2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 #include "mprogdefs.h"
31 static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };
33 static int NehGameType;
35 enum m_state_e m_state;
36 char m_return_reason[128];
38 void M_Menu_Main_f (void);
39 void M_Menu_SinglePlayer_f (void);
40 void M_Menu_Transfusion_Episode_f (void);
41 void M_Menu_Transfusion_Skill_f (void);
42 void M_Menu_Load_f (void);
43 void M_Menu_Save_f (void);
44 void M_Menu_MultiPlayer_f (void);
45 void M_Menu_Setup_f (void);
46 void M_Menu_Options_f (void);
47 void M_Menu_Options_Effects_f (void);
48 void M_Menu_Options_Graphics_f (void);
49 void M_Menu_Options_ColorControl_f (void);
50 void M_Menu_Keys_f (void);
51 void M_Menu_Reset_f (void);
52 void M_Menu_Video_f (void);
53 void M_Menu_Help_f (void);
54 void M_Menu_Credits_f (void);
55 void M_Menu_Quit_f (void);
56 void M_Menu_LanConfig_f (void);
57 void M_Menu_GameOptions_f (void);
58 void M_Menu_ServerList_f (void);
59 void M_Menu_ModList_f (void);
61 static void M_Main_Draw (void);
62 static void M_SinglePlayer_Draw (void);
63 static void M_Transfusion_Episode_Draw (void);
64 static void M_Transfusion_Skill_Draw (void);
65 static void M_Load_Draw (void);
66 static void M_Save_Draw (void);
67 static void M_MultiPlayer_Draw (void);
68 static void M_Setup_Draw (void);
69 static void M_Options_Draw (void);
70 static void M_Options_Effects_Draw (void);
71 static void M_Options_Graphics_Draw (void);
72 static void M_Options_ColorControl_Draw (void);
73 static void M_Keys_Draw (void);
74 static void M_Reset_Draw (void);
75 static void M_Video_Draw (void);
76 static void M_Help_Draw (void);
77 static void M_Credits_Draw (void);
78 static void M_Quit_Draw (void);
79 static void M_LanConfig_Draw (void);
80 static void M_GameOptions_Draw (void);
81 static void M_ServerList_Draw (void);
82 static void M_ModList_Draw (void);
85 static void M_Main_Key (int key, int ascii);
86 static void M_SinglePlayer_Key (int key, int ascii);
87 static void M_Transfusion_Episode_Key (int key, int ascii);
88 static void M_Transfusion_Skill_Key (int key, int ascii);
89 static void M_Load_Key (int key, int ascii);
90 static void M_Save_Key (int key, int ascii);
91 static void M_MultiPlayer_Key (int key, int ascii);
92 static void M_Setup_Key (int key, int ascii);
93 static void M_Options_Key (int key, int ascii);
94 static void M_Options_Effects_Key (int key, int ascii);
95 static void M_Options_Graphics_Key (int key, int ascii);
96 static void M_Options_ColorControl_Key (int key, int ascii);
97 static void M_Keys_Key (int key, int ascii);
98 static void M_Reset_Key (int key, int ascii);
99 static void M_Video_Key (int key, int ascii);
100 static void M_Help_Key (int key, int ascii);
101 static void M_Credits_Key (int key, int ascii);
102 static void M_Quit_Key (int key, int ascii);
103 static void M_LanConfig_Key (int key, int ascii);
104 static void M_GameOptions_Key (int key, int ascii);
105 static void M_ServerList_Key (int key, int ascii);
106 static void M_ModList_Key (int key, int ascii);
108 static qboolean m_entersound; ///< play after drawing a frame, so caching won't disrupt the sound
110 void M_Update_Return_Reason(const char *s)
112 strlcpy(m_return_reason, s, sizeof(m_return_reason));
114 Con_DPrintf("%s\n", s);
117 #define StartingGame (m_multiplayer_cursor == 1)
118 #define JoiningGame (m_multiplayer_cursor == 0)
121 #define NumberOfNehahraDemos 34
122 typedef struct nehahrademonames_s
126 } nehahrademonames_t;
128 static nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
130 {"intro", "Prologue"},
131 {"genf", "The Beginning"},
132 {"genlab", "A Doomed Project"},
133 {"nehcre", "The New Recruits"},
134 {"maxneh", "Breakthrough"},
135 {"maxchar", "Renewal and Duty"},
136 {"crisis", "Worlds Collide"},
137 {"postcris", "Darkening Skies"},
138 {"hearing", "The Hearing"},
139 {"getjack", "On a Mexican Radio"},
140 {"prelude", "Honor and Justice"},
141 {"abase", "A Message Sent"},
142 {"effect", "The Other Side"},
143 {"uhoh", "Missing in Action"},
144 {"prepare", "The Response"},
145 {"vision", "Farsighted Eyes"},
146 {"maxturns", "Enter the Immortal"},
147 {"backlot", "Separate Ways"},
148 {"maxside", "The Ancient Runes"},
149 {"counter", "The New Initiative"},
150 {"warprep", "Ghosts to the World"},
151 {"counter1", "A Fate Worse Than Death"},
152 {"counter2", "Friendly Fire"},
153 {"counter3", "Minor Setback"},
154 {"madmax", "Scores to Settle"},
155 {"quake", "One Man"},
156 {"cthmm", "Shattered Masks"},
157 {"shades", "Deal with the Dead"},
158 {"gophil", "An Unlikely Hero"},
159 {"cstrike", "War in Hell"},
160 {"shubset", "The Conspiracy"},
161 {"shubdie", "Even Death May Die"},
162 {"newranks", "An Empty Throne"},
163 {"seal", "The Seal is Broken"}
166 static float menu_x, menu_y, menu_width, menu_height;
168 static void M_Background(int width, int height)
170 menu_width = bound(1.0f, (float)width, vid_conwidth.value);
171 menu_height = bound(1.0f, (float)height, vid_conheight.value);
172 menu_x = (vid_conwidth.integer - menu_width) * 0.5;
173 menu_y = (vid_conheight.integer - menu_height) * 0.5;
174 //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
175 DrawQ_Fill(0, 0, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
182 Draws one solid graphics character
185 static void M_DrawCharacter (float cx, float cy, int num)
190 DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
193 static void M_PrintColored(float cx, float cy, const char *str)
195 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, false, FONT_MENU);
198 static void M_Print(float cx, float cy, const char *str)
200 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
203 static void M_PrintRed(float cx, float cy, const char *str)
205 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0, NULL, true, FONT_MENU);
208 static void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
211 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
213 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0, NULL, true, FONT_MENU);
216 static void M_DrawPic(float cx, float cy, const char *picname)
218 DrawQ_Pic(menu_x + cx, menu_y + cy, Draw_CachePic (picname), 0, 0, 1, 1, 1, 1, 0);
221 static void M_DrawTextBox(float x, float y, float width, float height)
229 M_DrawPic (cx, cy, "gfx/box_tl");
230 for (n = 0; n < height; n++)
233 M_DrawPic (cx, cy, "gfx/box_ml");
235 M_DrawPic (cx, cy+8, "gfx/box_bl");
242 M_DrawPic (cx, cy, "gfx/box_tm");
243 for (n = 0; n < height; n++)
247 M_DrawPic (cx, cy, "gfx/box_mm2");
249 M_DrawPic (cx, cy, "gfx/box_mm");
251 M_DrawPic (cx, cy+8, "gfx/box_bm");
258 M_DrawPic (cx, cy, "gfx/box_tr");
259 for (n = 0; n < height; n++)
262 M_DrawPic (cx, cy, "gfx/box_mr");
264 M_DrawPic (cx, cy+8, "gfx/box_br");
267 //=============================================================================
269 //int m_save_demonum;
276 void M_ToggleMenu(int mode)
280 if ((key_dest != key_menu && key_dest != key_menu_grabbed) || m_state != m_main)
283 return; // the menu is off, and we want it off
289 return; // the menu is on, and we want it on
296 static int demo_cursor;
297 static void M_Demo_Draw (void)
301 M_Background(320, 200);
303 for (i = 0;i < NumberOfNehahraDemos;i++)
304 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
307 M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
311 void M_Menu_Demos_f (void)
319 static void M_Demo_Key (int k, int ascii)
328 S_LocalSound ("sound/misc/menu2.wav");
331 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
336 S_LocalSound ("sound/misc/menu1.wav");
339 demo_cursor = NumberOfNehahraDemos-1;
344 S_LocalSound ("sound/misc/menu1.wav");
346 if (demo_cursor >= NumberOfNehahraDemos)
352 //=============================================================================
355 static int m_main_cursor;
356 static qboolean m_missingdata = false;
358 static int MAIN_ITEMS = 4; // Nehahra: Menu Disable
361 void M_Menu_Main_f (void)
366 if (gamemode == GAME_NEHAHRA)
368 if (FS_FileExists("maps/neh1m4.bsp"))
370 if (FS_FileExists("hearing.dem"))
372 Con_DPrint("Main menu: Nehahra movie and game detected.\n");
373 NehGameType = TYPE_BOTH;
377 Con_DPrint("Nehahra game detected.\n");
378 NehGameType = TYPE_GAME;
383 if (FS_FileExists("hearing.dem"))
385 Con_DPrint("Nehahra movie detected.\n");
386 NehGameType = TYPE_DEMO;
390 Con_DPrint("Nehahra not found.\n");
391 NehGameType = TYPE_GAME; // could just complain, but...
394 if (NehGameType == TYPE_DEMO)
396 else if (NehGameType == TYPE_GAME)
401 else if (gamemode == GAME_TRANSFUSION)
403 s = "gfx/menu/mainmenu1";
404 if (sv.active && !cl.intermission && cl.islocalgame)
412 // check if the game data is missing and use a different main menu if so
413 m_missingdata = !forceqmenu.integer && Draw_CachePic (s)->tex == r_texture_notexture;
418 if (key_dest != key_menu)
420 m_save_demonum = cls.demonum;
430 static void M_Main_Draw (void)
439 M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
441 s = "You have reached this menu due to missing or unlocatable content/data";M_PrintRed ((640-strlen(s)*8)*0.5, (480/3)-16, s);y+=8;
443 s = "You may consider adding";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
444 s = "-basedir /path/to/game";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
445 s = "to your launch commandline";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
446 M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
447 M_Print (640/2 - 48, 480/2 + 8, "Quit");
448 M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1));
452 if (gamemode == GAME_TRANSFUSION) {
454 M_Background(640, 480);
455 p = Draw_CachePic ("gfx/menu/tb-transfusion");
456 M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-transfusion");
458 // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
459 for (y1 = 1; y1 <= 8; y1++)
461 if (MAIN_ITEMS == 7 && y1 == 4)
463 M_DrawPic (0, y2, va("gfx/menu/mainmenu%i", y1));
466 if (MAIN_ITEMS == 7 && m_main_cursor > 2)
467 y3 = m_main_cursor + 2;
469 y3 = m_main_cursor + 1;
470 M_DrawPic (0, 120 + m_main_cursor * 40, va("gfx/menu/mainmenu%iselected", y3));
474 M_Background(320, 200);
475 M_DrawPic (16, 4, "gfx/qplaque");
476 p = Draw_CachePic ("gfx/ttl_main");
477 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main");
479 if (gamemode == GAME_NEHAHRA)
481 if (NehGameType == TYPE_BOTH)
482 M_DrawPic (72, 32, "gfx/mainmenu");
483 else if (NehGameType == TYPE_GAME)
484 M_DrawPic (72, 32, "gfx/gamemenu");
486 M_DrawPic (72, 32, "gfx/demomenu");
489 M_DrawPic (72, 32, "gfx/mainmenu");
491 f = (int)(realtime * 10)%6;
493 M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i", f+1));
497 static void M_Main_Key (int key, int ascii)
504 //cls.demonum = m_save_demonum;
505 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
510 S_LocalSound ("sound/misc/menu1.wav");
511 if (++m_main_cursor >= MAIN_ITEMS)
516 S_LocalSound ("sound/misc/menu1.wav");
517 if (--m_main_cursor < 0)
518 m_main_cursor = MAIN_ITEMS - 1;
526 switch (m_main_cursor)
529 if (cls.state == ca_connected)
534 Con_ToggleConsole_f ();
541 else if (gamemode == GAME_NEHAHRA)
546 switch (m_main_cursor)
549 M_Menu_SinglePlayer_f ();
557 M_Menu_MultiPlayer_f ();
567 Cbuf_AddText ("disconnect\n");
568 Cbuf_AddText ("playdemo endcred\n");
577 switch (m_main_cursor)
580 M_Menu_SinglePlayer_f ();
584 M_Menu_MultiPlayer_f ();
594 Cbuf_AddText ("disconnect\n");
595 Cbuf_AddText ("playdemo endcred\n");
604 switch (m_main_cursor)
613 Cbuf_AddText ("disconnect\n");
614 Cbuf_AddText ("playdemo endcred\n");
628 else if (gamemode == GAME_TRANSFUSION) {
631 switch (m_main_cursor)
634 M_Menu_Transfusion_Episode_f ();
638 M_Menu_MultiPlayer_f ();
664 switch (m_main_cursor)
667 M_Menu_Transfusion_Episode_f ();
671 M_Menu_MultiPlayer_f ();
702 switch (m_main_cursor)
705 M_Menu_SinglePlayer_f ();
709 M_Menu_MultiPlayer_f ();
728 //=============================================================================
729 /* SINGLE PLAYER MENU */
731 static int m_singleplayer_cursor;
732 #define SINGLEPLAYER_ITEMS 3
735 void M_Menu_SinglePlayer_f (void)
738 m_state = m_singleplayer;
743 static void M_SinglePlayer_Draw (void)
747 M_Background(320, 200);
749 M_DrawPic (16, 4, "gfx/qplaque");
750 p = Draw_CachePic ("gfx/ttl_sgl");
752 // Some mods don't have a single player mode
753 if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
755 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl");
757 M_DrawTextBox (60, 8 * 8, 23, 4);
758 if (gamemode == GAME_GOODVSBAD2)
