2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
26 cvar_t sv_cheats = {0, "sv_cheats", "0", "enables cheat commands in any game, and cheat impulses in dpmod"};
27 cvar_t sv_adminnick = {CVAR_SAVE, "sv_adminnick", "", "nick name to use for admin messages instead of host name"};
28 cvar_t sv_status_privacy = {CVAR_SAVE, "sv_status_privacy", "0", "do not show IP addresses in 'status' replies to clients"};
29 cvar_t rcon_password = {CVAR_PRIVATE, "rcon_password", "", "password to authenticate rcon commands"};
30 cvar_t rcon_address = {0, "rcon_address", "", "server address to send rcon commands to (when not connected to a server)"};
31 cvar_t team = {CVAR_USERINFO | CVAR_SAVE, "team", "none", "QW team (4 character limit, example: blue)"};
32 cvar_t skin = {CVAR_USERINFO | CVAR_SAVE, "skin", "", "QW player skin name (example: base)"};
33 cvar_t noaim = {CVAR_USERINFO | CVAR_SAVE, "noaim", "1", "QW option to disable vertical autoaim"};
34 cvar_t r_fixtrans_auto = {0, "r_fixtrans_auto", "0", "automatically fixtrans textures (when set to 2, it also saves the fixed versions to a fixtrans directory)"};
35 qboolean allowcheats = false;
37 extern qboolean host_shuttingdown;
38 extern cvar_t developer_entityparsing;
46 void Host_Quit_f (void)
49 Con_Printf("shutting down already!\n");
59 void Host_Status_f (void)
62 int seconds = 0, minutes = 0, hours = 0, i, j, k, in, players, ping = 0, packetloss = 0;
63 void (*print) (const char *fmt, ...);
66 if (cmd_source == src_command)
68 // if running a client, try to send over network so the client's status report parser will see the report
69 if (cls.state == ca_connected)
71 Cmd_ForwardToServer ();
77 print = SV_ClientPrintf;
85 if (strcmp(Cmd_Argv(1), "1") == 0)
87 else if (strcmp(Cmd_Argv(1), "2") == 0)
91 for (players = 0, i = 0;i < svs.maxclients;i++)
92 if (svs.clients[i].active)
94 print ("host: %s\n", Cvar_VariableString ("hostname"));
95 print ("version: %s build %s\n", gamename, buildstring);
96 print ("protocol: %i (%s)\n", Protocol_NumberForEnum(sv.protocol), Protocol_NameForEnum(sv.protocol));
97 print ("map: %s\n", sv.name);
98 print ("timing: %s\n", Host_TimingReport());
99 print ("players: %i active (%i max)\n\n", players, svs.maxclients);
102 print ("^2IP %%pl ping time frags no name\n");
104 print ("^5IP no name\n");
106 for (i = 0, k = 0, client = svs.clients;i < svs.maxclients;i++, client++)
113 if (in == 0 || in == 1)
115 seconds = (int)(realtime - client->connecttime);
116 minutes = seconds / 60;
119 seconds -= (minutes * 60);
120 hours = minutes / 60;
122 minutes -= (hours * 60);
128 if (client->netconnection)
129 for (j = 0;j < NETGRAPH_PACKETS;j++)
130 if (client->netconnection->incoming_unreliablesize[j] == NETGRAPH_LOSTPACKET)
132 packetloss = packetloss * 100 / NETGRAPH_PACKETS;
133 ping = bound(0, (int)floor(client->ping*1000+0.5), 9999);
136 if(sv_status_privacy.integer && cmd_source != src_command)
137 strlcpy(ip, client->netconnection ? "hidden" : "botclient" , 22);
139 strlcpy(ip, (client->netconnection && client->netconnection->address) ? client->netconnection->address : "botclient", 22);
141 if (in == 0) // default layout
143 print ("#%-3u ", i+1);
144 print ("%-16.16s ", client->name);
145 print ("%3i ", client->frags);
146 print ("%2i:%02i:%02i\n ", hours, minutes, seconds);
149 else if (in == 1) // extended layout
151 k%2 ? print("^3") : print("^7");
152 print ("%-21s ", ip);
153 print ("%2i ", packetloss);
154 print ("%4i ", ping);
155 print ("%2i:%02i:%02i ", hours, minutes, seconds);
156 print ("%4i ", client->frags);
157 print ("#%-3u ", i+1);
158 print ("^7%s\n", client->name);
160 else if (in == 2) // reduced layout
162 k%2 ? print("^3") : print("^7");
163 print ("%-21s ", ip);
164 print ("#%-3u ", i+1);
165 print ("^7%s\n", client->name);
175 Sets client to godmode
178 void Host_God_f (void)
182 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
186 host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_GODMODE;
187 if (!((int)host_client->edict->fields.server->flags & FL_GODMODE) )
188 SV_ClientPrint("godmode OFF\n");
190 SV_ClientPrint("godmode ON\n");
193 void Host_Notarget_f (void)
197 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
201 host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_NOTARGET;
202 if (!((int)host_client->edict->fields.server->flags & FL_NOTARGET) )
203 SV_ClientPrint("notarget OFF\n");
205 SV_ClientPrint("notarget ON\n");
208 qboolean noclip_anglehack;
210 void Host_Noclip_f (void)
214 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
218 if (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP)
220 noclip_anglehack = true;
221 host_client->edict->fields.server->movetype = MOVETYPE_NOCLIP;
222 SV_ClientPrint("noclip ON\n");
226 noclip_anglehack = false;
227 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
228 SV_ClientPrint("noclip OFF\n");
236 Sets client to flymode
239 void Host_Fly_f (void)
243 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
247 if (host_client->edict->fields.server->movetype != MOVETYPE_FLY)
249 host_client->edict->fields.server->movetype = MOVETYPE_FLY;
250 SV_ClientPrint("flymode ON\n");
254 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
255 SV_ClientPrint("flymode OFF\n");
266 void Host_Pings_f (void); // called by Host_Ping_f
267 void Host_Ping_f (void)
271 void (*print) (const char *fmt, ...);
273 if (cmd_source == src_command)
275 // if running a client, try to send over network so the client's ping report parser will see the report
276 if (cls.state == ca_connected)
278 Cmd_ForwardToServer ();
284 print = SV_ClientPrintf;
289 print("Client ping times:\n");
290 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
294 print("%4i %s\n", bound(0, (int)floor(client->ping*1000+0.5), 9999), client->name);
297 // now call the Pings command also, which will send a report that contains packet loss for the scoreboard (as well as a simpler ping report)
298 // actually, don't, it confuses old clients (resulting in "unknown command pingplreport" flooding the console)
303 ===============================================================================
307 ===============================================================================
311 ======================
316 command from the console. Active clients are kicked off.
317 ======================
319 void Host_Map_f (void)
321 char level[MAX_QPATH];
325 Con_Print("map <levelname> : start a new game (kicks off all players)\n");
329 // GAME_DELUXEQUAKE - clear warpmark (used by QC)
330 if (gamemode == GAME_DELUXEQUAKE)
331 Cvar_Set("warpmark", "");
333 cls.demonum = -1; // stop demo loop in case this fails
336 Host_ShutdownServer();
341 svs.serverflags = 0; // haven't completed an episode yet
342 allowcheats = sv_cheats.integer != 0;
343 strlcpy(level, Cmd_Argv(1), sizeof(level));
344 SV_SpawnServer(level);
345 if (sv.active && cls.state == ca_disconnected)
346 CL_EstablishConnection("local:1");
353 Goes to a new map, taking all clients along
356 void Host_Changelevel_f (void)
358 char level[MAX_QPATH];
362 Con_Print("changelevel <levelname> : continue game on a new level\n");
375 SV_SaveSpawnparms ();
377 allowcheats = sv_cheats.integer != 0;
378 strlcpy(level, Cmd_Argv(1), sizeof(level));
379 SV_SpawnServer(level);
380 if (sv.active && cls.state == ca_disconnected)
381 CL_EstablishConnection("local:1");
388 Restarts the current server for a dead player
391 void Host_Restart_f (void)
393 char mapname[MAX_QPATH];
397 Con_Print("restart : restart current level\n");
402 Con_Print("Only the server may restart\n");
409 allowcheats = sv_cheats.integer != 0;
410 strlcpy(mapname, sv.name, sizeof(mapname));
411 SV_SpawnServer(mapname);
412 if (sv.active && cls.state == ca_disconnected)
413 CL_EstablishConnection("local:1");
420 This command causes the client to wait for the signon messages again.
421 This is sent just before a server changes levels
424 void Host_Reconnect_f (void)
427 // if not connected, reconnect to the most recent server
430 // if we have connected to a server recently, the userinfo
431 // will still contain its IP address, so get the address...
