2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
26 cvar_t sv_cheats = {0, "sv_cheats", "0", "enables cheat commands in any game, and cheat impulses in dpmod"};
27 cvar_t sv_adminnick = {CVAR_SAVE, "sv_adminnick", "", "nick name to use for admin messages instead of host name"};
28 cvar_t rcon_password = {CVAR_PRIVATE, "rcon_password", "", "password to authenticate rcon commands"};
29 cvar_t rcon_address = {0, "rcon_address", "", "server address to send rcon commands to (when not connected to a server)"};
30 cvar_t team = {CVAR_USERINFO | CVAR_SAVE, "team", "none", "QW team (4 character limit, example: blue)"};
31 cvar_t skin = {CVAR_USERINFO | CVAR_SAVE, "skin", "", "QW player skin name (example: base)"};
32 cvar_t noaim = {CVAR_USERINFO | CVAR_SAVE, "noaim", "1", "QW option to disable vertical autoaim"};
33 cvar_t r_fixtrans_auto = {0, "r_fixtrans_auto", "0", "automatically fixtrans textures (when set to 2, it also saves the fixed versions to a fixtrans directory)"};
34 qboolean allowcheats = false;
36 extern qboolean host_shuttingdown;
44 void Host_Quit_f (void)
47 Con_Printf("shutting down already!\n");
57 void Host_Status_f (void)
60 int seconds, minutes, hours = 0, j, players;
61 void (*print) (const char *fmt, ...);
63 if (cmd_source == src_command)
65 // if running a client, try to send over network so the client's status report parser will see the report
66 if (cls.state == ca_connected)
68 Cmd_ForwardToServer ();
74 print = SV_ClientPrintf;
79 for (players = 0, j = 0;j < svs.maxclients;j++)
80 if (svs.clients[j].active)
82 print ("host: %s\n", Cvar_VariableString ("hostname"));
83 print ("version: %s build %s\n", gamename, buildstring);
84 print ("protocol: %i (%s)\n", Protocol_NumberForEnum(sv.protocol), Protocol_NameForEnum(sv.protocol));
85 print ("map: %s\n", sv.name);
86 print ("timing: %s\n", Host_TimingReport());
87 print ("players: %i active (%i max)\n\n", players, svs.maxclients);
88 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
92 seconds = (int)(realtime - client->connecttime);
93 minutes = seconds / 60;
96 seconds -= (minutes * 60);
99 minutes -= (hours * 60);
103 print ("#%-3u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, client->frags, hours, minutes, seconds);
104 print (" %s\n", client->netconnection ? client->netconnection->address : "botclient");
113 Sets client to godmode
116 void Host_God_f (void)
120 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
124 host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_GODMODE;
125 if (!((int)host_client->edict->fields.server->flags & FL_GODMODE) )
126 SV_ClientPrint("godmode OFF\n");
128 SV_ClientPrint("godmode ON\n");
131 void Host_Notarget_f (void)
135 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
139 host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_NOTARGET;
140 if (!((int)host_client->edict->fields.server->flags & FL_NOTARGET) )
141 SV_ClientPrint("notarget OFF\n");
143 SV_ClientPrint("notarget ON\n");
146 qboolean noclip_anglehack;
148 void Host_Noclip_f (void)
152 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
156 if (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP)
158 noclip_anglehack = true;
159 host_client->edict->fields.server->movetype = MOVETYPE_NOCLIP;
160 SV_ClientPrint("noclip ON\n");
164 noclip_anglehack = false;
165 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
166 SV_ClientPrint("noclip OFF\n");
174 Sets client to flymode
177 void Host_Fly_f (void)
181 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
185 if (host_client->edict->fields.server->movetype != MOVETYPE_FLY)
187 host_client->edict->fields.server->movetype = MOVETYPE_FLY;
188 SV_ClientPrint("flymode ON\n");
192 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
193 SV_ClientPrint("flymode OFF\n");
204 void Host_Pings_f (void); // called by Host_Ping_f
205 void Host_Ping_f (void)
209 void (*print) (const char *fmt, ...);
211 if (cmd_source == src_command)
213 // if running a client, try to send over network so the client's ping report parser will see the report
214 if (cls.state == ca_connected)
216 Cmd_ForwardToServer ();
222 print = SV_ClientPrintf;
227 print("Client ping times:\n");
228 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
232 print("%4i %s\n", bound(0, (int)floor(client->ping*1000+0.5), 9999), client->name);
235 // now call the Pings command also, which will send a report that contains packet loss for the scoreboard (as well as a simpler ping report)
236 // actually, don't, it confuses old clients (resulting in "unknown command pingplreport" flooding the console)
241 ===============================================================================
245 ===============================================================================
249 ======================
254 command from the console. Active clients are kicked off.
255 ======================
257 void Host_Map_f (void)
259 char level[MAX_QPATH];
263 Con_Print("map <levelname> : start a new game (kicks off all players)\n");
267 // GAME_DELUXEQUAKE - clear warpmark (used by QC)
268 if (gamemode == GAME_DELUXEQUAKE)
269 Cvar_Set("warpmark", "");
271 cls.demonum = -1; // stop demo loop in case this fails
274 Host_ShutdownServer();
279 svs.serverflags = 0; // haven't completed an episode yet
280 allowcheats = sv_cheats.integer != 0;
281 strlcpy(level, Cmd_Argv(1), sizeof(level));
282 SV_SpawnServer(level);
283 if (sv.active && cls.state == ca_disconnected)
284 CL_EstablishConnection("local:1");
291 Goes to a new map, taking all clients along
294 void Host_Changelevel_f (void)
296 char level[MAX_QPATH];
300 Con_Print("changelevel <levelname> : continue game on a new level\n");
313 SV_SaveSpawnparms ();
315 allowcheats = sv_cheats.integer != 0;
316 strlcpy(level, Cmd_Argv(1), sizeof(level));
317 SV_SpawnServer(level);
318 if (sv.active && cls.state == ca_disconnected)
319 CL_EstablishConnection("local:1");
326 Restarts the current server for a dead player
329 void Host_Restart_f (void)
331 char mapname[MAX_QPATH];
335 Con_Print("restart : restart current level\n");
340 Con_Print("Only the server may restart\n");
347 allowcheats = sv_cheats.integer != 0;
348 strlcpy(mapname, sv.name, sizeof(mapname));
349 SV_SpawnServer(mapname);
350 if (sv.active && cls.state == ca_disconnected)
351 CL_EstablishConnection("local:1");
358 This command causes the client to wait for the signon messages again.
359 This is sent just before a server changes levels
362 void Host_Reconnect_f (void)
365 // if not connected, reconnect to the most recent server
368 // if we have connected to a server recently, the userinfo
369 // will still contain its IP address, so get the address...
