2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // host.c -- coordinates spawning and killing of local servers
31 A server can always be started, even if the system started out as a client
34 A client can NOT be started if the system started as a dedicated server.
36 Memory is cleared / released when a server or client begins, not when they end.
40 // how many frames have occurred
41 // (checked by Host_Error and Host_SaveConfig_f)
43 // LordHavoc: set when quit is executed
44 qboolean host_shuttingdown = false;
46 double host_frametime;
47 // LordHavoc: the real frametime, before slowmo and clamping are applied (used for console scrolling)
48 double host_realframetime;
49 // the real time, without any slowmo or clamping
51 // realtime from previous frame
54 // used for -developer commandline parameter, hacky hacky
58 client_t *host_client;
60 jmp_buf host_abortframe;
62 // pretend frames take this amount of time (in seconds), 0 = realtime
63 cvar_t host_framerate = {0, "host_framerate","0"};
64 // shows time used by certain subsystems
65 cvar_t host_speeds = {0, "host_speeds","0"};
66 // LordHavoc: framerate independent slowmo
67 cvar_t slowmo = {0, "slowmo", "1.0"};
68 // LordHavoc: framerate upper cap
69 cvar_t cl_maxfps = {CVAR_SAVE, "cl_maxfps", "1000"};
71 // print broadcast messages in dedicated mode
72 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1"};
74 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.05"};
75 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "0"};
76 cvar_t serverprofile = {0, "serverprofile","0"};
78 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0"};
79 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0"};
80 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0"};
82 cvar_t samelevel = {0, "samelevel","0"};
83 cvar_t noexit = {CVAR_NOTIFY, "noexit","0"};
85 cvar_t developer = {0, "developer","0"};
86 cvar_t developer_entityparsing = {0, "developer_entityparsing", "0"};
88 cvar_t skill = {0, "skill","1"};
89 cvar_t deathmatch = {0, "deathmatch","0"};
90 cvar_t coop = {0, "coop","0"};
92 cvar_t pausable = {0, "pausable","1"};
94 cvar_t temp1 = {0, "temp1","0"};
96 cvar_t timestamps = {CVAR_SAVE, "timestamps", "0"};
97 cvar_t timeformat = {CVAR_SAVE, "timeformat", "[%b %e %X] "};
101 Host_AbortCurrentFrame
103 aborts the current host frame and goes on with the next one
106 void Host_AbortCurrentFrame(void)
108 longjmp (host_abortframe, 1);
115 This shuts down both the client and server
118 void Host_Error (const char *error, ...)
120 static char hosterrorstring1[MAX_INPUTLINE];
121 static char hosterrorstring2[MAX_INPUTLINE];
122 static qboolean hosterror = false;
125 va_start (argptr,error);
126 dpvsnprintf (hosterrorstring1,sizeof(hosterrorstring1),error,argptr);
129 Con_Printf("Host_Error: %s\n", hosterrorstring1);
131 // LordHavoc: if crashing very early, or currently shutting down, do
133 if (host_framecount < 3 || host_shuttingdown)
134 Sys_Error ("Host_Error: %s", hosterrorstring1);
137 Sys_Error ("Host_Error: recursively entered (original error was: %s new error is: %s)", hosterrorstring2, hosterrorstring1);
140 strcpy(hosterrorstring2, hosterrorstring1);
142 CL_Parse_DumpPacket();
146 // print out where the crash happened, if it was caused by QC (and do a cleanup)
150 Host_ShutdownServer (false);
152 if (cls.state == ca_dedicated)
153 Sys_Error ("Host_Error: %s",hosterrorstring2); // dedicated servers exit
160 Host_AbortCurrentFrame();
163 void Host_ServerOptions (void)
170 // COMMANDLINEOPTION: Server: -dedicated [playerlimit] starts a dedicated server (with a command console), default playerlimit is 8
171 // COMMANDLINEOPTION: Server: -listen [playerlimit] starts a multiplayer server with graphical client, like singleplayer but other players can connect, default playerlimit is 8
