2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
26 #include "cl_dyntexture.h"
29 #include "ft2_fontdefs.h"
33 cvar_t r_textshadow = {CVAR_SAVE, "r_textshadow", "0", "draws a shadow on all text to improve readability (note: value controls offset, 1 = 1 pixel, 1.5 = 1.5 pixels, etc)"};
34 cvar_t r_textbrightness = {CVAR_SAVE, "r_textbrightness", "0", "additional brightness for text color codes (0 keeps colors as is, 1 makes them all white)"};
35 cvar_t r_textcontrast = {CVAR_SAVE, "r_textcontrast", "1", "additional contrast for text color codes (1 keeps colors as is, 0 makes them all black)"};
37 cvar_t r_font_postprocess_blur = {CVAR_SAVE, "r_font_postprocess_blur", "0", "font blur amount"};
38 cvar_t r_font_postprocess_outline = {CVAR_SAVE, "r_font_postprocess_outline", "0", "font outline amount"};
39 cvar_t r_font_postprocess_shadow_x = {CVAR_SAVE, "r_font_postprocess_shadow_x", "0", "font shadow X shift amount, applied during outlining"};
40 cvar_t r_font_postprocess_shadow_y = {CVAR_SAVE, "r_font_postprocess_shadow_y", "0", "font shadow Y shift amount, applied during outlining"};
41 cvar_t r_font_postprocess_shadow_z = {CVAR_SAVE, "r_font_postprocess_shadow_z", "0", "font shadow Z shift amount, applied during blurring"};
42 cvar_t r_font_hinting = {CVAR_SAVE, "r_font_hinting", "3", "0 = no hinting, 1 = light autohinting, 2 = full autohinting, 3 = full hinting"};
43 cvar_t r_font_antialias = {CVAR_SAVE, "r_font_antialias", "1", "0 = monochrome, 1 = grey" /* , 2 = rgb, 3 = bgr" */};
45 extern cvar_t v_glslgamma;
47 //=============================================================================
48 /* Support Routines */
50 #define FONT_FILESIZE 13468
51 static cachepic_t *cachepichash[CACHEPICHASHSIZE];
52 static cachepic_t cachepics[MAX_CACHED_PICS];
53 static int numcachepics;
55 static rtexturepool_t *drawtexturepool;
57 static const unsigned char concharimage[FONT_FILESIZE] =
62 static rtexture_t *draw_generateconchars(void)
69 data = LoadTGA_BGRA (concharimage, FONT_FILESIZE);
71 for (i = 0;i < 8192;i++)
73 random = lhrandom (0.0,1.0);
74 data[i*4+3] = data[i*4+0];
75 data[i*4+2] = 83 + (unsigned char)(random * 64);
76 data[i*4+1] = 71 + (unsigned char)(random * 32);
77 data[i*4+0] = 23 + (unsigned char)(random * 16);
80 for (i = 8192;i < 32768;i++)
82 random = lhrandom (0.0,1.0);
83 data[i*4+3] = data[i*4+0];
84 data[i*4+2] = 95 + (unsigned char)(random * 64);
85 data[i*4+1] = 95 + (unsigned char)(random * 64);
86 data[i*4+0] = 95 + (unsigned char)(random * 64);
89 for (i = 32768;i < 40960;i++)
91 random = lhrandom (0.0,1.0);
92 data[i*4+3] = data[i*4+0];
93 data[i*4+2] = 83 + (unsigned char)(random * 64);
94 data[i*4+1] = 71 + (unsigned char)(random * 32);
95 data[i*4+0] = 23 + (unsigned char)(random * 16);
98 for (i = 40960;i < 65536;i++)
100 random = lhrandom (0.0,1.0);
101 data[i*4+3] = data[i*4+0];
102 data[i*4+2] = 96 + (unsigned char)(random * 64);
103 data[i*4+1] = 43 + (unsigned char)(random * 32);
104 data[i*4+0] = 27 + (unsigned char)(random * 32);
108 Image_WriteTGABGRA ("gfx/generated_conchars.tga", 256, 256, data);
111 tex = R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, data, TEXTYPE_BGRA, TEXF_ALPHA, NULL);
116 static rtexture_t *draw_generateditherpattern(void)
119 unsigned char pixels[8][8];
120 for (y = 0;y < 8;y++)
121 for (x = 0;x < 8;x++)
122 pixels[y][x] = ((x^y) & 4) ? 254 : 0;
123 return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, pixels[0], TEXTYPE_PALETTE, TEXF_FORCENEAREST, palette_bgra_transparent);
126 typedef struct embeddedpic_s
135 static const embeddedpic_t embeddedpics[] =
138 "gfx/prydoncursor001", 16, 16,
157 "ui/mousepointer", 16, 16,
176 "gfx/crosshair1", 16, 16,
195 "gfx/crosshair2", 16, 16,
214 "gfx/crosshair3", 16, 16,
233 "gfx/crosshair4", 16, 16,
252 "gfx/crosshair5", 8, 8,
263 "gfx/crosshair6", 2, 2,
268 "gfx/crosshair7", 16, 16,
289 static rtexture_t *draw_generatepic(const char *name, qboolean quiet)
291 const embeddedpic_t *p;
292 for (p = embeddedpics;p->name;p++)
293 if (!strcmp(name, p->name))
294 return R_LoadTexture2D(drawtexturepool, p->name, p->width, p->height, (const unsigned char *)p->pixels, TEXTYPE_PALETTE, TEXF_ALPHA, palette_bgra_embeddedpic);
295 if (!strcmp(name, "gfx/conchars"))
296 return draw_generateconchars();
297 if (!strcmp(name, "gfx/colorcontrol/ditherpattern"))
298 return draw_generateditherpattern();
300 Con_DPrintf("Draw_CachePic: failed to load %s\n", name);
301 return r_texture_notexture;
310 // FIXME: move this to client somehow
311 cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
314 unsigned char *pixels;
317 unsigned char *lmpdata;
318 char lmpname[MAX_QPATH];
320 // check whether the picture has already been cached
321 crc = CRC_Block((unsigned char *)path, strlen(path));
322 hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
323 for (pic = cachepichash[hashkey];pic;pic = pic->chain)
324 if (!strcmp (path, pic->name))
327 if (numcachepics == MAX_CACHED_PICS)
329 Con_Printf ("Draw_CachePic: numcachepics == MAX_CACHED_PICS\n");
330 // FIXME: support NULL in callers?