759 M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
760 else // if (gamemode == GAME_BATTLEMECH)
761 M_Print(95, 10 * 8, "Battlemech is for");
762 M_Print(83, 11 * 8, "multiplayer play only");
768 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl");
769 M_DrawPic (72, 32, "gfx/sp_menu");
771 f = (int)(realtime * 10)%6;
773 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i", f+1));
778 static void M_SinglePlayer_Key (int key, int ascii)
780 if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
782 if (key == K_ESCAPE || key == K_ENTER)
794 S_LocalSound ("sound/misc/menu1.wav");
795 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
796 m_singleplayer_cursor = 0;
800 S_LocalSound ("sound/misc/menu1.wav");
801 if (--m_singleplayer_cursor < 0)
802 m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
808 switch (m_singleplayer_cursor)
813 Cbuf_AddText ("disconnect\n");
814 Cbuf_AddText ("maxplayers 1\n");
815 Cbuf_AddText ("deathmatch 0\n");
816 Cbuf_AddText ("coop 0\n");
817 if (gamemode == GAME_TRANSFUSION)
820 M_Menu_Transfusion_Episode_f ();
823 Cbuf_AddText ("startmap_sp\n");
837 //=============================================================================
840 static int load_cursor; ///< 0 < load_cursor < MAX_SAVEGAMES
842 static char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
843 static int loadable[MAX_SAVEGAMES];
845 static void M_ScanSaves (void)
849 char name[MAX_OSPATH];
850 char buf[SAVEGAME_COMMENT_LENGTH + 256];
855 for (i=0 ; i<MAX_SAVEGAMES ; i++)
857 strlcpy (m_filenames[i], "--- UNUSED SLOT ---", sizeof(m_filenames[i]));
859 dpsnprintf (name, sizeof(name), "s%i.sav", (int)i);
860 f = FS_OpenRealFile (name, "rb", false);
863 // read enough to get the comment
864 len = FS_Read(f, buf, sizeof(buf) - 1);
865 len = min(len, sizeof(buf)-1);
869 COM_ParseToken_Simple(&t, false, false);
870 //version = atoi(com_token);
872 COM_ParseToken_Simple(&t, false, false);
873 strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
875 // change _ back to space
876 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
877 if (m_filenames[i][j] == '_')
878 m_filenames[i][j] = ' ';
884 void M_Menu_Load_f (void)
893 void M_Menu_Save_f (void)
898 // LordHavoc: allow saving multiplayer games
899 if (cl.islocalgame && cl.intermission)
914 static void M_Load_Draw (void)
919 M_Background(320, 200);
921 p = Draw_CachePic ("gfx/p_load");
922 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load" );
924 for (i=0 ; i< MAX_SAVEGAMES; i++)
925 M_Print(16, 32 + 8*i, m_filenames[i]);
928 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
932 static void M_Save_Draw (void)
937 M_Background(320, 200);
939 p = Draw_CachePic ("gfx/p_save");
940 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save");
942 for (i=0 ; i<MAX_SAVEGAMES ; i++)
943 M_Print(16, 32 + 8*i, m_filenames[i]);
946 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
950 static void M_Load_Key (int k, int ascii)
955 if (gamemode == GAME_TRANSFUSION)
958 M_Menu_SinglePlayer_f ();
962 S_LocalSound ("sound/misc/menu2.wav");
963 if (!loadable[load_cursor])
968 // issue the load command
969 Cbuf_AddText (va ("load s%i\n", load_cursor) );
974 S_LocalSound ("sound/misc/menu1.wav");
977 load_cursor = MAX_SAVEGAMES-1;
982 S_LocalSound ("sound/misc/menu1.wav");
984 if (load_cursor >= MAX_SAVEGAMES)
991 static void M_Save_Key (int k, int ascii)
996 if (gamemode == GAME_TRANSFUSION)
999 M_Menu_SinglePlayer_f ();
1004 key_dest = key_game;
1005 Cbuf_AddText (va("save s%i\n", load_cursor));
1010 S_LocalSound ("sound/misc/menu1.wav");
1012 if (load_cursor < 0)
1013 load_cursor = MAX_SAVEGAMES-1;
1018 S_LocalSound ("sound/misc/menu1.wav");
1020 if (load_cursor >= MAX_SAVEGAMES)
1026 //=============================================================================
1027 /* Transfusion Single Player Episode Menu */
1029 static int m_episode_cursor;
1030 #define EPISODE_ITEMS 6
1032 void M_Menu_Transfusion_Episode_f (void)
1034 m_entersound = true;
1035 m_state = m_transfusion_episode;
1036 key_dest = key_menu;
1039 static void M_Transfusion_Episode_Draw (void)
1043 M_Background(640, 480);
1045 p = Draw_CachePic ("gfx/menu/tb-episodes");
1046 M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-episodes");
1047 for (y = 0; y < EPISODE_ITEMS; y++){
1048 M_DrawPic (0, 160 + y * 40, va("gfx/menu/episode%i", y+1));
1051 M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va("gfx/menu/episode%iselected", m_episode_cursor + 1));
1054 static void M_Transfusion_Episode_Key (int key, int ascii)
1063 S_LocalSound ("sound/misc/menu1.wav");
1065 if (m_episode_cursor >= EPISODE_ITEMS)
1066 m_episode_cursor = 0;
1070 S_LocalSound ("sound/misc/menu1.wav");
1072 if (m_episode_cursor < 0)
1073 m_episode_cursor = EPISODE_ITEMS - 1;
1077 Cbuf_AddText ("deathmatch 0\n");
1078 m_entersound = true;
1079 M_Menu_Transfusion_Skill_f ();
1083 //=============================================================================
1084 /* Transfusion Single Player Skill Menu */
1086 static int m_skill_cursor = 2;
1087 #define SKILL_ITEMS 5
1089 void M_Menu_Transfusion_Skill_f (void)
1091 m_entersound = true;
1092 m_state = m_transfusion_skill;
1093 key_dest = key_menu;
1096 static void M_Transfusion_Skill_Draw (void)
1100 M_Background(640, 480);
1102 p = Draw_CachePic ("gfx/menu/tb-difficulty");
1103 M_DrawPic(640/2 - p->width/2, 40, "gfx/menu/tb-difficulty");
1105 for (y = 0; y < SKILL_ITEMS; y++)
1107 M_DrawPic (0, 180 + y * 40, va("gfx/menu/difficulty%i", y+1));
1109 M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va("gfx/menu/difficulty%iselected", m_skill_cursor + 1));
1112 static void M_Transfusion_Skill_Key (int key, int ascii)
1117 M_Menu_Transfusion_Episode_f ();
1121 S_LocalSound ("sound/misc/menu1.wav");
1123 if (m_skill_cursor >= SKILL_ITEMS)
1128 S_LocalSound ("sound/misc/menu1.wav");
1130 if (m_skill_cursor < 0)
1131 m_skill_cursor = SKILL_ITEMS - 1;
1135 m_entersound = true;
1136 switch (m_skill_cursor)
1139 Cbuf_AddText ("skill 1\n");
1142 Cbuf_AddText ("skill 2\n");
1145 Cbuf_AddText ("skill 3\n");
1148 Cbuf_AddText ("skill 4\n");
1151 Cbuf_AddText ("skill 5\n");
1154 key_dest = key_game;
1156 Cbuf_AddText ("disconnect\n");
1157 Cbuf_AddText ("maxplayers 1\n");
1158 Cbuf_AddText ("deathmatch 0\n");
1159 Cbuf_AddText ("coop 0\n");
1160 switch (m_episode_cursor)
1163 Cbuf_AddText ("map e1m1\n");
1166 Cbuf_AddText ("map e2m1\n");
1169 Cbuf_AddText ("map e3m1\n");
1172 Cbuf_AddText ("map e4m1\n");
1175 Cbuf_AddText ("map e6m1\n");
1178 Cbuf_AddText ("map cp01\n");
1183 //=============================================================================
1184 /* MULTIPLAYER MENU */
1186 static int m_multiplayer_cursor;
1187 #define MULTIPLAYER_ITEMS 3
1190 void M_Menu_MultiPlayer_f (void)
1192 key_dest = key_menu;
1193 m_state = m_multiplayer;
1194 m_entersound = true;
1198 static void M_MultiPlayer_Draw (void)
1203 if (gamemode == GAME_TRANSFUSION)
1205 M_Background(640, 480);
1206 p = Draw_CachePic ("gfx/menu/tb-online");
1207 M_DrawPic (640/2 - p->width/2, 140, "gfx/menu/tb-online");
1208 for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
1209 M_DrawPic (0, 180 + f*40, va("gfx/menu/online%i", f));
1210 M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va("gfx/menu/online%iselected", m_multiplayer_cursor + 1));
1213 M_Background(320, 200);
1215 M_DrawPic (16, 4, "gfx/qplaque");
1216 p = Draw_CachePic ("gfx/p_multi");
1217 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1218 M_DrawPic (72, 32, "gfx/mp_menu");
1220 f = (int)(realtime * 10)%6;
1222 M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i", f+1));
1226 static void M_MultiPlayer_Key (int key, int ascii)
1235 S_LocalSound ("sound/misc/menu1.wav");
1236 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
1237 m_multiplayer_cursor = 0;
1241 S_LocalSound ("sound/misc/menu1.wav");
1242 if (--m_multiplayer_cursor < 0)
1243 m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
1247 m_entersound = true;
1248 switch (m_multiplayer_cursor)
1252 M_Menu_LanConfig_f ();
1262 //=============================================================================
1265 static int setup_cursor = 4;
1266 static int setup_cursor_table[] = {40, 64, 88, 124, 140};
1268 static char setup_myname[MAX_SCOREBOARDNAME];
1269 static int setup_oldtop;
1270 static int setup_oldbottom;
1271 static int setup_top;
1272 static int setup_bottom;
1273 static int setup_rate;
1274 static int setup_oldrate;
1276 #define NUM_SETUP_CMDS 5
1278 void M_Menu_Setup_f (void)
1280 key_dest = key_menu;
1282 m_entersound = true;
1283 strlcpy(setup_myname, cl_name.string, sizeof(setup_myname));
1284 setup_top = setup_oldtop = cl_color.integer >> 4;
1285 setup_bottom = setup_oldbottom = cl_color.integer & 15;
1286 setup_rate = cl_rate.integer;
1289 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
1290 static unsigned char *menuplyr_pixels;
1291 static unsigned int *menuplyr_translated;
1293 typedef struct ratetable_s
1300 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
1301 static ratetable_t setup_ratetable[] =
1304 {1500, "28.8 mediocre"},
1305 {2000, "28.8 good"},
1306 {2500, "33.6 mediocre"},
1307 {3000, "33.6 good"},
1309 {4000, "56k mediocre"},
1310 {4500, "56k adequate"},
1313 {15000, "128k ISDN"},
1314 {25000, "broadband"}
1317 static int setup_rateindex(int rate)
1320 for (i = 0;i < RATES;i++)
1321 if (setup_ratetable[i].rate > setup_rate)
1323 return bound(1, i, RATES) - 1;
1326 static void M_Setup_Draw (void)
1331 M_Background(320, 200);
1333 M_DrawPic (16, 4, "gfx/qplaque");
1334 p = Draw_CachePic ("gfx/p_multi");
1335 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1337 M_Print(64, 40, "Your name");
1338 M_DrawTextBox (160, 32, 16, 1);
1339 M_PrintColored(168, 40, setup_myname);
1341 if (gamemode != GAME_GOODVSBAD2)
1343 M_Print(64, 64, "Shirt color");
1344 M_Print(64, 88, "Pants color");
1347 M_Print(64, 124-8, "Network speed limit");
1348 M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1350 M_DrawTextBox (64, 140-8, 14, 1);
1351 M_Print(72, 140, "Accept Changes");
1353 // LordHavoc: rewrote this code greatly
1357 fs_offset_t filesize;
1358 menuplyr_load = false;
1360 menuplyr_bottom = -1;
1361 f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize);
1362 if (f && filesize >= 9)
1365 width = f[0] + f[1] * 256 + f[2] * 65536 + f[3] * 16777216;
1366 height = f[4] + f[5] * 256 + f[6] * 65536 + f[7] * 16777216;
1367 if (filesize >= 8 + width * height)
1369 menuplyr_width = width;
1370 menuplyr_height = height;
1371 menuplyr_pixels = (unsigned char *)Mem_Alloc(cls.permanentmempool, width * height);
1372 menuplyr_translated = (unsigned int *)Mem_Alloc(cls.permanentmempool, width * height * 4);
1373 memcpy(menuplyr_pixels, f + 8, width * height);
1380 if (menuplyr_pixels)
1382 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1384 menuplyr_top = setup_top;
1385 menuplyr_bottom = setup_bottom;
1387 for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1389 j = menuplyr_pixels[i];
1390 if (j >= TOP_RANGE && j < TOP_RANGE + 16)
1392 if (menuplyr_top < 8 || menuplyr_top == 14)
1393 j = menuplyr_top * 16 + (j - TOP_RANGE);
1395 j = menuplyr_top * 16 + 15-(j - TOP_RANGE);
1397 else if (j >= BOTTOM_RANGE && j < BOTTOM_RANGE + 16)
1399 if (menuplyr_bottom < 8 || menuplyr_bottom == 14)
1400 j = menuplyr_bottom * 16 + (j - BOTTOM_RANGE);
1402 j = menuplyr_bottom * 16 + 15-(j - BOTTOM_RANGE);
1404 menuplyr_translated[i] = palette_bgra_transparent[j];
1406 Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, true, (unsigned char *)menuplyr_translated);
1408 M_DrawPic(160, 48, "gfx/bigbox");
1409 M_DrawPic(172, 56, "gfx/menuplyr");
1412 if (setup_cursor == 0)
1413 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1415 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1419 static void M_Setup_Key (int k, int ascii)
1426 M_Menu_MultiPlayer_f ();
1430 S_LocalSound ("sound/misc/menu1.wav");
1432 if (setup_cursor < 0)
1433 setup_cursor = NUM_SETUP_CMDS-1;
1437 S_LocalSound ("sound/misc/menu1.wav");
1439 if (setup_cursor >= NUM_SETUP_CMDS)
1444 if (setup_cursor < 1)
1446 S_LocalSound ("sound/misc/menu3.wav");
1447 if (setup_cursor == 1)
1448 setup_top = setup_top - 1;
1449 if (setup_cursor == 2)
1450 setup_bottom = setup_bottom - 1;
1451 if (setup_cursor == 3)
1453 l = setup_rateindex(setup_rate) - 1;
1456 setup_rate = setup_ratetable[l].rate;
1460 if (setup_cursor < 1)
1463 S_LocalSound ("sound/misc/menu3.wav");
