2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
27 cvar_t r_textshadow = {CVAR_SAVE, "r_textshadow", "0", "draws a shadow on all text to improve readability (note: value controls offset, 1 = 1 pixel, 1.5 = 1.5 pixels, etc)"};
29 static rtexture_t *char_texture;
30 cachepic_t *r_crosshairs[NUMCROSSHAIRS+1];
32 //=============================================================================
33 /* Support Routines */
35 #define FONT_FILESIZE 13468
36 #define MAX_CACHED_PICS 1024
37 #define CACHEPICHASHSIZE 256
38 static cachepic_t *cachepichash[CACHEPICHASHSIZE];
39 static cachepic_t cachepics[MAX_CACHED_PICS];
40 static int numcachepics;
42 static rtexturepool_t *drawtexturepool;
44 static unsigned char concharimage[FONT_FILESIZE] =
49 static rtexture_t *draw_generateconchars(void)
52 unsigned char buffer[65536][4], *data = NULL;
55 data = LoadTGA (concharimage, FONT_FILESIZE, 256, 256);
57 for (i = 0;i < 8192;i++)
59 random = lhrandom (0.0,1.0);
60 buffer[i][0] = 83 + (unsigned char)(random * 64);
61 buffer[i][1] = 71 + (unsigned char)(random * 32);
62 buffer[i][2] = 23 + (unsigned char)(random * 16);
63 buffer[i][3] = data[i*4+0];
66 for (i = 8192;i < 32768;i++)
68 random = lhrandom (0.0,1.0);
69 buffer[i][0] = 95 + (unsigned char)(random * 64);
70 buffer[i][1] = 95 + (unsigned char)(random * 64);
71 buffer[i][2] = 95 + (unsigned char)(random * 64);
72 buffer[i][3] = data[i*4+0];
75 for (i = 32768;i < 40960;i++)
77 random = lhrandom (0.0,1.0);
78 buffer[i][0] = 83 + (unsigned char)(random * 64);
79 buffer[i][1] = 71 + (unsigned char)(random * 32);
80 buffer[i][2] = 23 + (unsigned char)(random * 16);
81 buffer[i][3] = data[i*4+0];
84 for (i = 40960;i < 65536;i++)
86 random = lhrandom (0.0,1.0);
87 buffer[i][0] = 96 + (unsigned char)(random * 64);
88 buffer[i][1] = 43 + (unsigned char)(random * 32);
89 buffer[i][2] = 27 + (unsigned char)(random * 32);
90 buffer[i][3] = data[i*4+0];
94 Image_WriteTGARGBA ("gfx/generated_conchars.tga", 256, 256, &buffer[0][0]);
98 return R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, &buffer[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
101 static char *pointerimage =
120 static rtexture_t *draw_generatemousepointer(void)
123 unsigned char buffer[256][4];
124 for (i = 0;i < 256;i++)
126 if (pointerimage[i] == '.')
135 buffer[i][0] = (pointerimage[i] - '0') * 16;
136 buffer[i][1] = (pointerimage[i] - '0') * 16;
137 buffer[i][2] = (pointerimage[i] - '0') * 16;
141 return R_LoadTexture2D(drawtexturepool, "mousepointer", 16, 16, &buffer[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
144 static char *crosshairtexdata[NUMCROSSHAIRS] =
249 static rtexture_t *draw_generatecrosshair(int num)
253 unsigned char data[16*16][4];
254 in = crosshairtexdata[num];
255 for (i = 0;i < 16*16;i++)
266 data[i][0] = data[i][1] = data[i][2] = (unsigned char) ((int) (in[i] - '0') * 127 / 7 + 128);
270 return R_LoadTexture2D(drawtexturepool, va("crosshair%i", num+1), 16, 16, &data[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
273 static rtexture_t *draw_generateditherpattern(void)
277 unsigned char data[8*8*4];
278 for (y = 0;y < 8;y++)
280 for (x = 0;x < 8;x++)
282 data[(y*8+x)*4+0] = data[(y*8+x)*4+1] = data[(y*8+x)*4+2] = ((x^y) & 4) ? 255 : 0;
283 data[(y*8+x)*4+3] = 255;
286 return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, data, TEXTYPE_RGBA, TEXF_FORCENEAREST | TEXF_PRECACHE, NULL);
288 unsigned char data[16];
289 memset(data, 255, sizeof(data));
290 data[0] = data[1] = data[2] = data[12] = data[13] = data[14] = 0;
291 return R_LoadTexture2D(drawtexturepool, "ditherpattern", 2, 2, data, TEXTYPE_RGBA, TEXF_FORCENEAREST | TEXF_PRECACHE, NULL);
300 // FIXME: move this to client somehow
301 cachepic_t *Draw_CachePic (const char *path, qboolean persistent)
307 unsigned char *lmpdata;
308 char lmpname[MAX_QPATH];
310 if (!strncmp(CLVIDEOPREFIX, path, sizeof(CLVIDEOPREFIX) - 1))
314 video = CL_GetVideoByName(path);
319 crc = CRC_Block((unsigned char *)path, strlen(path));
320 hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
321 for (pic = cachepichash[hashkey];pic;pic = pic->chain)
322 if (!strcmp (path, pic->name))
325 if (numcachepics == MAX_CACHED_PICS)
327 Con_Printf ("Draw_CachePic: numcachepics == MAX_CACHED_PICS\n");
328 // FIXME: support NULL in callers?