331 return cachepics; // return the first one
333 pic = cachepics + (numcachepics++);
334 strlcpy (pic->name, path, sizeof(pic->name));
336 pic->chain = cachepichash[hashkey];
337 cachepichash[hashkey] = pic;
339 // check whether it is an dynamic texture (if so, we can directly use its texture handler)
340 pic->tex = CL_GetDynTexture( path );
341 // if so, set the width/height, too
343 pic->width = R_TextureWidth(pic->tex);
344 pic->height = R_TextureHeight(pic->tex);
345 // we're done now (early-out)
349 pic->texflags = TEXF_ALPHA;
350 if (!(cachepicflags & CACHEPICFLAG_NOCLAMP))
351 pic->texflags |= TEXF_CLAMP;
352 if (!(cachepicflags & CACHEPICFLAG_NOCOMPRESSION) && gl_texturecompression_2d.integer)
353 pic->texflags |= TEXF_COMPRESS;
355 pic->autoload = (cachepicflags & CACHEPICFLAG_NOTPERSISTENT);
357 // load a high quality image from disk if possible
358 pixels = loadimagepixelsbgra(path, false, true, r_texture_convertsRGB_2d.integer);
359 if (pixels == NULL && !strncmp(path, "gfx/", 4))
360 pixels = loadimagepixelsbgra(path+4, false, true, r_texture_convertsRGB_2d.integer);
363 pic->width = image_width;
364 pic->height = image_height;
366 pic->tex = R_LoadTexture2D(drawtexturepool, path, image_width, image_height, pixels, TEXTYPE_BGRA, pic->texflags, NULL);
370 pic->autoload = false;
371 // never compress the fallback images
372 pic->texflags &= ~TEXF_COMPRESS;
375 // now read the low quality version (wad or lmp file), and take the pic
376 // size from that even if we don't upload the texture, this way the pics
377 // show up the right size in the menu even if they were replaced with
378 // higher or lower resolution versions
379 dpsnprintf(lmpname, sizeof(lmpname), "%s.lmp", path);
380 if (!strncmp(path, "gfx/", 4) && (lmpdata = FS_LoadFile(lmpname, tempmempool, false, &lmpsize)))
382 if (developer_loading.integer)
383 Con_Printf("loading lump \"%s\"\n", path);
387 pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
388 pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
389 // if no high quality replacement image was found, upload the original low quality texture
391 pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, palette_bgra_transparent);
395 else if ((lmpdata = W_GetLumpName (path + 4)))
397 if (developer_loading.integer)
398 Con_Printf("loading gfx.wad lump \"%s\"\n", path + 4);
400 if (!strcmp(path, "gfx/conchars"))
402 // conchars is a raw image and with color 0 as transparent instead of 255
405 // if no high quality replacement image was found, upload the original low quality texture
407 pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, lmpdata, TEXTYPE_PALETTE, pic->texflags, palette_bgra_font);
411 pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
412 pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
413 // if no high quality replacement image was found, upload the original low quality texture
415 pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, palette_bgra_transparent);
424 else if (pic->tex == NULL)
426 // if it's not found on disk, generate an image
427 pic->tex = draw_generatepic(path, (cachepicflags & CACHEPICFLAG_QUIET) != 0);
428 pic->width = R_TextureWidth(pic->tex);
429 pic->height = R_TextureHeight(pic->tex);
435 cachepic_t *Draw_CachePic (const char *path)
437 return Draw_CachePic_Flags (path, 0);
442 rtexture_t *Draw_GetPicTexture(cachepic_t *pic)
444 if (pic->autoload && !pic->tex)
446 pic->tex = loadtextureimage(drawtexturepool, pic->name, false, pic->texflags, true, r_texture_convertsRGB_2d.integer);
447 if (pic->tex == NULL && !strncmp(pic->name, "gfx/", 4))
448 pic->tex = loadtextureimage(drawtexturepool, pic->name+4, false, pic->texflags, true, r_texture_convertsRGB_2d.integer);
449 if (pic->tex == NULL)
450 pic->tex = draw_generatepic(pic->name, true);
452 pic->lastusedframe = draw_frame;
456 void Draw_Frame(void)
460 static double nextpurgetime;
461 if (nextpurgetime > realtime)
463 nextpurgetime = realtime + 0.05;
464 for (i = 0, pic = cachepics;i < numcachepics;i++, pic++)
466 if (pic->autoload && pic->tex && pic->lastusedframe < draw_frame)
468 R_FreeTexture(pic->tex);
475 cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, unsigned char *pixels_bgra)
480 crc = CRC_Block((unsigned char *)picname, strlen(picname));
481 hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
482 for (pic = cachepichash[hashkey];pic;pic = pic->chain)
483 if (!strcmp (picname, pic->name))
488 if (pic->tex && pic->width == width && pic->height == height)
490 R_UpdateTexture(pic->tex, pixels_bgra, 0, 0, width, height);
498 if (numcachepics == MAX_CACHED_PICS)
500 Con_Printf ("Draw_NewPic: numcachepics == MAX_CACHED_PICS\n");
501 // FIXME: support NULL in callers?
502 return cachepics; // return the first one
504 pic = cachepics + (numcachepics++);
505 strlcpy (pic->name, picname, sizeof(pic->name));
507 pic->chain = cachepichash[hashkey];
508 cachepichash[hashkey] = pic;
513 pic->height = height;
515 R_FreeTexture(pic->tex);
516 pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels_bgra, TEXTYPE_BGRA, (alpha ? TEXF_ALPHA : 0) | TEXF_ALLOWUPDATES, NULL);
520 void Draw_FreePic(const char *picname)
525 // this doesn't really free the pic, but does free it's texture
526 crc = CRC_Block((unsigned char *)picname, strlen(picname));
527 hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
528 for (pic = cachepichash[hashkey];pic;pic = pic->chain)
530 if (!strcmp (picname, pic->name) && pic->tex)
532 R_FreeTexture(pic->tex);
541 static float snap_to_pixel_x(float x, float roundUpAt);
542 extern int con_linewidth; // to force rewrapping
543 void LoadFont(qboolean override, const char *name, dp_font_t *fnt)
546 float maxwidth, scale;
547 char widthfile[MAX_QPATH];
549 fs_offset_t widthbufsize;
551 if(override || !fnt->texpath[0])
553 strlcpy(fnt->texpath, name, sizeof(fnt->texpath));