1464 if (setup_cursor == 1)
1465 setup_top = setup_top + 1;
1466 if (setup_cursor == 2)
1467 setup_bottom = setup_bottom + 1;
1468 if (setup_cursor == 3)
1470 l = setup_rateindex(setup_rate) + 1;
1473 setup_rate = setup_ratetable[l].rate;
1478 if (setup_cursor == 0)
1481 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1484 // setup_cursor == 4 (Accept changes)
1485 if (strcmp(cl_name.string, setup_myname) != 0)
1486 Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1487 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1488 Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1489 if (setup_rate != setup_oldrate)
1490 Cbuf_AddText(va("rate %i\n", setup_rate));
1492 m_entersound = true;
1493 M_Menu_MultiPlayer_f ();
1497 if (setup_cursor == 0)
1499 if (strlen(setup_myname))
1500 setup_myname[strlen(setup_myname)-1] = 0;
1507 if (setup_cursor == 0)
1509 l = (int)strlen(setup_myname);
1512 setup_myname[l+1] = 0;
1513 setup_myname[l] = ascii;
1522 if (setup_bottom > 15)
1524 if (setup_bottom < 0)
1528 //=============================================================================
1531 #define SLIDER_RANGE 10
1533 static void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1538 range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1539 M_DrawCharacter (x-8, y, 128);
1540 for (i = 0;i < SLIDER_RANGE;i++)
1541 M_DrawCharacter (x + i*8, y, 129);
1542 M_DrawCharacter (x+i*8, y, 130);
1543 M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1544 if (fabs((int)num - num) < 0.01)
1545 dpsnprintf(text, sizeof(text), "%i", (int)num);
1547 dpsnprintf(text, sizeof(text), "%.3f", num);
1548 M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1551 static void M_DrawCheckbox (int x, int y, int on)
1554 M_Print(x, y, "on");
1556 M_Print(x, y, "off");
1560 //#define OPTIONS_ITEMS 25 aule was here
1561 #define OPTIONS_ITEMS 27
1564 static int options_cursor;
1566 void M_Menu_Options_f (void)
1568 key_dest = key_menu;
1569 m_state = m_options;
1570 m_entersound = true;
1573 extern cvar_t slowmo;
1574 extern dllhandle_t jpeg_dll;
1575 extern cvar_t gl_texture_anisotropy;
1576 extern cvar_t r_textshadow;
1577 extern cvar_t r_hdr_scenebrightness;
1579 static void M_Menu_Options_AdjustSliders (int dir)
1583 S_LocalSound ("sound/misc/menu3.wav");
1586 if (options_cursor == optnum++) ;
1587 else if (options_cursor == optnum++) ;
1588 else if (options_cursor == optnum++) ;
1589 else if (options_cursor == optnum++) ;
1590 else if (options_cursor == optnum++) Cvar_SetValueQuick(&crosshair, bound(0, crosshair.integer + dir, 7));
1591 else if (options_cursor == optnum++) Cvar_SetValueQuick(&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1592 else if (options_cursor == optnum++) Cvar_SetValueQuick(&m_pitch, -m_pitch.value);
1593 else if (options_cursor == optnum++) Cvar_SetValueQuick(&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1594 else if (options_cursor == optnum++)
1596 if (cl_forwardspeed.value > 200)
1598 Cvar_SetValueQuick (&cl_forwardspeed, 200);
1599 Cvar_SetValueQuick (&cl_backspeed, 200);
1603 Cvar_SetValueQuick (&cl_forwardspeed, 400);
1604 Cvar_SetValueQuick (&cl_backspeed, 400);
1607 else if (options_cursor == optnum++) Cvar_SetValueQuick(&showfps, !showfps.integer);
1608 else if (options_cursor == optnum++) {f = !(showdate.integer && showtime.integer);Cvar_SetValueQuick(&showdate, f);Cvar_SetValueQuick(&showtime, f);}
1609 else if (options_cursor == optnum++) ;
1610 else if (options_cursor == optnum++) Cvar_SetValueQuick(&r_hdr_scenebrightness, bound(1, r_hdr_scenebrightness.value + dir * 0.0625, 4));
1611 else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_contrast, bound(1, v_contrast.value + dir * 0.0625, 4));
1612 else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_gamma, bound(0.5, v_gamma.value + dir * 0.0625, 3));
1613 else if (options_cursor == optnum++) Cvar_SetValueQuick(&volume, bound(0, volume.value + dir * 0.0625, 1));
1614 else if (options_cursor == optnum++) Cvar_SetValueQuick(&bgmvolume, bound(0, bgmvolume.value + dir * 0.0625, 1));
1619 static int optcursor;
1621 static void M_Options_PrintCommand(const char *s, int enabled)
1625 if (optnum == optcursor)
1626 DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1627 M_ItemPrint(0 + 48, opty, s, enabled);
1633 static void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
1637 if (optnum == optcursor)
1638 DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1639 M_ItemPrint(0 + 48, opty, s, enabled);
1640 M_DrawCheckbox(0 + 48 + (int)strlen(s) * 8 + 8, opty, yes);
1646 static void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
1650 if (optnum == optcursor)
1651 DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1652 M_ItemPrint(0 + 48, opty, s, enabled);
1653 M_DrawSlider(0 + 48 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1659 static void M_Options_Draw (void)
1664 M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
1666 M_DrawPic(16, 4, "gfx/qplaque");
1667 p = Draw_CachePic ("gfx/p_option");
1668 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1671 optcursor = options_cursor;
1672 visible = (int)((menu_height - 32) / 8);
1673 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1675 M_Options_PrintCommand( " Customize controls", true);
1676 M_Options_PrintCommand( " Go to console", true);
1677 M_Options_PrintCommand( " Reset to defaults", true);
1678 M_Options_PrintCommand( " Change Video Mode", true);
1679 M_Options_PrintSlider( " Crosshair", true, crosshair.value, 0, 7);
1680 M_Options_PrintSlider( " Mouse Speed", true, sensitivity.value, 1, 50);
1681 M_Options_PrintCheckbox(" Invert Mouse", true, m_pitch.value < 0);
1682 M_Options_PrintSlider( " Field of View", true, scr_fov.integer, 1, 170);
1683 M_Options_PrintCheckbox(" Always Run", true, cl_forwardspeed.value > 200);
1684 M_Options_PrintCheckbox(" Show Framerate", true, showfps.integer);
1685 M_Options_PrintCheckbox(" Show Date and Time", true, showdate.integer && showtime.integer);
1686 M_Options_PrintCommand( " Custom Brightness", true);
1687 M_Options_PrintSlider( " Game Brightness", true, r_hdr_scenebrightness.value, 1, 4);
1688 M_Options_PrintSlider( " Brightness", true, v_contrast.value, 1, 2);
1689 M_Options_PrintSlider( " Gamma", true, v_gamma.value, 0.5, 3);
1690 M_Options_PrintSlider( " Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1691 M_Options_PrintSlider( " Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1692 M_Options_PrintCommand( " Customize Effects", true);
1693 M_Options_PrintCommand( " Effects: Quake", true);
1694 M_Options_PrintCommand( " Effects: Normal", true);
1695 M_Options_PrintCommand( " Effects: High", true);
1696 M_Options_PrintCommand( " Customize Lighting", true);
1697 M_Options_PrintCommand( " Lighting: Flares", true);
1698 M_Options_PrintCommand( " Lighting: Normal", true);
1699 M_Options_PrintCommand( " Lighting: High", true);
1700 M_Options_PrintCommand( " Lighting: Full", true);
1701 M_Options_PrintCommand( " Browse Mods", true);
1705 static void M_Options_Key (int k, int ascii)
1714 m_entersound = true;
1715 switch (options_cursor)
1722 key_dest = key_game;
1723 Con_ToggleConsole_f ();
1732 M_Menu_Options_ColorControl_f ();
1734 case 17: // Customize Effects
1735 M_Menu_Options_Effects_f ();
1737 case 18: // Effects: Quake
1738 Cbuf_AddText("cl_particles 1;cl_particles_quake 1;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 0;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 0;cl_beams_polygons 0;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1740 case 19: // Effects: Normal
1741 Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1743 case 20: // Effects: High
1744 Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 2;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 1;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1747 M_Menu_Options_Graphics_f ();
1749 case 22: // Lighting: Flares
1750 Cbuf_AddText("r_coronas 1;gl_flashblend 1;r_shadow_gloss 0;r_shadow_realtime_dlight 0;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0;r_hdr 0");
1752 case 23: // Lighting: Normal
1753 Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0;r_hdr 0");
1755 case 24: // Lighting: High
1756 Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1;r_hdr 0");
1758 case 25: // Lighting: Full
1759 Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 1;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1;r_hdr 0");
1762 M_Menu_ModList_f ();
1765 M_Menu_Options_AdjustSliders (1);
1771 S_LocalSound ("sound/misc/menu1.wav");
1773 if (options_cursor < 0)
1774 options_cursor = OPTIONS_ITEMS-1;
1778 S_LocalSound ("sound/misc/menu1.wav");
1780 if (options_cursor >= OPTIONS_ITEMS)
1785 M_Menu_Options_AdjustSliders (-1);
1789 M_Menu_Options_AdjustSliders (1);
1794 #define OPTIONS_EFFECTS_ITEMS 35
1796 static int options_effects_cursor;
1798 void M_Menu_Options_Effects_f (void)
1800 key_dest = key_menu;
1801 m_state = m_options_effects;
1802 m_entersound = true;
1806 extern cvar_t cl_stainmaps;
1807 extern cvar_t cl_stainmaps_clearonload;
1808 extern cvar_t r_explosionclip;
1809 extern cvar_t r_coronas;
1810 extern cvar_t gl_flashblend;
1811 extern cvar_t cl_beams_polygons;
1812 extern cvar_t cl_beams_quakepositionhack;
1813 extern cvar_t cl_beams_instantaimhack;
1814 extern cvar_t cl_beams_lightatend;
1815 extern cvar_t r_lightningbeam_thickness;
1816 extern cvar_t r_lightningbeam_scroll;
1817 extern cvar_t r_lightningbeam_repeatdistance;
1818 extern cvar_t r_lightningbeam_color_red;
1819 extern cvar_t r_lightningbeam_color_green;
1820 extern cvar_t r_lightningbeam_color_blue;
1821 extern cvar_t r_lightningbeam_qmbtexture;
1823 static void M_Menu_Options_Effects_AdjustSliders (int dir)
1826 S_LocalSound ("sound/misc/menu3.wav");
1829 if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1830 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer);
1831 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1832 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1833 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1834 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1835 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
1836 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1837 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1838 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1839 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1840 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1841 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1842 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1843 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1844 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
1845 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_instantaimhack, !cl_beams_instantaimhack.integer);
1846 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_quakepositionhack, !cl_beams_quakepositionhack.integer);
1847 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
1848 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1849 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1850 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1851 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1852 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1853 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1854 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1855 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1856 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1857 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerplightstyles, !r_lerplightstyles.integer);
1858 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1859 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1860 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1861 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1862 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1863 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1866 static void M_Options_Effects_Draw (void)
1871 M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
1873 M_DrawPic(16, 4, "gfx/qplaque");
1874 p = Draw_CachePic ("gfx/p_option");
1875 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1877 optcursor = options_effects_cursor;
1879 visible = (int)((menu_height - 32) / 8);
1880 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1882 M_Options_PrintCheckbox(" Particles", true, cl_particles.integer);
1883 M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer);
