2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23 #include "mprogdefs.h"
29 mempool_t *menu_mempool;
33 enum m_state_e m_state;
35 void M_Menu_Main_f (void);
36 void M_Menu_SinglePlayer_f (void);
37 void M_Menu_Load_f (void);
38 void M_Menu_Save_f (void);
39 void M_Menu_MultiPlayer_f (void);
40 void M_Menu_Setup_f (void);
41 void M_Menu_Options_f (void);
42 void M_Menu_Options_Effects_f (void);
43 void M_Menu_Options_ColorControl_f (void);
44 void M_Menu_Keys_f (void);
45 void M_Menu_Video_f (void);
46 void M_Menu_Help_f (void);
47 void M_Menu_Quit_f (void);
48 void M_Menu_LanConfig_f (void);
49 void M_Menu_GameOptions_f (void);
50 void M_Menu_ServerList_f (void);
52 void M_Main_Draw (void);
53 void M_SinglePlayer_Draw (void);
54 void M_Load_Draw (void);
55 void M_Save_Draw (void);
56 void M_MultiPlayer_Draw (void);
57 void M_Setup_Draw (void);
58 void M_Options_Draw (void);
59 void M_Options_Effects_Draw (void);
60 void M_Options_ColorControl_Draw (void);
61 void M_Keys_Draw (void);
62 void M_Video_Draw (void);
63 void M_Help_Draw (void);
64 void M_Quit_Draw (void);
65 void M_LanConfig_Draw (void);
66 void M_GameOptions_Draw (void);
67 void M_ServerList_Draw (void);
69 void M_Main_Key (int key, char ascii);
70 void M_SinglePlayer_Key (int key, char ascii);
71 void M_Load_Key (int key, char ascii);
72 void M_Save_Key (int key, char ascii);
73 void M_MultiPlayer_Key (int key, char ascii);
74 void M_Setup_Key (int key, char ascii);
75 void M_Options_Key (int key, char ascii);
76 void M_Options_Effects_Key (int key, char ascii);
77 void M_Options_ColorControl_Key (int key, char ascii);
78 void M_Keys_Key (int key, char ascii);
79 void M_Video_Key (int key, char ascii);
80 void M_Help_Key (int key, char ascii);
81 void M_Quit_Key (int key, char ascii);
82 void M_LanConfig_Key (int key, char ascii);
83 void M_GameOptions_Key (int key, char ascii);
84 void M_ServerList_Key (int key, char ascii);
86 qboolean m_entersound; // play after drawing a frame, so caching
87 // won't disrupt the sound
89 char m_return_reason [32];
91 #define StartingGame (m_multiplayer_cursor == 1)
92 #define JoiningGame (m_multiplayer_cursor == 0)
95 #define NumberOfNehahraDemos 34
100 } nehahrademonames_t;
102 nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
104 {"intro", "Prologue"},
105 {"genf", "The Beginning"},
106 {"genlab", "A Doomed Project"},
107 {"nehcre", "The New Recruits"},
108 {"maxneh", "Breakthrough"},
109 {"maxchar", "Renewal and Duty"},
110 {"crisis", "Worlds Collide"},
111 {"postcris", "Darkening Skies"},
112 {"hearing", "The Hearing"},
113 {"getjack", "On a Mexican Radio"},
114 {"prelude", "Honor and Justice"},
115 {"abase", "A Message Sent"},
116 {"effect", "The Other Side"},
117 {"uhoh", "Missing in Action"},
118 {"prepare", "The Response"},
119 {"vision", "Farsighted Eyes"},
120 {"maxturns", "Enter the Immortal"},
121 {"backlot", "Separate Ways"},
122 {"maxside", "The Ancient Runes"},
123 {"counter", "The New Initiative"},
124 {"warprep", "Ghosts to the World"},
125 {"counter1", "A Fate Worse Than Death"},
126 {"counter2", "Friendly Fire"},
127 {"counter3", "Minor Setback"},
128 {"madmax", "Scores to Settle"},
129 {"quake", "One Man"},
130 {"cthmm", "Shattered Masks"},
131 {"shades", "Deal with the Dead"},
132 {"gophil", "An Unlikely Hero"},
133 {"cstrike", "War in Hell"},
134 {"shubset", "The Conspiracy"},
135 {"shubdie", "Even Death May Die"},
136 {"newranks", "An Empty Throne"},
137 {"seal", "The Seal is Broken"}
140 float menu_x, menu_y, menu_width, menu_height;
142 void M_Background(int width, int height)
145 menu_height = height;
146 menu_x = (vid.conwidth - menu_width) * 0.5;
147 menu_y = (vid.conheight - menu_height) * 0.5;
148 //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
149 DrawQ_Fill(0, 0, vid.conwidth, vid.conheight, 0, 0, 0, 0.5, 0);
156 Draws one solid graphics character
159 void M_DrawCharacter (float cx, float cy, int num)
164 DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
167 void M_Print (float cx, float cy, const char *str)
169 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
172 void M_PrintRed (float cx, float cy, const char *str)
174 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0);
177 void M_ItemPrint (float cx, float cy, char *str, int unghosted)
180 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
182 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
185 void M_DrawPic (float cx, float cy, char *picname)
187 DrawQ_Pic (menu_x + cx, menu_y + cy, picname, 0, 0, 1, 1, 1, 1, 0);
190 qbyte identityTable[256];
191 qbyte translationTable[256];
193 void M_BuildTranslationTable(int top, int bottom)
196 qbyte *dest, *source;
198 for (j = 0; j < 256; j++)
199 identityTable[j] = j;
200 dest = translationTable;
201 source = identityTable;
202 memcpy (dest, source, 256);
204 // LordHavoc: corrected skin color ranges
205 if (top < 128 || (top >= 224 && top < 240)) // the artists made some backwards ranges. sigh.
206 memcpy (dest + TOP_RANGE, source + top, 16);
208 for (j=0 ; j<16 ; j++)
209 dest[TOP_RANGE+j] = source[top+15-j];
211 // LordHavoc: corrected skin color ranges
212 if (bottom < 128 || (bottom >= 224 && bottom < 240))
213 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
215 for (j=0 ; j<16 ; j++)
216 dest[BOTTOM_RANGE+j] = source[bottom+15-j];
220 void M_DrawTextBox (float x, float y, float width, float height)
228 M_DrawPic (cx, cy, "gfx/box_tl.lmp");
229 for (n = 0; n < height; n++)
232 M_DrawPic (cx, cy, "gfx/box_ml.lmp");
234 M_DrawPic (cx, cy+8, "gfx/box_bl.lmp");
241 M_DrawPic (cx, cy, "gfx/box_tm.lmp");
242 for (n = 0; n < height; n++)
246 M_DrawPic (cx, cy, "gfx/box_mm2.lmp");
248 M_DrawPic (cx, cy, "gfx/box_mm.lmp");
250 M_DrawPic (cx, cy+8, "gfx/box_bm.lmp");
257 M_DrawPic (cx, cy, "gfx/box_tr.lmp");
258 for (n = 0; n < height; n++)
261 M_DrawPic (cx, cy, "gfx/box_mr.lmp");
263 M_DrawPic (cx, cy+8, "gfx/box_br.lmp");
266 //=============================================================================
268 //int m_save_demonum;
275 void M_ToggleMenu_f (void)
279 if (key_dest != key_menu || m_state != m_main)
290 void M_Demo_Draw (void)
294 M_Background(320, 200);
296 for (i = 0;i < NumberOfNehahraDemos;i++)
297 M_Print (16, 16 + 8*i, NehahraDemos[i].desc);
300 M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
304 void M_Menu_Demos_f (void)
311 void M_Demo_Key (int k, char ascii)
320 S_LocalSound ("misc/menu2.wav");
323 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
328 S_LocalSound ("misc/menu1.wav");
331 demo_cursor = NumberOfNehahraDemos-1;
336 S_LocalSound ("misc/menu1.wav");
338 if (demo_cursor >= NumberOfNehahraDemos)
344 //=============================================================================
349 int MAIN_ITEMS = 4; // Nehahra: Menu Disable
351 void M_Menu_Main_f (void)
353 if (gamemode == GAME_NEHAHRA)
355 if (NehGameType == TYPE_DEMO)
357 else if (NehGameType == TYPE_GAME)
366 if (key_dest != key_menu)
368 m_save_demonum = cls.demonum;
378 void M_Main_Draw (void)
383 M_Background(320, 200);
385 M_DrawPic (16, 4, "gfx/qplaque.lmp");
386 p = Draw_CachePic ("gfx/ttl_main.lmp");
387 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main.lmp");
389 if (gamemode == GAME_NEHAHRA)
391 if (NehGameType == TYPE_BOTH)
392 M_DrawPic (72, 32, "gfx/mainmenu.lmp");
393 else if (NehGameType == TYPE_GAME)
394 M_DrawPic (72, 32, "gfx/gamemenu.lmp");
396 M_DrawPic (72, 32, "gfx/demomenu.lmp");
399 M_DrawPic (72, 32, "gfx/mainmenu.lmp");
401 f = (int)(realtime * 10)%6;
403 M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i.lmp", f+1));
407 void M_Main_Key (int key, char ascii)
414 //cls.demonum = m_save_demonum;
415 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
420 S_LocalSound ("misc/menu1.wav");
421 if (++m_main_cursor >= MAIN_ITEMS)
426 S_LocalSound ("misc/menu1.wav");
427 if (--m_main_cursor < 0)
428 m_main_cursor = MAIN_ITEMS - 1;
434 if (gamemode == GAME_NEHAHRA)
439 switch (m_main_cursor)
442 M_Menu_SinglePlayer_f ();
450 M_Menu_MultiPlayer_f ();
460 Cbuf_AddText ("disconnect\n");
461 Cbuf_AddText ("playdemo endcred\n");
470 switch (m_main_cursor)
473 M_Menu_SinglePlayer_f ();
477 M_Menu_MultiPlayer_f ();
487 Cbuf_AddText ("disconnect\n");
488 Cbuf_AddText ("playdemo endcred\n");
497 switch (m_main_cursor)
506 Cbuf_AddText ("disconnect\n");
507 Cbuf_AddText ("playdemo endcred\n");
523 switch (m_main_cursor)
526 M_Menu_SinglePlayer_f ();
530 M_Menu_MultiPlayer_f ();
549 //=============================================================================
550 /* SINGLE PLAYER MENU */
552 int m_singleplayer_cursor;
553 #define SINGLEPLAYER_ITEMS 3
556 void M_Menu_SinglePlayer_f (void)
559 m_state = m_singleplayer;
564 void M_SinglePlayer_Draw (void)
568 M_Background(320, 200);
570 M_DrawPic (16, 4, "gfx/qplaque.lmp");
571 p = Draw_CachePic ("gfx/ttl_sgl.lmp");
573 // Transfusion doesn't have a single player mode
574 if (gamemode == GAME_TRANSFUSION || gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
576 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl.lmp");
578 M_DrawTextBox (60, 8 * 8, 23, 4);
579 if (gamemode == GAME_NEXUIZ)
580 M_Print (95, 10 * 8, "Nexuiz is for");
581 else if (gamemode == GAME_GOODVSBAD2)
582 M_Print (95, 10 * 8, "Good Vs Bad 2 is for");
583 else if (gamemode == GAME_BATTLEMECH)
584 M_Print (95, 10 * 8, "Battlemech is for");
586 M_Print (95, 10 * 8, "Transfusion is for");
587 M_Print (83, 11 * 8, "multiplayer play only");
593 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl.lmp");
594 M_DrawPic (72, 32, "gfx/sp_menu.lmp");
596 f = (int)(realtime * 10)%6;
598 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
603 void M_SinglePlayer_Key (int key, char ascii)
605 if (gamemode == GAME_TRANSFUSION || gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
607 if (key == K_ESCAPE || key == K_ENTER)
619 S_LocalSound ("misc/menu1.wav");
620 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
621 m_singleplayer_cursor = 0;
625 S_LocalSound ("misc/menu1.wav");
626 if (--m_singleplayer_cursor < 0)
627 m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
633 switch (m_singleplayer_cursor)
638 Cbuf_AddText ("disconnect\n");
639 Cbuf_AddText ("maxplayers 1\n");
640 Cbuf_AddText ("deathmatch 0\n");
641 Cbuf_AddText ("coop 0\n");
642 if (gamemode == GAME_NEHAHRA)
643 Cbuf_AddText ("map nehstart\n");
645 Cbuf_AddText ("map start\n");
659 //=============================================================================
662 int load_cursor; // 0 < load_cursor < MAX_SAVEGAMES
664 #define MAX_SAVEGAMES 12
665 char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
666 int loadable[MAX_SAVEGAMES];
668 void M_ScanSaves (void)
671 char name[MAX_OSPATH];
676 for (i=0 ; i<MAX_SAVEGAMES ; i++)
678 strcpy (m_filenames[i], "--- UNUSED SLOT ---");
680 sprintf (name, "s%i.sav", i);
681 f = FS_Open (name, "r", false);
684 str = FS_Getline (f);
685 sscanf (str, "%i\n", &version);
686 str = FS_Getline (f);
687 strlcpy (m_filenames[i], str, sizeof (m_filenames[i]));
689 // change _ back to space
690 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
691 if (m_filenames[i][j] == '_')
692 m_filenames[i][j] = ' ';
698 void M_Menu_Load_f (void)