555 // load the cvars when the font is FIRST loaded
556 fnt->settings.antialias = r_font_antialias.integer;
557 fnt->settings.hinting = r_font_hinting.integer;
558 fnt->settings.outline = r_font_postprocess_outline.value;
559 fnt->settings.blur = r_font_postprocess_blur.value;
560 fnt->settings.shadowx = r_font_postprocess_shadow_x.value;
561 fnt->settings.shadowy = r_font_postprocess_shadow_y.value;
562 fnt->settings.shadowz = r_font_postprocess_shadow_z.value;
565 if(drawtexturepool == NULL)
566 return; // before gl_draw_start, so will be loaded later
570 // clear freetype font
571 Font_UnloadFont(fnt->ft2);
576 if(fnt->req_face != -1)
578 if(!Font_LoadFont(fnt->texpath, fnt))
579 Con_DPrintf("Failed to load font-file for '%s', it will not support as many characters.\n", fnt->texpath);
582 fnt->tex = Draw_CachePic_Flags(fnt->texpath, CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION)->tex;
583 if(fnt->tex == r_texture_notexture)
585 for (i = 0; i < MAX_FONT_FALLBACKS; ++i)
587 if (!fnt->fallbacks[i][0])
589 fnt->tex = Draw_CachePic_Flags(fnt->fallbacks[i], CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION)->tex;
590 if(fnt->tex != r_texture_notexture)
593 if(fnt->tex == r_texture_notexture)
595 fnt->tex = Draw_CachePic_Flags("gfx/conchars", CACHEPICFLAG_NOCOMPRESSION)->tex;
596 strlcpy(widthfile, "gfx/conchars.width", sizeof(widthfile));
599 dpsnprintf(widthfile, sizeof(widthfile), "%s.width", fnt->fallbacks[i]);
602 dpsnprintf(widthfile, sizeof(widthfile), "%s.width", fnt->texpath);
604 // unspecified width == 1 (base width)
605 for(i = 1; i < 256; ++i)
606 fnt->width_of[i] = 1;
609 // FIXME load "name.width", if it fails, fill all with 1
610 if((widthbuf = (char *) FS_LoadFile(widthfile, tempmempool, true, &widthbufsize)))
612 float extraspacing = 0;
613 const char *p = widthbuf;
618 if(!COM_ParseToken_Simple(&p, false, false))
636 fnt->width_of[ch] = atof(com_token) + extraspacing;
639 for (i = 0; i < MAX_FONT_SIZES; ++i)
641 //Font_MapForIndex(fnt->ft2, i)->width_of[ch] = snap_to_pixel_x(fnt->width_of[ch] * fnt->req_sizes[i], 0.4);
642 ft2_font_map_t *map = Font_MapForIndex(fnt->ft2, i);
645 map->width_of[ch] = Font_SnapTo(fnt->width_of[ch], 1/map->size);
651 if(!strcmp(com_token, "extraspacing"))
653 if(!COM_ParseToken_Simple(&p, false, false))
655 extraspacing = atof(com_token);
657 else if(!strcmp(com_token, "scale"))
659 if(!COM_ParseToken_Simple(&p, false, false))
661 scale = atof(com_token);
665 Con_Printf("Warning: skipped unknown font property %s\n", com_token);
666 if(!COM_ParseToken_Simple(&p, false, false))
676 maxwidth = fnt->width_of[1];
677 for(i = 2; i < 256; ++i)
678 maxwidth = max(maxwidth, fnt->width_of[i]);
679 fnt->maxwidth = maxwidth;
681 // fix up maxwidth for overlap
682 fnt->maxwidth *= scale;
685 if(fnt == FONT_CONSOLE)
686 con_linewidth = -1; // rewrap console in next frame
689 extern cvar_t developer_font;
690 dp_font_t *FindFont(const char *title, qboolean allocate_new)
695 for(i = 0; i < dp_fonts.maxsize; ++i)
696 if(!strcmp(dp_fonts.f[i].title, title))
697 return &dp_fonts.f[i];
698 // if not found - try allocate
701 // find any font with empty title
702 for(i = 0; i < dp_fonts.maxsize; ++i)
704 if(!strcmp(dp_fonts.f[i].title, ""))
706 strlcpy(dp_fonts.f[i].title, title, sizeof(dp_fonts.f[i].title));
707 return &dp_fonts.f[i];
710 // if no any 'free' fonts - expand buffer
711 i = dp_fonts.maxsize;
712 dp_fonts.maxsize = dp_fonts.maxsize + FONTS_EXPAND;
713 if (developer_font.integer)
714 Con_Printf("FindFont: enlarging fonts buffer (%i -> %i)\n", i, dp_fonts.maxsize);
715 dp_fonts.f = Mem_Realloc(tempmempool, dp_fonts.f, sizeof(dp_font_t) * dp_fonts.maxsize);
716 // register a font in first expanded slot
717 strlcpy(dp_fonts.f[i].title, title, sizeof(dp_fonts.f[i].title));
718 return &dp_fonts.f[i];
723 static float snap_to_pixel_x(float x, float roundUpAt)
725 float pixelpos = x * vid.width / vid_conwidth.value;
726 int snap = (int) pixelpos;
727 if (pixelpos - snap >= roundUpAt) ++snap;
728 return ((float)snap * vid_conwidth.value / vid.width);
730 x = (int)(x * vid.width / vid_conwidth.value);
731 x = (x * vid_conwidth.value / vid.width);
736 static float snap_to_pixel_y(float y, float roundUpAt)
738 float pixelpos = y * vid.height / vid_conheight.value;
739 int snap = (int) pixelpos;
740 if (pixelpos - snap > roundUpAt) ++snap;
741 return ((float)snap * vid_conheight.value / vid.height);
743 y = (int)(y * vid.height / vid_conheight.value);
744 y = (y * vid_conheight.value / vid.height);
749 static void LoadFont_f(void)
753 const char *filelist, *c, *cm;
755 char mainfont[MAX_QPATH];
759 Con_Printf("Available font commands:\n");
760 for(i = 0; i < dp_fonts.maxsize; ++i)
761 if (dp_fonts.f[i].title[0])
762 Con_Printf(" loadfont %s gfx/tgafile[...] [sizes...]\n", dp_fonts.f[i].title);
763 Con_Printf("A font can simply be gfx/tgafile, or alternatively you\n"
764 "can specify multiple fonts and faces\n"
765 "Like this: gfx/vera-sans:2,gfx/fallback:1\n"
766 "to load face 2 of the font gfx/vera-sans and use face 1\n"
767 "of gfx/fallback as fallback font.\n"
768 "You can also specify a list of font sizes to load, like this:\n"
769 "loadfont console gfx/conchars,gfx/fallback 8 12 16 24 32\n"
770 "In many cases, 8 12 16 24 32 should be a good choice.\n"
774 f = FindFont(Cmd_Argv(1), true);
777 Con_Printf("font function not found\n");
782 filelist = "gfx/conchars";
784 filelist = Cmd_Argv(2);
786 memset(f->fallbacks, 0, sizeof(f->fallbacks));
787 memset(f->fallback_faces, 0, sizeof(f->fallback_faces));
789 // first font is handled "normally"
790 c = strchr(filelist, ':');
791 cm = strchr(filelist, ',');
792 if(c && (!cm || c < cm))
793 f->req_face = atoi(c+1);
800 if(!c || (c - filelist) > MAX_QPATH)
801 strlcpy(mainfont, filelist, sizeof(mainfont));
804 memcpy(mainfont, filelist, c - filelist);
