2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
27 cvar_t r_textshadow = {CVAR_SAVE, "r_textshadow", "0", "draws a shadow on all text to improve readability (note: value controls offset, 1 = 1 pixel, 1.5 = 1.5 pixels, etc)"};
29 static rtexture_t *char_texture;
30 cachepic_t *r_crosshairs[NUMCROSSHAIRS+1];
32 //=============================================================================
33 /* Support Routines */
35 #define FONT_FILESIZE 13468
36 #define MAX_CACHED_PICS 1024
37 #define CACHEPICHASHSIZE 256
38 static cachepic_t *cachepichash[CACHEPICHASHSIZE];
39 static cachepic_t cachepics[MAX_CACHED_PICS];
40 static int numcachepics;
42 static rtexturepool_t *drawtexturepool;
44 static unsigned char concharimage[FONT_FILESIZE] =
49 static rtexture_t *draw_generateconchars(void)
52 unsigned char buffer[65536][4], *data = NULL;
55 data = LoadTGA (concharimage, FONT_FILESIZE, 256, 256);
57 for (i = 0;i < 8192;i++)
59 random = lhrandom (0.0,1.0);
60 buffer[i][0] = 83 + (unsigned char)(random * 64);
61 buffer[i][1] = 71 + (unsigned char)(random * 32);
62 buffer[i][2] = 23 + (unsigned char)(random * 16);
63 buffer[i][3] = data[i*4+0];
66 for (i = 8192;i < 32768;i++)
68 random = lhrandom (0.0,1.0);
69 buffer[i][0] = 95 + (unsigned char)(random * 64);
70 buffer[i][1] = 95 + (unsigned char)(random * 64);
71 buffer[i][2] = 95 + (unsigned char)(random * 64);
72 buffer[i][3] = data[i*4+0];
75 for (i = 32768;i < 40960;i++)
77 random = lhrandom (0.0,1.0);
78 buffer[i][0] = 83 + (unsigned char)(random * 64);
79 buffer[i][1] = 71 + (unsigned char)(random * 32);
80 buffer[i][2] = 23 + (unsigned char)(random * 16);
81 buffer[i][3] = data[i*4+0];
84 for (i = 40960;i < 65536;i++)
86 random = lhrandom (0.0,1.0);
87 buffer[i][0] = 96 + (unsigned char)(random * 64);
88 buffer[i][1] = 43 + (unsigned char)(random * 32);
89 buffer[i][2] = 27 + (unsigned char)(random * 32);
90 buffer[i][3] = data[i*4+0];
94 Image_WriteTGARGBA ("gfx/generated_conchars.tga", 256, 256, &buffer[0][0]);
98 return R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, &buffer[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
101 static char *pointerimage =
120 static rtexture_t *draw_generatemousepointer(void)
123 unsigned char buffer[256][4];
124 for (i = 0;i < 256;i++)
126 if (pointerimage[i] == '.')
