2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
26 cvar_t sv_cheats = {0, "sv_cheats", "0", "enables cheat commands in any game, and cheat impulses in dpmod"};
27 cvar_t sv_adminnick = {CVAR_SAVE, "sv_adminnick", "", "nick name to use for admin messages instead of host name"};
28 cvar_t sv_status_privacy = {CVAR_SAVE, "sv_status_privacy", "0", "do not show IP addresses in 'status' replies to clients"};
29 cvar_t rcon_password = {CVAR_PRIVATE, "rcon_password", "", "password to authenticate rcon commands"};
30 cvar_t rcon_address = {0, "rcon_address", "", "server address to send rcon commands to (when not connected to a server)"};
31 cvar_t team = {CVAR_USERINFO | CVAR_SAVE, "team", "none", "QW team (4 character limit, example: blue)"};
32 cvar_t skin = {CVAR_USERINFO | CVAR_SAVE, "skin", "", "QW player skin name (example: base)"};
33 cvar_t noaim = {CVAR_USERINFO | CVAR_SAVE, "noaim", "1", "QW option to disable vertical autoaim"};
34 cvar_t r_fixtrans_auto = {0, "r_fixtrans_auto", "0", "automatically fixtrans textures (when set to 2, it also saves the fixed versions to a fixtrans directory)"};
35 qboolean allowcheats = false;
37 extern qboolean host_shuttingdown;
45 void Host_Quit_f (void)
48 Con_Printf("shutting down already!\n");
58 void Host_Status_f (void)
61 int seconds, minutes, hours = 0, j, players;
62 void (*print) (const char *fmt, ...);
64 if (cmd_source == src_command)
66 // if running a client, try to send over network so the client's status report parser will see the report
67 if (cls.state == ca_connected)
69 Cmd_ForwardToServer ();
75 print = SV_ClientPrintf;
80 for (players = 0, j = 0;j < svs.maxclients;j++)
81 if (svs.clients[j].active)
83 print ("host: %s\n", Cvar_VariableString ("hostname"));
84 print ("version: %s build %s\n", gamename, buildstring);
85 print ("protocol: %i (%s)\n", Protocol_NumberForEnum(sv.protocol), Protocol_NameForEnum(sv.protocol));
86 print ("map: %s\n", sv.name);
87 print ("timing: %s\n", Host_TimingReport());
88 print ("players: %i active (%i max)\n\n", players, svs.maxclients);
89 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
93 seconds = (int)(realtime - client->connecttime);
94 minutes = seconds / 60;
97 seconds -= (minutes * 60);
100 minutes -= (hours * 60);
104 print ("#%-3u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, client->frags, hours, minutes, seconds);
105 if(sv_status_privacy.integer && cmd_source != src_command)
106 print (" %s\n", client->netconnection ? "hidden" : "botclient");
108 print (" %s\n", client->netconnection ? client->netconnection->address : "botclient");
117 Sets client to godmode
120 void Host_God_f (void)
124 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
128 host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_GODMODE;
129 if (!((int)host_client->edict->fields.server->flags & FL_GODMODE) )
130 SV_ClientPrint("godmode OFF\n");
132 SV_ClientPrint("godmode ON\n");
135 void Host_Notarget_f (void)
139 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
143 host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_NOTARGET;
144 if (!((int)host_client->edict->fields.server->flags & FL_NOTARGET) )
145 SV_ClientPrint("notarget OFF\n");
147 SV_ClientPrint("notarget ON\n");
150 qboolean noclip_anglehack;
152 void Host_Noclip_f (void)
156 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
160 if (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP)
162 noclip_anglehack = true;
163 host_client->edict->fields.server->movetype = MOVETYPE_NOCLIP;
164 SV_ClientPrint("noclip ON\n");
168 noclip_anglehack = false;
169 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
170 SV_ClientPrint("noclip OFF\n");
178 Sets client to flymode
181 void Host_Fly_f (void)
185 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
189 if (host_client->edict->fields.server->movetype != MOVETYPE_FLY)
191 host_client->edict->fields.server->movetype = MOVETYPE_FLY;
192 SV_ClientPrint("flymode ON\n");
196 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
197 SV_ClientPrint("flymode OFF\n");
208 void Host_Pings_f (void); // called by Host_Ping_f
209 void Host_Ping_f (void)
213 void (*print) (const char *fmt, ...);
215 if (cmd_source == src_command)
217 // if running a client, try to send over network so the client's ping report parser will see the report
218 if (cls.state == ca_connected)
220 Cmd_ForwardToServer ();
226 print = SV_ClientPrintf;
231 print("Client ping times:\n");
232 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
236 print("%4i %s\n", bound(0, (int)floor(client->ping*1000+0.5), 9999), client->name);
239 // now call the Pings command also, which will send a report that contains packet loss for the scoreboard (as well as a simpler ping report)
240 // actually, don't, it confuses old clients (resulting in "unknown command pingplreport" flooding the console)
245 ===============================================================================
249 ===============================================================================
253 ======================
258 command from the console. Active clients are kicked off.
259 ======================
261 void Host_Map_f (void)
263 char level[MAX_QPATH];
267 Con_Print("map <levelname> : start a new game (kicks off all players)\n");
271 // GAME_DELUXEQUAKE - clear warpmark (used by QC)
272 if (gamemode == GAME_DELUXEQUAKE)
273 Cvar_Set("warpmark", "");
275 cls.demonum = -1; // stop demo loop in case this fails
278 Host_ShutdownServer();
283 svs.serverflags = 0; // haven't completed an episode yet
284 allowcheats = sv_cheats.integer != 0;
285 strlcpy(level, Cmd_Argv(1), sizeof(level));
286 SV_SpawnServer(level);
287 if (sv.active && cls.state == ca_disconnected)
288 CL_EstablishConnection("local:1");
295 Goes to a new map, taking all clients along
298 void Host_Changelevel_f (void)
300 char level[MAX_QPATH];
304 Con_Print("changelevel <levelname> : continue game on a new level\n");
317 SV_SaveSpawnparms ();
319 allowcheats = sv_cheats.integer != 0;
320 strlcpy(level, Cmd_Argv(1), sizeof(level));
321 SV_SpawnServer(level);
322 if (sv.active && cls.state == ca_disconnected)
323 CL_EstablishConnection("local:1");
330 Restarts the current server for a dead player
333 void Host_Restart_f (void)
335 char mapname[MAX_QPATH];
339 Con_Print("restart : restart current level\n");
344 Con_Print("Only the server may restart\n");
351 allowcheats = sv_cheats.integer != 0;
352 strlcpy(mapname, sv.name, sizeof(mapname));
353 SV_SpawnServer(mapname);
354 if (sv.active && cls.state == ca_disconnected)
355 CL_EstablishConnection("local:1");
362 This command causes the client to wait for the signon messages again.
363 This is sent just before a server changes levels
366 void Host_Reconnect_f (void)
369 // if not connected, reconnect to the most recent server
372 // if we have connected to a server recently, the userinfo
373 // will still contain its IP address, so get the address...
