2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
28 mempool_t *menu_mempool;
32 enum m_state_e m_state;
34 void M_Menu_Main_f (void);
35 void M_Menu_SinglePlayer_f (void);
36 void M_Menu_Load_f (void);
37 void M_Menu_Save_f (void);
38 void M_Menu_MultiPlayer_f (void);
39 void M_Menu_Setup_f (void);
40 void M_Menu_Options_f (void);
41 void M_Menu_Options_Effects_f (void);
42 void M_Menu_Options_ColorControl_f (void);
43 void M_Menu_Keys_f (void);
44 void M_Menu_Video_f (void);
45 void M_Menu_Help_f (void);
46 void M_Menu_Quit_f (void);
47 void M_Menu_LanConfig_f (void);
48 void M_Menu_GameOptions_f (void);
49 void M_Menu_ServerList_f (void);
51 void M_Main_Draw (void);
52 void M_SinglePlayer_Draw (void);
53 void M_Load_Draw (void);
54 void M_Save_Draw (void);
55 void M_MultiPlayer_Draw (void);
56 void M_Setup_Draw (void);
57 void M_Options_Draw (void);
58 void M_Options_Effects_Draw (void);
59 void M_Options_ColorControl_Draw (void);
60 void M_Keys_Draw (void);
61 void M_Video_Draw (void);
62 void M_Help_Draw (void);
63 void M_Quit_Draw (void);
64 void M_LanConfig_Draw (void);
65 void M_GameOptions_Draw (void);
66 void M_ServerList_Draw (void);
68 void M_Main_Key (int key);
69 void M_SinglePlayer_Key (int key);
70 void M_Load_Key (int key);
71 void M_Save_Key (int key);
72 void M_MultiPlayer_Key (int key);
73 void M_Setup_Key (int key);
74 void M_Options_Key (int key);
75 void M_Options_Effects_Key (int key);
76 void M_Options_ColorControl_Key (int key);
77 void M_Keys_Key (int key);
78 void M_Video_Key (int key);
79 void M_Help_Key (int key);
80 void M_Quit_Key (int key);
81 void M_LanConfig_Key (int key);
82 void M_GameOptions_Key (int key);
83 void M_ServerList_Key (int key);
85 qboolean m_entersound; // play after drawing a frame, so caching
86 // won't disrupt the sound
88 char m_return_reason [32];
90 #define StartingGame (m_multiplayer_cursor == 1)
91 #define JoiningGame (m_multiplayer_cursor == 0)
94 #define NumberOfNehahraDemos 34
101 nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
103 {"intro", "Prologue"},
104 {"genf", "The Beginning"},
105 {"genlab", "A Doomed Project"},
106 {"nehcre", "The New Recruits"},
107 {"maxneh", "Breakthrough"},
108 {"maxchar", "Renewal and Duty"},
109 {"crisis", "Worlds Collide"},
110 {"postcris", "Darkening Skies"},
111 {"hearing", "The Hearing"},
112 {"getjack", "On a Mexican Radio"},
113 {"prelude", "Honor and Justice"},
114 {"abase", "A Message Sent"},
115 {"effect", "The Other Side"},
116 {"uhoh", "Missing in Action"},
117 {"prepare", "The Response"},
118 {"vision", "Farsighted Eyes"},
119 {"maxturns", "Enter the Immortal"},
120 {"backlot", "Separate Ways"},
121 {"maxside", "The Ancient Runes"},
122 {"counter", "The New Initiative"},
123 {"warprep", "Ghosts to the World"},
124 {"counter1", "A Fate Worse Than Death"},
125 {"counter2", "Friendly Fire"},
126 {"counter3", "Minor Setback"},
127 {"madmax", "Scores to Settle"},
128 {"quake", "One Man"},
129 {"cthmm", "Shattered Masks"},
130 {"shades", "Deal with the Dead"},
131 {"gophil", "An Unlikely Hero"},
132 {"cstrike", "War in Hell"},
133 {"shubset", "The Conspiracy"},
134 {"shubdie", "Even Death May Die"},
135 {"newranks", "An Empty Throne"},
136 {"seal", "The Seal is Broken"}
139 float menu_x, menu_y, menu_width, menu_height;
141 void M_Background(int width, int height)
144 menu_height = height;
145 menu_x = (vid.conwidth - menu_width) * 0.5;
146 menu_y = (vid.conheight - menu_height) * 0.5;
147 //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
148 DrawQ_Fill(0, 0, vid.conwidth, vid.conheight, 0, 0, 0, 0.5, 0);
155 Draws one solid graphics character
158 void M_DrawCharacter (float cx, float cy, int num)
163 DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
166 void M_Print (float cx, float cy, const char *str)
168 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
171 void M_PrintWhite (float cx, float cy, const char *str)
173 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
176 void M_ItemPrint (float cx, float cy, char *str, int unghosted)
179 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
181 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
184 void M_DrawPic (float cx, float cy, char *picname)
186 DrawQ_Pic (menu_x + cx, menu_y + cy, picname, 0, 0, 1, 1, 1, 1, 0);
189 qbyte identityTable[256];
190 qbyte translationTable[256];
192 void M_BuildTranslationTable(int top, int bottom)
195 qbyte *dest, *source;
197 for (j = 0; j < 256; j++)
198 identityTable[j] = j;
199 dest = translationTable;
200 source = identityTable;
201 memcpy (dest, source, 256);
203 // LordHavoc: corrected skin color ranges
204 if (top < 128 || (top >= 224 && top < 240)) // the artists made some backwards ranges. sigh.
205 memcpy (dest + TOP_RANGE, source + top, 16);
207 for (j=0 ; j<16 ; j++)
208 dest[TOP_RANGE+j] = source[top+15-j];
210 // LordHavoc: corrected skin color ranges
211 if (bottom < 128 || (bottom >= 224 && bottom < 240))
212 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
214 for (j=0 ; j<16 ; j++)
215 dest[BOTTOM_RANGE+j] = source[bottom+15-j];
219 void M_DrawTextBox (float x, float y, float width, float height)
227 M_DrawPic (cx, cy, "gfx/box_tl.lmp");
228 for (n = 0; n < height; n++)
231 M_DrawPic (cx, cy, "gfx/box_ml.lmp");
233 M_DrawPic (cx, cy+8, "gfx/box_bl.lmp");
240 M_DrawPic (cx, cy, "gfx/box_tm.lmp");
241 for (n = 0; n < height; n++)
245 M_DrawPic (cx, cy, "gfx/box_mm2.lmp");
247 M_DrawPic (cx, cy, "gfx/box_mm.lmp");
249 M_DrawPic (cx, cy+8, "gfx/box_bm.lmp");
256 M_DrawPic (cx, cy, "gfx/box_tr.lmp");
257 for (n = 0; n < height; n++)
260 M_DrawPic (cx, cy, "gfx/box_mr.lmp");
262 M_DrawPic (cx, cy+8, "gfx/box_br.lmp");
265 //=============================================================================
267 //int m_save_demonum;
274 void M_ToggleMenu_f (void)
278 if (key_dest != key_menu || m_state != m_main)
289 void M_Demo_Draw (void)
293 M_Background(320, 200);
295 for (i = 0;i < NumberOfNehahraDemos;i++)
296 M_Print (16, 16 + 8*i, NehahraDemos[i].desc);
299 M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
303 void M_Menu_Demos_f (void)
310 void M_Demo_Key (int k)
319 S_LocalSound ("misc/menu2.wav");
322 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
327 S_LocalSound ("misc/menu1.wav");
330 demo_cursor = NumberOfNehahraDemos;
335 S_LocalSound ("misc/menu1.wav");
337 if (demo_cursor > NumberOfNehahraDemos)
343 //=============================================================================
348 int MAIN_ITEMS = 4; // Nehahra: Menu Disable
350 void M_Menu_Main_f (void)
352 if (gamemode == GAME_NEHAHRA)
354 if (NehGameType == TYPE_DEMO)
356 else if (NehGameType == TYPE_GAME)
365 if (key_dest != key_menu)
367 m_save_demonum = cls.demonum;
377 void M_Main_Draw (void)
382 M_Background(320, 200);
384 M_DrawPic (16, 4, "gfx/qplaque.lmp");
385 p = Draw_CachePic ("gfx/ttl_main.lmp");
386 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main.lmp");
388 if (gamemode == GAME_NEHAHRA)
390 if (NehGameType == TYPE_BOTH)
391 M_DrawPic (72, 32, "gfx/mainmenu.lmp");
392 else if (NehGameType == TYPE_GAME)
393 M_DrawPic (72, 32, "gfx/gamemenu.lmp");
395 M_DrawPic (72, 32, "gfx/demomenu.lmp");
398 M_DrawPic (72, 32, "gfx/mainmenu.lmp");
400 f = (int)(realtime * 10)%6;
402 M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i.lmp", f+1));
406 void M_Main_Key (int key)
413 //cls.demonum = m_save_demonum;
414 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
419 S_LocalSound ("misc/menu1.wav");
420 if (++m_main_cursor >= MAIN_ITEMS)
425 S_LocalSound ("misc/menu1.wav");
426 if (--m_main_cursor < 0)
427 m_main_cursor = MAIN_ITEMS - 1;
433 if (gamemode == GAME_NEHAHRA)
438 switch (m_main_cursor)
441 M_Menu_SinglePlayer_f ();
449 M_Menu_MultiPlayer_f ();
459 Cbuf_AddText ("disconnect\n");
460 Cbuf_AddText ("playdemo endcred\n");
469 switch (m_main_cursor)
472 M_Menu_SinglePlayer_f ();
476 M_Menu_MultiPlayer_f ();
486 Cbuf_AddText ("disconnect\n");
487 Cbuf_AddText ("playdemo endcred\n");
496 switch (m_main_cursor)
505 Cbuf_AddText ("disconnect\n");
506 Cbuf_AddText ("playdemo endcred\n");
522 switch (m_main_cursor)
525 M_Menu_SinglePlayer_f ();
529 M_Menu_MultiPlayer_f ();
548 //=============================================================================
549 /* SINGLE PLAYER MENU */
551 int m_singleplayer_cursor;
552 #define SINGLEPLAYER_ITEMS 3
555 void M_Menu_SinglePlayer_f (void)
558 m_state = m_singleplayer;
563 void M_SinglePlayer_Draw (void)
567 M_Background(320, 200);
569 M_DrawPic (16, 4, "gfx/qplaque.lmp");
570 p = Draw_CachePic ("gfx/ttl_sgl.lmp");
572 // Transfusion doesn't have a single player mode
573 if (gamemode == GAME_TRANSFUSION || gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2)
575 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl.lmp");
577 M_DrawTextBox (60, 8 * 8, 23, 4);
578 if (gamemode == GAME_NEXUIZ)
579 M_PrintWhite (95, 10 * 8, "Nexuiz is for");
580 else if (gamemode == GAME_GOODVSBAD2)
581 M_PrintWhite (95, 10 * 8, "Good Vs Bad 2 is for");
583 M_PrintWhite (95, 10 * 8, "Transfusion is for");
584 M_PrintWhite (83, 11 * 8, "multiplayer play only");
590 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl.lmp");
591 M_DrawPic (72, 32, "gfx/sp_menu.lmp");
593 f = (int)(realtime * 10)%6;
595 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
600 void M_SinglePlayer_Key (int key)
602 if (gamemode == GAME_TRANSFUSION || gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2)
604 if (key == K_ESCAPE || key == K_ENTER)
616 S_LocalSound ("misc/menu1.wav");
617 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
618 m_singleplayer_cursor = 0;
622 S_LocalSound ("misc/menu1.wav");
623 if (--m_singleplayer_cursor < 0)
624 m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
630 switch (m_singleplayer_cursor)
635 Cbuf_AddText ("disconnect\n");
636 Cbuf_AddText ("maxplayers 1\n");
637 Cbuf_AddText ("deathmatch 0\n");
638 Cbuf_AddText ("coop 0\n");
639 if (gamemode == GAME_NEHAHRA)
640 Cbuf_AddText ("map nehstart\n");
642 Cbuf_AddText ("map start\n");
656 //=============================================================================
659 int load_cursor; // 0 < load_cursor < MAX_SAVEGAMES
661 #define MAX_SAVEGAMES 12
662 char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
663 int loadable[MAX_SAVEGAMES];
665 void M_ScanSaves (void)
668 char name[MAX_OSPATH];
673 for (i=0 ; i<MAX_SAVEGAMES ; i++)
675 strcpy (m_filenames[i], "--- UNUSED SLOT ---");