370 InfoString_GetValue(cls.userinfo, "*ip", temp, sizeof(temp));
372 CL_EstablishConnection(temp);
374 Con_Printf("Reconnect to what server? (you have not connected to a server yet)\n");
377 // if connected, do something based on protocol
378 if (cls.protocol == PROTOCOL_QUAKEWORLD)
380 // quakeworld can just re-login
381 if (cls.qw_downloadmemory) // don't change when downloading
386 if (cls.state == ca_connected && cls.signon < SIGNONS)
388 Con_Printf("reconnecting...\n");
389 MSG_WriteChar(&cls.netcon->message, qw_clc_stringcmd);
390 MSG_WriteString(&cls.netcon->message, "new");
395 // netquake uses reconnect on level changes (silly)
398 Con_Print("reconnect : wait for signon messages again\n");
403 Con_Print("reconnect: no signon, ignoring reconnect\n");
406 cls.signon = 0; // need new connection messages
411 =====================
414 User command to connect to server
415 =====================
417 void Host_Connect_f (void)
421 Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
424 CL_EstablishConnection(Cmd_Argv(1));
429 ===============================================================================
433 ===============================================================================
436 #define SAVEGAME_VERSION 5
443 void Host_Savegame_f (void)
445 char name[MAX_QPATH];
448 char comment[SAVEGAME_COMMENT_LENGTH+1];
452 Con_Print("Can't save - no server running.\n");
458 // singleplayer checks
461 Con_Print("Can't save in intermission.\n");
465 if (svs.clients[0].active && svs.clients[0].edict->fields.server->deadflag)
467 Con_Print("Can't savegame with a dead player\n");
472 Con_Print("Warning: saving a multiplayer game may have strange results when restored (to properly resume, all players must join in the same player slots and then the game can be reloaded).\n");
476 Con_Print("save <savename> : save a game\n");
480 if (strstr(Cmd_Argv(1), ".."))
482 Con_Print("Relative pathnames are not allowed.\n");
486 strlcpy (name, Cmd_Argv(1), sizeof (name));
487 FS_DefaultExtension (name, ".sav", sizeof (name));
489 Con_Printf("Saving game to %s...\n", name);
490 f = FS_Open (name, "wb", false, false);
493 Con_Print("ERROR: couldn't open.\n");
499 FS_Printf(f, "%i\n", SAVEGAME_VERSION);
501 memset(comment, 0, sizeof(comment));
502 sprintf(comment, "%-21.21s kills:%3i/%3i", PRVM_GetString(prog->edicts->fields.server->message), (int)prog->globals.server->killed_monsters, (int)prog->globals.server->total_monsters);
503 // convert space to _ to make stdio happy
504 // LordHavoc: convert control characters to _ as well
505 for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
506 if (comment[i] <= ' ')
508 comment[SAVEGAME_COMMENT_LENGTH] = '\0';
510 FS_Printf(f, "%s\n", comment);
511 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
512 FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
513 FS_Printf(f, "%d\n", current_skill);
514 FS_Printf(f, "%s\n", sv.name);
515 FS_Printf(f, "%f\n",sv.time);
517 // write the light styles
518 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
520 if (sv.lightstyles[i][0])
521 FS_Printf(f, "%s\n", sv.lightstyles[i]);
526 PRVM_ED_WriteGlobals (f);
527 for (i=0 ; i<prog->num_edicts ; i++)
529 Con_Printf("edict %d...\n", i);
530 PRVM_ED_Write (f, PRVM_EDICT_NUM(i));
536 Con_Print("done.\n");
545 void Host_Loadgame_f (void)
547 char filename[MAX_QPATH];
548 char mapname[MAX_QPATH];
558 float spawn_parms[NUM_SPAWN_PARMS];
562 Con_Print("load <savename> : load a game\n");
566 strlcpy (filename, Cmd_Argv(1), sizeof(filename));
567 FS_DefaultExtension (filename, ".sav", sizeof (filename));
569 Con_Printf("Loading game from %s...\n", filename);
571 // stop playing demos
572 if (cls.demoplayback)
578 cls.demonum = -1; // stop demo loop in case this fails
580 t = text = (char *)FS_LoadFile (filename, tempmempool, false, NULL);
583 Con_Print("ERROR: couldn't open.\n");
588 COM_ParseToken_Simple(&t, false, false);
589 version = atoi(com_token);
590 if (version != SAVEGAME_VERSION)
593 Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
598 COM_ParseToken_Simple(&t, false, false);
600 for (i = 0;i < NUM_SPAWN_PARMS;i++)
602 COM_ParseToken_Simple(&t, false, false);
603 spawn_parms[i] = atof(com_token);
606 COM_ParseToken_Simple(&t, false, false);
607 // this silliness is so we can load 1.06 save files, which have float skill values
608 current_skill = (int)(atof(com_token) + 0.5);
609 Cvar_SetValue ("skill", (float)current_skill);
612 COM_ParseToken_Simple(&t, false, false);
613 strlcpy (mapname, com_token, sizeof(mapname));
616 COM_ParseToken_Simple(&t, false, false);
617 time = atof(com_token);
619 allowcheats = sv_cheats.integer != 0;
621 SV_SpawnServer (mapname);
625 Con_Print("Couldn't load map\n");
628 sv.paused = true; // pause until all clients connect
631 // load the light styles
633 for (i = 0;i < MAX_LIGHTSTYLES;i++)
637 COM_ParseToken_Simple(&t, false, false);
638 // if this is a 64 lightstyle savegame produced by Quake, stop now
639 // we have to check this because darkplaces saves 256 lightstyle savegames
640 if (com_token[0] == '{')
645 strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
648 // now skip everything before the first opening brace
649 // (this is for forward compatibility, so that older versions (at
650 // least ones with this fix) can load savegames with extra data before the
651 // first brace, as might be produced by a later engine version)
655 COM_ParseToken_Simple(&t, false, false);
656 if (com_token[0] == '{')
663 // load the edicts out of the savegame file
670 while (COM_ParseToken_Simple(&t, false, false))
671 if (!strcmp(com_token, "}"))
673 if (!COM_ParseToken_Simple(&start, false, false))
678 if (strcmp(com_token,"{"))
681 Host_Error ("First token isn't a brace");
686 // parse the global vars
687 PRVM_ED_ParseGlobals (start);
692 if (entnum >= MAX_EDICTS)
695 Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)", MAX_EDICTS);
697 while (entnum >= prog->max_edicts)
698 PRVM_MEM_IncreaseEdicts();
699 ent = PRVM_EDICT_NUM(entnum);
700 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
701 ent->priv.server->free = false;
702 PRVM_ED_ParseEdict (start, ent);
704 // link it into the bsp tree
705 if (!ent->priv.server->free)
706 SV_LinkEdict (ent, false);
713 prog->num_edicts = entnum;
716 for (i = 0;i < NUM_SPAWN_PARMS;i++)
717 svs.clients[0].spawn_parms[i] = spawn_parms[i];
721 // make sure we're connected to loopback
722 if (sv.active && cls.state == ca_disconnected)
723 CL_EstablishConnection("local:1");
726 //============================================================================
729 ======================
731 ======================
733 cvar_t cl_name = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_name", "player", "internal storage cvar for current player name (changed by name command)"};