374 InfoString_GetValue(cls.userinfo, "*ip", temp, sizeof(temp));
376 CL_EstablishConnection(temp);
378 Con_Printf("Reconnect to what server? (you have not connected to a server yet)\n");
381 // if connected, do something based on protocol
382 if (cls.protocol == PROTOCOL_QUAKEWORLD)
384 // quakeworld can just re-login
385 if (cls.qw_downloadmemory) // don't change when downloading
390 if (cls.state == ca_connected && cls.signon < SIGNONS)
392 Con_Printf("reconnecting...\n");
393 MSG_WriteChar(&cls.netcon->message, qw_clc_stringcmd);
394 MSG_WriteString(&cls.netcon->message, "new");
399 // netquake uses reconnect on level changes (silly)
402 Con_Print("reconnect : wait for signon messages again\n");
407 Con_Print("reconnect: no signon, ignoring reconnect\n");
410 cls.signon = 0; // need new connection messages
415 =====================
418 User command to connect to server
419 =====================
421 void Host_Connect_f (void)
425 Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
428 CL_EstablishConnection(Cmd_Argv(1));
433 ===============================================================================
437 ===============================================================================
440 #define SAVEGAME_VERSION 5
442 void Host_Savegame_to (const char *name)
446 char comment[SAVEGAME_COMMENT_LENGTH+1];
449 isserver = !strcmp(PRVM_NAME, "server");
451 Con_Printf("Saving game to %s...\n", name);
452 f = FS_OpenRealFile(name, "wb", false);
455 Con_Print("ERROR: couldn't open.\n");
459 FS_Printf(f, "%i\n", SAVEGAME_VERSION);
461 memset(comment, 0, sizeof(comment));
463 dpsnprintf(comment, sizeof(comment), "%-21.21s kills:%3i/%3i", PRVM_GetString(prog->edicts->fields.server->message), (int)prog->globals.server->killed_monsters, (int)prog->globals.server->total_monsters);
465 dpsnprintf(comment, sizeof(comment), "(crash dump of %s progs)", PRVM_NAME);
466 // convert space to _ to make stdio happy
467 // LordHavoc: convert control characters to _ as well
468 for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
469 if (comment[i] <= ' ')
471 comment[SAVEGAME_COMMENT_LENGTH] = '\0';
473 FS_Printf(f, "%s\n", comment);
476 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
477 FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
478 FS_Printf(f, "%d\n", current_skill);
479 FS_Printf(f, "%s\n", sv.name);
480 FS_Printf(f, "%f\n",sv.time);
484 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
485 FS_Printf(f, "(dummy)\n");
486 FS_Printf(f, "%d\n", 0);
487 FS_Printf(f, "%s\n", "(dummy)");
488 FS_Printf(f, "%f\n", realtime);
491 // write the light styles
492 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
494 if (isserver && sv.lightstyles[i][0])
495 FS_Printf(f, "%s\n", sv.lightstyles[i]);
500 PRVM_ED_WriteGlobals (f);
501 for (i=0 ; i<prog->num_edicts ; i++)
503 //Con_Printf("edict %d...\n", i);
504 PRVM_ED_Write (f, PRVM_EDICT_NUM(i));
508 Con_Print("done.\n");
516 void Host_Savegame_f (void)
518 char name[MAX_QPATH];
522 Con_Print("Can't save - no server running.\n");
528 // singleplayer checks
531 Con_Print("Can't save in intermission.\n");
535 if (svs.clients[0].active && svs.clients[0].edict->fields.server->deadflag)
537 Con_Print("Can't savegame with a dead player\n");
542 Con_Print("Warning: saving a multiplayer game may have strange results when restored (to properly resume, all players must join in the same player slots and then the game can be reloaded).\n");
546 Con_Print("save <savename> : save a game\n");
550 if (strstr(Cmd_Argv(1), ".."))
552 Con_Print("Relative pathnames are not allowed.\n");
556 strlcpy (name, Cmd_Argv(1), sizeof (name));
557 FS_DefaultExtension (name, ".sav", sizeof (name));
560 Host_Savegame_to(name);
570 void Host_Loadgame_f (void)
572 char filename[MAX_QPATH];
573 char mapname[MAX_QPATH];
583 float spawn_parms[NUM_SPAWN_PARMS];
587 Con_Print("load <savename> : load a game\n");
591 strlcpy (filename, Cmd_Argv(1), sizeof(filename));
592 FS_DefaultExtension (filename, ".sav", sizeof (filename));
594 Con_Printf("Loading game from %s...\n", filename);
596 // stop playing demos
597 if (cls.demoplayback)
603 cls.demonum = -1; // stop demo loop in case this fails
605 t = text = (char *)FS_LoadFile (filename, tempmempool, false, NULL);
608 Con_Print("ERROR: couldn't open.\n");
613 COM_ParseToken_Simple(&t, false, false);
614 version = atoi(com_token);
615 if (version != SAVEGAME_VERSION)
618 Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
623 COM_ParseToken_Simple(&t, false, false);
625 for (i = 0;i < NUM_SPAWN_PARMS;i++)
627 COM_ParseToken_Simple(&t, false, false);
628 spawn_parms[i] = atof(com_token);
631 COM_ParseToken_Simple(&t, false, false);
632 // this silliness is so we can load 1.06 save files, which have float skill values
633 current_skill = (int)(atof(com_token) + 0.5);
634 Cvar_SetValue ("skill", (float)current_skill);
637 COM_ParseToken_Simple(&t, false, false);
638 strlcpy (mapname, com_token, sizeof(mapname));
641 COM_ParseToken_Simple(&t, false, false);
642 time = atof(com_token);
644 allowcheats = sv_cheats.integer != 0;
646 SV_SpawnServer (mapname);
650 Con_Print("Couldn't load map\n");
653 sv.paused = true; // pause until all clients connect
656 // load the light styles
658 for (i = 0;i < MAX_LIGHTSTYLES;i++)
662 COM_ParseToken_Simple(&t, false, false);
663 // if this is a 64 lightstyle savegame produced by Quake, stop now
664 // we have to check this because darkplaces saves 256 lightstyle savegames
665 if (com_token[0] == '{')
670 strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
673 // now skip everything before the first opening brace
674 // (this is for forward compatibility, so that older versions (at
675 // least ones with this fix) can load savegames with extra data before the
676 // first brace, as might be produced by a later engine version)
680 COM_ParseToken_Simple(&t, false, false);
681 if (com_token[0] == '{')
688 // load the edicts out of the savegame file
695 while (COM_ParseToken_Simple(&t, false, false))
696 if (!strcmp(com_token, "}"))
698 if (!COM_ParseToken_Simple(&start, false, false))
703 if (strcmp(com_token,"{"))
706 Host_Error ("First token isn't a brace");
711 // parse the global vars
712 PRVM_ED_ParseGlobals (start);
717 if (entnum >= MAX_EDICTS)
720 Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)", MAX_EDICTS);
722 while (entnum >= prog->max_edicts)
723 PRVM_MEM_IncreaseEdicts();
724 ent = PRVM_EDICT_NUM(entnum);
725 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
726 ent->priv.server->free = false;
727 PRVM_ED_ParseEdict (start, ent);
729 // link it into the bsp tree
730 if (!ent->priv.server->free)
731 SV_LinkEdict (ent, false);
738 prog->num_edicts = entnum;
741 for (i = 0;i < NUM_SPAWN_PARMS;i++)
742 svs.clients[0].spawn_parms[i] = spawn_parms[i];
746 // make sure we're connected to loopback
747 if (sv.active && cls.state == ca_disconnected)
748 CL_EstablishConnection("local:1");