677 sprintf (name, "s%i.sav", i);
678 f = FS_Open (name, "r", false);
681 str = FS_Getline (f);
682 sscanf (str, "%i\n", &version);
683 str = FS_Getline (f);
684 strncpy (m_filenames[i], str, sizeof(m_filenames[i])-1);
686 // change _ back to space
687 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
688 if (m_filenames[i][j] == '_')
689 m_filenames[i][j] = ' ';
695 void M_Menu_Load_f (void)
704 void M_Menu_Save_f (void)
710 if (svs.maxclients != 1)
719 void M_Load_Draw (void)
724 M_Background(320, 200);
726 p = Draw_CachePic ("gfx/p_load.lmp");
727 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load.lmp");
729 for (i=0 ; i< MAX_SAVEGAMES; i++)
730 M_Print (16, 32 + 8*i, m_filenames[i]);
733 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
737 void M_Save_Draw (void)
742 M_Background(320, 200);
744 p = Draw_CachePic ("gfx/p_save.lmp");
745 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save.lmp");
747 for (i=0 ; i<MAX_SAVEGAMES ; i++)
748 M_Print (16, 32 + 8*i, m_filenames[i]);
751 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
755 void M_Load_Key (int k)
760 M_Menu_SinglePlayer_f ();
764 S_LocalSound ("misc/menu2.wav");
765 if (!loadable[load_cursor])
770 // issue the load command
771 Cbuf_AddText (va ("load s%i\n", load_cursor) );
776 S_LocalSound ("misc/menu1.wav");
779 load_cursor = MAX_SAVEGAMES-1;
784 S_LocalSound ("misc/menu1.wav");
786 if (load_cursor >= MAX_SAVEGAMES)
793 void M_Save_Key (int k)
798 M_Menu_SinglePlayer_f ();
804 Cbuf_AddText (va("save s%i\n", load_cursor));
809 S_LocalSound ("misc/menu1.wav");
812 load_cursor = MAX_SAVEGAMES-1;
817 S_LocalSound ("misc/menu1.wav");
819 if (load_cursor >= MAX_SAVEGAMES)
825 //=============================================================================
826 /* MULTIPLAYER MENU */
828 int m_multiplayer_cursor;
829 #define MULTIPLAYER_ITEMS 3
832 void M_Menu_MultiPlayer_f (void)
835 m_state = m_multiplayer;
840 void M_MultiPlayer_Draw (void)
845 M_Background(320, 200);
847 M_DrawPic (16, 4, "gfx/qplaque.lmp");
848 p = Draw_CachePic ("gfx/p_multi.lmp");
849 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
850 M_DrawPic (72, 32, "gfx/mp_menu.lmp");
852 f = (int)(realtime * 10)%6;
854 M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
858 void M_MultiPlayer_Key (int key)
867 S_LocalSound ("misc/menu1.wav");
868 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
869 m_multiplayer_cursor = 0;
873 S_LocalSound ("misc/menu1.wav");
874 if (--m_multiplayer_cursor < 0)
875 m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
880 switch (m_multiplayer_cursor)
884 M_Menu_LanConfig_f ();
894 //=============================================================================
897 int setup_cursor = 3;
898 int setup_cursor_table[] = {40, 64, 88, 124};
900 char setup_myname[32];
906 #define NUM_SETUP_CMDS 4
908 void M_Menu_Setup_f (void)
913 strcpy(setup_myname, cl_name.string);
914 setup_top = setup_oldtop = cl_color.integer >> 4;
915 setup_bottom = setup_oldbottom = cl_color.integer & 15;
918 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
919 static qbyte *menuplyr_pixels;
920 static unsigned int *menuplyr_translated;
922 void M_Setup_Draw (void)
927 M_Background(320, 200);
929 M_DrawPic (16, 4, "gfx/qplaque.lmp");
930 p = Draw_CachePic ("gfx/p_multi.lmp");
931 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
933 M_Print (64, 40, "Your name");
934 M_DrawTextBox (160, 32, 16, 1);
935 M_Print (168, 40, setup_myname);
937 if (gamemode != GAME_GOODVSBAD2)
939 M_Print (64, 64, "Shirt color");
940 M_Print (64, 88, "Pants color");
943 M_DrawTextBox (64, 124-8, 14, 1);
944 M_Print (72, 124, "Accept Changes");
946 // LordHavoc: rewrote this code greatly
950 menuplyr_load = false;
952 menuplyr_bottom = -1;
953 if ((f = FS_LoadFile("gfx/menuplyr.lmp", true)))
955 data = LoadLMPAs8Bit (f, 0, 0);
956 menuplyr_width = image_width;
957 menuplyr_height = image_height;
959 menuplyr_pixels = Mem_Alloc(menu_mempool, menuplyr_width * menuplyr_height);
960 menuplyr_translated = Mem_Alloc(menu_mempool, menuplyr_width * menuplyr_height * 4);
961 memcpy(menuplyr_pixels, data, menuplyr_width * menuplyr_height);
968 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
970 menuplyr_top = setup_top;
971 menuplyr_bottom = setup_bottom;
972 M_BuildTranslationTable(menuplyr_top*16, menuplyr_bottom*16);
973 for (i = 0;i < menuplyr_width * menuplyr_height;i++)
974 menuplyr_translated[i] = palette_complete[translationTable[menuplyr_pixels[i]]];
975 Draw_NewPic("gfx/menuplyr.lmp", menuplyr_width, menuplyr_height, true, (qbyte *)menuplyr_translated);
977 M_DrawPic(160, 48, "gfx/bigbox.lmp");
978 M_DrawPic(172, 56, "gfx/menuplyr.lmp");
981 if (setup_cursor == 0)
982 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
984 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
988 void M_Setup_Key (int k)
995 M_Menu_MultiPlayer_f ();
999 S_LocalSound ("misc/menu1.wav");
1001 if (setup_cursor < 0)
1002 setup_cursor = NUM_SETUP_CMDS-1;
1006 S_LocalSound ("misc/menu1.wav");
1008 if (setup_cursor >= NUM_SETUP_CMDS)
1013 if (setup_cursor < 1)
1015 S_LocalSound ("misc/menu3.wav");
1016 if (setup_cursor == 1)
1017 setup_top = setup_top - 1;
1018 if (setup_cursor == 2)
1019 setup_bottom = setup_bottom - 1;
1022 if (setup_cursor < 1)
1025 S_LocalSound ("misc/menu3.wav");
1026 if (setup_cursor == 1)
1027 setup_top = setup_top + 1;
1028 if (setup_cursor == 2)
1029 setup_bottom = setup_bottom + 1;
1033 if (setup_cursor == 0)
1036 if (setup_cursor == 1 || setup_cursor == 2)
1039 // setup_cursor == 3 (Accept changes)
1040 if (strcmp(cl_name.string, setup_myname) != 0)
1041 Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1042 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1043 Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1044 m_entersound = true;
1045 M_Menu_MultiPlayer_f ();
1049 if (setup_cursor == 0)
1051 if (strlen(setup_myname))
1052 setup_myname[strlen(setup_myname)-1] = 0;
1057 if (k < 32 || k > 127)
1059 if (setup_cursor == 0)
1061 l = strlen(setup_myname);
1064 setup_myname[l+1] = 0;
1065 setup_myname[l] = k;
1074 if (setup_bottom > 15)
1076 if (setup_bottom < 0)
1080 //=============================================================================
1083 #define SLIDER_RANGE 10
1085 void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1090 range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1091 M_DrawCharacter (x-8, y, 128);
1092 for (i = 0;i < SLIDER_RANGE;i++)
1093 M_DrawCharacter (x + i*8, y, 129);
1094 M_DrawCharacter (x+i*8, y, 130);
1095 M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1096 sprintf(text, "%g", num);
1097 M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1100 void M_DrawCheckbox (int x, int y, int on)
1103 M_Print (x, y, "on");
1105 M_Print (x, y, "off");
1109 #define OPTIONS_ITEMS 29
1113 void M_Menu_Options_f (void)
1115 key_dest = key_menu;
1116 m_state = m_options;
1117 m_entersound = true;
1120 extern cvar_t snd_staticvolume;
1121 extern cvar_t gl_delayfinish;
1122 extern cvar_t slowmo;
1123 extern dllhandle_t jpeg_dll;
1125 void M_Menu_Options_AdjustSliders (int dir)
1127 S_LocalSound ("misc/menu3.wav");
1129 switch (options_cursor)
1132 Cvar_SetValueQuick (&scr_2dresolution, bound(0, scr_2dresolution.value + dir * 0.2, 1));
1135 Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
1138 if (jpeg_dll != NULL)
1139 Cvar_SetValueQuick (&scr_screenshot_jpeg, !scr_screenshot_jpeg.integer);
1142 Cvar_SetValueQuick (&r_sky, !r_sky.integer);
1145 Cvar_SetValueQuick (&v_overbrightbits, bound(0, v_overbrightbits.integer + dir, 4));
1148 Cvar_SetValueQuick (&gl_combine, !gl_combine.integer);
1151 Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
1154 Cvar_SetValueQuick (&gl_delayfinish, !gl_delayfinish.integer);
1157 Cvar_SetValueQuick (&slowmo, bound(0, slowmo.value + dir * 0.25, 5));
1159 case 15: // music volume
1161 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 1.0, 1));
1163 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
1166 case 16: // sfx volume
1167 Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
1169 case 17: // static volume
1170 Cvar_SetValueQuick (&snd_staticvolume, bound(0, snd_staticvolume.value + dir * 0.1, 1));
1173 Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 5));
1176 Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
1178 case 20: // static crosshair
1179 Cvar_SetValueQuick (&crosshair_static, !crosshair_static.integer);
1181 case 21: // show framerate
1182 Cvar_SetValueQuick (&showfps, !showfps.integer);
1184 case 22: // always run
1185 if (cl_forwardspeed.value > 200)
1187 Cvar_SetValueQuick (&cl_forwardspeed, 200);
1188 Cvar_SetValueQuick (&cl_backspeed, 200);
1192 Cvar_SetValueQuick (&cl_forwardspeed, 400);
1193 Cvar_SetValueQuick (&cl_backspeed, 400);
1196 case 23: // lookspring
1197 Cvar_SetValueQuick (&lookspring, !lookspring.integer);
1199 case 24: // lookstrafe
1200 Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
1202 case 25: // mouse speed
1203 Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1205 case 26: // mouse look
1206 Cvar_SetValueQuick (&freelook, !freelook.integer);
1208 case 27: // invert mouse
1209 Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
1211 case 28: // windowed mouse
1212 Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
1217 void M_Options_Draw (void)
1222 M_Background(320, 240);
1224 M_DrawPic(16, 4, "gfx/qplaque.lmp");
1225 p = Draw_CachePic("gfx/p_option.lmp");
1226 M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1229 M_Print(16, y, " Customize controls");y += 8;
1230 M_Print(16, y, " Go to console");y += 8;
1231 M_Print(16, y, " Reset to defaults");y += 8;
1232 M_Print(16, y, " Video Options");y += 8;
1233 M_Print(16, y, " Effects Options");y += 8;
1234 M_Print(16, y, " Color Control Options");y += 8;
1235 M_Print(16, y, " 2D Resolution");M_DrawSlider(220, y, scr_2dresolution.value, 0, 1);y += 8;
1236 M_Print(16, y, " Screen size");M_DrawSlider(220, y, scr_viewsize.value, 30, 120);y += 8;
1237 M_ItemPrint(16, y, " JPEG screenshots", jpeg_dll != NULL);M_DrawCheckbox(220, y, scr_screenshot_jpeg.integer);y += 8;
1238 M_Print(16, y, " Sky");M_DrawCheckbox(220, y, r_sky.integer);y += 8;
1239 // LordHavoc: FIXME: overbright needs to be disabled in GAME_GOODVSBAD2 but combine should not be disabled
1240 // LordHavoc: perhaps it's time for Overbright Bits to die, and a r_lightmapintensity option to be added?
