2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 #include "mprogdefs.h"
31 mempool_t *menu_mempool;
35 enum m_state_e m_state;
37 void M_Menu_Main_f (void);
38 void M_Menu_SinglePlayer_f (void);
39 void M_Menu_Load_f (void);
40 void M_Menu_Save_f (void);
41 void M_Menu_MultiPlayer_f (void);
42 void M_Menu_Setup_f (void);
43 void M_Menu_Options_f (void);
44 void M_Menu_Options_Effects_f (void);
45 void M_Menu_Options_Graphics_f (void);
46 void M_Menu_Options_ColorControl_f (void);
47 void M_Menu_Keys_f (void);
48 void M_Menu_Reset_f (void);
49 void M_Menu_Video_f (void);
50 void M_Menu_Help_f (void);
51 void M_Menu_Quit_f (void);
52 void M_Menu_LanConfig_f (void);
53 void M_Menu_GameOptions_f (void);
54 void M_Menu_ServerList_f (void);
56 void M_Main_Draw (void);
57 void M_SinglePlayer_Draw (void);
58 void M_Load_Draw (void);
59 void M_Save_Draw (void);
60 void M_MultiPlayer_Draw (void);
61 void M_Setup_Draw (void);
62 void M_Options_Draw (void);
63 void M_Options_Effects_Draw (void);
64 void M_Options_Graphics_Draw (void);
65 void M_Options_ColorControl_Draw (void);
66 void M_Keys_Draw (void);
67 void M_Reset_Draw (void);
68 void M_Video_Draw (void);
69 void M_Help_Draw (void);
70 void M_Quit_Draw (void);
71 void M_LanConfig_Draw (void);
72 void M_GameOptions_Draw (void);
73 void M_ServerList_Draw (void);
75 void M_Main_Key (int key, char ascii);
76 void M_SinglePlayer_Key (int key, char ascii);
77 void M_Load_Key (int key, char ascii);
78 void M_Save_Key (int key, char ascii);
79 void M_MultiPlayer_Key (int key, char ascii);
80 void M_Setup_Key (int key, char ascii);
81 void M_Options_Key (int key, char ascii);
82 void M_Options_Effects_Key (int key, char ascii);
83 void M_Options_Graphics_Key (int key, char ascii);
84 void M_Options_ColorControl_Key (int key, char ascii);
85 void M_Keys_Key (int key, char ascii);
86 void M_Reset_Key (int key, char ascii);
87 void M_Video_Key (int key, char ascii);
88 void M_Help_Key (int key, char ascii);
89 void M_Quit_Key (int key, char ascii);
90 void M_LanConfig_Key (int key, char ascii);
91 void M_GameOptions_Key (int key, char ascii);
92 void M_ServerList_Key (int key, char ascii);
94 qboolean m_entersound; // play after drawing a frame, so caching
95 // won't disrupt the sound
97 char m_return_reason [32];
99 void M_Update_Return_Reason(char *s)
101 strlcpy(m_return_reason, s, sizeof(m_return_reason));
103 Con_Printf("%s\n", s);
106 #define StartingGame (m_multiplayer_cursor == 1)
107 #define JoiningGame (m_multiplayer_cursor == 0)
110 #define NumberOfNehahraDemos 34
115 } nehahrademonames_t;
117 nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
119 {"intro", "Prologue"},
120 {"genf", "The Beginning"},
121 {"genlab", "A Doomed Project"},
122 {"nehcre", "The New Recruits"},
123 {"maxneh", "Breakthrough"},
124 {"maxchar", "Renewal and Duty"},
125 {"crisis", "Worlds Collide"},
126 {"postcris", "Darkening Skies"},
127 {"hearing", "The Hearing"},
128 {"getjack", "On a Mexican Radio"},
129 {"prelude", "Honor and Justice"},
130 {"abase", "A Message Sent"},
131 {"effect", "The Other Side"},
132 {"uhoh", "Missing in Action"},
133 {"prepare", "The Response"},
134 {"vision", "Farsighted Eyes"},
135 {"maxturns", "Enter the Immortal"},
136 {"backlot", "Separate Ways"},
137 {"maxside", "The Ancient Runes"},
138 {"counter", "The New Initiative"},
139 {"warprep", "Ghosts to the World"},
140 {"counter1", "A Fate Worse Than Death"},
141 {"counter2", "Friendly Fire"},
142 {"counter3", "Minor Setback"},
143 {"madmax", "Scores to Settle"},
144 {"quake", "One Man"},
145 {"cthmm", "Shattered Masks"},
146 {"shades", "Deal with the Dead"},
147 {"gophil", "An Unlikely Hero"},
148 {"cstrike", "War in Hell"},
149 {"shubset", "The Conspiracy"},
150 {"shubdie", "Even Death May Die"},
151 {"newranks", "An Empty Throne"},
152 {"seal", "The Seal is Broken"}
155 float menu_x, menu_y, menu_width, menu_height;
157 void M_Background(int width, int height)
159 menu_width = bound(1, width, vid.conwidth);
160 menu_height = bound(1, height, vid.conheight);
161 menu_x = (vid.conwidth - menu_width) * 0.5;
162 menu_y = (vid.conheight - menu_height) * 0.5;
163 //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
164 DrawQ_Fill(0, 0, vid.conwidth, vid.conheight, 0, 0, 0, 0.5, 0);
171 Draws one solid graphics character
174 void M_DrawCharacter (float cx, float cy, int num)
179 DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
182 void M_Print(float cx, float cy, const char *str)
184 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
187 void M_PrintRed (float cx, float cy, const char *str)
189 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0);
192 void M_ItemPrint(float cx, float cy, char *str, int unghosted)
195 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
197 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
200 void M_DrawPic (float cx, float cy, char *picname)
202 DrawQ_Pic (menu_x + cx, menu_y + cy, picname, 0, 0, 1, 1, 1, 1, 0);
205 qbyte identityTable[256];
206 qbyte translationTable[256];
208 void M_BuildTranslationTable(int top, int bottom)
211 qbyte *dest, *source;
213 for (j = 0; j < 256; j++)
214 identityTable[j] = j;
215 dest = translationTable;
216 source = identityTable;
217 memcpy (dest, source, 256);
219 // LordHavoc: corrected skin color ranges
220 if (top < 128 || (top >= 224 && top < 240)) // the artists made some backwards ranges. sigh.
221 memcpy (dest + TOP_RANGE, source + top, 16);
223 for (j=0 ; j<16 ; j++)
224 dest[TOP_RANGE+j] = source[top+15-j];
226 // LordHavoc: corrected skin color ranges
227 if (bottom < 128 || (bottom >= 224 && bottom < 240))
228 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
230 for (j=0 ; j<16 ; j++)
231 dest[BOTTOM_RANGE+j] = source[bottom+15-j];
235 void M_DrawTextBox (float x, float y, float width, float height)
243 M_DrawPic (cx, cy, "gfx/box_tl.lmp");
244 for (n = 0; n < height; n++)
247 M_DrawPic (cx, cy, "gfx/box_ml.lmp");
249 M_DrawPic (cx, cy+8, "gfx/box_bl.lmp");
256 M_DrawPic (cx, cy, "gfx/box_tm.lmp");
257 for (n = 0; n < height; n++)
261 M_DrawPic (cx, cy, "gfx/box_mm2.lmp");
263 M_DrawPic (cx, cy, "gfx/box_mm.lmp");
265 M_DrawPic (cx, cy+8, "gfx/box_bm.lmp");
272 M_DrawPic (cx, cy, "gfx/box_tr.lmp");
273 for (n = 0; n < height; n++)
276 M_DrawPic (cx, cy, "gfx/box_mr.lmp");
278 M_DrawPic (cx, cy+8, "gfx/box_br.lmp");
281 //=============================================================================
283 //int m_save_demonum;
290 void M_ToggleMenu_f (void)
294 if (key_dest != key_menu || m_state != m_main)
305 void M_Demo_Draw (void)
309 M_Background(320, 200);
311 for (i = 0;i < NumberOfNehahraDemos;i++)
312 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
315 M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
319 void M_Menu_Demos_f (void)
326 void M_Demo_Key (int k, char ascii)
335 S_LocalSound ("sound/misc/menu2.wav");
338 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
343 S_LocalSound ("sound/misc/menu1.wav");
346 demo_cursor = NumberOfNehahraDemos-1;
351 S_LocalSound ("sound/misc/menu1.wav");
353 if (demo_cursor >= NumberOfNehahraDemos)
359 //=============================================================================
364 int MAIN_ITEMS = 4; // Nehahra: Menu Disable
366 void M_Menu_Main_f (void)
368 if (gamemode == GAME_NEHAHRA)
370 if (NehGameType == TYPE_DEMO)
372 else if (NehGameType == TYPE_GAME)
377 else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
383 if (key_dest != key_menu)
385 m_save_demonum = cls.demonum;
395 void M_Main_Draw (void)
400 M_Background(320, 200);
402 M_DrawPic (16, 4, "gfx/qplaque.lmp");
403 p = Draw_CachePic ("gfx/ttl_main.lmp");
404 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main.lmp");
406 if (gamemode == GAME_NEHAHRA)
408 if (NehGameType == TYPE_BOTH)
409 M_DrawPic (72, 32, "gfx/mainmenu.lmp");
410 else if (NehGameType == TYPE_GAME)
411 M_DrawPic (72, 32, "gfx/gamemenu.lmp");
413 M_DrawPic (72, 32, "gfx/demomenu.lmp");
416 M_DrawPic (72, 32, "gfx/mainmenu.lmp");
418 f = (int)(realtime * 10)%6;
420 M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i.lmp", f+1));
424 void M_Main_Key (int key, char ascii)
431 //cls.demonum = m_save_demonum;
432 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
437 S_LocalSound ("sound/misc/menu1.wav");
438 if (++m_main_cursor >= MAIN_ITEMS)
443 S_LocalSound ("sound/misc/menu1.wav");
444 if (--m_main_cursor < 0)
445 m_main_cursor = MAIN_ITEMS - 1;
451 if (gamemode == GAME_NEHAHRA)
456 switch (m_main_cursor)
459 M_Menu_SinglePlayer_f ();
467 M_Menu_MultiPlayer_f ();
477 Cbuf_AddText ("disconnect\n");
478 Cbuf_AddText ("playdemo endcred\n");
487 switch (m_main_cursor)
490 M_Menu_SinglePlayer_f ();
494 M_Menu_MultiPlayer_f ();
504 Cbuf_AddText ("disconnect\n");
505 Cbuf_AddText ("playdemo endcred\n");
514 switch (m_main_cursor)
523 Cbuf_AddText ("disconnect\n");
524 Cbuf_AddText ("playdemo endcred\n");
538 else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
540 switch (m_main_cursor)
543 M_Menu_SinglePlayer_f ();
547 M_Menu_MultiPlayer_f ();
568 switch (m_main_cursor)
571 M_Menu_SinglePlayer_f ();
575 M_Menu_MultiPlayer_f ();
594 //=============================================================================
595 /* SINGLE PLAYER MENU */
597 int m_singleplayer_cursor;
598 #define SINGLEPLAYER_ITEMS 3
601 void M_Menu_SinglePlayer_f (void)
604 m_state = m_singleplayer;
609 void M_SinglePlayer_Draw (void)
613 M_Background(320, 200);
615 M_DrawPic (16, 4, "gfx/qplaque.lmp");
616 p = Draw_CachePic ("gfx/ttl_sgl.lmp");
618 // Some mods don't have a single player mode
619 if (gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
621 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl.lmp");
623 M_DrawTextBox (60, 8 * 8, 23, 4);
624 if (gamemode == GAME_NEXUIZ)
625 M_Print(95, 10 * 8, "Nexuiz is for");
626 else if (gamemode == GAME_GOODVSBAD2)
627 M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
628 else // if (gamemode == GAME_BATTLEMECH)
629 M_Print(95, 10 * 8, "Battlemech is for");
630 M_Print(83, 11 * 8, "multiplayer play only");
636 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl.lmp");
637 M_DrawPic (72, 32, "gfx/sp_menu.lmp");
639 f = (int)(realtime * 10)%6;
641 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
646 void M_SinglePlayer_Key (int key, char ascii)
648 if (gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
650 if (key == K_ESCAPE || key == K_ENTER)
662 S_LocalSound ("sound/misc/menu1.wav");
663 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
664 m_singleplayer_cursor = 0;
668 S_LocalSound ("sound/misc/menu1.wav");
669 if (--m_singleplayer_cursor < 0)
670 m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
676 switch (m_singleplayer_cursor)
681 Cbuf_AddText ("disconnect\n");
682 Cbuf_AddText ("maxplayers 1\n");
683 Cbuf_AddText ("deathmatch 0\n");
684 Cbuf_AddText ("coop 0\n");
685 if (gamemode == GAME_NEHAHRA)
686 Cbuf_AddText ("map nehstart\n");
687 else if (gamemode == GAME_TRANSFUSION)
688 Cbuf_AddText ("map e1m1\n");
690 Cbuf_AddText ("map start\n");
704 //=============================================================================
707 int load_cursor; // 0 < load_cursor < MAX_SAVEGAMES
709 #define MAX_SAVEGAMES 12
710 char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
711 int loadable[MAX_SAVEGAMES];
713 void M_ScanSaves (void)
716 char name[MAX_OSPATH];
721 for (i=0 ; i<MAX_SAVEGAMES ; i++)
723 strcpy (m_filenames[i], "--- UNUSED SLOT ---");
725 sprintf (name, "s%i.sav", i);
726 f = FS_Open (name, "r", false);
729 str = FS_Getline (f);
730 sscanf (str, "%i\n", &version);
731 str = FS_Getline (f);
732 strlcpy (m_filenames[i], str, sizeof (m_filenames[i]));
734 // change _ back to space
735 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
736 if (m_filenames[i][j] == '_')
737 m_filenames[i][j] = ' ';
743 void M_Menu_Load_f (void)
752 void M_Menu_Save_f (void)
767 void M_Load_Draw (void)
772 M_Background(320, 200);
774 p = Draw_CachePic ("gfx/p_load.lmp");
775 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load.lmp");
777 for (i=0 ; i< MAX_SAVEGAMES; i++)
778 M_Print(16, 32 + 8*i, m_filenames[i]);