172 // if no client is in the executable or -dedicated is specified on
173 // commandline, start a dedicated server
174 i = COM_CheckParm ("-dedicated");
175 if (i || !cl_available)
177 cls.state = ca_dedicated;
178 // check for -dedicated specifying how many players
179 if (i && i + 1 < com_argc && atoi (com_argv[i+1]) >= 1)
180 svs.maxclients = atoi (com_argv[i+1]);
181 if (COM_CheckParm ("-listen"))
182 Con_Printf ("Only one of -dedicated or -listen can be specified\n");
183 // default sv_public on for dedicated servers (often hosted by serious administrators), off for listen servers (often hosted by clueless users)
184 Cvar_SetValue("sv_public", 1);
186 else if (cl_available)
188 // client exists and not dedicated, check if -listen is specified
189 cls.state = ca_disconnected;
190 i = COM_CheckParm ("-listen");
193 // default players unless specified
194 if (i + 1 < com_argc && atoi (com_argv[i+1]) >= 1)
195 svs.maxclients = atoi (com_argv[i+1]);
199 // default players in some games, singleplayer in most
200 if (gamemode != GAME_GOODVSBAD2 && gamemode != GAME_NEXUIZ && gamemode != GAME_BATTLEMECH)
205 svs.maxclients = bound(1, svs.maxclients, MAX_SCOREBOARD);
207 svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
209 if (svs.maxclients > 1 && !deathmatch.integer)
210 Cvar_SetValueQuick(&deathmatch, 1);
214 =======================
216 ======================
218 void Host_SaveConfig_f(void);
219 void Host_InitLocal (void)
221 Cmd_AddCommand("saveconfig", Host_SaveConfig_f);
223 Cvar_RegisterVariable (&host_framerate);
224 Cvar_RegisterVariable (&host_speeds);
225 Cvar_RegisterVariable (&slowmo);
226 Cvar_RegisterVariable (&cl_maxfps);
228 Cvar_RegisterVariable (&sv_echobprint);
230 Cvar_RegisterVariable (&sys_ticrate);
231 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
232 Cvar_RegisterVariable (&serverprofile);
234 Cvar_RegisterVariable (&fraglimit);
235 Cvar_RegisterVariable (&timelimit);
236 Cvar_RegisterVariable (&teamplay);
237 Cvar_RegisterVariable (&samelevel);
238 Cvar_RegisterVariable (&noexit);
239 Cvar_RegisterVariable (&skill);
240 Cvar_RegisterVariable (&developer);
241 if (forcedeveloper) // make it real now that the cvar is registered
242 Cvar_SetValue("developer", 1);
243 Cvar_RegisterVariable (&developer_entityparsing);
244 Cvar_RegisterVariable (&deathmatch);
245 Cvar_RegisterVariable (&coop);
247 Cvar_RegisterVariable (&pausable);
249 Cvar_RegisterVariable (&temp1);
251 Cvar_RegisterVariable (×tamps);
252 Cvar_RegisterVariable (&timeformat);
260 Writes key bindings and archived cvars to config.cfg
263 void Host_SaveConfig_f(void)
267 // dedicated servers initialize the host but don't parse and set the
269 // LordHavoc: don't save a config if it crashed in startup
270 if (host_framecount >= 3 && cls.state != ca_dedicated)
272 f = FS_Open ("config.cfg", "wb", false, false);
275 Con_Print("Couldn't write config.cfg.\n");
279 Key_WriteBindings (f);
280 Cvar_WriteVariables (f);
291 Sends text across to be displayed
292 FIXME: make this just a stuffed echo?
295 void SV_ClientPrint(const char *msg)
297 MSG_WriteByte(&host_client->message, svc_print);
298 MSG_WriteString(&host_client->message, msg);
305 Sends text across to be displayed
306 FIXME: make this just a stuffed echo?
309 void SV_ClientPrintf(const char *fmt, ...)
312 char msg[MAX_INPUTLINE];
314 va_start(argptr,fmt);
315 dpvsnprintf(msg,sizeof(msg),fmt,argptr);
325 Sends text to all active clients
328 void SV_BroadcastPrint(const char *msg)
333 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
337 MSG_WriteByte(&client->message, svc_print);
338 MSG_WriteString(&client->message, msg);
342 if (sv_echobprint.integer && cls.state == ca_dedicated)
350 Sends text to all active clients
353 void SV_BroadcastPrintf(const char *fmt, ...)