751 //============================================================================
754 ======================
756 ======================
758 cvar_t cl_name = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_name", "player", "internal storage cvar for current player name (changed by name command)"};
759 void Host_Name_f (void)
762 qboolean valid_colors;
763 char newName[sizeof(host_client->name)];
765 if (Cmd_Argc () == 1)
767 Con_Printf("\"name\" is \"%s\"\n", cl_name.string);
771 if (Cmd_Argc () == 2)
772 strlcpy (newName, Cmd_Argv(1), sizeof (newName));
774 strlcpy (newName, Cmd_Args(), sizeof (newName));
776 if (cmd_source == src_command)
778 Cvar_Set ("_cl_name", newName);
782 if (realtime < host_client->nametime)
784 SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
788 host_client->nametime = realtime + 5;
790 // point the string back at updateclient->name to keep it safe
791 strlcpy (host_client->name, newName, sizeof (host_client->name));
793 for (i = 0, j = 0;host_client->name[i];i++)
794 if (host_client->name[i] != '\r' && host_client->name[i] != '\n')
795 host_client->name[j++] = host_client->name[i];
796 host_client->name[j] = 0;
798 if(host_client->name[0] == 1 || host_client->name[0] == 2)
799 // may interfere with chat area, and will needlessly beep; so let's add a ^7
801 memmove(host_client->name + 2, host_client->name, sizeof(host_client->name) - 2);
802 host_client->name[sizeof(host_client->name) - 1] = 0;
803 host_client->name[0] = STRING_COLOR_TAG;
804 host_client->name[1] = '0' + STRING_COLOR_DEFAULT;
807 COM_StringLengthNoColors(host_client->name, 0, &valid_colors);
808 if(!valid_colors) // NOTE: this also proves the string is not empty, as "" is a valid colored string
811 l = strlen(host_client->name);
812 if(l < sizeof(host_client->name) - 1)
814 // duplicate the color tag to escape it
815 host_client->name[i] = STRING_COLOR_TAG;
816 host_client->name[i+1] = 0;
817 //Con_DPrintf("abuse detected, adding another trailing color tag\n");
821 // remove the last character to fix the color code
822 host_client->name[l-1] = 0;
823 //Con_DPrintf("abuse detected, removing a trailing color tag\n");
827 // find the last color tag offset and decide if we need to add a reset tag
828 for (i = 0, j = -1;host_client->name[i];i++)
830 if (host_client->name[i] == STRING_COLOR_TAG)
832 if (host_client->name[i+1] >= '0' && host_client->name[i+1] <= '9')
835 // if this happens to be a reset tag then we don't need one
836 if (host_client->name[i+1] == '0' + STRING_COLOR_DEFAULT)
841 if (host_client->name[i+1] == STRING_COLOR_TAG)
848 // does not end in the default color string, so add it
849 if (j >= 0 && strlen(host_client->name) < sizeof(host_client->name) - 2)
850 memcpy(host_client->name + strlen(host_client->name), STRING_COLOR_DEFAULT_STR, strlen(STRING_COLOR_DEFAULT_STR) + 1);
852 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
853 if (strcmp(host_client->old_name, host_client->name))
855 if (host_client->spawned)
856 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
857 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
858 // send notification to all clients
859 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
860 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
861 MSG_WriteString (&sv.reliable_datagram, host_client->name);
862 SV_WriteNetnameIntoDemo(host_client);
867 ======================
869 ======================
871 cvar_t cl_playermodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz (changed by playermodel command)"};
872 // the old cl_playermodel in cl_main has been renamed to __cl_playermodel
873 void Host_Playermodel_f (void)
876 char newPath[sizeof(host_client->playermodel)];
878 if (Cmd_Argc () == 1)
880 Con_Printf("\"playermodel\" is \"%s\"\n", cl_playermodel.string);
884 if (Cmd_Argc () == 2)
885 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
887 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
889 for (i = 0, j = 0;newPath[i];i++)
890 if (newPath[i] != '\r' && newPath[i] != '\n')
891 newPath[j++] = newPath[i];
894 if (cmd_source == src_command)
896 Cvar_Set ("_cl_playermodel", newPath);
901 if (realtime < host_client->nametime)
903 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
907 host_client->nametime = realtime + 5;
910 // point the string back at updateclient->name to keep it safe
911 strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
912 if( prog->fieldoffsets.playermodel >= 0 )
913 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
914 if (strcmp(host_client->old_model, host_client->playermodel))
916 strlcpy(host_client->old_model, host_client->playermodel, sizeof(host_client->old_model));
917 /*// send notification to all clients
918 MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
919 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
920 MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/
925 ======================
927 ======================
929 cvar_t cl_playerskin = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz (changed by playerskin command)"};
930 void Host_Playerskin_f (void)
933 char newPath[sizeof(host_client->playerskin)];
935 if (Cmd_Argc () == 1)
937 Con_Printf("\"playerskin\" is \"%s\"\n", cl_playerskin.string);
941 if (Cmd_Argc () == 2)
942 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
944 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
946 for (i = 0, j = 0;newPath[i];i++)
947 if (newPath[i] != '\r' && newPath[i] != '\n')
948 newPath[j++] = newPath[i];
951 if (cmd_source == src_command)
953 Cvar_Set ("_cl_playerskin", newPath);
958 if (realtime < host_client->nametime)
960 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
964 host_client->nametime = realtime + 5;
967 // point the string back at updateclient->name to keep it safe
968 strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
969 if( prog->fieldoffsets.playerskin >= 0 )
970 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
971 if (strcmp(host_client->old_skin, host_client->playerskin))
973 //if (host_client->spawned)
974 // SV_BroadcastPrintf("%s changed skin to %s\n", host_client->name, host_client->playerskin);
975 strlcpy(host_client->old_skin, host_client->playerskin, sizeof(host_client->old_skin));
976 /*// send notification to all clients
977 MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
978 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
979 MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/
983 void Host_Version_f (void)
985 Con_Printf("Version: %s build %s\n", gamename, buildstring);
988 void Host_Say(qboolean teamonly)
994 // LordHavoc: long say messages
996 qboolean fromServer = false;
998 if (cmd_source == src_command)
1000 if (cls.state == ca_dedicated)
1007 Cmd_ForwardToServer ();
1012 if (Cmd_Argc () < 2)
1015 if (!teamplay.integer)
1025 // note this uses the chat prefix \001
1026 if (!fromServer && !teamonly)
1027 dpsnprintf (text, sizeof(text), "\001%s: %s", host_client->name, p1);