1241 M_Print(16, y, " Overbright Bits");M_DrawSlider(220, y, v_overbrightbits.value, 0, 4);y += 8;
1242 M_Print(16, y, " Texture Combine");M_DrawCheckbox(220, y, gl_combine.integer);y += 8;
1243 M_Print(16, y, " Dithering");M_DrawCheckbox(220, y, gl_dither.integer);y += 8;
1244 M_Print(16, y, "Delay refresh (faster)");M_DrawCheckbox(220, y, gl_delayfinish.integer);y += 8;
1245 M_ItemPrint(16, y, " Game Speed", sv.active);M_DrawSlider(220, y, slowmo.value, 0, 5);y += 8;
1246 M_ItemPrint(16, y, " CD Music Volume", cdaudioinitialized);M_DrawSlider(220, y, bgmvolume.value, 0, 1);y += 8;
1247 M_ItemPrint(16, y, " Sound Volume", snd_initialized);M_DrawSlider(220, y, volume.value, 0, 1);y += 8;
1248 if (gamemode == GAME_GOODVSBAD2)
1249 M_ItemPrint(16, y, " Music Volume", snd_initialized);
1251 M_ItemPrint(16, y, " Ambient Sound Volume", snd_initialized);
1252 M_DrawSlider(220, y, snd_staticvolume.value, 0, 1);
1254 M_Print(16, y, " Crosshair");M_DrawSlider(220, y, crosshair.value, 0, 5);y += 8;
1255 M_Print(16, y, " Crosshair Size");M_DrawSlider(220, y, crosshair_size.value, 1, 5);y += 8;
1256 M_Print(16, y, " Static Crosshair");M_DrawCheckbox(220, y, crosshair_static.integer);y += 8;
1257 M_Print(16, y, " Show Framerate");M_DrawCheckbox(220, y, showfps.integer);y += 8;
1258 M_Print(16, y, " Always Run");M_DrawCheckbox(220, y, cl_forwardspeed.value > 200);y += 8;
1259 M_Print(16, y, " Lookspring");M_DrawCheckbox(220, y, lookspring.integer);y += 8;
1260 M_Print(16, y, " Lookstrafe");M_DrawCheckbox(220, y, lookstrafe.integer);y += 8;
1261 M_Print(16, y, " Mouse Speed");M_DrawSlider(220, y, sensitivity.value, 1, 50);y += 8;
1262 M_Print(16, y, " Mouse Look");M_DrawCheckbox(220, y, freelook.integer);y += 8;
1263 M_Print(16, y, " Invert Mouse");M_DrawCheckbox(220, y, m_pitch.value < 0);y += 8;
1264 M_Print(16, y, " Use Mouse");M_DrawCheckbox(220, y, vid_mouse.integer);y += 8;
1267 M_DrawCharacter(200, 32 + options_cursor*8, 12+((int)(realtime*4)&1));
1271 void M_Options_Key (int k)
1280 m_entersound = true;
1281 switch (options_cursor)
1288 key_dest = key_game;
1289 Con_ToggleConsole_f ();
1292 Cbuf_AddText ("exec default.cfg\n");
1298 M_Menu_Options_Effects_f ();
1301 M_Menu_Options_ColorControl_f ();
1304 M_Menu_Options_AdjustSliders (1);
1310 S_LocalSound ("misc/menu1.wav");
1312 if (options_cursor < 0)
1313 options_cursor = OPTIONS_ITEMS-1;
1317 S_LocalSound ("misc/menu1.wav");
1319 if (options_cursor >= OPTIONS_ITEMS)
1324 M_Menu_Options_AdjustSliders (-1);
1328 M_Menu_Options_AdjustSliders (1);
1333 #define OPTIONS_EFFECTS_ITEMS 20
1335 int options_effects_cursor;
1337 void M_Menu_Options_Effects_f (void)
1339 key_dest = key_menu;
1340 m_state = m_options_effects;
1341 m_entersound = true;
1345 extern cvar_t r_detailtextures;
1346 extern cvar_t cl_particles;
1347 extern cvar_t cl_explosions;
1348 extern cvar_t cl_stainmaps;
1349 extern cvar_t cl_decals;
1350 extern cvar_t r_explosionclip;
1351 extern cvar_t r_dlightmap;
1352 extern cvar_t r_modellights;
1353 extern cvar_t r_coronas;
1354 extern cvar_t gl_flashblend;
1355 extern cvar_t cl_particles_bulletimpacts;
1356 extern cvar_t cl_particles_smoke;
1357 extern cvar_t cl_particles_sparks;
1358 extern cvar_t cl_particles_bubbles;
1359 extern cvar_t cl_particles_blood;
1360 extern cvar_t cl_particles_blood_size;
1361 extern cvar_t cl_particles_blood_alpha;
1363 void M_Menu_Options_Effects_AdjustSliders (int dir)
1365 S_LocalSound ("misc/menu3.wav");
1367 switch (options_effects_cursor)
1370 Cvar_SetValueQuick (&r_modellights, bound(0, r_modellights.value + dir, 8));
1373 Cvar_SetValueQuick (&r_dlightmap, !r_dlightmap.integer);
1376 Cvar_SetValueQuick (&r_coronas, !r_coronas.integer);
1379 Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1382 Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1385 Cvar_SetValueQuick (&cl_explosions, !cl_explosions.integer);
1388 Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1391 Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1394 Cvar_SetValueQuick (&cl_stainmaps, !cl_decals.integer);
1397 Cvar_SetValueQuick (&r_detailtextures, !r_detailtextures.integer);
1400 Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1403 Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1406 Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1409 Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1412 Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1415 Cvar_SetValueQuick (&cl_particles_blood_size, bound(2, cl_particles_blood_size.value + dir * 1, 20));
1418 Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1421 Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1424 Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1427 Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1432 void M_Options_Effects_Draw (void)
1437 M_Background(320, 200);
1439 M_DrawPic(16, 4, "gfx/qplaque.lmp");
1440 p = Draw_CachePic("gfx/p_option.lmp");
1441 M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1444 M_Print(16, y, " Lights Per Model");M_DrawSlider(220, y, r_modellights.value, 0, 8);y += 8;
1445 M_Print(16, y, " Fast Dynamic Lighting");M_DrawCheckbox(220, y, !r_dlightmap.integer);y += 8;
1446 M_Print(16, y, " Coronas");M_DrawCheckbox(220, y, r_coronas.integer);y += 8;
1447 M_Print(16, y, " Use Only Coronas");M_DrawCheckbox(220, y, gl_flashblend.integer);y += 8;
1448 M_Print(16, y, " Particles");M_DrawCheckbox(220, y, cl_particles.integer);y += 8;
1449 M_Print(16, y, " Explosions");M_DrawCheckbox(220, y, cl_explosions.integer);y += 8;
1450 M_Print(16, y, " Explosion Clipping");M_DrawCheckbox(220, y, r_explosionclip.integer);y += 8;
1451 M_Print(16, y, " Stainmaps");M_DrawCheckbox(220, y, cl_stainmaps.integer);y += 8;
1452 M_Print(16, y, " Decals");M_DrawCheckbox(220, y, cl_decals.integer);y += 8;
1453 M_Print(16, y, " Detail Texturing");M_DrawCheckbox(220, y, r_detailtextures.integer);y += 8;
1454 M_Print(16, y, " Bullet Impacts");M_DrawCheckbox(220, y, cl_particles_bulletimpacts.integer);y += 8;
1455 M_Print(16, y, " Smoke");M_DrawCheckbox(220, y, cl_particles_smoke.integer);y += 8;
1456 M_Print(16, y, " Sparks");M_DrawCheckbox(220, y, cl_particles_sparks.integer);y += 8;
1457 M_Print(16, y, " Bubbles");M_DrawCheckbox(220, y, cl_particles_bubbles.integer);y += 8;
1458 M_Print(16, y, " Blood");M_DrawCheckbox(220, y, cl_particles_blood.integer);y += 8;
1459 M_Print(16, y, " Blood Size");M_DrawSlider(220, y, cl_particles_blood_size.value, 2, 20);y += 8;
1460 M_Print(16, y, " Blood Opacity");M_DrawSlider(220, y, cl_particles_blood_alpha.value, 0.2, 1);y += 8;
1461 M_Print(16, y, " Model Interpolation");M_DrawCheckbox(220, y, r_lerpmodels.integer);y += 8;
1462 M_Print(16, y, " Sprite Interpolation");M_DrawCheckbox(220, y, r_lerpsprites.integer);y += 8;
1463 M_Print(16, y, " Water Movement");M_DrawSlider(220, y, r_waterscroll.value, 0, 10);y += 8;
1466 M_DrawCharacter(200, 32 + options_effects_cursor*8, 12+((int)(realtime*4)&1));
1470 void M_Options_Effects_Key (int k)
1475 M_Menu_Options_f ();
1479 M_Menu_Options_Effects_AdjustSliders (1);
1483 S_LocalSound ("misc/menu1.wav");
1484 options_effects_cursor--;
1485 if (options_effects_cursor < 0)
1486 options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1490 S_LocalSound ("misc/menu1.wav");
1491 options_effects_cursor++;
1492 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1493 options_effects_cursor = 0;
1497 M_Menu_Options_Effects_AdjustSliders (-1);
1501 M_Menu_Options_Effects_AdjustSliders (1);
1510 #define OPTIONS_COLORCONTROL_ITEMS 18
1512 int options_colorcontrol_cursor;
1514 // intensity value to match up to 50% dither to 'correct' quake
1515 cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.25"};
1517 void M_Menu_Options_ColorControl_f (void)
1519 key_dest = key_menu;
1520 m_state = m_options_colorcontrol;
1521 m_entersound = true;
1525 void M_Menu_Options_ColorControl_AdjustSliders (int dir)
1528 S_LocalSound ("misc/menu3.wav");
1530 switch (options_colorcontrol_cursor)
1533 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
1536 Cvar_SetValueQuick (&v_color_enable, 0);
1537 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
1540 Cvar_SetValueQuick (&v_color_enable, 0);
1541 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
1544 Cvar_SetValueQuick (&v_color_enable, 0);
1545 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
1548 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
1551 Cvar_SetValueQuick (&v_color_enable, 1);
1552 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
1555 Cvar_SetValueQuick (&v_color_enable, 1);
1556 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
1559 Cvar_SetValueQuick (&v_color_enable, 1);
1560 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