135 buffer[i][0] = (pointerimage[i] - '0') * 16;
136 buffer[i][1] = (pointerimage[i] - '0') * 16;
137 buffer[i][2] = (pointerimage[i] - '0') * 16;
141 return R_LoadTexture2D(drawtexturepool, "mousepointer", 16, 16, &buffer[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
144 static char *crosshairtexdata[NUMCROSSHAIRS] =
249 static rtexture_t *draw_generatecrosshair(int num)
253 unsigned char data[16*16][4];
254 in = crosshairtexdata[num];
255 for (i = 0;i < 16*16;i++)
266 data[i][0] = data[i][1] = data[i][2] = (unsigned char) ((int) (in[i] - '0') * 127 / 7 + 128);
270 return R_LoadTexture2D(drawtexturepool, va("crosshair%i", num+1), 16, 16, &data[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
273 static rtexture_t *draw_generateditherpattern(void)
277 unsigned char data[8*8*4];
278 for (y = 0;y < 8;y++)
280 for (x = 0;x < 8;x++)
282 data[(y*8+x)*4+0] = data[(y*8+x)*4+1] = data[(y*8+x)*4+2] = ((x^y) & 4) ? 255 : 0;
283 data[(y*8+x)*4+3] = 255;
286 return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, data, TEXTYPE_RGBA, TEXF_FORCENEAREST | TEXF_PRECACHE, NULL);
288 unsigned char data[16];
289 memset(data, 255, sizeof(data));
290 data[0] = data[1] = data[2] = data[12] = data[13] = data[14] = 0;
291 return R_LoadTexture2D(drawtexturepool, "ditherpattern", 2, 2, data, TEXTYPE_RGBA, TEXF_FORCENEAREST | TEXF_PRECACHE, NULL);
300 // FIXME: move this to client somehow
301 cachepic_t *Draw_CachePic (const char *path, qboolean persistent)
307 unsigned char *lmpdata;
308 char lmpname[MAX_QPATH];
310 if (!strncmp(CLVIDEOPREFIX, path, sizeof(CLVIDEOPREFIX) - 1))
314 video = CL_GetVideoByName(path);
319 crc = CRC_Block((unsigned char *)path, strlen(path));
320 hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
321 for (pic = cachepichash[hashkey];pic;pic = pic->chain)
322 if (!strcmp (path, pic->name))
325 if (numcachepics == MAX_CACHED_PICS)
327 Con_Printf ("Draw_CachePic: numcachepics == MAX_CACHED_PICS\n");
328 // FIXME: support NULL in callers?
329 return cachepics; // return the first one
331 pic = cachepics + (numcachepics++);
332 strlcpy (pic->name, path, sizeof(pic->name));
334 pic->chain = cachepichash[hashkey];
335 cachepichash[hashkey] = pic;
339 flags |= TEXF_PRECACHE;
340 if (!strcmp(path, "gfx/colorcontrol/ditherpattern"))
343 // load a high quality image from disk if possible
344 pic->tex = loadtextureimage(drawtexturepool, path, 0, 0, false, flags);
345 if (pic->tex == NULL && !strncmp(path, "gfx/", 4))
347 // compatibility with older versions which did not require gfx/ prefix
348 pic->tex = loadtextureimage(drawtexturepool, path + 4, 0, 0, false, flags);
350 // if a high quality image was loaded, set the pic's size to match it, just
351 // in case there's no low quality version to get the size from
354 pic->width = R_TextureWidth(pic->tex);
355 pic->height = R_TextureHeight(pic->tex);
358 // now read the low quality version (wad or lmp file), and take the pic
359 // size from that even if we don't upload the texture, this way the pics
360 // show up the right size in the menu even if they were replaced with
361 // higher or lower resolution versions
362 dpsnprintf(lmpname, sizeof(lmpname), "%s.lmp", path);
363 if (!strncmp(path, "gfx/", 4) && (lmpdata = FS_LoadFile(lmpname, tempmempool, false, &lmpsize)))
367 pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
368 pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
369 // if no high quality replacement image was found, upload the original low quality texture
371 pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, flags, palette_transparent);
375 else if ((lmpdata = W_GetLumpName (path + 4)))
377 if (!strcmp(path, "gfx/conchars"))