707 void M_Menu_Save_f (void)
722 void M_Load_Draw (void)
727 M_Background(320, 200);
729 p = Draw_CachePic ("gfx/p_load.lmp");
730 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load.lmp");
732 for (i=0 ; i< MAX_SAVEGAMES; i++)
733 M_Print (16, 32 + 8*i, m_filenames[i]);
736 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
740 void M_Save_Draw (void)
745 M_Background(320, 200);
747 p = Draw_CachePic ("gfx/p_save.lmp");
748 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save.lmp");
750 for (i=0 ; i<MAX_SAVEGAMES ; i++)
751 M_Print (16, 32 + 8*i, m_filenames[i]);
754 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
758 void M_Load_Key (int k, char ascii)
763 M_Menu_SinglePlayer_f ();
767 S_LocalSound ("misc/menu2.wav");
768 if (!loadable[load_cursor])
773 // issue the load command
774 Cbuf_AddText (va ("load s%i\n", load_cursor) );
779 S_LocalSound ("misc/menu1.wav");
782 load_cursor = MAX_SAVEGAMES-1;
787 S_LocalSound ("misc/menu1.wav");
789 if (load_cursor >= MAX_SAVEGAMES)
796 void M_Save_Key (int k, char ascii)
801 M_Menu_SinglePlayer_f ();
807 Cbuf_AddText (va("save s%i\n", load_cursor));
812 S_LocalSound ("misc/menu1.wav");
815 load_cursor = MAX_SAVEGAMES-1;
820 S_LocalSound ("misc/menu1.wav");
822 if (load_cursor >= MAX_SAVEGAMES)
828 //=============================================================================
829 /* MULTIPLAYER MENU */
831 int m_multiplayer_cursor;
832 #define MULTIPLAYER_ITEMS 3
835 void M_Menu_MultiPlayer_f (void)
838 m_state = m_multiplayer;
843 void M_MultiPlayer_Draw (void)
848 M_Background(320, 200);
850 M_DrawPic (16, 4, "gfx/qplaque.lmp");
851 p = Draw_CachePic ("gfx/p_multi.lmp");
852 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
853 M_DrawPic (72, 32, "gfx/mp_menu.lmp");
855 f = (int)(realtime * 10)%6;
857 M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
861 void M_MultiPlayer_Key (int key, char ascii)
870 S_LocalSound ("misc/menu1.wav");
871 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
872 m_multiplayer_cursor = 0;
876 S_LocalSound ("misc/menu1.wav");
877 if (--m_multiplayer_cursor < 0)
878 m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
883 switch (m_multiplayer_cursor)
887 M_Menu_LanConfig_f ();
897 //=============================================================================
900 int setup_cursor = 3;
901 int setup_cursor_table[] = {40, 64, 88, 124};
903 char setup_myname[32];
909 #define NUM_SETUP_CMDS 4
911 void M_Menu_Setup_f (void)
916 strcpy(setup_myname, cl_name.string);
917 setup_top = setup_oldtop = cl_color.integer >> 4;
918 setup_bottom = setup_oldbottom = cl_color.integer & 15;
921 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
922 static qbyte *menuplyr_pixels;
923 static unsigned int *menuplyr_translated;
925 void M_Setup_Draw (void)
930 M_Background(320, 200);
932 M_DrawPic (16, 4, "gfx/qplaque.lmp");
933 p = Draw_CachePic ("gfx/p_multi.lmp");
934 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
936 M_Print (64, 40, "Your name");
937 M_DrawTextBox (160, 32, 16, 1);
938 M_Print (168, 40, setup_myname);
940 if (gamemode != GAME_GOODVSBAD2)
942 M_Print (64, 64, "Shirt color");
943 M_Print (64, 88, "Pants color");
946 M_DrawTextBox (64, 124-8, 14, 1);
947 M_Print (72, 124, "Accept Changes");
949 // LordHavoc: rewrote this code greatly
953 menuplyr_load = false;
955 menuplyr_bottom = -1;
956 if ((f = FS_LoadFile("gfx/menuplyr.lmp", true)))
958 data = LoadLMPAs8Bit (f, 0, 0);
959 menuplyr_width = image_width;
960 menuplyr_height = image_height;
962 menuplyr_pixels = Mem_Alloc(menu_mempool, menuplyr_width * menuplyr_height);
963 menuplyr_translated = Mem_Alloc(menu_mempool, menuplyr_width * menuplyr_height * 4);
964 memcpy(menuplyr_pixels, data, menuplyr_width * menuplyr_height);
971 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
973 menuplyr_top = setup_top;
974 menuplyr_bottom = setup_bottom;
975 M_BuildTranslationTable(menuplyr_top*16, menuplyr_bottom*16);
976 for (i = 0;i < menuplyr_width * menuplyr_height;i++)
977 menuplyr_translated[i] = palette_complete[translationTable[menuplyr_pixels[i]]];
978 Draw_NewPic("gfx/menuplyr.lmp", menuplyr_width, menuplyr_height, true, (qbyte *)menuplyr_translated);
980 M_DrawPic(160, 48, "gfx/bigbox.lmp");
981 M_DrawPic(172, 56, "gfx/menuplyr.lmp");
984 if (setup_cursor == 0)
985 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
987 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
991 void M_Setup_Key (int k, char ascii)
998 M_Menu_MultiPlayer_f ();
1002 S_LocalSound ("misc/menu1.wav");
1004 if (setup_cursor < 0)
1005 setup_cursor = NUM_SETUP_CMDS-1;
1009 S_LocalSound ("misc/menu1.wav");
1011 if (setup_cursor >= NUM_SETUP_CMDS)
1016 if (setup_cursor < 1)
1018 S_LocalSound ("misc/menu3.wav");
1019 if (setup_cursor == 1)
1020 setup_top = setup_top - 1;
1021 if (setup_cursor == 2)
1022 setup_bottom = setup_bottom - 1;
1025 if (setup_cursor < 1)
1028 S_LocalSound ("misc/menu3.wav");
1029 if (setup_cursor == 1)
1030 setup_top = setup_top + 1;
1031 if (setup_cursor == 2)
1032 setup_bottom = setup_bottom + 1;
1036 if (setup_cursor == 0)
1039 if (setup_cursor == 1 || setup_cursor == 2)
1042 // setup_cursor == 3 (Accept changes)
1043 if (strcmp(cl_name.string, setup_myname) != 0)
1044 Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1045 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1046 Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1047 m_entersound = true;
1048 M_Menu_MultiPlayer_f ();
1052 if (setup_cursor == 0)
1054 if (strlen(setup_myname))
1055 setup_myname[strlen(setup_myname)-1] = 0;
1060 if (ascii < 32 || ascii > 126)
1062 if (setup_cursor == 0)
1064 l = strlen(setup_myname);
1067 setup_myname[l+1] = 0;
1068 setup_myname[l] = ascii;
1077 if (setup_bottom > 15)
1079 if (setup_bottom < 0)
1083 //=============================================================================
1086 #define SLIDER_RANGE 10
1088 void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1093 range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1094 M_DrawCharacter (x-8, y, 128);
1095 for (i = 0;i < SLIDER_RANGE;i++)
1096 M_DrawCharacter (x + i*8, y, 129);
1097 M_DrawCharacter (x+i*8, y, 130);
1098 M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1099 if (fabs((int)num - num) < 0.01)
1100 sprintf(text, "%i", (int)num);
1102 sprintf(text, "%.2f", num);
1103 M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1106 void M_DrawCheckbox (int x, int y, int on)
1109 M_Print (x, y, "on");
1111 M_Print (x, y, "off");
1115 #define OPTIONS_ITEMS 32
1119 void M_Menu_Options_f (void)
1121 key_dest = key_menu;
1122 m_state = m_options;
1123 m_entersound = true;
1126 extern cvar_t snd_staticvolume;
1127 extern cvar_t gl_delayfinish;
1128 extern cvar_t slowmo;
1129 extern dllhandle_t jpeg_dll;
1131 void M_Menu_Options_AdjustSliders (int dir)
1134 S_LocalSound ("misc/menu3.wav");
1137 if (options_cursor == optnum++)
1138 Cvar_SetValueQuick (&vid_conwidth, bound(320, vid_conwidth.value + dir * 64, 2048));
1139 else if (options_cursor == optnum++)
1140 Cvar_SetValueQuick (&vid_conheight, bound(240, vid_conheight.value + dir * 48, 1536));
1141 else if (options_cursor == optnum++)
1142 Cvar_SetValueQuick (&scr_conspeed, bound(0, scr_conspeed.value + dir * 100, 1000));
1143 else if (options_cursor == optnum++)
1144 Cvar_SetValueQuick (&scr_conalpha, bound(0, scr_conalpha.value + dir * 0.2, 1));
1145 else if (options_cursor == optnum++)
1146 Cvar_SetValueQuick (&scr_conbrightness, bound(0, scr_conbrightness.value + dir * 0.2, 1));
1147 else if (options_cursor == optnum++)
1148 Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
1149 else if (options_cursor == optnum++)
1150 Cvar_SetValueQuick (&scr_screenshot_jpeg, !scr_screenshot_jpeg.integer);
1151 else if (options_cursor == optnum++)
1152 Cvar_SetValueQuick (&r_sky, !r_sky.integer);
1153 else if (options_cursor == optnum++)
1154 Cvar_SetValueQuick (&gl_combine, !gl_combine.integer);
1155 else if (options_cursor == optnum++)
1156 Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
1157 else if (options_cursor == optnum++)
1158 Cvar_SetValueQuick (&gl_delayfinish, !gl_delayfinish.integer);
1159 else if (options_cursor == optnum++)
1160 Cvar_SetValueQuick (&slowmo, bound(0, slowmo.value + dir * 0.25, 5));
1161 else if (options_cursor == optnum++)
1163 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 1.0, 1));
1165 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
1167 else if (options_cursor == optnum++)
1168 Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
1169 else if (options_cursor == optnum++)
1170 Cvar_SetValueQuick (&snd_staticvolume, bound(0, snd_staticvolume.value + dir * 0.1, 1));
1171 else if (options_cursor == optnum++)
1172 Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 5));
1173 else if (options_cursor == optnum++)
1174 Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
1175 else if (options_cursor == optnum++)
1176 Cvar_SetValueQuick (&crosshair_static, !crosshair_static.integer);
1177 else if (options_cursor == optnum++)
1178 Cvar_SetValueQuick (&showfps, !showfps.integer);
1179 else if (options_cursor == optnum++)
1181 if (cl_forwardspeed.value > 200)
1183 Cvar_SetValueQuick (&cl_forwardspeed, 200);
1184 Cvar_SetValueQuick (&cl_backspeed, 200);
1188 Cvar_SetValueQuick (&cl_forwardspeed, 400);
1189 Cvar_SetValueQuick (&cl_backspeed, 400);
1192 else if (options_cursor == optnum++)
1193 Cvar_SetValueQuick (&lookspring, !lookspring.integer);
1194 else if (options_cursor == optnum++)
1195 Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
1196 else if (options_cursor == optnum++)
1197 Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1198 else if (options_cursor == optnum++)
1199 Cvar_SetValueQuick (&freelook, !freelook.integer);
1200 else if (options_cursor == optnum++)
1201 Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
1202 else if (options_cursor == optnum++)
1203 Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
1210 void M_Options_PrintCommand(char *s, int enabled)
1214 DrawQ_Fill(menu_x, menu_y + opty, 640, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1215 M_ItemPrint(0, opty, s, enabled);
1221 void M_Options_PrintCheckbox(char *s, int enabled, int yes)
1225 DrawQ_Fill(menu_x, menu_y + opty, 640, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1226 M_ItemPrint(0, opty, s, enabled);
1227 M_DrawCheckbox(0 + strlen(s) * 8 + 8, opty, yes);
1233 void M_Options_PrintSlider(char *s, int enabled, float value, float minvalue, float maxvalue)
1237 DrawQ_Fill(menu_x, menu_y + opty, 640, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1238 M_ItemPrint(0, opty, s, enabled);
1239 M_DrawSlider(0 + strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1245 void M_Options_Draw (void)
1250 M_Background(320, 240);
1252 M_DrawPic(16, 4, "gfx/qplaque.lmp");
1253 p = Draw_CachePic("gfx/p_option.lmp");
1254 M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1256 // LordHavoc: FIXME: overbright needs to be disabled in GAME_GOODVSBAD2 but combine should not be disabled
1257 // LordHavoc: perhaps it's time for Overbright Bits to die, and a r_lightmapintensity option to be added?