1563 Cvar_SetValueQuick (&v_color_enable, 1);
1564 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
1565 Cvar_SetValueQuick (&v_color_black_r, f);
1566 Cvar_SetValueQuick (&v_color_black_g, f);
1567 Cvar_SetValueQuick (&v_color_black_b, f);
1570 Cvar_SetValueQuick (&v_color_enable, 1);
1571 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
1574 Cvar_SetValueQuick (&v_color_enable, 1);
1575 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
1578 Cvar_SetValueQuick (&v_color_enable, 1);
1579 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
1582 Cvar_SetValueQuick (&v_color_enable, 1);
1583 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
1584 Cvar_SetValueQuick (&v_color_grey_r, f);
1585 Cvar_SetValueQuick (&v_color_grey_g, f);
1586 Cvar_SetValueQuick (&v_color_grey_b, f);
1589 Cvar_SetValueQuick (&v_color_enable, 1);
1590 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
1593 Cvar_SetValueQuick (&v_color_enable, 1);
1594 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
1597 Cvar_SetValueQuick (&v_color_enable, 1);
1598 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
1601 Cvar_SetValueQuick (&v_color_enable, 1);
1602 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
1603 Cvar_SetValueQuick (&v_color_white_r, f);
1604 Cvar_SetValueQuick (&v_color_white_g, f);
1605 Cvar_SetValueQuick (&v_color_white_b, f);
1610 void M_Options_ColorControl_Draw (void)
1612 float x, y, c, s, t, u, v;
1615 M_Background(320, 256);
1617 M_DrawPic(16, 4, "gfx/qplaque.lmp");
1618 p = Draw_CachePic("gfx/p_option.lmp");
1619 M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1622 M_Print(16, y, " Reset to defaults");y += 8;
1623 M_ItemPrint(16, y, "Hardware Gamma Control", vid_hardwaregammasupported);M_DrawCheckbox(220, y, v_hwgamma.integer);y += 8;
1624 M_ItemPrint(16, y, " Gamma", !v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer);M_DrawSlider(220, y, v_gamma.value, 1, 5);y += 8;
1625 M_ItemPrint(16, y, " Contrast", !v_color_enable.integer);M_DrawSlider(220, y, v_contrast.value, 1, 5);y += 8;
1626 M_ItemPrint(16, y, " Brightness", !v_color_enable.integer);M_DrawSlider(220, y, v_brightness.value, 0, 0.8);y += 8;
1627 M_Print(16, y, " Color Level Controls");M_DrawCheckbox(220, y, v_color_enable.integer);y += 8;
1628 M_ItemPrint(16, y, " Black: Red ", v_color_enable.integer);M_DrawSlider(220, y, v_color_black_r.value, 0, 0.8);y += 8;
1629 M_ItemPrint(16, y, " Black: Green", v_color_enable.integer);M_DrawSlider(220, y, v_color_black_g.value, 0, 0.8);y += 8;
1630 M_ItemPrint(16, y, " Black: Blue ", v_color_enable.integer);M_DrawSlider(220, y, v_color_black_b.value, 0, 0.8);y += 8;
1631 M_ItemPrint(16, y, " Black: Grey ", v_color_enable.integer);M_DrawSlider(220, y, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);y += 8;
1632 M_ItemPrint(16, y, " Grey: Red ", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer);M_DrawSlider(220, y, v_color_grey_r.value, 0, 0.95);y += 8;
1633 M_ItemPrint(16, y, " Grey: Green", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer);M_DrawSlider(220, y, v_color_grey_g.value, 0, 0.95);y += 8;
1634 M_ItemPrint(16, y, " Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer);M_DrawSlider(220, y, v_color_grey_b.value, 0, 0.95);y += 8;
1635 M_ItemPrint(16, y, " Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer);M_DrawSlider(220, y, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);y += 8;
1636 M_ItemPrint(16, y, " White: Red ", v_color_enable.integer);M_DrawSlider(220, y, v_color_white_r.value, 1, 5);y += 8;
1637 M_ItemPrint(16, y, " White: Green", v_color_enable.integer);M_DrawSlider(220, y, v_color_white_g.value, 1, 5);y += 8;
1638 M_ItemPrint(16, y, " White: Blue ", v_color_enable.integer);M_DrawSlider(220, y, v_color_white_b.value, 1, 5);y += 8;
1639 M_ItemPrint(16, y, " White: Grey ", v_color_enable.integer);M_DrawSlider(220, y, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);y += 8;
1642 DrawQ_Fill(menu_x, menu_y + y, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);y += 4;
1643 s = (float) 312 / 2 * vid.realwidth / vid.conwidth;
1644 t = (float) 4 / 2 * vid.realheight / vid.conheight;
1645 DrawQ_SuperPic(menu_x + 4, menu_y + y, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);y += 4;
1646 DrawQ_SuperPic(menu_x + 4, menu_y + y, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);y += 4;
1647 DrawQ_SuperPic(menu_x + 4, menu_y + y, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);y += 4;
1648 DrawQ_SuperPic(menu_x + 4, menu_y + y, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);y += 4;
1649 DrawQ_SuperPic(menu_x + 4, menu_y + y, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);y += 4;
1650 DrawQ_SuperPic(menu_x + 4, menu_y + y, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);y += 4;
1651 DrawQ_SuperPic(menu_x + 4, menu_y + y, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);y += 4;
1652 DrawQ_SuperPic(menu_x + 4, menu_y + y, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);y += 4;
1654 c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
1655 s = (float) 48 / 2 * vid.realwidth / vid.conwidth;
1656 t = (float) 48 / 2 * vid.realheight / vid.conheight;
1661 DrawQ_Fill(menu_x + x, menu_y + y, 64, 48, c, 0, 0, 1, 0);
1662 DrawQ_SuperPic(menu_x + x + 16, menu_y + y + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
1663 DrawQ_SuperPic(menu_x + x + 32, menu_y + y + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
1665 DrawQ_Fill(menu_x + x, menu_y + y, 64, 48, 0, c, 0, 1, 0);
1666 DrawQ_SuperPic(menu_x + x + 16, menu_y + y + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
1667 DrawQ_SuperPic(menu_x + x + 32, menu_y + y + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
1669 DrawQ_Fill(menu_x + x, menu_y + y, 64, 48, 0, 0, c, 1, 0);
1670 DrawQ_SuperPic(menu_x + x + 16, menu_y + y + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
1671 DrawQ_SuperPic(menu_x + x + 32, menu_y + y + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
1673 DrawQ_Fill(menu_x + x, menu_y + y, 64, 48, c, c, c, 1, 0);
1674 DrawQ_SuperPic(menu_x + x + 16, menu_y + y + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
1675 DrawQ_SuperPic(menu_x + x + 32, menu_y + y + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
1678 M_DrawCharacter(200, 32 + options_colorcontrol_cursor*8, 12+((int)(realtime*4)&1));
1682 void M_Options_ColorControl_Key (int k)
1691 m_entersound = true;
1692 switch (options_colorcontrol_cursor)
1695 Cvar_SetValueQuick(&v_hwgamma, 1);
1696 Cvar_SetValueQuick(&v_gamma, 1);
1697 Cvar_SetValueQuick(&v_contrast, 1);
1698 Cvar_SetValueQuick(&v_brightness, 0);
1699 Cvar_SetValueQuick(&v_color_enable, 0);
1700 Cvar_SetValueQuick(&v_color_black_r, 0);
1701 Cvar_SetValueQuick(&v_color_black_g, 0);
1702 Cvar_SetValueQuick(&v_color_black_b, 0);
1703 Cvar_SetValueQuick(&v_color_grey_r, 0);
1704 Cvar_SetValueQuick(&v_color_grey_g, 0);
1705 Cvar_SetValueQuick(&v_color_grey_b, 0);
1706 Cvar_SetValueQuick(&v_color_white_r, 1);
1707 Cvar_SetValueQuick(&v_color_white_g, 1);
1708 Cvar_SetValueQuick(&v_color_white_b, 1);
1709 Cbuf_AddText ("exec default.cfg\n");
1712 M_Menu_Options_ColorControl_AdjustSliders (1);
1718 S_LocalSound ("misc/menu1.wav");
1719 options_colorcontrol_cursor--;
1720 if (options_colorcontrol_cursor < 0)
1721 options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
1725 S_LocalSound ("misc/menu1.wav");
1726 options_colorcontrol_cursor++;
1727 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
1728 options_colorcontrol_cursor = 0;
1732 M_Menu_Options_ColorControl_AdjustSliders (-1);
1736 M_Menu_Options_ColorControl_AdjustSliders (1);
1742 //=============================================================================
1745 char *quakebindnames[][2] =
1747 {"+attack", "attack"},
1748 {"impulse 10", "next weapon"},
1749 {"impulse 12", "previous weapon"},
1750 {"+jump", "jump / swim up"},
1751 {"+forward", "walk forward"},
1752 {"+back", "backpedal"},
1753 {"+left", "turn left"},
1754 {"+right", "turn right"},
1756 {"+moveleft", "step left"},
1757 {"+moveright", "step right"},
1758 {"+strafe", "sidestep"},
1759 {"+lookup", "look up"},
1760 {"+lookdown", "look down"},
1761 {"centerview", "center view"},
1762 {"+mlook", "mouse look"},
1763 {"+klook", "keyboard look"},
1764 {"+moveup", "swim up"},
1765 {"+movedown", "swim down"}
1768 char *transfusionbindnames[][2] =
1770 {"+forward", "walk forward"},
1771 {"+back", "backpedal"},
1772 {"+left", "turn left"},
1773 {"+right", "turn right"},
1774 {"+moveleft", "step left"},
1775 {"+moveright", "step right"},
1776 {"+jump", "jump / swim up"},
1777 {"+movedown", "swim down"},
1778 {"+attack", "attack"},
1779 {"+button3", "altfire"},
1780 {"impulse 1", "Pitch Fork"},
1781 {"impulse 2", "Flare Gun"},
