2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
26 cvar_t sv_cheats = {0, "sv_cheats", "0", "enables cheat commands in any game, and cheat impulses in dpmod"};
27 cvar_t sv_adminnick = {CVAR_SAVE, "sv_adminnick", "", "nick name to use for admin messages instead of host name"};
28 cvar_t rcon_password = {CVAR_PRIVATE, "rcon_password", "", "password to authenticate rcon commands"};
29 cvar_t rcon_address = {0, "rcon_address", "", "server address to send rcon commands to (when not connected to a server)"};
30 cvar_t team = {CVAR_USERINFO | CVAR_SAVE, "team", "none", "QW team (4 character limit, example: blue)"};
31 cvar_t skin = {CVAR_USERINFO | CVAR_SAVE, "skin", "", "QW player skin name (example: base)"};
32 cvar_t noaim = {CVAR_USERINFO | CVAR_SAVE, "noaim", "1", "QW option to disable vertical autoaim"};
33 cvar_t r_fixtrans_auto = {0, "r_fixtrans_auto", "0", "automatically fixtrans textures (when set to 2, it also saves the fixed versions to a fixtrans directory)"};
34 qboolean allowcheats = false;
36 extern qboolean host_shuttingdown;
44 void Host_Quit_f (void)
47 Con_Printf("shutting down already!\n");
57 void Host_Status_f (void)
60 int seconds, minutes, hours = 0, j, players;
61 void (*print) (const char *fmt, ...);
63 if (cmd_source == src_command)
65 // if running a client, try to send over network so the client's status report parser will see the report
66 if (cls.state == ca_connected)
68 Cmd_ForwardToServer ();
74 print = SV_ClientPrintf;
79 for (players = 0, j = 0;j < svs.maxclients;j++)
80 if (svs.clients[j].active)
82 print ("host: %s\n", Cvar_VariableString ("hostname"));
83 print ("version: %s build %s\n", gamename, buildstring);
84 print ("protocol: %i (%s)\n", Protocol_NumberForEnum(sv.protocol), Protocol_NameForEnum(sv.protocol));
85 print ("map: %s\n", sv.name);
86 print ("timing: %s\n", Host_TimingReport());
87 print ("players: %i active (%i max)\n\n", players, svs.maxclients);
88 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
92 seconds = (int)(realtime - client->connecttime);
93 minutes = seconds / 60;
96 seconds -= (minutes * 60);
99 minutes -= (hours * 60);
103 print ("#%-3u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, client->frags, hours, minutes, seconds);
104 print (" %s\n", client->netconnection ? client->netconnection->address : "botclient");
113 Sets client to godmode
116 void Host_God_f (void)
120 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
124 host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_GODMODE;
125 if (!((int)host_client->edict->fields.server->flags & FL_GODMODE) )
126 SV_ClientPrint("godmode OFF\n");
128 SV_ClientPrint("godmode ON\n");
131 void Host_Notarget_f (void)
135 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
139 host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_NOTARGET;
140 if (!((int)host_client->edict->fields.server->flags & FL_NOTARGET) )
141 SV_ClientPrint("notarget OFF\n");
143 SV_ClientPrint("notarget ON\n");
146 qboolean noclip_anglehack;
148 void Host_Noclip_f (void)
152 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
156 if (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP)
158 noclip_anglehack = true;
159 host_client->edict->fields.server->movetype = MOVETYPE_NOCLIP;
160 SV_ClientPrint("noclip ON\n");
164 noclip_anglehack = false;
165 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
166 SV_ClientPrint("noclip OFF\n");
174 Sets client to flymode
177 void Host_Fly_f (void)
181 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
185 if (host_client->edict->fields.server->movetype != MOVETYPE_FLY)
187 host_client->edict->fields.server->movetype = MOVETYPE_FLY;
188 SV_ClientPrint("flymode ON\n");
192 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
193 SV_ClientPrint("flymode OFF\n");
204 void Host_Pings_f (void); // called by Host_Ping_f
205 void Host_Ping_f (void)
209 void (*print) (const char *fmt, ...);
211 if (cmd_source == src_command)
213 // if running a client, try to send over network so the client's ping report parser will see the report
214 if (cls.state == ca_connected)
216 Cmd_ForwardToServer ();
222 print = SV_ClientPrintf;
227 print("Client ping times:\n");
228 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
232 print("%4i %s\n", bound(0, (int)floor(client->ping*1000+0.5), 9999), client->name);
235 // now call the Pings command also, which will send a report that contains packet loss for the scoreboard (as well as a simpler ping report)
236 // actually, don't, it confuses old clients (resulting in "unknown command pingplreport" flooding the console)
241 ===============================================================================
245 ===============================================================================
249 ======================
254 command from the console. Active clients are kicked off.
255 ======================
257 void Host_Map_f (void)
259 char level[MAX_QPATH];
263 Con_Print("map <levelname> : start a new game (kicks off all players)\n");
267 // GAME_DELUXEQUAKE - clear warpmark (used by QC)
268 if (gamemode == GAME_DELUXEQUAKE)
269 Cvar_Set("warpmark", "");
271 cls.demonum = -1; // stop demo loop in case this fails
274 Host_ShutdownServer();
279 svs.serverflags = 0; // haven't completed an episode yet
280 allowcheats = sv_cheats.integer != 0;
281 strlcpy(level, Cmd_Argv(1), sizeof(level));
282 SV_SpawnServer(level);
283 if (sv.active && cls.state == ca_disconnected)
284 CL_EstablishConnection("local:1");
291 Goes to a new map, taking all clients along
294 void Host_Changelevel_f (void)
296 char level[MAX_QPATH];
300 Con_Print("changelevel <levelname> : continue game on a new level\n");
313 SV_SaveSpawnparms ();
315 allowcheats = sv_cheats.integer != 0;
316 strlcpy(level, Cmd_Argv(1), sizeof(level));
317 SV_SpawnServer(level);
318 if (sv.active && cls.state == ca_disconnected)
319 CL_EstablishConnection("local:1");
326 Restarts the current server for a dead player
329 void Host_Restart_f (void)
331 char mapname[MAX_QPATH];
335 Con_Print("restart : restart current level\n");
340 Con_Print("Only the server may restart\n");
347 allowcheats = sv_cheats.integer != 0;
348 strlcpy(mapname, sv.name, sizeof(mapname));
349 SV_SpawnServer(mapname);
350 if (sv.active && cls.state == ca_disconnected)
351 CL_EstablishConnection("local:1");
358 This command causes the client to wait for the signon messages again.
359 This is sent just before a server changes levels
362 void Host_Reconnect_f (void)
365 // if not connected, reconnect to the most recent server
368 // if we have connected to a server recently, the userinfo
369 // will still contain its IP address, so get the address...