329 return cachepics; // return the first one
331 pic = cachepics + (numcachepics++);
332 strlcpy (pic->name, path, sizeof(pic->name));
334 pic->chain = cachepichash[hashkey];
335 cachepichash[hashkey] = pic;
339 flags |= TEXF_PRECACHE;
340 if (!strcmp(path, "gfx/colorcontrol/ditherpattern"))
343 // load a high quality image from disk if possible
344 pic->tex = loadtextureimage(drawtexturepool, path, 0, 0, false, flags);
345 if (pic->tex == NULL && !strncmp(path, "gfx/", 4))
347 // compatibility with older versions which did not require gfx/ prefix
348 pic->tex = loadtextureimage(drawtexturepool, path + 4, 0, 0, false, flags);
350 // if a high quality image was loaded, set the pic's size to match it, just
351 // in case there's no low quality version to get the size from
354 pic->width = R_TextureWidth(pic->tex);
355 pic->height = R_TextureHeight(pic->tex);
358 // now read the low quality version (wad or lmp file), and take the pic
359 // size from that even if we don't upload the texture, this way the pics
360 // show up the right size in the menu even if they were replaced with
361 // higher or lower resolution versions
362 dpsnprintf(lmpname, sizeof(lmpname), "%s.lmp", path);
363 if (!strncmp(path, "gfx/", 4) && (lmpdata = FS_LoadFile(lmpname, tempmempool, false, &lmpsize)))
367 pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
368 pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
369 // if no high quality replacement image was found, upload the original low quality texture
371 pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, flags, palette_transparent);
375 else if ((lmpdata = W_GetLumpName (path + 4)))
377 if (!strcmp(path, "gfx/conchars"))
379 // conchars is a raw image and with color 0 as transparent instead of 255
382 // if no high quality replacement image was found, upload the original low quality texture
384 pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, lmpdata, TEXTYPE_PALETTE, flags, palette_font);
388 pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
389 pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
390 // if no high quality replacement image was found, upload the original low quality texture
392 pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, flags, palette_transparent);
396 // if it's not found on disk, check if it's one of the builtin images
397 if (pic->tex == NULL)
399 if (pic->tex == NULL && !strcmp(path, "gfx/conchars"))
400 pic->tex = draw_generateconchars();
401 if (pic->tex == NULL && !strcmp(path, "ui/mousepointer"))
402 pic->tex = draw_generatemousepointer();
403 if (pic->tex == NULL && !strcmp(path, "gfx/prydoncursor001"))
404 pic->tex = draw_generatemousepointer();
405 if (pic->tex == NULL && !strcmp(path, "gfx/crosshair1"))
406 pic->tex = draw_generatecrosshair(0);
407 if (pic->tex == NULL && !strcmp(path, "gfx/crosshair2"))
408 pic->tex = draw_generatecrosshair(1);
409 if (pic->tex == NULL && !strcmp(path, "gfx/crosshair3"))
410 pic->tex = draw_generatecrosshair(2);
411 if (pic->tex == NULL && !strcmp(path, "gfx/crosshair4"))
412 pic->tex = draw_generatecrosshair(3);
413 if (pic->tex == NULL && !strcmp(path, "gfx/crosshair5"))
414 pic->tex = draw_generatecrosshair(4);
415 if (pic->tex == NULL && !strcmp(path, "gfx/crosshair6"))
416 pic->tex = draw_generatecrosshair(5);
417 if (pic->tex == NULL && !strcmp(path, "gfx/colorcontrol/ditherpattern"))
418 pic->tex = draw_generateditherpattern();
419 if (pic->tex == NULL)
421 // don't complain about missing gfx/crosshair images
422 if (strncmp(path, "gfx/crosshair", 13))
423 Con_Printf("Draw_CachePic: failed to load %s\n", path);
424 pic->tex = r_texture_notexture;
426 pic->width = R_TextureWidth(pic->tex);
427 pic->height = R_TextureHeight(pic->tex);
433 cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, unsigned char *pixels)
438 crc = CRC_Block((unsigned char *)picname, strlen(picname));
439 hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
440 for (pic = cachepichash[hashkey];pic;pic = pic->chain)
441 if (!strcmp (picname, pic->name))
446 if (pic->tex && pic->width == width && pic->height == height)
448 R_UpdateTexture(pic->tex, pixels, 0, 0, width, height);
456 if (numcachepics == MAX_CACHED_PICS)
458 Con_Printf ("Draw_NewPic: numcachepics == MAX_CACHED_PICS\n");
459 // FIXME: support NULL in callers?