432 InfoString_GetValue(cls.userinfo, "*ip", temp, sizeof(temp));
434 CL_EstablishConnection(temp);
436 Con_Printf("Reconnect to what server? (you have not connected to a server yet)\n");
439 // if connected, do something based on protocol
440 if (cls.protocol == PROTOCOL_QUAKEWORLD)
442 // quakeworld can just re-login
443 if (cls.qw_downloadmemory) // don't change when downloading
448 if (cls.state == ca_connected && cls.signon < SIGNONS)
450 Con_Printf("reconnecting...\n");
451 MSG_WriteChar(&cls.netcon->message, qw_clc_stringcmd);
452 MSG_WriteString(&cls.netcon->message, "new");
457 // netquake uses reconnect on level changes (silly)
460 Con_Print("reconnect : wait for signon messages again\n");
465 Con_Print("reconnect: no signon, ignoring reconnect\n");
468 cls.signon = 0; // need new connection messages
473 =====================
476 User command to connect to server
477 =====================
479 void Host_Connect_f (void)
483 Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
486 CL_EstablishConnection(Cmd_Argv(1));
491 ===============================================================================
495 ===============================================================================
498 #define SAVEGAME_VERSION 5
500 void Host_Savegame_to (const char *name)
503 int i, lightstyles = 64;
504 char comment[SAVEGAME_COMMENT_LENGTH+1];
507 // first we have to figure out if this can be saved in 64 lightstyles
508 // (for Quake compatibility)
509 for (i=64 ; i<MAX_LIGHTSTYLES ; i++)
510 if (sv.lightstyles[i][0])
513 isserver = !strcmp(PRVM_NAME, "server");
515 Con_Printf("Saving game to %s...\n", name);
516 f = FS_OpenRealFile(name, "wb", false);
519 Con_Print("ERROR: couldn't open.\n");
523 FS_Printf(f, "%i\n", SAVEGAME_VERSION);
525 memset(comment, 0, sizeof(comment));
527 dpsnprintf(comment, sizeof(comment), "%-21.21s kills:%3i/%3i", PRVM_GetString(prog->edicts->fields.server->message), (int)prog->globals.server->killed_monsters, (int)prog->globals.server->total_monsters);
529 dpsnprintf(comment, sizeof(comment), "(crash dump of %s progs)", PRVM_NAME);
530 // convert space to _ to make stdio happy
531 // LordHavoc: convert control characters to _ as well
532 for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
533 if (ISWHITESPACEORCONTROL(comment[i]))
535 comment[SAVEGAME_COMMENT_LENGTH] = '\0';
537 FS_Printf(f, "%s\n", comment);
540 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
541 FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
542 FS_Printf(f, "%d\n", current_skill);
543 FS_Printf(f, "%s\n", sv.name);
544 FS_Printf(f, "%f\n",sv.time);
548 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
549 FS_Printf(f, "(dummy)\n");
550 FS_Printf(f, "%d\n", 0);
551 FS_Printf(f, "%s\n", "(dummy)");
552 FS_Printf(f, "%f\n", realtime);
555 // write the light styles
556 for (i=0 ; i<lightstyles ; i++)
558 if (isserver && sv.lightstyles[i][0])
559 FS_Printf(f, "%s\n", sv.lightstyles[i]);
564 PRVM_ED_WriteGlobals (f);
565 for (i=0 ; i<prog->num_edicts ; i++)
567 FS_Printf(f,"// edict %d\n", i);
568 //Con_Printf("edict %d...\n", i);
569 PRVM_ED_Write (f, PRVM_EDICT_NUM(i));
574 FS_Printf(f,"// DarkPlaces extended savegame\n");
575 // darkplaces extension - extra lightstyles, support for color lightstyles
576 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
577 if (isserver && sv.lightstyles[i][0])
578 FS_Printf(f, "sv.lightstyles %i %s\n", i, sv.lightstyles[i]);
580 // darkplaces extension - model precaches
581 for (i=1 ; i<MAX_MODELS ; i++)
582 if (sv.model_precache[i][0])
583 FS_Printf(f,"sv.model_precache %i %s\n", i, sv.model_precache[i]);
585 // darkplaces extension - sound precaches
586 for (i=1 ; i<MAX_SOUNDS ; i++)
587 if (sv.sound_precache[i][0])
588 FS_Printf(f,"sv.sound_precache %i %s\n", i, sv.sound_precache[i]);
593 Con_Print("done.\n");
601 void Host_Savegame_f (void)
603 char name[MAX_QPATH];
607 Con_Print("Can't save - no server running.\n");
613 // singleplayer checks
616 Con_Print("Can't save in intermission.\n");
620 if (svs.clients[0].active && svs.clients[0].edict->fields.server->deadflag)
622 Con_Print("Can't savegame with a dead player\n");
627 Con_Print("Warning: saving a multiplayer game may have strange results when restored (to properly resume, all players must join in the same player slots and then the game can be reloaded).\n");
631 Con_Print("save <savename> : save a game\n");
635 if (strstr(Cmd_Argv(1), ".."))