379 // conchars is a raw image and with color 0 as transparent instead of 255
382 // if no high quality replacement image was found, upload the original low quality texture
384 pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, lmpdata, TEXTYPE_PALETTE, flags, palette_font);
388 pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
389 pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
390 // if no high quality replacement image was found, upload the original low quality texture
392 pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, flags, palette_transparent);
396 // if it's not found on disk, check if it's one of the builtin images
397 if (pic->tex == NULL)
399 if (pic->tex == NULL && !strcmp(path, "gfx/conchars"))
400 pic->tex = draw_generateconchars();
401 if (pic->tex == NULL && !strcmp(path, "ui/mousepointer"))
402 pic->tex = draw_generatemousepointer();
403 if (pic->tex == NULL && !strcmp(path, "gfx/prydoncursor001"))
404 pic->tex = draw_generatemousepointer();
405 if (pic->tex == NULL && !strcmp(path, "gfx/crosshair1"))
406 pic->tex = draw_generatecrosshair(0);
407 if (pic->tex == NULL && !strcmp(path, "gfx/crosshair2"))
408 pic->tex = draw_generatecrosshair(1);
409 if (pic->tex == NULL && !strcmp(path, "gfx/crosshair3"))
410 pic->tex = draw_generatecrosshair(2);
411 if (pic->tex == NULL && !strcmp(path, "gfx/crosshair4"))
412 pic->tex = draw_generatecrosshair(3);
413 if (pic->tex == NULL && !strcmp(path, "gfx/crosshair5"))
414 pic->tex = draw_generatecrosshair(4);
415 if (pic->tex == NULL && !strcmp(path, "gfx/crosshair6"))
416 pic->tex = draw_generatecrosshair(5);
417 if (pic->tex == NULL && !strcmp(path, "gfx/colorcontrol/ditherpattern"))
418 pic->tex = draw_generateditherpattern();
419 if (pic->tex == NULL)
421 // don't complain about missing gfx/crosshair images
422 if (strncmp(path, "gfx/crosshair", 13))
423 Con_Printf("Draw_CachePic: failed to load %s\n", path);
424 pic->tex = r_texture_notexture;
426 pic->width = R_TextureWidth(pic->tex);
427 pic->height = R_TextureHeight(pic->tex);
433 cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, unsigned char *pixels)
438 crc = CRC_Block((unsigned char *)picname, strlen(picname));
439 hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
440 for (pic = cachepichash[hashkey];pic;pic = pic->chain)
441 if (!strcmp (picname, pic->name))
446 if (pic->tex && pic->width == width && pic->height == height)
448 R_UpdateTexture(pic->tex, pixels, 0, 0, width, height);
456 if (numcachepics == MAX_CACHED_PICS)
458 Con_Printf ("Draw_NewPic: numcachepics == MAX_CACHED_PICS\n");
459 // FIXME: support NULL in callers?
460 return cachepics; // return the first one
462 pic = cachepics + (numcachepics++);
463 strlcpy (pic->name, picname, sizeof(pic->name));
465 pic->chain = cachepichash[hashkey];
466 cachepichash[hashkey] = pic;
471 pic->height = height;
473 R_FreeTexture(pic->tex);
474 pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels, TEXTYPE_RGBA, alpha ? TEXF_ALPHA : 0, NULL);
478 void Draw_FreePic(const char *picname)
483 // this doesn't really free the pic, but does free it's texture
484 crc = CRC_Block((unsigned char *)picname, strlen(picname));
485 hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
486 for (pic = cachepichash[hashkey];pic;pic = pic->chain)
488 if (!strcmp (picname, pic->name) && pic->tex)
490 R_FreeTexture(pic->tex);
503 static void gl_draw_start(void)
506 drawtexturepool = R_AllocTexturePool();
509 memset(cachepichash, 0, sizeof(cachepichash));
511 char_texture = Draw_CachePic("gfx/conchars", true)->tex;
512 for (i = 1;i <= NUMCROSSHAIRS;i++)
513 r_crosshairs[i] = Draw_CachePic(va("gfx/crosshair%i", i), true);
515 // draw the loading screen so people have something to see in the newly opened window