460 return cachepics; // return the first one
462 pic = cachepics + (numcachepics++);
463 strlcpy (pic->name, picname, sizeof(pic->name));
465 pic->chain = cachepichash[hashkey];
466 cachepichash[hashkey] = pic;
471 pic->height = height;
473 R_FreeTexture(pic->tex);
474 pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels, TEXTYPE_RGBA, alpha ? TEXF_ALPHA : 0, NULL);
478 void Draw_FreePic(const char *picname)
483 // this doesn't really free the pic, but does free it's texture
484 crc = CRC_Block((unsigned char *)picname, strlen(picname));
485 hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
486 for (pic = cachepichash[hashkey];pic;pic = pic->chain)
488 if (!strcmp (picname, pic->name) && pic->tex)
490 R_FreeTexture(pic->tex);
503 static void gl_draw_start(void)
506 drawtexturepool = R_AllocTexturePool();
509 memset(cachepichash, 0, sizeof(cachepichash));
511 char_texture = Draw_CachePic("gfx/conchars", true)->tex;
512 for (i = 1;i <= NUMCROSSHAIRS;i++)
513 r_crosshairs[i] = Draw_CachePic(va("gfx/crosshair%i", i), true);
515 // draw the loading screen so people have something to see in the newly opened window
516 SCR_UpdateLoadingScreen(true);
519 static void gl_draw_shutdown(void)
521 R_FreeTexturePool(&drawtexturepool);
524 memset(cachepichash, 0, sizeof(cachepichash));
527 static void gl_draw_newmap(void)
531 void GL_Draw_Init (void)
533 Cvar_RegisterVariable(&r_textshadow);
534 R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap);
537 static void _DrawQ_Setup(void)
539 if (r_refdef.draw2dstage)
541 r_refdef.draw2dstage = true;
543 qglViewport(r_view.x, vid.height - (r_view.y + r_view.height), r_view.width, r_view.height);CHECKGLERROR
544 GL_ColorMask(r_view.colormask[0], r_view.colormask[1], r_view.colormask[2], 1);
545 GL_SetupView_Mode_Ortho(0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100);
546 qglDepthFunc(GL_LEQUAL);CHECKGLERROR
547 qglDisable(GL_POLYGON_OFFSET_FILL);CHECKGLERROR
548 GL_CullFace(GL_FRONT); // quake is backwards, this culls back faces
549 R_Mesh_Matrix(&identitymatrix);
556 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
558 if (gl_support_fragment_shader)
560 qglUseProgramObjectARB(0);CHECKGLERROR
564 static void _DrawQ_ProcessDrawFlag(int flags)
568 if(flags == DRAWFLAG_ADDITIVE)
569 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
570 else if(flags == DRAWFLAG_MODULATE)
571 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
572 else if(flags == DRAWFLAG_2XMODULATE)
573 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
575 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
578 void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, float red, float green, float blue, float alpha, int flags)
582 _DrawQ_ProcessDrawFlag(flags);
583 GL_Color(red, green, blue, alpha);
585 R_Mesh_VertexPointer(floats, 0, 0);
586 R_Mesh_ColorPointer(NULL, 0, 0);
587 R_Mesh_ResetTextureState();
593 height = pic->height;
594 R_Mesh_TexBind(0, R_GetTexture(pic->tex));
595 R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
596 floats[12] = 0;floats[13] = 0;
597 floats[14] = 1;floats[15] = 0;