637 Con_Print("Relative pathnames are not allowed.\n");
641 strlcpy (name, Cmd_Argv(1), sizeof (name));
642 FS_DefaultExtension (name, ".sav", sizeof (name));
645 Host_Savegame_to(name);
655 void Host_Loadgame_f (void)
657 char filename[MAX_QPATH];
658 char mapname[MAX_QPATH];
668 float spawn_parms[NUM_SPAWN_PARMS];
672 Con_Print("load <savename> : load a game\n");
676 strlcpy (filename, Cmd_Argv(1), sizeof(filename));
677 FS_DefaultExtension (filename, ".sav", sizeof (filename));
679 Con_Printf("Loading game from %s...\n", filename);
681 // stop playing demos
682 if (cls.demoplayback)
688 cls.demonum = -1; // stop demo loop in case this fails
690 t = text = (char *)FS_LoadFile (filename, tempmempool, false, NULL);
693 Con_Print("ERROR: couldn't open.\n");
697 if(developer_entityparsing.integer)
698 Con_Printf("Host_Loadgame_f: loading version\n");
701 COM_ParseToken_Simple(&t, false, false);
702 version = atoi(com_token);
703 if (version != SAVEGAME_VERSION)
706 Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
710 if(developer_entityparsing.integer)
711 Con_Printf("Host_Loadgame_f: loading description\n");
714 COM_ParseToken_Simple(&t, false, false);
716 for (i = 0;i < NUM_SPAWN_PARMS;i++)
718 COM_ParseToken_Simple(&t, false, false);
719 spawn_parms[i] = atof(com_token);
722 COM_ParseToken_Simple(&t, false, false);
723 // this silliness is so we can load 1.06 save files, which have float skill values
724 current_skill = (int)(atof(com_token) + 0.5);
725 Cvar_SetValue ("skill", (float)current_skill);
727 if(developer_entityparsing.integer)
728 Con_Printf("Host_Loadgame_f: loading mapname\n");
731 COM_ParseToken_Simple(&t, false, false);
732 strlcpy (mapname, com_token, sizeof(mapname));
734 if(developer_entityparsing.integer)
735 Con_Printf("Host_Loadgame_f: loading time\n");
738 COM_ParseToken_Simple(&t, false, false);
739 time = atof(com_token);
741 allowcheats = sv_cheats.integer != 0;
743 if(developer_entityparsing.integer)
744 Con_Printf("Host_Loadgame_f: spawning server\n");
746 SV_SpawnServer (mapname);
750 Con_Print("Couldn't load map\n");
753 sv.paused = true; // pause until all clients connect
756 if(developer_entityparsing.integer)
757 Con_Printf("Host_Loadgame_f: loading light styles\n");
759 // load the light styles
765 for (i = 0;i < MAX_LIGHTSTYLES;i++)
769 COM_ParseToken_Simple(&t, false, false);
770 // if this is a 64 lightstyle savegame produced by Quake, stop now
771 // we have to check this because darkplaces may save more than 64
772 if (com_token[0] == '{')
777 strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
780 if(developer_entityparsing.integer)
781 Con_Printf("Host_Loadgame_f: skipping until globals\n");
783 // now skip everything before the first opening brace
784 // (this is for forward compatibility, so that older versions (at
785 // least ones with this fix) can load savegames with extra data before the
786 // first brace, as might be produced by a later engine version)
790 if (!COM_ParseToken_Simple(&t, false, false))
792 if (com_token[0] == '{')
799 // load the edicts out of the savegame file
804 while (COM_ParseToken_Simple(&t, false, false))
805 if (!strcmp(com_token, "}"))
807 if (!COM_ParseToken_Simple(&start, false, false))
812 if (strcmp(com_token,"{"))
815 Host_Error ("First token isn't a brace");
820 if(developer_entityparsing.integer)
821 Con_Printf("Host_Loadgame_f: loading globals\n");
823 // parse the global vars
824 PRVM_ED_ParseGlobals (start);
829 if (entnum >= MAX_EDICTS)
832 Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)", MAX_EDICTS);
834 while (entnum >= prog->max_edicts)
835 PRVM_MEM_IncreaseEdicts();
836 ent = PRVM_EDICT_NUM(entnum);
837 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
838 ent->priv.server->free = false;
840 if(developer_entityparsing.integer)
841 Con_Printf("Host_Loadgame_f: loading edict %d\n", entnum);
843 PRVM_ED_ParseEdict (start, ent);
845 // link it into the bsp tree
846 if (!ent->priv.server->free)
847 SV_LinkEdict (ent, false);
854 prog->num_edicts = entnum;
857 for (i = 0;i < NUM_SPAWN_PARMS;i++)
858 svs.clients[0].spawn_parms[i] = spawn_parms[i];
860 if(developer_entityparsing.integer)
861 Con_Printf("Host_Loadgame_f: skipping until extended data\n");
863 // read extended data if present
864 // the extended data is stored inside a /* */ comment block, which the
865 // parser intentionally skips, so we have to check for it manually here
868 while (*end == '\r' || *end == '\n')
870 if (end[0] == '/' && end[1] == '*' && (end[2] == '\r' || end[2] == '\n'))
872 if(developer_entityparsing.integer)
873 Con_Printf("Host_Loadgame_f: loading extended data\n");
875 Con_Printf("Loading extended DarkPlaces savegame\n");
877 memset(sv.lightstyles[0], 0, sizeof(sv.lightstyles));
878 memset(sv.model_precache[0], 0, sizeof(sv.model_precache));
879 memset(sv.sound_precache[0], 0, sizeof(sv.sound_precache));
880 while (COM_ParseToken_Simple(&t, false, false))
882 if (!strcmp(com_token, "sv.lightstyles"))
884 COM_ParseToken_Simple(&t, false, false);
886 COM_ParseToken_Simple(&t, false, false);
887 if (i >= 0 && i < MAX_LIGHTSTYLES)
888 strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
890 Con_Printf("unsupported lightstyle %i \"%s\"\n", i, com_token);
892 else if (!strcmp(com_token, "sv.model_precache"))
894 COM_ParseToken_Simple(&t, false, false);
896 COM_ParseToken_Simple(&t, false, false);
897 if (i >= 0 && i < MAX_MODELS)
899 strlcpy(sv.model_precache[i], com_token, sizeof(sv.model_precache[i]));
900 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
903 Con_Printf("unsupported model %i \"%s\"\n", i, com_token);
905 else if (!strcmp(com_token, "sv.sound_precache"))
907 COM_ParseToken_Simple(&t, false, false);
909 COM_ParseToken_Simple(&t, false, false);
910 if (i >= 0 && i < MAX_SOUNDS)
911 strlcpy(sv.sound_precache[i], com_token, sizeof(sv.sound_precache[i]));
913 Con_Printf("unsupported sound %i \"%s\"\n", i, com_token);
915 // skip any trailing text or unrecognized commands
916 while (COM_ParseToken_Simple(&t, true, false) && strcmp(com_token, "\n"))
923 if(developer_entityparsing.integer)
924 Con_Printf("Host_Loadgame_f: finished\n");
928 // make sure we're connected to loopback
929 if (sv.active && cls.state == ca_disconnected)
930 CL_EstablishConnection("local:1");
933 //============================================================================
936 ======================
938 ======================
940 cvar_t cl_name = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_name", "player", "internal storage cvar for current player name (changed by name command)"};
941 void Host_Name_f (void)
944 qboolean valid_colors;
945 char newName[sizeof(host_client->name)];
947 if (Cmd_Argc () == 1)
949 Con_Printf("\"name\" is \"%s\"\n", cl_name.string);
953 if (Cmd_Argc () == 2)
954 strlcpy (newName, Cmd_Argv(1), sizeof (newName));
956 strlcpy (newName, Cmd_Args(), sizeof (newName));
958 if (cmd_source == src_command)
960 Cvar_Set ("_cl_name", newName);
964 if (realtime < host_client->nametime)
966 SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
970 host_client->nametime = realtime + 5;
972 // point the string back at updateclient->name to keep it safe
973 strlcpy (host_client->name, newName, sizeof (host_client->name));
975 for (i = 0, j = 0;host_client->name[i];i++)
976 if (host_client->name[i] != '\r' && host_client->name[i] != '\n')
977 host_client->name[j++] = host_client->name[i];
978 host_client->name[j] = 0;
980 if(host_client->name[0] == 1 || host_client->name[0] == 2)
981 // may interfere with chat area, and will needlessly beep; so let's add a ^7
983 memmove(host_client->name + 2, host_client->name, sizeof(host_client->name) - 2);
984 host_client->name[sizeof(host_client->name) - 1] = 0;
985 host_client->name[0] = STRING_COLOR_TAG;
986 host_client->name[1] = '0' + STRING_COLOR_DEFAULT;
989 COM_StringLengthNoColors(host_client->name, 0, &valid_colors);
990 if(!valid_colors) // NOTE: this also proves the string is not empty, as "" is a valid colored string
993 l = strlen(host_client->name);
994 if(l < sizeof(host_client->name) - 1)
996 // duplicate the color tag to escape it
997 host_client->name[i] = STRING_COLOR_TAG;
998 host_client->name[i+1] = 0;
999 //Con_DPrintf("abuse detected, adding another trailing color tag\n");
1003 // remove the last character to fix the color code
1004 host_client->name[l-1] = 0;
1005 //Con_DPrintf("abuse detected, removing a trailing color tag\n");
1009 // find the last color tag offset and decide if we need to add a reset tag
1010 for (i = 0, j = -1;host_client->name[i];i++)
1012 if (host_client->name[i] == STRING_COLOR_TAG)
1014 if (host_client->name[i+1] >= '0' && host_client->name[i+1] <= '9')
1017 // if this happens to be a reset tag then we don't need one
1018 if (host_client->name[i+1] == '0' + STRING_COLOR_DEFAULT)
1023 if (host_client->name[i+1] == STRING_COLOR_TAG)
1030 // does not end in the default color string, so add it
1031 if (j >= 0 && strlen(host_client->name) < sizeof(host_client->name) - 2)
1032 memcpy(host_client->name + strlen(host_client->name), STRING_COLOR_DEFAULT_STR, strlen(STRING_COLOR_DEFAULT_STR) + 1);