805 mainfont[c - filelist] = 0;
808 for(i = 0; i < MAX_FONT_FALLBACKS; ++i)
810 c = strchr(filelist, ',');
816 c = strchr(filelist, ':');
817 cm = strchr(filelist, ',');
818 if(c && (!cm || c < cm))
819 f->fallback_faces[i] = atoi(c+1);
822 f->fallback_faces[i] = 0; // f->req_face; could make it stick to the default-font's face index
825 if(!c || (c-filelist) > MAX_QPATH)
827 strlcpy(f->fallbacks[i], filelist, sizeof(mainfont));
831 memcpy(f->fallbacks[i], filelist, c - filelist);
832 f->fallbacks[i][c - filelist] = 0;
836 // for now: by default load only one size: the default size
838 for(i = 1; i < MAX_FONT_SIZES; ++i)
839 f->req_sizes[i] = -1;
843 for(i = 0; i < Cmd_Argc()-3; ++i)
845 sz = atof(Cmd_Argv(i+3));
846 if (sz > 0.001f && sz < 1000.0f) // do not use crap sizes
847 f->req_sizes[i] = sz;
851 LoadFont(true, mainfont, f);
859 static void gl_draw_start(void)
862 drawtexturepool = R_AllocTexturePool();
865 memset(cachepichash, 0, sizeof(cachepichash));
869 // load default font textures
870 for(i = 0; i < dp_fonts.maxsize; ++i)
871 if (dp_fonts.f[i].title[0])
872 LoadFont(false, va("gfx/font_%s", &dp_fonts.f[i].title), &dp_fonts.f[i]);
874 // draw the loading screen so people have something to see in the newly opened window
875 SCR_UpdateLoadingScreen(true);
878 static void gl_draw_shutdown(void)
882 R_FreeTexturePool(&drawtexturepool);
885 memset(cachepichash, 0, sizeof(cachepichash));
888 static void gl_draw_newmap(void)
893 void GL_Draw_Init (void)
897 Cvar_RegisterVariable(&r_font_postprocess_blur);
898 Cvar_RegisterVariable(&r_font_postprocess_outline);
899 Cvar_RegisterVariable(&r_font_postprocess_shadow_x);
900 Cvar_RegisterVariable(&r_font_postprocess_shadow_y);
901 Cvar_RegisterVariable(&r_font_postprocess_shadow_z);
902 Cvar_RegisterVariable(&r_font_hinting);
903 Cvar_RegisterVariable(&r_font_antialias);
904 Cvar_RegisterVariable(&r_textshadow);
905 Cvar_RegisterVariable(&r_textbrightness);
906 Cvar_RegisterVariable(&r_textcontrast);
908 // allocate fonts storage
909 dp_fonts.maxsize = MAX_FONTS;
910 dp_fonts.f = Mem_Alloc(tempmempool, sizeof(dp_font_t) * dp_fonts.maxsize);
911 memset(dp_fonts.f, 0, sizeof(dp_font_t) * dp_fonts.maxsize);
913 // assign starting font names
914 strlcpy(FONT_DEFAULT->title, "default", sizeof(FONT_DEFAULT->title));
915 strlcpy(FONT_DEFAULT->texpath, "gfx/conchars", sizeof(FONT_DEFAULT->texpath));
916 strlcpy(FONT_CONSOLE->title, "console", sizeof(FONT_CONSOLE->title));
917 strlcpy(FONT_SBAR->title, "sbar", sizeof(FONT_SBAR->title));
918 strlcpy(FONT_NOTIFY->title, "notify", sizeof(FONT_NOTIFY->title));
919 strlcpy(FONT_CHAT->title, "chat", sizeof(FONT_CHAT->title));
920 strlcpy(FONT_CENTERPRINT->title, "centerprint", sizeof(FONT_CENTERPRINT->title));
921 strlcpy(FONT_INFOBAR->title, "infobar", sizeof(FONT_INFOBAR->title));
922 strlcpy(FONT_MENU->title, "menu", sizeof(FONT_MENU->title));
923 for(i = 0, j = 0; i < MAX_USERFONTS; ++i)
924 if(!FONT_USER(i)->title[0])
925 dpsnprintf(FONT_USER(i)->title, sizeof(FONT_USER(i)->title), "user%d", j++);
927 Cmd_AddCommand ("loadfont",LoadFont_f, "loadfont function tganame loads a font; example: loadfont console gfx/veramono; loadfont without arguments lists the available functions");
928 R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap);
931 void _DrawQ_Setup(void)
933 r_viewport_t viewport;
934 if (r_refdef.draw2dstage)
936 r_refdef.draw2dstage = true;
938 R_Viewport_InitOrtho(&viewport, &identitymatrix, r_refdef.view.x, vid.height - r_refdef.view.y - r_refdef.view.height, r_refdef.view.width, r_refdef.view.height, 0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100, NULL);
939 R_SetViewport(&viewport);
940 GL_ColorMask(r_refdef.view.colormask[0], r_refdef.view.colormask[1], r_refdef.view.colormask[2], 1);
941 qglDepthFunc(GL_LEQUAL);CHECKGLERROR
942 qglDisable(GL_POLYGON_OFFSET_FILL);CHECKGLERROR
943 GL_CullFace(GL_FRONT); // quake is backwards, this culls back faces
944 R_EntityMatrix(&identitymatrix);
948 GL_PolygonOffset(0, 0);
952 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
955 static void _DrawQ_ProcessDrawFlag(int flags)
959 if(flags == DRAWFLAG_ADDITIVE)
960 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
961 else if(flags == DRAWFLAG_MODULATE)
962 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
963 else if(flags == DRAWFLAG_2XMODULATE)
964 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
965 else if(flags == DRAWFLAG_SCREEN)
966 GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
968 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
971 void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, float red, float green, float blue, float alpha, int flags)
975 _DrawQ_ProcessDrawFlag(flags);
976 GL_Color(red, green, blue, alpha);
978 R_Mesh_VertexPointer(floats, 0, 0);
979 R_Mesh_ColorPointer(NULL, 0, 0);
980 R_Mesh_ResetTextureState();
986 height = pic->height;
987 R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1);
988 R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
991 floats[12] = 0.0f;floats[13] = 0.0f;
992 floats[14] = 1.0f;floats[15] = 0.0f;
993 floats[16] = 1.0f;floats[17] = 1.0f;
994 floats[18] = 0.0f;floats[19] = 1.0f;
996 // AK07: lets be texel correct on the corners
998 float horz_offset = 0.5f / pic->width;
999 float vert_offset = 0.5f / pic->height;
1001 floats[12] = 0.0f + horz_offset;floats[13] = 0.0f + vert_offset;
1002 floats[14] = 1.0f - horz_offset;floats[15] = 0.0f + vert_offset;
1003 floats[16] = 1.0f - horz_offset;floats[17] = 1.0f - vert_offset;
1004 floats[18] = 0.0f + horz_offset;floats[19] = 1.0f - vert_offset;
1009 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
1011 floats[2] = floats[5] = floats[8] = floats[11] = 0;
1012 floats[0] = floats[9] = x;
1013 floats[1] = floats[4] = y;
1014 floats[3] = floats[6] = x + width;
1015 floats[7] = floats[10] = y + height;