1782 {"impulse 3", "Shotgun"},
1783 {"impulse 4", "Machine Gun"},
1784 {"impulse 5", "Incinerator"},
1785 {"impulse 6", "Bombs"},
1786 {"impulse 7", "Aerosol Can"},
1787 {"impulse 8", "Tesla Cannon"},
1788 {"impulse 9", "Life Leech"},
1789 {"impulse 17", "Voodoo Doll"},
1790 {"impulse 11", "previous weapon"},
1791 {"impulse 10", "next weapon"},
1792 {"impulse 14", "previous item"},
1793 {"impulse 15", "next item"},
1794 {"impulse 13", "use item"},
1795 {"impulse 100", "add bot (red)"},
1796 {"impulse 101", "add bot (blue)"},
1797 {"impulse 102", "kick a bot"},
1798 {"impulse 50", "voting menu"},
1799 {"impulse 141", "identify player"},
1800 {"impulse 16", "next armor type"},
1801 {"impulse 20", "observer mode"}
1804 char *goodvsbad2bindnames[][2] =
1806 {"impulse 69", "Power 1"},
1807 {"impulse 70", "Power 2"},
1808 {"impulse 71", "Power 3"},
1809 {"+jump", "jump / swim up"},
1810 {"+forward", "walk forward"},
1811 {"+back", "backpedal"},
1812 {"+left", "turn left"},
1813 {"+right", "turn right"},
1815 {"+moveleft", "step left"},
1816 {"+moveright", "step right"},
1817 {"+strafe", "sidestep"},
1818 {"+lookup", "look up"},
1819 {"+lookdown", "look down"},
1820 {"centerview", "center view"},
1821 {"+mlook", "mouse look"},
1822 {"kill", "kill yourself"},
1823 {"+moveup", "swim up"},
1824 {"+movedown", "swim down"}
1828 char *(*bindnames)[2];
1831 typedef struct binditem_s
1833 char *command, *description;
1834 struct binditem_s *next;
1838 typedef struct bindcategory_s
1842 struct bindcategory_s *next;
1846 bindcategory_t *bindcategories = NULL;
1848 void M_ClearBinds (void)
1850 for (c = bindcategories;c;c = cnext)
1853 for (b = c->binds;b;b = bnext)
1860 bindcategories = NULL;
1863 void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
1865 for (b = &c->binds;*b;*b = &(*b)->next);
1866 *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
1867 *b->command = (char *)((*b) + 1);
1868 *b->description = *b->command + strlen(command) + 1;
1869 strcpy(*b->command, command);
1870 strcpy(*b->description, description);
1873 void M_AddBind (char *category, char *command, char *description)
1875 for (c = &bindcategories;*c;c = &(*c)->next)
1877 if (!strcmp(category, (*c)->name))
1879 M_AddBindToCategory(*c, command, description);
1883 *c = Z_Alloc(sizeof(bindcategory_t));
1884 M_AddBindToCategory(*c, command, description);
1887 void M_DefaultBinds (void)
1890 M_AddBind("movement", "+jump", "jump / swim up");
1891 M_AddBind("movement", "+forward", "walk forward");
1892 M_AddBind("movement", "+back", "backpedal");
1893 M_AddBind("movement", "+left", "turn left");
1894 M_AddBind("movement", "+right", "turn right");
1895 M_AddBind("movement", "+speed", "run");
1896 M_AddBind("movement", "+moveleft", "step left");
1897 M_AddBind("movement", "+moveright", "step right");
1898 M_AddBind("movement", "+strafe", "sidestep");
1899 M_AddBind("movement", "+lookup", "look up");
1900 M_AddBind("movement", "+lookdown", "look down");
1901 M_AddBind("movement", "centerview", "center view");
1902 M_AddBind("movement", "+mlook", "mouse look");
1903 M_AddBind("movement", "+klook", "keyboard look");
1904 M_AddBind("movement", "+moveup", "swim up");
1905 M_AddBind("movement", "+movedown", "swim down");
1906 M_AddBind("weapons", "+attack", "attack");
1907 M_AddBind("weapons", "impulse 10", "next weapon");
1908 M_AddBind("weapons", "impulse 12", "previous weapon");
1909 M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
1910 M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
1911 M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
1912 M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
1913 M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
1914 M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
1915 M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
1916 M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
1924 void M_Menu_Keys_f (void)
1926 key_dest = key_menu;
1928 m_entersound = true;
1933 void M_FindKeysForCommand (char *command, int *keys)
1939 for (j = 0;j < NUMKEYS;j++)
1944 for (j=0 ; j<256 ; j++)
1949 if (!strcmp (b, command) )
1952 if (count == NUMKEYS)
1958 void M_UnbindCommand (char *command)
1963 for (j=0 ; j<256 ; j++)
1968 if (!strcmp (b, command))
1969 Key_SetBinding (j, "");
1974 void M_Keys_Draw (void)
1980 char keystring[1024];
1982 M_Background(320, 200);
1984 p = Draw_CachePic ("gfx/ttl_cstm.lmp");
1985 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm.lmp");
1988 M_Print (12, 32, "Press a key or button for this action");
1990 M_Print (18, 32, "Enter to change, backspace to clear");
1992 // search for known bindings
1993 for (i=0 ; i<numcommands ; i++)
1997 M_Print (16, y, bindnames[i][1]);
1999 M_FindKeysForCommand (bindnames[i][0], keys);
2001 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2003 strcpy(keystring, "???");
2007 for (j = 0;j < NUMKEYS;j++)
2012 strcat(keystring, " or ");
2013 strcat(keystring, Key_KeynumToString (keys[j]));
2017 M_Print (150, y, keystring);
2021 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2023 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2027 void M_Keys_Key (int k)
2034 S_LocalSound ("misc/menu1.wav");
2039 else //if (k != '`')
2041 sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2042 Cbuf_InsertText (cmd);
2052 M_Menu_Options_f ();
2057 S_LocalSound ("misc/menu1.wav");
2059 if (keys_cursor < 0)
2060 keys_cursor = numcommands-1;
2065 S_LocalSound ("misc/menu1.wav");
2067 if (keys_cursor >= numcommands)
2071 case K_ENTER: // go into bind mode
2072 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2073 S_LocalSound ("misc/menu2.wav");
2074 if (keys[NUMKEYS - 1] != -1)
2075 M_UnbindCommand (bindnames[keys_cursor][0]);
2079 case K_BACKSPACE: // delete bindings
2080 case K_DEL: // delete bindings
2081 S_LocalSound ("misc/menu2.wav");
2082 M_UnbindCommand (bindnames[keys_cursor][0]);
2087 //=============================================================================
2090 #define VIDEO_ITEMS 5
2092 int video_cursor = 0;
2093 int video_cursor_table[] = {56, 68, 80, 92, 116};
2094 // note: if modes are added to the beginning of this list, update the
2095 // video_resolution = x; in M_Menu_Video_f below
2096 unsigned short video_resolutions[][2] = {{320,240}, {400,300}, {512,384}, {640,480}, {800,600}, {1024,768}, {1152,864}, {1280,960}, {1280,1024}, {1600,1200}, {1792,1344}, {1920,1440}, {2048,1536}};
2097 int video_resolution;
2099 extern int current_vid_fullscreen;
2100 extern int current_vid_width;
2101 extern int current_vid_height;
2102 extern int current_vid_bitsperpixel;
2103 extern int current_vid_stencil;
2106 void M_Menu_Video_f (void)
2108 key_dest = key_menu;
2110 m_entersound = true;
2112 // Look for the current resolution
2113 for (video_resolution = 0; video_resolution < (int) (sizeof (video_resolutions) / sizeof (video_resolutions[0])); video_resolution++)
2115 if (video_resolutions[video_resolution][0] == current_vid_width &&
2116 video_resolutions[video_resolution][1] == current_vid_height)
2120 // Default to 800x600 if we didn't find it
2121 if (video_resolution == sizeof (video_resolutions) / sizeof (video_resolutions[0]))
2123 // may need to update this number if mode list changes
2124 video_resolution = 4;
2125 Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
2126 Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
2131 void M_Video_Draw (void)
2136 M_Background(320, 200);
2138 M_DrawPic(16, 4, "gfx/qplaque.lmp");
2139 p = Draw_CachePic("gfx/vidmodes.lmp");
2140 M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes.lmp");
2143 M_Print(16, video_cursor_table[0], " Resolution");
2144 string = va("%dx%d", video_resolutions[video_resolution][0], video_resolutions[video_resolution][1]);
2145 M_Print (220, video_cursor_table[0], string);
2148 M_Print(16, video_cursor_table[1], " Bits per pixel");
2149 M_Print (220, video_cursor_table[1], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2152 M_Print(16, video_cursor_table[2], " Fullscreen");
2153 M_DrawCheckbox(220, video_cursor_table[2], vid_fullscreen.integer);
2156 M_Print(16, video_cursor_table[3], " Stencil");
2157 M_DrawCheckbox(220, video_cursor_table[3], vid_stencil.integer);
2160 M_Print(220, video_cursor_table[4], "Apply");
2163 M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2167 void M_Menu_Video_AdjustSliders (int dir)
2169 S_LocalSound ("misc/menu3.wav");
2171 switch (video_cursor)
2176 int new_resolution = video_resolution + dir;
2177 if (new_resolution < 0)
2178 video_resolution = sizeof (video_resolutions) / sizeof (video_resolutions[0]) - 1;
2179 else if (new_resolution > (int) (sizeof (video_resolutions) / sizeof (video_resolutions[0]) - 1))
2180 video_resolution = 0;
2182 video_resolution = new_resolution;