1034 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
1035 if (strcmp(host_client->old_name, host_client->name))
1037 if (host_client->spawned)
1038 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
1039 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
1040 // send notification to all clients
1041 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1042 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1043 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1044 SV_WriteNetnameIntoDemo(host_client);
1049 ======================
1051 ======================
1053 cvar_t cl_playermodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz (changed by playermodel command)"};
1054 // the old cl_playermodel in cl_main has been renamed to __cl_playermodel
1055 void Host_Playermodel_f (void)
1058 char newPath[sizeof(host_client->playermodel)];
1060 if (Cmd_Argc () == 1)
1062 Con_Printf("\"playermodel\" is \"%s\"\n", cl_playermodel.string);
1066 if (Cmd_Argc () == 2)
1067 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
1069 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
1071 for (i = 0, j = 0;newPath[i];i++)
1072 if (newPath[i] != '\r' && newPath[i] != '\n')
1073 newPath[j++] = newPath[i];
1076 if (cmd_source == src_command)
1078 Cvar_Set ("_cl_playermodel", newPath);
1083 if (realtime < host_client->nametime)
1085 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
1089 host_client->nametime = realtime + 5;
1092 // point the string back at updateclient->name to keep it safe
1093 strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
1094 if( prog->fieldoffsets.playermodel >= 0 )
1095 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
1096 if (strcmp(host_client->old_model, host_client->playermodel))
1098 strlcpy(host_client->old_model, host_client->playermodel, sizeof(host_client->old_model));
1099 /*// send notification to all clients
1100 MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
1101 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1102 MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/
1107 ======================
1109 ======================
1111 cvar_t cl_playerskin = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz (changed by playerskin command)"};
1112 void Host_Playerskin_f (void)
1115 char newPath[sizeof(host_client->playerskin)];
1117 if (Cmd_Argc () == 1)
1119 Con_Printf("\"playerskin\" is \"%s\"\n", cl_playerskin.string);
1123 if (Cmd_Argc () == 2)
1124 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
1126 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
1128 for (i = 0, j = 0;newPath[i];i++)
1129 if (newPath[i] != '\r' && newPath[i] != '\n')
1130 newPath[j++] = newPath[i];
1133 if (cmd_source == src_command)
1135 Cvar_Set ("_cl_playerskin", newPath);
1140 if (realtime < host_client->nametime)
1142 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
1146 host_client->nametime = realtime + 5;
1149 // point the string back at updateclient->name to keep it safe
1150 strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
1151 if( prog->fieldoffsets.playerskin >= 0 )
1152 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
1153 if (strcmp(host_client->old_skin, host_client->playerskin))
1155 //if (host_client->spawned)
1156 // SV_BroadcastPrintf("%s changed skin to %s\n", host_client->name, host_client->playerskin);
1157 strlcpy(host_client->old_skin, host_client->playerskin, sizeof(host_client->old_skin));
1158 /*// send notification to all clients
1159 MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
1160 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1161 MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/
1165 void Host_Version_f (void)
1167 Con_Printf("Version: %s build %s\n", gamename, buildstring);
1170 void Host_Say(qboolean teamonly)
1176 // LordHavoc: long say messages
1178 qboolean fromServer = false;
1180 if (cmd_source == src_command)
1182 if (cls.state == ca_dedicated)
1189 Cmd_ForwardToServer ();
1194 if (Cmd_Argc () < 2)
1197 if (!teamplay.integer)
1207 // note this uses the chat prefix \001
1208 if (!fromServer && !teamonly)
1209 dpsnprintf (text, sizeof(text), "\001%s: %s", host_client->name, p1);
1210 else if (!fromServer && teamonly)
1211 dpsnprintf (text, sizeof(text), "\001(%s): %s", host_client->name, p1);
1212 else if(*(sv_adminnick.string))
1213 dpsnprintf (text, sizeof(text), "\001<%s> %s", sv_adminnick.string, p1);
1215 dpsnprintf (text, sizeof(text), "\001<%s> %s", hostname.string, p1);
1216 p2 = text + strlen(text);
1217 while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
1219 if (p2[-1] == '\"' && quoted)
1224 strlcat(text, "\n", sizeof(text));
1226 // note: save is not a valid edict if fromServer is true
1228 for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
1229 if (host_client->active && (!teamonly || host_client->edict->fields.server->team == save->edict->fields.server->team))
1230 SV_ClientPrint(text);
1233 if (cls.state == ca_dedicated)
1234 Con_Print(&text[1]);
1238 void Host_Say_f(void)
1244 void Host_Say_Team_f(void)
1250 void Host_Tell_f(void)
1252 const char *playername_start = NULL;
1253 size_t playername_length = 0;
1254 int playernumber = 0;
1257 const char *p1, *p2;
1258 char text[MAX_INPUTLINE]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
1259 qboolean fromServer = false;
1261 if (cmd_source == src_command)
1263 if (cls.state == ca_dedicated)
1267 Cmd_ForwardToServer ();
1272 if (Cmd_Argc () < 2)
1275 // note this uses the chat prefix \001
1277 dpsnprintf (text, sizeof(text), "\001%s tells you: ", host_client->name);
1278 else if(*(sv_adminnick.string))
1279 dpsnprintf (text, sizeof(text), "\001<%s tells you> ", sv_adminnick.string);
1281 dpsnprintf (text, sizeof(text), "\001<%s tells you> ", hostname.string);
1284 p2 = p1 + strlen(p1);
1285 // remove the target name
1286 while (p1 < p2 && *p1 == ' ')
1291 while (p1 < p2 && *p1 == ' ')
1293 while (p1 < p2 && isdigit(*p1))
1295 playernumber = playernumber * 10 + (*p1 - '0');
1303 playername_start = p1;
1304 while (p1 < p2 && *p1 != '"')
1306 playername_length = p1 - playername_start;
1312 playername_start = p1;
1313 while (p1 < p2 && *p1 != ' ')
1315 playername_length = p1 - playername_start;
1317 while (p1 < p2 && *p1 == ' ')
1319 if(playername_start)
1321 // set playernumber to the right client
1323 if(playername_length >= sizeof(namebuf))
1326 Con_Print("Host_Tell: too long player name/ID\n");
1328 SV_ClientPrint("Host_Tell: too long player name/ID\n");
1331 memcpy(namebuf, playername_start, playername_length);
1332 namebuf[playername_length] = 0;
1333 for (playernumber = 0; playernumber < svs.maxclients; playernumber++)
1335 if (!svs.clients[playernumber].active)
1337 if (strcasecmp(svs.clients[playernumber].name, namebuf) == 0)
1341 if(playernumber < 0 || playernumber >= svs.maxclients || !(svs.clients[playernumber].active))
1344 Con_Print("Host_Tell: invalid player name/ID\n");
1346 SV_ClientPrint("Host_Tell: invalid player name/ID\n");
1349 // remove trailing newlines
1350 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1352 // remove quotes if present
1358 else if (fromServer)
1359 Con_Print("Host_Tell: missing end quote\n");
1361 SV_ClientPrint("Host_Tell: missing end quote\n");
1363 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1366 return; // empty say
1367 for (j = (int)strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
1373 host_client = svs.clients + playernumber;
1374 SV_ClientPrint(text);
1384 cvar_t cl_color = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"};
1385 void Host_Color(int changetop, int changebottom)
1387 int top, bottom, playercolor;
1389 // get top and bottom either from the provided values or the current values
1390 // (allows changing only top or bottom, or both at once)
1391 top = changetop >= 0 ? changetop : (cl_color.integer >> 4);
1392 bottom = changebottom >= 0 ? changebottom : cl_color.integer;
1396 // LordHavoc: allowing skin colormaps 14 and 15 by commenting this out
1402 playercolor = top*16 + bottom;
1404 if (cmd_source == src_command)
1406 Cvar_SetValueQuick(&cl_color, playercolor);
1410 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1413 if (host_client->edict && prog->funcoffsets.SV_ChangeTeam)
1415 Con_DPrint("Calling SV_ChangeTeam\n");
1416 prog->globals.server->time = sv.time;
1417 prog->globals.generic[OFS_PARM0] = playercolor;
1418 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1419 PRVM_ExecuteProgram(prog->funcoffsets.SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
1424 if (host_client->edict)
1426 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
1427 val->_float = playercolor;
1428 host_client->edict->fields.server->team = bottom + 1;
1430 host_client->colors = playercolor;
1431 if (host_client->old_colors != host_client->colors)
1433 host_client->old_colors = host_client->colors;
1434 // send notification to all clients
1435 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1436 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1437 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1442 void Host_Color_f(void)
1446 if (Cmd_Argc() == 1)