1017 R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
1020 void DrawQ_RotPic(float x, float y, cachepic_t *pic, float width, float height, float org_x, float org_y, float angle, float red, float green, float blue, float alpha, int flags)
1023 float af = DEG2RAD(-angle); // forward
1024 float ar = DEG2RAD(-angle + 90); // right
1025 float sinaf = sin(af);
1026 float cosaf = cos(af);
1027 float sinar = sin(ar);
1028 float cosar = cos(ar);
1030 _DrawQ_ProcessDrawFlag(flags);
1031 GL_Color(red, green, blue, alpha);
1033 R_Mesh_VertexPointer(floats, 0, 0);
1034 R_Mesh_ColorPointer(NULL, 0, 0);
1035 R_Mesh_ResetTextureState();
1041 height = pic->height;
1042 R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1);
1043 R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
1045 floats[12] = 0.0f;floats[13] = 0.0f;
1046 floats[14] = 1.0f;floats[15] = 0.0f;
1047 floats[16] = 1.0f;floats[17] = 1.0f;
1048 floats[18] = 0.0f;floats[19] = 1.0f;
1051 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
1053 floats[2] = floats[5] = floats[8] = floats[11] = 0;
1056 floats[0] = x - cosaf*org_x - cosar*org_y;
1057 floats[1] = y - sinaf*org_x - sinar*org_y;
1060 floats[3] = x + cosaf*(width-org_x) - cosar*org_y;
1061 floats[4] = y + sinaf*(width-org_x) - sinar*org_y;
1064 floats[6] = x + cosaf*(width-org_x) + cosar*(height-org_y);
1065 floats[7] = y + sinaf*(width-org_x) + sinar*(height-org_y);
1068 floats[9] = x - cosaf*org_x + cosar*(height-org_y);
1069 floats[10] = y - sinaf*org_x + sinar*(height-org_y);
1071 R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
1074 void DrawQ_Fill(float x, float y, float width, float height, float red, float green, float blue, float alpha, int flags)
1078 _DrawQ_ProcessDrawFlag(flags);
1079 GL_Color(red, green, blue, alpha);
1081 R_Mesh_VertexPointer(floats, 0, 0);
1082 R_Mesh_ColorPointer(NULL, 0, 0);
1083 R_Mesh_ResetTextureState();
1084 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
1086 floats[2] = floats[5] = floats[8] = floats[11] = 0;
1087 floats[0] = floats[9] = x;
1088 floats[1] = floats[4] = y;
1089 floats[3] = floats[6] = x + width;
1090 floats[7] = floats[10] = y + height;
1092 R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
1095 /// color tag printing
1096 static const vec4_t string_colors[] =
1099 // LordHavoc: why on earth is cyan before magenta in Quake3?
1100 // LordHavoc: note: Doom3 uses white for [0] and [7]
1101 {0.0, 0.0, 0.0, 1.0}, // black
1102 {1.0, 0.0, 0.0, 1.0}, // red
1103 {0.0, 1.0, 0.0, 1.0}, // green
1104 {1.0, 1.0, 0.0, 1.0}, // yellow
1105 {0.0, 0.0, 1.0, 1.0}, // blue
1106 {0.0, 1.0, 1.0, 1.0}, // cyan
1107 {1.0, 0.0, 1.0, 1.0}, // magenta
1108 {1.0, 1.0, 1.0, 1.0}, // white
1109 // [515]'s BX_COLOREDTEXT extension
1110 {1.0, 1.0, 1.0, 0.5}, // half transparent
1111 {0.5, 0.5, 0.5, 1.0} // half brightness
1112 // Black's color table
1113 //{1.0, 1.0, 1.0, 1.0},
1114 //{1.0, 0.0, 0.0, 1.0},
1115 //{0.0, 1.0, 0.0, 1.0},
1116 //{0.0, 0.0, 1.0, 1.0},
1117 //{1.0, 1.0, 0.0, 1.0},
1118 //{0.0, 1.0, 1.0, 1.0},
1119 //{1.0, 0.0, 1.0, 1.0},
1120 //{0.1, 0.1, 0.1, 1.0}
1123 #define STRING_COLORS_COUNT (sizeof(string_colors) / sizeof(vec4_t))
1125 static void DrawQ_GetTextColor(float color[4], int colorindex, float r, float g, float b, float a, qboolean shadow)
1127 float C = r_textcontrast.value;
1128 float B = r_textbrightness.value;
1129 if (colorindex & 0x10000) // that bit means RGB color
1131 color[0] = ((colorindex >> 12) & 0xf) / 15.0;
1132 color[1] = ((colorindex >> 8) & 0xf) / 15.0;
1133 color[2] = ((colorindex >> 4) & 0xf) / 15.0;
1134 color[3] = (colorindex & 0xf) / 15.0;
1137 Vector4Copy(string_colors[colorindex], color);
1138 Vector4Set(color, color[0] * r * C + B, color[1] * g * C + B, color[2] * b * C + B, color[3] * a);
1141 float shadowalpha = (color[0]+color[1]+color[2]) * 0.8;
1142 Vector4Set(color, 0, 0, 0, color[3] * bound(0, shadowalpha, 1));
1146 // NOTE: this function always draws exactly one character if maxwidth <= 0
1147 float DrawQ_TextWidth_UntilWidth_TrackColors_Scale(const char *text, size_t *maxlen, float w, float h, float sw, float sh, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
1149 const char *text_start = text;
1150 int colorindex = STRING_COLOR_DEFAULT;
1153 Uchar ch, mapch, nextch;
1154 Uchar prevch = 0; // used for kerning
1159 ft2_font_map_t *fontmap = NULL;
1160 ft2_font_map_t *map = NULL;
1161 //ft2_font_map_t *prevmap = NULL;
1162 ft2_font_t *ft2 = fnt->ft2;
1164 qboolean snap = true;
1165 qboolean least_one = false;
1166 float dw; // display w
1167 //float dh; // display h
1168 const float *width_of;
1175 // do this in the end
1179 // find the most fitting size:
1183 map_index = Font_IndexForSize(ft2, h, &w, &h);
1185 map_index = Font_IndexForSize(ft2, h, NULL, NULL);
1186 fontmap = Font_MapForIndex(ft2, map_index);
1195 if (!outcolor || *outcolor == -1)
1196 colorindex = STRING_COLOR_DEFAULT;
1198 colorindex = *outcolor;
1200 // maxwidth /= fnt->scale; // w and h are multiplied by it already
1201 // ftbase_x = snap_to_pixel_x(0);
1206 maxwidth = -maxwidth;
1210 // x = snap_to_pixel_x(x, 0.4); // haha, it's 0 anyway
1213 width_of = fontmap->width_of;
1215 width_of = fnt->width_of;
1217 for (i = 0;((bytes_left = *maxlen - (text - text_start)) > 0) && *text;)
1220 nextch = ch = u8_getnchar(text, &text, bytes_left);
1221 i = text - text_start;
1224 if (ch == ' ' && !fontmap)
1226 if(!least_one || i0) // never skip the first character
1227 if(x + width_of[(int) ' '] * dw > maxwidth)
1230 break; // oops, can't draw this
1232 x += width_of[(int) ' '] * dw;
1235 // i points to the char after ^
1236 if (ch == STRING_COLOR_TAG && !ignorecolorcodes && i < *maxlen)
1238 ch = *text; // colors are ascii, so no u8_ needed
1239 if (ch <= '9' && ch >= '0') // ^[0-9] found
1241 colorindex = ch - '0';
1246 // i points to the char after ^...