734 void Host_Name_f (void)
737 qboolean valid_colors;
738 char newName[sizeof(host_client->name)];
740 if (Cmd_Argc () == 1)
742 Con_Printf("\"name\" is \"%s\"\n", cl_name.string);
746 if (Cmd_Argc () == 2)
747 strlcpy (newName, Cmd_Argv(1), sizeof (newName));
749 strlcpy (newName, Cmd_Args(), sizeof (newName));
751 if (cmd_source == src_command)
753 Cvar_Set ("_cl_name", newName);
757 if (realtime < host_client->nametime)
759 SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
763 host_client->nametime = realtime + 5;
765 // point the string back at updateclient->name to keep it safe
766 strlcpy (host_client->name, newName, sizeof (host_client->name));
768 for (i = 0, j = 0;host_client->name[i];i++)
769 if (host_client->name[i] != '\r' && host_client->name[i] != '\n')
770 host_client->name[j++] = host_client->name[i];
771 host_client->name[j] = 0;
773 if(host_client->name[0] == 1 || host_client->name[0] == 2)
774 // may interfere with chat area, and will needlessly beep; so let's add a ^7
776 memmove(host_client->name + 2, host_client->name, sizeof(host_client->name) - 2);
777 host_client->name[sizeof(host_client->name) - 1] = 0;
778 host_client->name[0] = STRING_COLOR_TAG;
779 host_client->name[1] = '0' + STRING_COLOR_DEFAULT;
782 COM_StringLengthNoColors(host_client->name, 0, &valid_colors);
783 if(!valid_colors) // NOTE: this also proves the string is not empty, as "" is a valid colored string
786 l = strlen(host_client->name);
787 if(l < sizeof(host_client->name) - 1)
789 // duplicate the color tag to escape it
790 host_client->name[i] = STRING_COLOR_TAG;
791 host_client->name[i+1] = 0;
792 //Con_DPrintf("abuse detected, adding another trailing color tag\n");
796 // remove the last character to fix the color code
797 host_client->name[l-1] = 0;
798 //Con_DPrintf("abuse detected, removing a trailing color tag\n");
802 // find the last color tag offset and decide if we need to add a reset tag
803 for (i = 0, j = -1;host_client->name[i];i++)
805 if (host_client->name[i] == STRING_COLOR_TAG)
807 if (host_client->name[i+1] >= '0' && host_client->name[i+1] <= '9')
810 // if this happens to be a reset tag then we don't need one
811 if (host_client->name[i+1] == '0' + STRING_COLOR_DEFAULT)
816 if (host_client->name[i+1] == STRING_COLOR_TAG)
823 // does not end in the default color string, so add it
824 if (j >= 0 && strlen(host_client->name) < sizeof(host_client->name) - 2)
825 memcpy(host_client->name + strlen(host_client->name), STRING_COLOR_DEFAULT_STR, strlen(STRING_COLOR_DEFAULT_STR) + 1);
827 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
828 if (strcmp(host_client->old_name, host_client->name))
830 if (host_client->spawned)
831 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
832 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
833 // send notification to all clients
834 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
835 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
836 MSG_WriteString (&sv.reliable_datagram, host_client->name);
837 SV_WriteNetnameIntoDemo(host_client);
842 ======================
844 ======================
846 cvar_t cl_playermodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz (changed by playermodel command)"};
847 // the old cl_playermodel in cl_main has been renamed to __cl_playermodel
848 void Host_Playermodel_f (void)
851 char newPath[sizeof(host_client->playermodel)];
853 if (Cmd_Argc () == 1)
855 Con_Printf("\"playermodel\" is \"%s\"\n", cl_playermodel.string);
859 if (Cmd_Argc () == 2)
860 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
862 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
864 for (i = 0, j = 0;newPath[i];i++)
865 if (newPath[i] != '\r' && newPath[i] != '\n')
866 newPath[j++] = newPath[i];
869 if (cmd_source == src_command)
871 Cvar_Set ("_cl_playermodel", newPath);
876 if (realtime < host_client->nametime)
878 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
882 host_client->nametime = realtime + 5;
885 // point the string back at updateclient->name to keep it safe
886 strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
887 if( prog->fieldoffsets.playermodel >= 0 )
888 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
889 if (strcmp(host_client->old_model, host_client->playermodel))
891 strlcpy(host_client->old_model, host_client->playermodel, sizeof(host_client->old_model));
892 /*// send notification to all clients
893 MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
894 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
895 MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/
900 ======================
902 ======================
904 cvar_t cl_playerskin = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz (changed by playerskin command)"};
905 void Host_Playerskin_f (void)
908 char newPath[sizeof(host_client->playerskin)];
910 if (Cmd_Argc () == 1)
912 Con_Printf("\"playerskin\" is \"%s\"\n", cl_playerskin.string);
916 if (Cmd_Argc () == 2)
917 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
919 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
921 for (i = 0, j = 0;newPath[i];i++)
922 if (newPath[i] != '\r' && newPath[i] != '\n')
923 newPath[j++] = newPath[i];
926 if (cmd_source == src_command)
928 Cvar_Set ("_cl_playerskin", newPath);
933 if (realtime < host_client->nametime)
935 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
939 host_client->nametime = realtime + 5;
942 // point the string back at updateclient->name to keep it safe
943 strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
944 if( prog->fieldoffsets.playerskin >= 0 )
945 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
946 if (strcmp(host_client->old_skin, host_client->playerskin))
948 //if (host_client->spawned)
949 // SV_BroadcastPrintf("%s changed skin to %s\n", host_client->name, host_client->playerskin);
950 strlcpy(host_client->old_skin, host_client->playerskin, sizeof(host_client->old_skin));
951 /*// send notification to all clients
952 MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
953 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
954 MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/
958 void Host_Version_f (void)
960 Con_Printf("Version: %s build %s\n", gamename, buildstring);
963 void Host_Say(qboolean teamonly)
969 // LordHavoc: long say messages
971 qboolean fromServer = false;
973 if (cmd_source == src_command)
975 if (cls.state == ca_dedicated)
982 Cmd_ForwardToServer ();
990 if (!teamplay.integer)
1000 // note this uses the chat prefix \001
1001 if (!fromServer && !teamonly)
1002 dpsnprintf (text, sizeof(text), "\001%s: %s", host_client->name, p1);
1003 else if (!fromServer && teamonly)
1004 dpsnprintf (text, sizeof(text), "\001(%s): %s", host_client->name, p1);