1448 Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
1449 Con_Print("color <0-15> [0-15]\n");
1453 if (Cmd_Argc() == 2)
1454 top = bottom = atoi(Cmd_Argv(1));
1457 top = atoi(Cmd_Argv(1));
1458 bottom = atoi(Cmd_Argv(2));
1460 Host_Color(top, bottom);
1463 void Host_TopColor_f(void)
1465 if (Cmd_Argc() == 1)
1467 Con_Printf("\"topcolor\" is \"%i\"\n", (cl_color.integer >> 4) & 15);
1468 Con_Print("topcolor <0-15>\n");
1472 Host_Color(atoi(Cmd_Argv(1)), -1);
1475 void Host_BottomColor_f(void)
1477 if (Cmd_Argc() == 1)
1479 Con_Printf("\"bottomcolor\" is \"%i\"\n", cl_color.integer & 15);
1480 Con_Print("bottomcolor <0-15>\n");
1484 Host_Color(-1, atoi(Cmd_Argv(1)));
1487 cvar_t cl_rate = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_rate", "20000", "internal storage cvar for current rate (changed by rate command)"};
1488 void Host_Rate_f(void)
1492 if (Cmd_Argc() != 2)
1494 Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
1495 Con_Print("rate <bytespersecond>\n");
1499 rate = atoi(Cmd_Argv(1));
1501 if (cmd_source == src_command)
1503 Cvar_SetValue ("_cl_rate", max(NET_MINRATE, rate));
1507 host_client->rate = rate;
1515 void Host_Kill_f (void)
1517 if (host_client->edict->fields.server->health <= 0)
1519 SV_ClientPrint("Can't suicide -- already dead!\n");
1523 prog->globals.server->time = sv.time;
1524 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1525 PRVM_ExecuteProgram (prog->globals.server->ClientKill, "QC function ClientKill is missing");
1534 void Host_Pause_f (void)
1536 if (!pausable.integer)
1537 SV_ClientPrint("Pause not allowed.\n");
1541 SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
1542 // send notification to all clients
1543 MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
1544 MSG_WriteByte(&sv.reliable_datagram, sv.paused);
1549 ======================
1551 LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
1552 LordHavoc: correction, Mindcrime will be removing pmodel in the future, but it's still stuck here for compatibility.
1553 ======================
1555 cvar_t cl_pmodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_pmodel", "0", "internal storage cvar for current player model number in nehahra (changed by pmodel command)"};
1556 static void Host_PModel_f (void)
1561 if (Cmd_Argc () == 1)
1563 Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
1566 i = atoi(Cmd_Argv(1));
1568 if (cmd_source == src_command)
1570 if (cl_pmodel.integer == i)
1572 Cvar_SetValue ("_cl_pmodel", i);
1573 if (cls.state == ca_connected)
1574 Cmd_ForwardToServer ();
1578 if (host_client->edict && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.pmodel)))
1582 //===========================================================================
1590 void Host_PreSpawn_f (void)
1592 if (host_client->spawned)
1594 Con_Print("prespawn not valid -- already spawned\n");
1598 if (host_client->netconnection)
1600 SZ_Write (&host_client->netconnection->message, sv.signon.data, sv.signon.cursize);
1601 MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1602 MSG_WriteByte (&host_client->netconnection->message, 2);
1603 host_client->sendsignon = 0; // enable unlimited sends again
1606 // reset the name change timer because the client will send name soon
1607 host_client->nametime = 0;
1615 void Host_Spawn_f (void)
1619 int stats[MAX_CL_STATS];
1621 if (host_client->spawned)
1623 Con_Print("Spawn not valid -- already spawned\n");
1627 // reset name change timer again because they might want to change name
1628 // again in the first 5 seconds after connecting
1629 host_client->nametime = 0;
1631 // LordHavoc: moved this above the QC calls at FrikaC's request
1632 // LordHavoc: commented this out
1633 //if (host_client->netconnection)
1634 // SZ_Clear (&host_client->netconnection->message);
1636 // run the entrance script
1639 // loaded games are fully initialized already
1640 if (prog->funcoffsets.RestoreGame)
1642 Con_DPrint("Calling RestoreGame\n");
1643 prog->globals.server->time = sv.time;
1644 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1645 PRVM_ExecuteProgram(prog->funcoffsets.RestoreGame, "QC function RestoreGame is missing");
1650 //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PRVM_GetString(host_client->edict->fields.server->netname), PRVM_GetString(host_client->edict->fields.server->netname), host_client->name);
1652 // copy spawn parms out of the client_t
1653 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
1654 (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i];
1656 // call the spawn function
1657 host_client->clientconnectcalled = true;
1658 prog->globals.server->time = sv.time;
1659 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1660 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
1662 if (cls.state == ca_dedicated)
1663 Con_Printf("%s connected\n", host_client->name);
1665 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
1668 if (!host_client->netconnection)
1671 // send time of update
1672 MSG_WriteByte (&host_client->netconnection->message, svc_time);
1673 MSG_WriteFloat (&host_client->netconnection->message, sv.time);
1675 // send all current names, colors, and frag counts
1676 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1678 if (!client->active)
1680 MSG_WriteByte (&host_client->netconnection->message, svc_updatename);
1681 MSG_WriteByte (&host_client->netconnection->message, i);
1682 MSG_WriteString (&host_client->netconnection->message, client->name);
1683 MSG_WriteByte (&host_client->netconnection->message, svc_updatefrags);
1684 MSG_WriteByte (&host_client->netconnection->message, i);
1685 MSG_WriteShort (&host_client->netconnection->message, client->frags);
1686 MSG_WriteByte (&host_client->netconnection->message, svc_updatecolors);
1687 MSG_WriteByte (&host_client->netconnection->message, i);
1688 MSG_WriteByte (&host_client->netconnection->message, client->colors);
1691 // send all current light styles
1692 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
1694 if (sv.lightstyles[i][0])
1696 MSG_WriteByte (&host_client->netconnection->message, svc_lightstyle);
1697 MSG_WriteByte (&host_client->netconnection->message, (char)i);
1698 MSG_WriteString (&host_client->netconnection->message, sv.lightstyles[i]);
1703 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1704 MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALSECRETS);
1705 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_secrets);
1707 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1708 MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALMONSTERS);
1709 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_monsters);
1711 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1712 MSG_WriteByte (&host_client->netconnection->message, STAT_SECRETS);
1713 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->found_secrets);
1715 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1716 MSG_WriteByte (&host_client->netconnection->message, STAT_MONSTERS);
1717 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->killed_monsters);
1720 // Never send a roll angle, because savegames can catch the server
1721 // in a state where it is expecting the client to correct the angle
1722 // and it won't happen if the game was just loaded, so you wind up
1723 // with a permanent head tilt
1726 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1727 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[0], sv.protocol);
1728 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[1], sv.protocol);
1729 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1733 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1734 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[0], sv.protocol);
1735 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[1], sv.protocol);
1736 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1739 SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->netconnection->message, stats);
1741 MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1742 MSG_WriteByte (&host_client->netconnection->message, 3);
1750 void Host_Begin_f (void)
1752 host_client->spawned = true;
1754 // LordHavoc: note: this code also exists in SV_DropClient
1758 for (i = 0;i < svs.maxclients;i++)
1759 if (svs.clients[i].active && !svs.clients[i].spawned)
1761 if (i == svs.maxclients)
1763 Con_Printf("Loaded game, everyone rejoined - unpausing\n");
1764 sv.paused = sv.loadgame = false; // we're basically done with loading now
1769 //===========================================================================
1776 Kicks a user off of the server
1779 void Host_Kick_f (void)
1782 const char *message = NULL;
1785 qboolean byNumber = false;
1793 if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
1795 i = (int)(atof(Cmd_Argv(2)) - 1);
1796 if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
1802 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1804 if (!host_client->active)
1806 if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
1811 if (i < svs.maxclients)
1813 if (cmd_source == src_command)
1815 if (cls.state == ca_dedicated)
1818 who = cl_name.string;
1823 // can't kick yourself!