1259 optcursor = options_cursor;
1260 visible = (vid.conheight - 32) / 8;
1261 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1263 M_Options_PrintCommand( "Customize controls", true);
1264 M_Options_PrintCommand( " Go to console", true);
1265 M_Options_PrintCommand( " Reset to defaults", true);
1266 M_Options_PrintCommand( " Video", true);
1267 M_Options_PrintCommand( " Effects", true);
1268 M_Options_PrintCommand( " Color Control", true);
1269 M_Options_PrintSlider( " 2D Screen Width ", true, vid_conwidth.value, 320, 2048);
1270 M_Options_PrintSlider( " 2D Screen Height", true, vid_conheight.value, 240, 1536);
1271 M_Options_PrintSlider( " Console Speed", true, scr_conspeed.value, 0, 1000);
1272 M_Options_PrintSlider( " Console Alpha", true, scr_conalpha.value, 0, 1);
1273 M_Options_PrintSlider( "Conback Brightness", true, scr_conbrightness.value, 0, 1);
1274 M_Options_PrintSlider( " Screen size", true, scr_viewsize.value, 30, 120);
1275 M_Options_PrintCheckbox(" JPEG screenshots", jpeg_dll != NULL, scr_screenshot_jpeg.integer);
1276 M_Options_PrintCheckbox(" Sky", true, r_sky.integer);
1277 M_Options_PrintCheckbox(" Texture Combine", true, gl_combine.integer);
1278 M_Options_PrintCheckbox(" Dithering", true, gl_dither.integer);
1279 M_Options_PrintCheckbox("Delay gfx (faster)", true, gl_delayfinish.integer);
1280 M_Options_PrintSlider( " Game Speed", sv.active, slowmo.value, 0, 5);
1281 M_Options_PrintSlider( " CD Music Volume", cdaudioinitialized, bgmvolume.value, 0, 1);
1282 M_Options_PrintSlider( " Sound Volume", snd_initialized, volume.value, 0, 1);
1283 M_Options_PrintSlider(gamemode == GAME_GOODVSBAD2 ? " Music Volume" : " Ambient Volume", snd_initialized, snd_staticvolume.value, 0, 1);
1284 M_Options_PrintSlider( " Crosshair", true, crosshair.value, 0, 5);
1285 M_Options_PrintSlider( " Crosshair Size", true, crosshair_size.value, 1, 5);
1286 M_Options_PrintCheckbox(" Static Crosshair", true, crosshair_static.integer);
1287 M_Options_PrintCheckbox(" Show Framerate", true, showfps.integer);
1288 M_Options_PrintCheckbox(" Always Run", true, cl_forwardspeed.value > 200);
1289 M_Options_PrintCheckbox(" Lookspring", true, lookspring.integer);
1290 M_Options_PrintCheckbox(" Lookstrafe", true, lookstrafe.integer);
1291 M_Options_PrintSlider( " Mouse Speed", true, sensitivity.value, 1, 50);
1292 M_Options_PrintCheckbox(" Mouse Look", true, freelook.integer);
1293 M_Options_PrintCheckbox(" Invert Mouse", true, m_pitch.value < 0);
1294 M_Options_PrintCheckbox(" Use Mouse", true, vid_mouse.integer);
1298 void M_Options_Key (int k, char ascii)
1307 m_entersound = true;
1308 switch (options_cursor)
1315 key_dest = key_game;
1316 Con_ToggleConsole_f ();
1319 Cbuf_AddText ("exec default.cfg\n");
1325 M_Menu_Options_Effects_f ();
1328 M_Menu_Options_ColorControl_f ();
1331 M_Menu_Options_AdjustSliders (1);
1337 S_LocalSound ("misc/menu1.wav");
1339 if (options_cursor < 0)
1340 options_cursor = OPTIONS_ITEMS-1;
1344 S_LocalSound ("misc/menu1.wav");
1346 if (options_cursor >= OPTIONS_ITEMS)
1351 M_Menu_Options_AdjustSliders (-1);
1355 M_Menu_Options_AdjustSliders (1);
1360 #define OPTIONS_EFFECTS_ITEMS 20
1362 int options_effects_cursor;
1364 void M_Menu_Options_Effects_f (void)
1366 key_dest = key_menu;
1367 m_state = m_options_effects;
1368 m_entersound = true;
1372 extern cvar_t r_detailtextures;
1373 extern cvar_t cl_particles;
1374 extern cvar_t cl_explosions;
1375 extern cvar_t cl_stainmaps;
1376 extern cvar_t cl_decals;
1377 extern cvar_t r_explosionclip;
1378 extern cvar_t r_modellights;
1379 extern cvar_t r_coronas;
1380 extern cvar_t gl_flashblend;
1381 extern cvar_t cl_particles_quality;
1382 extern cvar_t cl_particles_bulletimpacts;
1383 extern cvar_t cl_particles_smoke;
1384 extern cvar_t cl_particles_sparks;
1385 extern cvar_t cl_particles_bubbles;
1386 extern cvar_t cl_particles_blood;
1387 extern cvar_t cl_particles_blood_alpha;
1389 void M_Menu_Options_Effects_AdjustSliders (int dir)
1392 S_LocalSound ("misc/menu3.wav");
1395 if (options_effects_cursor == optnum++)
1396 Cvar_SetValueQuick (&r_modellights, bound(0, r_modellights.value + dir, 8));
1397 else if (options_effects_cursor == optnum++)
1398 Cvar_SetValueQuick (&r_coronas, !r_coronas.integer);
1399 else if (options_effects_cursor == optnum++)
1400 Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1401 else if (options_effects_cursor == optnum++)
1402 Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1403 else if (options_effects_cursor == optnum++)
1404 Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1405 else if (options_effects_cursor == optnum++)
1406 Cvar_SetValueQuick (&cl_explosions, !cl_explosions.integer);
1407 else if (options_effects_cursor == optnum++)
1408 Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1409 else if (options_effects_cursor == optnum++)
1410 Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1411 else if (options_effects_cursor == optnum++)
1412 Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1413 else if (options_effects_cursor == optnum++)
1414 Cvar_SetValueQuick (&r_detailtextures, !r_detailtextures.integer);
1415 else if (options_effects_cursor == optnum++)
1416 Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1417 else if (options_effects_cursor == optnum++)
1418 Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1419 else if (options_effects_cursor == optnum++)
1420 Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1421 else if (options_effects_cursor == optnum++)
1422 Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1423 else if (options_effects_cursor == optnum++)
1424 Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1425 else if (options_effects_cursor == optnum++)
1426 Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1427 else if (options_effects_cursor == optnum++)
1428 Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1429 else if (options_effects_cursor == optnum++)
1430 Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1431 else if (options_effects_cursor == optnum++)
1432 Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1433 else if (options_effects_cursor == optnum++)
1434 Cvar_SetValueQuick (&r_watershader, bound(0, r_watershader.value + dir * 0.25, 10));
1437 void M_Options_Effects_Draw (void)
1442 M_Background(320, 200);
1444 M_DrawPic(16, 4, "gfx/qplaque.lmp");
1445 p = Draw_CachePic("gfx/p_option.lmp");
1446 M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1448 optcursor = options_effects_cursor;
1450 visible = (vid.conheight - 32) / 8;
1451 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1453 M_Options_PrintSlider( " Lights Per Model", true, r_modellights.value, 0, 8);
1454 M_Options_PrintCheckbox(" Coronas", true, r_coronas.integer);
1455 M_Options_PrintCheckbox(" Use Only Coronas", true, gl_flashblend.integer);
1456 M_Options_PrintCheckbox(" Particles", true, cl_particles.integer);
1457 M_Options_PrintSlider( " Particles Quality", true, cl_particles_quality.value, 1, 4);
1458 M_Options_PrintCheckbox(" Explosions", true, cl_explosions.integer);
1459 M_Options_PrintCheckbox(" Explosion Clipping", true, r_explosionclip.integer);
1460 M_Options_PrintCheckbox(" Stainmaps", true, cl_stainmaps.integer);
1461 M_Options_PrintCheckbox(" Decals", true, cl_decals.integer);
1462 M_Options_PrintCheckbox(" Detail Texturing", true, r_detailtextures.integer);
1463 M_Options_PrintCheckbox(" Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1464 M_Options_PrintCheckbox(" Smoke", true, cl_particles_smoke.integer);
1465 M_Options_PrintCheckbox(" Sparks", true, cl_particles_sparks.integer);
1466 M_Options_PrintCheckbox(" Bubbles", true, cl_particles_bubbles.integer);
1467 M_Options_PrintCheckbox(" Blood", true, cl_particles_blood.integer);
1468 M_Options_PrintSlider( " Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1469 M_Options_PrintCheckbox(" Model Interpolation", true, r_lerpmodels.integer);
1470 M_Options_PrintCheckbox(" Sprite Interpolation", true, r_lerpsprites.integer);
1471 M_Options_PrintSlider( " Water Movement", true, r_waterscroll.value, 0, 10);
1472 M_Options_PrintSlider( " GeForce3 Water Shader", true, r_watershader.value, 0, 10);
1476 void M_Options_Effects_Key (int k, char ascii)
1481 M_Menu_Options_f ();
1485 M_Menu_Options_Effects_AdjustSliders (1);
1489 S_LocalSound ("misc/menu1.wav");
1490 options_effects_cursor--;
1491 if (options_effects_cursor < 0)
1492 options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1496 S_LocalSound ("misc/menu1.wav");
1497 options_effects_cursor++;
1498 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1499 options_effects_cursor = 0;
1503 M_Menu_Options_Effects_AdjustSliders (-1);
1507 M_Menu_Options_Effects_AdjustSliders (1);
1516 #define OPTIONS_COLORCONTROL_ITEMS 18
1518 int options_colorcontrol_cursor;
1520 // intensity value to match up to 50% dither to 'correct' quake
1521 cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.25"};
1523 void M_Menu_Options_ColorControl_f (void)
1525 key_dest = key_menu;
1526 m_state = m_options_colorcontrol;
1527 m_entersound = true;
1531 void M_Menu_Options_ColorControl_AdjustSliders (int dir)
1535 S_LocalSound ("misc/menu3.wav");
1538 if (options_colorcontrol_cursor == optnum++)
1539 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
1540 else if (options_colorcontrol_cursor == optnum++)
1542 Cvar_SetValueQuick (&v_color_enable, 0);
1543 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
1545 else if (options_colorcontrol_cursor == optnum++)
1547 Cvar_SetValueQuick (&v_color_enable, 0);
1548 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
1550 else if (options_colorcontrol_cursor == optnum++)
1552 Cvar_SetValueQuick (&v_color_enable, 0);
1553 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
1555 else if (options_colorcontrol_cursor == optnum++)
1557 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
1559 else if (options_colorcontrol_cursor == optnum++)
1561 Cvar_SetValueQuick (&v_color_enable, 1);
1562 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