781 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
785 void M_Save_Draw (void)
790 M_Background(320, 200);
792 p = Draw_CachePic ("gfx/p_save.lmp");
793 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save.lmp");
795 for (i=0 ; i<MAX_SAVEGAMES ; i++)
796 M_Print(16, 32 + 8*i, m_filenames[i]);
799 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
803 void M_Load_Key (int k, char ascii)
808 M_Menu_SinglePlayer_f ();
812 S_LocalSound ("sound/misc/menu2.wav");
813 if (!loadable[load_cursor])
818 // issue the load command
819 Cbuf_AddText (va ("load s%i\n", load_cursor) );
824 S_LocalSound ("sound/misc/menu1.wav");
827 load_cursor = MAX_SAVEGAMES-1;
832 S_LocalSound ("sound/misc/menu1.wav");
834 if (load_cursor >= MAX_SAVEGAMES)
841 void M_Save_Key (int k, char ascii)
846 M_Menu_SinglePlayer_f ();
852 Cbuf_AddText (va("save s%i\n", load_cursor));
857 S_LocalSound ("sound/misc/menu1.wav");
860 load_cursor = MAX_SAVEGAMES-1;
865 S_LocalSound ("sound/misc/menu1.wav");
867 if (load_cursor >= MAX_SAVEGAMES)
873 //=============================================================================
874 /* MULTIPLAYER MENU */
876 int m_multiplayer_cursor;
877 #define MULTIPLAYER_ITEMS 3
880 void M_Menu_MultiPlayer_f (void)
883 m_state = m_multiplayer;
888 void M_MultiPlayer_Draw (void)
893 M_Background(320, 200);
895 M_DrawPic (16, 4, "gfx/qplaque.lmp");
896 p = Draw_CachePic ("gfx/p_multi.lmp");
897 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
898 M_DrawPic (72, 32, "gfx/mp_menu.lmp");
900 f = (int)(realtime * 10)%6;
902 M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
906 void M_MultiPlayer_Key (int key, char ascii)
915 S_LocalSound ("sound/misc/menu1.wav");
916 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
917 m_multiplayer_cursor = 0;
921 S_LocalSound ("sound/misc/menu1.wav");
922 if (--m_multiplayer_cursor < 0)
923 m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
928 switch (m_multiplayer_cursor)
932 M_Menu_LanConfig_f ();
942 //=============================================================================
945 int setup_cursor = 4;
946 int setup_cursor_table[] = {40, 64, 88, 124, 140};
948 char setup_myname[32];
956 #define NUM_SETUP_CMDS 5
958 void M_Menu_Setup_f (void)
963 strcpy(setup_myname, cl_name.string);
964 setup_top = setup_oldtop = cl_color.integer >> 4;
965 setup_bottom = setup_oldbottom = cl_color.integer & 15;
966 setup_rate = cl_rate.integer;
969 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
970 static qbyte *menuplyr_pixels;
971 static unsigned int *menuplyr_translated;
973 typedef struct ratetable_s
980 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
981 static ratetable_t setup_ratetable[] =
984 {1500, "28.8 mediocre"},
986 {2500, "33.6 mediocre"},
989 {4000, "56k mediocre"},
990 {4500, "56k adequate"},
993 {15000, "128k ISDN"},
997 static int setup_rateindex(int rate)
1000 for (i = 0;i < RATES;i++)
1001 if (setup_ratetable[i].rate > setup_rate)
1003 return bound(1, i, RATES) - 1;
1006 void M_Setup_Draw (void)
1011 M_Background(320, 200);
1013 M_DrawPic (16, 4, "gfx/qplaque.lmp");
1014 p = Draw_CachePic ("gfx/p_multi.lmp");
1015 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
1017 M_Print(64, 40, "Your name");
1018 M_DrawTextBox (160, 32, 16, 1);
1019 M_Print(168, 40, setup_myname);
1021 if (gamemode != GAME_GOODVSBAD2)
1023 M_Print(64, 64, "Shirt color");
1024 M_Print(64, 88, "Pants color");
1027 M_Print(64, 124-8, "Network speed limit");
1028 M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1030 M_DrawTextBox (64, 140-8, 14, 1);
1031 M_Print(72, 140, "Accept Changes");
1033 // LordHavoc: rewrote this code greatly
1037 menuplyr_load = false;
1039 menuplyr_bottom = -1;
1040 if ((f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true)))
1042 data = LoadLMPAs8Bit (f, 0, 0);
1043 menuplyr_width = image_width;
1044 menuplyr_height = image_height;
1046 menuplyr_pixels = Mem_Alloc(menu_mempool, menuplyr_width * menuplyr_height);
1047 menuplyr_translated = Mem_Alloc(menu_mempool, menuplyr_width * menuplyr_height * 4);
1048 memcpy(menuplyr_pixels, data, menuplyr_width * menuplyr_height);
1053 if (menuplyr_pixels)
1055 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1057 menuplyr_top = setup_top;
1058 menuplyr_bottom = setup_bottom;
1059 M_BuildTranslationTable(menuplyr_top*16, menuplyr_bottom*16);
1060 for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1061 menuplyr_translated[i] = palette_complete[translationTable[menuplyr_pixels[i]]];
1062 Draw_NewPic("gfx/menuplyr.lmp", menuplyr_width, menuplyr_height, true, (qbyte *)menuplyr_translated);
1064 M_DrawPic(160, 48, "gfx/bigbox.lmp");
1065 M_DrawPic(172, 56, "gfx/menuplyr.lmp");
1068 if (setup_cursor == 0)
1069 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1071 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1075 void M_Setup_Key (int k, char ascii)
1082 M_Menu_MultiPlayer_f ();
1086 S_LocalSound ("sound/misc/menu1.wav");
1088 if (setup_cursor < 0)
1089 setup_cursor = NUM_SETUP_CMDS-1;
1093 S_LocalSound ("sound/misc/menu1.wav");
1095 if (setup_cursor >= NUM_SETUP_CMDS)
1100 if (setup_cursor < 1)
1102 S_LocalSound ("sound/misc/menu3.wav");
1103 if (setup_cursor == 1)
1104 setup_top = setup_top - 1;
1105 if (setup_cursor == 2)
1106 setup_bottom = setup_bottom - 1;
1107 if (setup_cursor == 3)
1109 l = setup_rateindex(setup_rate) - 1;
1112 setup_rate = setup_ratetable[l].rate;
1116 if (setup_cursor < 1)
1119 S_LocalSound ("sound/misc/menu3.wav");
1120 if (setup_cursor == 1)
1121 setup_top = setup_top + 1;
1122 if (setup_cursor == 2)
1123 setup_bottom = setup_bottom + 1;
1124 if (setup_cursor == 3)
1126 l = setup_rateindex(setup_rate) + 1;
1129 setup_rate = setup_ratetable[l].rate;
1134 if (setup_cursor == 0)
1137 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1140 // setup_cursor == 4 (Accept changes)
1141 if (strcmp(cl_name.string, setup_myname) != 0)
1142 Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1143 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1144 Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1145 if (setup_rate != setup_oldrate)
1146 Cbuf_AddText(va("rate %i\n", setup_rate));
1148 m_entersound = true;
1149 M_Menu_MultiPlayer_f ();
1153 if (setup_cursor == 0)
1155 if (strlen(setup_myname))
1156 setup_myname[strlen(setup_myname)-1] = 0;
1161 if (ascii < 32 || ascii > 126)
1163 if (setup_cursor == 0)
1165 l = strlen(setup_myname);
1168 setup_myname[l+1] = 0;
1169 setup_myname[l] = ascii;
1178 if (setup_bottom > 15)
1180 if (setup_bottom < 0)
1184 //=============================================================================
1187 #define SLIDER_RANGE 10
1189 void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1194 range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1195 M_DrawCharacter (x-8, y, 128);
1196 for (i = 0;i < SLIDER_RANGE;i++)
1197 M_DrawCharacter (x + i*8, y, 129);
1198 M_DrawCharacter (x+i*8, y, 130);
1199 M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1200 if (fabs((int)num - num) < 0.01)
1201 sprintf(text, "%i", (int)num);
1203 sprintf(text, "%.2f", num);
1204 M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1207 void M_DrawCheckbox (int x, int y, int on)
1210 M_Print(x, y, "on");
1212 M_Print(x, y, "off");
1216 #define OPTIONS_ITEMS 40
1220 void M_Menu_Options_f (void)
1222 key_dest = key_menu;
1223 m_state = m_options;
1224 m_entersound = true;
1227 extern cvar_t slowmo;
1228 extern dllhandle_t jpeg_dll;
1229 extern cvar_t gl_texture_anisotropy;
1230 extern cvar_t r_textshadow;
1232 void M_Menu_Options_AdjustSliders (int dir)
1235 S_LocalSound ("sound/misc/menu3.wav");
1238 if (options_cursor == optnum++)
1239 Cvar_SetValueQuick (&vid_conwidth, bound(320, vid_conwidth.value + dir * 64, 2048));
1240 else if (options_cursor == optnum++)
1241 Cvar_SetValueQuick (&vid_conheight, bound(240, vid_conheight.value + dir * 48, 1536));
1242 else if (options_cursor == optnum++)
1243 Cvar_SetValueQuick (&scr_conspeed, bound(0, scr_conspeed.value + dir * 100, 1000));
1244 else if (options_cursor == optnum++)
1245 Cvar_SetValueQuick (&scr_conalpha, bound(0, scr_conalpha.value + dir * 0.2, 1));
1246 else if (options_cursor == optnum++)
1247 Cvar_SetValueQuick (&scr_conbrightness, bound(0, scr_conbrightness.value + dir * 0.2, 1));
1248 else if (options_cursor == optnum++)
1249 Cvar_SetValueQuick (&sbar_alpha_bg, bound(0, sbar_alpha_bg.value + dir * 0.1, 1));
1250 else if (options_cursor == optnum++)
1251 Cvar_SetValueQuick (&sbar_alpha_fg, bound(0, sbar_alpha_fg.value + dir * 0.1, 1));
1252 else if (options_cursor == optnum++)
1253 Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
1254 else if (options_cursor == optnum++)
1255 Cvar_SetValueQuick (&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1256 else if (options_cursor == optnum++)
1257 Cvar_SetValueQuick (&scr_screenshot_jpeg, !scr_screenshot_jpeg.integer);
1258 else if (options_cursor == optnum++)
1259 Cvar_SetValueQuick (&scr_screenshot_jpeg_quality, bound(0, scr_screenshot_jpeg_quality.value + dir * 0.1, 1));
1260 else if (options_cursor == optnum++)
1261 Cvar_SetValueQuick (&r_sky, !r_sky.integer);
1262 else if (options_cursor == optnum++)
1263 Cvar_SetValueQuick (&gl_combine, !gl_combine.integer);
1264 else if (options_cursor == optnum++)
1265 Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
1266 else if (options_cursor == optnum++)
1267 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.integer + dir, gl_max_anisotropy));
1268 else if (options_cursor == optnum++)
1269 Cvar_SetValueQuick (&slowmo, bound(0, slowmo.value + dir * 0.25, 5));
1270 else if (options_cursor == optnum++)
1271 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
1272 else if (options_cursor == optnum++)
1273 Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
1274 else if (options_cursor == optnum++)
1275 Cvar_SetValueQuick (&snd_staticvolume, bound(0, snd_staticvolume.value + dir * 0.1, 1));
1276 else if (options_cursor == optnum++)
1277 Cvar_SetValueQuick (&r_textshadow, !r_textshadow.integer);
1278 else if (options_cursor == optnum++)
1279 Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 5));
1280 else if (options_cursor == optnum++)
1281 Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
1282 else if (options_cursor == optnum++)
1283 Cvar_SetValueQuick (&crosshair_static, !crosshair_static.integer);
1284 else if (options_cursor == optnum++)
1285 Cvar_SetValueQuick (&showfps, !showfps.integer);
1286 else if (options_cursor == optnum++)
1287 Cvar_SetValueQuick (&showtime, !showtime.integer);
1288 else if (options_cursor == optnum++)
1289 Cvar_SetValueQuick (&showdate, !showdate.integer);
1290 else if (options_cursor == optnum++)
1292 if (cl_forwardspeed.value > 200)
1294 Cvar_SetValueQuick (&cl_forwardspeed, 200);
1295 Cvar_SetValueQuick (&cl_backspeed, 200);
1299 Cvar_SetValueQuick (&cl_forwardspeed, 400);
1300 Cvar_SetValueQuick (&cl_backspeed, 400);
1303 else if (options_cursor == optnum++)
1304 Cvar_SetValueQuick (&lookspring, !lookspring.integer);
1305 else if (options_cursor == optnum++)
1306 Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
1307 else if (options_cursor == optnum++)
1308 Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1309 else if (options_cursor == optnum++)
1310 Cvar_SetValueQuick (&freelook, !freelook.integer);
1311 else if (options_cursor == optnum++)
1312 Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
1313 else if (options_cursor == optnum++)
1314 Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
1321 void M_Options_PrintCommand(char *s, int enabled)
1325 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1326 M_ItemPrint(0, opty, s, enabled);
1332 void M_Options_PrintCheckbox(char *s, int enabled, int yes)
1336 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1337 M_ItemPrint(0, opty, s, enabled);
1338 M_DrawCheckbox(0 + strlen(s) * 8 + 8, opty, yes);
1344 void M_Options_PrintSlider(char *s, int enabled, float value, float minvalue, float maxvalue)
1348 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1349 M_ItemPrint(0, opty, s, enabled);