1824 if (host_client == save)
1829 message = Cmd_Args();
1830 COM_ParseToken_Simple(&message, false, false);
1833 message++; // skip the #
1834 while (*message == ' ') // skip white space
1836 message += strlen(Cmd_Argv(2)); // skip the number
1838 while (*message && *message == ' ')
1842 SV_ClientPrintf("Kicked by %s: %s\n", who, message);
1844 SV_ClientPrintf("Kicked by %s\n", who);
1845 SV_DropClient (false); // kicked
1853 ===============================================================================
1857 ===============================================================================
1865 void Host_Give_f (void)
1873 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
1878 v = atoi (Cmd_Argv(2));
1892 // MED 01/04/97 added hipnotic give stuff
1893 if (gamemode == GAME_HIPNOTIC)
1898 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_PROXIMITY_GUN;
1900 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | IT_GRENADE_LAUNCHER;
1902 else if (t[0] == '9')
1903 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_LASER_CANNON;
1904 else if (t[0] == '0')
1905 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_MJOLNIR;
1906 else if (t[0] >= '2')
1907 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1912 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1917 if (gamemode == GAME_ROGUE && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_shells1)))
1920 host_client->edict->fields.server->ammo_shells = v;
1923 if (gamemode == GAME_ROGUE)
1925 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_nails1)))
1928 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1929 host_client->edict->fields.server->ammo_nails = v;
1934 host_client->edict->fields.server->ammo_nails = v;
1938 if (gamemode == GAME_ROGUE)
1940 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_lava_nails);
1944 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1945 host_client->edict->fields.server->ammo_nails = v;
1950 if (gamemode == GAME_ROGUE)
1952 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_rockets1);
1956 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1957 host_client->edict->fields.server->ammo_rockets = v;
1962 host_client->edict->fields.server->ammo_rockets = v;
1966 if (gamemode == GAME_ROGUE)
1968 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_multi_rockets);
1972 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1973 host_client->edict->fields.server->ammo_rockets = v;
1978 host_client->edict->fields.server->health = v;
1981 if (gamemode == GAME_ROGUE)
1983 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_cells1);
1987 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1988 host_client->edict->fields.server->ammo_cells = v;
1993 host_client->edict->fields.server->ammo_cells = v;
1997 if (gamemode == GAME_ROGUE)
1999 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_plasma);
2003 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
2004 host_client->edict->fields.server->ammo_cells = v;
2011 prvm_edict_t *FindViewthing (void)
2016 for (i=0 ; i<prog->num_edicts ; i++)
2018 e = PRVM_EDICT_NUM(i);
2019 if (!strcmp (PRVM_GetString(e->fields.server->classname), "viewthing"))
2022 Con_Print("No viewthing on map\n");
2031 void Host_Viewmodel_f (void)
2040 e = FindViewthing ();
2045 m = Mod_ForName (Cmd_Argv(1), false, true, false);
2046 if (!m || !m->loaded || !m->Draw)
2048 Con_Printf("viewmodel: can't load %s\n", Cmd_Argv(1));
2052 e->fields.server->frame = 0;
2053 cl.model_precache[(int)e->fields.server->modelindex] = m;
2061 void Host_Viewframe_f (void)
2071 e = FindViewthing ();
2075 m = cl.model_precache[(int)e->fields.server->modelindex];
2077 f = atoi(Cmd_Argv(1));
2078 if (f >= m->numframes)
2081 e->fields.server->frame = f;
2085 void PrintFrameName (dp_model_t *m, int frame)
2088 Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
2090 Con_Printf("frame %i\n", frame);
2098 void Host_Viewnext_f (void)
2107 e = FindViewthing ();
2111 m = cl.model_precache[(int)e->fields.server->modelindex];
2113 e->fields.server->frame = e->fields.server->frame + 1;
2114 if (e->fields.server->frame >= m->numframes)
2115 e->fields.server->frame = m->numframes - 1;
2117 PrintFrameName (m, (int)e->fields.server->frame);
2125 void Host_Viewprev_f (void)
2134 e = FindViewthing ();
2139 m = cl.model_precache[(int)e->fields.server->modelindex];
2141 e->fields.server->frame = e->fields.server->frame - 1;
2142 if (e->fields.server->frame < 0)
2143 e->fields.server->frame = 0;
2145 PrintFrameName (m, (int)e->fields.server->frame);
2149 ===============================================================================
2153 ===============================================================================
2162 void Host_Startdemos_f (void)
2166 if (cls.state == ca_dedicated || COM_CheckParm("-listen") || COM_CheckParm("-benchmark") || COM_CheckParm("-demo") || COM_CheckParm("-capturedemo"))
2172 Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
2175 Con_DPrintf("%i demo(s) in loop\n", c);
2177 for (i=1 ; i<c+1 ; i++)
2178 strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
2180 // LordHavoc: clear the remaining slots
2181 for (;i <= MAX_DEMOS;i++)
2182 cls.demos[i-1][0] = 0;
2184 if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
2198 Return to looping demos
2201 void Host_Demos_f (void)
2203 if (cls.state == ca_dedicated)
2205 if (cls.demonum == -1)
2215 Return to looping demos
2218 void Host_Stopdemo_f (void)
2220 if (!cls.demoplayback)
2223 Host_ShutdownServer ();
2226 void Host_SendCvar_f (void)
2230 const char *cvarname;
2235 cvarname = Cmd_Argv(1);
2236 if (cls.state == ca_connected)
2238 c = Cvar_FindVar(cvarname);
2239 // LordHavoc: if there is no such cvar or if it is private, send a
2240 // reply indicating that it has no value
2241 if(!c || (c->flags & CVAR_PRIVATE))
2242 Cmd_ForwardStringToServer(va("sentcvar %s", cvarname));
2244 Cmd_ForwardStringToServer(va("sentcvar %s \"%s\"", c->name, c->string));
2247 if(!sv.active)// || !prog->funcoffsets.SV_ParseClientCommand)
2251 if (cls.state != ca_dedicated)
2255 for(;i<svs.maxclients;i++)
2256 if(svs.clients[i].active && svs.clients[i].netconnection)
2258 host_client = &svs.clients[i];
2259 Host_ClientCommands("sendcvar %s\n", cvarname);
2264 static void MaxPlayers_f(void)
2268 if (Cmd_Argc() != 2)
2270 Con_Printf("\"maxplayers\" is \"%u\"\n", svs.maxclients);
2276 Con_Print("maxplayers can not be changed while a server is running.\n");
2280 n = atoi(Cmd_Argv(1));
2281 n = bound(1, n, MAX_SCOREBOARD);
2282 Con_Printf("\"maxplayers\" set to \"%u\"\n", n);
2285 Mem_Free(svs.clients);
2287 svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
2289 Cvar_Set ("deathmatch", "0");
2291 Cvar_Set ("deathmatch", "1");
2294 //=============================================================================
2296 // QuakeWorld commands
2299 =====================
2302 Send the rest of the command line over as
2303 an unconnected command.