1028 else if (!fromServer && teamonly)
1029 dpsnprintf (text, sizeof(text), "\001(%s): %s", host_client->name, p1);
1030 else if(*(sv_adminnick.string))
1031 dpsnprintf (text, sizeof(text), "\001<%s> %s", sv_adminnick.string, p1);
1033 dpsnprintf (text, sizeof(text), "\001<%s> %s", hostname.string, p1);
1034 p2 = text + strlen(text);
1035 while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
1037 if (p2[-1] == '\"' && quoted)
1042 strlcat(text, "\n", sizeof(text));
1044 // note: save is not a valid edict if fromServer is true
1046 for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
1047 if (host_client->active && (!teamonly || host_client->edict->fields.server->team == save->edict->fields.server->team))
1048 SV_ClientPrint(text);
1051 if (cls.state == ca_dedicated)
1052 Con_Print(&text[1]);
1056 void Host_Say_f(void)
1062 void Host_Say_Team_f(void)
1068 void Host_Tell_f(void)
1070 const char *playername_start = NULL;
1071 size_t playername_length = 0;
1072 int playernumber = 0;
1075 const char *p1, *p2;
1076 char text[MAX_INPUTLINE]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
1077 qboolean fromServer = false;
1079 if (cmd_source == src_command)
1081 if (cls.state == ca_dedicated)
1085 Cmd_ForwardToServer ();
1090 if (Cmd_Argc () < 2)
1093 // note this uses the chat prefix \001
1095 dpsnprintf (text, sizeof(text), "\001%s tells you: ", host_client->name);
1096 else if(*(sv_adminnick.string))
1097 dpsnprintf (text, sizeof(text), "\001<%s tells you> ", sv_adminnick.string);
1099 dpsnprintf (text, sizeof(text), "\001<%s tells you> ", hostname.string);
1102 p2 = p1 + strlen(p1);
1103 // remove the target name
1104 while (p1 < p2 && *p1 == ' ')
1109 while (p1 < p2 && *p1 == ' ')
1111 while (p1 < p2 && isdigit(*p1))
1113 playernumber = playernumber * 10 + (*p1 - '0');
1121 playername_start = p1;
1122 while (p1 < p2 && *p1 != '"')
1124 playername_length = p1 - playername_start;
1130 playername_start = p1;
1131 while (p1 < p2 && *p1 != ' ')
1133 playername_length = p1 - playername_start;
1135 while (p1 < p2 && *p1 == ' ')
1137 if(playername_start)
1139 // set playernumber to the right client
1141 if(playername_length >= sizeof(namebuf))
1144 Con_Print("Host_Tell: too long player name/ID\n");
1146 SV_ClientPrint("Host_Tell: too long player name/ID\n");
1149 memcpy(namebuf, playername_start, playername_length);
1150 namebuf[playername_length] = 0;
1151 for (playernumber = 0; playernumber < svs.maxclients; playernumber++)
1153 if (!svs.clients[playernumber].active)
1155 if (strcasecmp(svs.clients[playernumber].name, namebuf) == 0)
1159 if(playernumber < 0 || playernumber >= svs.maxclients || !(svs.clients[playernumber].active))
1162 Con_Print("Host_Tell: invalid player name/ID\n");
1164 SV_ClientPrint("Host_Tell: invalid player name/ID\n");
1167 // remove trailing newlines
1168 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1170 // remove quotes if present
1176 else if (fromServer)
1177 Con_Print("Host_Tell: missing end quote\n");
1179 SV_ClientPrint("Host_Tell: missing end quote\n");
1181 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1184 return; // empty say
1185 for (j = (int)strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
1191 host_client = svs.clients + playernumber;
1192 SV_ClientPrint(text);
1202 cvar_t cl_color = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"};
1203 void Host_Color(int changetop, int changebottom)
1205 int top, bottom, playercolor;
1207 // get top and bottom either from the provided values or the current values
1208 // (allows changing only top or bottom, or both at once)
1209 top = changetop >= 0 ? changetop : (cl_color.integer >> 4);
1210 bottom = changebottom >= 0 ? changebottom : cl_color.integer;
1214 // LordHavoc: allowing skin colormaps 14 and 15 by commenting this out
1220 playercolor = top*16 + bottom;
1222 if (cmd_source == src_command)
1224 Cvar_SetValueQuick(&cl_color, playercolor);
1228 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1231 if (host_client->edict && prog->funcoffsets.SV_ChangeTeam)
1233 Con_DPrint("Calling SV_ChangeTeam\n");
1234 prog->globals.server->time = sv.time;
1235 prog->globals.generic[OFS_PARM0] = playercolor;
1236 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1237 PRVM_ExecuteProgram(prog->funcoffsets.SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
1242 if (host_client->edict)
1244 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
1245 val->_float = playercolor;
1246 host_client->edict->fields.server->team = bottom + 1;
1248 host_client->colors = playercolor;
1249 if (host_client->old_colors != host_client->colors)
1251 host_client->old_colors = host_client->colors;
1252 // send notification to all clients
1253 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1254 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1255 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1260 void Host_Color_f(void)
1264 if (Cmd_Argc() == 1)
1266 Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
1267 Con_Print("color <0-15> [0-15]\n");
1271 if (Cmd_Argc() == 2)
1272 top = bottom = atoi(Cmd_Argv(1));
1275 top = atoi(Cmd_Argv(1));
1276 bottom = atoi(Cmd_Argv(2));
1278 Host_Color(top, bottom);
1281 void Host_TopColor_f(void)
1283 if (Cmd_Argc() == 1)
1285 Con_Printf("\"topcolor\" is \"%i\"\n", (cl_color.integer >> 4) & 15);
1286 Con_Print("topcolor <0-15>\n");
1290 Host_Color(atoi(Cmd_Argv(1)), -1);
1293 void Host_BottomColor_f(void)
1295 if (Cmd_Argc() == 1)
1297 Con_Printf("\"bottomcolor\" is \"%i\"\n", cl_color.integer & 15);
1298 Con_Print("bottomcolor <0-15>\n");
1302 Host_Color(-1, atoi(Cmd_Argv(1)));
1305 cvar_t cl_rate = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_rate", "20000", "internal storage cvar for current rate (changed by rate command)"};
1306 void Host_Rate_f(void)
1310 if (Cmd_Argc() != 2)
1312 Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
1313 Con_Print("rate <bytespersecond>\n");
1317 rate = atoi(Cmd_Argv(1));
1319 if (cmd_source == src_command)
1321 Cvar_SetValue ("_cl_rate", max(NET_MINRATE, rate));
1325 host_client->rate = rate;
1333 void Host_Kill_f (void)
1335 if (host_client->edict->fields.server->health <= 0)
1337 SV_ClientPrint("Can't suicide -- already dead!\n");
1341 prog->globals.server->time = sv.time;
1342 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1343 PRVM_ExecuteProgram (prog->globals.server->ClientKill, "QC function ClientKill is missing");
1352 void Host_Pause_f (void)
1354 if (!pausable.integer)
1355 SV_ClientPrint("Pause not allowed.\n");
1359 SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
1360 // send notification to all clients
1361 MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
1362 MSG_WriteByte(&sv.reliable_datagram, sv.paused);
1367 ======================
1369 LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
1370 LordHavoc: correction, Mindcrime will be removing pmodel in the future, but it's still stuck here for compatibility.