1350 M_DrawSlider(0 + strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1356 void M_Options_Draw (void)
1361 M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid.conheight));
1363 M_DrawPic(16, 4, "gfx/qplaque.lmp");
1364 p = Draw_CachePic("gfx/p_option.lmp");
1365 M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1368 optcursor = options_cursor;
1369 visible = (menu_height - 32) / 8;
1370 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1372 M_Options_PrintCommand( "Customize controls", true);
1373 M_Options_PrintCommand( " Go to console", true);
1374 M_Options_PrintCommand( " Reset to defaults", true);
1375 M_Options_PrintCommand( " Video", true);
1376 M_Options_PrintCommand( " Effects", true);
1377 M_Options_PrintCommand( " Graphics", true);
1378 M_Options_PrintCommand( " Color Control", true);
1379 M_Options_PrintSlider( " 2D Screen Width ", true, vid_conwidth.value, 320, 2048);
1380 M_Options_PrintSlider( " 2D Screen Height", true, vid_conheight.value, 240, 1536);
1381 M_Options_PrintSlider( " Console Speed", true, scr_conspeed.value, 0, 1000);
1382 M_Options_PrintSlider( " Console Alpha", true, scr_conalpha.value, 0, 1);
1383 M_Options_PrintSlider( "Conback Brightness", true, scr_conbrightness.value, 0, 1);
1384 M_Options_PrintSlider( " Sbar Alpha BG", true, sbar_alpha_bg.value, 0, 1);
1385 M_Options_PrintSlider( " Sbar Alpha FG", true, sbar_alpha_fg.value, 0, 1);
1386 M_Options_PrintSlider( " Screen size", true, scr_viewsize.value, 30, 120);
1387 M_Options_PrintSlider( " Field of View", true, scr_fov.integer, 1, 170);
1388 M_Options_PrintCheckbox(" JPEG screenshots", jpeg_dll != NULL, scr_screenshot_jpeg.integer);
1389 M_Options_PrintSlider( " JPEG quality", jpeg_dll != NULL, scr_screenshot_jpeg_quality.value, 0, 1);
1390 M_Options_PrintCheckbox(" Sky", true, r_sky.integer);
1391 M_Options_PrintCheckbox(" Texture Combine", true, gl_combine.integer);
1392 M_Options_PrintCheckbox(" Dithering", true, gl_dither.integer);
1393 M_Options_PrintSlider( "Anisotropic Filter", gl_support_anisotropy, gl_texture_anisotropy.integer, 1, gl_max_anisotropy);
1394 M_Options_PrintSlider( " Game Speed", sv.active, slowmo.value, 0, 5);
1395 M_Options_PrintSlider( " CD Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1396 M_Options_PrintSlider( " Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1397 M_Options_PrintSlider(gamemode == GAME_GOODVSBAD2 ? " Music Volume" : " Ambient Volume", snd_initialized.integer, snd_staticvolume.value, 0, 1);
1398 M_Options_PrintCheckbox(" Text Shadow", true, r_textshadow.integer);
1399 M_Options_PrintSlider( " Crosshair", true, crosshair.value, 0, 5);
1400 M_Options_PrintSlider( " Crosshair Size", true, crosshair_size.value, 1, 5);
1401 M_Options_PrintCheckbox(" Static Crosshair", true, crosshair_static.integer);
1402 M_Options_PrintCheckbox(" Show Framerate", true, showfps.integer);
1403 M_Options_PrintCheckbox(" Show Time", true, showtime.integer);
1404 M_Options_PrintCheckbox(" Show Date", true, showdate.integer);
1405 M_Options_PrintCheckbox(" Always Run", true, cl_forwardspeed.value > 200);
1406 M_Options_PrintCheckbox(" Lookspring", true, lookspring.integer);
1407 M_Options_PrintCheckbox(" Lookstrafe", true, lookstrafe.integer);
1408 M_Options_PrintSlider( " Mouse Speed", true, sensitivity.value, 1, 50);
1409 M_Options_PrintCheckbox(" Mouse Look", true, freelook.integer);
1410 M_Options_PrintCheckbox(" Invert Mouse", true, m_pitch.value < 0);
1411 M_Options_PrintCheckbox(" Use Mouse", true, vid_mouse.integer);
1415 void M_Options_Key (int k, char ascii)
1424 m_entersound = true;
1425 switch (options_cursor)
1432 key_dest = key_game;
1433 Con_ToggleConsole_f ();
1442 M_Menu_Options_Effects_f ();
1445 M_Menu_Options_Graphics_f ();
1448 M_Menu_Options_ColorControl_f ();
1451 M_Menu_Options_AdjustSliders (1);
1457 S_LocalSound ("sound/misc/menu1.wav");
1459 if (options_cursor < 0)
1460 options_cursor = OPTIONS_ITEMS-1;
1464 S_LocalSound ("sound/misc/menu1.wav");
1466 if (options_cursor >= OPTIONS_ITEMS)
1471 M_Menu_Options_AdjustSliders (-1);
1475 M_Menu_Options_AdjustSliders (1);
1480 #define OPTIONS_EFFECTS_ITEMS 37
1482 int options_effects_cursor;
1484 void M_Menu_Options_Effects_f (void)
1486 key_dest = key_menu;
1487 m_state = m_options_effects;
1488 m_entersound = true;
1492 extern cvar_t r_detailtextures;
1493 extern cvar_t cl_stainmaps;
1494 extern cvar_t cl_stainmaps_clearonload;
1495 extern cvar_t r_explosionclip;
1496 extern cvar_t r_modellights;
1497 extern cvar_t r_coronas;
1498 extern cvar_t gl_flashblend;
1499 extern cvar_t cl_beams_polygon;
1500 extern cvar_t cl_beams_relative;
1501 extern cvar_t cl_beams_lightatend;
1502 extern cvar_t r_lightningbeam_thickness;
1503 extern cvar_t r_lightningbeam_scroll;
1504 extern cvar_t r_lightningbeam_repeatdistance;
1505 extern cvar_t r_lightningbeam_color_red;
1506 extern cvar_t r_lightningbeam_color_green;
1507 extern cvar_t r_lightningbeam_color_blue;
1508 extern cvar_t r_lightningbeam_qmbtexture;
1510 void M_Menu_Options_Effects_AdjustSliders (int dir)
1513 S_LocalSound ("sound/misc/menu3.wav");
1516 if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_modellights, bound(0, r_modellights.value + dir, 8));
1517 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
1518 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1519 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1520 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1521 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1522 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1523 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1524 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
1525 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1526 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_detailtextures, !r_detailtextures.integer);
1527 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1528 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1529 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1530 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1531 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1532 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1533 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1534 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
1535 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_relative, !cl_beams_relative.integer);
1536 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
1537 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1538 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1539 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1540 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1541 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1542 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1543 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1544 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1545 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1546 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1547 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1548 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1549 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1550 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1551 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1552 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_watershader, bound(0, r_watershader.value + dir * 0.25, 10));
1555 void M_Options_Effects_Draw (void)
1560 M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid.conheight));
1562 M_DrawPic(16, 4, "gfx/qplaque.lmp");
1563 p = Draw_CachePic("gfx/p_option.lmp");
1564 M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1566 optcursor = options_effects_cursor;
1568 visible = (menu_height - 32) / 8;
1569 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1571 M_Options_PrintSlider( " Lights Per Model", true, r_modellights.value, 0, 8);
1572 M_Options_PrintSlider( " Corona Intensity", true, r_coronas.value, 0, 4);
1573 M_Options_PrintCheckbox(" Use Only Coronas", true, gl_flashblend.integer);
1574 M_Options_PrintCheckbox(" Particles", true, cl_particles.integer);
1575 M_Options_PrintSlider( " Particles Quality", true, cl_particles_quality.value, 1, 4);
1576 M_Options_PrintCheckbox(" Explosion Shell", true, cl_particles_explosions_shell.integer);
1577 M_Options_PrintCheckbox(" Explosion Shell Clip", true, r_explosionclip.integer);
1578 M_Options_PrintCheckbox(" Stainmaps", true, cl_stainmaps.integer);
1579 M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
1580 M_Options_PrintCheckbox(" Decals", true, cl_decals.integer);
1581 M_Options_PrintCheckbox(" Detail Texturing", true, r_detailtextures.integer);
1582 M_Options_PrintCheckbox(" Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1583 M_Options_PrintCheckbox(" Smoke", true, cl_particles_smoke.integer);
1584 M_Options_PrintCheckbox(" Sparks", true, cl_particles_sparks.integer);
1585 M_Options_PrintCheckbox(" Bubbles", true, cl_particles_bubbles.integer);
1586 M_Options_PrintCheckbox(" Blood", true, cl_particles_blood.integer);
1587 M_Options_PrintSlider( " Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1588 M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1589 M_Options_PrintCheckbox(" Lightning Polygons", true, cl_beams_polygons.integer);
1590 M_Options_PrintCheckbox("Lightning Smooth Sweep", true, cl_beams_relative.integer);
1591 M_Options_PrintCheckbox(" Lightning End Light", true, cl_beams_lightatend.integer);
1592 M_Options_PrintSlider( " Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
1593 M_Options_PrintSlider( " Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
1594 M_Options_PrintSlider( " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
1595 M_Options_PrintSlider( " Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
1596 M_Options_PrintSlider( " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
1597 M_Options_PrintSlider( " Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
1598 M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
1599 M_Options_PrintCheckbox(" Model Interpolation", true, r_lerpmodels.integer);
1600 M_Options_PrintCheckbox(" Sprite Interpolation", true, r_lerpsprites.integer);
1601 M_Options_PrintSlider( " View Blend", true, gl_polyblend.value, 0, 1);
1602 M_Options_PrintSlider( "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1603 M_Options_PrintSlider( "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1604 M_Options_PrintSlider( " Underwater View Warp", true, r_waterwarp.value, 0, 1);
1605 M_Options_PrintSlider( " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1606 M_Options_PrintSlider( " Water Movement", true, r_waterscroll.value, 0, 10);
1607 M_Options_PrintSlider( " GeForce3 Water Shader", true, r_watershader.value, 0, 10);
1611 void M_Options_Effects_Key (int k, char ascii)
1616 M_Menu_Options_f ();
1620 M_Menu_Options_Effects_AdjustSliders (1);
1624 S_LocalSound ("sound/misc/menu1.wav");
1625 options_effects_cursor--;
1626 if (options_effects_cursor < 0)
1627 options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1631 S_LocalSound ("sound/misc/menu1.wav");
1632 options_effects_cursor++;
1633 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1634 options_effects_cursor = 0;
1638 M_Menu_Options_Effects_AdjustSliders (-1);
1642 M_Menu_Options_Effects_AdjustSliders (1);
1648 #define OPTIONS_GRAPHICS_ITEMS 12
1650 int options_graphics_cursor;
1652 void M_Menu_Options_Graphics_f (void)
1654 key_dest = key_menu;
1655 m_state = m_options_graphics;
1656 m_entersound = true;
1659 extern cvar_t r_shadow_gloss;
1660 extern cvar_t r_shadow_realtime_dlight;
1661 extern cvar_t r_shadow_realtime_dlight_shadows;
1662 extern cvar_t r_shadow_realtime_world;
1663 extern cvar_t r_shadow_realtime_world_dlightshadows;
1664 extern cvar_t r_shadow_realtime_world_lightmaps;
1665 extern cvar_t r_shadow_realtime_world_shadows;
1666 extern cvar_t r_bloom;
1667 extern cvar_t r_bloom_intensity;
1668 extern cvar_t r_bloom_power;
1669 extern cvar_t r_bloom_blur;
1670 extern cvar_t r_bloom_resolution;
1672 void M_Menu_Options_Graphics_AdjustSliders (int dir)