516 SCR_UpdateLoadingScreen(true);
519 static void gl_draw_shutdown(void)
521 R_FreeTexturePool(&drawtexturepool);
524 memset(cachepichash, 0, sizeof(cachepichash));
527 static void gl_draw_newmap(void)
531 void GL_Draw_Init (void)
533 Cvar_RegisterVariable(&r_textshadow);
534 R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap);
537 static void _DrawQ_Setup(void)
539 if (r_refdef.draw2dstage)
541 r_refdef.draw2dstage = true;
543 qglViewport(r_view.x, vid.height - (r_view.y + r_view.height), r_view.width, r_view.height);CHECKGLERROR
544 GL_ColorMask(r_view.colormask[0], r_view.colormask[1], r_view.colormask[2], 1);
545 GL_SetupView_Mode_Ortho(0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100);
546 qglDepthFunc(GL_LEQUAL);CHECKGLERROR
547 qglDisable(GL_POLYGON_OFFSET_FILL);CHECKGLERROR
548 GL_CullFace(GL_FRONT); // quake is backwards, this culls back faces
549 R_Mesh_Matrix(&identitymatrix);
556 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
558 if (gl_support_fragment_shader)
560 qglUseProgramObjectARB(0);CHECKGLERROR
564 static void _DrawQ_ProcessDrawFlag(int flags)
568 if(flags == DRAWFLAG_ADDITIVE)
569 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
570 else if(flags == DRAWFLAG_MODULATE)
571 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
572 else if(flags == DRAWFLAG_2XMODULATE)
573 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
575 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
578 void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, float red, float green, float blue, float alpha, int flags)
580 DrawQ_SuperPic(x,y,pic,width,height,0,0,red,green,blue,alpha,1,0,red,green,blue,alpha,0,1,red,green,blue,alpha,1,1,red,green,blue,alpha,flags);
583 void DrawQ_String_Real(float x, float y, const char *string, int maxlen, float w, float h, float red, float green, float blue, float alpha, int flags)
588 float vertex3f[QUADELEMENTS_MAXQUADS*4*3];
589 float texcoord2f[QUADELEMENTS_MAXQUADS*4*2];
591 if (alpha < (1.0f / 255.0f))
594 _DrawQ_ProcessDrawFlag(flags);
596 GL_Color(red, green, blue, alpha);
598 R_Mesh_VertexPointer(vertex3f, 0, 0);
599 R_Mesh_ColorPointer(NULL, 0, 0);
600 R_Mesh_ResetTextureState();
601 R_Mesh_TexBind(0, R_GetTexture(char_texture));
602 R_Mesh_TexCoordPointer(0, 2, texcoord2f, 0, 0);
610 for (i = 0;i < maxlen && x < vid_conwidth.integer && (num = string[i]);i++, x += w)
615 s = (num & 15)*0.0625f + (0.5f / 256.0f);
616 t = (num >> 4)*0.0625f + (0.5f / 256.0f);
617 u = 0.0625f - (1.0f / 256.0f);
618 v = 0.0625f - (1.0f / 256.0f);
619 at[ 0] = s ;at[ 1] = t ;
620 at[ 2] = s+u;at[ 3] = t ;
621 at[ 4] = s+u;at[ 5] = t+v;
622 at[ 6] = s ;at[ 7] = t+v;
623 av[ 0] = x ;av[ 1] = y ;av[ 2] = 10;
624 av[ 3] = x+w;av[ 4] = y ;av[ 5] = 10;
625 av[ 6] = x+w;av[ 7] = y+h;av[ 8] = 10;
626 av[ 9] = x ;av[10] = y+h;av[11] = 10;
630 if (batchcount >= QUADELEMENTS_MAXQUADS)
632 GL_LockArrays(0, batchcount * 4);
633 R_Mesh_Draw(0, batchcount * 4, batchcount * 2, quadelements, 0, 0);
642 GL_LockArrays(0, batchcount * 4);
643 R_Mesh_Draw(0, batchcount * 4, batchcount * 2, quadelements, 0, 0);
648 void DrawQ_String(float x, float y, const char *string, int maxlen, float scalex, float scaley, float red, float green, float blue, float alpha, int flags)
651 if (r_textshadow.value)
653 shadow = (1-((red+green+blue)));
654 shadow = bound(0, shadow, 1);
655 DrawQ_String_Real(x+r_textshadow.value,y+r_textshadow.value,string,maxlen,scalex,scaley,shadow,shadow,shadow,alpha*0.8,flags);
658 DrawQ_String_Real(x,y,string,maxlen,scalex,scaley,red,green,blue,alpha,flags);
661 // color tag printing
662 static vec4_t string_colors[] =
665 // LordHavoc: why on earth is cyan before magenta in Quake3?