1564 else if (options_colorcontrol_cursor == optnum++)
1566 Cvar_SetValueQuick (&v_color_enable, 1);
1567 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
1569 else if (options_colorcontrol_cursor == optnum++)
1571 Cvar_SetValueQuick (&v_color_enable, 1);
1572 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
1574 else if (options_colorcontrol_cursor == optnum++)
1576 Cvar_SetValueQuick (&v_color_enable, 1);
1577 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
1578 Cvar_SetValueQuick (&v_color_black_r, f);
1579 Cvar_SetValueQuick (&v_color_black_g, f);
1580 Cvar_SetValueQuick (&v_color_black_b, f);
1582 else if (options_colorcontrol_cursor == optnum++)
1584 Cvar_SetValueQuick (&v_color_enable, 1);
1585 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
1587 else if (options_colorcontrol_cursor == optnum++)
1589 Cvar_SetValueQuick (&v_color_enable, 1);
1590 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
1592 else if (options_colorcontrol_cursor == optnum++)
1594 Cvar_SetValueQuick (&v_color_enable, 1);
1595 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
1597 else if (options_colorcontrol_cursor == optnum++)
1599 Cvar_SetValueQuick (&v_color_enable, 1);
1600 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
1601 Cvar_SetValueQuick (&v_color_grey_r, f);
1602 Cvar_SetValueQuick (&v_color_grey_g, f);
1603 Cvar_SetValueQuick (&v_color_grey_b, f);
1605 else if (options_colorcontrol_cursor == optnum++)
1607 Cvar_SetValueQuick (&v_color_enable, 1);
1608 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
1610 else if (options_colorcontrol_cursor == optnum++)
1612 Cvar_SetValueQuick (&v_color_enable, 1);
1613 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
1615 else if (options_colorcontrol_cursor == optnum++)
1617 Cvar_SetValueQuick (&v_color_enable, 1);
1618 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
1620 else if (options_colorcontrol_cursor == optnum++)
1622 Cvar_SetValueQuick (&v_color_enable, 1);
1623 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
1624 Cvar_SetValueQuick (&v_color_white_r, f);
1625 Cvar_SetValueQuick (&v_color_white_g, f);
1626 Cvar_SetValueQuick (&v_color_white_b, f);
1630 void M_Options_ColorControl_Draw (void)
1633 float x, c, s, t, u, v;
1636 M_Background(320, 256);
1638 M_DrawPic(16, 4, "gfx/qplaque.lmp");
1639 p = Draw_CachePic("gfx/p_option.lmp");
1640 M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1642 optcursor = options_colorcontrol_cursor;
1644 visible = (vid.conheight - 32) / 8;
1645 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
1647 M_Options_PrintCommand( " Reset to defaults", true);
1648 M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported, v_hwgamma.integer);
1649 M_Options_PrintSlider( " Gamma", !v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer, v_gamma.value, 1, 5);
1650 M_Options_PrintSlider( " Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
1651 M_Options_PrintSlider( " Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
1652 M_Options_PrintCheckbox(" Color Level Controls", true, v_color_enable.integer);
1653 M_Options_PrintSlider( " Black: Red ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
1654 M_Options_PrintSlider( " Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
1655 M_Options_PrintSlider( " Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
1656 M_Options_PrintSlider( " Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
1657 M_Options_PrintSlider( " Grey: Red ", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
1658 M_Options_PrintSlider( " Grey: Green", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
1659 M_Options_PrintSlider( " Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
1660 M_Options_PrintSlider( " Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
1661 M_Options_PrintSlider( " White: Red ", v_color_enable.integer, v_color_white_r.value, 1, 5);
1662 M_Options_PrintSlider( " White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
1663 M_Options_PrintSlider( " White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
1664 M_Options_PrintSlider( " White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
1667 DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
1668 s = (float) 312 / 2 * vid.realwidth / vid.conwidth;
1669 t = (float) 4 / 2 * vid.realheight / vid.conheight;
1670 DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
1671 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
1672 DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
1673 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
1674 DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
1675 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
1676 DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
1677 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
1679 c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
1680 s = (float) 48 / 2 * vid.realwidth / vid.conwidth;
1681 t = (float) 48 / 2 * vid.realheight / vid.conheight;
1686 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0);
1687 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
1688 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
1690 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0);
1691 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
1692 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
1694 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0);
1695 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
1696 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
1698 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0);
1699 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
1700 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
1704 void M_Options_ColorControl_Key (int k, char ascii)
1713 m_entersound = true;
1714 switch (options_colorcontrol_cursor)
1717 Cvar_SetValueQuick(&v_hwgamma, 1);
1718 Cvar_SetValueQuick(&v_gamma, 1);
1719 Cvar_SetValueQuick(&v_contrast, 1);
1720 Cvar_SetValueQuick(&v_brightness, 0);
1721 Cvar_SetValueQuick(&v_color_enable, 0);
1722 Cvar_SetValueQuick(&v_color_black_r, 0);
1723 Cvar_SetValueQuick(&v_color_black_g, 0);
1724 Cvar_SetValueQuick(&v_color_black_b, 0);
1725 Cvar_SetValueQuick(&v_color_grey_r, 0);
1726 Cvar_SetValueQuick(&v_color_grey_g, 0);
1727 Cvar_SetValueQuick(&v_color_grey_b, 0);
1728 Cvar_SetValueQuick(&v_color_white_r, 1);
1729 Cvar_SetValueQuick(&v_color_white_g, 1);
1730 Cvar_SetValueQuick(&v_color_white_b, 1);
1731 Cbuf_AddText ("exec default.cfg\n");
1734 M_Menu_Options_ColorControl_AdjustSliders (1);
1740 S_LocalSound ("misc/menu1.wav");
1741 options_colorcontrol_cursor--;
1742 if (options_colorcontrol_cursor < 0)
1743 options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
1747 S_LocalSound ("misc/menu1.wav");
1748 options_colorcontrol_cursor++;
1749 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
1750 options_colorcontrol_cursor = 0;
1754 M_Menu_Options_ColorControl_AdjustSliders (-1);
1758 M_Menu_Options_ColorControl_AdjustSliders (1);
1764 //=============================================================================
1767 char *quakebindnames[][2] =
1769 {"+attack", "attack"},
1770 {"impulse 10", "next weapon"},
1771 {"impulse 12", "previous weapon"},
1772 {"+jump", "jump / swim up"},
1773 {"+forward", "walk forward"},
1774 {"+back", "backpedal"},
1775 {"+left", "turn left"},
1776 {"+right", "turn right"},
1778 {"+moveleft", "step left"},
1779 {"+moveright", "step right"},
1780 {"+strafe", "sidestep"},
1781 {"+lookup", "look up"},
1782 {"+lookdown", "look down"},
1783 {"centerview", "center view"},
1784 {"+mlook", "mouse look"},
1785 {"+klook", "keyboard look"},
1786 {"+moveup", "swim up"},
1787 {"+movedown", "swim down"}
1790 char *transfusionbindnames[][2] =
1792 {"", "Movement"}, // Movement commands
1793 {"+forward", "walk forward"},
1794 {"+back", "backpedal"},
1795 {"+left", "turn left"},
1796 {"+right", "turn right"},
1797 {"+moveleft", "step left"},
1798 {"+moveright", "step right"},
1799 {"+jump", "jump / swim up"},
1800 {"+movedown", "swim down"},
1801 {"", "Combat"}, // Combat commands
1802 {"impulse 1", "Pitch Fork"},
1803 {"impulse 2", "Flare Gun"},
1804 {"impulse 3", "Shotgun"},
1805 {"impulse 4", "Machine Gun"},
1806 {"impulse 5", "Incinerator"},
1807 {"impulse 6", "Bombs (TNT)"},
1808 {"impulse 35", "Proximity Bomb"},
1809 {"impulse 36", "Remote Detonator"},
1810 {"impulse 7", "Aerosol Can"},
1811 {"impulse 8", "Tesla Cannon"},
1812 {"impulse 9", "Life Leech"},
1813 {"impulse 10", "Voodoo Doll"},
1814 {"impulse 21", "next weapon"},
1815 {"impulse 22", "previous weapon"},
1816 {"+attack", "attack"},
1817 {"+button3", "altfire"},
1818 {"", "Inventory"}, // Inventory commands
1819 {"impulse 40", "Dr.'s Bag"},
1820 {"impulse 41", "Crystal Ball"},
1821 {"impulse 42", "Beast Vision"},
1822 {"impulse 43", "Jump Boots"},
1823 {"impulse 23", "next item"},
1824 {"impulse 24", "previous item"},
1825 {"impulse 25", "use item"},
1826 {"", "Misc"}, // Misc commands
1827 {"+button4", "use"},
1828 {"impulse 50", "add bot (red)"},
1829 {"impulse 51", "add bot (blue)"},
1830 {"impulse 52", "kick a bot"},
1831 {"impulse 26", "next armor type"},
1832 {"impulse 27", "identify player"},
1833 {"impulse 55", "voting menu"},
1834 {"impulse 56", "observer mode"}
1837 char *goodvsbad2bindnames[][2] =
1839 {"impulse 69", "Power 1"},
1840 {"impulse 70", "Power 2"},
1841 {"impulse 71", "Power 3"},
1842 {"+jump", "jump / swim up"},
1843 {"+forward", "walk forward"},
1844 {"+back", "backpedal"},
1845 {"+left", "turn left"},
1846 {"+right", "turn right"},
1848 {"+moveleft", "step left"},
1849 {"+moveright", "step right"},
1850 {"+strafe", "sidestep"},
1851 {"+lookup", "look up"},
1852 {"+lookdown", "look down"},
1853 {"centerview", "center view"},
1854 {"+mlook", "mouse look"},
1855 {"kill", "kill yourself"},
1856 {"+moveup", "swim up"},
1857 {"+movedown", "swim down"}
1861 char *(*bindnames)[2];
1864 typedef struct binditem_s
1866 char *command, *description;
1867 struct binditem_s *next;
1871 typedef struct bindcategory_s
1875 struct bindcategory_s *next;