1675 S_LocalSound ("sound/misc/menu3.wav");
1679 if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss, bound(0, r_shadow_gloss.integer + dir, 2));
1680 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight, !r_shadow_realtime_dlight.integer);
1681 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows, !r_shadow_realtime_dlight_shadows.integer);
1682 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world, !r_shadow_realtime_world.integer);
1683 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_dlightshadows, !r_shadow_realtime_world_dlightshadows.integer);
1684 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps, bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
1685 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows, !r_shadow_realtime_world_shadows.integer);
1686 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom, !r_bloom.integer);
1687 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_intensity, bound(1, r_bloom_intensity.value + dir * 1, 16));
1688 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_power, bound(1, r_bloom_power.value + dir * 1, 16));
1689 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur, bound(1, r_bloom_blur.value + dir * 1, 16));
1690 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution, bound(64, r_bloom_resolution.value + dir * 64, 2048));
1694 void M_Options_Graphics_Draw (void)
1699 M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid.conheight));
1701 M_DrawPic(16, 4, "gfx/qplaque.lmp");
1702 p = Draw_CachePic("gfx/p_option.lmp");
1703 M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1705 optcursor = options_graphics_cursor;
1707 visible = (menu_height - 32) / 8;
1708 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
1710 M_Options_PrintSlider( " Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
1711 M_Options_PrintCheckbox(" RT DLights", true, r_shadow_realtime_dlight.integer);
1712 M_Options_PrintCheckbox(" RT DLight Shadows", true, r_shadow_realtime_dlight_shadows.integer);
1713 M_Options_PrintCheckbox(" RT World", true, r_shadow_realtime_world.integer);
1714 M_Options_PrintCheckbox("RT World DLight Shadows", true, r_shadow_realtime_world_dlightshadows.integer);
1715 M_Options_PrintSlider( " RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
1716 M_Options_PrintCheckbox(" RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
1717 M_Options_PrintCheckbox(" Bloom Effect", true, r_bloom.integer);
1718 M_Options_PrintSlider( " Bloom Intensity", true, r_bloom_intensity.value, 1, 16);
1719 M_Options_PrintSlider( " Bloom Power", true, r_bloom_power.value, 1, 16);
1720 M_Options_PrintSlider( " Bloom Blur", true, r_bloom_blur.value, 1, 16);
1721 M_Options_PrintSlider( " Bloom Resolution", true, r_bloom_resolution.value, 64, 2048);
1725 void M_Options_Graphics_Key (int k, char ascii)
1730 M_Menu_Options_f ();
1734 M_Menu_Options_Graphics_AdjustSliders (1);
1738 S_LocalSound ("sound/misc/menu1.wav");
1739 options_graphics_cursor--;
1740 if (options_graphics_cursor < 0)
1741 options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
1745 S_LocalSound ("sound/misc/menu1.wav");
1746 options_graphics_cursor++;
1747 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
1748 options_graphics_cursor = 0;
1752 M_Menu_Options_Graphics_AdjustSliders (-1);
1756 M_Menu_Options_Graphics_AdjustSliders (1);
1762 #define OPTIONS_COLORCONTROL_ITEMS 18
1764 int options_colorcontrol_cursor;
1766 // intensity value to match up to 50% dither to 'correct' quake
1767 cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.25"};
1769 void M_Menu_Options_ColorControl_f (void)
1771 key_dest = key_menu;
1772 m_state = m_options_colorcontrol;
1773 m_entersound = true;
1777 void M_Menu_Options_ColorControl_AdjustSliders (int dir)
1781 S_LocalSound ("sound/misc/menu3.wav");
1784 if (options_colorcontrol_cursor == optnum++)
1785 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
1786 else if (options_colorcontrol_cursor == optnum++)
1788 Cvar_SetValueQuick (&v_color_enable, 0);
1789 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
1791 else if (options_colorcontrol_cursor == optnum++)
1793 Cvar_SetValueQuick (&v_color_enable, 0);
1794 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
1796 else if (options_colorcontrol_cursor == optnum++)
1798 Cvar_SetValueQuick (&v_color_enable, 0);
1799 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
1801 else if (options_colorcontrol_cursor == optnum++)
1803 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
1805 else if (options_colorcontrol_cursor == optnum++)
1807 Cvar_SetValueQuick (&v_color_enable, 1);
1808 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
1810 else if (options_colorcontrol_cursor == optnum++)
1812 Cvar_SetValueQuick (&v_color_enable, 1);
1813 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
1815 else if (options_colorcontrol_cursor == optnum++)
1817 Cvar_SetValueQuick (&v_color_enable, 1);
1818 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
1820 else if (options_colorcontrol_cursor == optnum++)
1822 Cvar_SetValueQuick (&v_color_enable, 1);
1823 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
1824 Cvar_SetValueQuick (&v_color_black_r, f);
1825 Cvar_SetValueQuick (&v_color_black_g, f);
1826 Cvar_SetValueQuick (&v_color_black_b, f);
1828 else if (options_colorcontrol_cursor == optnum++)
1830 Cvar_SetValueQuick (&v_color_enable, 1);
1831 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
1833 else if (options_colorcontrol_cursor == optnum++)
1835 Cvar_SetValueQuick (&v_color_enable, 1);
1836 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
1838 else if (options_colorcontrol_cursor == optnum++)
1840 Cvar_SetValueQuick (&v_color_enable, 1);
1841 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
1843 else if (options_colorcontrol_cursor == optnum++)
1845 Cvar_SetValueQuick (&v_color_enable, 1);
1846 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
1847 Cvar_SetValueQuick (&v_color_grey_r, f);
1848 Cvar_SetValueQuick (&v_color_grey_g, f);
1849 Cvar_SetValueQuick (&v_color_grey_b, f);
1851 else if (options_colorcontrol_cursor == optnum++)
1853 Cvar_SetValueQuick (&v_color_enable, 1);
1854 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
1856 else if (options_colorcontrol_cursor == optnum++)
1858 Cvar_SetValueQuick (&v_color_enable, 1);
1859 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
1861 else if (options_colorcontrol_cursor == optnum++)
1863 Cvar_SetValueQuick (&v_color_enable, 1);
1864 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
1866 else if (options_colorcontrol_cursor == optnum++)
1868 Cvar_SetValueQuick (&v_color_enable, 1);
1869 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
1870 Cvar_SetValueQuick (&v_color_white_r, f);
1871 Cvar_SetValueQuick (&v_color_white_g, f);
1872 Cvar_SetValueQuick (&v_color_white_b, f);
1876 void M_Options_ColorControl_Draw (void)
1879 float x, c, s, t, u, v;
1882 M_Background(320, 256);
1884 M_DrawPic(16, 4, "gfx/qplaque.lmp");
1885 p = Draw_CachePic("gfx/p_option.lmp");
1886 M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1888 optcursor = options_colorcontrol_cursor;
1890 visible = (menu_height - 32) / 8;
1891 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
1893 M_Options_PrintCommand( " Reset to defaults", true);
1894 M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
1895 M_Options_PrintSlider( " Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
1896 M_Options_PrintSlider( " Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
1897 M_Options_PrintSlider( " Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
1898 M_Options_PrintCheckbox(" Color Level Controls", true, v_color_enable.integer);
1899 M_Options_PrintSlider( " Black: Red ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
1900 M_Options_PrintSlider( " Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
1901 M_Options_PrintSlider( " Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
1902 M_Options_PrintSlider( " Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
1903 M_Options_PrintSlider( " Grey: Red ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
1904 M_Options_PrintSlider( " Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
1905 M_Options_PrintSlider( " Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
1906 M_Options_PrintSlider( " Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
1907 M_Options_PrintSlider( " White: Red ", v_color_enable.integer, v_color_white_r.value, 1, 5);
1908 M_Options_PrintSlider( " White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
1909 M_Options_PrintSlider( " White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
1910 M_Options_PrintSlider( " White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
1913 DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
1914 s = (float) 312 / 2 * vid.realwidth / vid.conwidth;
1915 t = (float) 4 / 2 * vid.realheight / vid.conheight;
1916 DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
1917 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
1918 DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
1919 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
1920 DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
1921 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
1922 DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
1923 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
1925 c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
1926 s = (float) 48 / 2 * vid.realwidth / vid.conwidth;
1927 t = (float) 48 / 2 * vid.realheight / vid.conheight;
1932 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0);
1933 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
1934 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
1936 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0);
1937 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
1938 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
1940 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0);
1941 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
1942 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
1944 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0);
1945 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
1946 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
1950 void M_Options_ColorControl_Key (int k, char ascii)
1955 M_Menu_Options_f ();
1959 m_entersound = true;
1960 switch (options_colorcontrol_cursor)
1963 Cvar_SetValueQuick(&v_hwgamma, 1);
1964 Cvar_SetValueQuick(&v_gamma, 1);
1965 Cvar_SetValueQuick(&v_contrast, 1);
1966 Cvar_SetValueQuick(&v_brightness, 0);
1967 Cvar_SetValueQuick(&v_color_enable, 0);
1968 Cvar_SetValueQuick(&v_color_black_r, 0);
1969 Cvar_SetValueQuick(&v_color_black_g, 0);
1970 Cvar_SetValueQuick(&v_color_black_b, 0);
1971 Cvar_SetValueQuick(&v_color_grey_r, 0);
1972 Cvar_SetValueQuick(&v_color_grey_g, 0);
1973 Cvar_SetValueQuick(&v_color_grey_b, 0);
1974 Cvar_SetValueQuick(&v_color_white_r, 1);
1975 Cvar_SetValueQuick(&v_color_white_g, 1);
1976 Cvar_SetValueQuick(&v_color_white_b, 1);
1979 M_Menu_Options_ColorControl_AdjustSliders (1);
1985 S_LocalSound ("sound/misc/menu1.wav");
1986 options_colorcontrol_cursor--;
1987 if (options_colorcontrol_cursor < 0)
1988 options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
1992 S_LocalSound ("sound/misc/menu1.wav");
1993 options_colorcontrol_cursor++;
1994 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
1995 options_colorcontrol_cursor = 0;
1999 M_Menu_Options_ColorControl_AdjustSliders (-1);
2003 M_Menu_Options_ColorControl_AdjustSliders (1);
2009 //=============================================================================
2012 char *quakebindnames[][2] =
2014 {"+attack", "attack"},
2015 {"impulse 10", "next weapon"},
2016 {"impulse 12", "previous weapon"},
2017 {"+jump", "jump / swim up"},
2018 {"+forward", "walk forward"},
2019 {"+back", "backpedal"},
2020 {"+left", "turn left"},
2021 {"+right", "turn right"},
2023 {"+moveleft", "step left"},
2024 {"+moveright", "step right"},
2025 {"+strafe", "sidestep"},
2026 {"+lookup", "look up"},
2027 {"+lookdown", "look down"},