356 char msg[MAX_INPUTLINE];
358 va_start(argptr,fmt);
359 dpvsnprintf(msg,sizeof(msg),fmt,argptr);
362 SV_BroadcastPrint(msg);
369 Send text over to the client to be executed
372 void Host_ClientCommands(const char *fmt, ...)
375 char string[MAX_INPUTLINE];
377 va_start(argptr,fmt);
378 dpvsnprintf(string, sizeof(string), fmt, argptr);
381 MSG_WriteByte(&host_client->message, svc_stufftext);
382 MSG_WriteString(&host_client->message, string);
386 =====================
389 Called when the player is getting totally kicked off the host
390 if (crash = true), don't bother sending signofs
391 =====================
393 void SV_DropClient(qboolean crash)
396 Con_Printf("Client \"%s\" dropped\n", host_client->name);
398 // make sure edict is not corrupt (from a level change for example)
399 host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
401 if (host_client->netconnection)
403 // free the client (the body stays around)
406 // LordHavoc: no opportunity for resending, so use unreliable 3 times
407 MSG_WriteByte(&host_client->message, svc_disconnect);
408 NetConn_SendUnreliableMessage(host_client->netconnection, &host_client->message);
409 NetConn_SendUnreliableMessage(host_client->netconnection, &host_client->message);
410 NetConn_SendUnreliableMessage(host_client->netconnection, &host_client->message);
412 // break the net connection
413 NetConn_Close(host_client->netconnection);
414 host_client->netconnection = NULL;
417 // call qc ClientDisconnect function
418 // LordHavoc: don't call QC if server is dead (avoids recursive
419 // Host_Error in some mods when they run out of edicts)
420 if (host_client->clientconnectcalled && sv.active && host_client->edict)
422 // call the prog function for removing a client
423 // this will set the body to a dead frame, among other things
424 int saveSelf = prog->globals.server->self;
425 host_client->clientconnectcalled = false;
426 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
427 PRVM_ExecuteProgram(prog->globals.server->ClientDisconnect, "QC function ClientDisconnect is missing");
428 prog->globals.server->self = saveSelf;
431 // remove leaving player from scoreboard
432 //host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
433 //if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
435 //host_client->edict->fields.server->frags = 0;
436 host_client->name[0] = 0;
437 host_client->colors = 0;
438 host_client->frags = 0;
439 // send notification to all clients
440 // get number of client manually just to make sure we get it right...
441 i = host_client - svs.clients;
442 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
443 MSG_WriteByte (&sv.reliable_datagram, i);
444 MSG_WriteString (&sv.reliable_datagram, host_client->name);
445 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
446 MSG_WriteByte (&sv.reliable_datagram, i);
447 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
448 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
449 MSG_WriteByte (&sv.reliable_datagram, i);
450 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
452 // free the client now
453 if (host_client->entitydatabase)
454 EntityFrame_FreeDatabase(host_client->entitydatabase);
455 if (host_client->entitydatabase4)
456 EntityFrame4_FreeDatabase(host_client->entitydatabase4);
457 if (host_client->entitydatabase5)
458 EntityFrame5_FreeDatabase(host_client->entitydatabase5);
462 // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags
463 PRVM_ED_ClearEdict(host_client->edict);
466 // clear the client struct (this sets active to false)
467 memset(host_client, 0, sizeof(*host_client));
469 // update server listing on the master because player count changed
470 // (which the master uses for filtering empty/full servers)
471 NetConn_Heartbeat(1);
478 This only happens at the end of a game, not between levels
481 void Host_ShutdownServer(qboolean crash)
485 unsigned char message[4];
487 Con_DPrintf("Host_ShutdownServer\n");
492 NetConn_Heartbeat(2);
493 NetConn_Heartbeat(2);
495 // make sure all the clients know we're disconnecting
499 MSG_WriteByte(&buf, svc_disconnect);
500 count = NetConn_SendToAll(&buf, 5);
502 Con_Printf("Host_ShutdownServer: NetConn_SendToAll failed for %u clients\n", count);
505 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
506 if (host_client->active)
507 SV_DropClient(crash); // server shutdown
510 NetConn_CloseServerPorts();
516 memset(&sv, 0, sizeof(sv));
517 memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
525 This clears all the memory used by both the client and server, but does
526 not reinitialize anything.