370 InfoString_GetValue(cls.userinfo, "*ip", temp, sizeof(temp));
372 CL_EstablishConnection(temp);
374 Con_Printf("Reconnect to what server? (you have not connected to a server yet)\n");
377 // if connected, do something based on protocol
378 if (cls.protocol == PROTOCOL_QUAKEWORLD)
380 // quakeworld can just re-login
381 if (cls.qw_downloadmemory) // don't change when downloading
386 if (cls.state == ca_connected && cls.signon < SIGNONS)
388 Con_Printf("reconnecting...\n");
389 MSG_WriteChar(&cls.netcon->message, qw_clc_stringcmd);
390 MSG_WriteString(&cls.netcon->message, "new");
395 // netquake uses reconnect on level changes (silly)
398 Con_Print("reconnect : wait for signon messages again\n");
403 Con_Print("reconnect: no signon, ignoring reconnect\n");
406 cls.signon = 0; // need new connection messages
411 =====================
414 User command to connect to server
415 =====================
417 void Host_Connect_f (void)
421 Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
424 CL_EstablishConnection(Cmd_Argv(1));
429 ===============================================================================
433 ===============================================================================
436 #define SAVEGAME_VERSION 5
443 void Host_Savegame_f (void)
445 char name[MAX_QPATH];
448 char comment[SAVEGAME_COMMENT_LENGTH+1];
452 Con_Print("Can't save - no server running.\n");
458 // singleplayer checks
461 Con_Print("Can't save in intermission.\n");
465 if (svs.clients[0].active && svs.clients[0].edict->fields.server->deadflag)
467 Con_Print("Can't savegame with a dead player\n");
472 Con_Print("Warning: saving a multiplayer game may have strange results when restored (to properly resume, all players must join in the same player slots and then the game can be reloaded).\n");
476 Con_Print("save <savename> : save a game\n");
480 if (strstr(Cmd_Argv(1), ".."))
482 Con_Print("Relative pathnames are not allowed.\n");
486 strlcpy (name, Cmd_Argv(1), sizeof (name));
487 FS_DefaultExtension (name, ".sav", sizeof (name));
489 Con_Printf("Saving game to %s...\n", name);
490 f = FS_Open (name, "wb", false, false);
493 Con_Print("ERROR: couldn't open.\n");
499 FS_Printf(f, "%i\n", SAVEGAME_VERSION);
501 memset(comment, 0, sizeof(comment));
502 sprintf(comment, "%-21.21s kills:%3i/%3i", PRVM_GetString(prog->edicts->fields.server->message), (int)prog->globals.server->killed_monsters, (int)prog->globals.server->total_monsters);
503 // convert space to _ to make stdio happy
504 // LordHavoc: convert control characters to _ as well
505 for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
506 if (comment[i] <= ' ')
508 comment[SAVEGAME_COMMENT_LENGTH] = '\0';
510 FS_Printf(f, "%s\n", comment);
511 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
512 FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
513 FS_Printf(f, "%d\n", current_skill);
514 FS_Printf(f, "%s\n", sv.name);
515 FS_Printf(f, "%f\n",sv.time);
517 // write the light styles
518 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
520 if (sv.lightstyles[i][0])
521 FS_Printf(f, "%s\n", sv.lightstyles[i]);
526 PRVM_ED_WriteGlobals (f);
527 for (i=0 ; i<prog->num_edicts ; i++)
528 PRVM_ED_Write (f, PRVM_EDICT_NUM(i));
533 Con_Print("done.\n");
542 void Host_Loadgame_f (void)
544 char filename[MAX_QPATH];
545 char mapname[MAX_QPATH];
555 float spawn_parms[NUM_SPAWN_PARMS];
559 Con_Print("load <savename> : load a game\n");
563 strlcpy (filename, Cmd_Argv(1), sizeof(filename));
564 FS_DefaultExtension (filename, ".sav", sizeof (filename));
566 Con_Printf("Loading game from %s...\n", filename);
568 // stop playing demos
569 if (cls.demoplayback)
575 cls.demonum = -1; // stop demo loop in case this fails
577 t = text = (char *)FS_LoadFile (filename, tempmempool, false, NULL);
580 Con_Print("ERROR: couldn't open.\n");
585 COM_ParseToken_Simple(&t, false, false);
586 version = atoi(com_token);
587 if (version != SAVEGAME_VERSION)
590 Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
595 COM_ParseToken_Simple(&t, false, false);
597 for (i = 0;i < NUM_SPAWN_PARMS;i++)
599 COM_ParseToken_Simple(&t, false, false);
600 spawn_parms[i] = atof(com_token);
603 COM_ParseToken_Simple(&t, false, false);
604 // this silliness is so we can load 1.06 save files, which have float skill values
605 current_skill = (int)(atof(com_token) + 0.5);
606 Cvar_SetValue ("skill", (float)current_skill);
609 COM_ParseToken_Simple(&t, false, false);
610 strlcpy (mapname, com_token, sizeof(mapname));
613 COM_ParseToken_Simple(&t, false, false);
614 time = atof(com_token);
616 allowcheats = sv_cheats.integer != 0;
618 SV_SpawnServer (mapname);
622 Con_Print("Couldn't load map\n");
625 sv.paused = true; // pause until all clients connect
628 // load the light styles
630 for (i = 0;i < MAX_LIGHTSTYLES;i++)
634 COM_ParseToken_Simple(&t, false, false);
635 // if this is a 64 lightstyle savegame produced by Quake, stop now
636 // we have to check this because darkplaces saves 256 lightstyle savegames
637 if (com_token[0] == '{')
642 strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
645 // now skip everything before the first opening brace
646 // (this is for forward compatibility, so that older versions (at
647 // least ones with this fix) can load savegames with extra data before the
648 // first brace, as might be produced by a later engine version)
652 COM_ParseToken_Simple(&t, false, false);
653 if (com_token[0] == '{')
660 // load the edicts out of the savegame file
667 while (COM_ParseToken_Simple(&t, false, false))
668 if (!strcmp(com_token, "}"))
670 if (!COM_ParseToken_Simple(&start, false, false))
675 if (strcmp(com_token,"{"))
678 Host_Error ("First token isn't a brace");
683 // parse the global vars
684 PRVM_ED_ParseGlobals (start);
689 if (entnum >= MAX_EDICTS)
692 Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)", MAX_EDICTS);
694 while (entnum >= prog->max_edicts)
695 PRVM_MEM_IncreaseEdicts();
696 ent = PRVM_EDICT_NUM(entnum);
697 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
698 ent->priv.server->free = false;
699 PRVM_ED_ParseEdict (start, ent);
701 // link it into the bsp tree
702 if (!ent->priv.server->free)
703 SV_LinkEdict (ent, false);
710 prog->num_edicts = entnum;
713 for (i = 0;i < NUM_SPAWN_PARMS;i++)
714 svs.clients[0].spawn_parms[i] = spawn_parms[i];
718 // make sure we're connected to loopback
719 if (sv.active && cls.state == ca_disconnected)
720 CL_EstablishConnection("local:1");
723 //============================================================================
726 ======================
728 ======================