2028 {"centerview", "center view"},
2029 {"+mlook", "mouse look"},
2030 {"+klook", "keyboard look"},
2031 {"+moveup", "swim up"},
2032 {"+movedown", "swim down"}
2035 char *transfusionbindnames[][2] =
2037 {"", "Movement"}, // Movement commands
2038 {"+forward", "walk forward"},
2039 {"+back", "backpedal"},
2040 {"+left", "turn left"},
2041 {"+right", "turn right"},
2042 {"+moveleft", "step left"},
2043 {"+moveright", "step right"},
2044 {"+jump", "jump / swim up"},
2045 {"+movedown", "swim down"},
2046 {"", "Combat"}, // Combat commands
2047 {"impulse 1", "Pitch Fork"},
2048 {"impulse 2", "Flare Gun"},
2049 {"impulse 3", "Shotgun"},
2050 {"impulse 4", "Machine Gun"},
2051 {"impulse 5", "Incinerator"},
2052 {"impulse 6", "Bombs (TNT)"},
2053 {"impulse 35", "Proximity Bomb"},
2054 {"impulse 36", "Remote Detonator"},
2055 {"impulse 7", "Aerosol Can"},
2056 {"impulse 8", "Tesla Cannon"},
2057 {"impulse 9", "Life Leech"},
2058 {"impulse 10", "Voodoo Doll"},
2059 {"impulse 21", "next weapon"},
2060 {"impulse 22", "previous weapon"},
2061 {"+attack", "attack"},
2062 {"+button3", "altfire"},
2063 {"", "Inventory"}, // Inventory commands
2064 {"impulse 40", "Dr.'s Bag"},
2065 {"impulse 41", "Crystal Ball"},
2066 {"impulse 42", "Beast Vision"},
2067 {"impulse 43", "Jump Boots"},
2068 {"impulse 23", "next item"},
2069 {"impulse 24", "previous item"},
2070 {"impulse 25", "use item"},
2071 {"", "Misc"}, // Misc commands
2072 {"+button4", "use"},
2073 {"impulse 50", "add bot (red)"},
2074 {"impulse 51", "add bot (blue)"},
2075 {"impulse 52", "kick a bot"},
2076 {"impulse 26", "next armor type"},
2077 {"impulse 27", "identify player"},
2078 {"impulse 55", "voting menu"},
2079 {"impulse 56", "observer mode"},
2080 {"", "Taunts"}, // Taunts
2081 {"impulse 70", "taunt 0"},
2082 {"impulse 71", "taunt 1"},
2083 {"impulse 72", "taunt 2"},
2084 {"impulse 73", "taunt 3"},
2085 {"impulse 74", "taunt 4"},
2086 {"impulse 75", "taunt 5"},
2087 {"impulse 76", "taunt 6"},
2088 {"impulse 77", "taunt 7"},
2089 {"impulse 78", "taunt 8"},
2090 {"impulse 79", "taunt 9"}
2093 char *goodvsbad2bindnames[][2] =
2095 {"impulse 69", "Power 1"},
2096 {"impulse 70", "Power 2"},
2097 {"impulse 71", "Power 3"},
2098 {"+jump", "jump / swim up"},
2099 {"+forward", "walk forward"},
2100 {"+back", "backpedal"},
2101 {"+left", "turn left"},
2102 {"+right", "turn right"},
2104 {"+moveleft", "step left"},
2105 {"+moveright", "step right"},
2106 {"+strafe", "sidestep"},
2107 {"+lookup", "look up"},
2108 {"+lookdown", "look down"},
2109 {"centerview", "center view"},
2110 {"+mlook", "mouse look"},
2111 {"kill", "kill yourself"},
2112 {"+moveup", "swim up"},
2113 {"+movedown", "swim down"}
2117 char *(*bindnames)[2];
2120 typedef struct binditem_s
2122 char *command, *description;
2123 struct binditem_s *next;
2127 typedef struct bindcategory_s
2131 struct bindcategory_s *next;
2135 bindcategory_t *bindcategories = NULL;
2137 void M_ClearBinds (void)
2139 for (c = bindcategories;c;c = cnext)
2142 for (b = c->binds;b;b = bnext)
2149 bindcategories = NULL;
2152 void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2154 for (b = &c->binds;*b;*b = &(*b)->next);
2155 *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2156 *b->command = (char *)((*b) + 1);
2157 *b->description = *b->command + strlen(command) + 1;
2158 strcpy(*b->command, command);
2159 strcpy(*b->description, description);
2162 void M_AddBind (char *category, char *command, char *description)
2164 for (c = &bindcategories;*c;c = &(*c)->next)
2166 if (!strcmp(category, (*c)->name))
2168 M_AddBindToCategory(*c, command, description);
2172 *c = Z_Alloc(sizeof(bindcategory_t));
2173 M_AddBindToCategory(*c, command, description);
2176 void M_DefaultBinds (void)
2179 M_AddBind("movement", "+jump", "jump / swim up");
2180 M_AddBind("movement", "+forward", "walk forward");
2181 M_AddBind("movement", "+back", "backpedal");
2182 M_AddBind("movement", "+left", "turn left");
2183 M_AddBind("movement", "+right", "turn right");
2184 M_AddBind("movement", "+speed", "run");
2185 M_AddBind("movement", "+moveleft", "step left");
2186 M_AddBind("movement", "+moveright", "step right");
2187 M_AddBind("movement", "+strafe", "sidestep");
2188 M_AddBind("movement", "+lookup", "look up");
2189 M_AddBind("movement", "+lookdown", "look down");
2190 M_AddBind("movement", "centerview", "center view");
2191 M_AddBind("movement", "+mlook", "mouse look");
2192 M_AddBind("movement", "+klook", "keyboard look");
2193 M_AddBind("movement", "+moveup", "swim up");
2194 M_AddBind("movement", "+movedown", "swim down");
2195 M_AddBind("weapons", "+attack", "attack");
2196 M_AddBind("weapons", "impulse 10", "next weapon");
2197 M_AddBind("weapons", "impulse 12", "previous weapon");
2198 M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2199 M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2200 M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2201 M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2202 M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2203 M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2204 M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2205 M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2213 void M_Menu_Keys_f (void)
2215 key_dest = key_menu;
2217 m_entersound = true;
2222 void M_FindKeysForCommand (char *command, int *keys)
2228 for (j = 0;j < NUMKEYS;j++)
2233 for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2235 b = keybindings[0][j];
2238 if (!strcmp (b, command) )
2241 if (count == NUMKEYS)
2247 void M_UnbindCommand (char *command)
2252 for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2254 b = keybindings[0][j];
2257 if (!strcmp (b, command))
2258 Key_SetBinding (j, 0, "");
2263 void M_Keys_Draw (void)
2269 char keystring[1024];
2271 M_Background(320, 48 + 8 * numcommands);
2273 p = Draw_CachePic ("gfx/ttl_cstm.lmp");
2274 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm.lmp");
2277 M_Print(12, 32, "Press a key or button for this action");
2279 M_Print(18, 32, "Enter to change, backspace to clear");
2281 // search for known bindings
2282 for (i=0 ; i<numcommands ; i++)
2286 // If there's no command, it's just a section
2287 if (bindnames[i][0][0] == '\0')
2289 M_PrintRed (4, y, "\x0D"); // #13 is the little arrow pointing to the right
2290 M_PrintRed (16, y, bindnames[i][1]);
2294 M_Print(16, y, bindnames[i][1]);
2296 M_FindKeysForCommand (bindnames[i][0], keys);
2298 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2300 strcpy(keystring, "???");
2304 for (j = 0;j < NUMKEYS;j++)
2309 strcat(keystring, " or ");
2310 strcat(keystring, Key_KeynumToString (keys[j]));
2314 M_Print(150, y, keystring);
2318 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2320 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2324 void M_Keys_Key (int k, char ascii)
2331 S_LocalSound ("sound/misc/menu1.wav");
2336 else //if (k != '`')
2338 sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2339 Cbuf_InsertText (cmd);
2349 M_Menu_Options_f ();
2354 S_LocalSound ("sound/misc/menu1.wav");
2358 if (keys_cursor < 0)
2359 keys_cursor = numcommands-1;
2361 while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
2366 S_LocalSound ("sound/misc/menu1.wav");
2370 if (keys_cursor >= numcommands)
2373 while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
2376 case K_ENTER: // go into bind mode
2377 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2378 S_LocalSound ("sound/misc/menu2.wav");
2379 if (keys[NUMKEYS - 1] != -1)
2380 M_UnbindCommand (bindnames[keys_cursor][0]);
2384 case K_BACKSPACE: // delete bindings
2385 case K_DEL: // delete bindings
2386 S_LocalSound ("sound/misc/menu2.wav");
2387 M_UnbindCommand (bindnames[keys_cursor][0]);
2392 void M_Menu_Reset_f (void)
2394 key_dest = key_menu;
2396 m_entersound = true;
2400 void M_Reset_Key (int key, char ascii)
2407 m_state = m_options;
2408 m_entersound = true;
2413 Cbuf_AddText ("exec default.cfg\n");
2421 void M_Reset_Draw (void)
2423 int lines = 2, linelength = 20;
2424 M_Background(linelength * 8 + 16, lines * 8 + 16);
2425 M_DrawTextBox(0, 0, linelength, lines);
2426 M_Print(8 + 4 * (linelength - 19), 8, "Really wanna reset?");
2427 M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
2430 //=============================================================================
2433 #define VIDEO_ITEMS 5
2435 int video_cursor = 0;
2436 int video_cursor_table[] = {56, 68, 80, 100, 120};
2437 // note: if modes are added to the beginning of this list, update the
2438 // video_resolution = x; in M_Menu_Video_f below
2439 unsigned short video_resolutions[][2] = {{320,240}, {400,300}, {512,384}, {640,480}, {800,600}, {1024,768}, {1152,864}, {1280,960}, {1280,1024}, {1600,1200}, {1792,1344}, {1920,1440}, {2048,1536}, {0,0}};
2440 // this is the number of the 640x480 mode in the list
2442 #define VID_RES_COUNT ((int)(sizeof(video_resolutions) / sizeof(video_resolutions[0])) - 1)
2443 int video_resolution;
2445 extern int current_vid_fullscreen;
2446 extern int current_vid_width;
2447 extern int current_vid_height;
2448 extern int current_vid_bitsperpixel;
2451 void M_Menu_Video_f (void)
2453 key_dest = key_menu;
2455 m_entersound = true;
2457 // Look for the current resolution
2458 for (video_resolution = 0; video_resolution < VID_RES_COUNT; video_resolution++)
2460 if (video_resolutions[video_resolution][0] == current_vid_width &&
2461 video_resolutions[video_resolution][1] == current_vid_height)
2465 // Default to VID_640 if we didn't find it
2466 if (video_resolution == VID_RES_COUNT)
2468 // may need to update this number if mode list changes
2469 video_resolution = VID_640;
2470 Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
2471 Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
2476 void M_Video_Draw (void)
2481 M_Background(320, 200);
2483 M_DrawPic(16, 4, "gfx/qplaque.lmp");
2484 p = Draw_CachePic("gfx/vidmodes.lmp");
2485 M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes.lmp");
2488 M_Print(16, video_cursor_table[0], " Resolution");
2489 string = va("%dx%d", video_resolutions[video_resolution][0], video_resolutions[video_resolution][1]);
2490 M_Print(220, video_cursor_table[0], string);
2493 M_Print(16, video_cursor_table[1], " Bits per pixel");
2494 M_Print(220, video_cursor_table[1], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2497 M_Print(16, video_cursor_table[2], " Fullscreen");
2498 M_DrawCheckbox(220, video_cursor_table[2], vid_fullscreen.integer);
2501 M_Print(220, video_cursor_table[3], "Apply");
2504 M_ItemPrint (0, video_cursor_table[4], " Vertical Sync", gl_videosyncavailable);
2505 M_DrawCheckbox(220, video_cursor_table[4], vid_vsync.integer);
2508 M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2512 void M_Menu_Video_AdjustSliders (int dir)
2514 S_LocalSound ("sound/misc/menu3.wav");
2516 switch (video_cursor)
2521 int new_resolution = video_resolution + dir;
2522 if (gamemode == GAME_FNIGGIUM ? new_resolution < VID_640 : new_resolution < 0)
2523 video_resolution = VID_RES_COUNT - 1;
2524 else if (new_resolution > VID_RES_COUNT - 1)
2525 video_resolution = gamemode == GAME_FNIGGIUM ? VID_640 : 0;
2527 video_resolution = new_resolution;
2529 Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
2530 Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
2536 Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2539 Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2543 Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
2549 void M_Video_Key (int key, char ascii)
2554 // vid_shared.c has a copy of the current video config. We restore it
2555 Cvar_SetValueQuick(&vid_fullscreen, current_vid_fullscreen);
2556 Cvar_SetValueQuick(&vid_width, current_vid_width);
2557 Cvar_SetValueQuick(&vid_height, current_vid_height);
2558 Cvar_SetValueQuick(&vid_bitsperpixel, current_vid_bitsperpixel);
2560 S_LocalSound ("sound/misc/menu1.wav");
2561 M_Menu_Options_f ();
2565 m_entersound = true;
2566 switch (video_cursor)
2569 Cbuf_AddText ("vid_restart\n");
2570 M_Menu_Options_f ();
2573 M_Menu_Video_AdjustSliders (1);