529 void Host_ClearMemory (void)
531 Con_DPrint("Clearing memory\n");
535 memset (&sv, 0, sizeof(sv));
536 memset (&cl, 0, sizeof(cl));
540 //============================================================================
546 Returns false if the time is too short to run a frame
549 extern qboolean cl_capturevideo_active;
550 extern double cl_capturevideo_framerate;
551 extern qfile_t *cl_capturevideo_soundfile;
552 qboolean Host_FilterTime (double time)
554 double timecap, timeleft;
557 if (sys_ticrate.value < 0.00999 || sys_ticrate.value > 0.10001)
558 Cvar_SetValue("sys_ticrate", bound(0.01, sys_ticrate.value, 0.1));
559 if (slowmo.value < 0)
560 Cvar_SetValue("slowmo", 0);
561 if (host_framerate.value < 0.00001 && host_framerate.value != 0)
562 Cvar_SetValue("host_framerate", 0);
563 if (cl_maxfps.value < 1)
564 Cvar_SetValue("cl_maxfps", 1);
568 // disable time effects during timedemo
569 cl.frametime = host_realframetime = host_frametime = realtime - oldrealtime;
570 oldrealtime = realtime;
574 // check if framerate is too high
575 // default to sys_ticrate (server framerate - presumably low) unless we
576 // have a good reason to run faster
577 timecap = host_framerate.value;
579 timecap = sys_ticrate.value;
580 if (cls.state != ca_dedicated)
582 if (cl_capturevideo_active)
583 timecap = 1.0 / cl_capturevideo_framerate;
584 else if (vid_activewindow)
585 timecap = 1.0 / cl_maxfps.value;
588 timeleft = timecap - (realtime - oldrealtime);
592 if (timeleft * 1000 >= 10)
596 // don't totally hog the CPU
597 // try to hit exactly a steady framerate by not sleeping the full amount
598 msleft = (int)floor(timeleft * 1000);
605 // LordHavoc: copy into host_realframetime as well
606 host_realframetime = host_frametime = realtime - oldrealtime;
607 oldrealtime = realtime;
609 if (cl_capturevideo_active && !cl_capturevideo_soundfile)
610 host_frametime = timecap;
612 // apply slowmo scaling
613 host_frametime *= slowmo.value;
615 // host_framerate overrides all else
616 if (host_framerate.value)
617 host_frametime = host_framerate.value;
619 // never run a frame longer than 1 second
620 if (host_frametime > 1)
623 cl.frametime = host_frametime;
631 Host_GetConsoleCommands
633 Add them exactly as if they had been typed at the console
636 void Host_GetConsoleCommands (void)
642 cmd = Sys_ConsoleInput ();
655 void Host_ServerFrame (void)
657 // never run more than 1 frame per call because multiple frames per call it
658 // does not handle overload gracefully, slowing down is better than a
659 // sudden significant drop in framerate (or worse, freezing until the
660 // problem goes away)
661 int framecount, framelimit = 1;
668 sv.timer += host_realframetime;
671 // run the world state
672 // don't allow simulation to run too fast or too slow or logic glitches can occur
673 for (framecount = 0;framecount < framelimit && sv.timer > 0;framecount++)
675 // setup the VM frame
678 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
679 advancetime = min(sv.timer, sys_ticrate.value);
681 advancetime = sys_ticrate.value;
682 sv.timer -= advancetime;
684 // only advance time if not paused
685 // the game also pauses in singleplayer when menu or console is used
686 sv.frametime = advancetime * slowmo.value;
687 if (host_framerate.value)
688 sv.frametime = host_framerate.value;
689 if (sv.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive)))
692 // set the time and clear the general datagram
695 // check for network packets to the server each world step incase they
696 // come in midframe (particularly if host is running really slow)
697 NetConn_ServerFrame();
699 // move things around and think unless paused
703 // send all messages to the clients
704 SV_SendClientMessages();
706 // send an heartbeat if enough time has passed since the last one