666 // LordHavoc: note: Doom3 uses white for [0] and [7]
667 {0.0, 0.0, 0.0, 1.0}, // black
668 {1.0, 0.0, 0.0, 1.0}, // red
669 {0.0, 1.0, 0.0, 1.0}, // green
670 {1.0, 1.0, 0.0, 1.0}, // yellow
671 {0.0, 0.0, 1.0, 1.0}, // blue
672 {0.0, 1.0, 1.0, 1.0}, // cyan
673 {1.0, 0.0, 1.0, 1.0}, // magenta
674 {1.0, 1.0, 1.0, 1.0}, // white
675 // [515]'s BX_COLOREDTEXT extension
676 {1.0, 1.0, 1.0, 0.5}, // half transparent
677 {0.5, 0.5, 0.5, 1.0} // half brightness
678 // Black's color table
679 //{1.0, 1.0, 1.0, 1.0},
680 //{1.0, 0.0, 0.0, 1.0},
681 //{0.0, 1.0, 0.0, 1.0},
682 //{0.0, 0.0, 1.0, 1.0},
683 //{1.0, 1.0, 0.0, 1.0},
684 //{0.0, 1.0, 1.0, 1.0},
685 //{1.0, 0.0, 1.0, 1.0},
686 //{0.1, 0.1, 0.1, 1.0}
689 #define STRING_COLORS_COUNT (sizeof(string_colors) / sizeof(vec4_t))
691 // color is read and changed in the end
692 float DrawQ_ColoredString( float x, float y, const char *text, int maxlen, float scalex, float scaley, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor )
697 const char *start, *current;
699 if( !outcolor || *outcolor == -1 ) {
700 colorindex = STRING_COLOR_DEFAULT;
702 colorindex = *outcolor;
704 color = string_colors[colorindex];
707 len = (int)strlen( text );
709 len = min( maxlen, (int) strlen( text ) );
711 start = current = text;
713 // check for color control char
714 if( *current == STRING_COLOR_TAG ) {
721 // display the tag char?
722 if( *current == STRING_COLOR_TAG ) {
723 // only display one of the two
728 } else if( '0' <= *current && *current <= '9' ) {
731 colorindex = colorindex * 10 + (*current - '0');
732 // only read as long as it makes a valid index
733 if( colorindex >= (int)STRING_COLORS_COUNT ) {
734 // undo the last operation
740 } while( len > 0 && '0' <= *current && *current <= '9' );
742 color = string_colors[colorindex];
743 // we jump over the color tag
747 // go on and read normal text in until the next control char
748 while( len > 0 && *current != STRING_COLOR_TAG ) {
753 if( start != current ) {
755 DrawQ_String( x, y, start, current - start, scalex, scaley, basered * color[0], basegreen * color[1], baseblue * color[2], basealpha * color[3], flags );
756 // update x to be at the new start position
757 x += (current - start) * scalex;
758 // set start accordingly
763 if( start != current ) {
765 DrawQ_String( x, y, start, current - start, scalex, scaley, basered * color[0], basegreen * color[1], baseblue * color[2], basealpha * color[3], flags );
766 // update x to be at the new start position
767 x += (current - start) * scalex;
768 // set start accordingly
772 // return the last colorindex
774 *outcolor = colorindex;
777 // return the new x position
781 void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height, float s1, float t1, float r1, float g1, float b1, float a1, float s2, float t2, float r2, float g2, float b2, float a2, float s3, float t3, float r3, float g3, float b3, float a3, float s4, float t4, float r4, float g4, float b4, float a4, int flags)
785 _DrawQ_ProcessDrawFlag(flags);
787 R_Mesh_VertexPointer(floats, 0, 0);
788 R_Mesh_ColorPointer(floats + 20, 0, 0);
789 R_Mesh_ResetTextureState();
795 height = pic->height;
796 R_Mesh_TexBind(0, R_GetTexture(pic->tex));
797 R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
798 floats[12] = s1;floats[13] = t1;
799 floats[14] = s2;floats[15] = t2;
800 floats[16] = s4;floats[17] = t4;