1371 ======================
1373 cvar_t cl_pmodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_pmodel", "0", "internal storage cvar for current player model number in nehahra (changed by pmodel command)"};
1374 static void Host_PModel_f (void)
1379 if (Cmd_Argc () == 1)
1381 Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
1384 i = atoi(Cmd_Argv(1));
1386 if (cmd_source == src_command)
1388 if (cl_pmodel.integer == i)
1390 Cvar_SetValue ("_cl_pmodel", i);
1391 if (cls.state == ca_connected)
1392 Cmd_ForwardToServer ();
1396 if (host_client->edict && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.pmodel)))
1400 //===========================================================================
1408 void Host_PreSpawn_f (void)
1410 if (host_client->spawned)
1412 Con_Print("prespawn not valid -- already spawned\n");
1416 if (host_client->netconnection)
1418 SZ_Write (&host_client->netconnection->message, sv.signon.data, sv.signon.cursize);
1419 MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1420 MSG_WriteByte (&host_client->netconnection->message, 2);
1421 host_client->sendsignon = 0; // enable unlimited sends again
1424 // reset the name change timer because the client will send name soon
1425 host_client->nametime = 0;
1433 void Host_Spawn_f (void)
1437 int stats[MAX_CL_STATS];
1439 if (host_client->spawned)
1441 Con_Print("Spawn not valid -- already spawned\n");
1445 // reset name change timer again because they might want to change name
1446 // again in the first 5 seconds after connecting
1447 host_client->nametime = 0;
1449 // LordHavoc: moved this above the QC calls at FrikaC's request
1450 // LordHavoc: commented this out
1451 //if (host_client->netconnection)
1452 // SZ_Clear (&host_client->netconnection->message);
1454 // run the entrance script
1457 // loaded games are fully initialized already
1458 if (prog->funcoffsets.RestoreGame)
1460 Con_DPrint("Calling RestoreGame\n");
1461 prog->globals.server->time = sv.time;
1462 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1463 PRVM_ExecuteProgram(prog->funcoffsets.RestoreGame, "QC function RestoreGame is missing");
1468 //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PRVM_GetString(host_client->edict->fields.server->netname), PRVM_GetString(host_client->edict->fields.server->netname), host_client->name);
1470 // copy spawn parms out of the client_t
1471 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
1472 (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i];
1474 // call the spawn function
1475 host_client->clientconnectcalled = true;
1476 prog->globals.server->time = sv.time;
1477 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1478 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
1480 if (cls.state == ca_dedicated)
1481 Con_Printf("%s connected\n", host_client->name);
1483 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
1486 if (!host_client->netconnection)
1489 // send time of update
1490 MSG_WriteByte (&host_client->netconnection->message, svc_time);
1491 MSG_WriteFloat (&host_client->netconnection->message, sv.time);
1493 // send all current names, colors, and frag counts
1494 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1496 if (!client->active)
1498 MSG_WriteByte (&host_client->netconnection->message, svc_updatename);
1499 MSG_WriteByte (&host_client->netconnection->message, i);
1500 MSG_WriteString (&host_client->netconnection->message, client->name);
1501 MSG_WriteByte (&host_client->netconnection->message, svc_updatefrags);
1502 MSG_WriteByte (&host_client->netconnection->message, i);
1503 MSG_WriteShort (&host_client->netconnection->message, client->frags);
1504 MSG_WriteByte (&host_client->netconnection->message, svc_updatecolors);
1505 MSG_WriteByte (&host_client->netconnection->message, i);
1506 MSG_WriteByte (&host_client->netconnection->message, client->colors);
1509 // send all current light styles
1510 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
1512 if (sv.lightstyles[i][0])
1514 MSG_WriteByte (&host_client->netconnection->message, svc_lightstyle);
1515 MSG_WriteByte (&host_client->netconnection->message, (char)i);
1516 MSG_WriteString (&host_client->netconnection->message, sv.lightstyles[i]);
1521 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1522 MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALSECRETS);
1523 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_secrets);
1525 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1526 MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALMONSTERS);
1527 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_monsters);
1529 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1530 MSG_WriteByte (&host_client->netconnection->message, STAT_SECRETS);
1531 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->found_secrets);
1533 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1534 MSG_WriteByte (&host_client->netconnection->message, STAT_MONSTERS);
1535 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->killed_monsters);
1538 // Never send a roll angle, because savegames can catch the server
1539 // in a state where it is expecting the client to correct the angle
1540 // and it won't happen if the game was just loaded, so you wind up
1541 // with a permanent head tilt
1544 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1545 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[0], sv.protocol);
1546 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[1], sv.protocol);
1547 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1551 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1552 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[0], sv.protocol);
1553 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[1], sv.protocol);
1554 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1557 SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->netconnection->message, stats);
1559 MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1560 MSG_WriteByte (&host_client->netconnection->message, 3);
1568 void Host_Begin_f (void)
1570 host_client->spawned = true;
1572 // LordHavoc: note: this code also exists in SV_DropClient
1576 for (i = 0;i < svs.maxclients;i++)
1577 if (svs.clients[i].active && !svs.clients[i].spawned)
1579 if (i == svs.maxclients)
1581 Con_Printf("Loaded game, everyone rejoined - unpausing\n");
1582 sv.paused = sv.loadgame = false; // we're basically done with loading now
1587 //===========================================================================
1594 Kicks a user off of the server
1597 void Host_Kick_f (void)
1600 const char *message = NULL;
1603 qboolean byNumber = false;
1611 if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
1613 i = (int)(atof(Cmd_Argv(2)) - 1);
1614 if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
1620 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1622 if (!host_client->active)
1624 if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
1629 if (i < svs.maxclients)
1631 if (cmd_source == src_command)
1633 if (cls.state == ca_dedicated)
1636 who = cl_name.string;
1641 // can't kick yourself!