1879 bindcategory_t *bindcategories = NULL;
1881 void M_ClearBinds (void)
1883 for (c = bindcategories;c;c = cnext)
1886 for (b = c->binds;b;b = bnext)
1893 bindcategories = NULL;
1896 void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
1898 for (b = &c->binds;*b;*b = &(*b)->next);
1899 *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
1900 *b->command = (char *)((*b) + 1);
1901 *b->description = *b->command + strlen(command) + 1;
1902 strcpy(*b->command, command);
1903 strcpy(*b->description, description);
1906 void M_AddBind (char *category, char *command, char *description)
1908 for (c = &bindcategories;*c;c = &(*c)->next)
1910 if (!strcmp(category, (*c)->name))
1912 M_AddBindToCategory(*c, command, description);
1916 *c = Z_Alloc(sizeof(bindcategory_t));
1917 M_AddBindToCategory(*c, command, description);
1920 void M_DefaultBinds (void)
1923 M_AddBind("movement", "+jump", "jump / swim up");
1924 M_AddBind("movement", "+forward", "walk forward");
1925 M_AddBind("movement", "+back", "backpedal");
1926 M_AddBind("movement", "+left", "turn left");
1927 M_AddBind("movement", "+right", "turn right");
1928 M_AddBind("movement", "+speed", "run");
1929 M_AddBind("movement", "+moveleft", "step left");
1930 M_AddBind("movement", "+moveright", "step right");
1931 M_AddBind("movement", "+strafe", "sidestep");
1932 M_AddBind("movement", "+lookup", "look up");
1933 M_AddBind("movement", "+lookdown", "look down");
1934 M_AddBind("movement", "centerview", "center view");
1935 M_AddBind("movement", "+mlook", "mouse look");
1936 M_AddBind("movement", "+klook", "keyboard look");
1937 M_AddBind("movement", "+moveup", "swim up");
1938 M_AddBind("movement", "+movedown", "swim down");
1939 M_AddBind("weapons", "+attack", "attack");
1940 M_AddBind("weapons", "impulse 10", "next weapon");
1941 M_AddBind("weapons", "impulse 12", "previous weapon");
1942 M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
1943 M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
1944 M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
1945 M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
1946 M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
1947 M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
1948 M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
1949 M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
1957 void M_Menu_Keys_f (void)
1959 key_dest = key_menu;
1961 m_entersound = true;
1966 void M_FindKeysForCommand (char *command, int *keys)
1972 for (j = 0;j < NUMKEYS;j++)
1977 for (j=0 ; j<256 ; j++)
1982 if (!strcmp (b, command) )
1985 if (count == NUMKEYS)
1991 void M_UnbindCommand (char *command)
1996 for (j=0 ; j<256 ; j++)
2001 if (!strcmp (b, command))
2002 Key_SetBinding (j, "");
2007 void M_Keys_Draw (void)
2013 char keystring[1024];
2015 M_Background(320, 48 + 8 * numcommands);
2017 p = Draw_CachePic ("gfx/ttl_cstm.lmp");
2018 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm.lmp");
2021 M_Print (12, 32, "Press a key or button for this action");
2023 M_Print (18, 32, "Enter to change, backspace to clear");
2025 // search for known bindings
2026 for (i=0 ; i<numcommands ; i++)
2030 // If there's no command, it's just a section
2031 if (bindnames[i][0][0] == '\0')
2033 M_PrintRed (4, y, "\x0D"); // #13 is the little arrow pointing to the right
2034 M_PrintRed (16, y, bindnames[i][1]);
2038 M_Print (16, y, bindnames[i][1]);
2040 M_FindKeysForCommand (bindnames[i][0], keys);
2042 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2044 strcpy(keystring, "???");
2048 for (j = 0;j < NUMKEYS;j++)
2053 strcat(keystring, " or ");
2054 strcat(keystring, Key_KeynumToString (keys[j]));
2058 M_Print (150, y, keystring);
2062 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2064 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2068 void M_Keys_Key (int k, char ascii)
2075 S_LocalSound ("misc/menu1.wav");
2080 else //if (k != '`')
2082 sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2083 Cbuf_InsertText (cmd);
2093 M_Menu_Options_f ();
2098 S_LocalSound ("misc/menu1.wav");
2102 if (keys_cursor < 0)
2103 keys_cursor = numcommands-1;
2105 while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
2110 S_LocalSound ("misc/menu1.wav");
2114 if (keys_cursor >= numcommands)
2117 while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
2120 case K_ENTER: // go into bind mode
2121 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2122 S_LocalSound ("misc/menu2.wav");
2123 if (keys[NUMKEYS - 1] != -1)
2124 M_UnbindCommand (bindnames[keys_cursor][0]);
2128 case K_BACKSPACE: // delete bindings
2129 case K_DEL: // delete bindings
2130 S_LocalSound ("misc/menu2.wav");
2131 M_UnbindCommand (bindnames[keys_cursor][0]);
2136 //=============================================================================
2139 #define VIDEO_ITEMS 4
2141 int video_cursor = 0;
2142 int video_cursor_table[] = {56, 68, 80, 100};
2143 // note: if modes are added to the beginning of this list, update the
2144 // video_resolution = x; in M_Menu_Video_f below
2145 unsigned short video_resolutions[][2] = {{320,240}, {400,300}, {512,384}, {640,480}, {800,600}, {1024,768}, {1152,864}, {1280,960}, {1280,1024}, {1600,1200}, {1792,1344}, {1920,1440}, {2048,1536}};
2146 int video_resolution;
2148 extern int current_vid_fullscreen;
2149 extern int current_vid_width;
2150 extern int current_vid_height;
2151 extern int current_vid_bitsperpixel;
2154 void M_Menu_Video_f (void)
2156 key_dest = key_menu;
2158 m_entersound = true;
2160 // Look for the current resolution
2161 for (video_resolution = 0; video_resolution < (int) (sizeof (video_resolutions) / sizeof (video_resolutions[0])); video_resolution++)
2163 if (video_resolutions[video_resolution][0] == current_vid_width &&
2164 video_resolutions[video_resolution][1] == current_vid_height)
2168 // Default to 800x600 if we didn't find it
2169 if (video_resolution == sizeof (video_resolutions) / sizeof (video_resolutions[0]))
2171 // may need to update this number if mode list changes
2172 video_resolution = 4;
2173 Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
2174 Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
2179 void M_Video_Draw (void)
2184 M_Background(320, 200);
2186 M_DrawPic(16, 4, "gfx/qplaque.lmp");
2187 p = Draw_CachePic("gfx/vidmodes.lmp");
2188 M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes.lmp");
2191 M_Print(16, video_cursor_table[0], " Resolution");
2192 string = va("%dx%d", video_resolutions[video_resolution][0], video_resolutions[video_resolution][1]);
2193 M_Print (220, video_cursor_table[0], string);
2196 M_Print(16, video_cursor_table[1], " Bits per pixel");
2197 M_Print (220, video_cursor_table[1], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2200 M_Print(16, video_cursor_table[2], " Fullscreen");
2201 M_DrawCheckbox(220, video_cursor_table[2], vid_fullscreen.integer);
2204 M_Print(220, video_cursor_table[3], "Apply");
2207 M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2211 void M_Menu_Video_AdjustSliders (int dir)
2213 S_LocalSound ("misc/menu3.wav");
2215 switch (video_cursor)
2220 int new_resolution = video_resolution + dir;
2221 if (new_resolution < 0)
2222 video_resolution = sizeof (video_resolutions) / sizeof (video_resolutions[0]) - 1;
2223 else if (new_resolution > (int) (sizeof (video_resolutions) / sizeof (video_resolutions[0]) - 1))
2224 video_resolution = 0;
2226 video_resolution = new_resolution;
2228 Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
2229 Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
2235 Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2238 Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2244 void M_Video_Key (int key, char ascii)
2249 // vid_shared.c has a copy of the current video config. We restore it
2250 Cvar_SetValueQuick(&vid_fullscreen, current_vid_fullscreen);
2251 Cvar_SetValueQuick(&vid_width, current_vid_width);
2252 Cvar_SetValueQuick(&vid_height, current_vid_height);
2253 Cvar_SetValueQuick(&vid_bitsperpixel, current_vid_bitsperpixel);
2255 S_LocalSound ("misc/menu1.wav");
2256 M_Menu_Options_f ();
2260 m_entersound = true;
2261 switch (video_cursor)
2264 Cbuf_AddText ("vid_restart\n");
2265 M_Menu_Options_f ();
2268 M_Menu_Video_AdjustSliders (1);
2273 S_LocalSound ("misc/menu1.wav");
2275 if (video_cursor < 0)
2276 video_cursor = VIDEO_ITEMS-1;
2280 S_LocalSound ("misc/menu1.wav");
2282 if (video_cursor >= VIDEO_ITEMS)
2287 M_Menu_Video_AdjustSliders (-1);
2291 M_Menu_Video_AdjustSliders (1);
2296 //=============================================================================
2300 #define NUM_HELP_PAGES 6
2303 void M_Menu_Help_f (void)
2305 key_dest = key_menu;
2307 m_entersound = true;
2313 void M_Help_Draw (void)
2315 M_Background(320, 200);
2316 M_DrawPic (0, 0, va("gfx/help%i.lmp", help_page));
2320 void M_Help_Key (int key, char ascii)
2330 m_entersound = true;
2331 if (++help_page >= NUM_HELP_PAGES)
2337 m_entersound = true;
2338 if (--help_page < 0)
2339 help_page = NUM_HELP_PAGES-1;
2345 //=============================================================================
2348 char *m_quit_message[9];
2349 int m_quit_prevstate;
2350 qboolean wasInMenus;
2353 int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
2355 m_quit_message[0] = line1;
2356 m_quit_message[1] = line2;
2357 m_quit_message[2] = line3;
2358 m_quit_message[3] = line4;
2359 m_quit_message[4] = line5;
2360 m_quit_message[5] = line6;
2361 m_quit_message[6] = line7;
2362 m_quit_message[7] = line8;
2363 m_quit_message[8] = NULL;
2367 int M_ChooseQuitMessage(int request)
2375 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
2376 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
2377 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
2378 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
2379 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
2380 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
2381 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
2382 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
2384 case GAME_GOODVSBAD2:
2385 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
2386 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
2387 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
2388 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
2389 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
2390 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
2391 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
2392 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
2393 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
2394 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
2395 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
2396 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
2398 case GAME_BATTLEMECH:
2399 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2400 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2401 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2402 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2403 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2404 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
2405 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2408 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2409 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2410 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2411 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2417 void M_Menu_Quit_f (void)
2420 if (m_state == m_quit)
2422 wasInMenus = (key_dest == key_menu);
2423 key_dest = key_menu;
2424 m_quit_prevstate = m_state;
2426 m_entersound = true;
2427 // count how many there are
2428 for (n = 0;M_ChooseQuitMessage(n);n++);
2430 M_ChooseQuitMessage(rand() % n);
2434 void M_Quit_Key (int key, char ascii)
2443 m_state = m_quit_prevstate;
2444 m_entersound = true;
2448 key_dest = key_game;
2463 void M_Quit_Draw (void)
2465 int i, l, linelength, firstline, lastline, lines;
2466 for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
2468 if ((l = strlen(m_quit_message[i])))
2478 lines = (lastline - firstline) + 1;
2479 M_Background(linelength * 8 + 16, lines * 8 + 16);
2480 M_DrawTextBox(0, 0, linelength, lines);
2481 for (i = 0, l = firstline;i < lines;i++, l++)
2482 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
2485 //=============================================================================
2486 /* LAN CONFIG MENU */
2488 int lanConfig_cursor = -1;
2489 int lanConfig_cursor_table [] = {56, 76, 112};
2490 #define NUM_LANCONFIG_CMDS 3
2493 char lanConfig_portname[6];
2494 char lanConfig_joinname[22];
2496 void M_Menu_LanConfig_f (void)
2498 key_dest = key_menu;
2499 m_state = m_lanconfig;
2500 m_entersound = true;
2501 if (lanConfig_cursor == -1)
2504 lanConfig_cursor = 1;
2507 lanConfig_cursor = 1;
2508 lanConfig_port = 26000;
2509 sprintf(lanConfig_portname, "%u", lanConfig_port);
2511 m_return_reason[0] = 0;
2515 void M_LanConfig_Draw (void)
2522 M_Background(320, 200);
2524 M_DrawPic (16, 4, "gfx/qplaque.lmp");
2525 p = Draw_CachePic ("gfx/p_multi.lmp");
2526 basex = (320-p->width)/2;
2527 M_DrawPic (basex, 4, "gfx/p_multi.lmp");
2530 startJoin = "New Game";
2532 startJoin = "Join Game";
2533 protocol = "TCP/IP";
2534 M_Print (basex, 32, va ("%s - %s", startJoin, protocol));
2537 M_Print (basex, lanConfig_cursor_table[0], "Port");
2538 M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
2539 M_Print (basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
2543 M_Print (basex, lanConfig_cursor_table[1], "Search for games...");
2544 M_Print (basex, lanConfig_cursor_table[2]-16, "Join game at:");
2545 M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1);
2546 M_Print (basex+16, lanConfig_cursor_table[2], lanConfig_joinname);
2550 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
2551 M_Print (basex+8, lanConfig_cursor_table[1], "OK");
2554 M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
2556 if (lanConfig_cursor == 0)
2557 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1));
2559 if (lanConfig_cursor == 2)
2560 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1));
2562 if (*m_return_reason)
2563 M_Print (basex, 168, m_return_reason);
2567 void M_LanConfig_Key (int key, char ascii)
2574 M_Menu_MultiPlayer_f ();
2578 S_LocalSound ("misc/menu1.wav");
2580 if (lanConfig_cursor < 0)
2581 lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
2585 S_LocalSound ("misc/menu1.wav");
2587 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
2588 lanConfig_cursor = 0;
2592 if (lanConfig_cursor == 0)
2595 m_entersound = true;
2597 Cbuf_AddText ("stopdemo\n");
2599 Cvar_SetValue("port", lanConfig_port);
2601 if (lanConfig_cursor == 1)
2605 M_Menu_GameOptions_f ();
2608 M_Menu_ServerList_f();
2612 if (lanConfig_cursor == 2)
2613 Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
2617 if (lanConfig_cursor == 0)
2619 if (strlen(lanConfig_portname))
2620 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
2623 if (lanConfig_cursor == 2)
2625 if (strlen(lanConfig_joinname))
2626 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
2631 if (ascii < 32 || ascii > 126)
2634 if (lanConfig_cursor == 2)
2636 l = strlen(lanConfig_joinname);
2639 lanConfig_joinname[l+1] = 0;
2640 lanConfig_joinname[l] = ascii;
2644 if (ascii < '0' || ascii > '9')
2646 if (lanConfig_cursor == 0)
2648 l = strlen(lanConfig_portname);
2651 lanConfig_portname[l+1] = 0;
2652 lanConfig_portname[l] = ascii;
2657 if (StartingGame && lanConfig_cursor == 2)
2659 if (key == K_UPARROW)
2660 lanConfig_cursor = 1;
2662 lanConfig_cursor = 0;
2665 l = atoi(lanConfig_portname);
2668 sprintf(lanConfig_portname, "%u", lanConfig_port);
2671 //=============================================================================
2672 /* GAME OPTIONS MENU */
2691 episode_t *episodes;
2696 level_t quakelevels[] =
2698 {"start", "Entrance"}, // 0
2700 {"e1m1", "Slipgate Complex"}, // 1
2701 {"e1m2", "Castle of the Damned"},
2702 {"e1m3", "The Necropolis"},
2703 {"e1m4", "The Grisly Grotto"},
2704 {"e1m5", "Gloom Keep"},
2705 {"e1m6", "The Door To Chthon"},
2706 {"e1m7", "The House of Chthon"},
2707 {"e1m8", "Ziggurat Vertigo"},
2709 {"e2m1", "The Installation"}, // 9
2710 {"e2m2", "Ogre Citadel"},
2711 {"e2m3", "Crypt of Decay"},
2712 {"e2m4", "The Ebon Fortress"},
2713 {"e2m5", "The Wizard's Manse"},
2714 {"e2m6", "The Dismal Oubliette"},
2715 {"e2m7", "Underearth"},
2717 {"e3m1", "Termination Central"}, // 16
2718 {"e3m2", "The Vaults of Zin"},
2719 {"e3m3", "The Tomb of Terror"},
2720 {"e3m4", "Satan's Dark Delight"},
2721 {"e3m5", "Wind Tunnels"},
2722 {"e3m6", "Chambers of Torment"},
2723 {"e3m7", "The Haunted Halls"},
2725 {"e4m1", "The Sewage System"}, // 23
2726 {"e4m2", "The Tower of Despair"},
2727 {"e4m3", "The Elder God Shrine"},
2728 {"e4m4", "The Palace of Hate"},
2729 {"e4m5", "Hell's Atrium"},
2730 {"e4m6", "The Pain Maze"},
2731 {"e4m7", "Azure Agony"},
2732 {"e4m8", "The Nameless City"},
2734 {"end", "Shub-Niggurath's Pit"}, // 31
2736 {"dm1", "Place of Two Deaths"}, // 32
2737 {"dm2", "Claustrophobopolis"},
2738 {"dm3", "The Abandoned Base"},
2739 {"dm4", "The Bad Place"},
2740 {"dm5", "The Cistern"},
2741 {"dm6", "The Dark Zone"}
2744 episode_t quakeepisodes[] =
2746 {"Welcome to Quake", 0, 1},
2747 {"Doomed Dimension", 1, 8},
2748 {"Realm of Black Magic", 9, 7},
2749 {"Netherworld", 16, 7},
2750 {"The Elder World", 23, 8},
2751 {"Final Level", 31, 1},
2752 {"Deathmatch Arena", 32, 6}
2755 //MED 01/06/97 added hipnotic levels
2756 level_t hipnoticlevels[] =
2758 {"start", "Command HQ"}, // 0
2760 {"hip1m1", "The Pumping Station"}, // 1
2761 {"hip1m2", "Storage Facility"},
2762 {"hip1m3", "The Lost Mine"},
2763 {"hip1m4", "Research Facility"},
2764 {"hip1m5", "Military Complex"},
2766 {"hip2m1", "Ancient Realms"}, // 6
2767 {"hip2m2", "The Black Cathedral"},
2768 {"hip2m3", "The Catacombs"},
2769 {"hip2m4", "The Crypt"},
2770 {"hip2m5", "Mortum's Keep"},
2771 {"hip2m6", "The Gremlin's Domain"},
2773 {"hip3m1", "Tur Torment"}, // 12
2774 {"hip3m2", "Pandemonium"},
2775 {"hip3m3", "Limbo"},
2776 {"hip3m4", "The Gauntlet"},
2778 {"hipend", "Armagon's Lair"}, // 16
2780 {"hipdm1", "The Edge of Oblivion"} // 17
2783 //MED 01/06/97 added hipnotic episodes
2784 episode_t hipnoticepisodes[] =
2786 {"Scourge of Armagon", 0, 1},
2787 {"Fortress of the Dead", 1, 5},
2788 {"Dominion of Darkness", 6, 6},
2789 {"The Rift", 12, 4},
2790 {"Final Level", 16, 1},
2791 {"Deathmatch Arena", 17, 1}
2794 //PGM 01/07/97 added rogue levels
2795 //PGM 03/02/97 added dmatch level
2796 level_t roguelevels[] =
2798 {"start", "Split Decision"},
2799 {"r1m1", "Deviant's Domain"},
2800 {"r1m2", "Dread Portal"},
2801 {"r1m3", "Judgement Call"},
2802 {"r1m4", "Cave of Death"},
2803 {"r1m5", "Towers of Wrath"},
2804 {"r1m6", "Temple of Pain"},
2805 {"r1m7", "Tomb of the Overlord"},
2806 {"r2m1", "Tempus Fugit"},
2807 {"r2m2", "Elemental Fury I"},
2808 {"r2m3", "Elemental Fury II"},
2809 {"r2m4", "Curse of Osiris"},
2810 {"r2m5", "Wizard's Keep"},
2811 {"r2m6", "Blood Sacrifice"},
2812 {"r2m7", "Last Bastion"},
2813 {"r2m8", "Source of Evil"},
2814 {"ctf1", "Division of Change"}
2817 //PGM 01/07/97 added rogue episodes
2818 //PGM 03/02/97 added dmatch episode
2819 episode_t rogueepisodes[] =
2821 {"Introduction", 0, 1},
2822 {"Hell's Fortress", 1, 7},
2823 {"Corridors of Time", 8, 8},
2824 {"Deathmatch Arena", 16, 1}
2827 level_t nehahralevels[] =
2829 {"nehstart", "Welcome to Nehahra"},
2830 {"neh1m1", "Forge City1: Slipgates"},
2831 {"neh1m2", "Forge City2: Boiler"},
2832 {"neh1m3", "Forge City3: Escape"},
2833 {"neh1m4", "Grind Core"},
2834 {"neh1m5", "Industrial Silence"},
2835 {"neh1m6", "Locked-Up Anger"},
2836 {"neh1m7", "Wanderer of the Wastes"},
2837 {"neh1m8", "Artemis System Net"},
2838 {"neh1m9", "To the Death"},
2839 {"neh2m1", "The Gates of Ghoro"},
2840 {"neh2m2", "Sacred Trinity"},
2841 {"neh2m3", "Realm of the Ancients"},
2842 {"neh2m4", "Temple of the Ancients"},
2843 {"neh2m5", "Dreams Made Flesh"},
2844 {"neh2m6", "Your Last Cup of Sorrow"},
2845 {"nehsec", "Ogre's Bane"},
2846 {"nehahra", "Nehahra's Den"},