730 cvar_t cl_name = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_name", "player", "internal storage cvar for current player name (changed by name command)"};
731 void Host_Name_f (void)
734 qboolean valid_colors;
735 char newName[sizeof(host_client->name)];
737 if (Cmd_Argc () == 1)
739 Con_Printf("\"name\" is \"%s\"\n", cl_name.string);
743 if (Cmd_Argc () == 2)
744 strlcpy (newName, Cmd_Argv(1), sizeof (newName));
746 strlcpy (newName, Cmd_Args(), sizeof (newName));
748 if (cmd_source == src_command)
750 Cvar_Set ("_cl_name", newName);
754 if (realtime < host_client->nametime)
756 SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
760 host_client->nametime = realtime + 5;
762 // point the string back at updateclient->name to keep it safe
763 strlcpy (host_client->name, newName, sizeof (host_client->name));
765 for (i = 0, j = 0;host_client->name[i];i++)
766 if (host_client->name[i] != '\r' && host_client->name[i] != '\n')
767 host_client->name[j++] = host_client->name[i];
768 host_client->name[j] = 0;
770 COM_StringLengthNoColors(host_client->name, 0, &valid_colors);
771 if(!valid_colors) // NOTE: this also proves the string is not empty, as "" is a valid colored string
774 l = strlen(host_client->name);
775 if(l < sizeof(host_client->name) - 1)
777 // duplicate the color tag to escape it
778 host_client->name[i] = STRING_COLOR_TAG;
779 host_client->name[i+1] = 0;
780 //Con_DPrintf("abuse detected, adding another trailing color tag\n");
784 // remove the last character to fix the color code
785 host_client->name[l-1] = 0;
786 //Con_DPrintf("abuse detected, removing a trailing color tag\n");
790 // find the last color tag offset and decide if we need to add a reset tag
791 for (i = 0, j = -1;host_client->name[i];i++)
793 if (host_client->name[i] == STRING_COLOR_TAG)
795 if (host_client->name[i+1] >= '0' && host_client->name[i+1] <= '9')
798 // if this happens to be a reset tag then we don't need one
799 if (host_client->name[i+1] == '0' + STRING_COLOR_DEFAULT)
804 if (host_client->name[i+1] == STRING_COLOR_TAG)
811 // does not end in the default color string, so add it
812 if (j >= 0 && strlen(host_client->name) < sizeof(host_client->name) - 2)
813 memcpy(host_client->name + strlen(host_client->name), STRING_COLOR_DEFAULT_STR, strlen(STRING_COLOR_DEFAULT_STR) + 1);
815 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
816 if (strcmp(host_client->old_name, host_client->name))
818 if (host_client->spawned)
819 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
820 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
821 // send notification to all clients
822 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
823 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
824 MSG_WriteString (&sv.reliable_datagram, host_client->name);
825 SV_WriteNetnameIntoDemo(host_client);
830 ======================
832 ======================
834 cvar_t cl_playermodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz (changed by playermodel command)"};
835 // the old cl_playermodel in cl_main has been renamed to __cl_playermodel
836 void Host_Playermodel_f (void)
839 char newPath[sizeof(host_client->playermodel)];
841 if (Cmd_Argc () == 1)
843 Con_Printf("\"playermodel\" is \"%s\"\n", cl_playermodel.string);
847 if (Cmd_Argc () == 2)
848 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
850 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
852 for (i = 0, j = 0;newPath[i];i++)
853 if (newPath[i] != '\r' && newPath[i] != '\n')
854 newPath[j++] = newPath[i];
857 if (cmd_source == src_command)
859 Cvar_Set ("_cl_playermodel", newPath);
864 if (realtime < host_client->nametime)
866 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
870 host_client->nametime = realtime + 5;
873 // point the string back at updateclient->name to keep it safe
874 strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
875 if( prog->fieldoffsets.playermodel >= 0 )
876 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
877 if (strcmp(host_client->old_model, host_client->playermodel))
879 strlcpy(host_client->old_model, host_client->playermodel, sizeof(host_client->old_model));
880 /*// send notification to all clients
881 MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
882 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
883 MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/
888 ======================
890 ======================
892 cvar_t cl_playerskin = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz (changed by playerskin command)"};
893 void Host_Playerskin_f (void)
896 char newPath[sizeof(host_client->playerskin)];
898 if (Cmd_Argc () == 1)
900 Con_Printf("\"playerskin\" is \"%s\"\n", cl_playerskin.string);
904 if (Cmd_Argc () == 2)
905 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
907 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
909 for (i = 0, j = 0;newPath[i];i++)
910 if (newPath[i] != '\r' && newPath[i] != '\n')
911 newPath[j++] = newPath[i];
914 if (cmd_source == src_command)
916 Cvar_Set ("_cl_playerskin", newPath);
921 if (realtime < host_client->nametime)
923 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
927 host_client->nametime = realtime + 5;
930 // point the string back at updateclient->name to keep it safe
931 strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
932 if( prog->fieldoffsets.playerskin >= 0 )
933 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
934 if (strcmp(host_client->old_skin, host_client->playerskin))
936 //if (host_client->spawned)
937 // SV_BroadcastPrintf("%s changed skin to %s\n", host_client->name, host_client->playerskin);
938 strlcpy(host_client->old_skin, host_client->playerskin, sizeof(host_client->old_skin));
939 /*// send notification to all clients
940 MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
941 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
942 MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/
946 void Host_Version_f (void)
948 Con_Printf("Version: %s build %s\n", gamename, buildstring);
951 void Host_Say(qboolean teamonly)
957 // LordHavoc: long say messages
959 qboolean fromServer = false;
961 if (cmd_source == src_command)
963 if (cls.state == ca_dedicated)
970 Cmd_ForwardToServer ();
978 if (!teamplay.integer)
988 // note this uses the chat prefix \001
989 if (!fromServer && !teamonly)
990 dpsnprintf (text, sizeof(text), "\001%s: %s", host_client->name, p1);
991 else if (!fromServer && teamonly)
992 dpsnprintf (text, sizeof(text), "\001(%s): %s", host_client->name, p1);
993 else if(*(sv_adminnick.string))
994 dpsnprintf (text, sizeof(text), "\001<%s> %s", sv_adminnick.string, p1);
996 dpsnprintf (text, sizeof(text), "\001<%s> %s", hostname.string, p1);