1247 // i+3 points to 3 in ^x123
1248 // i+3 == *maxlen would mean that char is missing
1249 else if (ch == STRING_COLOR_RGB_TAG_CHAR && i + 3 < *maxlen ) // ^x found
1251 // building colorindex...
1252 ch = tolower(text[1]);
1253 tempcolorindex = 0x10000; // binary: 1,0000,0000,0000,0000
1254 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 12;
1255 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 12;
1256 else tempcolorindex = 0;
1259 ch = tolower(text[2]);
1260 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 8;
1261 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 8;
1262 else tempcolorindex = 0;
1265 ch = tolower(text[3]);
1266 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 4;
1267 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 4;
1268 else tempcolorindex = 0;
1271 colorindex = tempcolorindex | 0xf;
1272 // ...done! now colorindex has rgba codes (1,rrrr,gggg,bbbb,aaaa)
1280 else if (ch == STRING_COLOR_TAG) // ^^ found, ignore the first ^ and go to print the second
1289 if (!fontmap || (ch <= 0xFF && fontmap->glyphs[ch].image) || (ch >= 0xE000 && ch <= 0xE0FF))
1296 map = ft2_oldstyle_map;
1298 if(!least_one || i0) // never skip the first character
1299 if(x + width_of[ch] * dw > maxwidth)
1302 break; // oops, can't draw this
1304 x += width_of[ch] * dw;
1306 if (!map || map == ft2_oldstyle_map || ch < map->start || ch >= map->start + FONT_CHARS_PER_MAP)
1308 map = FontMap_FindForChar(fontmap, ch);
1311 if (!Font_LoadMapForIndex(ft2, map_index, ch, &map))
1317 mapch = ch - map->start;
1318 if (prevch && Font_GetKerningForMap(ft2, map_index, w, h, prevch, ch, &kx, NULL))
1320 x += map->glyphs[mapch].advance_x * dw;
1329 *outcolor = colorindex;
1334 float DrawQ_String_Scale(float startx, float starty, const char *text, size_t maxlen, float w, float h, float sw, float sh, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt)
1336 int shadow, colorindex = STRING_COLOR_DEFAULT;
1338 float x = startx, y, s, t, u, v, thisw;
1339 float *av, *at, *ac;
1342 static float vertex3f[QUADELEMENTS_MAXQUADS*4*3];
1343 static float texcoord2f[QUADELEMENTS_MAXQUADS*4*2];
1344 static float color4f[QUADELEMENTS_MAXQUADS*4*4];
1345 Uchar ch, mapch, nextch;
1346 Uchar prevch = 0; // used for kerning
1349 //ft2_font_map_t *prevmap = NULL; // the previous map
1350 ft2_font_map_t *map = NULL; // the currently used map
1351 ft2_font_map_t *fontmap = NULL; // the font map for the size
1353 const char *text_start = text;
1355 ft2_font_t *ft2 = fnt->ft2;
1356 qboolean snap = true;
1360 const float *width_of;
1363 tw = R_TextureWidth(fnt->tex);
1364 th = R_TextureHeight(fnt->tex);
1372 starty -= (fnt->scale - 1) * h * 0.5; // center
1379 map_index = Font_IndexForSize(ft2, h, &w, &h);
1381 map_index = Font_IndexForSize(ft2, h, NULL, NULL);
1382 fontmap = Font_MapForIndex(ft2, map_index);
1388 // draw the font at its baseline when using freetype
1390 ftbase_y = dh * (4.5/6.0);
1395 _DrawQ_ProcessDrawFlag(flags);
1397 R_Mesh_ColorPointer(color4f, 0, 0);
1398 R_Mesh_ResetTextureState();
1400 R_Mesh_TexBind(0, fnt->tex);
1401 R_Mesh_TexCoordPointer(0, 2, texcoord2f, 0, 0);
1402 R_Mesh_VertexPointer(vertex3f, 0, 0);
1403 R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1);
1410 //ftbase_x = snap_to_pixel_x(ftbase_x);
1413 startx = snap_to_pixel_x(startx, 0.4);
1414 starty = snap_to_pixel_y(starty, 0.4);
1415 ftbase_y = snap_to_pixel_y(ftbase_y, 0.3);
1418 pix_x = vid.width / vid_conwidth.value;
1419 pix_y = vid.height / vid_conheight.value;
1422 width_of = fontmap->width_of;
1424 width_of = fnt->width_of;
1426 for (shadow = r_textshadow.value != 0 && basealpha > 0;shadow >= 0;shadow--)
1431 if (!outcolor || *outcolor == -1)
1432 colorindex = STRING_COLOR_DEFAULT;
1434 colorindex = *outcolor;
1436 DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
1443 x += r_textshadow.value * vid.width / vid_conwidth.value;
1444 y += r_textshadow.value * vid.height / vid_conheight.value;
1447 for (i = 0;((bytes_left = maxlen - (text - text_start)) > 0) && *text;)
1449 nextch = ch = u8_getnchar(text, &text, bytes_left);
1450 i = text - text_start;
1453 if (ch == ' ' && !fontmap)
1455 x += width_of[(int) ' '] * dw;
1458 if (ch == STRING_COLOR_TAG && !ignorecolorcodes && i < maxlen)
1460 ch = *text; // colors are ascii, so no u8_ needed
1461 if (ch <= '9' && ch >= '0') // ^[0-9] found
1463 colorindex = ch - '0';
1464 DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
1469 else if (ch == STRING_COLOR_RGB_TAG_CHAR && i+3 < maxlen ) // ^x found
1471 // building colorindex...