2847 {"nehend", "Quintessence"}
2850 episode_t nehahraepisodes[] =
2852 {"Welcome to Nehahra", 0, 1},
2853 {"The Fall of Forge", 1, 9},
2854 {"The Outlands", 10, 7},
2855 {"Dimension of the Lost", 17, 2}
2858 // Map list for Transfusion
2859 level_t transfusionlevels[] =
2861 {"bb1", "The Stronghold"},
2862 {"bb2", "Winter Wonderland"},
2864 {"bb4", "The Tower"},
2866 {"bb6", "Twin Fortress"},
2868 {"bb8", "Fun With Heads"},
2870 {"e1m1", "Cradle to Grave"},
2871 {"e1m2", "Wrong Side of the Tracks"},
2872 {"e1m7", "Altar of Stone"},
2873 {"e2m8", "The Lair of Shial"},
2874 {"e3m7", "The Pit of Cerberus"},
2875 {"e4m8", "The Hall of the Epiphany"},
2876 {"e4m9", "Mall of the Dead"},
2878 {"dm1", "Monolith Building 11"},
2881 {"e6m1", "Welcome to Your Life"},
2882 {"e6m8", "Beauty and the Beast"},
2884 {"cpbb01", "Crypt of Despair"},
2885 {"cpbb03", "Unholy Cathedral"},
2887 {"b2a15", "Area 15 (B2)"},
2888 {"barena", "Blood Arena"},
2889 {"bkeep", "Blood Keep"},
2890 {"bstar", "Brown Star"},
2891 {"crypt", "The Crypt"},
2893 {"bb3_2k1", "Bodies Infusion"},
2894 {"dcamp", "DeathCamp"},
2895 {"highnoon", "HighNoon"},
2896 {"qbb1", "The Confluence"},
2897 {"qbb2", "KathartiK"},
2898 {"qbb3", "Caleb's Woodland Retreat"},
2900 {"dranzbb6", "Black Coffee"},
2901 {"fragm", "Frag'M"},
2903 {"qe1m7", "The House of Chthon"},
2904 {"simple", "Dead Simple"}
2907 episode_t transfusionepisodes[] =
2910 {"Blood Single Player", 8, 7},
2911 {"Plasma Pack", 15, 5},
2912 {"Cryptic Passage", 20, 2},
2914 {"Transfusion", 27, 6},
2915 {"Conversions", 33, 5}
2918 level_t goodvsbad2levels[] =
2920 {"rts", "Many Paths"}, // 0
2921 {"chess", "Chess, Scott Hess"}, // 1
2922 {"dot", "Big Wall"},
2923 {"city2", "The Big City"},
2924 {"bwall", "0 G like Psychic TV"},
2925 {"snow", "Wireframed"},
2926 {"telep", "Infinite Falling"},
2927 {"faces", "Facing Bases"},
2928 {"island", "Adventure Islands"},
2931 episode_t goodvsbad2episodes[] =
2933 {"Levels? Bevels!", 0, 8},
2936 level_t battlemechlevels[] =
2938 {"start", "Parking Level"},
2939 {"dm1", "Hot Dump"}, // 1
2940 {"dm2", "The Pits"},
2941 {"dm3", "Dimber Died"},
2942 {"dm4", "Fire in the Hole"},
2943 {"dm5", "Clubhouses"},
2944 {"dm6", "Army go Underground"},
2947 episode_t battlemechepisodes[] =
2949 {"Time for Battle", 0, 7},
2952 gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
2953 gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
2954 gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
2955 gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
2956 gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
2957 gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 7};
2958 gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
2959 gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
2964 gamelevels_t *notregistered;
2965 gamelevels_t *registered;
2969 gameinfo_t gamelist[] =
2971 {GAME_NORMAL, &sharewarequakegame, ®isteredquakegame},
2972 {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
2973 {GAME_ROGUE, &roguegame, &roguegame},
2974 {GAME_NEHAHRA, &nehahragame, &nehahragame},
2975 {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
2976 {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
2977 {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
2978 {-1, &sharewarequakegame, ®isteredquakegame} // final fallback
2981 gamelevels_t *lookupgameinfo(void)
2984 for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++);
2985 if (registered.integer)
2986 return gamelist[i].registered;
2988 return gamelist[i].notregistered;
2994 qboolean m_serverInfoMessage = false;
2995 double m_serverInfoMessageTime;
2997 extern cvar_t sv_public;
2999 void M_Menu_GameOptions_f (void)
3001 key_dest = key_menu;
3002 m_state = m_gameoptions;
3003 m_entersound = true;
3004 if (maxplayers == 0)
3005 maxplayers = svs.maxclients;
3007 maxplayers = min(8, MAX_SCOREBOARD);
3011 int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 132, 152, 160};
3012 #define NUM_GAMEOPTIONS 11
3013 int gameoptions_cursor;
3015 void M_GameOptions_Draw (void)
3021 M_Background(320, 200);
3023 M_DrawPic (16, 4, "gfx/qplaque.lmp");
3024 p = Draw_CachePic ("gfx/p_multi.lmp");
3025 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
3027 M_DrawTextBox (152, 32, 10, 1);
3028 M_Print (160, 40, "begin game");
3030 M_Print (0, 56, " Max players");
3031 M_Print (160, 56, va("%i", maxplayers) );
3033 if (gamemode != GAME_GOODVSBAD2)
3035 M_Print (0, 64, " Game Type");
3036 if (gamemode == GAME_TRANSFUSION)
3038 if (!deathmatch.integer)
3039 Cvar_SetValue("deathmatch", 1);
3040 if (deathmatch.integer == 2)
3041 M_Print (160, 64, "Capture the Flag");
3043 M_Print (160, 64, "Blood Bath");
3045 else if (gamemode == GAME_BATTLEMECH)
3047 if (!deathmatch.integer)
3048 Cvar_SetValue("deathmatch", 1);
3049 if (deathmatch.integer == 2)
3050 M_Print (160, 64, "Rambo Match");
3052 M_Print (160, 64, "Deathmatch");
3056 if (!coop.integer && !deathmatch.integer)
3057 Cvar_SetValue("deathmatch", 1);
3059 M_Print (160, 64, "Cooperative");
3061 M_Print (160, 64, "Deathmatch");
3064 M_Print (0, 72, " Teamplay");
3065 if (gamemode == GAME_ROGUE)
3069 switch((int)teamplay.integer)
3071 case 1: msg = "No Friendly Fire"; break;
3072 case 2: msg = "Friendly Fire"; break;
3073 case 3: msg = "Tag"; break;
3074 case 4: msg = "Capture the Flag"; break;
3075 case 5: msg = "One Flag CTF"; break;
3076 case 6: msg = "Three Team CTF"; break;
3077 default: msg = "Off"; break;
3079 M_Print (160, 72, msg);
3085 switch (teamplay.integer)
3087 case 0: msg = "Off"; break;
3088 case 2: msg = "Friendly Fire"; break;
3089 default: msg = "No Friendly Fire"; break;
3091 M_Print (160, 72, msg);
3094 M_Print (0, 80, " Skill");
3095 if (skill.integer == 0)
3096 M_Print (160, 80, "Easy difficulty");
3097 else if (skill.integer == 1)
3098 M_Print (160, 80, "Normal difficulty");
3099 else if (skill.integer == 2)
3100 M_Print (160, 80, "Hard difficulty");
3102 M_Print (160, 80, "Nightmare difficulty");
3104 M_Print (0, 88, " Frag Limit");
3105 if (fraglimit.integer == 0)
3106 M_Print (160, 88, "none");
3108 M_Print (160, 88, va("%i frags", fraglimit.integer));
3110 M_Print (0, 96, " Time Limit");
3111 if (timelimit.integer == 0)
3112 M_Print (160, 96, "none");
3114 M_Print (160, 96, va("%i minutes", timelimit.integer));
3117 M_Print (0, 104, " Public server");
3118 M_Print (160, 104, (sv_public.integer == 0) ? "no" : "yes");
3120 M_Print (0, 120, " Server name");
3121 M_DrawTextBox (0, 124, 38, 1);
3122 M_Print (8, 132, hostname.string);
3124 g = lookupgameinfo();
3126 if (gamemode != GAME_GOODVSBAD2)
3128 M_Print (0, 152, " Episode");
3129 M_Print (160, 152, g->episodes[startepisode].description);
3132 M_Print (0, 160, " Level");
3133 M_Print (160, 160, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
3134 M_Print (160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
3137 if (gameoptions_cursor == 8)
3138 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
3140 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
3142 if (m_serverInfoMessage)
3144 if ((realtime - m_serverInfoMessageTime) < 5.0)
3147 M_DrawTextBox (x, 138, 24, 4);
3149 M_Print (x, 146, " More than 64 players?? ");
3150 M_Print (x, 154, " First, question your ");
3151 M_Print (x, 162, " sanity, then email ");
3152 M_Print (x, 170, " havoc@telefragged.com ");
3155 m_serverInfoMessage = false;
3160 void M_NetStart_Change (int dir)
3165 switch (gameoptions_cursor)
3169 if (maxplayers > MAX_SCOREBOARD)
3171 maxplayers = MAX_SCOREBOARD;
3172 m_serverInfoMessage = true;
3173 m_serverInfoMessageTime = realtime;
3180 if (gamemode == GAME_GOODVSBAD2)
3182 if (gamemode == GAME_TRANSFUSION)
3184 if (deathmatch.integer == 2) // changing from CTF to BloodBath
3185 Cvar_SetValueQuick (&deathmatch, 0);
3186 else // changing from BloodBath to CTF
3187 Cvar_SetValueQuick (&deathmatch, 2);
3189 else if (gamemode == GAME_BATTLEMECH)
3191 if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
3192 Cvar_SetValueQuick (&deathmatch, 0);
3193 else // changing from Deathmatch to Rambo
3194 Cvar_SetValueQuick (&deathmatch, 2);
3198 if (deathmatch.integer) // changing from deathmatch to coop
3200 Cvar_SetValueQuick (&coop, 1);
3201 Cvar_SetValueQuick (&deathmatch, 0);
3203 else // changing from coop to deathmatch
3205 Cvar_SetValueQuick (&coop, 0);
3206 Cvar_SetValueQuick (&deathmatch, 1);
3212 if (gamemode == GAME_GOODVSBAD2)
3214 if (gamemode == GAME_ROGUE)
3219 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
3220 if (teamplay.integer > count)
3221 Cvar_SetValueQuick (&teamplay, 0);
3222 else if (teamplay.integer < 0)
3223 Cvar_SetValueQuick (&teamplay, count);
3227 if (gamemode == GAME_GOODVSBAD2)
3229 Cvar_SetValueQuick (&skill, skill.integer + dir);
3230 if (skill.integer > 3)
3231 Cvar_SetValueQuick (&skill, 0);
3232 if (skill.integer < 0)
3233 Cvar_SetValueQuick (&skill, 3);
3237 if (gamemode == GAME_GOODVSBAD2)
3239 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
3240 if (fraglimit.integer > 100)
3241 Cvar_SetValueQuick (&fraglimit, 0);
3242 if (fraglimit.integer < 0)
3243 Cvar_SetValueQuick (&fraglimit, 100);
3247 if (gamemode == GAME_GOODVSBAD2)
3249 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
3250 if (timelimit.value > 60)
3251 Cvar_SetValueQuick (&timelimit, 0);
3252 if (timelimit.value < 0)
3253 Cvar_SetValueQuick (&timelimit, 60);
3257 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
3264 if (gamemode == GAME_GOODVSBAD2)
3266 startepisode += dir;
3267 g = lookupgameinfo();
3269 if (startepisode < 0)
3270 startepisode = g->numepisodes - 1;
3272 if (startepisode >= g->numepisodes)
3280 g = lookupgameinfo();
3283 startlevel = g->episodes[startepisode].levels - 1;
3285 if (startlevel >= g->episodes[startepisode].levels)
3291 void M_GameOptions_Key (int key, char ascii)
3295 char hostnamebuf[128];
3300 M_Menu_MultiPlayer_f ();
3304 S_LocalSound ("misc/menu1.wav");
3305 gameoptions_cursor--;
3306 if (gameoptions_cursor < 0)
3307 gameoptions_cursor = NUM_GAMEOPTIONS-1;
3311 S_LocalSound ("misc/menu1.wav");
3312 gameoptions_cursor++;