997 p2 = text + strlen(text);
998 while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
1000 if (p2[-1] == '\"' && quoted)
1005 strlcat(text, "\n", sizeof(text));
1007 // note: save is not a valid edict if fromServer is true
1009 for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
1010 if (host_client->active && (!teamonly || host_client->edict->fields.server->team == save->edict->fields.server->team))
1011 SV_ClientPrint(text);
1014 if (cls.state == ca_dedicated)
1015 Con_Print(&text[1]);
1019 void Host_Say_f(void)
1025 void Host_Say_Team_f(void)
1031 void Host_Tell_f(void)
1033 const char *playername_start = NULL;
1034 size_t playername_length = 0;
1035 int playernumber = 0;
1038 const char *p1, *p2;
1039 char text[MAX_INPUTLINE]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
1040 qboolean fromServer = false;
1042 if (cmd_source == src_command)
1044 if (cls.state == ca_dedicated)
1048 Cmd_ForwardToServer ();
1053 if (Cmd_Argc () < 2)
1056 // note this uses the chat prefix \001
1058 sprintf (text, "\001%s tells you: ", host_client->name);
1059 else if(*(sv_adminnick.string))
1060 sprintf (text, "\001<%s tells you> ", sv_adminnick.string);
1062 sprintf (text, "\001<%s tells you> ", hostname.string);
1065 p2 = p1 + strlen(p1);
1066 // remove the target name
1067 while (p1 < p2 && *p1 == ' ')
1072 while (p1 < p2 && *p1 == ' ')
1074 while (p1 < p2 && isdigit(*p1))
1076 playernumber = playernumber * 10 + (*p1 - '0');
1084 playername_start = p1;
1085 while (p1 < p2 && *p1 != '"')
1087 playername_length = p1 - playername_start;
1093 playername_start = p1;
1094 while (p1 < p2 && *p1 != ' ')
1096 playername_length = p1 - playername_start;
1098 while (p1 < p2 && *p1 == ' ')
1100 if(playername_start)
1102 // set playernumber to the right client
1104 if(playername_length >= sizeof(namebuf))
1107 Con_Print("Host_Tell: too long player name/ID\n");
1109 SV_ClientPrint("Host_Tell: too long player name/ID\n");
1112 memcpy(namebuf, playername_start, playername_length);
1113 namebuf[playername_length] = 0;
1114 for (playernumber = 0; playernumber < svs.maxclients; playernumber++)
1116 if (!svs.clients[playernumber].active)
1118 if (strcasecmp(svs.clients[playernumber].name, namebuf) == 0)
1122 if(playernumber < 0 || playernumber >= svs.maxclients || !(svs.clients[playernumber].active))
1125 Con_Print("Host_Tell: invalid player name/ID\n");
1127 SV_ClientPrint("Host_Tell: invalid player name/ID\n");
1130 // remove trailing newlines
1131 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1133 // remove quotes if present
1139 else if (fromServer)
1140 Con_Print("Host_Tell: missing end quote\n");
1142 SV_ClientPrint("Host_Tell: missing end quote\n");
1144 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1147 return; // empty say
1148 for (j = (int)strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
1154 host_client = svs.clients + playernumber;
1155 SV_ClientPrint(text);
1165 cvar_t cl_color = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"};
1166 void Host_Color(int changetop, int changebottom)
1168 int top, bottom, playercolor;
1170 // get top and bottom either from the provided values or the current values
1171 // (allows changing only top or bottom, or both at once)
1172 top = changetop >= 0 ? changetop : (cl_color.integer >> 4);
1173 bottom = changebottom >= 0 ? changebottom : cl_color.integer;
1177 // LordHavoc: allowing skin colormaps 14 and 15 by commenting this out
1183 playercolor = top*16 + bottom;
1185 if (cmd_source == src_command)
1187 Cvar_SetValueQuick(&cl_color, playercolor);
1191 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1194 if (host_client->edict && prog->funcoffsets.SV_ChangeTeam)
1196 Con_DPrint("Calling SV_ChangeTeam\n");
1197 prog->globals.server->time = sv.time;
1198 prog->globals.generic[OFS_PARM0] = playercolor;
1199 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1200 PRVM_ExecuteProgram(prog->funcoffsets.SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
1205 if (host_client->edict)
1207 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
1208 val->_float = playercolor;
1209 host_client->edict->fields.server->team = bottom + 1;
1211 host_client->colors = playercolor;
1212 if (host_client->old_colors != host_client->colors)
1214 host_client->old_colors = host_client->colors;
1215 // send notification to all clients
1216 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1217 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1218 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1223 void Host_Color_f(void)
1227 if (Cmd_Argc() == 1)
1229 Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
1230 Con_Print("color <0-15> [0-15]\n");
1234 if (Cmd_Argc() == 2)
1235 top = bottom = atoi(Cmd_Argv(1));
1238 top = atoi(Cmd_Argv(1));
1239 bottom = atoi(Cmd_Argv(2));
1241 Host_Color(top, bottom);
1244 void Host_TopColor_f(void)
1246 if (Cmd_Argc() == 1)
1248 Con_Printf("\"topcolor\" is \"%i\"\n", (cl_color.integer >> 4) & 15);
1249 Con_Print("topcolor <0-15>\n");
1253 Host_Color(atoi(Cmd_Argv(1)), -1);
1256 void Host_BottomColor_f(void)
1258 if (Cmd_Argc() == 1)
1260 Con_Printf("\"bottomcolor\" is \"%i\"\n", cl_color.integer & 15);
1261 Con_Print("bottomcolor <0-15>\n");
1265 Host_Color(-1, atoi(Cmd_Argv(1)));
1268 cvar_t cl_rate = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_rate", "20000", "internal storage cvar for current rate (changed by rate command)"};
1269 void Host_Rate_f(void)
1273 if (Cmd_Argc() != 2)
1275 Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
1276 Con_Print("rate <bytespersecond>\n");
1280 rate = atoi(Cmd_Argv(1));
1282 if (cmd_source == src_command)
1284 Cvar_SetValue ("_cl_rate", max(NET_MINRATE, rate));
1288 host_client->rate = rate;
1296 void Host_Kill_f (void)
1298 if (host_client->edict->fields.server->health <= 0)
1300 SV_ClientPrint("Can't suicide -- already dead!\n");
1304 prog->globals.server->time = sv.time;
1305 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1306 PRVM_ExecuteProgram (prog->globals.server->ClientKill, "QC function ClientKill is missing");
1315 void Host_Pause_f (void)
1317 if (!pausable.integer)
1318 SV_ClientPrint("Pause not allowed.\n");
1322 SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
1323 // send notification to all clients
1324 MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
1325 MSG_WriteByte(&sv.reliable_datagram, sv.paused);
1330 ======================
1332 LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
1333 LordHavoc: correction, Mindcrime will be removing pmodel in the future, but it's still stuck here for compatibility.