598 floats[16] = 1;floats[17] = 1;
599 floats[18] = 0;floats[19] = 1;
602 floats[2] = floats[5] = floats[8] = floats[11] = 0;
603 floats[0] = floats[9] = x;
604 floats[1] = floats[4] = y;
605 floats[3] = floats[6] = x + width;
606 floats[7] = floats[10] = y + height;
608 R_Mesh_Draw(0, 4, 2, polygonelements, 0, 0);
611 void DrawQ_Fill(float x, float y, float width, float height, float red, float green, float blue, float alpha, int flags)
615 _DrawQ_ProcessDrawFlag(flags);
616 GL_Color(red, green, blue, alpha);
618 R_Mesh_VertexPointer(floats, 0, 0);
619 R_Mesh_ColorPointer(NULL, 0, 0);
620 R_Mesh_ResetTextureState();
622 floats[2] = floats[5] = floats[8] = floats[11] = 0;
623 floats[0] = floats[9] = x;
624 floats[1] = floats[4] = y;
625 floats[3] = floats[6] = x + width;
626 floats[7] = floats[10] = y + height;
628 R_Mesh_Draw(0, 4, 2, polygonelements, 0, 0);
631 // color tag printing
632 static vec4_t string_colors[] =
635 // LordHavoc: why on earth is cyan before magenta in Quake3?
636 // LordHavoc: note: Doom3 uses white for [0] and [7]
637 {0.0, 0.0, 0.0, 1.0}, // black
638 {1.0, 0.0, 0.0, 1.0}, // red
639 {0.0, 1.0, 0.0, 1.0}, // green
640 {1.0, 1.0, 0.0, 1.0}, // yellow
641 {0.0, 0.0, 1.0, 1.0}, // blue
642 {0.0, 1.0, 1.0, 1.0}, // cyan
643 {1.0, 0.0, 1.0, 1.0}, // magenta
644 {1.0, 1.0, 1.0, 1.0}, // white
645 // [515]'s BX_COLOREDTEXT extension
646 {1.0, 1.0, 1.0, 0.5}, // half transparent
647 {0.5, 0.5, 0.5, 1.0} // half brightness
648 // Black's color table
649 //{1.0, 1.0, 1.0, 1.0},
650 //{1.0, 0.0, 0.0, 1.0},
651 //{0.0, 1.0, 0.0, 1.0},
652 //{0.0, 0.0, 1.0, 1.0},
653 //{1.0, 1.0, 0.0, 1.0},
654 //{0.0, 1.0, 1.0, 1.0},
655 //{1.0, 0.0, 1.0, 1.0},
656 //{0.1, 0.1, 0.1, 1.0}
659 #define STRING_COLORS_COUNT (sizeof(string_colors) / sizeof(vec4_t))
661 static void DrawQ_GetTextColor(float color[4], int colorindex, float r, float g, float b, float a, qboolean shadow)
663 Vector4Copy(string_colors[colorindex], color);
664 Vector4Set(color, color[0] * r, color[1] * g, color[2] * b, color[3] * a);
667 float shadowalpha = color[0]+color[1]+color[2] * 0.8;
668 Vector4Set(color, 0, 0, 0, color[3] * bound(0, shadowalpha, 1));
672 float DrawQ_String(float startx, float starty, const char *text, int maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes)
674 int i, num, shadow, colorindex;
675 float x = startx, y, s, t, u, v;
679 float vertex3f[QUADELEMENTS_MAXQUADS*4*3];
680 float texcoord2f[QUADELEMENTS_MAXQUADS*4*2];
681 float color4f[QUADELEMENTS_MAXQUADS*4*4];
686 _DrawQ_ProcessDrawFlag(flags);
688 R_Mesh_ColorPointer(color4f, 0, 0);
689 R_Mesh_ResetTextureState();
690 R_Mesh_TexBind(0, R_GetTexture(char_texture));
691 R_Mesh_TexCoordPointer(0, 2, texcoord2f, 0, 0);
692 R_Mesh_VertexPointer(vertex3f, 0, 0);
699 for (shadow = r_textshadow.value != 0;shadow >= 0;shadow--)
701 if (!outcolor || *outcolor == -1)
702 colorindex = STRING_COLOR_DEFAULT;
704 colorindex = *outcolor;
705 DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow);
711 x += r_textshadow.value;
712 y += r_textshadow.value;
714 for (i = 0;i < maxlen && text[i];i++, x += w)