2184 Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
2185 Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
2191 Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2194 Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2197 Cvar_SetValueQuick (&vid_stencil, !vid_stencil.integer);
2203 void M_Video_Key (int key)
2208 // vid_shared.c has a copy of the current video config. We restore it
2209 Cvar_SetValueQuick(&vid_fullscreen, current_vid_fullscreen);
2210 Cvar_SetValueQuick(&vid_width, current_vid_width);
2211 Cvar_SetValueQuick(&vid_height, current_vid_height);
2212 Cvar_SetValueQuick(&vid_bitsperpixel, current_vid_bitsperpixel);
2213 Cvar_SetValueQuick(&vid_stencil, current_vid_stencil);
2215 S_LocalSound ("misc/menu1.wav");
2216 M_Menu_Options_f ();
2220 m_entersound = true;
2221 switch (video_cursor)
2224 Cbuf_AddText ("vid_restart\n");
2225 M_Menu_Options_f ();
2228 M_Menu_Video_AdjustSliders (1);
2233 S_LocalSound ("misc/menu1.wav");
2235 if (video_cursor < 0)
2236 video_cursor = VIDEO_ITEMS-1;
2240 S_LocalSound ("misc/menu1.wav");
2242 if (video_cursor >= VIDEO_ITEMS)
2247 M_Menu_Video_AdjustSliders (-1);
2251 M_Menu_Video_AdjustSliders (1);
2256 //=============================================================================
2260 #define NUM_HELP_PAGES 6
2263 void M_Menu_Help_f (void)
2265 key_dest = key_menu;
2267 m_entersound = true;
2273 void M_Help_Draw (void)
2275 M_Background(320, 200);
2276 M_DrawPic (0, 0, va("gfx/help%i.lmp", help_page));
2280 void M_Help_Key (int key)
2290 m_entersound = true;
2291 if (++help_page >= NUM_HELP_PAGES)
2297 m_entersound = true;
2298 if (--help_page < 0)
2299 help_page = NUM_HELP_PAGES-1;
2305 //=============================================================================
2309 int m_quit_prevstate;
2310 qboolean wasInMenus;
2312 char *quitMessage [] =
2314 /* .........1.........2.... */
2316 " Are you gonna quit ",
2317 " this game just like ",
2318 " everything else? ",
2321 " Milord, methinks that ",
2322 " thou art a lowly ",
2323 " quitter. Is this true? ",
2326 " Do I need to bust your ",
2327 " face open for trying ",
2331 " Man, I oughta smack you",
2332 " for trying to quit! ",
2336 " Press Y to quit like a ",
2337 " big loser in life. ",
2338 " Press N to stay proud ",
2339 " and successful! ",
2341 " If you press Y to ",
2342 " quit, I will summon ",
2343 " Satan all over your ",
2346 " Um, Asmodeus dislikes ",
2347 " his children trying to ",
2348 " quit. Press Y to return",
2349 " to your Tinkertoys. ",
2351 " If you quit now, I'll ",
2352 " throw a blanket-party ",
2353 " for you next time! ",
2357 /* .........1.........2.... */
2359 " Tired of fragging ",
2364 " Quit now and forfeit ",
2365 " your bodycount? ",
2369 " Are you sure you ",
2374 " Off to do something ",
2379 char *goodvsbad2quitMessage [] =
2381 /* .........1.........2.... */
2382 " Press Yes To Quit ",
2387 " Do you really want to ",
2389 " Play Good vs bad 3! ",
2392 " All your quit are ",
2393 " belong to long duck ",
2397 " Press Y to quit ",
2399 " But are you too legit?",
2402 " This game was made by ",
2404 " It is by far the best ",
2405 " game ever made. ",
2407 " Even I really dont ",
2408 " know of a game better ",
2409 " Press Y to quit ",
2410 " like rougue chedder ",
2412 " After you stop playing",
2413 " tell the guys who made ",
2414 " counterstrike to just ",
2415 " kill themselves now ",
2417 " Press Y to exit to DOS",
2419 " SSH login as user Y ",
2420 " to exit to Linux "
2423 " Press Y like you ",
2424 " were waanderers ",
2428 " This game was made in ",
2429 " Nippon like the SS ",
2430 " announcer's saying ipon",
2438 " Please stop playing ",
2439 " this stupid game ",
2443 void M_Menu_Quit_f (void)
2445 if (m_state == m_quit)
2447 wasInMenus = (key_dest == key_menu);
2448 key_dest = key_menu;
2449 m_quit_prevstate = m_state;
2451 m_entersound = true;
2452 msgNumber = rand()&3; //&7;
2456 void M_Quit_Key (int key)
2465 m_state = m_quit_prevstate;
2466 m_entersound = true;
2470 key_dest = key_game;
2487 void M_Quit_Draw (void)
2489 M_Background(208, 48);
2490 M_DrawTextBox(0, 0, 24, 4);
2491 M_Print(8, 8, quitMessage[msgNumber*4+0]);
2492 M_Print(8, 16, quitMessage[msgNumber*4+1]);
2493 M_Print(8, 24, quitMessage[msgNumber*4+2]);
2494 M_Print(8, 32, quitMessage[msgNumber*4+3]);
2497 //=============================================================================
2498 /* LAN CONFIG MENU */
2500 int lanConfig_cursor = -1;
2501 int lanConfig_cursor_table [] = {56, 76, 112};
2502 #define NUM_LANCONFIG_CMDS 3
2505 char lanConfig_portname[6];
2506 char lanConfig_joinname[22];
2508 void M_Menu_LanConfig_f (void)
2510 key_dest = key_menu;
2511 m_state = m_lanconfig;
2512 m_entersound = true;
2513 if (lanConfig_cursor == -1)
2516 lanConfig_cursor = 1;
2519 lanConfig_cursor = 1;
2520 lanConfig_port = 26000;
2521 sprintf(lanConfig_portname, "%u", lanConfig_port);
2523 m_return_reason[0] = 0;
2527 void M_LanConfig_Draw (void)
2534 M_Background(320, 200);
2536 M_DrawPic (16, 4, "gfx/qplaque.lmp");
2537 p = Draw_CachePic ("gfx/p_multi.lmp");
2538 basex = (320-p->width)/2;
2539 M_DrawPic (basex, 4, "gfx/p_multi.lmp");
2542 startJoin = "New Game";
2544 startJoin = "Join Game";
2545 protocol = "TCP/IP";
2546 M_Print (basex, 32, va ("%s - %s", startJoin, protocol));
2549 M_Print (basex, lanConfig_cursor_table[0], "Port");
2550 M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
2551 M_Print (basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
2555 M_Print (basex, lanConfig_cursor_table[1], "Search for games...");
2556 M_Print (basex, lanConfig_cursor_table[2]-16, "Join game at:");
2557 M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1);
2558 M_Print (basex+16, lanConfig_cursor_table[2], lanConfig_joinname);
2562 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
2563 M_Print (basex+8, lanConfig_cursor_table[1], "OK");
2566 M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
2568 if (lanConfig_cursor == 0)
2569 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1));
2571 if (lanConfig_cursor == 2)
2572 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1));
2574 if (*m_return_reason)
2575 M_PrintWhite (basex, 168, m_return_reason);
2579 void M_LanConfig_Key (int key)
2586 M_Menu_MultiPlayer_f ();
2590 S_LocalSound ("misc/menu1.wav");
2592 if (lanConfig_cursor < 0)
2593 lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
2597 S_LocalSound ("misc/menu1.wav");
2599 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
2600 lanConfig_cursor = 0;
2604 if (lanConfig_cursor == 0)
2607 m_entersound = true;
2609 Cbuf_AddText ("stopdemo\n");
2611 Cvar_SetValue("port", lanConfig_port);
2613 if (lanConfig_cursor == 1)
2617 M_Menu_GameOptions_f ();
2620 M_Menu_ServerList_f();
2624 if (lanConfig_cursor == 2)
2625 Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
2629 if (lanConfig_cursor == 0)
2631 if (strlen(lanConfig_portname))
2632 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
2635 if (lanConfig_cursor == 2)
2637 if (strlen(lanConfig_joinname))
2638 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
2643 if (key < 32 || key > 127)
2646 if (lanConfig_cursor == 2)
2648 l = strlen(lanConfig_joinname);
2651 lanConfig_joinname[l+1] = 0;
2652 lanConfig_joinname[l] = key;
2656 if (key < '0' || key > '9')
2658 if (lanConfig_cursor == 0)
2660 l = strlen(lanConfig_portname);
2663 lanConfig_portname[l+1] = 0;
2664 lanConfig_portname[l] = key;
2669 if (StartingGame && lanConfig_cursor == 2)
2671 if (key == K_UPARROW)
2672 lanConfig_cursor = 1;
2674 lanConfig_cursor = 0;
2677 l = atoi(lanConfig_portname);
2680 sprintf(lanConfig_portname, "%u", lanConfig_port);
2683 //=============================================================================
2684 /* GAME OPTIONS MENU */
2703 episode_t *episodes;
2708 level_t quakelevels[] =
2710 {"start", "Entrance"}, // 0
2712 {"e1m1", "Slipgate Complex"}, // 1
2713 {"e1m2", "Castle of the Damned"},
2714 {"e1m3", "The Necropolis"},
2715 {"e1m4", "The Grisly Grotto"},
2716 {"e1m5", "Gloom Keep"},
2717 {"e1m6", "The Door To Chthon"},
2718 {"e1m7", "The House of Chthon"},
2719 {"e1m8", "Ziggurat Vertigo"},
2721 {"e2m1", "The Installation"}, // 9
2722 {"e2m2", "Ogre Citadel"},
2723 {"e2m3", "Crypt of Decay"},
2724 {"e2m4", "The Ebon Fortress"},
2725 {"e2m5", "The Wizard's Manse"},
2726 {"e2m6", "The Dismal Oubliette"},
2727 {"e2m7", "Underearth"},
2729 {"e3m1", "Termination Central"}, // 16
2730 {"e3m2", "The Vaults of Zin"},
2731 {"e3m3", "The Tomb of Terror"},
2732 {"e3m4", "Satan's Dark Delight"},
2733 {"e3m5", "Wind Tunnels"},
2734 {"e3m6", "Chambers of Torment"},
2735 {"e3m7", "The Haunted Halls"},
2737 {"e4m1", "The Sewage System"}, // 23
2738 {"e4m2", "The Tower of Despair"},