1334 ======================
1336 cvar_t cl_pmodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_pmodel", "0", "internal storage cvar for current player model number in nehahra (changed by pmodel command)"};
1337 static void Host_PModel_f (void)
1342 if (Cmd_Argc () == 1)
1344 Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
1347 i = atoi(Cmd_Argv(1));
1349 if (cmd_source == src_command)
1351 if (cl_pmodel.integer == i)
1353 Cvar_SetValue ("_cl_pmodel", i);
1354 if (cls.state == ca_connected)
1355 Cmd_ForwardToServer ();
1359 if (host_client->edict && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.pmodel)))
1363 //===========================================================================
1371 void Host_PreSpawn_f (void)
1373 if (host_client->spawned)
1375 Con_Print("prespawn not valid -- already spawned\n");
1379 if (host_client->netconnection)
1381 SZ_Write (&host_client->netconnection->message, sv.signon.data, sv.signon.cursize);
1382 MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1383 MSG_WriteByte (&host_client->netconnection->message, 2);
1384 host_client->sendsignon = 0; // enable unlimited sends again
1387 // reset the name change timer because the client will send name soon
1388 host_client->nametime = 0;
1396 void Host_Spawn_f (void)
1400 int stats[MAX_CL_STATS];
1402 if (host_client->spawned)
1404 Con_Print("Spawn not valid -- already spawned\n");
1408 // reset name change timer again because they might want to change name
1409 // again in the first 5 seconds after connecting
1410 host_client->nametime = 0;
1412 // LordHavoc: moved this above the QC calls at FrikaC's request
1413 // LordHavoc: commented this out
1414 //if (host_client->netconnection)
1415 // SZ_Clear (&host_client->netconnection->message);
1417 // run the entrance script
1420 // loaded games are fully initialized already
1421 if (prog->funcoffsets.RestoreGame)
1423 Con_DPrint("Calling RestoreGame\n");
1424 prog->globals.server->time = sv.time;
1425 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1426 PRVM_ExecuteProgram(prog->funcoffsets.RestoreGame, "QC function RestoreGame is missing");
1431 //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PRVM_GetString(host_client->edict->fields.server->netname), PRVM_GetString(host_client->edict->fields.server->netname), host_client->name);
1433 // copy spawn parms out of the client_t
1434 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
1435 (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i];
1437 // call the spawn function
1438 host_client->clientconnectcalled = true;
1439 prog->globals.server->time = sv.time;
1440 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1441 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
1443 if (cls.state == ca_dedicated)
1444 Con_Printf("%s connected\n", host_client->name);
1446 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
1449 if (!host_client->netconnection)
1452 // send time of update
1453 MSG_WriteByte (&host_client->netconnection->message, svc_time);
1454 MSG_WriteFloat (&host_client->netconnection->message, sv.time);
1456 // send all current names, colors, and frag counts
1457 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1459 if (!client->active)
1461 MSG_WriteByte (&host_client->netconnection->message, svc_updatename);
1462 MSG_WriteByte (&host_client->netconnection->message, i);
1463 MSG_WriteString (&host_client->netconnection->message, client->name);
1464 MSG_WriteByte (&host_client->netconnection->message, svc_updatefrags);
1465 MSG_WriteByte (&host_client->netconnection->message, i);
1466 MSG_WriteShort (&host_client->netconnection->message, client->frags);
1467 MSG_WriteByte (&host_client->netconnection->message, svc_updatecolors);
1468 MSG_WriteByte (&host_client->netconnection->message, i);
1469 MSG_WriteByte (&host_client->netconnection->message, client->colors);
1472 // send all current light styles
1473 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
1475 if (sv.lightstyles[i][0])
1477 MSG_WriteByte (&host_client->netconnection->message, svc_lightstyle);
1478 MSG_WriteByte (&host_client->netconnection->message, (char)i);
1479 MSG_WriteString (&host_client->netconnection->message, sv.lightstyles[i]);
1484 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1485 MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALSECRETS);
1486 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_secrets);
1488 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1489 MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALMONSTERS);
1490 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_monsters);
1492 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1493 MSG_WriteByte (&host_client->netconnection->message, STAT_SECRETS);
1494 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->found_secrets);
1496 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1497 MSG_WriteByte (&host_client->netconnection->message, STAT_MONSTERS);
1498 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->killed_monsters);
1501 // Never send a roll angle, because savegames can catch the server
1502 // in a state where it is expecting the client to correct the angle
1503 // and it won't happen if the game was just loaded, so you wind up
1504 // with a permanent head tilt
1507 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1508 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[0], sv.protocol);
1509 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[1], sv.protocol);
1510 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1514 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1515 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[0], sv.protocol);
1516 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[1], sv.protocol);
1517 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1520 SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->netconnection->message, stats);
1522 MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1523 MSG_WriteByte (&host_client->netconnection->message, 3);
1531 void Host_Begin_f (void)
1533 host_client->spawned = true;
1535 // LordHavoc: note: this code also exists in SV_DropClient
1539 for (i = 0;i < svs.maxclients;i++)
1540 if (svs.clients[i].active && !svs.clients[i].spawned)
1542 if (i == svs.maxclients)
1544 Con_Printf("Loaded game, everyone rejoined - unpausing\n");
1545 sv.paused = sv.loadgame = false; // we're basically done with loading now
1550 //===========================================================================
1557 Kicks a user off of the server
1560 void Host_Kick_f (void)
1563 const char *message = NULL;
1566 qboolean byNumber = false;
1574 if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
1576 i = (int)(atof(Cmd_Argv(2)) - 1);
1577 if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
1583 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1585 if (!host_client->active)
1587 if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
1592 if (i < svs.maxclients)
1594 if (cmd_source == src_command)
1596 if (cls.state == ca_dedicated)
1599 who = cl_name.string;
1604 // can't kick yourself!