718 if (text[i] == STRING_COLOR_TAG && !ignorecolorcodes && i + 1 < maxlen)
720 if (text[i+1] == STRING_COLOR_TAG)
726 else if (text[i+1] >= '0' && text[i+1] <= '9')
728 colorindex = text[i+1] - '0';
729 DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow);
736 s = (num & 15)*0.0625f + (0.5f / 256.0f);
737 t = (num >> 4)*0.0625f + (0.5f / 256.0f);
738 u = 0.0625f - (1.0f / 256.0f);
739 v = 0.0625f - (1.0f / 256.0f);
740 ac[ 0] = color[0];ac[ 1] = color[1];ac[ 2] = color[2];ac[ 3] = color[3];
741 ac[ 4] = color[0];ac[ 5] = color[1];ac[ 6] = color[2];ac[ 7] = color[3];
742 ac[ 8] = color[0];ac[ 9] = color[1];ac[10] = color[2];ac[11] = color[3];
743 ac[12] = color[0];ac[13] = color[1];ac[14] = color[2];ac[15] = color[3];
744 at[ 0] = s ;at[ 1] = t ;
745 at[ 2] = s+u;at[ 3] = t ;
746 at[ 4] = s+u;at[ 5] = t+v;
747 at[ 6] = s ;at[ 7] = t+v;
748 av[ 0] = x ;av[ 1] = y ;av[ 2] = 10;
749 av[ 3] = x+w;av[ 4] = y ;av[ 5] = 10;
750 av[ 6] = x+w;av[ 7] = y+h;av[ 8] = 10;
751 av[ 9] = x ;av[10] = y+h;av[11] = 10;
756 if (batchcount >= QUADELEMENTS_MAXQUADS)
758 if (basealpha >= (1.0f / 255.0f))
760 GL_LockArrays(0, batchcount * 4);
761 R_Mesh_Draw(0, batchcount * 4, batchcount * 2, quadelements, 0, 0);
773 if (basealpha >= (1.0f / 255.0f))
775 GL_LockArrays(0, batchcount * 4);
776 R_Mesh_Draw(0, batchcount * 4, batchcount * 2, quadelements, 0, 0);
780 // note: this relies on the proper text (not shadow) being drawn last
786 static int DrawQ_BuildColoredText(char *output2c, size_t maxoutchars, const char *text, int maxreadchars, qboolean ignorecolorcodes, int *outcolor)
788 int color, numchars = 0;
789 char *outputend2c = output2c + maxoutchars - 2;
790 if (!outcolor || *outcolor == -1)
791 color = STRING_COLOR_DEFAULT;
795 maxreadchars = 1<<30;
796 textend = text + maxreadchars;
797 while (text != textend && *text)
799 if (*text == STRING_COLOR_TAG && !ignorecolorcodes && text + 1 != textend)
801 if (text[1] == STRING_COLOR_TAG)
803 else if (text[1] >= '0' && text[1] <= '9')
805 color = text[1] - '0';
810 if (output2c >= outputend2c)
812 *output2c++ = *text++;
816 output2c[0] = output2c[1] = 0;
823 void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height, float s1, float t1, float r1, float g1, float b1, float a1, float s2, float t2, float r2, float g2, float b2, float a2, float s3, float t3, float r3, float g3, float b3, float a3, float s4, float t4, float r4, float g4, float b4, float a4, int flags)
827 _DrawQ_ProcessDrawFlag(flags);
829 R_Mesh_VertexPointer(floats, 0, 0);
830 R_Mesh_ColorPointer(floats + 20, 0, 0);
831 R_Mesh_ResetTextureState();
837 height = pic->height;
838 R_Mesh_TexBind(0, R_GetTexture(pic->tex));
839 R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
840 floats[12] = s1;floats[13] = t1;
841 floats[14] = s2;floats[15] = t2;
842 floats[16] = s4;floats[17] = t4;
843 floats[18] = s3;floats[19] = t3;
846 floats[2] = floats[5] = floats[8] = floats[11] = 0;
847 floats[0] = floats[9] = x;
848 floats[1] = floats[4] = y;
849 floats[3] = floats[6] = x + width;
850 floats[7] = floats[10] = y + height;
851 floats[20] = r1;floats[21] = g1;floats[22] = b1;floats[23] = a1;