1642 if (host_client == save)
1647 message = Cmd_Args();
1648 COM_ParseToken_Simple(&message, false, false);
1651 message++; // skip the #
1652 while (*message == ' ') // skip white space
1654 message += strlen(Cmd_Argv(2)); // skip the number
1656 while (*message && *message == ' ')
1660 SV_ClientPrintf("Kicked by %s: %s\n", who, message);
1662 SV_ClientPrintf("Kicked by %s\n", who);
1663 SV_DropClient (false); // kicked
1671 ===============================================================================
1675 ===============================================================================
1683 void Host_Give_f (void)
1691 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
1696 v = atoi (Cmd_Argv(2));
1710 // MED 01/04/97 added hipnotic give stuff
1711 if (gamemode == GAME_HIPNOTIC)
1716 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_PROXIMITY_GUN;
1718 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | IT_GRENADE_LAUNCHER;
1720 else if (t[0] == '9')
1721 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_LASER_CANNON;
1722 else if (t[0] == '0')
1723 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_MJOLNIR;
1724 else if (t[0] >= '2')
1725 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1730 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1735 if (gamemode == GAME_ROGUE && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_shells1)))
1738 host_client->edict->fields.server->ammo_shells = v;
1741 if (gamemode == GAME_ROGUE)
1743 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_nails1)))
1746 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1747 host_client->edict->fields.server->ammo_nails = v;
1752 host_client->edict->fields.server->ammo_nails = v;
1756 if (gamemode == GAME_ROGUE)
1758 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_lava_nails);
1762 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1763 host_client->edict->fields.server->ammo_nails = v;
1768 if (gamemode == GAME_ROGUE)
1770 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_rockets1);
1774 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1775 host_client->edict->fields.server->ammo_rockets = v;
1780 host_client->edict->fields.server->ammo_rockets = v;
1784 if (gamemode == GAME_ROGUE)
1786 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_multi_rockets);
1790 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1791 host_client->edict->fields.server->ammo_rockets = v;
1796 host_client->edict->fields.server->health = v;
1799 if (gamemode == GAME_ROGUE)
1801 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_cells1);
1805 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1806 host_client->edict->fields.server->ammo_cells = v;
1811 host_client->edict->fields.server->ammo_cells = v;
1815 if (gamemode == GAME_ROGUE)
1817 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_plasma);
1821 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1822 host_client->edict->fields.server->ammo_cells = v;
1829 prvm_edict_t *FindViewthing (void)
1834 for (i=0 ; i<prog->num_edicts ; i++)
1836 e = PRVM_EDICT_NUM(i);
1837 if (!strcmp (PRVM_GetString(e->fields.server->classname), "viewthing"))
1840 Con_Print("No viewthing on map\n");
1849 void Host_Viewmodel_f (void)
1858 e = FindViewthing ();
1863 m = Mod_ForName (Cmd_Argv(1), false, true, false);
1864 if (!m || !m->loaded || !m->Draw)
1866 Con_Printf("viewmodel: can't load %s\n", Cmd_Argv(1));
1870 e->fields.server->frame = 0;
1871 cl.model_precache[(int)e->fields.server->modelindex] = m;
1879 void Host_Viewframe_f (void)
1889 e = FindViewthing ();
1893 m = cl.model_precache[(int)e->fields.server->modelindex];
1895 f = atoi(Cmd_Argv(1));
1896 if (f >= m->numframes)
1899 e->fields.server->frame = f;
1903 void PrintFrameName (dp_model_t *m, int frame)
1906 Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
1908 Con_Printf("frame %i\n", frame);
1916 void Host_Viewnext_f (void)
1925 e = FindViewthing ();
1929 m = cl.model_precache[(int)e->fields.server->modelindex];
1931 e->fields.server->frame = e->fields.server->frame + 1;
1932 if (e->fields.server->frame >= m->numframes)
1933 e->fields.server->frame = m->numframes - 1;
1935 PrintFrameName (m, (int)e->fields.server->frame);
1943 void Host_Viewprev_f (void)
1952 e = FindViewthing ();
1957 m = cl.model_precache[(int)e->fields.server->modelindex];
1959 e->fields.server->frame = e->fields.server->frame - 1;
1960 if (e->fields.server->frame < 0)
1961 e->fields.server->frame = 0;
1963 PrintFrameName (m, (int)e->fields.server->frame);
1967 ===============================================================================
1971 ===============================================================================
1980 void Host_Startdemos_f (void)
1984 if (cls.state == ca_dedicated || COM_CheckParm("-listen") || COM_CheckParm("-benchmark") || COM_CheckParm("-demo") || COM_CheckParm("-capturedemo"))
1990 Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
1993 Con_DPrintf("%i demo(s) in loop\n", c);
1995 for (i=1 ; i<c+1 ; i++)
1996 strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
1998 // LordHavoc: clear the remaining slots
1999 for (;i <= MAX_DEMOS;i++)
2000 cls.demos[i-1][0] = 0;
2002 if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
2016 Return to looping demos
2019 void Host_Demos_f (void)
2021 if (cls.state == ca_dedicated)
2023 if (cls.demonum == -1)
2033 Return to looping demos
2036 void Host_Stopdemo_f (void)
2038 if (!cls.demoplayback)
2041 Host_ShutdownServer ();
2044 void Host_SendCvar_f (void)
2048 const char *cvarname;
2053 cvarname = Cmd_Argv(1);
2054 if (cls.state == ca_connected)
2056 c = Cvar_FindVar(cvarname);
2057 // LordHavoc: if there is no such cvar or if it is private, send a
2058 // reply indicating that it has no value
2059 if(!c || (c->flags & CVAR_PRIVATE))
2060 Cmd_ForwardStringToServer(va("sentcvar %s", cvarname));
2062 Cmd_ForwardStringToServer(va("sentcvar %s \"%s\"", c->name, c->string));
2065 if(!sv.active)// || !prog->funcoffsets.SV_ParseClientCommand)
2069 if (cls.state != ca_dedicated)
2073 for(;i<svs.maxclients;i++)
2074 if(svs.clients[i].active && svs.clients[i].netconnection)
2076 host_client = &svs.clients[i];
2077 Host_ClientCommands(va("sendcvar %s\n", cvarname));
2082 static void MaxPlayers_f(void)
2086 if (Cmd_Argc() != 2)
2088 Con_Printf("\"maxplayers\" is \"%u\"\n", svs.maxclients);
2094 Con_Print("maxplayers can not be changed while a server is running.\n");
2098 n = atoi(Cmd_Argv(1));
2099 n = bound(1, n, MAX_SCOREBOARD);
2100 Con_Printf("\"maxplayers\" set to \"%u\"\n", n);
2103 Mem_Free(svs.clients);
2105 svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
2107 Cvar_Set ("deathmatch", "0");
2109 Cvar_Set ("deathmatch", "1");
2112 //=============================================================================
2114 // QuakeWorld commands
2117 =====================
2120 Send the rest of the command line over as
2121 an unconnected command.
2122 =====================
2124 void Host_Rcon_f (void) // credit: taken from QuakeWorld
2128 lhnetsocket_t *mysocket;
2130 if (!rcon_password.string || !rcon_password.string[0])
2132 Con_Printf ("You must set rcon_password before issuing an rcon command.\n");
2136 for (i = 0;rcon_password.string[i];i++)
2138 if (rcon_password.string[i] <= ' ')
2140 Con_Printf("rcon_password is not allowed to have any whitespace.\n");
2146 to = cls.netcon->peeraddress;
2149 if (!rcon_address.string[0])
2151 Con_Printf ("You must either be connected, or set the rcon_address cvar to issue rcon commands\n");
2154 LHNETADDRESS_FromString(&to, rcon_address.string, sv_netport.integer);
2156 mysocket = NetConn_ChooseClientSocketForAddress(&to);
2159 // simply put together the rcon packet and send it
2160 NetConn_WriteString(mysocket, va("\377\377\377\377rcon %s %s", rcon_password.string, Cmd_Args()), &to);
2165 ====================
2168 user <name or userid>
2170 Dump userdata / masterdata for a user
2171 ====================
2173 void Host_User_f (void) // credit: taken from QuakeWorld
2178 if (Cmd_Argc() != 2)
2180 Con_Printf ("Usage: user <username / userid>\n");
2184 uid = atoi(Cmd_Argv(1));
2186 for (i = 0;i < cl.maxclients;i++)
2188 if (!cl.scores[i].name[0])
2190 if (cl.scores[i].qw_userid == uid || !strcasecmp(cl.scores[i].name, Cmd_Argv(1)))
2192 InfoString_Print(cl.scores[i].qw_userinfo);
2196 Con_Printf ("User not in server.\n");
2200 ====================
2203 Dump userids for all current players
2204 ====================
2206 void Host_Users_f (void) // credit: taken from QuakeWorld
2212 Con_Printf ("userid frags name\n");
2213 Con_Printf ("------ ----- ----\n");
2214 for (i = 0;i < cl.maxclients;i++)
2216 if (cl.scores[i].name[0])
2218 Con_Printf ("%6i %4i %s\n", cl.scores[i].qw_userid, cl.scores[i].frags, cl.scores[i].name);
2223 Con_Printf ("%i total users\n", c);
2228 Host_FullServerinfo_f
2230 Sent by server when serverinfo changes
2233 // TODO: shouldn't this be a cvar instead?