1605 if (host_client == save)
1610 message = Cmd_Args();
1611 COM_ParseToken_Simple(&message, false, false);
1614 message++; // skip the #
1615 while (*message == ' ') // skip white space
1617 message += strlen(Cmd_Argv(2)); // skip the number
1619 while (*message && *message == ' ')
1623 SV_ClientPrintf("Kicked by %s: %s\n", who, message);
1625 SV_ClientPrintf("Kicked by %s\n", who);
1626 SV_DropClient (false); // kicked
1634 ===============================================================================
1638 ===============================================================================
1646 void Host_Give_f (void)
1654 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
1659 v = atoi (Cmd_Argv(2));
1673 // MED 01/04/97 added hipnotic give stuff
1674 if (gamemode == GAME_HIPNOTIC)
1679 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_PROXIMITY_GUN;
1681 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | IT_GRENADE_LAUNCHER;
1683 else if (t[0] == '9')
1684 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_LASER_CANNON;
1685 else if (t[0] == '0')
1686 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_MJOLNIR;
1687 else if (t[0] >= '2')
1688 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1693 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1698 if (gamemode == GAME_ROGUE && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_shells1)))
1701 host_client->edict->fields.server->ammo_shells = v;
1704 if (gamemode == GAME_ROGUE)
1706 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_nails1)))
1709 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1710 host_client->edict->fields.server->ammo_nails = v;
1715 host_client->edict->fields.server->ammo_nails = v;
1719 if (gamemode == GAME_ROGUE)
1721 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_lava_nails);
1725 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1726 host_client->edict->fields.server->ammo_nails = v;
1731 if (gamemode == GAME_ROGUE)
1733 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_rockets1);
1737 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1738 host_client->edict->fields.server->ammo_rockets = v;
1743 host_client->edict->fields.server->ammo_rockets = v;
1747 if (gamemode == GAME_ROGUE)
1749 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_multi_rockets);
1753 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1754 host_client->edict->fields.server->ammo_rockets = v;
1759 host_client->edict->fields.server->health = v;
1762 if (gamemode == GAME_ROGUE)
1764 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_cells1);
1768 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1769 host_client->edict->fields.server->ammo_cells = v;
1774 host_client->edict->fields.server->ammo_cells = v;
1778 if (gamemode == GAME_ROGUE)
1780 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_plasma);
1784 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1785 host_client->edict->fields.server->ammo_cells = v;
1792 prvm_edict_t *FindViewthing (void)
1797 for (i=0 ; i<prog->num_edicts ; i++)
1799 e = PRVM_EDICT_NUM(i);
1800 if (!strcmp (PRVM_GetString(e->fields.server->classname), "viewthing"))
1803 Con_Print("No viewthing on map\n");
1812 void Host_Viewmodel_f (void)
1821 e = FindViewthing ();
1826 m = Mod_ForName (Cmd_Argv(1), false, true, false);
1827 if (!m || !m->loaded || !m->Draw)
1829 Con_Printf("viewmodel: can't load %s\n", Cmd_Argv(1));
1833 e->fields.server->frame = 0;
1834 cl.model_precache[(int)e->fields.server->modelindex] = m;
1842 void Host_Viewframe_f (void)
1852 e = FindViewthing ();
1856 m = cl.model_precache[(int)e->fields.server->modelindex];
1858 f = atoi(Cmd_Argv(1));
1859 if (f >= m->numframes)
1862 e->fields.server->frame = f;
1866 void PrintFrameName (model_t *m, int frame)
1869 Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
1871 Con_Printf("frame %i\n", frame);
1879 void Host_Viewnext_f (void)
1888 e = FindViewthing ();
1892 m = cl.model_precache[(int)e->fields.server->modelindex];
1894 e->fields.server->frame = e->fields.server->frame + 1;
1895 if (e->fields.server->frame >= m->numframes)
1896 e->fields.server->frame = m->numframes - 1;
1898 PrintFrameName (m, (int)e->fields.server->frame);
1906 void Host_Viewprev_f (void)
1915 e = FindViewthing ();
1920 m = cl.model_precache[(int)e->fields.server->modelindex];
1922 e->fields.server->frame = e->fields.server->frame - 1;
1923 if (e->fields.server->frame < 0)
1924 e->fields.server->frame = 0;
1926 PrintFrameName (m, (int)e->fields.server->frame);
1930 ===============================================================================
1934 ===============================================================================
1943 void Host_Startdemos_f (void)
1947 if (cls.state == ca_dedicated || COM_CheckParm("-listen") || COM_CheckParm("-benchmark") || COM_CheckParm("-demo") || COM_CheckParm("-capturedemo"))
1953 Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
1956 Con_Printf("%i demo(s) in loop\n", c);
1958 for (i=1 ; i<c+1 ; i++)
1959 strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
1961 // LordHavoc: clear the remaining slots
1962 for (;i <= MAX_DEMOS;i++)
1963 cls.demos[i-1][0] = 0;
1965 if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
1979 Return to looping demos
1982 void Host_Demos_f (void)
1984 if (cls.state == ca_dedicated)
1986 if (cls.demonum == -1)
1996 Return to looping demos
1999 void Host_Stopdemo_f (void)
2001 if (!cls.demoplayback)
2004 Host_ShutdownServer ();
2007 void Host_SendCvar_f (void)
2011 const char *cvarname;
2016 cvarname = Cmd_Argv(1);
2017 if (cls.state == ca_connected)
2019 c = Cvar_FindVar(cvarname);
2020 // LordHavoc: if there is no such cvar or if it is private, send a
2021 // reply indicating that it has no value
2022 if(!c || (c->flags & CVAR_PRIVATE))
2023 Cmd_ForwardStringToServer(va("sentcvar %s", cvarname));
2025 Cmd_ForwardStringToServer(va("sentcvar %s \"%s\"", c->name, c->string));
2028 if(!sv.active)// || !prog->funcoffsets.SV_ParseClientCommand)
2032 if (cls.state != ca_dedicated)
2036 for(;i<svs.maxclients;i++)
2037 if(svs.clients[i].active && svs.clients[i].netconnection)
2039 host_client = &svs.clients[i];
2040 Host_ClientCommands(va("sendcvar %s\n", cvarname));
2045 static void MaxPlayers_f(void)
2049 if (Cmd_Argc() != 2)
2051 Con_Printf("\"maxplayers\" is \"%u\"\n", svs.maxclients);
2057 Con_Print("maxplayers can not be changed while a server is running.\n");
2061 n = atoi(Cmd_Argv(1));
2062 n = bound(1, n, MAX_SCOREBOARD);
2063 Con_Printf("\"maxplayers\" set to \"%u\"\n", n);
2066 Mem_Free(svs.clients);
2068 svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
2070 Cvar_Set ("deathmatch", "0");
2072 Cvar_Set ("deathmatch", "1");
2075 //=============================================================================
2077 // QuakeWorld commands
2080 =====================
2083 Send the rest of the command line over as
2084 an unconnected command.
2085 =====================
2087 void Host_Rcon_f (void) // credit: taken from QuakeWorld
2091 lhnetsocket_t *mysocket;
2093 if (!rcon_password.string || !rcon_password.string[0])
2095 Con_Printf ("You must set rcon_password before issuing an rcon command.\n");
2099 for (i = 0;rcon_password.string[i];i++)
2101 if (rcon_password.string[i] <= ' ')
2103 Con_Printf("rcon_password is not allowed to have any whitespace.\n");
2109 to = cls.netcon->peeraddress;
2112 if (!rcon_address.string[0])
2114 Con_Printf ("You must either be connected, or set the rcon_address cvar to issue rcon commands\n");
2117 LHNETADDRESS_FromString(&to, rcon_address.string, sv_netport.integer);
2119 mysocket = NetConn_ChooseClientSocketForAddress(&to);
2122 // simply put together the rcon packet and send it
2123 NetConn_WriteString(mysocket, va("\377\377\377\377rcon %s %s", rcon_password.string, Cmd_Args()), &to);
2128 ====================
2131 user <name or userid>
2133 Dump userdata / masterdata for a user
2134 ====================
2136 void Host_User_f (void) // credit: taken from QuakeWorld
2141 if (Cmd_Argc() != 2)
2143 Con_Printf ("Usage: user <username / userid>\n");
2147 uid = atoi(Cmd_Argv(1));
2149 for (i = 0;i < cl.maxclients;i++)
2151 if (!cl.scores[i].name[0])
2153 if (cl.scores[i].qw_userid == uid || !strcasecmp(cl.scores[i].name, Cmd_Argv(1)))
2155 InfoString_Print(cl.scores[i].qw_userinfo);
2159 Con_Printf ("User not in server.\n");
2163 ====================
2166 Dump userids for all current players
2167 ====================
2169 void Host_Users_f (void) // credit: taken from QuakeWorld
2175 Con_Printf ("userid frags name\n");
2176 Con_Printf ("------ ----- ----\n");
2177 for (i = 0;i < cl.maxclients;i++)
2179 if (cl.scores[i].name[0])
2181 Con_Printf ("%6i %4i %s\n", cl.scores[i].qw_userid, cl.scores[i].frags, cl.scores[i].name);
2186 Con_Printf ("%i total users\n", c);
2191 Host_FullServerinfo_f
2193 Sent by server when serverinfo changes
2196 // TODO: shouldn't this be a cvar instead?