1884 M_Options_PrintSlider( " Particles Quality", true, cl_particles_quality.value, 1, 4);
1885 M_Options_PrintCheckbox(" Explosion Shell", true, cl_particles_explosions_shell.integer);
1886 M_Options_PrintCheckbox(" Explosion Shell Clip", true, r_explosionclip.integer);
1887 M_Options_PrintCheckbox(" Stainmaps", true, cl_stainmaps.integer);
1888 M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
1889 M_Options_PrintCheckbox(" Decals", true, cl_decals.integer);
1890 M_Options_PrintCheckbox(" Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1891 M_Options_PrintCheckbox(" Smoke", true, cl_particles_smoke.integer);
1892 M_Options_PrintCheckbox(" Sparks", true, cl_particles_sparks.integer);
1893 M_Options_PrintCheckbox(" Bubbles", true, cl_particles_bubbles.integer);
1894 M_Options_PrintCheckbox(" Blood", true, cl_particles_blood.integer);
1895 M_Options_PrintSlider( " Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1896 M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1897 M_Options_PrintCheckbox(" Polygon Lightning", true, cl_beams_polygons.integer);
1898 M_Options_PrintCheckbox("Smooth Sweep Lightning", true, cl_beams_instantaimhack.integer);
1899 M_Options_PrintCheckbox(" Waist-level Lightning", true, cl_beams_quakepositionhack.integer);
1900 M_Options_PrintCheckbox(" Lightning End Light", true, cl_beams_lightatend.integer);
1901 M_Options_PrintSlider( " Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
1902 M_Options_PrintSlider( " Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
1903 M_Options_PrintSlider( " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
1904 M_Options_PrintSlider( " Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
1905 M_Options_PrintSlider( " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
1906 M_Options_PrintSlider( " Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
1907 M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
1908 M_Options_PrintCheckbox(" Model Interpolation", true, r_lerpmodels.integer);
1909 M_Options_PrintCheckbox(" Sprite Interpolation", true, r_lerpsprites.integer);
1910 M_Options_PrintCheckbox(" Flicker Interpolation", true, r_lerplightstyles.integer);
1911 M_Options_PrintSlider( " View Blend", true, gl_polyblend.value, 0, 1);
1912 M_Options_PrintSlider( "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1913 M_Options_PrintSlider( "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1914 M_Options_PrintSlider( " Underwater View Warp", true, r_waterwarp.value, 0, 1);
1915 M_Options_PrintSlider( " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1916 M_Options_PrintSlider( " Water Movement", true, r_waterscroll.value, 0, 10);
1920 static void M_Options_Effects_Key (int k, int ascii)
1925 M_Menu_Options_f ();
1929 M_Menu_Options_Effects_AdjustSliders (1);
1933 S_LocalSound ("sound/misc/menu1.wav");
1934 options_effects_cursor--;
1935 if (options_effects_cursor < 0)
1936 options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1940 S_LocalSound ("sound/misc/menu1.wav");
1941 options_effects_cursor++;
1942 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1943 options_effects_cursor = 0;
1947 M_Menu_Options_Effects_AdjustSliders (-1);
1951 M_Menu_Options_Effects_AdjustSliders (1);
1957 #define OPTIONS_GRAPHICS_ITEMS 20
1959 static int options_graphics_cursor;
1961 void M_Menu_Options_Graphics_f (void)
1963 key_dest = key_menu;
1964 m_state = m_options_graphics;
1965 m_entersound = true;
1968 extern cvar_t r_shadow_gloss;
1969 extern cvar_t r_shadow_realtime_dlight;
1970 extern cvar_t r_shadow_realtime_dlight_shadows;
1971 extern cvar_t r_shadow_realtime_world;
1972 extern cvar_t r_shadow_realtime_world_lightmaps;
1973 extern cvar_t r_shadow_realtime_world_shadows;
1974 extern cvar_t r_bloom;
1975 extern cvar_t r_bloom_colorscale;
1976 extern cvar_t r_bloom_colorsubtract;
1977 extern cvar_t r_bloom_colorexponent;
1978 extern cvar_t r_bloom_blur;
1979 extern cvar_t r_bloom_brighten;
1980 extern cvar_t r_bloom_resolution;
1981 extern cvar_t r_hdr_scenebrightness;
1982 extern cvar_t r_hdr_glowintensity;
1983 extern cvar_t gl_picmip;
1985 static void M_Menu_Options_Graphics_AdjustSliders (int dir)
1988 S_LocalSound ("sound/misc/menu3.wav");
1992 if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
1993 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1994 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss, bound(0, r_shadow_gloss.integer + dir, 2));
1995 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight, !r_shadow_realtime_dlight.integer);
1996 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows, !r_shadow_realtime_dlight_shadows.integer);
1997 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world, !r_shadow_realtime_world.integer);
1998 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps, bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
1999 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows, !r_shadow_realtime_world_shadows.integer);
2000 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom, !r_bloom.integer);
2001 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_scenebrightness, bound(0.25, r_hdr_scenebrightness.value + dir * 0.125, 4));
2002 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_glowintensity, bound(0, r_hdr_glowintensity.value + dir * 0.25, 4));
2003 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorscale, bound(0.0625, r_bloom_colorscale.value + dir * 0.0625, 1));
2004 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorsubtract, bound(0, r_bloom_colorsubtract.value + dir * 0.0625, 1-0.0625));
2005 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorexponent, bound(1, r_bloom_colorexponent.value * (dir > 0 ? 2.0 : 0.5), 8));
2006 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_brighten, bound(1, r_bloom_brighten.value + dir * 0.0625, 4));
2007 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur, bound(1, r_bloom_blur.value + dir * 1, 16));
2008 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution, bound(64, r_bloom_resolution.value + dir * 64, 2048));
2009 else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
2013 static void M_Options_Graphics_Draw (void)
2018 M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
2020 M_DrawPic(16, 4, "gfx/qplaque");
2021 p = Draw_CachePic ("gfx/p_option");
2022 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2024 optcursor = options_graphics_cursor;
2026 visible = (int)((menu_height - 32) / 8);
2027 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
2029 M_Options_PrintSlider( " Corona Intensity", true, r_coronas.value, 0, 4);
2030 M_Options_PrintCheckbox(" Use Only Coronas", true, gl_flashblend.integer);
2031 M_Options_PrintSlider( " Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
2032 M_Options_PrintCheckbox(" RT DLights", !gl_flashblend.integer, r_shadow_realtime_dlight.integer);
2033 M_Options_PrintCheckbox(" RT DLight Shadows", !gl_flashblend.integer, r_shadow_realtime_dlight_shadows.integer);
2034 M_Options_PrintCheckbox(" RT World", true, r_shadow_realtime_world.integer);
2035 M_Options_PrintSlider( " RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
2036 M_Options_PrintCheckbox(" RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
2037 M_Options_PrintCheckbox(" Bloom Effect", true, r_bloom.integer);
2038 M_Options_PrintSlider( " Scene Brightness", true, r_hdr_scenebrightness.value, 0.25, 4);
2039 M_Options_PrintSlider( " Glow Brightness", true, r_hdr_glowintensity.value, 0, 4);
2040 M_Options_PrintSlider( " Bloom Color Scale", r_bloom.integer, r_bloom_colorscale.value, 0.0625, 1);
2041 M_Options_PrintSlider( " Bloom Color Subtract", r_bloom.integer, r_bloom_colorsubtract.value, 0, 1-0.0625);
2042 M_Options_PrintSlider( " Bloom Color Exponent", r_bloom.integer, r_bloom_colorexponent.value, 1, 8);
2043 M_Options_PrintSlider( " Bloom Intensity", r_bloom.integer, r_bloom_brighten.value, 1, 4);
2044 M_Options_PrintSlider( " Bloom Blur", r_bloom.integer, r_bloom_blur.value, 1, 16);
2045 M_Options_PrintSlider( " Bloom Resolution", r_bloom.integer, r_bloom_resolution.value, 64, 2048);
2046 M_Options_PrintCommand( " Restart Renderer", true);
2050 static void M_Options_Graphics_Key (int k, int ascii)
2055 M_Menu_Options_f ();
2059 M_Menu_Options_Graphics_AdjustSliders (1);
2063 S_LocalSound ("sound/misc/menu1.wav");
2064 options_graphics_cursor--;
2065 if (options_graphics_cursor < 0)
2066 options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
2070 S_LocalSound ("sound/misc/menu1.wav");
2071 options_graphics_cursor++;
2072 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
2073 options_graphics_cursor = 0;
2077 M_Menu_Options_Graphics_AdjustSliders (-1);
2081 M_Menu_Options_Graphics_AdjustSliders (1);
2087 #define OPTIONS_COLORCONTROL_ITEMS 18
2089 static int options_colorcontrol_cursor;
2091 // intensity value to match up to 50% dither to 'correct' quake
2092 static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};
2094 void M_Menu_Options_ColorControl_f (void)
2096 key_dest = key_menu;
2097 m_state = m_options_colorcontrol;
2098 m_entersound = true;
2102 static void M_Menu_Options_ColorControl_AdjustSliders (int dir)
2106 S_LocalSound ("sound/misc/menu3.wav");
2109 if (options_colorcontrol_cursor == optnum++)
2110 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
2111 else if (options_colorcontrol_cursor == optnum++)
2113 Cvar_SetValueQuick (&v_color_enable, 0);
2114 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
2116 else if (options_colorcontrol_cursor == optnum++)
2118 Cvar_SetValueQuick (&v_color_enable, 0);
2119 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
2121 else if (options_colorcontrol_cursor == optnum++)
2123 Cvar_SetValueQuick (&v_color_enable, 0);
2124 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
2126 else if (options_colorcontrol_cursor == optnum++)
2128 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
2130 else if (options_colorcontrol_cursor == optnum++)
2132 Cvar_SetValueQuick (&v_color_enable, 1);
2133 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
2135 else if (options_colorcontrol_cursor == optnum++)
2137 Cvar_SetValueQuick (&v_color_enable, 1);
2138 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
2140 else if (options_colorcontrol_cursor == optnum++)
2142 Cvar_SetValueQuick (&v_color_enable, 1);
2143 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
2145 else if (options_colorcontrol_cursor == optnum++)
2147 Cvar_SetValueQuick (&v_color_enable, 1);
2148 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
2149 Cvar_SetValueQuick (&v_color_black_r, f);
2150 Cvar_SetValueQuick (&v_color_black_g, f);
2151 Cvar_SetValueQuick (&v_color_black_b, f);
2153 else if (options_colorcontrol_cursor == optnum++)
2155 Cvar_SetValueQuick (&v_color_enable, 1);
2156 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
2158 else if (options_colorcontrol_cursor == optnum++)
2160 Cvar_SetValueQuick (&v_color_enable, 1);
2161 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
2163 else if (options_colorcontrol_cursor == optnum++)
2165 Cvar_SetValueQuick (&v_color_enable, 1);
2166 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
2168 else if (options_colorcontrol_cursor == optnum++)
2170 Cvar_SetValueQuick (&v_color_enable, 1);
2171 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
2172 Cvar_SetValueQuick (&v_color_grey_r, f);
2173 Cvar_SetValueQuick (&v_color_grey_g, f);
2174 Cvar_SetValueQuick (&v_color_grey_b, f);
2176 else if (options_colorcontrol_cursor == optnum++)
2178 Cvar_SetValueQuick (&v_color_enable, 1);
2179 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
2181 else if (options_colorcontrol_cursor == optnum++)
2183 Cvar_SetValueQuick (&v_color_enable, 1);
2184 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
2186 else if (options_colorcontrol_cursor == optnum++)
2188 Cvar_SetValueQuick (&v_color_enable, 1);
2189 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
2191 else if (options_colorcontrol_cursor == optnum++)
2193 Cvar_SetValueQuick (&v_color_enable, 1);
2194 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
2195 Cvar_SetValueQuick (&v_color_white_r, f);
2196 Cvar_SetValueQuick (&v_color_white_g, f);
2197 Cvar_SetValueQuick (&v_color_white_b, f);
2201 static void M_Options_ColorControl_Draw (void)
2204 float x, c, s, t, u, v;
2205 cachepic_t *p, *dither;
2207 dither = Draw_CachePic_Flags ("gfx/colorcontrol/ditherpattern", CACHEPICFLAG_NOCLAMP);