1005 else if(*(sv_adminnick.string))
1006 dpsnprintf (text, sizeof(text), "\001<%s> %s", sv_adminnick.string, p1);
1008 dpsnprintf (text, sizeof(text), "\001<%s> %s", hostname.string, p1);
1009 p2 = text + strlen(text);
1010 while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
1012 if (p2[-1] == '\"' && quoted)
1017 strlcat(text, "\n", sizeof(text));
1019 // note: save is not a valid edict if fromServer is true
1021 for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
1022 if (host_client->active && (!teamonly || host_client->edict->fields.server->team == save->edict->fields.server->team))
1023 SV_ClientPrint(text);
1026 if (cls.state == ca_dedicated)
1027 Con_Print(&text[1]);
1031 void Host_Say_f(void)
1037 void Host_Say_Team_f(void)
1043 void Host_Tell_f(void)
1045 const char *playername_start = NULL;
1046 size_t playername_length = 0;
1047 int playernumber = 0;
1050 const char *p1, *p2;
1051 char text[MAX_INPUTLINE]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
1052 qboolean fromServer = false;
1054 if (cmd_source == src_command)
1056 if (cls.state == ca_dedicated)
1060 Cmd_ForwardToServer ();
1065 if (Cmd_Argc () < 2)
1068 // note this uses the chat prefix \001
1070 sprintf (text, "\001%s tells you: ", host_client->name);
1071 else if(*(sv_adminnick.string))
1072 sprintf (text, "\001<%s tells you> ", sv_adminnick.string);
1074 sprintf (text, "\001<%s tells you> ", hostname.string);
1077 p2 = p1 + strlen(p1);
1078 // remove the target name
1079 while (p1 < p2 && *p1 == ' ')
1084 while (p1 < p2 && *p1 == ' ')
1086 while (p1 < p2 && isdigit(*p1))
1088 playernumber = playernumber * 10 + (*p1 - '0');
1096 playername_start = p1;
1097 while (p1 < p2 && *p1 != '"')
1099 playername_length = p1 - playername_start;
1105 playername_start = p1;
1106 while (p1 < p2 && *p1 != ' ')
1108 playername_length = p1 - playername_start;
1110 while (p1 < p2 && *p1 == ' ')
1112 if(playername_start)
1114 // set playernumber to the right client
1116 if(playername_length >= sizeof(namebuf))
1119 Con_Print("Host_Tell: too long player name/ID\n");
1121 SV_ClientPrint("Host_Tell: too long player name/ID\n");
1124 memcpy(namebuf, playername_start, playername_length);
1125 namebuf[playername_length] = 0;
1126 for (playernumber = 0; playernumber < svs.maxclients; playernumber++)
1128 if (!svs.clients[playernumber].active)
1130 if (strcasecmp(svs.clients[playernumber].name, namebuf) == 0)
1134 if(playernumber < 0 || playernumber >= svs.maxclients || !(svs.clients[playernumber].active))
1137 Con_Print("Host_Tell: invalid player name/ID\n");
1139 SV_ClientPrint("Host_Tell: invalid player name/ID\n");
1142 // remove trailing newlines
1143 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1145 // remove quotes if present
1151 else if (fromServer)
1152 Con_Print("Host_Tell: missing end quote\n");
1154 SV_ClientPrint("Host_Tell: missing end quote\n");
1156 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1159 return; // empty say
1160 for (j = (int)strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
1166 host_client = svs.clients + playernumber;
1167 SV_ClientPrint(text);
1177 cvar_t cl_color = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"};
1178 void Host_Color(int changetop, int changebottom)
1180 int top, bottom, playercolor;
1182 // get top and bottom either from the provided values or the current values
1183 // (allows changing only top or bottom, or both at once)
1184 top = changetop >= 0 ? changetop : (cl_color.integer >> 4);
1185 bottom = changebottom >= 0 ? changebottom : cl_color.integer;
1189 // LordHavoc: allowing skin colormaps 14 and 15 by commenting this out
1195 playercolor = top*16 + bottom;
1197 if (cmd_source == src_command)
1199 Cvar_SetValueQuick(&cl_color, playercolor);
1203 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1206 if (host_client->edict && prog->funcoffsets.SV_ChangeTeam)
1208 Con_DPrint("Calling SV_ChangeTeam\n");
1209 prog->globals.server->time = sv.time;
1210 prog->globals.generic[OFS_PARM0] = playercolor;
1211 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1212 PRVM_ExecuteProgram(prog->funcoffsets.SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
1217 if (host_client->edict)
1219 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
1220 val->_float = playercolor;
1221 host_client->edict->fields.server->team = bottom + 1;
1223 host_client->colors = playercolor;
1224 if (host_client->old_colors != host_client->colors)
1226 host_client->old_colors = host_client->colors;
1227 // send notification to all clients
1228 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1229 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1230 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1235 void Host_Color_f(void)
1239 if (Cmd_Argc() == 1)
1241 Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
1242 Con_Print("color <0-15> [0-15]\n");
1246 if (Cmd_Argc() == 2)
1247 top = bottom = atoi(Cmd_Argv(1));
1250 top = atoi(Cmd_Argv(1));
1251 bottom = atoi(Cmd_Argv(2));
1253 Host_Color(top, bottom);
1256 void Host_TopColor_f(void)
1258 if (Cmd_Argc() == 1)
1260 Con_Printf("\"topcolor\" is \"%i\"\n", (cl_color.integer >> 4) & 15);
1261 Con_Print("topcolor <0-15>\n");
1265 Host_Color(atoi(Cmd_Argv(1)), -1);
1268 void Host_BottomColor_f(void)
1270 if (Cmd_Argc() == 1)
1272 Con_Printf("\"bottomcolor\" is \"%i\"\n", cl_color.integer & 15);
1273 Con_Print("bottomcolor <0-15>\n");
1277 Host_Color(-1, atoi(Cmd_Argv(1)));
1280 cvar_t cl_rate = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_rate", "20000", "internal storage cvar for current rate (changed by rate command)"};
1281 void Host_Rate_f(void)
1285 if (Cmd_Argc() != 2)
1287 Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
1288 Con_Print("rate <bytespersecond>\n");
1292 rate = atoi(Cmd_Argv(1));
1294 if (cmd_source == src_command)
1296 Cvar_SetValue ("_cl_rate", max(NET_MINRATE, rate));
1300 host_client->rate = rate;
1308 void Host_Kill_f (void)
1310 if (host_client->edict->fields.server->health <= 0)
1312 SV_ClientPrint("Can't suicide -- already dead!\n");
1316 prog->globals.server->time = sv.time;
1317 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1318 PRVM_ExecuteProgram (prog->globals.server->ClientKill, "QC function ClientKill is missing");
1327 void Host_Pause_f (void)
1329 if (!pausable.integer)
1330 SV_ClientPrint("Pause not allowed.\n");
1334 SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
1335 // send notification to all clients
1336 MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
1337 MSG_WriteByte(&sv.reliable_datagram, sv.paused);
1342 ======================
1344 LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
1345 LordHavoc: correction, Mindcrime will be removing pmodel in the future, but it's still stuck here for compatibility.