2197 void Host_FullServerinfo_f (void) // credit: taken from QuakeWorld
2200 if (Cmd_Argc() != 2)
2202 Con_Printf ("usage: fullserverinfo <complete info string>\n");
2206 strlcpy (cl.qw_serverinfo, Cmd_Argv(1), sizeof(cl.qw_serverinfo));
2207 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
2208 cl.qw_teamplay = atoi(temp);
2215 Allow clients to change userinfo
2219 void Host_FullInfo_f (void) // credit: taken from QuakeWorld
2226 if (Cmd_Argc() != 2)
2228 Con_Printf ("fullinfo <complete info string>\n");
2238 while (*s && *s != '\\')
2244 Con_Printf ("MISSING VALUE\n");
2250 while (*s && *s != '\\')
2257 CL_SetInfo(key, value, false, false, false, false);
2265 Allow clients to change userinfo
2268 void Host_SetInfo_f (void) // credit: taken from QuakeWorld
2270 if (Cmd_Argc() == 1)
2272 InfoString_Print(cls.userinfo);
2275 if (Cmd_Argc() != 3)
2277 Con_Printf ("usage: setinfo [ <key> <value> ]\n");
2280 CL_SetInfo(Cmd_Argv(1), Cmd_Argv(2), true, false, false, false);
2284 ====================
2287 packet <destination> <contents>
2289 Contents allows \n escape character
2290 ====================
2292 void Host_Packet_f (void) // credit: taken from QuakeWorld
2298 lhnetaddress_t address;
2299 lhnetsocket_t *mysocket;
2301 if (Cmd_Argc() != 3)
2303 Con_Printf ("packet <destination> <contents>\n");
2307 if (!LHNETADDRESS_FromString (&address, Cmd_Argv(1), sv_netport.integer))
2309 Con_Printf ("Bad address\n");
2315 send[0] = send[1] = send[2] = send[3] = 0xff;
2317 l = (int)strlen (in);
2318 for (i=0 ; i<l ; i++)
2320 if (out >= send + sizeof(send) - 1)
2322 if (in[i] == '\\' && in[i+1] == 'n')
2327 else if (in[i] == '\\' && in[i+1] == '0')
2332 else if (in[i] == '\\' && in[i+1] == 't')
2337 else if (in[i] == '\\' && in[i+1] == 'r')
2342 else if (in[i] == '\\' && in[i+1] == '"')
2351 mysocket = NetConn_ChooseClientSocketForAddress(&address);
2353 mysocket = NetConn_ChooseServerSocketForAddress(&address);
2355 NetConn_Write(mysocket, send, out - send, &address);
2359 ====================
2362 Send back ping and packet loss update for all current players to this player
2363 ====================
2365 void Host_Pings_f (void)
2367 int i, j, ping, packetloss;
2370 if (!host_client->netconnection)
2373 if (sv.protocol != PROTOCOL_QUAKEWORLD)
2375 MSG_WriteByte(&host_client->netconnection->message, svc_stufftext);
2376 MSG_WriteUnterminatedString(&host_client->netconnection->message, "pingplreport");
2378 for (i = 0;i < svs.maxclients;i++)
2381 if (svs.clients[i].netconnection)
2382 for (j = 0;j < NETGRAPH_PACKETS;j++)
2383 if (svs.clients[i].netconnection->incoming_unreliablesize[j] == NETGRAPH_LOSTPACKET)
2385 packetloss = packetloss * 100 / NETGRAPH_PACKETS;
2386 ping = (int)floor(svs.clients[i].ping*1000+0.5);
2387 ping = bound(0, ping, 9999);
2388 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2390 // send qw_svc_updateping and qw_svc_updatepl messages
2391 MSG_WriteByte(&host_client->netconnection->message, qw_svc_updateping);
2392 MSG_WriteShort(&host_client->netconnection->message, ping);
2393 MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatepl);
2394 MSG_WriteByte(&host_client->netconnection->message, packetloss);
2398 // write the string into the packet as multiple unterminated strings to avoid needing a local buffer
2399 dpsnprintf(temp, sizeof(temp), " %d %d", ping, packetloss);
2400 MSG_WriteUnterminatedString(&host_client->netconnection->message, temp);
2403 if (sv.protocol != PROTOCOL_QUAKEWORLD)
2404 MSG_WriteString(&host_client->netconnection->message, "\n");
2407 void Host_PingPLReport_f(void)
2411 if (l > cl.maxclients)
2413 for (i = 0;i < l;i++)
2415 cl.scores[i].qw_ping = atoi(Cmd_Argv(1+i*2));
2416 cl.scores[i].qw_packetloss = atoi(Cmd_Argv(1+i*2+1));
2420 //=============================================================================
2427 void Host_InitCommands (void)
2429 dpsnprintf(cls.userinfo, sizeof(cls.userinfo), "\\name\\player\\team\\none\\topcolor\\0\\bottomcolor\\0\\rate\\10000\\msg\\1\\noaim\\1\\*ver\\dp");
2431 Cmd_AddCommand_WithClientCommand ("status", Host_Status_f, Host_Status_f, "print server status information");
2432 Cmd_AddCommand ("quit", Host_Quit_f, "quit the game");
2433 if (gamemode == GAME_NEHAHRA)
2435 Cmd_AddCommand_WithClientCommand ("max", NULL, Host_God_f, "god mode (invulnerability)");
2436 Cmd_AddCommand_WithClientCommand ("monster", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2437 Cmd_AddCommand_WithClientCommand ("scrag", NULL, Host_Fly_f, "fly mode (flight)");
2438 Cmd_AddCommand_WithClientCommand ("wraith", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2439 Cmd_AddCommand_WithClientCommand ("gimme", NULL, Host_Give_f, "alter inventory");
2443 Cmd_AddCommand_WithClientCommand ("god", NULL, Host_God_f, "god mode (invulnerability)");
2444 Cmd_AddCommand_WithClientCommand ("notarget", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2445 Cmd_AddCommand_WithClientCommand ("fly", NULL, Host_Fly_f, "fly mode (flight)");
2446 Cmd_AddCommand_WithClientCommand ("noclip", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2447 Cmd_AddCommand_WithClientCommand ("give", NULL, Host_Give_f, "alter inventory");
2449 Cmd_AddCommand ("map", Host_Map_f, "kick everyone off the server and start a new level");
2450 Cmd_AddCommand ("restart", Host_Restart_f, "restart current level");
2451 Cmd_AddCommand ("changelevel", Host_Changelevel_f, "change to another level, bringing along all connected clients");
2452 Cmd_AddCommand ("connect", Host_Connect_f, "connect to a server by IP address or hostname");