801 floats[18] = s3;floats[19] = t3;
804 floats[2] = floats[5] = floats[8] = floats[11] = 0;
805 floats[0] = floats[9] = x;
806 floats[1] = floats[4] = y;
807 floats[3] = floats[6] = x + width;
808 floats[7] = floats[10] = y + height;
809 floats[20] = r1;floats[21] = g1;floats[22] = b1;floats[23] = a1;
810 floats[24] = r2;floats[25] = g2;floats[26] = b2;floats[27] = a2;
811 floats[28] = r4;floats[29] = g4;floats[30] = b4;floats[31] = a4;
812 floats[32] = r3;floats[33] = g3;floats[34] = b3;floats[35] = a3;
814 R_Mesh_Draw(0, 4, 2, polygonelements, 0, 0);
817 void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags)
819 _DrawQ_ProcessDrawFlag(flags);
821 R_Mesh_VertexPointer(mesh->data_vertex3f, 0, 0);
822 R_Mesh_ColorPointer(mesh->data_color4f, 0, 0);
823 R_Mesh_ResetTextureState();
824 R_Mesh_TexBind(0, R_GetTexture(mesh->texture));
825 R_Mesh_TexCoordPointer(0, 2, mesh->data_texcoord2f, 0, 0);
827 GL_LockArrays(0, mesh->num_vertices);
828 R_Mesh_Draw(0, mesh->num_vertices, mesh->num_triangles, mesh->data_element3i, 0, 0);
832 void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags)
836 _DrawQ_ProcessDrawFlag(flags);
840 qglBegin(GL_LINE_LOOP);
841 for (num = 0;num < mesh->num_vertices;num++)
843 if (mesh->data_color4f)
844 GL_Color(mesh->data_color4f[num*4+0], mesh->data_color4f[num*4+1], mesh->data_color4f[num*4+2], mesh->data_color4f[num*4+3]);
845 qglVertex2f(mesh->data_vertex3f[num*3+0], mesh->data_vertex3f[num*3+1]);
851 //[515]: this is old, delete
852 void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, float g, float b, float alpha, int flags)
854 _DrawQ_ProcessDrawFlag(flags);
857 qglLineWidth(width);CHECKGLERROR
859 GL_Color(r,g,b,alpha);
868 void DrawQ_SetClipArea(float x, float y, float width, float height)
872 // We have to convert the con coords into real coords
873 // OGL uses top to bottom
874 GL_Scissor((int)(x * ((float)vid.width / vid_conwidth.integer)), (int)(y * ((float) vid.height / vid_conheight.integer)), (int)(width * ((float)vid.width / vid_conwidth.integer)), (int)(height * ((float)vid.height / vid_conheight.integer)));
876 GL_ScissorTest(true);
879 void DrawQ_ResetClipArea(void)
882 GL_ScissorTest(false);
885 void DrawQ_Finish(void)
887 r_refdef.draw2dstage = false;
890 static float blendvertex3f[9] = {-5000, -5000, 10, 10000, -5000, 10, -5000, 10000, 10};
891 void R_DrawGamma(void)
894 if (!vid_usinghwgamma)
896 // all the blends ignore depth
897 R_Mesh_VertexPointer(blendvertex3f, 0, 0);
898 R_Mesh_ColorPointer(NULL, 0, 0);
899 R_Mesh_ResetTextureState();
903 if (v_color_enable.integer)
905 c[0] = v_color_white_r.value;
906 c[1] = v_color_white_g.value;
907 c[2] = v_color_white_b.value;
910 c[0] = c[1] = c[2] = v_contrast.value;
911 if (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
913 GL_BlendFunc(GL_DST_COLOR, GL_ONE);
914 while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
916 GL_Color(bound(0, c[0] - 1, 1), bound(0, c[1] - 1, 1), bound(0, c[2] - 1, 1), 1);
917 R_Mesh_Draw(0, 3, 1, polygonelements, 0, 0);
918 VectorScale(c, 0.5, c);
921 if (v_color_enable.integer)
923 c[0] = v_color_black_r.value;
924 c[1] = v_color_black_g.value;
925 c[2] = v_color_black_b.value;
928 c[0] = c[1] = c[2] = v_brightness.value;
929 if (c[0] >= 0.01f || c[1] >= 0.01f || c[2] >= 0.01f)
931 GL_BlendFunc(GL_ONE, GL_ONE);
932 GL_Color(c[0], c[1], c[2], 1);
933 R_Mesh_Draw(0, 3, 1, polygonelements, 0, 0);