2209 M_Background(320, 256);
2211 M_DrawPic(16, 4, "gfx/qplaque");
2212 p = Draw_CachePic ("gfx/p_option");
2213 M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2215 optcursor = options_colorcontrol_cursor;
2217 visible = (int)((menu_height - 32) / 8);
2218 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
2220 M_Options_PrintCommand( " Reset to defaults", true);
2221 M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
2222 M_Options_PrintSlider( " Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
2223 M_Options_PrintSlider( " Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
2224 M_Options_PrintSlider( " Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
2225 M_Options_PrintCheckbox(" Color Level Controls", true, v_color_enable.integer);
2226 M_Options_PrintSlider( " Black: Red ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
2227 M_Options_PrintSlider( " Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
2228 M_Options_PrintSlider( " Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
2229 M_Options_PrintSlider( " Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
2230 M_Options_PrintSlider( " Grey: Red ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
2231 M_Options_PrintSlider( " Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
2232 M_Options_PrintSlider( " Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
2233 M_Options_PrintSlider( " Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
2234 M_Options_PrintSlider( " White: Red ", v_color_enable.integer, v_color_white_r.value, 1, 5);
2235 M_Options_PrintSlider( " White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
2236 M_Options_PrintSlider( " White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
2237 M_Options_PrintSlider( " White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
2240 DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
2241 s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
2242 t = (float) 4 / 2 * vid.height / vid_conheight.integer;
2243 DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
2244 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
2245 DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
2246 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
2247 DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
2248 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
2249 DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
2250 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
2252 c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
2253 s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
2254 t = (float) 48 / 2 * vid.height / vid_conheight.integer;
2259 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0);
2260 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
2261 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
2263 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0);
2264 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
2265 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
2267 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0);
2268 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
2269 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
2271 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0);
2272 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
2273 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
2277 static void M_Options_ColorControl_Key (int k, int ascii)
2282 M_Menu_Options_f ();
2286 m_entersound = true;
2287 switch (options_colorcontrol_cursor)
2290 Cvar_SetValueQuick(&v_hwgamma, 1);
2291 Cvar_SetValueQuick(&v_gamma, 1);
2292 Cvar_SetValueQuick(&v_contrast, 1);
2293 Cvar_SetValueQuick(&v_brightness, 0);
2294 Cvar_SetValueQuick(&v_color_enable, 0);
2295 Cvar_SetValueQuick(&v_color_black_r, 0);
2296 Cvar_SetValueQuick(&v_color_black_g, 0);
2297 Cvar_SetValueQuick(&v_color_black_b, 0);
2298 Cvar_SetValueQuick(&v_color_grey_r, 0);
2299 Cvar_SetValueQuick(&v_color_grey_g, 0);
2300 Cvar_SetValueQuick(&v_color_grey_b, 0);
2301 Cvar_SetValueQuick(&v_color_white_r, 1);
2302 Cvar_SetValueQuick(&v_color_white_g, 1);
2303 Cvar_SetValueQuick(&v_color_white_b, 1);
2306 M_Menu_Options_ColorControl_AdjustSliders (1);
2312 S_LocalSound ("sound/misc/menu1.wav");
2313 options_colorcontrol_cursor--;
2314 if (options_colorcontrol_cursor < 0)
2315 options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
2319 S_LocalSound ("sound/misc/menu1.wav");
2320 options_colorcontrol_cursor++;
2321 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
2322 options_colorcontrol_cursor = 0;
2326 M_Menu_Options_ColorControl_AdjustSliders (-1);
2330 M_Menu_Options_ColorControl_AdjustSliders (1);
2336 //=============================================================================
2339 static const char *quakebindnames[][2] =
2341 {"+attack", "attack"},
2342 {"impulse 10", "next weapon"},
2343 {"impulse 12", "previous weapon"},
2344 {"+jump", "jump / swim up"},
2345 {"+forward", "walk forward"},
2346 {"+back", "backpedal"},
2347 {"+left", "turn left"},
2348 {"+right", "turn right"},
2350 {"+moveleft", "step left"},
2351 {"+moveright", "step right"},
2352 {"+strafe", "sidestep"},
2353 {"+lookup", "look up"},
2354 {"+lookdown", "look down"},
2355 {"centerview", "center view"},
2356 {"+mlook", "mouse look"},
2357 {"+klook", "keyboard look"},
2358 {"+moveup", "swim up"},
2359 {"+movedown", "swim down"}
2362 static const char *transfusionbindnames[][2] =
2364 {"", "Movement"}, // Movement commands
2365 {"+forward", "walk forward"},
2366 {"+back", "backpedal"},
2367 {"+left", "turn left"},
2368 {"+right", "turn right"},
2369 {"+moveleft", "step left"},
2370 {"+moveright", "step right"},
2371 {"+jump", "jump / swim up"},
2372 {"+movedown", "swim down"},
2373 {"", "Combat"}, // Combat commands
2374 {"impulse 1", "Pitch Fork"},
2375 {"impulse 2", "Flare Gun"},
2376 {"impulse 3", "Shotgun"},
2377 {"impulse 4", "Machine Gun"},
2378 {"impulse 5", "Incinerator"},
2379 {"impulse 6", "Bombs (TNT)"},
2380 {"impulse 35", "Proximity Bomb"},
2381 {"impulse 36", "Remote Detonator"},
2382 {"impulse 7", "Aerosol Can"},
2383 {"impulse 8", "Tesla Cannon"},
2384 {"impulse 9", "Life Leech"},
2385 {"impulse 10", "Voodoo Doll"},
2386 {"impulse 21", "next weapon"},
2387 {"impulse 22", "previous weapon"},
2388 {"+attack", "attack"},
2389 {"+button3", "altfire"},
2390 {"", "Inventory"}, // Inventory commands
2391 {"impulse 40", "Dr.'s Bag"},
2392 {"impulse 41", "Crystal Ball"},
2393 {"impulse 42", "Beast Vision"},
2394 {"impulse 43", "Jump Boots"},
2395 {"impulse 23", "next item"},
2396 {"impulse 24", "previous item"},
2397 {"impulse 25", "use item"},
2398 {"", "Misc"}, // Misc commands
2399 {"+button4", "use"},
2400 {"impulse 50", "add bot (red)"},
2401 {"impulse 51", "add bot (blue)"},
2402 {"impulse 52", "kick a bot"},
2403 {"impulse 26", "next armor type"},
2404 {"impulse 27", "identify player"},
2405 {"impulse 55", "voting menu"},
2406 {"impulse 56", "observer mode"},
2407 {"", "Taunts"}, // Taunts
2408 {"impulse 70", "taunt 0"},
2409 {"impulse 71", "taunt 1"},
2410 {"impulse 72", "taunt 2"},
2411 {"impulse 73", "taunt 3"},
2412 {"impulse 74", "taunt 4"},
2413 {"impulse 75", "taunt 5"},
2414 {"impulse 76", "taunt 6"},
2415 {"impulse 77", "taunt 7"},
2416 {"impulse 78", "taunt 8"},
2417 {"impulse 79", "taunt 9"}
2420 static const char *goodvsbad2bindnames[][2] =
2422 {"impulse 69", "Power 1"},
2423 {"impulse 70", "Power 2"},
2424 {"impulse 71", "Power 3"},
2425 {"+jump", "jump / swim up"},
2426 {"+forward", "walk forward"},
2427 {"+back", "backpedal"},
2428 {"+left", "turn left"},
2429 {"+right", "turn right"},
2431 {"+moveleft", "step left"},
2432 {"+moveright", "step right"},
2433 {"+strafe", "sidestep"},
2434 {"+lookup", "look up"},
2435 {"+lookdown", "look down"},
2436 {"centerview", "center view"},
2437 {"+mlook", "mouse look"},
2438 {"kill", "kill yourself"},
2439 {"+moveup", "swim up"},
2440 {"+movedown", "swim down"}
2443 static int numcommands;
2444 static const char *(*bindnames)[2];
2447 typedef struct binditem_s
2449 char *command, *description;
2450 struct binditem_s *next;
2454 typedef struct bindcategory_s
2458 struct bindcategory_s *next;
2462 static bindcategory_t *bindcategories = NULL;
2464 static void M_ClearBinds (void)
2466 for (c = bindcategories;c;c = cnext)
2469 for (b = c->binds;b;b = bnext)
2476 bindcategories = NULL;
2479 static void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2481 for (b = &c->binds;*b;*b = &(*b)->next);
2482 *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2483 *b->command = (char *)((*b) + 1);
2484 *b->description = *b->command + strlen(command) + 1;
2485 strlcpy(*b->command, command, strlen(command) + 1);
2486 strlcpy(*b->description, description, strlen(description) + 1);
2489 static void M_AddBind (char *category, char *command, char *description)
2491 for (c = &bindcategories;*c;c = &(*c)->next)
2493 if (!strcmp(category, (*c)->name))
2495 M_AddBindToCategory(*c, command, description);
2499 *c = Z_Alloc(sizeof(bindcategory_t));
2500 M_AddBindToCategory(*c, command, description);
2503 static void M_DefaultBinds (void)
2506 M_AddBind("movement", "+jump", "jump / swim up");
2507 M_AddBind("movement", "+forward", "walk forward");
2508 M_AddBind("movement", "+back", "backpedal");
2509 M_AddBind("movement", "+left", "turn left");
2510 M_AddBind("movement", "+right", "turn right");
2511 M_AddBind("movement", "+speed", "run");
2512 M_AddBind("movement", "+moveleft", "step left");
2513 M_AddBind("movement", "+moveright", "step right");
2514 M_AddBind("movement", "+strafe", "sidestep");
2515 M_AddBind("movement", "+lookup", "look up");
2516 M_AddBind("movement", "+lookdown", "look down");
2517 M_AddBind("movement", "centerview", "center view");
2518 M_AddBind("movement", "+mlook", "mouse look");
2519 M_AddBind("movement", "+klook", "keyboard look");
2520 M_AddBind("movement", "+moveup", "swim up");
2521 M_AddBind("movement", "+movedown", "swim down");
2522 M_AddBind("weapons", "+attack", "attack");
2523 M_AddBind("weapons", "impulse 10", "next weapon");
2524 M_AddBind("weapons", "impulse 12", "previous weapon");
2525 M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2526 M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2527 M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2528 M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2529 M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2530 M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2531 M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2532 M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2537 static int keys_cursor;
2538 static int bind_grab;
2540 void M_Menu_Keys_f (void)
2542 key_dest = key_menu_grabbed;
2544 m_entersound = true;
2546 if (gamemode == GAME_TRANSFUSION)
2548 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
2549 bindnames = transfusionbindnames;
2551 else if (gamemode == GAME_GOODVSBAD2)
2553 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
2554 bindnames = goodvsbad2bindnames;
2558 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
2559 bindnames = quakebindnames;
2562 // Make sure "keys_cursor" doesn't start on a section in the binding list
2564 while (bindnames[keys_cursor][0][0] == '\0')
2568 // Only sections? There may be a problem somewhere...
2569 if (keys_cursor >= numcommands)
2570 Sys_Error ("M_Init: The key binding list only contains sections");
2576 static void M_UnbindCommand (const char *command)
2581 for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2583 b = keybindings[0][j];
2586 if (!strcmp (b, command))
2587 Key_SetBinding (j, 0, "");
2592 static void M_Keys_Draw (void)
2598 char keystring[MAX_INPUTLINE];
2600 M_Background(320, 48 + 8 * numcommands);
2602 p = Draw_CachePic ("gfx/ttl_cstm");
2603 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm");
2606 M_Print(12, 32, "Press a key or button for this action");
2608 M_Print(18, 32, "Enter to change, backspace to clear");
2610 // search for known bindings
2611 for (i=0 ; i<numcommands ; i++)
2615 // If there's no command, it's just a section
2616 if (bindnames[i][0][0] == '\0')
2618 M_PrintRed (4, y, "\x0D"); // #13 is the little arrow pointing to the right
2619 M_PrintRed (16, y, bindnames[i][1]);
2623 M_Print(16, y, bindnames[i][1]);
2625 Key_FindKeysForCommand (bindnames[i][0], keys, NUMKEYS, 0);
2627 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2629 strlcpy(keystring, "???", sizeof(keystring));