1346 ======================
1348 cvar_t cl_pmodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_pmodel", "0", "internal storage cvar for current player model number in nehahra (changed by pmodel command)"};
1349 static void Host_PModel_f (void)
1354 if (Cmd_Argc () == 1)
1356 Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
1359 i = atoi(Cmd_Argv(1));
1361 if (cmd_source == src_command)
1363 if (cl_pmodel.integer == i)
1365 Cvar_SetValue ("_cl_pmodel", i);
1366 if (cls.state == ca_connected)
1367 Cmd_ForwardToServer ();
1371 if (host_client->edict && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.pmodel)))
1375 //===========================================================================
1383 void Host_PreSpawn_f (void)
1385 if (host_client->spawned)
1387 Con_Print("prespawn not valid -- already spawned\n");
1391 if (host_client->netconnection)
1393 SZ_Write (&host_client->netconnection->message, sv.signon.data, sv.signon.cursize);
1394 MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1395 MSG_WriteByte (&host_client->netconnection->message, 2);
1396 host_client->sendsignon = 0; // enable unlimited sends again
1399 // reset the name change timer because the client will send name soon
1400 host_client->nametime = 0;
1408 void Host_Spawn_f (void)
1412 int stats[MAX_CL_STATS];
1414 if (host_client->spawned)
1416 Con_Print("Spawn not valid -- already spawned\n");
1420 // reset name change timer again because they might want to change name
1421 // again in the first 5 seconds after connecting
1422 host_client->nametime = 0;
1424 // LordHavoc: moved this above the QC calls at FrikaC's request
1425 // LordHavoc: commented this out
1426 //if (host_client->netconnection)
1427 // SZ_Clear (&host_client->netconnection->message);
1429 // run the entrance script
1432 // loaded games are fully initialized already
1433 if (prog->funcoffsets.RestoreGame)
1435 Con_DPrint("Calling RestoreGame\n");
1436 prog->globals.server->time = sv.time;
1437 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1438 PRVM_ExecuteProgram(prog->funcoffsets.RestoreGame, "QC function RestoreGame is missing");
1443 //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PRVM_GetString(host_client->edict->fields.server->netname), PRVM_GetString(host_client->edict->fields.server->netname), host_client->name);
1445 // copy spawn parms out of the client_t
1446 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
1447 (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i];
1449 // call the spawn function
1450 host_client->clientconnectcalled = true;
1451 prog->globals.server->time = sv.time;
1452 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1453 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
1455 if (cls.state == ca_dedicated)
1456 Con_Printf("%s connected\n", host_client->name);
1458 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
1461 if (!host_client->netconnection)
1464 // send time of update
1465 MSG_WriteByte (&host_client->netconnection->message, svc_time);
1466 MSG_WriteFloat (&host_client->netconnection->message, sv.time);
1468 // send all current names, colors, and frag counts
1469 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1471 if (!client->active)
1473 MSG_WriteByte (&host_client->netconnection->message, svc_updatename);
1474 MSG_WriteByte (&host_client->netconnection->message, i);
1475 MSG_WriteString (&host_client->netconnection->message, client->name);
1476 MSG_WriteByte (&host_client->netconnection->message, svc_updatefrags);
1477 MSG_WriteByte (&host_client->netconnection->message, i);
1478 MSG_WriteShort (&host_client->netconnection->message, client->frags);
1479 MSG_WriteByte (&host_client->netconnection->message, svc_updatecolors);
1480 MSG_WriteByte (&host_client->netconnection->message, i);
1481 MSG_WriteByte (&host_client->netconnection->message, client->colors);
1484 // send all current light styles
1485 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
1487 if (sv.lightstyles[i][0])
1489 MSG_WriteByte (&host_client->netconnection->message, svc_lightstyle);
1490 MSG_WriteByte (&host_client->netconnection->message, (char)i);
1491 MSG_WriteString (&host_client->netconnection->message, sv.lightstyles[i]);
1496 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1497 MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALSECRETS);
1498 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_secrets);
1500 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1501 MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALMONSTERS);
1502 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_monsters);
1504 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1505 MSG_WriteByte (&host_client->netconnection->message, STAT_SECRETS);
1506 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->found_secrets);
1508 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1509 MSG_WriteByte (&host_client->netconnection->message, STAT_MONSTERS);
1510 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->killed_monsters);
1513 // Never send a roll angle, because savegames can catch the server
1514 // in a state where it is expecting the client to correct the angle
1515 // and it won't happen if the game was just loaded, so you wind up
1516 // with a permanent head tilt
1519 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1520 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[0], sv.protocol);
1521 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[1], sv.protocol);
1522 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1526 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1527 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[0], sv.protocol);
1528 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[1], sv.protocol);
1529 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1532 SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->netconnection->message, stats);
1534 MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1535 MSG_WriteByte (&host_client->netconnection->message, 3);
1543 void Host_Begin_f (void)
1545 host_client->spawned = true;
1547 // LordHavoc: note: this code also exists in SV_DropClient
1551 for (i = 0;i < svs.maxclients;i++)
1552 if (svs.clients[i].active && !svs.clients[i].spawned)
1554 if (i == svs.maxclients)
1556 Con_Printf("Loaded game, everyone rejoined - unpausing\n");
1557 sv.paused = sv.loadgame = false; // we're basically done with loading now
1562 //===========================================================================
1569 Kicks a user off of the server
1572 void Host_Kick_f (void)
1575 const char *message = NULL;
1578 qboolean byNumber = false;
1586 if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
1588 i = (int)(atof(Cmd_Argv(2)) - 1);
1589 if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
1595 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1597 if (!host_client->active)
1599 if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
1604 if (i < svs.maxclients)
1606 if (cmd_source == src_command)
1608 if (cls.state == ca_dedicated)
1611 who = cl_name.string;
1616 // can't kick yourself!