2578 S_LocalSound ("sound/misc/menu1.wav");
2580 if (video_cursor < 0)
2581 video_cursor = VIDEO_ITEMS-1;
2585 S_LocalSound ("sound/misc/menu1.wav");
2587 if (video_cursor >= VIDEO_ITEMS)
2592 M_Menu_Video_AdjustSliders (-1);
2596 M_Menu_Video_AdjustSliders (1);
2601 //=============================================================================
2605 #define NUM_HELP_PAGES 6
2608 void M_Menu_Help_f (void)
2610 key_dest = key_menu;
2612 m_entersound = true;
2618 void M_Help_Draw (void)
2620 M_Background(320, 200);
2621 M_DrawPic (0, 0, va("gfx/help%i.lmp", help_page));
2625 void M_Help_Key (int key, char ascii)
2635 m_entersound = true;
2636 if (++help_page >= NUM_HELP_PAGES)
2642 m_entersound = true;
2643 if (--help_page < 0)
2644 help_page = NUM_HELP_PAGES-1;
2650 //=============================================================================
2653 char *m_quit_message[9];
2654 int m_quit_prevstate;
2655 qboolean wasInMenus;
2658 int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
2660 m_quit_message[0] = line1;
2661 m_quit_message[1] = line2;
2662 m_quit_message[2] = line3;
2663 m_quit_message[3] = line4;
2664 m_quit_message[4] = line5;
2665 m_quit_message[5] = line6;
2666 m_quit_message[6] = line7;
2667 m_quit_message[7] = line8;
2668 m_quit_message[8] = NULL;
2672 int M_ChooseQuitMessage(int request)
2680 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
2681 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
2682 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
2683 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
2684 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
2685 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
2686 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
2687 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
2689 case GAME_GOODVSBAD2:
2690 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
2691 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
2692 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
2693 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
2694 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
2695 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
2696 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
2697 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
2698 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
2699 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
2700 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
2701 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
2703 case GAME_BATTLEMECH:
2704 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2705 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2706 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2707 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2708 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2709 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
2710 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2712 case GAME_OPENQUARTZ:
2713 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
2714 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
2715 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
2716 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
2719 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2720 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2721 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2722 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2728 void M_Menu_Quit_f (void)
2731 if (m_state == m_quit)
2733 wasInMenus = (key_dest == key_menu);
2734 key_dest = key_menu;
2735 m_quit_prevstate = m_state;
2737 m_entersound = true;
2738 // count how many there are
2739 for (n = 0;M_ChooseQuitMessage(n);n++);
2741 M_ChooseQuitMessage(rand() % n);
2745 void M_Quit_Key (int key, char ascii)
2754 m_state = m_quit_prevstate;
2755 m_entersound = true;
2759 key_dest = key_game;
2774 void M_Quit_Draw (void)
2776 int i, l, linelength, firstline, lastline, lines;
2777 for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
2779 if ((l = strlen(m_quit_message[i])))
2789 lines = (lastline - firstline) + 1;
2790 M_Background(linelength * 8 + 16, lines * 8 + 16);
2791 M_DrawTextBox(0, 0, linelength, lines);
2792 for (i = 0, l = firstline;i < lines;i++, l++)
2793 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
2796 //=============================================================================
2797 /* LAN CONFIG MENU */
2799 int lanConfig_cursor = -1;
2800 int lanConfig_cursor_table [] = {56, 76, 112};
2801 #define NUM_LANCONFIG_CMDS 3
2804 char lanConfig_portname[6];
2805 char lanConfig_joinname[22];
2807 void M_Menu_LanConfig_f (void)
2809 key_dest = key_menu;
2810 m_state = m_lanconfig;
2811 m_entersound = true;
2812 if (lanConfig_cursor == -1)
2815 lanConfig_cursor = 1;
2818 lanConfig_cursor = 1;
2819 lanConfig_port = 26000;
2820 sprintf(lanConfig_portname, "%u", lanConfig_port);
2822 M_Update_Return_Reason("");
2826 void M_LanConfig_Draw (void)
2833 M_Background(320, 200);
2835 M_DrawPic (16, 4, "gfx/qplaque.lmp");
2836 p = Draw_CachePic ("gfx/p_multi.lmp");
2837 basex = (320-p->width)/2;
2838 M_DrawPic (basex, 4, "gfx/p_multi.lmp");
2841 startJoin = "New Game";
2843 startJoin = "Join Game";
2844 protocol = "TCP/IP";
2845 M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
2848 M_Print(basex, lanConfig_cursor_table[0], "Port");
2849 M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
2850 M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
2854 M_Print(basex, lanConfig_cursor_table[1], "Search for games...");
2855 M_Print(basex, lanConfig_cursor_table[2]-16, "Join game at:");
2856 M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1);
2857 M_Print(basex+16, lanConfig_cursor_table[2], lanConfig_joinname);
2861 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
2862 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
2865 M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
2867 if (lanConfig_cursor == 0)
2868 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1));
2870 if (lanConfig_cursor == 2)
2871 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1));
2873 if (*m_return_reason)
2874 M_Print(basex, 168, m_return_reason);
2878 void M_LanConfig_Key (int key, char ascii)
2885 M_Menu_MultiPlayer_f ();
2889 S_LocalSound ("sound/misc/menu1.wav");
2891 if (lanConfig_cursor < 0)
2892 lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
2896 S_LocalSound ("sound/misc/menu1.wav");
2898 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
2899 lanConfig_cursor = 0;
2903 if (lanConfig_cursor == 0)
2906 m_entersound = true;
2908 Cbuf_AddText ("stopdemo\n");
2910 Cvar_SetValue("port", lanConfig_port);
2912 if (lanConfig_cursor == 1)
2916 M_Menu_GameOptions_f ();
2919 M_Menu_ServerList_f();
2923 if (lanConfig_cursor == 2)
2924 Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
2928 if (lanConfig_cursor == 0)
2930 if (strlen(lanConfig_portname))
2931 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
2934 if (lanConfig_cursor == 2)
2936 if (strlen(lanConfig_joinname))
2937 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
2942 if (ascii < 32 || ascii > 126)
2945 if (lanConfig_cursor == 2)
2947 l = strlen(lanConfig_joinname);
2950 lanConfig_joinname[l+1] = 0;
2951 lanConfig_joinname[l] = ascii;
2955 if (ascii < '0' || ascii > '9')
2957 if (lanConfig_cursor == 0)
2959 l = strlen(lanConfig_portname);
2962 lanConfig_portname[l+1] = 0;
2963 lanConfig_portname[l] = ascii;
2968 if (StartingGame && lanConfig_cursor == 2)
2970 if (key == K_UPARROW)
2971 lanConfig_cursor = 1;
2973 lanConfig_cursor = 0;
2976 l = atoi(lanConfig_portname);
2979 sprintf(lanConfig_portname, "%u", lanConfig_port);
2982 //=============================================================================
2983 /* GAME OPTIONS MENU */
3002 episode_t *episodes;
3007 level_t quakelevels[] =
3009 {"start", "Entrance"}, // 0
3011 {"e1m1", "Slipgate Complex"}, // 1
3012 {"e1m2", "Castle of the Damned"},
3013 {"e1m3", "The Necropolis"},
3014 {"e1m4", "The Grisly Grotto"},
3015 {"e1m5", "Gloom Keep"},
3016 {"e1m6", "The Door To Chthon"},
3017 {"e1m7", "The House of Chthon"},
3018 {"e1m8", "Ziggurat Vertigo"},
3020 {"e2m1", "The Installation"}, // 9
3021 {"e2m2", "Ogre Citadel"},
3022 {"e2m3", "Crypt of Decay"},
3023 {"e2m4", "The Ebon Fortress"},
3024 {"e2m5", "The Wizard's Manse"},
3025 {"e2m6", "The Dismal Oubliette"},
3026 {"e2m7", "Underearth"},
3028 {"e3m1", "Termination Central"}, // 16
3029 {"e3m2", "The Vaults of Zin"},
3030 {"e3m3", "The Tomb of Terror"},
3031 {"e3m4", "Satan's Dark Delight"},
3032 {"e3m5", "Wind Tunnels"},
3033 {"e3m6", "Chambers of Torment"},
3034 {"e3m7", "The Haunted Halls"},
3036 {"e4m1", "The Sewage System"}, // 23
3037 {"e4m2", "The Tower of Despair"},
3038 {"e4m3", "The Elder God Shrine"},
3039 {"e4m4", "The Palace of Hate"},
3040 {"e4m5", "Hell's Atrium"},
3041 {"e4m6", "The Pain Maze"},
3042 {"e4m7", "Azure Agony"},
3043 {"e4m8", "The Nameless City"},
3045 {"end", "Shub-Niggurath's Pit"}, // 31
3047 {"dm1", "Place of Two Deaths"}, // 32
3048 {"dm2", "Claustrophobopolis"},
3049 {"dm3", "The Abandoned Base"},
3050 {"dm4", "The Bad Place"},
3051 {"dm5", "The Cistern"},
3052 {"dm6", "The Dark Zone"}
3055 episode_t quakeepisodes[] =
3057 {"Welcome to Quake", 0, 1},
3058 {"Doomed Dimension", 1, 8},
3059 {"Realm of Black Magic", 9, 7},
3060 {"Netherworld", 16, 7},
3061 {"The Elder World", 23, 8},
3062 {"Final Level", 31, 1},
3063 {"Deathmatch Arena", 32, 6}
3066 //MED 01/06/97 added hipnotic levels
3067 level_t hipnoticlevels[] =
3069 {"start", "Command HQ"}, // 0
3071 {"hip1m1", "The Pumping Station"}, // 1
3072 {"hip1m2", "Storage Facility"},
3073 {"hip1m3", "The Lost Mine"},
3074 {"hip1m4", "Research Facility"},
3075 {"hip1m5", "Military Complex"},
3077 {"hip2m1", "Ancient Realms"}, // 6
3078 {"hip2m2", "The Black Cathedral"},
3079 {"hip2m3", "The Catacombs"},
3080 {"hip2m4", "The Crypt"},
3081 {"hip2m5", "Mortum's Keep"},
3082 {"hip2m6", "The Gremlin's Domain"},
3084 {"hip3m1", "Tur Torment"}, // 12
3085 {"hip3m2", "Pandemonium"},
3086 {"hip3m3", "Limbo"},
3087 {"hip3m4", "The Gauntlet"},
3089 {"hipend", "Armagon's Lair"}, // 16
3091 {"hipdm1", "The Edge of Oblivion"} // 17
3094 //MED 01/06/97 added hipnotic episodes
3095 episode_t hipnoticepisodes[] =
3097 {"Scourge of Armagon", 0, 1},
3098 {"Fortress of the Dead", 1, 5},
3099 {"Dominion of Darkness", 6, 6},
3100 {"The Rift", 12, 4},
3101 {"Final Level", 16, 1},
3102 {"Deathmatch Arena", 17, 1}
3105 //PGM 01/07/97 added rogue levels
3106 //PGM 03/02/97 added dmatch level
3107 level_t roguelevels[] =
3109 {"start", "Split Decision"},
3110 {"r1m1", "Deviant's Domain"},
3111 {"r1m2", "Dread Portal"},
3112 {"r1m3", "Judgement Call"},
3113 {"r1m4", "Cave of Death"},
3114 {"r1m5", "Towers of Wrath"},
3115 {"r1m6", "Temple of Pain"},
3116 {"r1m7", "Tomb of the Overlord"},
3117 {"r2m1", "Tempus Fugit"},
3118 {"r2m2", "Elemental Fury I"},
3119 {"r2m3", "Elemental Fury II"},
3120 {"r2m4", "Curse of Osiris"},
3121 {"r2m5", "Wizard's Keep"},
3122 {"r2m6", "Blood Sacrifice"},
3123 {"r2m7", "Last Bastion"},
3124 {"r2m8", "Source of Evil"},
3125 {"ctf1", "Division of Change"}
3128 //PGM 01/07/97 added rogue episodes
3129 //PGM 03/02/97 added dmatch episode
3130 episode_t rogueepisodes[] =
3132 {"Introduction", 0, 1},
3133 {"Hell's Fortress", 1, 7},
3134 {"Corridors of Time", 8, 8},
3135 {"Deathmatch Arena", 16, 1}
3138 level_t nehahralevels[] =
3140 {"nehstart", "Welcome to Nehahra"},
3141 {"neh1m1", "Forge City1: Slipgates"},
3142 {"neh1m2", "Forge City2: Boiler"},
3143 {"neh1m3", "Forge City3: Escape"},
3144 {"neh1m4", "Grind Core"},
3145 {"neh1m5", "Industrial Silence"},
3146 {"neh1m6", "Locked-Up Anger"},
3147 {"neh1m7", "Wanderer of the Wastes"},
3148 {"neh1m8", "Artemis System Net"},
3149 {"neh1m9", "To the Death"},
3150 {"neh2m1", "The Gates of Ghoro"},
3151 {"neh2m2", "Sacred Trinity"},
3152 {"neh2m3", "Realm of the Ancients"},
3153 {"neh2m4", "Temple of the Ancients"},
3154 {"neh2m5", "Dreams Made Flesh"},
3155 {"neh2m6", "Your Last Cup of Sorrow"},
3156 {"nehsec", "Ogre's Bane"},
3157 {"nehahra", "Nehahra's Den"},