2633 for (j = 0;j < NUMKEYS;j++)
2638 strlcat(keystring, " or ", sizeof(keystring));
2639 strlcat(keystring, Key_KeynumToString (keys[j]), sizeof(keystring));
2643 M_Print(150, y, keystring);
2647 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2649 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2653 static void M_Keys_Key (int k, int ascii)
2660 S_LocalSound ("sound/misc/menu1.wav");
2665 else //if (k != '`')
2667 dpsnprintf (cmd, sizeof(cmd), "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2668 Cbuf_InsertText (cmd);
2678 M_Menu_Options_f ();
2683 S_LocalSound ("sound/misc/menu1.wav");
2687 if (keys_cursor < 0)
2688 keys_cursor = numcommands-1;
2690 while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
2695 S_LocalSound ("sound/misc/menu1.wav");
2699 if (keys_cursor >= numcommands)
2702 while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
2705 case K_ENTER: // go into bind mode
2706 Key_FindKeysForCommand (bindnames[keys_cursor][0], keys, NUMKEYS, 0);
2707 S_LocalSound ("sound/misc/menu2.wav");
2708 if (keys[NUMKEYS - 1] != -1)
2709 M_UnbindCommand (bindnames[keys_cursor][0]);
2713 case K_BACKSPACE: // delete bindings
2714 case K_DEL: // delete bindings
2715 S_LocalSound ("sound/misc/menu2.wav");
2716 M_UnbindCommand (bindnames[keys_cursor][0]);
2721 void M_Menu_Reset_f (void)
2723 key_dest = key_menu;
2725 m_entersound = true;
2729 static void M_Reset_Key (int key, int ascii)
2735 Cbuf_AddText ("cvar_resettodefaults_all;exec default.cfg\n");
2736 // no break here since we also exit the menu
2741 m_state = m_options;
2742 m_entersound = true;
2750 static void M_Reset_Draw (void)
2752 int lines = 2, linelength = 20;
2753 M_Background(linelength * 8 + 16, lines * 8 + 16);
2754 M_DrawTextBox(0, 0, linelength, lines);
2755 M_Print(8 + 4 * (linelength - 19), 8, "Really wanna reset?");
2756 M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
2759 //=============================================================================
2762 video_resolution_t video_resolutions_hardcoded[] =
2764 {"Standard 4x3" , 320, 240, 320, 240, 1 },
2765 {"Standard 4x3" , 400, 300, 400, 300, 1 },
2766 {"Standard 4x3" , 512, 384, 512, 384, 1 },
2767 {"Standard 4x3" , 640, 480, 640, 480, 1 },
2768 {"Standard 4x3" , 800, 600, 640, 480, 1 },
2769 {"Standard 4x3" , 1024, 768, 640, 480, 1 },
2770 {"Standard 4x3" , 1152, 864, 640, 480, 1 },
2771 {"Standard 4x3" , 1280, 960, 640, 480, 1 },
2772 {"Standard 4x3" , 1400,1050, 640, 480, 1 },
2773 {"Standard 4x3" , 1600,1200, 640, 480, 1 },
2774 {"Standard 4x3" , 1792,1344, 640, 480, 1 },
2775 {"Standard 4x3" , 1856,1392, 640, 480, 1 },
2776 {"Standard 4x3" , 1920,1440, 640, 480, 1 },
2777 {"Standard 4x3" , 2048,1536, 640, 480, 1 },
2778 {"Short Pixel (CRT) 5x4" , 320, 256, 320, 256, 0.9375},
2779 {"Short Pixel (CRT) 5x4" , 640, 512, 640, 512, 0.9375},
2780 {"Short Pixel (CRT) 5x4" , 1280,1024, 640, 512, 0.9375},
2781 {"Tall Pixel (CRT) 8x5" , 320, 200, 320, 200, 1.2 },
2782 {"Tall Pixel (CRT) 8x5" , 640, 400, 640, 400, 1.2 },
2783 {"Tall Pixel (CRT) 8x5" , 840, 525, 640, 400, 1.2 },
2784 {"Tall Pixel (CRT) 8x5" , 960, 600, 640, 400, 1.2 },
2785 {"Tall Pixel (CRT) 8x5" , 1680,1050, 640, 400, 1.2 },
2786 {"Tall Pixel (CRT) 8x5" , 1920,1200, 640, 400, 1.2 },
2787 {"Square Pixel (LCD) 5x4" , 320, 256, 320, 256, 1 },
2788 {"Square Pixel (LCD) 5x4" , 640, 512, 640, 512, 1 },
2789 {"Square Pixel (LCD) 5x4" , 1280,1024, 640, 512, 1 },
2790 {"WideScreen 5x3" , 640, 384, 640, 384, 1 },
2791 {"WideScreen 5x3" , 1280, 768, 640, 384, 1 },
2792 {"WideScreen 8x5" , 320, 200, 320, 200, 1 },
2793 {"WideScreen 8x5" , 640, 400, 640, 400, 1 },
2794 {"WideScreen 8x5" , 720, 450, 720, 450, 1 },
2795 {"WideScreen 8x5" , 840, 525, 640, 400, 1 },
2796 {"WideScreen 8x5" , 960, 600, 640, 400, 1 },
2797 {"WideScreen 8x5" , 1280, 800, 640, 400, 1 },
2798 {"WideScreen 8x5" , 1440, 900, 720, 450, 1 },
2799 {"WideScreen 8x5" , 1680,1050, 640, 400, 1 },
2800 {"WideScreen 8x5" , 1920,1200, 640, 400, 1 },
2801 {"WideScreen 8x5" , 2560,1600, 640, 400, 1 },
2802 {"WideScreen 8x5" , 3840,2400, 640, 400, 1 },
2803 {"WideScreen 14x9" , 840, 540, 640, 400, 1 },
2804 {"WideScreen 14x9" , 1680,1080, 640, 400, 1 },
2805 {"WideScreen 16x9" , 640, 360, 640, 360, 1 },
2806 {"WideScreen 16x9" , 683, 384, 683, 384, 1 },
2807 {"WideScreen 16x9" , 960, 540, 640, 360, 1 },
2808 {"WideScreen 16x9" , 1280, 720, 640, 360, 1 },
2809 {"WideScreen 16x9" , 1360, 768, 680, 384, 1 },
2810 {"WideScreen 16x9" , 1366, 768, 683, 384, 1 },
2811 {"WideScreen 16x9" , 1920,1080, 640, 360, 1 },
2812 {"WideScreen 16x9" , 2560,1440, 640, 360, 1 },
2813 {"WideScreen 16x9" , 3840,2160, 640, 360, 1 },
2814 {"NTSC 3x2" , 360, 240, 360, 240, 1.125 },
2815 {"NTSC 3x2" , 720, 480, 720, 480, 1.125 },
2816 {"PAL 14x11" , 360, 283, 360, 283, 0.9545},
2817 {"PAL 14x11" , 720, 566, 720, 566, 0.9545},
2818 {"NES 8x7" , 256, 224, 256, 224, 1.1667},
2819 {"SNES 8x7" , 512, 448, 512, 448, 1.1667},
2820 {NULL, 0, 0, 0, 0, 0}
2822 // this is the number of the default mode (640x480) in the list above
2823 int video_resolutions_hardcoded_count = sizeof(video_resolutions_hardcoded) / sizeof(*video_resolutions_hardcoded) - 1;
2825 #define VIDEO_ITEMS 11
2826 static int video_cursor = 0;
2827 static int video_cursor_table[VIDEO_ITEMS] = {68, 88, 96, 104, 112, 120, 128, 136, 144, 152, 168};
2828 static int menu_video_resolution;
2830 video_resolution_t *video_resolutions;
2831 int video_resolutions_count;
2833 static video_resolution_t *menu_video_resolutions;
2834 static int menu_video_resolutions_count;
2835 static qboolean menu_video_resolutions_forfullscreen;
2837 static void M_Menu_Video_FindResolution(int w, int h, float a)
2841 if(menu_video_resolutions_forfullscreen)
2843 menu_video_resolutions = video_resolutions;
2844 menu_video_resolutions_count = video_resolutions_count;
2848 menu_video_resolutions = video_resolutions_hardcoded;
2849 menu_video_resolutions_count = video_resolutions_hardcoded_count;
2852 // Look for the closest match to the current resolution
2853 menu_video_resolution = 0;
2854 for (i = 1;i < menu_video_resolutions_count;i++)
2856 // if the new mode would be a worse match in width, skip it
2857 if (abs(menu_video_resolutions[i].width - w) > abs(menu_video_resolutions[menu_video_resolution].width - w))
2859 // if it is equal in width, check height
2860 if (menu_video_resolutions[i].width == w && menu_video_resolutions[menu_video_resolution].width == w)
2862 // if the new mode would be a worse match in height, skip it
2863 if (abs(menu_video_resolutions[i].height - h) > abs(menu_video_resolutions[menu_video_resolution].height - h))
2865 // if it is equal in width and height, check pixel aspect
2866 if (menu_video_resolutions[i].height == h && menu_video_resolutions[menu_video_resolution].height == h)
2868 // if the new mode would be a worse match in pixel aspect, skip it
2869 if (abs(menu_video_resolutions[i].pixelheight - a) > abs(menu_video_resolutions[menu_video_resolution].pixelheight - a))
2871 // if it is equal in everything, skip it (prefer earlier modes)
2872 if (menu_video_resolutions[i].pixelheight == a && menu_video_resolutions[menu_video_resolution].pixelheight == a)
2874 // better match for width, height, and pixel aspect
2875 menu_video_resolution = i;
2877 else // better match for width and height
2878 menu_video_resolution = i;
2880 else // better match for width
2881 menu_video_resolution = i;
2885 void M_Menu_Video_f (void)
2887 key_dest = key_menu;
2889 m_entersound = true;
2891 M_Menu_Video_FindResolution(vid.width, vid.height, vid_pixelheight.value);
2895 static void M_Video_Draw (void)
2900 if(!!vid_fullscreen.integer != menu_video_resolutions_forfullscreen)
2902 video_resolution_t *res = &menu_video_resolutions[menu_video_resolution];
2903 menu_video_resolutions_forfullscreen = !!vid_fullscreen.integer;
2904 M_Menu_Video_FindResolution(res->width, res->height, res->pixelheight);
2907 M_Background(320, 200);
2909 M_DrawPic(16, 4, "gfx/qplaque");
2910 p = Draw_CachePic ("gfx/vidmodes");
2911 M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes");
2915 // Current and Proposed Resolution
2916 M_Print(16, video_cursor_table[t] - 12, " Current Resolution");
2917 if (vid_supportrefreshrate && vid.userefreshrate && vid.fullscreen)
2918 M_Print(220, video_cursor_table[t] - 12, va("%dx%d %.2fhz", vid.width, vid.height, vid.refreshrate));
2920 M_Print(220, video_cursor_table[t] - 12, va("%dx%d", vid.width, vid.height));
2921 M_Print(16, video_cursor_table[t], " New Resolution");
2922 M_Print(220, video_cursor_table[t], va("%dx%d", menu_video_resolutions[menu_video_resolution].width, menu_video_resolutions[menu_video_resolution].height));
2923 M_Print(96, video_cursor_table[t] + 8, va("Type: %s", menu_video_resolutions[menu_video_resolution].type));
2927 M_Print(16, video_cursor_table[t], " Bits per pixel");
2928 M_Print(220, video_cursor_table[t], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2932 M_Print(16, video_cursor_table[t], " Antialiasing");
2933 M_DrawSlider(220, video_cursor_table[t], vid_samples.value, 1, 32);
2937 M_ItemPrint(16, video_cursor_table[t], " Use Refresh Rate", vid_supportrefreshrate);
2938 M_DrawCheckbox(220, video_cursor_table[t], vid_userefreshrate.integer);
2942 M_ItemPrint(16, video_cursor_table[t], " Refresh Rate", vid_supportrefreshrate && vid_userefreshrate.integer);
2943 M_DrawSlider(220, video_cursor_table[t], vid_refreshrate.value, 50, 150);
2947 M_Print(16, video_cursor_table[t], " Fullscreen");
2948 M_DrawCheckbox(220, video_cursor_table[t], vid_fullscreen.integer);
2952 M_ItemPrint(16, video_cursor_table[t], " Vertical Sync", true);
2953 M_DrawCheckbox(220, video_cursor_table[t], vid_vsync.integer);
2956 M_ItemPrint(16, video_cursor_table[t], " Anisotropic Filter", vid.support.ext_texture_filter_anisotropic);
2957 M_DrawSlider(220, video_cursor_table[t], gl_texture_anisotropy.integer, 1, vid.max_anisotropy);
2960 M_ItemPrint(16, video_cursor_table[t], " Texture Quality", true);
2961 M_DrawSlider(220, video_cursor_table[t], gl_picmip.value, 3, 0);
2964 M_ItemPrint(16, video_cursor_table[t], " Texture Compression", vid.support.arb_texture_compression);
2965 M_DrawCheckbox(220, video_cursor_table[t], gl_texturecompression.integer);
2969 M_Print(220, video_cursor_table[t], "Apply");
2973 M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2977 static void M_Menu_Video_AdjustSliders (int dir)
2981 S_LocalSound ("sound/misc/menu3.wav");
2984 if (video_cursor == t++)
2988 for(r = 0;r < menu_video_resolutions_count;r++)
2990 menu_video_resolution += dir;
2991 if (menu_video_resolution >= menu_video_resolutions_count)
2992 menu_video_resolution = 0;
2993 if (menu_video_resolution < 0)
2994 menu_video_resolution = menu_video_resolutions_count - 1;
2995 if (menu_video_resolutions[menu_video_resolution].width >= vid_minwidth.integer && menu_video_resolutions[menu_video_resolution].height >= vid_minheight.integer)
2999 else if (video_cursor == t++)
3000 Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
3001 else if (video_cursor == t++)
3002 Cvar_SetValueQuick (&vid_samples, bound(1, vid_samples.value * (dir > 0 ? 2 : 0.5), 32));
3003 else if (video_cursor == t++)
3004 Cvar_SetValueQuick (&vid_userefreshrate, !vid_userefreshrate.integer);
3005 else if (video_cursor == t++)
3006 Cvar_SetValueQuick (&vid_refreshrate, bound(50, vid_refreshrate.value + dir, 150));
3007 else if (video_cursor == t++)
3008 Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
3009 else if (video_cursor == t++)
3010 Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
3011 else if (video_cursor == t++)
3012 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.value * (dir < 0 ? 0.5 : 2.0), vid.max_anisotropy));
3013 else if (video_cursor == t++)
3014 Cvar_SetValueQuick (&gl_picmip, bound(0, gl_picmip.value - dir, 3));
3015 else if (video_cursor == t++)
3016 Cvar_SetValueQuick (&gl_texturecompression, !gl_texturecompression.integer);
3020 static void M_Video_Key (int key, int ascii)
3025 // vid_shared.c has a copy of the current video config. We restore it
3026 Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
3027 Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
3028 Cvar_SetValueQuick(&vid_samples, vid.samples);
3029 if (vid_supportrefreshrate)
3030 Cvar_SetValueQuick(&vid_refreshrate, vid.refreshrate);
3031 Cvar_SetValueQuick(&vid_userefreshrate, vid.userefreshrate);
3033 S_LocalSound ("sound/misc/menu1.wav");