1472 ch = tolower(text[1]);
1473 tempcolorindex = 0x10000; // binary: 1,0000,0000,0000,0000
1474 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 12;
1475 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 12;
1476 else tempcolorindex = 0;
1479 ch = tolower(text[2]);
1480 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 8;
1481 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 8;
1482 else tempcolorindex = 0;
1485 ch = tolower(text[3]);
1486 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 4;
1487 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 4;
1488 else tempcolorindex = 0;
1491 colorindex = tempcolorindex | 0xf;
1492 // ...done! now colorindex has rgba codes (1,rrrr,gggg,bbbb,aaaa)
1493 //Con_Printf("^1colorindex:^7 %x\n", colorindex);
1494 DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
1502 else if (ch == STRING_COLOR_TAG)
1511 // using a value of -1 for the oldstyle map because NULL means uninitialized...
1512 // this way we don't need to rebind fnt->tex for every old-style character
1513 // E000..E0FF: emulate old-font characters (to still have smileys and such available)
1516 x += 1.0/pix_x * r_textshadow.value;
1517 y += 1.0/pix_y * r_textshadow.value;
1519 if (!fontmap || (ch <= 0xFF && fontmap->glyphs[ch].image) || (ch >= 0xE000 && ch <= 0xE0FF))
1527 if (map != ft2_oldstyle_map)
1531 // switching from freetype to non-freetype rendering
1532 R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
1538 R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1);
1539 map = ft2_oldstyle_map;
1543 //num = (unsigned char) text[i];
1544 //thisw = fnt->width_of[num];
1545 thisw = fnt->width_of[ch];
1546 // FIXME make these smaller to just include the occupied part of the character for slightly faster rendering
1547 s = (ch & 15)*0.0625f + (0.5f / tw);
1548 t = (ch >> 4)*0.0625f + (0.5f / th);
1549 u = 0.0625f * thisw - (1.0f / tw);
1550 v = 0.0625f - (1.0f / th);
1551 ac[ 0] = color[0];ac[ 1] = color[1];ac[ 2] = color[2];ac[ 3] = color[3];
1552 ac[ 4] = color[0];ac[ 5] = color[1];ac[ 6] = color[2];ac[ 7] = color[3];
1553 ac[ 8] = color[0];ac[ 9] = color[1];ac[10] = color[2];ac[11] = color[3];
1554 ac[12] = color[0];ac[13] = color[1];ac[14] = color[2];ac[15] = color[3];
1555 at[ 0] = s ; at[ 1] = t ;
1556 at[ 2] = s+u ; at[ 3] = t ;
1557 at[ 4] = s+u ; at[ 5] = t+v ;
1558 at[ 6] = s ; at[ 7] = t+v ;
1559 av[ 0] = x ; av[ 1] = y ; av[ 2] = 10;
1560 av[ 3] = x+dw*thisw ; av[ 4] = y ; av[ 5] = 10;
1561 av[ 6] = x+dw*thisw ; av[ 7] = y+dh ; av[ 8] = 10;
1562 av[ 9] = x ; av[10] = y+dh ; av[11] = 10;
1567 if (batchcount >= QUADELEMENTS_MAXQUADS)
1569 R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
1575 x += width_of[ch] * dw;
1577 if (!map || map == ft2_oldstyle_map || ch < map->start || ch >= map->start + FONT_CHARS_PER_MAP)
1579 // new charmap - need to render
1582 // we need a different character map, render what we currently have:
1583 R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
1590 map = FontMap_FindForChar(fontmap, ch);
1593 if (!Font_LoadMapForIndex(ft2, map_index, ch, &map))
1600 // this shouldn't happen
1605 R_SetupShader_Generic(map->texture, NULL, GL_MODULATE, 1);
1608 mapch = ch - map->start;
1609 thisw = map->glyphs[mapch].advance_x;
1613 if (prevch && Font_GetKerningForMap(ft2, map_index, w, h, prevch, ch, &kx, &ky))
1620 ac[ 0] = color[0]; ac[ 1] = color[1]; ac[ 2] = color[2]; ac[ 3] = color[3];
1621 ac[ 4] = color[0]; ac[ 5] = color[1]; ac[ 6] = color[2]; ac[ 7] = color[3];
1622 ac[ 8] = color[0]; ac[ 9] = color[1]; ac[10] = color[2]; ac[11] = color[3];
1623 ac[12] = color[0]; ac[13] = color[1]; ac[14] = color[2]; ac[15] = color[3];
1624 at[0] = map->glyphs[mapch].txmin; at[1] = map->glyphs[mapch].tymin;
1625 at[2] = map->glyphs[mapch].txmax; at[3] = map->glyphs[mapch].tymin;
1626 at[4] = map->glyphs[mapch].txmax; at[5] = map->glyphs[mapch].tymax;
1627 at[6] = map->glyphs[mapch].txmin; at[7] = map->glyphs[mapch].tymax;
1628 av[ 0] = x + dw * map->glyphs[mapch].vxmin; av[ 1] = y + dh * map->glyphs[mapch].vymin; av[ 2] = 10;
1629 av[ 3] = x + dw * map->glyphs[mapch].vxmax; av[ 4] = y + dh * map->glyphs[mapch].vymin; av[ 5] = 10;
1630 av[ 6] = x + dw * map->glyphs[mapch].vxmax; av[ 7] = y + dh * map->glyphs[mapch].vymax; av[ 8] = 10;
1631 av[ 9] = x + dw * map->glyphs[mapch].vxmin; av[10] = y + dh * map->glyphs[mapch].vymax; av[11] = 10;
1640 if (batchcount >= QUADELEMENTS_MAXQUADS)
1642 R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
1654 x -= 1.0/pix_x * r_textshadow.value;
1655 y -= 1.0/pix_y * r_textshadow.value;
1660 R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
1663 *outcolor = colorindex;
1665 // note: this relies on the proper text (not shadow) being drawn last
1669 float DrawQ_String(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt)
1671 return DrawQ_String_Scale(startx, starty, text, maxlen, w, h, 1, 1, basered, basegreen, baseblue, basealpha, flags, outcolor, ignorecolorcodes, fnt);
1674 float DrawQ_TextWidth_UntilWidth_TrackColors(const char *text, size_t *maxlen, float w, float h, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
1676 return DrawQ_TextWidth_UntilWidth_TrackColors_Scale(text, maxlen, w, h, 1, 1, outcolor, ignorecolorcodes, fnt, maxwidth);
1679 float DrawQ_TextWidth(const char *text, size_t maxlen, float w, float h, qboolean ignorecolorcodes, const dp_font_t *fnt)
1681 return DrawQ_TextWidth_UntilWidth(text, &maxlen, w, h, ignorecolorcodes, fnt, 1000000000);
1684 float DrawQ_TextWidth_UntilWidth(const char *text, size_t *maxlen, float w, float h, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxWidth)
1686 return DrawQ_TextWidth_UntilWidth_TrackColors(text, maxlen, w, h, NULL, ignorecolorcodes, fnt, maxWidth);