852 floats[24] = r2;floats[25] = g2;floats[26] = b2;floats[27] = a2;
853 floats[28] = r4;floats[29] = g4;floats[30] = b4;floats[31] = a4;
854 floats[32] = r3;floats[33] = g3;floats[34] = b3;floats[35] = a3;
856 R_Mesh_Draw(0, 4, 2, polygonelements, 0, 0);
859 void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags)
861 _DrawQ_ProcessDrawFlag(flags);
863 R_Mesh_VertexPointer(mesh->data_vertex3f, 0, 0);
864 R_Mesh_ColorPointer(mesh->data_color4f, 0, 0);
865 R_Mesh_ResetTextureState();
866 R_Mesh_TexBind(0, R_GetTexture(mesh->texture));
867 R_Mesh_TexCoordPointer(0, 2, mesh->data_texcoord2f, 0, 0);
869 GL_LockArrays(0, mesh->num_vertices);
870 R_Mesh_Draw(0, mesh->num_vertices, mesh->num_triangles, mesh->data_element3i, 0, 0);
874 void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags)
878 _DrawQ_ProcessDrawFlag(flags);
882 qglBegin(GL_LINE_LOOP);
883 for (num = 0;num < mesh->num_vertices;num++)
885 if (mesh->data_color4f)
886 GL_Color(mesh->data_color4f[num*4+0], mesh->data_color4f[num*4+1], mesh->data_color4f[num*4+2], mesh->data_color4f[num*4+3]);
887 qglVertex2f(mesh->data_vertex3f[num*3+0], mesh->data_vertex3f[num*3+1]);
893 //[515]: this is old, delete
894 void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, float g, float b, float alpha, int flags)
896 _DrawQ_ProcessDrawFlag(flags);
899 qglLineWidth(width);CHECKGLERROR
901 GL_Color(r,g,b,alpha);
910 void DrawQ_SetClipArea(float x, float y, float width, float height)
914 // We have to convert the con coords into real coords
915 // OGL uses top to bottom
916 GL_Scissor((int)(x * ((float)vid.width / vid_conwidth.integer)), (int)(y * ((float) vid.height / vid_conheight.integer)), (int)(width * ((float)vid.width / vid_conwidth.integer)), (int)(height * ((float)vid.height / vid_conheight.integer)));
918 GL_ScissorTest(true);
921 void DrawQ_ResetClipArea(void)
924 GL_ScissorTest(false);
927 void DrawQ_Finish(void)
929 r_refdef.draw2dstage = false;
932 static float blendvertex3f[9] = {-5000, -5000, 10, 10000, -5000, 10, -5000, 10000, 10};
933 void R_DrawGamma(void)
936 if (!vid_usinghwgamma)
938 // all the blends ignore depth
939 R_Mesh_VertexPointer(blendvertex3f, 0, 0);
940 R_Mesh_ColorPointer(NULL, 0, 0);
941 R_Mesh_ResetTextureState();
945 if (v_color_enable.integer)
947 c[0] = v_color_white_r.value;
948 c[1] = v_color_white_g.value;
949 c[2] = v_color_white_b.value;
952 c[0] = c[1] = c[2] = v_contrast.value;
953 if (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
955 GL_BlendFunc(GL_DST_COLOR, GL_ONE);
956 while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
958 GL_Color(bound(0, c[0] - 1, 1), bound(0, c[1] - 1, 1), bound(0, c[2] - 1, 1), 1);
959 R_Mesh_Draw(0, 3, 1, polygonelements, 0, 0);
960 VectorScale(c, 0.5, c);
963 if (v_color_enable.integer)
965 c[0] = v_color_black_r.value;
966 c[1] = v_color_black_g.value;
967 c[2] = v_color_black_b.value;
970 c[0] = c[1] = c[2] = v_brightness.value;
971 if (c[0] >= 0.01f || c[1] >= 0.01f || c[2] >= 0.01f)
973 GL_BlendFunc(GL_ONE, GL_ONE);
974 GL_Color(c[0], c[1], c[2], 1);
975 R_Mesh_Draw(0, 3, 1, polygonelements, 0, 0);