2304 =====================
2306 void Host_Rcon_f (void) // credit: taken from QuakeWorld
2310 lhnetsocket_t *mysocket;
2312 if (!rcon_password.string || !rcon_password.string[0])
2314 Con_Printf ("You must set rcon_password before issuing an rcon command.\n");
2318 for (i = 0;rcon_password.string[i];i++)
2320 if (ISWHITESPACE(rcon_password.string[i]))
2322 Con_Printf("rcon_password is not allowed to have any whitespace.\n");
2328 to = cls.netcon->peeraddress;
2331 if (!rcon_address.string[0])
2333 Con_Printf ("You must either be connected, or set the rcon_address cvar to issue rcon commands\n");
2336 LHNETADDRESS_FromString(&to, rcon_address.string, sv_netport.integer);
2338 mysocket = NetConn_ChooseClientSocketForAddress(&to);
2341 // simply put together the rcon packet and send it
2342 NetConn_WriteString(mysocket, va("\377\377\377\377rcon %s %s", rcon_password.string, Cmd_Args()), &to);
2347 ====================
2350 user <name or userid>
2352 Dump userdata / masterdata for a user
2353 ====================
2355 void Host_User_f (void) // credit: taken from QuakeWorld
2360 if (Cmd_Argc() != 2)
2362 Con_Printf ("Usage: user <username / userid>\n");
2366 uid = atoi(Cmd_Argv(1));
2368 for (i = 0;i < cl.maxclients;i++)
2370 if (!cl.scores[i].name[0])
2372 if (cl.scores[i].qw_userid == uid || !strcasecmp(cl.scores[i].name, Cmd_Argv(1)))
2374 InfoString_Print(cl.scores[i].qw_userinfo);
2378 Con_Printf ("User not in server.\n");
2382 ====================
2385 Dump userids for all current players
2386 ====================
2388 void Host_Users_f (void) // credit: taken from QuakeWorld
2394 Con_Printf ("userid frags name\n");
2395 Con_Printf ("------ ----- ----\n");
2396 for (i = 0;i < cl.maxclients;i++)
2398 if (cl.scores[i].name[0])
2400 Con_Printf ("%6i %4i %s\n", cl.scores[i].qw_userid, cl.scores[i].frags, cl.scores[i].name);
2405 Con_Printf ("%i total users\n", c);
2410 Host_FullServerinfo_f
2412 Sent by server when serverinfo changes
2415 // TODO: shouldn't this be a cvar instead?
2416 void Host_FullServerinfo_f (void) // credit: taken from QuakeWorld
2419 if (Cmd_Argc() != 2)
2421 Con_Printf ("usage: fullserverinfo <complete info string>\n");
2425 strlcpy (cl.qw_serverinfo, Cmd_Argv(1), sizeof(cl.qw_serverinfo));
2426 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
2427 cl.qw_teamplay = atoi(temp);
2434 Allow clients to change userinfo
2438 void Host_FullInfo_f (void) // credit: taken from QuakeWorld
2445 if (Cmd_Argc() != 2)
2447 Con_Printf ("fullinfo <complete info string>\n");
2457 while (*s && *s != '\\')
2463 Con_Printf ("MISSING VALUE\n");
2469 while (*s && *s != '\\')
2476 CL_SetInfo(key, value, false, false, false, false);
2484 Allow clients to change userinfo
2487 void Host_SetInfo_f (void) // credit: taken from QuakeWorld
2489 if (Cmd_Argc() == 1)
2491 InfoString_Print(cls.userinfo);
2494 if (Cmd_Argc() != 3)
2496 Con_Printf ("usage: setinfo [ <key> <value> ]\n");
2499 CL_SetInfo(Cmd_Argv(1), Cmd_Argv(2), true, false, false, false);
2503 ====================
2506 packet <destination> <contents>
2508 Contents allows \n escape character
2509 ====================
2511 void Host_Packet_f (void) // credit: taken from QuakeWorld
2517 lhnetaddress_t address;
2518 lhnetsocket_t *mysocket;
2520 if (Cmd_Argc() != 3)
2522 Con_Printf ("packet <destination> <contents>\n");
2526 if (!LHNETADDRESS_FromString (&address, Cmd_Argv(1), sv_netport.integer))
2528 Con_Printf ("Bad address\n");
2534 send[0] = send[1] = send[2] = send[3] = 0xff;
2536 l = (int)strlen (in);
2537 for (i=0 ; i<l ; i++)
2539 if (out >= send + sizeof(send) - 1)
2541 if (in[i] == '\\' && in[i+1] == 'n')
2546 else if (in[i] == '\\' && in[i+1] == '0')
2551 else if (in[i] == '\\' && in[i+1] == 't')
2556 else if (in[i] == '\\' && in[i+1] == 'r')
2561 else if (in[i] == '\\' && in[i+1] == '"')
2570 mysocket = NetConn_ChooseClientSocketForAddress(&address);
2572 mysocket = NetConn_ChooseServerSocketForAddress(&address);
2574 NetConn_Write(mysocket, send, out - send, &address);
2578 ====================
2581 Send back ping and packet loss update for all current players to this player
2582 ====================
2584 void Host_Pings_f (void)
2586 int i, j, ping, packetloss;
2589 if (!host_client->netconnection)
2592 if (sv.protocol != PROTOCOL_QUAKEWORLD)
2594 MSG_WriteByte(&host_client->netconnection->message, svc_stufftext);
2595 MSG_WriteUnterminatedString(&host_client->netconnection->message, "pingplreport");
2597 for (i = 0;i < svs.maxclients;i++)
2600 if (svs.clients[i].netconnection)
2601 for (j = 0;j < NETGRAPH_PACKETS;j++)
2602 if (svs.clients[i].netconnection->incoming_unreliablesize[j] == NETGRAPH_LOSTPACKET)
2604 packetloss = packetloss * 100 / NETGRAPH_PACKETS;
2605 ping = (int)floor(svs.clients[i].ping*1000+0.5);
2606 ping = bound(0, ping, 9999);
2607 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2609 // send qw_svc_updateping and qw_svc_updatepl messages
2610 MSG_WriteByte(&host_client->netconnection->message, qw_svc_updateping);
2611 MSG_WriteShort(&host_client->netconnection->message, ping);
2612 MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatepl);
2613 MSG_WriteByte(&host_client->netconnection->message, packetloss);
2617 // write the string into the packet as multiple unterminated strings to avoid needing a local buffer
2618 dpsnprintf(temp, sizeof(temp), " %d %d", ping, packetloss);
2619 MSG_WriteUnterminatedString(&host_client->netconnection->message, temp);
2622 if (sv.protocol != PROTOCOL_QUAKEWORLD)
2623 MSG_WriteString(&host_client->netconnection->message, "\n");
2626 void Host_PingPLReport_f(void)
2630 if (l > cl.maxclients)
2632 for (i = 0;i < l;i++)
2634 cl.scores[i].qw_ping = atoi(Cmd_Argv(1+i*2));
2635 cl.scores[i].qw_packetloss = atoi(Cmd_Argv(1+i*2+1));
2639 //=============================================================================
2646 void Host_InitCommands (void)
2648 dpsnprintf(cls.userinfo, sizeof(cls.userinfo), "\\name\\player\\team\\none\\topcolor\\0\\bottomcolor\\0\\rate\\10000\\msg\\1\\noaim\\1\\*ver\\dp");
2650 Cmd_AddCommand_WithClientCommand ("status", Host_Status_f, Host_Status_f, "print server status information");
2651 Cmd_AddCommand ("quit", Host_Quit_f, "quit the game");
2652 if (gamemode == GAME_NEHAHRA)
2654 Cmd_AddCommand_WithClientCommand ("max", NULL, Host_God_f, "god mode (invulnerability)");
2655 Cmd_AddCommand_WithClientCommand ("monster", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2656 Cmd_AddCommand_WithClientCommand ("scrag", NULL, Host_Fly_f, "fly mode (flight)");
2657 Cmd_AddCommand_WithClientCommand ("wraith", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2658 Cmd_AddCommand_WithClientCommand ("gimme", NULL, Host_Give_f, "alter inventory");