1691 // no ^xrgb management
1692 static int DrawQ_BuildColoredText(char *output2c, size_t maxoutchars, const char *text, int maxreadchars, qboolean ignorecolorcodes, int *outcolor)
1694 int color, numchars = 0;
1695 char *outputend2c = output2c + maxoutchars - 2;
1696 if (!outcolor || *outcolor == -1)
1697 color = STRING_COLOR_DEFAULT;
1701 maxreadchars = 1<<30;
1702 textend = text + maxreadchars;
1703 while (text != textend && *text)
1705 if (*text == STRING_COLOR_TAG && !ignorecolorcodes && text + 1 != textend)
1707 if (text[1] == STRING_COLOR_TAG)
1709 else if (text[1] >= '0' && text[1] <= '9')
1711 color = text[1] - '0';
1716 if (output2c >= outputend2c)
1718 *output2c++ = *text++;
1719 *output2c++ = color;
1722 output2c[0] = output2c[1] = 0;
1729 void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height, float s1, float t1, float r1, float g1, float b1, float a1, float s2, float t2, float r2, float g2, float b2, float a2, float s3, float t3, float r3, float g3, float b3, float a3, float s4, float t4, float r4, float g4, float b4, float a4, int flags)
1733 _DrawQ_ProcessDrawFlag(flags);
1735 R_Mesh_VertexPointer(floats, 0, 0);
1736 R_Mesh_ColorPointer(floats + 20, 0, 0);
1737 R_Mesh_ResetTextureState();
1743 height = pic->height;
1744 R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1);
1745 R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
1746 floats[12] = s1;floats[13] = t1;
1747 floats[14] = s2;floats[15] = t2;
1748 floats[16] = s4;floats[17] = t4;
1749 floats[18] = s3;floats[19] = t3;
1752 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
1754 floats[2] = floats[5] = floats[8] = floats[11] = 0;
1755 floats[0] = floats[9] = x;
1756 floats[1] = floats[4] = y;
1757 floats[3] = floats[6] = x + width;
1758 floats[7] = floats[10] = y + height;
1759 floats[20] = r1;floats[21] = g1;floats[22] = b1;floats[23] = a1;
1760 floats[24] = r2;floats[25] = g2;floats[26] = b2;floats[27] = a2;
1761 floats[28] = r4;floats[29] = g4;floats[30] = b4;floats[31] = a4;
1762 floats[32] = r3;floats[33] = g3;floats[34] = b3;floats[35] = a3;
1764 R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
1767 void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags)
1769 _DrawQ_ProcessDrawFlag(flags);
1771 R_Mesh_VertexPointer(mesh->data_vertex3f, 0, 0);
1772 R_Mesh_ColorPointer(mesh->data_color4f, 0, 0);
1773 R_Mesh_ResetTextureState();
1774 R_Mesh_TexCoordPointer(0, 2, mesh->data_texcoord2f, 0, 0);
1775 R_SetupShader_Generic(mesh->texture, NULL, GL_MODULATE, 1);
1777 R_Mesh_Draw(0, mesh->num_vertices, 0, mesh->num_triangles, mesh->data_element3i, mesh->data_element3s, 0, 0);
1780 void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags)
1784 _DrawQ_ProcessDrawFlag(flags);
1788 qglBegin(GL_LINE_LOOP);
1789 for (num = 0;num < mesh->num_vertices;num++)
1791 if (mesh->data_color4f)
1792 GL_Color(mesh->data_color4f[num*4+0], mesh->data_color4f[num*4+1], mesh->data_color4f[num*4+2], mesh->data_color4f[num*4+3]);
1793 qglVertex2f(mesh->data_vertex3f[num*3+0], mesh->data_vertex3f[num*3+1]);
1799 //[515]: this is old, delete
1800 void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, float g, float b, float alpha, int flags)
1802 _DrawQ_ProcessDrawFlag(flags);
1804 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
1807 //qglLineWidth(width);CHECKGLERROR
1809 GL_Color(r,g,b,alpha);
1812 qglVertex2f(x1, y1);
1813 qglVertex2f(x2, y2);
1818 void DrawQ_SetClipArea(float x, float y, float width, float height)
1823 // We have to convert the con coords into real coords
1824 // OGL uses top to bottom
1825 ix = (int)(0.5 + x * ((float)vid.width / vid_conwidth.integer));
1826 iy = (int)(0.5 + y * ((float) vid.height / vid_conheight.integer));
1827 iw = (int)(width * ((float)vid.width / vid_conwidth.integer));
1828 ih = (int)(height * ((float)vid.height / vid_conheight.integer));
1829 GL_Scissor(ix, vid.height - iy - ih, iw, ih);
1831 GL_ScissorTest(true);
1834 void DrawQ_ResetClipArea(void)
1837 GL_ScissorTest(false);
1840 void DrawQ_Finish(void)
1842 r_refdef.draw2dstage = false;
1845 static float blendvertex3f[9] = {-5000, -5000, 10, 10000, -5000, 10, -5000, 10000, 10};
1846 void R_DrawGamma(void)
1849 switch(vid.renderpath)
1851 case RENDERPATH_GL20:
1852 case RENDERPATH_CGGL:
1853 if (vid_usinghwgamma || v_glslgamma.integer)
1856 case RENDERPATH_GL13:
1857 case RENDERPATH_GL11:
1858 if (vid_usinghwgamma)
1862 // all the blends ignore depth
1863 R_Mesh_VertexPointer(blendvertex3f, 0, 0);
1864 R_Mesh_ColorPointer(NULL, 0, 0);
1865 R_Mesh_ResetTextureState();
1866 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
1868 GL_DepthRange(0, 1);
1869 GL_PolygonOffset(0, 0);
1870 GL_DepthTest(false);
1871 if (v_color_enable.integer)
1873 c[0] = v_color_white_r.value;
1874 c[1] = v_color_white_g.value;
1875 c[2] = v_color_white_b.value;
1878 c[0] = c[1] = c[2] = v_contrast.value;
1879 if (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
1881 GL_BlendFunc(GL_DST_COLOR, GL_ONE);
1882 while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
1884 GL_Color(bound(0, c[0] - 1, 1), bound(0, c[1] - 1, 1), bound(0, c[2] - 1, 1), 1);
1885 R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, polygonelement3s, 0, 0);
1886 VectorScale(c, 0.5, c);
1889 if (v_color_enable.integer)
1891 c[0] = v_color_black_r.value;
1892 c[1] = v_color_black_g.value;
1893 c[2] = v_color_black_b.value;
1896 c[0] = c[1] = c[2] = v_brightness.value;
1897 if (c[0] >= 0.01f || c[1] >= 0.01f || c[2] >= 0.01f)
1899 GL_BlendFunc(GL_ONE, GL_ONE);
1900 GL_Color(c[0], c[1], c[2], 1);
1901 R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, polygonelement3s, 0, 0);