2453 Cmd_AddCommand ("reconnect", Host_Reconnect_f, "reconnect to the last server you were on, or resets a quakeworld connection (do not use if currently playing on a netquake server)");
2454 Cmd_AddCommand ("version", Host_Version_f, "print engine version");
2455 Cmd_AddCommand_WithClientCommand ("say", Host_Say_f, Host_Say_f, "send a chat message to everyone on the server");
2456 Cmd_AddCommand_WithClientCommand ("say_team", Host_Say_Team_f, Host_Say_Team_f, "send a chat message to your team on the server");
2457 Cmd_AddCommand_WithClientCommand ("tell", Host_Tell_f, Host_Tell_f, "send a chat message to only one person on the server");
2458 Cmd_AddCommand_WithClientCommand ("kill", NULL, Host_Kill_f, "die instantly");
2459 Cmd_AddCommand_WithClientCommand ("pause", NULL, Host_Pause_f, "pause the game (if the server allows pausing)");
2460 Cmd_AddCommand ("kick", Host_Kick_f, "kick a player off the server by number or name");
2461 Cmd_AddCommand_WithClientCommand ("ping", Host_Ping_f, Host_Ping_f, "print ping times of all players on the server");
2462 Cmd_AddCommand ("load", Host_Loadgame_f, "load a saved game file");
2463 Cmd_AddCommand ("save", Host_Savegame_f, "save the game to a file");
2465 Cmd_AddCommand ("startdemos", Host_Startdemos_f, "start playing back the selected demos sequentially (used at end of startup script)");
2466 Cmd_AddCommand ("demos", Host_Demos_f, "restart looping demos defined by the last startdemos command");
2467 Cmd_AddCommand ("stopdemo", Host_Stopdemo_f, "stop playing or recording demo (like stop command) and return to looping demos");
2469 Cmd_AddCommand ("viewmodel", Host_Viewmodel_f, "change model of viewthing entity in current level");
2470 Cmd_AddCommand ("viewframe", Host_Viewframe_f, "change animation frame of viewthing entity in current level");
2471 Cmd_AddCommand ("viewnext", Host_Viewnext_f, "change to next animation frame of viewthing entity in current level");
2472 Cmd_AddCommand ("viewprev", Host_Viewprev_f, "change to previous animation frame of viewthing entity in current level");
2474 Cvar_RegisterVariable (&cl_name);
2475 Cmd_AddCommand_WithClientCommand ("name", Host_Name_f, Host_Name_f, "change your player name");
2476 Cvar_RegisterVariable (&cl_color);
2477 Cmd_AddCommand_WithClientCommand ("color", Host_Color_f, Host_Color_f, "change your player shirt and pants colors");
2478 Cvar_RegisterVariable (&cl_rate);
2479 Cmd_AddCommand_WithClientCommand ("rate", Host_Rate_f, Host_Rate_f, "change your network connection speed");
2480 if (gamemode == GAME_NEHAHRA)
2482 Cvar_RegisterVariable (&cl_pmodel);
2483 Cmd_AddCommand_WithClientCommand ("pmodel", Host_PModel_f, Host_PModel_f, "change your player model choice (Nehahra specific)");
2486 // BLACK: This isnt game specific anymore (it was GAME_NEXUIZ at first)
2487 Cvar_RegisterVariable (&cl_playermodel);
2488 Cmd_AddCommand_WithClientCommand ("playermodel", Host_Playermodel_f, Host_Playermodel_f, "change your player model");
2489 Cvar_RegisterVariable (&cl_playerskin);
2490 Cmd_AddCommand_WithClientCommand ("playerskin", Host_Playerskin_f, Host_Playerskin_f, "change your player skin number");
2492 Cmd_AddCommand_WithClientCommand ("prespawn", NULL, Host_PreSpawn_f, "signon 1 (client acknowledges that server information has been received)");
2493 Cmd_AddCommand_WithClientCommand ("spawn", NULL, Host_Spawn_f, "signon 2 (client has sent player information, and is asking server to send scoreboard rankings)");
2494 Cmd_AddCommand_WithClientCommand ("begin", NULL, Host_Begin_f, "signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)");
2495 Cmd_AddCommand ("maxplayers", MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once");
2497 Cmd_AddCommand ("sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC");
2499 Cvar_RegisterVariable (&rcon_password);
2500 Cvar_RegisterVariable (&rcon_address);
2501 Cmd_AddCommand ("rcon", Host_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's)");
2502 Cmd_AddCommand ("user", Host_User_f, "prints additional information about a player number or name on the scoreboard");
2503 Cmd_AddCommand ("users", Host_Users_f, "prints additional information about all players on the scoreboard");
2504 Cmd_AddCommand ("fullserverinfo", Host_FullServerinfo_f, "internal use only, sent by server to client to update client's local copy of serverinfo string");
2505 Cmd_AddCommand ("fullinfo", Host_FullInfo_f, "allows client to modify their userinfo");
2506 Cmd_AddCommand ("setinfo", Host_SetInfo_f, "modifies your userinfo");
2507 Cmd_AddCommand ("packet", Host_Packet_f, "send a packet to the specified address:port containing a text string");
2508 Cmd_AddCommand ("topcolor", Host_TopColor_f, "QW command to set top color without changing bottom color");
2509 Cmd_AddCommand ("bottomcolor", Host_BottomColor_f, "QW command to set bottom color without changing top color");
2511 Cmd_AddCommand_WithClientCommand ("pings", NULL, Host_Pings_f, "command sent by clients to request updated ping and packetloss of players on scoreboard (originally from QW, but also used on NQ servers)");
2512 Cmd_AddCommand ("pingplreport", Host_PingPLReport_f, "command sent by server containing client ping and packet loss values for scoreboard, triggered by pings command from client (not used by QW servers)");
2514 Cmd_AddCommand ("fixtrans", Image_FixTransparentPixels_f, "change alpha-zero pixels in an image file to sensible values, and write out a new TGA (warning: SLOW)");
2515 Cvar_RegisterVariable (&r_fixtrans_auto);
2517 Cvar_RegisterVariable (&team);
2518 Cvar_RegisterVariable (&skin);
2519 Cvar_RegisterVariable (&noaim);
2521 Cvar_RegisterVariable(&sv_cheats);
2522 Cvar_RegisterVariable(&sv_adminnick);