3313 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
3314 gameoptions_cursor = 0;
3318 if (gameoptions_cursor == 0)
3320 S_LocalSound ("misc/menu3.wav");
3321 M_NetStart_Change (-1);
3325 if (gameoptions_cursor == 0)
3327 S_LocalSound ("misc/menu3.wav");
3328 M_NetStart_Change (1);
3332 S_LocalSound ("misc/menu2.wav");
3333 if (gameoptions_cursor == 0)
3336 Cbuf_AddText ("disconnect\n");
3337 Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
3339 g = lookupgameinfo();
3340 Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
3344 M_NetStart_Change (1);
3348 if (gameoptions_cursor == 8)
3350 l = strlen(hostname.string);
3354 memcpy(hostnamebuf, hostname.string, l);
3356 Cvar_Set("hostname", hostnamebuf);
3362 if (ascii < 32 || ascii > 126)
3364 if (gameoptions_cursor == 8)
3366 l = strlen(hostname.string);
3369 memcpy(hostnamebuf, hostname.string, l);
3370 hostnamebuf[l] = ascii;
3371 hostnamebuf[l+1] = 0;
3372 Cvar_Set("hostname", hostnamebuf);
3378 //=============================================================================
3383 void M_Menu_ServerList_f (void)
3385 key_dest = key_menu;
3387 m_entersound = true;
3389 m_return_reason[0] = 0;
3394 void M_ServerList_Draw (void)
3396 int n, y, visible, start, end;
3400 // use as much vertical space as available
3401 M_Background(640, vid.conheight);
3402 // scroll the list as the cursor moves
3403 s = va("%i/%i masters %i/%i servers", masterreplycount, masterquerycount, serverreplycount, serverquerycount);
3404 M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
3405 if (*m_return_reason)
3406 M_Print(16, vid.conheight - 8, m_return_reason);
3408 visible = (vid.conheight - 16 - y) / 8;
3409 start = bound(0, slist_cursor - (visible >> 1), hostCacheCount - visible);
3410 end = min(start + visible, hostCacheCount);
3412 p = Draw_CachePic("gfx/p_multi.lmp");
3413 M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi.lmp");
3416 for (n = start;n < end;n++)
3418 DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
3419 M_Print(0, y, hostcache[n].line1);y += 8;
3420 M_Print(0, y, hostcache[n].line2);y += 8;
3423 else if (realtime - masterquerytime < 3)
3425 if (masterquerycount)
3426 M_Print(0, y, "No servers found");
3428 M_Print(0, y, "No master servers found (network problem?)");
3433 void M_ServerList_Key(int k, char ascii)
3438 M_Menu_LanConfig_f();
3447 S_LocalSound("misc/menu1.wav");
3449 if (slist_cursor < 0)
3450 slist_cursor = hostCacheCount - 1;
3455 S_LocalSound("misc/menu1.wav");
3457 if (slist_cursor >= hostCacheCount)
3462 S_LocalSound("misc/menu2.wav");
3463 Cbuf_AddText(va("connect \"%s\"\n", hostcache[slist_cursor].cname));
3472 //=============================================================================
3473 /* Menu Subsystem */
3475 void M_Keydown(int key, char ascii);
3477 void M_ToggleMenu_f(void);
3478 void M_Shutdown(void);
3482 menu_mempool = Mem_AllocPool("Menu");
3483 menuplyr_load = true;
3484 menuplyr_pixels = NULL;
3486 Cmd_AddCommand ("togglemenu", M_ToggleMenu_f);
3488 Cmd_AddCommand ("menu_main", M_Menu_Main_f);
3489 Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f);
3490 Cmd_AddCommand ("menu_load", M_Menu_Load_f);
3491 Cmd_AddCommand ("menu_save", M_Menu_Save_f);
3492 Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f);
3493 Cmd_AddCommand ("menu_setup", M_Menu_Setup_f);
3494 Cmd_AddCommand ("menu_options", M_Menu_Options_f);
3495 Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f);
3496 Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f);
3497 Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
3498 Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
3499 Cmd_AddCommand ("menu_video", M_Menu_Video_f);
3500 Cmd_AddCommand ("help", M_Menu_Help_f);
3501 Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
3503 if (gamemode == GAME_TRANSFUSION)
3505 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
3506 bindnames = transfusionbindnames;
3508 else if (gamemode == GAME_GOODVSBAD2)
3510 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
3511 bindnames = goodvsbad2bindnames;
3515 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
3516 bindnames = quakebindnames;
3519 // Make sure "keys_cursor" doesn't start on a section in the binding list
3521 while (bindnames[keys_cursor][0][0] == '\0')
3525 // Only sections? There may be a problem somewhere...
3526 if (keys_cursor >= numcommands)
3527 Sys_Error ("M_Init: The key binding list only contains sections");
3531 if (gamemode == GAME_NEHAHRA)
3533 if (FS_FileExists("maps/neh1m4.bsp"))
3535 if (FS_FileExists("hearing.dem"))
3537 Con_Printf("Nehahra movie and game detected.\n");
3538 NehGameType = TYPE_BOTH;
3542 Con_Printf("Nehahra game detected.\n");
3543 NehGameType = TYPE_GAME;
3548 if (FS_FileExists("hearing.dem"))
3550 Con_Printf("Nehahra movie detected.\n");
3551 NehGameType = TYPE_DEMO;
3555 Con_Printf("Nehahra not found.\n");
3556 NehGameType = TYPE_GAME; // could just complain, but...
3564 if (key_dest != key_menu)
3567 if (m_state == m_none)
3583 case m_singleplayer:
3584 M_SinglePlayer_Draw ();
3596 M_MultiPlayer_Draw ();
3607 case m_options_effects:
3608 M_Options_Effects_Draw ();
3611 case m_options_colorcontrol:
3612 M_Options_ColorControl_Draw ();
3632 M_LanConfig_Draw ();
3636 M_GameOptions_Draw ();
3640 M_ServerList_Draw ();
3646 S_LocalSound ("misc/menu2.wav");
3647 m_entersound = false;
3654 void M_Keydown (int key, char ascii)
3662 M_Main_Key (key, ascii);
3666 M_Demo_Key (key, ascii);
3669 case m_singleplayer:
3670 M_SinglePlayer_Key (key, ascii);
3674 M_Load_Key (key, ascii);
3678 M_Save_Key (key, ascii);
3682 M_MultiPlayer_Key (key, ascii);
3686 M_Setup_Key (key, ascii);
3690 M_Options_Key (key, ascii);
3693 case m_options_effects:
3694 M_Options_Effects_Key (key, ascii);
3697 case m_options_colorcontrol:
3698 M_Options_ColorControl_Key (key, ascii);
3702 M_Keys_Key (key, ascii);
3706 M_Video_Key (key, ascii);
3710 M_Help_Key (key, ascii);
3714 M_Quit_Key (key, ascii);
3718 M_LanConfig_Key (key, ascii);
3722 M_GameOptions_Key (key, ascii);
3726 M_ServerList_Key (key, ascii);
3731 void M_Shutdown(void)
3734 key_dest = key_game;
3737 void M_Restart(void)
3741 //============================================================================
3742 // Menu prog handling
3743 mfunction_t *PRVM_ED_FindFunction(const char *);
3745 #define M_F_INIT "m_init"
3746 #define M_F_KEYDOWN "m_keydown"
3747 #define M_F_DRAW "m_draw"
3748 #define M_F_TOGGLE "m_toggle"
3749 #define M_F_SHUTDOWN "m_shutdown"
3751 static char *m_required_func[] = {
3759 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
3761 static func_t m_draw,m_keydown;
3763 void MR_SetRouting (qboolean forceold);
3767 // fall back to the normal menu
3770 Con_Printf("Falling back to normal menu\n");
3772 key_dest = key_game;
3776 // init the normal menu now -> this will also correct the menu router pointers
3777 MR_SetRouting (TRUE);
3780 void MP_Keydown (int key, char ascii)
3783 PRVM_SetProg(PRVM_MENUPROG);
3786 *prog->time = realtime;
3789 prog->globals[OFS_PARM0] = (float) key;
3790 prog->globals[OFS_PARM1] = (float) ascii;
3791 PRVM_ExecuteProgram(m_keydown, M_F_KEYDOWN"(float key, float ascii) required\n");
3799 PRVM_SetProg(PRVM_MENUPROG);
3802 *prog->time = realtime;
3804 PRVM_ExecuteProgram(m_draw,"");
3809 void MP_ToggleMenu_f (void)
3812 PRVM_SetProg(PRVM_MENUPROG);
3815 *prog->time = realtime;
3817 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_TOGGLE) - prog->functions),"");
3822 void MP_Shutdown (void)
3825 PRVM_SetProg(PRVM_MENUPROG);
3828 *prog->time = realtime;
3830 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_SHUTDOWN) - prog->functions),"");
3833 key_dest = key_game;
3835 // AK not using this cause Im not sure whether this is useful at all instead :
3844 PRVM_InitProg(PRVM_MENUPROG);
3846 prog->crc = M_PROGHEADER_CRC;
3847 prog->edictprivate_size = 0; // no private struct used
3848 prog->name = M_NAME;
3849 prog->limit_edicts = M_MAX_EDICTS;
3850 prog->extensionstring = vm_m_extensions;
3851 prog->builtins = vm_m_builtins;
3852 prog->numbuiltins = vm_m_numbuiltins;
3853 prog->init_cmd = VM_M_Cmd_Init;
3854 prog->reset_cmd = VM_M_Cmd_Reset;
3855 prog->error_cmd = MP_Error;
3857 // allocate the mempools
3858 prog->edicts_mempool = Mem_AllocPool(M_NAME " edicts mempool");
3859 prog->edictstring_mempool = Mem_AllocPool( M_NAME " edict string mempool");
3860 prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME);
3862 PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func);
3864 // set m_draw and m_keydown
3865 m_draw = (func_t) (PRVM_ED_FindFunction(M_F_DRAW) - prog->functions);
3866 m_keydown = (func_t) (PRVM_ED_FindFunction(M_F_KEYDOWN) - prog->functions);
3869 *prog->time = realtime;
3871 // call the prog init
3872 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_INIT) - prog->functions),"");
3877 void MP_Restart(void)
3883 //============================================================================
3886 static cvar_t forceqmenu = { 0, "forceqmenu", "0" };
3888 void MR_SetRouting(qboolean forceold)
3890 static qboolean m_init = FALSE, mp_init = FALSE;
3892 // if the menu prog isnt available or forceqmenu ist set, use the old menu
3893 if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
3895 // set menu router function pointers
3896 MR_Keydown = M_Keydown;
3898 MR_ToggleMenu_f = M_ToggleMenu_f;
3899 MR_Shutdown = M_Shutdown;
3912 // set menu router function pointers
3913 MR_Keydown = MP_Keydown;
3915 MR_ToggleMenu_f = MP_ToggleMenu_f;
3916 MR_Shutdown = MP_Shutdown;
3928 void MR_Restart(void)
3931 MR_SetRouting (FALSE);
3936 // set router console commands
3937 Cvar_RegisterVariable (&forceqmenu);
3938 Cmd_AddCommand ("menu_restart",MR_Restart);
3940 // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
3941 if(COM_CheckParm("-forceqmenu"))
3942 Cvar_SetValueQuick(&forceqmenu,1);
3943 // use -useqmenu for debugging proposes, cause it starts
3944 // the normal quake menu only the first time
3945 else if(COM_CheckParm("-useqmenu"))
3946 MR_SetRouting (TRUE);
3948 MR_SetRouting (FALSE);