2234 void Host_FullServerinfo_f (void) // credit: taken from QuakeWorld
2237 if (Cmd_Argc() != 2)
2239 Con_Printf ("usage: fullserverinfo <complete info string>\n");
2243 strlcpy (cl.qw_serverinfo, Cmd_Argv(1), sizeof(cl.qw_serverinfo));
2244 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
2245 cl.qw_teamplay = atoi(temp);
2252 Allow clients to change userinfo
2256 void Host_FullInfo_f (void) // credit: taken from QuakeWorld
2263 if (Cmd_Argc() != 2)
2265 Con_Printf ("fullinfo <complete info string>\n");
2275 while (*s && *s != '\\')
2281 Con_Printf ("MISSING VALUE\n");
2287 while (*s && *s != '\\')
2294 CL_SetInfo(key, value, false, false, false, false);
2302 Allow clients to change userinfo
2305 void Host_SetInfo_f (void) // credit: taken from QuakeWorld
2307 if (Cmd_Argc() == 1)
2309 InfoString_Print(cls.userinfo);
2312 if (Cmd_Argc() != 3)
2314 Con_Printf ("usage: setinfo [ <key> <value> ]\n");
2317 CL_SetInfo(Cmd_Argv(1), Cmd_Argv(2), true, false, false, false);
2321 ====================
2324 packet <destination> <contents>
2326 Contents allows \n escape character
2327 ====================
2329 void Host_Packet_f (void) // credit: taken from QuakeWorld
2335 lhnetaddress_t address;
2336 lhnetsocket_t *mysocket;
2338 if (Cmd_Argc() != 3)
2340 Con_Printf ("packet <destination> <contents>\n");
2344 if (!LHNETADDRESS_FromString (&address, Cmd_Argv(1), sv_netport.integer))
2346 Con_Printf ("Bad address\n");
2352 send[0] = send[1] = send[2] = send[3] = 0xff;
2354 l = (int)strlen (in);
2355 for (i=0 ; i<l ; i++)
2357 if (out >= send + sizeof(send) - 1)
2359 if (in[i] == '\\' && in[i+1] == 'n')
2364 else if (in[i] == '\\' && in[i+1] == '0')
2369 else if (in[i] == '\\' && in[i+1] == 't')
2374 else if (in[i] == '\\' && in[i+1] == 'r')
2379 else if (in[i] == '\\' && in[i+1] == '"')
2388 mysocket = NetConn_ChooseClientSocketForAddress(&address);
2390 mysocket = NetConn_ChooseServerSocketForAddress(&address);
2392 NetConn_Write(mysocket, send, out - send, &address);
2396 ====================
2399 Send back ping and packet loss update for all current players to this player
2400 ====================
2402 void Host_Pings_f (void)
2404 int i, j, ping, packetloss;
2407 if (!host_client->netconnection)
2410 if (sv.protocol != PROTOCOL_QUAKEWORLD)
2412 MSG_WriteByte(&host_client->netconnection->message, svc_stufftext);
2413 MSG_WriteUnterminatedString(&host_client->netconnection->message, "pingplreport");
2415 for (i = 0;i < svs.maxclients;i++)
2418 if (svs.clients[i].netconnection)
2419 for (j = 0;j < NETGRAPH_PACKETS;j++)
2420 if (svs.clients[i].netconnection->incoming_unreliablesize[j] == NETGRAPH_LOSTPACKET)
2422 packetloss = packetloss * 100 / NETGRAPH_PACKETS;
2423 ping = (int)floor(svs.clients[i].ping*1000+0.5);
2424 ping = bound(0, ping, 9999);
2425 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2427 // send qw_svc_updateping and qw_svc_updatepl messages
2428 MSG_WriteByte(&host_client->netconnection->message, qw_svc_updateping);
2429 MSG_WriteShort(&host_client->netconnection->message, ping);
2430 MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatepl);
2431 MSG_WriteByte(&host_client->netconnection->message, packetloss);
2435 // write the string into the packet as multiple unterminated strings to avoid needing a local buffer
2436 dpsnprintf(temp, sizeof(temp), " %d %d", ping, packetloss);
2437 MSG_WriteUnterminatedString(&host_client->netconnection->message, temp);
2440 if (sv.protocol != PROTOCOL_QUAKEWORLD)
2441 MSG_WriteString(&host_client->netconnection->message, "\n");
2444 void Host_PingPLReport_f(void)
2448 if (l > cl.maxclients)
2450 for (i = 0;i < l;i++)
2452 cl.scores[i].qw_ping = atoi(Cmd_Argv(1+i*2));
2453 cl.scores[i].qw_packetloss = atoi(Cmd_Argv(1+i*2+1));
2457 //=============================================================================
2464 void Host_InitCommands (void)
2466 dpsnprintf(cls.userinfo, sizeof(cls.userinfo), "\\name\\player\\team\\none\\topcolor\\0\\bottomcolor\\0\\rate\\10000\\msg\\1\\noaim\\1\\*ver\\dp");
2468 Cmd_AddCommand_WithClientCommand ("status", Host_Status_f, Host_Status_f, "print server status information");
2469 Cmd_AddCommand ("quit", Host_Quit_f, "quit the game");
2470 if (gamemode == GAME_NEHAHRA)
2472 Cmd_AddCommand_WithClientCommand ("max", NULL, Host_God_f, "god mode (invulnerability)");
2473 Cmd_AddCommand_WithClientCommand ("monster", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2474 Cmd_AddCommand_WithClientCommand ("scrag", NULL, Host_Fly_f, "fly mode (flight)");
2475 Cmd_AddCommand_WithClientCommand ("wraith", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2476 Cmd_AddCommand_WithClientCommand ("gimme", NULL, Host_Give_f, "alter inventory");
2480 Cmd_AddCommand_WithClientCommand ("god", NULL, Host_God_f, "god mode (invulnerability)");
2481 Cmd_AddCommand_WithClientCommand ("notarget", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2482 Cmd_AddCommand_WithClientCommand ("fly", NULL, Host_Fly_f, "fly mode (flight)");
2483 Cmd_AddCommand_WithClientCommand ("noclip", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2484 Cmd_AddCommand_WithClientCommand ("give", NULL, Host_Give_f, "alter inventory");
2486 Cmd_AddCommand ("map", Host_Map_f, "kick everyone off the server and start a new level");
2487 Cmd_AddCommand ("restart", Host_Restart_f, "restart current level");
2488 Cmd_AddCommand ("changelevel", Host_Changelevel_f, "change to another level, bringing along all connected clients");
2489 Cmd_AddCommand ("connect", Host_Connect_f, "connect to a server by IP address or hostname");
2490 Cmd_AddCommand ("reconnect", Host_Reconnect_f, "reconnect to the last server you were on, or resets a quakeworld connection (do not use if currently playing on a netquake server)");