707 NetConn_Heartbeat(0);
709 // end the server VM frame
714 // if we fell behind too many frames just don't worry about it
724 Runs all active servers
727 void _Host_Frame (float time)
729 static double time1 = 0;
730 static double time2 = 0;
731 static double time3 = 0;
732 int pass1, pass2, pass3;
734 if (setjmp(host_abortframe))
735 return; // something bad happened, or the server disconnected
737 // decide the simulation time
738 if (!Host_FilterTime(time))
741 // keep the random time dependent
744 cl.islocalgame = NetConn_IsLocalGame();
746 // get new key events
749 // Collect input into cmd
752 // process console commands
755 // if running the server locally, make intentions now
756 if (cls.state == ca_connected && sv.active)
759 //-------------------
763 //-------------------
765 // check for commands typed to the host
766 Host_GetConsoleCommands();
771 //-------------------
775 //-------------------
777 cl.oldtime = cl.time;
778 cl.time += cl.frametime;
780 NetConn_ClientFrame();
782 if (cls.state == ca_connected)
784 // if running the server remotely, send intentions now after
785 // the incoming messages have been read
796 if (host_speeds.integer)
797 time1 = Sys_DoubleTime();
801 if (host_speeds.integer)
802 time2 = Sys_DoubleTime();
805 if(csqc_usecsqclistener)
807 S_Update(&csqc_listenermatrix);
808 csqc_usecsqclistener = false;
811 S_Update(&r_refdef.viewentitymatrix);
815 if (host_speeds.integer)
817 pass1 = (time1 - time3)*1000000;
818 time3 = Sys_DoubleTime();
819 pass2 = (time2 - time1)*1000000;
820 pass3 = (time3 - time2)*1000000;
821 Con_Printf("%6ius total %6ius server %6ius gfx %6ius snd\n",
822 pass1+pass2+pass3, pass1, pass2, pass3);
828 void Host_Frame (float time)
831 static double timetotal;
832 static int timecount;
835 if (!serverprofile.integer)
841 time1 = Sys_DoubleTime ();
843 time2 = Sys_DoubleTime ();
845 timetotal += time2 - time1;
848 if (timecount < 1000)
851 m = timetotal*1000/timecount;
855 for (i=0 ; i<svs.maxclients ; i++)
857 if (svs.clients[i].active)
861 Con_Printf("serverprofile: %2i clients %2i msec\n", c, m);
864 //============================================================================
866 qboolean vid_opened = false;
867 void Host_StartVideo(void)
869 if (!vid_opened && cls.state != ca_dedicated)
877 char engineversion[128];
879 qboolean sys_nostdout = false;
881 extern void Render_Init(void);
882 extern void Mathlib_Init(void);
883 extern void FS_Init(void);
884 extern void FS_Shutdown(void);
885 extern void PR_Cmd_Init(void);
886 extern void COM_Init_Commands(void);
887 extern void FS_Init_Commands(void);
888 extern void COM_CheckRegistered(void);
889 extern qboolean host_stuffcmdsrun;
896 void Host_Init (void)
901 // LordHavoc: quake never seeded the random number generator before... heh
904 // used by everything
907 // initialize console and logging
910 // initialize console command/cvar/alias/command execution systems
916 // initialize console window (only used by sys_win.c)
919 // detect gamemode from commandline options or executable name
922 // construct a version string for the corner of the console
923 #if defined(__linux__)
927 #elif defined(__FreeBSD__)
929 #elif defined(__NetBSD__)
931 #elif defined(__OpenBSD__)
933 #elif defined(MACOSX)
938 dpsnprintf (engineversion, sizeof (engineversion), "%s %s %s", gamename, os, buildstring);
940 // COMMANDLINEOPTION: Console: -nostdout disables text output to the terminal the game was launched from
941 if (COM_CheckParm("-nostdout"))
944 Con_Printf("%s\n", engineversion);
946 // FIXME: this is evil, but possibly temporary
947 // COMMANDLINEOPTION: Console: -developer enables warnings and other notices (RECOMMENDED for mod developers)
948 if (COM_CheckParm("-developer"))
950 forcedeveloper = true;