2662 Cmd_AddCommand_WithClientCommand ("god", NULL, Host_God_f, "god mode (invulnerability)");
2663 Cmd_AddCommand_WithClientCommand ("notarget", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2664 Cmd_AddCommand_WithClientCommand ("fly", NULL, Host_Fly_f, "fly mode (flight)");
2665 Cmd_AddCommand_WithClientCommand ("noclip", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2666 Cmd_AddCommand_WithClientCommand ("give", NULL, Host_Give_f, "alter inventory");
2668 Cmd_AddCommand ("map", Host_Map_f, "kick everyone off the server and start a new level");
2669 Cmd_AddCommand ("restart", Host_Restart_f, "restart current level");
2670 Cmd_AddCommand ("changelevel", Host_Changelevel_f, "change to another level, bringing along all connected clients");
2671 Cmd_AddCommand ("connect", Host_Connect_f, "connect to a server by IP address or hostname");
2672 Cmd_AddCommand ("reconnect", Host_Reconnect_f, "reconnect to the last server you were on, or resets a quakeworld connection (do not use if currently playing on a netquake server)");
2673 Cmd_AddCommand ("version", Host_Version_f, "print engine version");
2674 Cmd_AddCommand_WithClientCommand ("say", Host_Say_f, Host_Say_f, "send a chat message to everyone on the server");
2675 Cmd_AddCommand_WithClientCommand ("say_team", Host_Say_Team_f, Host_Say_Team_f, "send a chat message to your team on the server");
2676 Cmd_AddCommand_WithClientCommand ("tell", Host_Tell_f, Host_Tell_f, "send a chat message to only one person on the server");
2677 Cmd_AddCommand_WithClientCommand ("kill", NULL, Host_Kill_f, "die instantly");
2678 Cmd_AddCommand_WithClientCommand ("pause", NULL, Host_Pause_f, "pause the game (if the server allows pausing)");
2679 Cmd_AddCommand ("kick", Host_Kick_f, "kick a player off the server by number or name");
2680 Cmd_AddCommand_WithClientCommand ("ping", Host_Ping_f, Host_Ping_f, "print ping times of all players on the server");
2681 Cmd_AddCommand ("load", Host_Loadgame_f, "load a saved game file");
2682 Cmd_AddCommand ("save", Host_Savegame_f, "save the game to a file");
2684 Cmd_AddCommand ("startdemos", Host_Startdemos_f, "start playing back the selected demos sequentially (used at end of startup script)");
2685 Cmd_AddCommand ("demos", Host_Demos_f, "restart looping demos defined by the last startdemos command");
2686 Cmd_AddCommand ("stopdemo", Host_Stopdemo_f, "stop playing or recording demo (like stop command) and return to looping demos");
2688 Cmd_AddCommand ("viewmodel", Host_Viewmodel_f, "change model of viewthing entity in current level");
2689 Cmd_AddCommand ("viewframe", Host_Viewframe_f, "change animation frame of viewthing entity in current level");
2690 Cmd_AddCommand ("viewnext", Host_Viewnext_f, "change to next animation frame of viewthing entity in current level");
2691 Cmd_AddCommand ("viewprev", Host_Viewprev_f, "change to previous animation frame of viewthing entity in current level");
2693 Cvar_RegisterVariable (&cl_name);
2694 Cmd_AddCommand_WithClientCommand ("name", Host_Name_f, Host_Name_f, "change your player name");
2695 Cvar_RegisterVariable (&cl_color);
2696 Cmd_AddCommand_WithClientCommand ("color", Host_Color_f, Host_Color_f, "change your player shirt and pants colors");
2697 Cvar_RegisterVariable (&cl_rate);
2698 Cmd_AddCommand_WithClientCommand ("rate", Host_Rate_f, Host_Rate_f, "change your network connection speed");
2699 if (gamemode == GAME_NEHAHRA)
2701 Cvar_RegisterVariable (&cl_pmodel);
2702 Cmd_AddCommand_WithClientCommand ("pmodel", Host_PModel_f, Host_PModel_f, "change your player model choice (Nehahra specific)");
2705 // BLACK: This isnt game specific anymore (it was GAME_NEXUIZ at first)
2706 Cvar_RegisterVariable (&cl_playermodel);
2707 Cmd_AddCommand_WithClientCommand ("playermodel", Host_Playermodel_f, Host_Playermodel_f, "change your player model");
2708 Cvar_RegisterVariable (&cl_playerskin);
2709 Cmd_AddCommand_WithClientCommand ("playerskin", Host_Playerskin_f, Host_Playerskin_f, "change your player skin number");
2711 Cmd_AddCommand_WithClientCommand ("prespawn", NULL, Host_PreSpawn_f, "signon 1 (client acknowledges that server information has been received)");
2712 Cmd_AddCommand_WithClientCommand ("spawn", NULL, Host_Spawn_f, "signon 2 (client has sent player information, and is asking server to send scoreboard rankings)");
2713 Cmd_AddCommand_WithClientCommand ("begin", NULL, Host_Begin_f, "signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)");
2714 Cmd_AddCommand ("maxplayers", MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once");
2716 Cmd_AddCommand ("sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC");
2718 Cvar_RegisterVariable (&rcon_password);
2719 Cvar_RegisterVariable (&rcon_address);
2720 Cmd_AddCommand ("rcon", Host_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's)");
2721 Cmd_AddCommand ("user", Host_User_f, "prints additional information about a player number or name on the scoreboard");
2722 Cmd_AddCommand ("users", Host_Users_f, "prints additional information about all players on the scoreboard");
2723 Cmd_AddCommand ("fullserverinfo", Host_FullServerinfo_f, "internal use only, sent by server to client to update client's local copy of serverinfo string");
2724 Cmd_AddCommand ("fullinfo", Host_FullInfo_f, "allows client to modify their userinfo");
2725 Cmd_AddCommand ("setinfo", Host_SetInfo_f, "modifies your userinfo");
2726 Cmd_AddCommand ("packet", Host_Packet_f, "send a packet to the specified address:port containing a text string");
2727 Cmd_AddCommand ("topcolor", Host_TopColor_f, "QW command to set top color without changing bottom color");
2728 Cmd_AddCommand ("bottomcolor", Host_BottomColor_f, "QW command to set bottom color without changing top color");
2730 Cmd_AddCommand_WithClientCommand ("pings", NULL, Host_Pings_f, "command sent by clients to request updated ping and packetloss of players on scoreboard (originally from QW, but also used on NQ servers)");
2731 Cmd_AddCommand ("pingplreport", Host_PingPLReport_f, "command sent by server containing client ping and packet loss values for scoreboard, triggered by pings command from client (not used by QW servers)");
2733 Cmd_AddCommand ("fixtrans", Image_FixTransparentPixels_f, "change alpha-zero pixels in an image file to sensible values, and write out a new TGA (warning: SLOW)");
2734 Cvar_RegisterVariable (&r_fixtrans_auto);
2736 Cvar_RegisterVariable (&team);
2737 Cvar_RegisterVariable (&skin);
2738 Cvar_RegisterVariable (&noaim);
2740 Cvar_RegisterVariable(&sv_cheats);
2741 Cvar_RegisterVariable(&sv_adminnick);
2742 Cvar_RegisterVariable(&sv_status_privacy);
2745 void Host_NoOperation_f(void)