2491 Cmd_AddCommand ("version", Host_Version_f, "print engine version");
2492 Cmd_AddCommand_WithClientCommand ("say", Host_Say_f, Host_Say_f, "send a chat message to everyone on the server");
2493 Cmd_AddCommand_WithClientCommand ("say_team", Host_Say_Team_f, Host_Say_Team_f, "send a chat message to your team on the server");
2494 Cmd_AddCommand_WithClientCommand ("tell", Host_Tell_f, Host_Tell_f, "send a chat message to only one person on the server");
2495 Cmd_AddCommand_WithClientCommand ("kill", NULL, Host_Kill_f, "die instantly");
2496 Cmd_AddCommand_WithClientCommand ("pause", NULL, Host_Pause_f, "pause the game (if the server allows pausing)");
2497 Cmd_AddCommand ("kick", Host_Kick_f, "kick a player off the server by number or name");
2498 Cmd_AddCommand_WithClientCommand ("ping", Host_Ping_f, Host_Ping_f, "print ping times of all players on the server");
2499 Cmd_AddCommand ("load", Host_Loadgame_f, "load a saved game file");
2500 Cmd_AddCommand ("save", Host_Savegame_f, "save the game to a file");
2502 Cmd_AddCommand ("startdemos", Host_Startdemos_f, "start playing back the selected demos sequentially (used at end of startup script)");
2503 Cmd_AddCommand ("demos", Host_Demos_f, "restart looping demos defined by the last startdemos command");
2504 Cmd_AddCommand ("stopdemo", Host_Stopdemo_f, "stop playing or recording demo (like stop command) and return to looping demos");
2506 Cmd_AddCommand ("viewmodel", Host_Viewmodel_f, "change model of viewthing entity in current level");
2507 Cmd_AddCommand ("viewframe", Host_Viewframe_f, "change animation frame of viewthing entity in current level");
2508 Cmd_AddCommand ("viewnext", Host_Viewnext_f, "change to next animation frame of viewthing entity in current level");
2509 Cmd_AddCommand ("viewprev", Host_Viewprev_f, "change to previous animation frame of viewthing entity in current level");
2511 Cvar_RegisterVariable (&cl_name);
2512 Cmd_AddCommand_WithClientCommand ("name", Host_Name_f, Host_Name_f, "change your player name");
2513 Cvar_RegisterVariable (&cl_color);
2514 Cmd_AddCommand_WithClientCommand ("color", Host_Color_f, Host_Color_f, "change your player shirt and pants colors");
2515 Cvar_RegisterVariable (&cl_rate);
2516 Cmd_AddCommand_WithClientCommand ("rate", Host_Rate_f, Host_Rate_f, "change your network connection speed");
2517 if (gamemode == GAME_NEHAHRA)
2519 Cvar_RegisterVariable (&cl_pmodel);
2520 Cmd_AddCommand_WithClientCommand ("pmodel", Host_PModel_f, Host_PModel_f, "change your player model choice (Nehahra specific)");
2523 // BLACK: This isnt game specific anymore (it was GAME_NEXUIZ at first)
2524 Cvar_RegisterVariable (&cl_playermodel);
2525 Cmd_AddCommand_WithClientCommand ("playermodel", Host_Playermodel_f, Host_Playermodel_f, "change your player model");
2526 Cvar_RegisterVariable (&cl_playerskin);
2527 Cmd_AddCommand_WithClientCommand ("playerskin", Host_Playerskin_f, Host_Playerskin_f, "change your player skin number");
2529 Cmd_AddCommand_WithClientCommand ("prespawn", NULL, Host_PreSpawn_f, "signon 1 (client acknowledges that server information has been received)");
2530 Cmd_AddCommand_WithClientCommand ("spawn", NULL, Host_Spawn_f, "signon 2 (client has sent player information, and is asking server to send scoreboard rankings)");
2531 Cmd_AddCommand_WithClientCommand ("begin", NULL, Host_Begin_f, "signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)");
2532 Cmd_AddCommand ("maxplayers", MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once");
2534 Cmd_AddCommand ("sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC");
2536 Cvar_RegisterVariable (&rcon_password);
2537 Cvar_RegisterVariable (&rcon_address);
2538 Cmd_AddCommand ("rcon", Host_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's)");
2539 Cmd_AddCommand ("user", Host_User_f, "prints additional information about a player number or name on the scoreboard");
2540 Cmd_AddCommand ("users", Host_Users_f, "prints additional information about all players on the scoreboard");
2541 Cmd_AddCommand ("fullserverinfo", Host_FullServerinfo_f, "internal use only, sent by server to client to update client's local copy of serverinfo string");
2542 Cmd_AddCommand ("fullinfo", Host_FullInfo_f, "allows client to modify their userinfo");
2543 Cmd_AddCommand ("setinfo", Host_SetInfo_f, "modifies your userinfo");
2544 Cmd_AddCommand ("packet", Host_Packet_f, "send a packet to the specified address:port containing a text string");
2545 Cmd_AddCommand ("topcolor", Host_TopColor_f, "QW command to set top color without changing bottom color");
2546 Cmd_AddCommand ("bottomcolor", Host_BottomColor_f, "QW command to set bottom color without changing top color");
2548 Cmd_AddCommand_WithClientCommand ("pings", NULL, Host_Pings_f, "command sent by clients to request updated ping and packetloss of players on scoreboard (originally from QW, but also used on NQ servers)");
2549 Cmd_AddCommand ("pingplreport", Host_PingPLReport_f, "command sent by server containing client ping and packet loss values for scoreboard, triggered by pings command from client (not used by QW servers)");
2551 Cmd_AddCommand ("fixtrans", Image_FixTransparentPixels_f, "change alpha-zero pixels in an image file to sensible values, and write out a new TGA (warning: SLOW)");
2552 Cvar_RegisterVariable (&r_fixtrans_auto);
2554 Cvar_RegisterVariable (&team);
2555 Cvar_RegisterVariable (&skin);
2556 Cvar_RegisterVariable (&noaim);
2558 Cvar_RegisterVariable(&sv_cheats);
2559 Cvar_RegisterVariable(&sv_adminnick);
2560 Cvar_RegisterVariable(&sv_status_privacy);
2563 void Host_NoOperation_f(void)