1617 if (host_client == save)
1622 message = Cmd_Args();
1623 COM_ParseToken_Simple(&message, false, false);
1626 message++; // skip the #
1627 while (*message == ' ') // skip white space
1629 message += strlen(Cmd_Argv(2)); // skip the number
1631 while (*message && *message == ' ')
1635 SV_ClientPrintf("Kicked by %s: %s\n", who, message);
1637 SV_ClientPrintf("Kicked by %s\n", who);
1638 SV_DropClient (false); // kicked
1646 ===============================================================================
1650 ===============================================================================
1658 void Host_Give_f (void)
1666 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
1671 v = atoi (Cmd_Argv(2));
1685 // MED 01/04/97 added hipnotic give stuff
1686 if (gamemode == GAME_HIPNOTIC)
1691 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_PROXIMITY_GUN;
1693 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | IT_GRENADE_LAUNCHER;
1695 else if (t[0] == '9')
1696 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_LASER_CANNON;
1697 else if (t[0] == '0')
1698 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_MJOLNIR;
1699 else if (t[0] >= '2')
1700 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1705 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1710 if (gamemode == GAME_ROGUE && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_shells1)))
1713 host_client->edict->fields.server->ammo_shells = v;
1716 if (gamemode == GAME_ROGUE)
1718 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_nails1)))
1721 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1722 host_client->edict->fields.server->ammo_nails = v;
1727 host_client->edict->fields.server->ammo_nails = v;
1731 if (gamemode == GAME_ROGUE)
1733 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_lava_nails);
1737 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1738 host_client->edict->fields.server->ammo_nails = v;
1743 if (gamemode == GAME_ROGUE)
1745 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_rockets1);
1749 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1750 host_client->edict->fields.server->ammo_rockets = v;
1755 host_client->edict->fields.server->ammo_rockets = v;
1759 if (gamemode == GAME_ROGUE)
1761 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_multi_rockets);
1765 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1766 host_client->edict->fields.server->ammo_rockets = v;
1771 host_client->edict->fields.server->health = v;
1774 if (gamemode == GAME_ROGUE)
1776 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_cells1);
1780 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1781 host_client->edict->fields.server->ammo_cells = v;
1786 host_client->edict->fields.server->ammo_cells = v;
1790 if (gamemode == GAME_ROGUE)
1792 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_plasma);
1796 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1797 host_client->edict->fields.server->ammo_cells = v;
1804 prvm_edict_t *FindViewthing (void)
1809 for (i=0 ; i<prog->num_edicts ; i++)
1811 e = PRVM_EDICT_NUM(i);
1812 if (!strcmp (PRVM_GetString(e->fields.server->classname), "viewthing"))
1815 Con_Print("No viewthing on map\n");
1824 void Host_Viewmodel_f (void)
1833 e = FindViewthing ();
1838 m = Mod_ForName (Cmd_Argv(1), false, true, false);
1839 if (!m || !m->loaded || !m->Draw)
1841 Con_Printf("viewmodel: can't load %s\n", Cmd_Argv(1));
1845 e->fields.server->frame = 0;
1846 cl.model_precache[(int)e->fields.server->modelindex] = m;
1854 void Host_Viewframe_f (void)
1864 e = FindViewthing ();
1868 m = cl.model_precache[(int)e->fields.server->modelindex];
1870 f = atoi(Cmd_Argv(1));
1871 if (f >= m->numframes)
1874 e->fields.server->frame = f;
1878 void PrintFrameName (dp_model_t *m, int frame)
1881 Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
1883 Con_Printf("frame %i\n", frame);
1891 void Host_Viewnext_f (void)
1900 e = FindViewthing ();
1904 m = cl.model_precache[(int)e->fields.server->modelindex];
1906 e->fields.server->frame = e->fields.server->frame + 1;
1907 if (e->fields.server->frame >= m->numframes)
1908 e->fields.server->frame = m->numframes - 1;
1910 PrintFrameName (m, (int)e->fields.server->frame);
1918 void Host_Viewprev_f (void)
1927 e = FindViewthing ();
1932 m = cl.model_precache[(int)e->fields.server->modelindex];
1934 e->fields.server->frame = e->fields.server->frame - 1;
1935 if (e->fields.server->frame < 0)
1936 e->fields.server->frame = 0;
1938 PrintFrameName (m, (int)e->fields.server->frame);
1942 ===============================================================================
1946 ===============================================================================
1955 void Host_Startdemos_f (void)
1959 if (cls.state == ca_dedicated || COM_CheckParm("-listen") || COM_CheckParm("-benchmark") || COM_CheckParm("-demo") || COM_CheckParm("-capturedemo"))
1965 Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
1968 Con_DPrintf("%i demo(s) in loop\n", c);
1970 for (i=1 ; i<c+1 ; i++)
1971 strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
1973 // LordHavoc: clear the remaining slots
1974 for (;i <= MAX_DEMOS;i++)
1975 cls.demos[i-1][0] = 0;
1977 if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
1991 Return to looping demos
1994 void Host_Demos_f (void)
1996 if (cls.state == ca_dedicated)
1998 if (cls.demonum == -1)
2008 Return to looping demos
2011 void Host_Stopdemo_f (void)
2013 if (!cls.demoplayback)
2016 Host_ShutdownServer ();
2019 void Host_SendCvar_f (void)
2023 const char *cvarname;
2028 cvarname = Cmd_Argv(1);
2029 if (cls.state == ca_connected)
2031 c = Cvar_FindVar(cvarname);
2032 // LordHavoc: if there is no such cvar or if it is private, send a
2033 // reply indicating that it has no value
2034 if(!c || (c->flags & CVAR_PRIVATE))
2035 Cmd_ForwardStringToServer(va("sentcvar %s", cvarname));
2037 Cmd_ForwardStringToServer(va("sentcvar %s \"%s\"", c->name, c->string));
2040 if(!sv.active)// || !prog->funcoffsets.SV_ParseClientCommand)
2044 if (cls.state != ca_dedicated)
2048 for(;i<svs.maxclients;i++)
2049 if(svs.clients[i].active && svs.clients[i].netconnection)
2051 host_client = &svs.clients[i];
2052 Host_ClientCommands(va("sendcvar %s\n", cvarname));
2057 static void MaxPlayers_f(void)
2061 if (Cmd_Argc() != 2)
2063 Con_Printf("\"maxplayers\" is \"%u\"\n", svs.maxclients);
2069 Con_Print("maxplayers can not be changed while a server is running.\n");
2073 n = atoi(Cmd_Argv(1));
2074 n = bound(1, n, MAX_SCOREBOARD);
2075 Con_Printf("\"maxplayers\" set to \"%u\"\n", n);
2078 Mem_Free(svs.clients);
2080 svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
2082 Cvar_Set ("deathmatch", "0");
2084 Cvar_Set ("deathmatch", "1");
2087 //=============================================================================
2089 // QuakeWorld commands
2092 =====================
2095 Send the rest of the command line over as
2096 an unconnected command.
2097 =====================
2099 void Host_Rcon_f (void) // credit: taken from QuakeWorld
2103 lhnetsocket_t *mysocket;
2105 if (!rcon_password.string || !rcon_password.string[0])
2107 Con_Printf ("You must set rcon_password before issuing an rcon command.\n");
2111 for (i = 0;rcon_password.string[i];i++)
2113 if (rcon_password.string[i] <= ' ')
2115 Con_Printf("rcon_password is not allowed to have any whitespace.\n");
2121 to = cls.netcon->peeraddress;
2124 if (!rcon_address.string[0])
2126 Con_Printf ("You must either be connected, or set the rcon_address cvar to issue rcon commands\n");
2129 LHNETADDRESS_FromString(&to, rcon_address.string, sv_netport.integer);
2131 mysocket = NetConn_ChooseClientSocketForAddress(&to);
2134 // simply put together the rcon packet and send it
2135 NetConn_WriteString(mysocket, va("\377\377\377\377rcon %s %s", rcon_password.string, Cmd_Args()), &to);
2140 ====================
2143 user <name or userid>
2145 Dump userdata / masterdata for a user
2146 ====================
2148 void Host_User_f (void) // credit: taken from QuakeWorld
2153 if (Cmd_Argc() != 2)
2155 Con_Printf ("Usage: user <username / userid>\n");
2159 uid = atoi(Cmd_Argv(1));
2161 for (i = 0;i < cl.maxclients;i++)
2163 if (!cl.scores[i].name[0])
2165 if (cl.scores[i].qw_userid == uid || !strcasecmp(cl.scores[i].name, Cmd_Argv(1)))
2167 InfoString_Print(cl.scores[i].qw_userinfo);
2171 Con_Printf ("User not in server.\n");
2175 ====================
2178 Dump userids for all current players
2179 ====================
2181 void Host_Users_f (void) // credit: taken from QuakeWorld
2187 Con_Printf ("userid frags name\n");
2188 Con_Printf ("------ ----- ----\n");
2189 for (i = 0;i < cl.maxclients;i++)
2191 if (cl.scores[i].name[0])
2193 Con_Printf ("%6i %4i %s\n", cl.scores[i].qw_userid, cl.scores[i].frags, cl.scores[i].name);
2198 Con_Printf ("%i total users\n", c);
2203 Host_FullServerinfo_f
2205 Sent by server when serverinfo changes
2208 // TODO: shouldn't this be a cvar instead?