2739 {"e4m3", "The Elder God Shrine"},
2740 {"e4m4", "The Palace of Hate"},
2741 {"e4m5", "Hell's Atrium"},
2742 {"e4m6", "The Pain Maze"},
2743 {"e4m7", "Azure Agony"},
2744 {"e4m8", "The Nameless City"},
2746 {"end", "Shub-Niggurath's Pit"}, // 31
2748 {"dm1", "Place of Two Deaths"}, // 32
2749 {"dm2", "Claustrophobopolis"},
2750 {"dm3", "The Abandoned Base"},
2751 {"dm4", "The Bad Place"},
2752 {"dm5", "The Cistern"},
2753 {"dm6", "The Dark Zone"}
2756 episode_t quakeepisodes[] =
2758 {"Welcome to Quake", 0, 1},
2759 {"Doomed Dimension", 1, 8},
2760 {"Realm of Black Magic", 9, 7},
2761 {"Netherworld", 16, 7},
2762 {"The Elder World", 23, 8},
2763 {"Final Level", 31, 1},
2764 {"Deathmatch Arena", 32, 6}
2767 //MED 01/06/97 added hipnotic levels
2768 level_t hipnoticlevels[] =
2770 {"start", "Command HQ"}, // 0
2772 {"hip1m1", "The Pumping Station"}, // 1
2773 {"hip1m2", "Storage Facility"},
2774 {"hip1m3", "The Lost Mine"},
2775 {"hip1m4", "Research Facility"},
2776 {"hip1m5", "Military Complex"},
2778 {"hip2m1", "Ancient Realms"}, // 6
2779 {"hip2m2", "The Black Cathedral"},
2780 {"hip2m3", "The Catacombs"},
2781 {"hip2m4", "The Crypt"},
2782 {"hip2m5", "Mortum's Keep"},
2783 {"hip2m6", "The Gremlin's Domain"},
2785 {"hip3m1", "Tur Torment"}, // 12
2786 {"hip3m2", "Pandemonium"},
2787 {"hip3m3", "Limbo"},
2788 {"hip3m4", "The Gauntlet"},
2790 {"hipend", "Armagon's Lair"}, // 16
2792 {"hipdm1", "The Edge of Oblivion"} // 17
2795 //MED 01/06/97 added hipnotic episodes
2796 episode_t hipnoticepisodes[] =
2798 {"Scourge of Armagon", 0, 1},
2799 {"Fortress of the Dead", 1, 5},
2800 {"Dominion of Darkness", 6, 6},
2801 {"The Rift", 12, 4},
2802 {"Final Level", 16, 1},
2803 {"Deathmatch Arena", 17, 1}
2806 //PGM 01/07/97 added rogue levels
2807 //PGM 03/02/97 added dmatch level
2808 level_t roguelevels[] =
2810 {"start", "Split Decision"},
2811 {"r1m1", "Deviant's Domain"},
2812 {"r1m2", "Dread Portal"},
2813 {"r1m3", "Judgement Call"},
2814 {"r1m4", "Cave of Death"},
2815 {"r1m5", "Towers of Wrath"},
2816 {"r1m6", "Temple of Pain"},
2817 {"r1m7", "Tomb of the Overlord"},
2818 {"r2m1", "Tempus Fugit"},
2819 {"r2m2", "Elemental Fury I"},
2820 {"r2m3", "Elemental Fury II"},
2821 {"r2m4", "Curse of Osiris"},
2822 {"r2m5", "Wizard's Keep"},
2823 {"r2m6", "Blood Sacrifice"},
2824 {"r2m7", "Last Bastion"},
2825 {"r2m8", "Source of Evil"},
2826 {"ctf1", "Division of Change"}
2829 //PGM 01/07/97 added rogue episodes
2830 //PGM 03/02/97 added dmatch episode
2831 episode_t rogueepisodes[] =
2833 {"Introduction", 0, 1},
2834 {"Hell's Fortress", 1, 7},
2835 {"Corridors of Time", 8, 8},
2836 {"Deathmatch Arena", 16, 1}
2839 level_t nehahralevels[] =
2841 {"nehstart", "Welcome to Nehahra"},
2842 {"neh1m1", "Forge City1: Slipgates"},
2843 {"neh1m2", "Forge City2: Boiler"},
2844 {"neh1m3", "Forge City3: Escape"},
2845 {"neh1m4", "Grind Core"},
2846 {"neh1m5", "Industrial Silence"},
2847 {"neh1m6", "Locked-Up Anger"},
2848 {"neh1m7", "Wanderer of the Wastes"},
2849 {"neh1m8", "Artemis System Net"},
2850 {"neh1m9", "To the Death"},
2851 {"neh2m1", "The Gates of Ghoro"},
2852 {"neh2m2", "Sacred Trinity"},
2853 {"neh2m3", "Realm of the Ancients"},
2854 {"neh2m4", "Temple of the Ancients"},
2855 {"neh2m5", "Dreams Made Flesh"},
2856 {"neh2m6", "Your Last Cup of Sorrow"},
2857 {"nehsec", "Ogre's Bane"},
2858 {"nehahra", "Nehahra's Den"},
2859 {"nehend", "Quintessence"}
2862 episode_t nehahraepisodes[] =
2864 {"Welcome to Nehahra", 0, 1},
2865 {"The Fall of Forge", 1, 9},
2866 {"The Outlands", 10, 7},
2867 {"Dimension of the Lost", 17, 2}
2870 // Map list for Transfusion
2871 level_t transfusionlevels[] =
2873 {"bb1", "The Stronghold"},
2874 {"bb2", "Winter Wonderland"},
2876 {"bb4", "The Tower"},
2878 {"bb6", "Twin Fortress"},
2880 {"bb8", "Fun With Heads"},
2882 {"e1m1", "Cradle to Grave"},
2883 {"e1m2", "Wrong Side of the Tracks"},
2884 {"e1m7", "Altar of Stone"},
2885 {"e2m8", "The Lair of Shial"},
2886 {"e3m7", "The Pit of Cerberus"},
2887 {"e4m8", "The Hall of the Epiphany"},
2888 {"e4m9", "Mall of the Dead"},
2890 {"dm1", "Monolith Building 11"},
2893 {"e6m1", "Welcome to Your Life"},
2894 {"e6m8", "Beauty and the Beast"},
2896 {"cpbb01", "Crypt of Despair"},
2897 {"cpbb03", "Unholy Cathedral"},
2899 {"b2a15", "Area 15 (B2)"},
2900 {"barena", "Blood Arena"},
2901 {"bkeep", "Blood Keep"},
2902 {"bstar", "Brown Star"},
2903 {"crypt", "The Crypt"},
2905 {"bb3_2k1", "Bodies Infusion"},
2906 {"dcamp", "DeathCamp"},
2907 {"highnoon", "HighNoon"},
2908 {"qbb1", "The Confluence"},
2909 {"qbb2", "KathartiK"},
2910 {"qbb3", "Caleb's Woodland Retreat"},
2912 {"dranzbb6", "Black Coffee"},
2913 {"fragm", "Frag'M"},
2915 {"qe1m7", "The House of Chthon"},
2916 {"simple", "Dead Simple"}
2919 episode_t transfusionepisodes[] =
2922 {"Blood Single Player", 8, 7},
2923 {"Plasma Pack", 15, 5},
2924 {"Cryptic Passage", 20, 2},
2926 {"Transfusion", 27, 6},
2927 {"Conversions", 33, 5}
2930 level_t goodvsbad2levels[] =
2932 {"rts", "Many Paths"}, // 0
2933 {"chess", "Chess, Scott Hess"}, // 1
2934 {"dot", "Big Wall"},
2935 {"city2", "The Big City"},
2936 {"bwall", "0 G like Psychic TV"},
2937 {"snow", "Wireframed"},
2938 {"telep", "Infinite Falling"},
2939 {"faces", "Facing Bases"},
2940 {"island", "Adventure Islands"},
2943 episode_t goodvsbad2episodes[] =
2945 {"Levels? Bevels!", 0, 8},
2948 gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
2949 gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
2950 gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
2951 gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
2952 gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
2953 gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 7};
2954 gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
2959 gamelevels_t *notregistered;
2960 gamelevels_t *registered;
2964 gameinfo_t gamelist[] =
2966 {GAME_NORMAL, &sharewarequakegame, ®isteredquakegame},
2967 {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
2968 {GAME_ROGUE, &roguegame, &roguegame},
2969 {GAME_NEHAHRA, &nehahragame, &nehahragame},
2970 {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
2971 {-1, &sharewarequakegame, ®isteredquakegame} // final fallback
2974 gamelevels_t *lookupgameinfo(void)
2977 for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++);
2978 if (registered.integer)
2979 return gamelist[i].registered;
2981 return gamelist[i].notregistered;
2987 qboolean m_serverInfoMessage = false;
2988 double m_serverInfoMessageTime;
2990 extern cvar_t sv_public;
2992 void M_Menu_GameOptions_f (void)
2994 key_dest = key_menu;
2995 m_state = m_gameoptions;
2996 m_entersound = true;
2997 if (maxplayers == 0)
2998 maxplayers = svs.maxclients;
3000 maxplayers = MAX_SCOREBOARD;
3004 int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 132, 152, 160};
3005 #define NUM_GAMEOPTIONS 11
3006 int gameoptions_cursor;
3008 void M_GameOptions_Draw (void)
3014 M_Background(320, 200);
3016 M_DrawPic (16, 4, "gfx/qplaque.lmp");
3017 p = Draw_CachePic ("gfx/p_multi.lmp");
3018 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
3020 M_DrawTextBox (152, 32, 10, 1);
3021 M_Print (160, 40, "begin game");
3023 M_Print (0, 56, " Max players");
3024 M_Print (160, 56, va("%i", maxplayers) );
3026 if (gamemode != GAME_GOODVSBAD2)
3028 M_Print (0, 64, " Game Type");
3029 if (gamemode == GAME_TRANSFUSION)
3031 if (!deathmatch.integer)
3032 Cvar_SetValue("deathmatch", 1);
3033 if (deathmatch.integer == 2)
3034 M_Print (160, 64, "Capture the Flag");
3036 M_Print (160, 64, "Blood Bath");
3040 if (!coop.integer && !deathmatch.integer)
3041 Cvar_SetValue("deathmatch", 1);
3043 M_Print (160, 64, "Cooperative");
3045 M_Print (160, 64, "Deathmatch");
3048 M_Print (0, 72, " Teamplay");
3049 if (gamemode == GAME_ROGUE)
3053 switch((int)teamplay.integer)
3055 case 1: msg = "No Friendly Fire"; break;
3056 case 2: msg = "Friendly Fire"; break;
3057 case 3: msg = "Tag"; break;
3058 case 4: msg = "Capture the Flag"; break;
3059 case 5: msg = "One Flag CTF"; break;
3060 case 6: msg = "Three Team CTF"; break;
3061 default: msg = "Off"; break;
3063 M_Print (160, 72, msg);
3069 switch (teamplay.integer)
3071 case 0: msg = "Off"; break;
3072 case 2: msg = "Friendly Fire"; break;
3073 default: msg = "No Friendly Fire"; break;
3075 M_Print (160, 72, msg);
3078 M_Print (0, 80, " Skill");
3079 if (skill.integer == 0)
3080 M_Print (160, 80, "Easy difficulty");
3081 else if (skill.integer == 1)
3082 M_Print (160, 80, "Normal difficulty");
3083 else if (skill.integer == 2)
3084 M_Print (160, 80, "Hard difficulty");
3086 M_Print (160, 80, "Nightmare difficulty");
3088 M_Print (0, 88, " Frag Limit");
3089 if (fraglimit.integer == 0)
3090 M_Print (160, 88, "none");