951 developer.integer = 1;
955 // initialize filesystem (including fs_basedir, fs_gamedir, -path, -game, scr_screenshot_name)
958 // initialize various cvars that could not be initialized earlier
959 Memory_Init_Commands();
965 COM_CheckRegistered();
967 // initialize ixtable
978 Host_ServerOptions();
980 if (cls.state != ca_dedicated)
982 Con_Printf("Initializing client\n");
997 // set up the default startmap_sp and startmap_dm aliases (mods can
998 // override these) and then execute the quake.rc startup script
999 if (gamemode == GAME_NEHAHRA)
1000 Cbuf_AddText("alias startmap_sp \"map nehstart\"\nalias startmap_dm \"map nehstart\"\nexec quake.rc\n");
1001 else if (gamemode == GAME_TRANSFUSION)
1002 Cbuf_AddText("alias startmap_sp \"map e1m1\"\n""alias startmap_dm \"map bb1\"\nexec quake.rc\n");
1003 else if (gamemode == GAME_NEXUIZ)
1004 Cbuf_AddText("alias startmap_sp \"map nexdm01\"\nalias startmap_dm \"map nexdm01\"\nexec quake.rc\n");
1005 else if (gamemode == GAME_TEU)
1006 Cbuf_AddText("alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec teu.rc\n");
1008 Cbuf_AddText("alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec quake.rc\n");
1011 // if stuffcmds wasn't run, then quake.rc is probably missing, use default
1012 if (!host_stuffcmdsrun)
1014 Cbuf_AddText("exec default.cfg\nexec config.cfg\nexec autoexec.cfg\nstuffcmds\n");
1018 // save console log up to this point to log_file if it was set by configs
1021 // FIXME: put this into some neat design, but the menu should be allowed to crash
1022 // without crashing the whole game, so this should just be a short-time solution
1025 // here comes the not so critical stuff
1026 if (setjmp(host_abortframe)) {
1030 if (cls.state != ca_dedicated)
1035 // check for special benchmark mode
1036 // COMMANDLINEOPTION: Client: -benchmark <demoname> runs a timedemo and quits, results of any timedemo can be found in gamedir/benchmark.log (for example id1/benchmark.log)
1037 i = COM_CheckParm("-benchmark");
1038 if (i && i + 1 < com_argc)
1039 if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1041 Cbuf_AddText(va("timedemo %s\n", com_argv[i + 1]));
1045 // check for special demo mode
1046 // COMMANDLINEOPTION: Client: -demo <demoname> runs a playdemo and quits
1047 i = COM_CheckParm("-demo");
1048 if (i && i + 1 < com_argc)
1049 if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1051 Cbuf_AddText(va("playdemo %s\n", com_argv[i + 1]));
1055 // check for special demolooponly mode
1056 // COMMANDLINEOPTION: Client: -demolooponly <demoname> runs a playdemo and quits
1057 i = COM_CheckParm("-demolooponly");
1058 if (i && i + 1 < com_argc)
1059 if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1061 Cbuf_AddText(va("playdemo %s\n", com_argv[i + 1]));
1065 if (cls.state == ca_dedicated || COM_CheckParm("-listen"))
1066 if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1068 Cbuf_AddText("startmap_dm\n");
1072 if (!sv.active && !cls.demoplayback && !cls.connect_trying)
1074 if (gamemode == GAME_NEXUIZ)
1075 Cbuf_AddText("togglemenu\nplayvideo logo\ncd loop 1\n");
1077 Cbuf_AddText("togglemenu\n");
1081 Con_DPrint("========Initialized=========\n");
1091 FIXME: this is a callback from Sys_Quit and Sys_Error. It would be better
1092 to run quit through here before the final handoff to the sys code.
1095 void Host_Shutdown(void)
1097 static qboolean isdown = false;
1101 Con_Print("recursive shutdown\n");
1106 // be quiet while shutting down
1109 // disconnect client from server if active
1112 // shut down local server if active
1113 Host_ShutdownServer (false);
1120 // AK hmm, no PRVM_Shutdown(); yet
1122 CL_Video_Shutdown();
1124 Host_SaveConfig_f();
1126 CDAudio_Shutdown ();
1128 NetConn_Shutdown ();
1131 if (cls.state != ca_dedicated)
1133 R_Modules_Shutdown();