3034 M_Menu_Options_f ();
3038 m_entersound = true;
3039 switch (video_cursor)
3041 case (VIDEO_ITEMS - 1):
3042 Cvar_SetValueQuick (&vid_width, menu_video_resolutions[menu_video_resolution].width);
3043 Cvar_SetValueQuick (&vid_height, menu_video_resolutions[menu_video_resolution].height);
3044 Cvar_SetValueQuick (&vid_conwidth, menu_video_resolutions[menu_video_resolution].conwidth);
3045 Cvar_SetValueQuick (&vid_conheight, menu_video_resolutions[menu_video_resolution].conheight);
3046 Cvar_SetValueQuick (&vid_pixelheight, menu_video_resolutions[menu_video_resolution].pixelheight);
3047 Cbuf_AddText ("vid_restart\n");
3048 M_Menu_Options_f ();
3051 M_Menu_Video_AdjustSliders (1);
3056 S_LocalSound ("sound/misc/menu1.wav");
3058 if (video_cursor < 0)
3059 video_cursor = VIDEO_ITEMS-1;
3063 S_LocalSound ("sound/misc/menu1.wav");
3065 if (video_cursor >= VIDEO_ITEMS)
3070 M_Menu_Video_AdjustSliders (-1);
3074 M_Menu_Video_AdjustSliders (1);
3079 //=============================================================================
3082 static int help_page;
3083 #define NUM_HELP_PAGES 6
3086 void M_Menu_Help_f (void)
3088 key_dest = key_menu;
3090 m_entersound = true;
3096 static void M_Help_Draw (void)
3098 M_Background(320, 200);
3099 M_DrawPic (0, 0, va("gfx/help%i", help_page));
3103 static void M_Help_Key (int key, int ascii)
3113 m_entersound = true;
3114 if (++help_page >= NUM_HELP_PAGES)
3120 m_entersound = true;
3121 if (--help_page < 0)
3122 help_page = NUM_HELP_PAGES-1;
3128 //=============================================================================
3131 void M_Menu_Credits_f (void)
3133 key_dest = key_menu;
3134 m_state = m_credits;
3135 m_entersound = true;
3140 static void M_Credits_Draw (void)
3142 M_Background(640, 480);
3143 M_DrawPic (0, 0, "gfx/creditsmiddle");
3144 M_Print (640/2 - 14/2*8, 236, "Coming soon...");
3145 M_DrawPic (0, 0, "gfx/creditstop");
3146 M_DrawPic (0, 433, "gfx/creditsbottom");
3150 static void M_Credits_Key (int key, int ascii)
3155 //=============================================================================
3158 static const char *m_quit_message[9];
3159 static int m_quit_prevstate;
3160 static qboolean wasInMenus;
3163 static int M_QuitMessage(const char *line1, const char *line2, const char *line3, const char *line4, const char *line5, const char *line6, const char *line7, const char *line8)
3165 m_quit_message[0] = line1;
3166 m_quit_message[1] = line2;
3167 m_quit_message[2] = line3;
3168 m_quit_message[3] = line4;
3169 m_quit_message[4] = line5;
3170 m_quit_message[5] = line6;
3171 m_quit_message[6] = line7;
3172 m_quit_message[7] = line8;
3173 m_quit_message[8] = NULL;
3177 static int M_ChooseQuitMessage(int request)
3181 // frag related quit messages are pointless for a fallback menu, so use something generic
3182 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3191 case GAME_DEFEATINDETAIL2:
3192 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
3193 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
3194 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
3195 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
3196 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
3197 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
3198 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
3199 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
3201 case GAME_GOODVSBAD2:
3202 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
3203 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
3204 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
3205 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
3206 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
3207 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
3208 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
3209 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
3210 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
3211 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
3212 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
3213 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
3215 case GAME_BATTLEMECH:
3216 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3217 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3218 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3219 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3220 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3221 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
3222 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3224 case GAME_OPENQUARTZ:
3225 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3226 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3227 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3228 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3231 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3232 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3233 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3234 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3240 void M_Menu_Quit_f (void)
3243 if (m_state == m_quit)
3245 wasInMenus = (key_dest == key_menu || key_dest == key_menu_grabbed);
3246 key_dest = key_menu;
3247 m_quit_prevstate = m_state;
3249 m_entersound = true;
3250 // count how many there are
3251 for (n = 1;M_ChooseQuitMessage(n);n++);
3253 M_ChooseQuitMessage(rand() % n);
3257 static void M_Quit_Key (int key, int ascii)
3266 m_state = (enum m_state_e)m_quit_prevstate;
3267 m_entersound = true;
3271 key_dest = key_game;
3286 static void M_Quit_Draw (void)
3288 int i, l, linelength, firstline, lastline, lines;
3289 for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
3291 if ((l = (int)strlen(m_quit_message[i])))
3301 lines = (lastline - firstline) + 1;
3302 M_Background(linelength * 8 + 16, lines * 8 + 16);
3303 if (!m_missingdata) //since this is a fallback menu for missing data, it is very hard to read with the box
3304 M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function
3305 for (i = 0, l = firstline;i < lines;i++, l++)
3306 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
3309 //=============================================================================
3310 /* LAN CONFIG MENU */
3312 static int lanConfig_cursor = -1;
3313 static int lanConfig_cursor_table [] = {56, 76, 84, 120};
3314 #define NUM_LANCONFIG_CMDS 4
3316 static int lanConfig_port;
3317 static char lanConfig_portname[6];
3318 static char lanConfig_joinname[40];
3320 void M_Menu_LanConfig_f (void)
3322 key_dest = key_menu;
3323 m_state = m_lanconfig;
3324 m_entersound = true;
3325 if (lanConfig_cursor == -1)
3328 lanConfig_cursor = 1;
3331 lanConfig_cursor = 1;
3332 lanConfig_port = 26000;
3333 dpsnprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", (unsigned int) lanConfig_port);
3335 M_Update_Return_Reason("");
3339 static void M_LanConfig_Draw (void)
3343 const char *startJoin;
3344 const char *protocol;
3346 M_Background(320, 200);
3348 M_DrawPic (16, 4, "gfx/qplaque");
3349 p = Draw_CachePic ("gfx/p_multi");
3350 basex = (320-p->width)/2;
3351 M_DrawPic (basex, 4, "gfx/p_multi");
3354 startJoin = "New Game";
3356 startJoin = "Join Game";
3357 protocol = "TCP/IP";
3358 M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
3361 M_Print(basex, lanConfig_cursor_table[0], "Port");
3362 M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, sizeof(lanConfig_portname), 1);
3363 M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
3367 M_Print(basex, lanConfig_cursor_table[1], "Search for DarkPlaces games...");
3368 M_Print(basex, lanConfig_cursor_table[2], "Search for QuakeWorld games...");
3369 M_Print(basex, lanConfig_cursor_table[3]-16, "Join game at:");
3370 M_DrawTextBox (basex+8, lanConfig_cursor_table[3]-8, sizeof(lanConfig_joinname), 1);
3371 M_Print(basex+16, lanConfig_cursor_table[3], lanConfig_joinname);
3375 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
3376 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
3379 M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
3381 if (lanConfig_cursor == 0)
3382 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3384 if (lanConfig_cursor == 3)
3385 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3387 if (*m_return_reason)
3388 M_Print(basex, 168, m_return_reason);
3392 static void M_LanConfig_Key (int key, int ascii)
3399 M_Menu_MultiPlayer_f ();
3403 S_LocalSound ("sound/misc/menu1.wav");
3405 if (lanConfig_cursor < 0)
3406 lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
3407 // when in start game menu, skip the unused search qw servers item
3408 if (StartingGame && lanConfig_cursor == 2)
3409 lanConfig_cursor = 1;
3413 S_LocalSound ("sound/misc/menu1.wav");
3415 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
3416 lanConfig_cursor = 0;
3417 // when in start game menu, skip the unused search qw servers item
3418 if (StartingGame && lanConfig_cursor == 1)
3419 lanConfig_cursor = 2;
3423 if (lanConfig_cursor == 0)
3426 m_entersound = true;
3428 Cbuf_AddText ("stopdemo\n");
3430 Cvar_SetValue("port", lanConfig_port);
3432 if (lanConfig_cursor == 1 || lanConfig_cursor == 2)
3436 M_Menu_GameOptions_f ();
3439 M_Menu_ServerList_f();
3443 if (lanConfig_cursor == 3)
3444 Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
3448 if (lanConfig_cursor == 0)
3450 if (strlen(lanConfig_portname))
3451 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
3454 if (lanConfig_cursor == 3)
3456 if (strlen(lanConfig_joinname))
3457 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
3465 if (lanConfig_cursor == 3)
3467 l = (int)strlen(lanConfig_joinname);
3468 if (l < (int)sizeof(lanConfig_joinname) - 1)
3470 lanConfig_joinname[l+1] = 0;
3471 lanConfig_joinname[l] = ascii;
3475 if (ascii < '0' || ascii > '9')
3477 if (lanConfig_cursor == 0)
3479 l = (int)strlen(lanConfig_portname);
3480 if (l < (int)sizeof(lanConfig_portname) - 1)
3482 lanConfig_portname[l+1] = 0;
3483 lanConfig_portname[l] = ascii;
3488 if (StartingGame && lanConfig_cursor == 3)
3490 if (key == K_UPARROW)
3491 lanConfig_cursor = 1;
3493 lanConfig_cursor = 0;
3496 l = atoi(lanConfig_portname);
3499 dpsnprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", (unsigned int) lanConfig_port);
3502 //=============================================================================
3503 /* GAME OPTIONS MENU */
3505 typedef struct level_s
3508 const char *description;
3511 typedef struct episode_s
3513 const char *description;
3518 typedef struct gamelevels_s
3520 const char *gamename;
3522 episode_t *episodes;
3527 static level_t quakelevels[] =
3529 {"start", "Entrance"}, // 0
3531 {"e1m1", "Slipgate Complex"}, // 1
3532 {"e1m2", "Castle of the Damned"},
3533 {"e1m3", "The Necropolis"},
3534 {"e1m4", "The Grisly Grotto"},
3535 {"e1m5", "Gloom Keep"},
3536 {"e1m6", "The Door To Chthon"},
3537 {"e1m7", "The House of Chthon"},
3538 {"e1m8", "Ziggurat Vertigo"},
3540 {"e2m1", "The Installation"}, // 9
3541 {"e2m2", "Ogre Citadel"},
3542 {"e2m3", "Crypt of Decay"},
3543 {"e2m4", "The Ebon Fortress"},
3544 {"e2m5", "The Wizard's Manse"},
3545 {"e2m6", "The Dismal Oubliette"},
3546 {"e2m7", "Underearth"},
3548 {"e3m1", "Termination Central"}, // 16
3549 {"e3m2", "The Vaults of Zin"},
3550 {"e3m3", "The Tomb of Terror"},
3551 {"e3m4", "Satan's Dark Delight"},
3552 {"e3m5", "Wind Tunnels"},
3553 {"e3m6", "Chambers of Torment"},
3554 {"e3m7", "The Haunted Halls"},
3556 {"e4m1", "The Sewage System"}, // 23
3557 {"e4m2", "The Tower of Despair"},
3558 {"e4m3", "The Elder God Shrine"},
3559 {"e4m4", "The Palace of Hate"},
3560 {"e4m5", "Hell's Atrium"},
3561 {"e4m6", "The Pain Maze"},
3562 {"e4m7", "Azure Agony"},
3563 {"e4m8", "The Nameless City"},
3565 {"end", "Shub-Niggurath's Pit"}, // 31
3567 {"dm1", "Place of Two Deaths"}, // 32
3568 {"dm2", "Claustrophobopolis"},
3569 {"dm3", "The Abandoned Base"},
3570 {"dm4", "The Bad Place"},
3571 {"dm5", "The Cistern"},
3572 {"dm6", "The Dark Zone"}
3575 static episode_t quakeepisodes[] =
3577 {"Welcome to Quake", 0, 1},
3578 {"Doomed Dimension", 1, 8},
3579 {"Realm of Black Magic", 9, 7},
3580 {"Netherworld", 16, 7},
3581 {"The Elder World", 23, 8},
3582 {"Final Level", 31, 1},
3583 {"Deathmatch Arena", 32, 6}
3586 //MED 01/06/97 added hipnotic levels
3587 static level_t hipnoticlevels[] =
3589 {"start", "Command HQ"}, // 0
3591 {"hip1m1", "The Pumping Station"}, // 1
3592 {"hip1m2", "Storage Facility"},
3593 {"hip1m3", "The Lost Mine"},
3594 {"hip1m4", "Research Facility"},