3092 M_Print (160, 88, va("%i frags", fraglimit.integer));
3094 M_Print (0, 96, " Time Limit");
3095 if (timelimit.integer == 0)
3096 M_Print (160, 96, "none");
3098 M_Print (160, 96, va("%i minutes", timelimit.integer));
3101 M_Print (0, 104, " Public server");
3102 M_Print (160, 104, (sv_public.integer == 0) ? "no" : "yes");
3104 M_Print (0, 120, " Server name");
3105 M_DrawTextBox (0, 124, 38, 1);
3106 M_Print (8, 132, hostname.string);
3108 g = lookupgameinfo();
3110 if (gamemode != GAME_GOODVSBAD2)
3112 M_Print (0, 152, " Episode");
3113 M_Print (160, 152, g->episodes[startepisode].description);
3116 M_Print (0, 160, " Level");
3117 M_Print (160, 160, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
3118 M_Print (160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
3121 if (gameoptions_cursor == 8)
3122 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
3124 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
3126 if (m_serverInfoMessage)
3128 if ((realtime - m_serverInfoMessageTime) < 5.0)
3131 M_DrawTextBox (x, 138, 24, 4);
3133 M_Print (x, 146, " More than 64 players?? ");
3134 M_Print (x, 154, " First, question your ");
3135 M_Print (x, 162, " sanity, then email ");
3136 M_Print (x, 170, " havoc@telefragged.com ");
3139 m_serverInfoMessage = false;
3144 void M_NetStart_Change (int dir)
3149 switch (gameoptions_cursor)
3153 if (maxplayers > MAX_SCOREBOARD)
3155 maxplayers = MAX_SCOREBOARD;
3156 m_serverInfoMessage = true;
3157 m_serverInfoMessageTime = realtime;
3164 if (gamemode == GAME_GOODVSBAD2)
3166 if (gamemode == GAME_TRANSFUSION)
3168 if (deathmatch.integer == 2) // changing from CTF to BloodBath
3169 Cvar_SetValueQuick (&deathmatch, 0);
3170 else // changing from BloodBath to CTF
3171 Cvar_SetValueQuick (&deathmatch, 2);
3175 if (deathmatch.integer) // changing from deathmatch to coop
3177 Cvar_SetValueQuick (&coop, 1);
3178 Cvar_SetValueQuick (&deathmatch, 0);
3180 else // changing from coop to deathmatch
3182 Cvar_SetValueQuick (&coop, 0);
3183 Cvar_SetValueQuick (&deathmatch, 1);
3189 if (gamemode == GAME_GOODVSBAD2)
3191 if (gamemode == GAME_ROGUE)
3196 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
3197 if (teamplay.integer > count)
3198 Cvar_SetValueQuick (&teamplay, 0);
3199 else if (teamplay.integer < 0)
3200 Cvar_SetValueQuick (&teamplay, count);
3204 if (gamemode == GAME_GOODVSBAD2)
3206 Cvar_SetValueQuick (&skill, skill.integer + dir);
3207 if (skill.integer > 3)
3208 Cvar_SetValueQuick (&skill, 0);
3209 if (skill.integer < 0)
3210 Cvar_SetValueQuick (&skill, 3);
3214 if (gamemode == GAME_GOODVSBAD2)
3216 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
3217 if (fraglimit.integer > 100)
3218 Cvar_SetValueQuick (&fraglimit, 0);
3219 if (fraglimit.integer < 0)
3220 Cvar_SetValueQuick (&fraglimit, 100);
3224 if (gamemode == GAME_GOODVSBAD2)
3226 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
3227 if (timelimit.value > 60)
3228 Cvar_SetValueQuick (&timelimit, 0);
3229 if (timelimit.value < 0)
3230 Cvar_SetValueQuick (&timelimit, 60);
3234 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
3241 if (gamemode == GAME_GOODVSBAD2)
3243 startepisode += dir;
3244 g = lookupgameinfo();
3246 if (startepisode < 0)
3247 startepisode = g->numepisodes - 1;
3249 if (startepisode >= g->numepisodes)
3257 g = lookupgameinfo();
3260 startlevel = g->episodes[startepisode].levels - 1;
3262 if (startlevel >= g->episodes[startepisode].levels)
3268 void M_GameOptions_Key (int key)
3272 char hostnamebuf[128];
3277 M_Menu_MultiPlayer_f ();
3281 S_LocalSound ("misc/menu1.wav");
3282 gameoptions_cursor--;
3283 if (gameoptions_cursor < 0)
3284 gameoptions_cursor = NUM_GAMEOPTIONS-1;
3288 S_LocalSound ("misc/menu1.wav");
3289 gameoptions_cursor++;
3290 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
3291 gameoptions_cursor = 0;
3295 if (gameoptions_cursor == 0)
3297 S_LocalSound ("misc/menu3.wav");
3298 M_NetStart_Change (-1);
3302 if (gameoptions_cursor == 0)
3304 S_LocalSound ("misc/menu3.wav");
3305 M_NetStart_Change (1);
3309 S_LocalSound ("misc/menu2.wav");
3310 if (gameoptions_cursor == 0)
3313 Cbuf_AddText ("disconnect\n");
3314 Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
3316 g = lookupgameinfo();
3317 Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
3321 M_NetStart_Change (1);
3325 if (gameoptions_cursor == 8)
3327 l = strlen(hostname.string);
3331 memcpy(hostnamebuf, hostname.string, l);
3333 Cvar_Set("hostname", hostnamebuf);
3339 if (key < 32 || key > 127)
3341 if (gameoptions_cursor == 8)
3343 l = strlen(hostname.string);
3346 memcpy(hostnamebuf, hostname.string, l);
3347 hostnamebuf[l] = key;
3348 hostnamebuf[l+1] = 0;
3349 Cvar_Set("hostname", hostnamebuf);
3355 //=============================================================================
3360 void M_Menu_ServerList_f (void)
3362 key_dest = key_menu;
3364 m_entersound = true;
3366 m_return_reason[0] = 0;
3371 void M_ServerList_Draw (void)
3373 int n, y, visible, start, end;
3376 // use as much vertical space as available
3377 M_Background(640, vid.conheight);
3378 // scroll the list as the cursor moves
3379 visible = (vid.conheight - 16 - 32) / 8;
3380 start = bound(0, slist_cursor - (visible >> 1), hostCacheCount - visible);
3381 end = min(start + visible, hostCacheCount);
3383 p = Draw_CachePic("gfx/p_multi.lmp");
3384 M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi.lmp");
3386 for (n = start;n < end;n++)
3388 M_Print(0, y, hostcache[n].line1);y += 8;
3389 M_Print(0, y, hostcache[n].line2);y += 8;
3391 M_DrawCharacter(0, 32 + (slist_cursor - start) * 16, 12+((int)(realtime*4)&1));
3393 if (*m_return_reason)
3394 M_PrintWhite(16, vid.conheight - 8, m_return_reason);
3398 void M_ServerList_Key(int k)
3403 M_Menu_LanConfig_f();
3412 S_LocalSound("misc/menu1.wav");
3414 if (slist_cursor < 0)
3415 slist_cursor = hostCacheCount - 1;
3420 S_LocalSound("misc/menu1.wav");
3422 if (slist_cursor >= hostCacheCount)
3427 S_LocalSound("misc/menu2.wav");
3428 Cbuf_AddText(va("connect \"%s\"\n", hostcache[slist_cursor].cname));
3437 //=============================================================================
3438 /* Menu Subsystem */
3443 menu_mempool = Mem_AllocPool("Menu");
3444 menuplyr_load = true;
3445 menuplyr_pixels = NULL;
3447 Cmd_AddCommand ("togglemenu", M_ToggleMenu_f);
3449 Cmd_AddCommand ("menu_main", M_Menu_Main_f);
3450 Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f);
3451 Cmd_AddCommand ("menu_load", M_Menu_Load_f);
3452 Cmd_AddCommand ("menu_save", M_Menu_Save_f);
3453 Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f);
3454 Cmd_AddCommand ("menu_setup", M_Menu_Setup_f);
3455 Cmd_AddCommand ("menu_options", M_Menu_Options_f);
3456 Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f);
3457 Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f);
3458 Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
3459 Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
3460 Cmd_AddCommand ("menu_video", M_Menu_Video_f);
3461 Cmd_AddCommand ("help", M_Menu_Help_f);
3462 Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
3464 if (gamemode == GAME_TRANSFUSION)
3466 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
3467 bindnames = transfusionbindnames;
3469 else if (gamemode == GAME_GOODVSBAD2)
3471 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
3472 bindnames = goodvsbad2bindnames;
3476 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
3477 bindnames = quakebindnames;
3480 if (gamemode == GAME_NEHAHRA)
3482 if (FS_FileExists("maps/neh1m4.bsp"))
3484 if (FS_FileExists("hearing.dem"))
3486 Con_Printf("Nehahra movie and game detected.\n");
3487 NehGameType = TYPE_BOTH;
3491 Con_Printf("Nehahra game detected.\n");
3492 NehGameType = TYPE_GAME;
3497 if (FS_FileExists("hearing.dem"))
3499 Con_Printf("Nehahra movie detected.\n");
3500 NehGameType = TYPE_DEMO;
3504 Con_Printf("Nehahra not found.\n");
3505 NehGameType = TYPE_GAME; // could just complain, but...
3513 if (key_dest != key_menu)
3515 if (m_state == m_none)
3531 case m_singleplayer:
3532 M_SinglePlayer_Draw ();
3544 M_MultiPlayer_Draw ();
3555 case m_options_effects:
3556 M_Options_Effects_Draw ();
3559 case m_options_colorcontrol:
3560 M_Options_ColorControl_Draw ();
3580 M_LanConfig_Draw ();
3584 M_GameOptions_Draw ();
3588 M_ServerList_Draw ();
3594 S_LocalSound ("misc/menu2.wav");
3595 m_entersound = false;
3602 void M_Keydown (int key)
3617 case m_singleplayer:
3618 M_SinglePlayer_Key (key);
3630 M_MultiPlayer_Key (key);
3638 M_Options_Key (key);
3641 case m_options_effects:
3642 M_Options_Effects_Key (key);
3645 case m_options_colorcontrol:
3646 M_Options_ColorControl_Key (key);
3666 M_LanConfig_Key (key);
3670 M_GameOptions_Key (key);
3674 M_ServerList_Key (key);