3158 {"nehend", "Quintessence"}
3161 episode_t nehahraepisodes[] =
3163 {"Welcome to Nehahra", 0, 1},
3164 {"The Fall of Forge", 1, 9},
3165 {"The Outlands", 10, 7},
3166 {"Dimension of the Lost", 17, 2}
3169 // Map list for Transfusion
3170 level_t transfusionlevels[] =
3172 {"e1m1", "Cradle to Grave"},
3173 {"e1m2", "Wrong Side of the Tracks"},
3174 {"e1m3", "Phantom Express"},
3175 {"e1m4", "Dark Carnival"},
3176 {"e1m5", "Hallowed Grounds"},
3177 {"e1m6", "The Great Temple"},
3178 {"e1m7", "Altar of Stone"},
3179 {"e1m8", "House of Horrors"},
3181 {"e2m1", "Shipwrecked"},
3182 {"e2m2", "The Lumber Mill"},
3183 {"e2m3", "Rest for the Wicked"},
3184 {"e2m4", "The Overlooked Hotel"},
3185 {"e2m5", "The Haunting"},
3186 {"e2m6", "The Cold Rush"},
3187 {"e2m7", "Bowels of the Earth"},
3188 {"e2m8", "The Lair of Shial"},
3189 {"e2m9", "Thin Ice"},
3191 {"e3m1", "Ghost Town"},
3192 {"e3m2", "The Siege"},
3193 {"e3m3", "Raw Sewage"},
3194 {"e3m4", "The Sick Ward"},
3195 {"e3m5", "Spare Parts"},
3196 {"e3m6", "Monster Bait"},
3197 {"e3m7", "The Pit of Cerberus"},
3198 {"e3m8", "Catacombs"},
3200 {"e4m1", "Butchery Loves Company"},
3201 {"e4m2", "Breeding Grounds"},
3202 {"e4m3", "Charnel House"},
3203 {"e4m4", "Crystal Lake"},
3204 {"e4m5", "Fire and Brimstone"},
3205 {"e4m6", "The Ganglion Depths"},
3206 {"e4m7", "In the Flesh"},
3207 {"e4m8", "The Hall of the Epiphany"},
3208 {"e4m9", "Mall of the Dead"},
3210 {"bb1", "The Stronghold"},
3211 {"bb2", "Winter Wonderland"},
3213 {"bb4", "The Tower"},
3215 {"bb6", "Twin Fortress"},
3217 {"bb8", "Fun With Heads"},
3218 {"dm1", "Monolith Building 11"},
3222 {"e6m1", "Welcome to Your Life"},
3223 {"e6m2", "They Are Here"},
3224 {"e6m3", "Public Storage"},
3225 {"e6m4", "Aqueducts"},
3226 {"e6m5", "The Ruined Temple"},
3227 {"e6m6", "Forbidden Rituals"},
3228 {"e6m7", "The Dungeon"},
3229 {"e6m8", "Beauty and the Beast"},
3230 {"e6m9", "Forgotten Catacombs"},
3232 {"cp01", "Boat Docks"},
3233 {"cp02", "Old Opera House"},
3234 {"cp03", "Gothic Library"},
3235 {"cp04", "Lost Monastery"},
3236 {"cp05", "Steamboat"},
3237 {"cp06", "Graveyard"},
3238 {"cp07", "Mountain Pass"},
3239 {"cp08", "Abysmal Mine"},
3241 {"cps1", "Boggy Creek"},
3243 {"cpbb01", "Crypt of Despair"},
3244 {"cpbb02", "Pits of Blood"},
3245 {"cpbb03", "Unholy Cathedral"},
3246 {"cpbb04", "Deadly Inspirations"},
3248 {"b2a15", "Area 15 (B2)"},
3249 {"b2power", "BB_Power"},
3250 {"barena", "Blood Arena"},
3251 {"bkeep", "Blood Keep"},
3252 {"bstar", "Brown Star"},
3253 {"crypt", "The Crypt"},
3255 {"bb3_2k1", "Bodies Infusion"},
3256 {"captasao", "Captasao"},
3257 {"curandero", "Curandero"},
3258 {"dcamp", "DeathCamp"},
3259 {"highnoon", "HighNoon"},
3260 {"qbb1", "The Confluence"},
3261 {"qbb2", "KathartiK"},
3262 {"qbb3", "Caleb's Woodland Retreat"},
3265 {"dranzbb6", "Black Coffee"},
3266 {"fragm", "Frag'M"},
3268 {"qe1m7", "The House of Chthon"},
3269 {"qmorbias", "Dm-Morbias"},
3270 {"simple", "Dead Simple"}
3273 episode_t transfusionepisodes[] =
3275 {"The Way of All Flesh", 0, 8},
3276 {"Even Death May Die", 8, 9},
3277 {"Farewell to Arms", 17, 8},
3278 {"Dead Reckoning", 25, 9},
3279 {"BloodBath", 34, 11},
3280 {"Post Mortem", 45, 9},
3281 {"Cryptic Passage", 54, 10},
3282 {"Cryptic BloodBath", 64, 4},
3284 {"Transfusion", 74, 9},
3285 {"Conversions", 83, 6}
3288 level_t goodvsbad2levels[] =
3290 {"rts", "Many Paths"}, // 0
3291 {"chess", "Chess, Scott Hess"}, // 1
3292 {"dot", "Big Wall"},
3293 {"city2", "The Big City"},
3294 {"bwall", "0 G like Psychic TV"},
3295 {"snow", "Wireframed"},
3296 {"telep", "Infinite Falling"},
3297 {"faces", "Facing Bases"},
3298 {"island", "Adventure Islands"},
3301 episode_t goodvsbad2episodes[] =
3303 {"Levels? Bevels!", 0, 8},
3306 level_t battlemechlevels[] =
3308 {"start", "Parking Level"},
3309 {"dm1", "Hot Dump"}, // 1
3310 {"dm2", "The Pits"},
3311 {"dm3", "Dimber Died"},
3312 {"dm4", "Fire in the Hole"},
3313 {"dm5", "Clubhouses"},
3314 {"dm6", "Army go Underground"},
3317 episode_t battlemechepisodes[] =
3319 {"Time for Battle", 0, 7},
3322 level_t openquartzlevels[] =
3324 {"start", "Welcome to Openquartz"},
3326 {"void1", "The center of nowhere"}, // 1
3327 {"void2", "The place with no name"},
3328 {"void3", "The lost supply base"},
3329 {"void4", "Past the outer limits"},
3330 {"void5", "Into the nonexistance"},
3331 {"void6", "Void walk"},
3333 {"vtest", "Warp Central"},
3334 {"box", "The deathmatch box"},
3335 {"bunkers", "Void command"},
3336 {"house", "House of chaos"},
3337 {"office", "Overnight office kill"},
3338 {"am1", "The nameless chambers"},
3341 episode_t openquartzepisodes[] =
3343 {"Single Player", 0, 1},
3344 {"Void Deathmatch", 1, 6},
3348 gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3349 gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3350 gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3351 gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3352 gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3353 gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
3354 gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3355 gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3356 gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3361 gamelevels_t *notregistered;
3362 gamelevels_t *registered;
3366 gameinfo_t gamelist[] =
3368 {GAME_NORMAL, &sharewarequakegame, ®isteredquakegame},
3369 {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3370 {GAME_ROGUE, &roguegame, &roguegame},
3371 {GAME_NEHAHRA, &nehahragame, &nehahragame},
3372 {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3373 {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3374 {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3375 {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3376 {-1, &sharewarequakegame, ®isteredquakegame} // final fallback
3379 gamelevels_t *lookupgameinfo(void)
3382 for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++);
3383 if (registered.integer)
3384 return gamelist[i].registered;
3386 return gamelist[i].notregistered;
3392 qboolean m_serverInfoMessage = false;
3393 double m_serverInfoMessageTime;
3395 void M_Menu_GameOptions_f (void)
3397 key_dest = key_menu;
3398 m_state = m_gameoptions;
3399 m_entersound = true;
3400 if (maxplayers == 0)
3401 maxplayers = svs.maxclients;
3403 maxplayers = min(8, MAX_SCOREBOARD);
3407 int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3408 #define NUM_GAMEOPTIONS 12
3409 int gameoptions_cursor;
3411 void M_GameOptions_Draw (void)
3417 M_Background(320, 200);
3419 M_DrawPic (16, 4, "gfx/qplaque.lmp");
3420 p = Draw_CachePic ("gfx/p_multi.lmp");
3421 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
3423 M_DrawTextBox (152, 32, 10, 1);
3424 M_Print(160, 40, "begin game");
3426 M_Print(0, 56, " Max players");
3427 M_Print(160, 56, va("%i", maxplayers) );
3429 if (gamemode != GAME_GOODVSBAD2)
3431 M_Print(0, 64, " Game Type");
3432 if (gamemode == GAME_TRANSFUSION)
3434 if (!coop.integer && !deathmatch.integer)
3435 Cvar_SetValue("deathmatch", 1);
3436 if (deathmatch.integer == 0)
3437 M_Print(160, 64, "Cooperative");
3438 else if (deathmatch.integer == 2)
3439 M_Print(160, 64, "Capture the Flag");
3441 M_Print(160, 64, "Blood Bath");
3443 else if (gamemode == GAME_BATTLEMECH)
3445 if (!deathmatch.integer)
3446 Cvar_SetValue("deathmatch", 1);
3447 if (deathmatch.integer == 2)
3448 M_Print(160, 64, "Rambo Match");
3450 M_Print(160, 64, "Deathmatch");
3454 if (!coop.integer && !deathmatch.integer)
3455 Cvar_SetValue("deathmatch", 1);
3457 M_Print(160, 64, "Cooperative");
3459 M_Print(160, 64, "Deathmatch");
3462 M_Print(0, 72, " Teamplay");
3463 if (gamemode == GAME_ROGUE)
3467 switch((int)teamplay.integer)
3469 case 1: msg = "No Friendly Fire"; break;
3470 case 2: msg = "Friendly Fire"; break;
3471 case 3: msg = "Tag"; break;
3472 case 4: msg = "Capture the Flag"; break;
3473 case 5: msg = "One Flag CTF"; break;
3474 case 6: msg = "Three Team CTF"; break;
3475 default: msg = "Off"; break;
3477 M_Print(160, 72, msg);
3483 switch (teamplay.integer)
3485 case 0: msg = "Off"; break;
3486 case 2: msg = "Friendly Fire"; break;
3487 default: msg = "No Friendly Fire"; break;
3489 M_Print(160, 72, msg);
3492 M_Print(0, 80, " Skill");
3493 if (skill.integer == 0)
3494 M_Print(160, 80, "Easy difficulty");
3495 else if (skill.integer == 1)
3496 M_Print(160, 80, "Normal difficulty");
3497 else if (skill.integer == 2)
3498 M_Print(160, 80, "Hard difficulty");
3500 M_Print(160, 80, "Nightmare difficulty");
3502 M_Print(0, 88, " Frag Limit");
3503 if (fraglimit.integer == 0)
3504 M_Print(160, 88, "none");
3506 M_Print(160, 88, va("%i frags", fraglimit.integer));
3508 M_Print(0, 96, " Time Limit");
3509 if (timelimit.integer == 0)
3510 M_Print(160, 96, "none");
3512 M_Print(160, 96, va("%i minutes", timelimit.integer));
3515 M_Print(0, 104, " Public server");
3516 M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
3518 M_Print(0, 112, " Server maxrate");
3519 M_Print(160, 112, va("%i", sv_maxrate.integer));
3521 M_Print(0, 128, " Server name");
3522 M_DrawTextBox (0, 132, 38, 1);
3523 M_Print(8, 140, hostname.string);
3525 g = lookupgameinfo();
3527 if (gamemode != GAME_GOODVSBAD2)
3529 M_Print(0, 160, " Episode");
3530 M_Print(160, 160, g->episodes[startepisode].description);
3533 M_Print(0, 168, " Level");
3534 M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
3535 M_Print(160, 176, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
3538 if (gameoptions_cursor == 9)
3539 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
3541 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
3543 if (m_serverInfoMessage)
3545 if ((realtime - m_serverInfoMessageTime) < 5.0)
3548 M_DrawTextBox (x, 138, 24, 4);
3550 M_Print(x, 146, " More than 64 players?? ");
3551 M_Print(x, 154, " First, question your ");
3552 M_Print(x, 162, " sanity, then email ");
3553 M_Print(x, 170, " havoc@telefragged.com ");
3556 m_serverInfoMessage = false;
3561 void M_NetStart_Change (int dir)
3566 switch (gameoptions_cursor)
3570 if (maxplayers > MAX_SCOREBOARD)
3572 maxplayers = MAX_SCOREBOARD;
3573 m_serverInfoMessage = true;
3574 m_serverInfoMessageTime = realtime;
3581 if (gamemode == GAME_GOODVSBAD2)
3583 if (gamemode == GAME_TRANSFUSION)
3585 switch (deathmatch.integer)
3587 // From Cooperative to BloodBath
3589 Cvar_SetValueQuick (&coop, 0);
3590 Cvar_SetValueQuick (&deathmatch, 1);
3593 // From BloodBath to CTF
3595 Cvar_SetValueQuick (&coop, 0);
3596 Cvar_SetValueQuick (&deathmatch, 2);
3599 // From CTF to Cooperative
3602 Cvar_SetValueQuick (&coop, 1);
3603 Cvar_SetValueQuick (&deathmatch, 0);
3606 else if (gamemode == GAME_BATTLEMECH)
3608 if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
3609 Cvar_SetValueQuick (&deathmatch, 0);
3610 else // changing from Deathmatch to Rambo
3611 Cvar_SetValueQuick (&deathmatch, 2);
3615 if (deathmatch.integer) // changing from deathmatch to coop
3617 Cvar_SetValueQuick (&coop, 1);
3618 Cvar_SetValueQuick (&deathmatch, 0);
3620 else // changing from coop to deathmatch
3622 Cvar_SetValueQuick (&coop, 0);
3623 Cvar_SetValueQuick (&deathmatch, 1);
3629 if (gamemode == GAME_GOODVSBAD2)
3631 if (gamemode == GAME_ROGUE)
3636 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
3637 if (teamplay.integer > count)
3638 Cvar_SetValueQuick (&teamplay, 0);
3639 else if (teamplay.integer < 0)
3640 Cvar_SetValueQuick (&teamplay, count);
3644 if (gamemode == GAME_GOODVSBAD2)
3646 Cvar_SetValueQuick (&skill, skill.integer + dir);
3647 if (skill.integer > 3)
3648 Cvar_SetValueQuick (&skill, 0);
3649 if (skill.integer < 0)
3650 Cvar_SetValueQuick (&skill, 3);
3654 if (gamemode == GAME_GOODVSBAD2)
3656 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
3657 if (fraglimit.integer > 100)
3658 Cvar_SetValueQuick (&fraglimit, 0);
3659 if (fraglimit.integer < 0)
3660 Cvar_SetValueQuick (&fraglimit, 100);
3664 if (gamemode == GAME_GOODVSBAD2)
3666 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
3667 if (timelimit.value > 60)
3668 Cvar_SetValueQuick (&timelimit, 0);
3669 if (timelimit.value < 0)