2209 void Host_FullServerinfo_f (void) // credit: taken from QuakeWorld
2212 if (Cmd_Argc() != 2)
2214 Con_Printf ("usage: fullserverinfo <complete info string>\n");
2218 strlcpy (cl.qw_serverinfo, Cmd_Argv(1), sizeof(cl.qw_serverinfo));
2219 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
2220 cl.qw_teamplay = atoi(temp);
2227 Allow clients to change userinfo
2231 void Host_FullInfo_f (void) // credit: taken from QuakeWorld
2238 if (Cmd_Argc() != 2)
2240 Con_Printf ("fullinfo <complete info string>\n");
2250 while (*s && *s != '\\')
2256 Con_Printf ("MISSING VALUE\n");
2262 while (*s && *s != '\\')
2269 CL_SetInfo(key, value, false, false, false, false);
2277 Allow clients to change userinfo
2280 void Host_SetInfo_f (void) // credit: taken from QuakeWorld
2282 if (Cmd_Argc() == 1)
2284 InfoString_Print(cls.userinfo);
2287 if (Cmd_Argc() != 3)
2289 Con_Printf ("usage: setinfo [ <key> <value> ]\n");
2292 CL_SetInfo(Cmd_Argv(1), Cmd_Argv(2), true, false, false, false);
2296 ====================
2299 packet <destination> <contents>
2301 Contents allows \n escape character
2302 ====================
2304 void Host_Packet_f (void) // credit: taken from QuakeWorld
2310 lhnetaddress_t address;
2311 lhnetsocket_t *mysocket;
2313 if (Cmd_Argc() != 3)
2315 Con_Printf ("packet <destination> <contents>\n");
2319 if (!LHNETADDRESS_FromString (&address, Cmd_Argv(1), sv_netport.integer))
2321 Con_Printf ("Bad address\n");
2327 send[0] = send[1] = send[2] = send[3] = 0xff;
2329 l = (int)strlen (in);
2330 for (i=0 ; i<l ; i++)
2332 if (out >= send + sizeof(send) - 1)
2334 if (in[i] == '\\' && in[i+1] == 'n')
2339 else if (in[i] == '\\' && in[i+1] == '0')
2344 else if (in[i] == '\\' && in[i+1] == 't')
2349 else if (in[i] == '\\' && in[i+1] == 'r')
2354 else if (in[i] == '\\' && in[i+1] == '"')
2363 mysocket = NetConn_ChooseClientSocketForAddress(&address);
2365 mysocket = NetConn_ChooseServerSocketForAddress(&address);
2367 NetConn_Write(mysocket, send, out - send, &address);
2371 ====================
2374 Send back ping and packet loss update for all current players to this player
2375 ====================
2377 void Host_Pings_f (void)
2379 int i, j, ping, packetloss;
2382 if (!host_client->netconnection)
2385 if (sv.protocol != PROTOCOL_QUAKEWORLD)
2387 MSG_WriteByte(&host_client->netconnection->message, svc_stufftext);
2388 MSG_WriteUnterminatedString(&host_client->netconnection->message, "pingplreport");
2390 for (i = 0;i < svs.maxclients;i++)
2393 if (svs.clients[i].netconnection)
2394 for (j = 0;j < NETGRAPH_PACKETS;j++)
2395 if (svs.clients[i].netconnection->incoming_unreliablesize[j] == NETGRAPH_LOSTPACKET)
2397 packetloss = packetloss * 100 / NETGRAPH_PACKETS;
2398 ping = (int)floor(svs.clients[i].ping*1000+0.5);
2399 ping = bound(0, ping, 9999);
2400 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2402 // send qw_svc_updateping and qw_svc_updatepl messages
2403 MSG_WriteByte(&host_client->netconnection->message, qw_svc_updateping);
2404 MSG_WriteShort(&host_client->netconnection->message, ping);
2405 MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatepl);
2406 MSG_WriteByte(&host_client->netconnection->message, packetloss);
2410 // write the string into the packet as multiple unterminated strings to avoid needing a local buffer
2411 dpsnprintf(temp, sizeof(temp), " %d %d", ping, packetloss);
2412 MSG_WriteUnterminatedString(&host_client->netconnection->message, temp);
2415 if (sv.protocol != PROTOCOL_QUAKEWORLD)
2416 MSG_WriteString(&host_client->netconnection->message, "\n");
2419 void Host_PingPLReport_f(void)
2423 if (l > cl.maxclients)
2425 for (i = 0;i < l;i++)
2427 cl.scores[i].qw_ping = atoi(Cmd_Argv(1+i*2));
2428 cl.scores[i].qw_packetloss = atoi(Cmd_Argv(1+i*2+1));
2432 //=============================================================================
2439 void Host_InitCommands (void)
2441 dpsnprintf(cls.userinfo, sizeof(cls.userinfo), "\\name\\player\\team\\none\\topcolor\\0\\bottomcolor\\0\\rate\\10000\\msg\\1\\noaim\\1\\*ver\\dp");
2443 Cmd_AddCommand_WithClientCommand ("status", Host_Status_f, Host_Status_f, "print server status information");
2444 Cmd_AddCommand ("quit", Host_Quit_f, "quit the game");
2445 if (gamemode == GAME_NEHAHRA)
2447 Cmd_AddCommand_WithClientCommand ("max", NULL, Host_God_f, "god mode (invulnerability)");
2448 Cmd_AddCommand_WithClientCommand ("monster", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2449 Cmd_AddCommand_WithClientCommand ("scrag", NULL, Host_Fly_f, "fly mode (flight)");
2450 Cmd_AddCommand_WithClientCommand ("wraith", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2451 Cmd_AddCommand_WithClientCommand ("gimme", NULL, Host_Give_f, "alter inventory");
2455 Cmd_AddCommand_WithClientCommand ("god", NULL, Host_God_f, "god mode (invulnerability)");
2456 Cmd_AddCommand_WithClientCommand ("notarget", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2457 Cmd_AddCommand_WithClientCommand ("fly", NULL, Host_Fly_f, "fly mode (flight)");
2458 Cmd_AddCommand_WithClientCommand ("noclip", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2459 Cmd_AddCommand_WithClientCommand ("give", NULL, Host_Give_f, "alter inventory");
2461 Cmd_AddCommand ("map", Host_Map_f, "kick everyone off the server and start a new level");
2462 Cmd_AddCommand ("restart", Host_Restart_f, "restart current level");
2463 Cmd_AddCommand ("changelevel", Host_Changelevel_f, "change to another level, bringing along all connected clients");
2464 Cmd_AddCommand ("connect", Host_Connect_f, "connect to a server by IP address or hostname");