3670 Cvar_SetValueQuick (&timelimit, 60);
3674 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
3678 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
3679 if (sv_maxrate.integer > NET_MAXRATE)
3680 Cvar_SetValueQuick (&sv_maxrate, NET_MAXRATE);
3681 if (sv_maxrate.integer < NET_MINRATE)
3682 Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
3689 if (gamemode == GAME_GOODVSBAD2)
3691 startepisode += dir;
3692 g = lookupgameinfo();
3694 if (startepisode < 0)
3695 startepisode = g->numepisodes - 1;
3697 if (startepisode >= g->numepisodes)
3705 g = lookupgameinfo();
3708 startlevel = g->episodes[startepisode].levels - 1;
3710 if (startlevel >= g->episodes[startepisode].levels)
3716 void M_GameOptions_Key (int key, char ascii)
3720 char hostnamebuf[128];
3725 M_Menu_MultiPlayer_f ();
3729 S_LocalSound ("sound/misc/menu1.wav");
3730 gameoptions_cursor--;
3731 if (gameoptions_cursor < 0)
3732 gameoptions_cursor = NUM_GAMEOPTIONS-1;
3736 S_LocalSound ("sound/misc/menu1.wav");
3737 gameoptions_cursor++;
3738 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
3739 gameoptions_cursor = 0;
3743 if (gameoptions_cursor == 0)
3745 S_LocalSound ("sound/misc/menu3.wav");
3746 M_NetStart_Change (-1);
3750 if (gameoptions_cursor == 0)
3752 S_LocalSound ("sound/misc/menu3.wav");
3753 M_NetStart_Change (1);
3757 S_LocalSound ("sound/misc/menu2.wav");
3758 if (gameoptions_cursor == 0)
3761 Cbuf_AddText ("disconnect\n");
3762 Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
3764 g = lookupgameinfo();
3765 Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
3769 M_NetStart_Change (1);
3773 if (gameoptions_cursor == 9)
3775 l = strlen(hostname.string);
3779 memcpy(hostnamebuf, hostname.string, l);
3781 Cvar_Set("hostname", hostnamebuf);
3787 if (ascii < 32 || ascii > 126)
3789 if (gameoptions_cursor == 9)
3791 l = strlen(hostname.string);
3794 memcpy(hostnamebuf, hostname.string, l);
3795 hostnamebuf[l] = ascii;
3796 hostnamebuf[l+1] = 0;
3797 Cvar_Set("hostname", hostnamebuf);
3803 //=============================================================================
3808 void M_Menu_ServerList_f (void)
3810 key_dest = key_menu;
3812 m_entersound = true;
3814 M_Update_Return_Reason("");
3819 void M_ServerList_Draw (void)
3821 int n, y, visible, start, end;
3825 // use as much vertical space as available
3826 M_Background(640, vid.conheight);
3827 // scroll the list as the cursor moves
3828 s = va("%i/%i masters %i/%i servers", masterreplycount, masterquerycount, serverreplycount, serverquerycount);
3829 M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
3830 if (*m_return_reason)
3831 M_Print(16, menu_height - 8, m_return_reason);
3833 visible = (menu_height - 16 - y) / 8 / 2;
3834 start = bound(0, slist_cursor - (visible >> 1), hostcache_viewcount - visible);
3835 end = min(start + visible, hostcache_viewcount);
3837 p = Draw_CachePic("gfx/p_multi.lmp");
3838 M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi.lmp");
3841 for (n = start;n < end;n++)
3843 DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
3844 M_Print(0, y, hostcache_viewset[n]->line1);y += 8;
3845 M_Print(0, y, hostcache_viewset[n]->line2);y += 8;
3848 else if (realtime - masterquerytime < 3)
3850 if (masterquerycount)
3851 M_Print(0, y, "No servers found");
3853 M_Print(0, y, "No master servers found (network problem?)");
3858 void M_ServerList_Key(int k, char ascii)
3863 M_Menu_LanConfig_f();
3872 S_LocalSound ("sound/misc/menu1.wav");
3874 if (slist_cursor < 0)
3875 slist_cursor = hostcache_viewcount - 1;
3880 S_LocalSound ("sound/misc/menu1.wav");
3882 if (slist_cursor >= hostcache_viewcount)
3887 S_LocalSound ("sound/misc/menu2.wav");
3888 Cbuf_AddText(va("connect \"%s\"\n", hostcache_viewset[slist_cursor]->info.cname));
3897 //=============================================================================
3898 /* Menu Subsystem */
3900 void M_Keydown(int key, char ascii);
3902 void M_ToggleMenu_f(void);
3903 void M_Shutdown(void);
3907 menu_mempool = Mem_AllocPool("Menu", 0, NULL);
3908 menuplyr_load = true;
3909 menuplyr_pixels = NULL;
3911 Cmd_AddCommand ("menu_main", M_Menu_Main_f);
3912 Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f);
3913 Cmd_AddCommand ("menu_load", M_Menu_Load_f);
3914 Cmd_AddCommand ("menu_save", M_Menu_Save_f);
3915 Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f);
3916 Cmd_AddCommand ("menu_setup", M_Menu_Setup_f);
3917 Cmd_AddCommand ("menu_options", M_Menu_Options_f);
3918 Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f);
3919 Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f);
3920 Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f);
3921 Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
3922 Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
3923 Cmd_AddCommand ("menu_video", M_Menu_Video_f);
3924 Cmd_AddCommand ("menu_reset", M_Menu_Reset_f);
3925 Cmd_AddCommand ("help", M_Menu_Help_f);
3926 Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
3928 if (gamemode == GAME_TRANSFUSION)
3930 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
3931 bindnames = transfusionbindnames;
3933 else if (gamemode == GAME_GOODVSBAD2)
3935 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
3936 bindnames = goodvsbad2bindnames;
3940 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
3941 bindnames = quakebindnames;
3944 // Make sure "keys_cursor" doesn't start on a section in the binding list
3946 while (bindnames[keys_cursor][0][0] == '\0')
3950 // Only sections? There may be a problem somewhere...
3951 if (keys_cursor >= numcommands)
3952 Sys_Error ("M_Init: The key binding list only contains sections");
3956 if (gamemode == GAME_NEHAHRA)
3958 if (FS_FileExists("maps/neh1m4.bsp"))
3960 if (FS_FileExists("hearing.dem"))
3962 Con_Print("Nehahra movie and game detected.\n");
3963 NehGameType = TYPE_BOTH;
3967 Con_Print("Nehahra game detected.\n");
3968 NehGameType = TYPE_GAME;
3973 if (FS_FileExists("hearing.dem"))
3975 Con_Print("Nehahra movie detected.\n");
3976 NehGameType = TYPE_DEMO;
3980 Con_Print("Nehahra not found.\n");
3981 NehGameType = TYPE_GAME; // could just complain, but...
3989 if (key_dest != key_menu)
3992 if (m_state == m_none)
4008 case m_singleplayer:
4009 M_SinglePlayer_Draw ();
4021 M_MultiPlayer_Draw ();
4032 case m_options_effects:
4033 M_Options_Effects_Draw ();
4036 case m_options_graphics:
4037 M_Options_Graphics_Draw ();
4040 case m_options_colorcontrol:
4041 M_Options_ColorControl_Draw ();
4065 M_LanConfig_Draw ();
4069 M_GameOptions_Draw ();
4073 M_ServerList_Draw ();
4079 S_LocalSound ("sound/misc/menu2.wav");
4080 m_entersound = false;
4087 void M_Keydown (int key, char ascii)
4095 M_Main_Key (key, ascii);
4099 M_Demo_Key (key, ascii);
4102 case m_singleplayer:
4103 M_SinglePlayer_Key (key, ascii);
4107 M_Load_Key (key, ascii);
4111 M_Save_Key (key, ascii);
4115 M_MultiPlayer_Key (key, ascii);
4119 M_Setup_Key (key, ascii);
4123 M_Options_Key (key, ascii);
4126 case m_options_effects:
4127 M_Options_Effects_Key (key, ascii);
4130 case m_options_graphics:
4131 M_Options_Graphics_Key (key, ascii);
4134 case m_options_colorcontrol:
4135 M_Options_ColorControl_Key (key, ascii);
4139 M_Keys_Key (key, ascii);
4143 M_Reset_Key (key, ascii);
4148 M_Video_Key (key, ascii);
4152 M_Help_Key (key, ascii);
4156 M_Quit_Key (key, ascii);
4160 M_LanConfig_Key (key, ascii);
4164 M_GameOptions_Key (key, ascii);
4168 M_ServerList_Key (key, ascii);
4173 void M_Shutdown(void)
4176 key_dest = key_game;
4178 Mem_FreePool (&menu_mempool);
4181 void M_Restart(void)
4185 //============================================================================
4186 // Menu prog handling
4187 mfunction_t *PRVM_ED_FindFunction(const char *);
4189 #define M_F_INIT "m_init"
4190 #define M_F_KEYDOWN "m_keydown"
4191 #define M_F_DRAW "m_draw"
4192 // normal menu names (rest)
4193 #define M_F_TOGGLE "m_toggle"
4194 #define M_F_SHUTDOWN "m_shutdown"
4196 static char *m_required_func[] = {
4205 qboolean m_displayed;
4208 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
4210 static func_t m_draw, m_keydown;
4212 void MR_SetRouting (qboolean forceold);
4216 // fall back to the normal menu
4219 Con_Print("Falling back to normal menu\n");
4221 key_dest = key_game;
4225 // init the normal menu now -> this will also correct the menu router pointers
4226 MR_SetRouting (TRUE);
4229 void MP_Keydown (int key, char ascii)
4232 PRVM_SetProg(PRVM_MENUPROG);
4235 *prog->time = realtime;
4238 prog->globals[OFS_PARM0] = (float) key;
4239 prog->globals[OFS_PARM1] = (float) ascii;
4240 PRVM_ExecuteProgram(m_keydown, M_F_KEYDOWN"(float key, float ascii) required\n");
4248 PRVM_SetProg(PRVM_MENUPROG);
4251 *prog->time = realtime;
4253 PRVM_ExecuteProgram(m_draw,"");
4258 void MP_ToggleMenu_f (void)
4261 PRVM_SetProg(PRVM_MENUPROG);
4264 *prog->time = realtime;
4267 m_displayed = !m_displayed;
4269 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_DISPLAY) - prog->functions),"");
4271 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_HIDE) - prog->functions),"");
4273 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_TOGGLE) - prog->functions),"");
4279 void MP_Shutdown (void)
4282 PRVM_SetProg(PRVM_MENUPROG);
4285 *prog->time = realtime;
4287 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_SHUTDOWN) - prog->functions),"");
4290 key_dest = key_game;
4292 // AK not using this cause Im not sure whether this is useful at all instead :
4301 PRVM_InitProg(PRVM_MENUPROG);
4303 prog->crc = M_PROGHEADER_CRC;
4304 prog->edictprivate_size = 0; // no private struct used
4305 prog->name = M_NAME;
4306 prog->limit_edicts = M_MAX_EDICTS;
4307 prog->extensionstring = vm_m_extensions;
4308 prog->builtins = vm_m_builtins;
4309 prog->numbuiltins = vm_m_numbuiltins;
4310 prog->init_cmd = VM_M_Cmd_Init;
4311 prog->reset_cmd = VM_M_Cmd_Reset;
4312 prog->error_cmd = MP_Error;
4314 // allocate the mempools
4315 prog->edicts_mempool = Mem_AllocPool(M_NAME " edicts mempool", 0, NULL);
4316 prog->edictstring_mempool = Mem_AllocPool( M_NAME " edict string mempool", 0, NULL);
4317 prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
4319 PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func);
4321 // set m_draw and m_keydown
4322 m_draw = (func_t) (PRVM_ED_FindFunction(M_F_DRAW) - prog->functions);
4323 m_keydown = (func_t) (PRVM_ED_FindFunction(M_F_KEYDOWN) - prog->functions);
4326 m_displayed = false;
4330 *prog->time = realtime;
4332 // call the prog init
4333 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_INIT) - prog->functions),"");
4338 void MP_Restart(void)
4343 //============================================================================
4346 static cvar_t forceqmenu = { 0, "forceqmenu", "0" };
4348 void MR_SetRouting(qboolean forceold)
4350 static qboolean m_init = FALSE, mp_init = FALSE;
4352 // if the menu prog isnt available or forceqmenu ist set, use the old menu
4353 if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
4355 // set menu router function pointers
4356 MR_Keydown = M_Keydown;
4358 MR_ToggleMenu_f = M_ToggleMenu_f;
4359 MR_Shutdown = M_Shutdown;
4372 // set menu router function pointers
4373 MR_Keydown = MP_Keydown;
4375 MR_ToggleMenu_f = MP_ToggleMenu_f;
4376 MR_Shutdown = MP_Shutdown;
4388 void MR_Restart(void)
4391 MR_SetRouting (FALSE);
4394 void Call_MR_ToggleMenu_f(void)
4400 void MR_Init_Commands(void)
4402 // set router console commands
4403 Cvar_RegisterVariable (&forceqmenu);
4404 if (gamemode == GAME_NETHERWORLD)
4405 Cmd_AddCommand ("menu_fallback", MP_Error); //Force to old-style menu
4406 Cmd_AddCommand ("menu_restart",MR_Restart);
4407 Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f);
4412 // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
4413 // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
4414 if(COM_CheckParm("-forceqmenu"))
4415 Cvar_SetValueQuick(&forceqmenu,1);
4416 // use -useqmenu for debugging proposes, cause it starts
4417 // the normal quake menu only the first time
4418 // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
4419 if(COM_CheckParm("-useqmenu"))
4420 MR_SetRouting (TRUE);
4422 MR_SetRouting (FALSE);