2465 Cmd_AddCommand ("reconnect", Host_Reconnect_f, "reconnect to the last server you were on, or resets a quakeworld connection (do not use if currently playing on a netquake server)");
2466 Cmd_AddCommand ("version", Host_Version_f, "print engine version");
2467 Cmd_AddCommand_WithClientCommand ("say", Host_Say_f, Host_Say_f, "send a chat message to everyone on the server");
2468 Cmd_AddCommand_WithClientCommand ("say_team", Host_Say_Team_f, Host_Say_Team_f, "send a chat message to your team on the server");
2469 Cmd_AddCommand_WithClientCommand ("tell", Host_Tell_f, Host_Tell_f, "send a chat message to only one person on the server");
2470 Cmd_AddCommand_WithClientCommand ("kill", NULL, Host_Kill_f, "die instantly");
2471 Cmd_AddCommand_WithClientCommand ("pause", NULL, Host_Pause_f, "pause the game (if the server allows pausing)");
2472 Cmd_AddCommand ("kick", Host_Kick_f, "kick a player off the server by number or name");
2473 Cmd_AddCommand_WithClientCommand ("ping", Host_Ping_f, Host_Ping_f, "print ping times of all players on the server");
2474 Cmd_AddCommand ("load", Host_Loadgame_f, "load a saved game file");
2475 Cmd_AddCommand ("save", Host_Savegame_f, "save the game to a file");
2477 Cmd_AddCommand ("startdemos", Host_Startdemos_f, "start playing back the selected demos sequentially (used at end of startup script)");
2478 Cmd_AddCommand ("demos", Host_Demos_f, "restart looping demos defined by the last startdemos command");
2479 Cmd_AddCommand ("stopdemo", Host_Stopdemo_f, "stop playing or recording demo (like stop command) and return to looping demos");
2481 Cmd_AddCommand ("viewmodel", Host_Viewmodel_f, "change model of viewthing entity in current level");
2482 Cmd_AddCommand ("viewframe", Host_Viewframe_f, "change animation frame of viewthing entity in current level");
2483 Cmd_AddCommand ("viewnext", Host_Viewnext_f, "change to next animation frame of viewthing entity in current level");
2484 Cmd_AddCommand ("viewprev", Host_Viewprev_f, "change to previous animation frame of viewthing entity in current level");
2486 Cvar_RegisterVariable (&cl_name);
2487 Cmd_AddCommand_WithClientCommand ("name", Host_Name_f, Host_Name_f, "change your player name");
2488 Cvar_RegisterVariable (&cl_color);
2489 Cmd_AddCommand_WithClientCommand ("color", Host_Color_f, Host_Color_f, "change your player shirt and pants colors");
2490 Cvar_RegisterVariable (&cl_rate);
2491 Cmd_AddCommand_WithClientCommand ("rate", Host_Rate_f, Host_Rate_f, "change your network connection speed");
2492 if (gamemode == GAME_NEHAHRA)
2494 Cvar_RegisterVariable (&cl_pmodel);
2495 Cmd_AddCommand_WithClientCommand ("pmodel", Host_PModel_f, Host_PModel_f, "change your player model choice (Nehahra specific)");
2498 // BLACK: This isnt game specific anymore (it was GAME_NEXUIZ at first)
2499 Cvar_RegisterVariable (&cl_playermodel);
2500 Cmd_AddCommand_WithClientCommand ("playermodel", Host_Playermodel_f, Host_Playermodel_f, "change your player model");
2501 Cvar_RegisterVariable (&cl_playerskin);
2502 Cmd_AddCommand_WithClientCommand ("playerskin", Host_Playerskin_f, Host_Playerskin_f, "change your player skin number");
2504 Cmd_AddCommand_WithClientCommand ("prespawn", NULL, Host_PreSpawn_f, "signon 1 (client acknowledges that server information has been received)");
2505 Cmd_AddCommand_WithClientCommand ("spawn", NULL, Host_Spawn_f, "signon 2 (client has sent player information, and is asking server to send scoreboard rankings)");
2506 Cmd_AddCommand_WithClientCommand ("begin", NULL, Host_Begin_f, "signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)");
2507 Cmd_AddCommand ("maxplayers", MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once");
2509 Cmd_AddCommand ("sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC");
2511 Cvar_RegisterVariable (&rcon_password);
2512 Cvar_RegisterVariable (&rcon_address);
2513 Cmd_AddCommand ("rcon", Host_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's)");
2514 Cmd_AddCommand ("user", Host_User_f, "prints additional information about a player number or name on the scoreboard");
2515 Cmd_AddCommand ("users", Host_Users_f, "prints additional information about all players on the scoreboard");
2516 Cmd_AddCommand ("fullserverinfo", Host_FullServerinfo_f, "internal use only, sent by server to client to update client's local copy of serverinfo string");
2517 Cmd_AddCommand ("fullinfo", Host_FullInfo_f, "allows client to modify their userinfo");
2518 Cmd_AddCommand ("setinfo", Host_SetInfo_f, "modifies your userinfo");
2519 Cmd_AddCommand ("packet", Host_Packet_f, "send a packet to the specified address:port containing a text string");
2520 Cmd_AddCommand ("topcolor", Host_TopColor_f, "QW command to set top color without changing bottom color");
2521 Cmd_AddCommand ("bottomcolor", Host_BottomColor_f, "QW command to set bottom color without changing top color");
2523 Cmd_AddCommand_WithClientCommand ("pings", NULL, Host_Pings_f, "command sent by clients to request updated ping and packetloss of players on scoreboard (originally from QW, but also used on NQ servers)");
2524 Cmd_AddCommand ("pingplreport", Host_PingPLReport_f, "command sent by server containing client ping and packet loss values for scoreboard, triggered by pings command from client (not used by QW servers)");
2526 Cmd_AddCommand ("fixtrans", Image_FixTransparentPixels_f, "change alpha-zero pixels in an image file to sensible values, and write out a new TGA (warning: SLOW)");
2527 Cvar_RegisterVariable (&r_fixtrans_auto);
2529 Cvar_RegisterVariable (&team);
2530 Cvar_RegisterVariable (&skin);
2531 Cvar_RegisterVariable (&noaim);
2533 Cvar_RegisterVariable(&sv_cheats);
2534 Cvar_RegisterVariable(&sv_adminnick);
2537 void Host_NoOperation_f(void)