3595 {"hip1m5", "Military Complex"},
3597 {"hip2m1", "Ancient Realms"}, // 6
3598 {"hip2m2", "The Black Cathedral"},
3599 {"hip2m3", "The Catacombs"},
3600 {"hip2m4", "The Crypt"},
3601 {"hip2m5", "Mortum's Keep"},
3602 {"hip2m6", "The Gremlin's Domain"},
3604 {"hip3m1", "Tur Torment"}, // 12
3605 {"hip3m2", "Pandemonium"},
3606 {"hip3m3", "Limbo"},
3607 {"hip3m4", "The Gauntlet"},
3609 {"hipend", "Armagon's Lair"}, // 16
3611 {"hipdm1", "The Edge of Oblivion"} // 17
3614 //MED 01/06/97 added hipnotic episodes
3615 static episode_t hipnoticepisodes[] =
3617 {"Scourge of Armagon", 0, 1},
3618 {"Fortress of the Dead", 1, 5},
3619 {"Dominion of Darkness", 6, 6},
3620 {"The Rift", 12, 4},
3621 {"Final Level", 16, 1},
3622 {"Deathmatch Arena", 17, 1}
3625 //PGM 01/07/97 added rogue levels
3626 //PGM 03/02/97 added dmatch level
3627 static level_t roguelevels[] =
3629 {"start", "Split Decision"},
3630 {"r1m1", "Deviant's Domain"},
3631 {"r1m2", "Dread Portal"},
3632 {"r1m3", "Judgement Call"},
3633 {"r1m4", "Cave of Death"},
3634 {"r1m5", "Towers of Wrath"},
3635 {"r1m6", "Temple of Pain"},
3636 {"r1m7", "Tomb of the Overlord"},
3637 {"r2m1", "Tempus Fugit"},
3638 {"r2m2", "Elemental Fury I"},
3639 {"r2m3", "Elemental Fury II"},
3640 {"r2m4", "Curse of Osiris"},
3641 {"r2m5", "Wizard's Keep"},
3642 {"r2m6", "Blood Sacrifice"},
3643 {"r2m7", "Last Bastion"},
3644 {"r2m8", "Source of Evil"},
3645 {"ctf1", "Division of Change"}
3648 //PGM 01/07/97 added rogue episodes
3649 //PGM 03/02/97 added dmatch episode
3650 static episode_t rogueepisodes[] =
3652 {"Introduction", 0, 1},
3653 {"Hell's Fortress", 1, 7},
3654 {"Corridors of Time", 8, 8},
3655 {"Deathmatch Arena", 16, 1}
3658 static level_t nehahralevels[] =
3660 {"nehstart", "Welcome to Nehahra"},
3661 {"neh1m1", "Forge City1: Slipgates"},
3662 {"neh1m2", "Forge City2: Boiler"},
3663 {"neh1m3", "Forge City3: Escape"},
3664 {"neh1m4", "Grind Core"},
3665 {"neh1m5", "Industrial Silence"},
3666 {"neh1m6", "Locked-Up Anger"},
3667 {"neh1m7", "Wanderer of the Wastes"},
3668 {"neh1m8", "Artemis System Net"},
3669 {"neh1m9", "To the Death"},
3670 {"neh2m1", "The Gates of Ghoro"},
3671 {"neh2m2", "Sacred Trinity"},
3672 {"neh2m3", "Realm of the Ancients"},
3673 {"neh2m4", "Temple of the Ancients"},
3674 {"neh2m5", "Dreams Made Flesh"},
3675 {"neh2m6", "Your Last Cup of Sorrow"},
3676 {"nehsec", "Ogre's Bane"},
3677 {"nehahra", "Nehahra's Den"},
3678 {"nehend", "Quintessence"}
3681 static episode_t nehahraepisodes[] =
3683 {"Welcome to Nehahra", 0, 1},
3684 {"The Fall of Forge", 1, 9},
3685 {"The Outlands", 10, 7},
3686 {"Dimension of the Lost", 17, 2}
3689 // Map list for Transfusion
3690 static level_t transfusionlevels[] =
3692 {"e1m1", "Cradle to Grave"},
3693 {"e1m2", "Wrong Side of the Tracks"},
3694 {"e1m3", "Phantom Express"},
3695 {"e1m4", "Dark Carnival"},
3696 {"e1m5", "Hallowed Grounds"},
3697 {"e1m6", "The Great Temple"},
3698 {"e1m7", "Altar of Stone"},
3699 {"e1m8", "House of Horrors"},
3701 {"e2m1", "Shipwrecked"},
3702 {"e2m2", "The Lumber Mill"},
3703 {"e2m3", "Rest for the Wicked"},
3704 {"e2m4", "The Overlooked Hotel"},
3705 {"e2m5", "The Haunting"},
3706 {"e2m6", "The Cold Rush"},
3707 {"e2m7", "Bowels of the Earth"},
3708 {"e2m8", "The Lair of Shial"},
3709 {"e2m9", "Thin Ice"},
3711 {"e3m1", "Ghost Town"},
3712 {"e3m2", "The Siege"},
3713 {"e3m3", "Raw Sewage"},
3714 {"e3m4", "The Sick Ward"},
3715 {"e3m5", "Spare Parts"},
3716 {"e3m6", "Monster Bait"},
3717 {"e3m7", "The Pit of Cerberus"},
3718 {"e3m8", "Catacombs"},
3720 {"e4m1", "Butchery Loves Company"},
3721 {"e4m2", "Breeding Grounds"},
3722 {"e4m3", "Charnel House"},
3723 {"e4m4", "Crystal Lake"},
3724 {"e4m5", "Fire and Brimstone"},
3725 {"e4m6", "The Ganglion Depths"},
3726 {"e4m7", "In the Flesh"},
3727 {"e4m8", "The Hall of the Epiphany"},
3728 {"e4m9", "Mall of the Dead"},
3730 {"bb1", "The Stronghold"},
3731 {"bb2", "Winter Wonderland"},
3733 {"bb4", "The Tower"},
3735 {"bb6", "Twin Fortress"},
3737 {"bb8", "Fun With Heads"},
3738 {"dm1", "Monolith Building 11"},
3742 {"e6m1", "Welcome to Your Life"},
3743 {"e6m2", "They Are Here"},
3744 {"e6m3", "Public Storage"},
3745 {"e6m4", "Aqueducts"},
3746 {"e6m5", "The Ruined Temple"},
3747 {"e6m6", "Forbidden Rituals"},
3748 {"e6m7", "The Dungeon"},
3749 {"e6m8", "Beauty and the Beast"},
3750 {"e6m9", "Forgotten Catacombs"},
3752 {"cp01", "Boat Docks"},
3753 {"cp02", "Old Opera House"},
3754 {"cp03", "Gothic Library"},
3755 {"cp04", "Lost Monastery"},
3756 {"cp05", "Steamboat"},
3757 {"cp06", "Graveyard"},
3758 {"cp07", "Mountain Pass"},
3759 {"cp08", "Abysmal Mine"},
3761 {"cps1", "Boggy Creek"},
3763 {"cpbb01", "Crypt of Despair"},
3764 {"cpbb02", "Pits of Blood"},
3765 {"cpbb03", "Unholy Cathedral"},
3766 {"cpbb04", "Deadly Inspirations"},
3768 {"b2a15", "Area 15 (B2)"},
3769 {"b2bodies", "BB_Bodies (B2)"},
3770 {"b2cabana", "BB_Cabana"},
3771 {"b2power", "BB_Power"},
3772 {"barena", "Blood Arena"},
3773 {"bkeep", "Blood Keep"},
3774 {"bstar", "Brown Star"},
3775 {"crypt", "The Crypt"},
3777 {"bb3_2k1", "Bodies Infusion"},
3778 {"captasao", "Captasao"},
3779 {"curandero", "Curandero"},
3780 {"dcamp", "DeathCamp"},
3781 {"highnoon", "HighNoon"},
3782 {"qbb1", "The Confluence"},
3783 {"qbb2", "KathartiK"},
3784 {"qbb3", "Caleb's Woodland Retreat"},
3787 {"dranzbb6", "Black Coffee"},
3788 {"fragm", "Frag'M"},
3790 {"qe1m7", "The House of Chthon"},
3791 {"qdm1", "Place of Two Deaths"},
3792 {"qdm4", "The Bad Place"},
3793 {"qdm5", "The Cistern"},
3794 {"qmorbias", "DM-Morbias"},
3795 {"simple", "Dead Simple"}
3798 static episode_t transfusionepisodes[] =
3800 {"The Way of All Flesh", 0, 8},
3801 {"Even Death May Die", 8, 9},
3802 {"Farewell to Arms", 17, 8},
3803 {"Dead Reckoning", 25, 9},
3804 {"BloodBath", 34, 11},
3805 {"Post Mortem", 45, 9},
3806 {"Cryptic Passage", 54, 10},
3807 {"Cryptic BloodBath", 64, 4},
3809 {"Transfusion", 76, 9},
3810 {"Conversions", 85, 9}
3813 static level_t goodvsbad2levels[] =
3815 {"rts", "Many Paths"}, // 0
3816 {"chess", "Chess, Scott Hess"}, // 1
3817 {"dot", "Big Wall"},
3818 {"city2", "The Big City"},
3819 {"bwall", "0 G like Psychic TV"},
3820 {"snow", "Wireframed"},
3821 {"telep", "Infinite Falling"},
3822 {"faces", "Facing Bases"},
3823 {"island", "Adventure Islands"},
3826 static episode_t goodvsbad2episodes[] =
3828 {"Levels? Bevels!", 0, 8},
3831 static level_t battlemechlevels[] =
3833 {"start", "Parking Level"},
3834 {"dm1", "Hot Dump"}, // 1
3835 {"dm2", "The Pits"},
3836 {"dm3", "Dimber Died"},
3837 {"dm4", "Fire in the Hole"},
3838 {"dm5", "Clubhouses"},
3839 {"dm6", "Army go Underground"},
3842 static episode_t battlemechepisodes[] =
3844 {"Time for Battle", 0, 7},
3847 static level_t openquartzlevels[] =
3849 {"start", "Welcome to Openquartz"},
3851 {"void1", "The center of nowhere"}, // 1
3852 {"void2", "The place with no name"},
3853 {"void3", "The lost supply base"},
3854 {"void4", "Past the outer limits"},
3855 {"void5", "Into the nonexistance"},
3856 {"void6", "Void walk"},
3858 {"vtest", "Warp Central"},
3859 {"box", "The deathmatch box"},
3860 {"bunkers", "Void command"},
3861 {"house", "House of chaos"},
3862 {"office", "Overnight office kill"},
3863 {"am1", "The nameless chambers"},
3866 static episode_t openquartzepisodes[] =
3868 {"Single Player", 0, 1},
3869 {"Void Deathmatch", 1, 6},
3873 static level_t defeatindetail2levels[] =
3875 {"atac3", "River Crossing"},
3876 {"atac4", "Canyon Chaos"},
3877 {"atac7", "Desert Stormer"},
3880 static episode_t defeatindetail2episodes[] =
3882 {"ATAC Campaign", 0, 3},
3885 static level_t prydonlevels[] =
3887 {"curig2", "Capel Curig"}, // 0
3889 {"tdastart", "Gateway"}, // 1
3892 static episode_t prydonepisodes[] =
3894 {"Prydon Gate", 0, 1},
3895 {"The Dark Age", 1, 1}
3898 static gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3899 static gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3900 static gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3901 static gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3902 static gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3903 static gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
3904 static gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3905 static gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3906 static gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3907 static gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
3908 static gamelevels_t prydongame = {"Prydon Gate", prydonlevels, prydonepisodes, 2};
3910 typedef struct gameinfo_s
3913 gamelevels_t *notregistered;
3914 gamelevels_t *registered;
3918 static gameinfo_t gamelist[] =
3920 {GAME_NORMAL, &sharewarequakegame, ®isteredquakegame},
3921 {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3922 {GAME_ROGUE, &roguegame, &roguegame},
3923 {GAME_NEHAHRA, &nehahragame, &nehahragame},
3924 {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3925 {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3926 {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3927 {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3928 {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
3929 {GAME_PRYDON, &prydongame, &prydongame},
3932 static gamelevels_t *gameoptions_levels = NULL;
3934 static int startepisode;
3935 static int startlevel;
3936 static int maxplayers;
3937 static qboolean m_serverInfoMessage = false;
3938 static double m_serverInfoMessageTime;
3940 void M_Menu_GameOptions_f (void)
3943 key_dest = key_menu;
3944 m_state = m_gameoptions;
3945 m_entersound = true;
3946 if (maxplayers == 0)
3947 maxplayers = svs.maxclients;
3949 maxplayers = min(8, MAX_SCOREBOARD);
3950 // pick game level list based on gamemode (use GAME_NORMAL if no matches)
3951 gameoptions_levels = registered.integer ? gamelist[0].registered : gamelist[0].notregistered;
3952 for (i = 0;i < (int)(sizeof(gamelist)/sizeof(gamelist[0]));i++)
3953 if (gamelist[i].gameid == gamemode)
3954 gameoptions_levels = registered.integer ? gamelist[i].registered : gamelist[i].notregistered;
3958 static int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3959 #define NUM_GAMEOPTIONS 12
3960 static int gameoptions_cursor;
3962 void M_GameOptions_Draw (void)
3967 M_Background(320, 200);
3969 M_DrawPic (16, 4, "gfx/qplaque");
3970 p = Draw_CachePic ("gfx/p_multi");
3971 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
3973 M_DrawTextBox (152, 32, 10, 1);
3974 M_Print(160, 40, "begin game");
3976 M_Print(0, 56, " Max players");
3977 M_Print(160, 56, va("%i", maxplayers) );
3979 if (gamemode != GAME_GOODVSBAD2)
3981 M_Print(0, 64, " Game Type");
3982 if (gamemode == GAME_TRANSFUSION)
3984 if (!coop.integer && !deathmatch.integer)
3985 Cvar_SetValue("deathmatch", 1);
3986 if (deathmatch.integer == 0)
3987 M_Print(160, 64, "Cooperative");
3988 else if (deathmatch.integer == 2)
3989 M_Print(160, 64, "Capture the Flag");
3991 M_Print(160, 64, "Blood Bath");
3993 else if (gamemode == GAME_BATTLEMECH)
3995 if (!deathmatch.integer)
3996 Cvar_SetValue("deathmatch", 1);
3997 if (deathmatch.integer == 2)
3998 M_Print(160, 64, "Rambo Match");
4000 M_Print(160, 64, "Deathmatch");
4004 if (!coop.integer && !deathmatch.integer)
4005 Cvar_SetValue("deathmatch", 1);
4007 M_Print(160, 64, "Cooperative");
4009 M_Print(160, 64, "Deathmatch");
4012 M_Print(0, 72, " Teamplay");
4013 if (gamemode == GAME_ROGUE)
4017 switch((int)teamplay.integer)
4019 case 1: msg = "No Friendly Fire"; break;
4020 case 2: msg = "Friendly Fire"; break;
4021 case 3: msg = "Tag"; break;
4022 case 4: msg = "Capture the Flag"; break;
4023 case 5: msg = "One Flag CTF"; break;
4024 case 6: msg = "Three Team CTF"; break;
4025 default: msg = "Off"; break;
4027 M_Print(160, 72, msg);
4033 switch (teamplay.integer)
4035 case 0: msg = "Off"; break;
4036 case 2: msg = "Friendly Fire"; break;
4037 default: msg = "No Friendly Fire"; break;
4039 M_Print(160, 72, msg);
4041 M_Print(0, 80, " Skill");
4042 if (gamemode == GAME_TRANSFUSION)
4044 if (skill.integer == 1)
4045 M_Print(160, 80, "Still Kicking");
4046 else if (skill.integer == 2)
4047 M_Print(160, 80, "Pink On The Inside");
4048 else if (skill.integer == 3)
4049 M_Print(160, 80, "Lightly Broiled");
4050 else if (skill.integer == 4)
4051 M_Print(160, 80, "Well Done");
4053 M_Print(160, 80, "Extra Crispy");
4057 if (skill.integer == 0)
4058 M_Print(160, 80, "Easy difficulty");
4059 else if (skill.integer == 1)
4060 M_Print(160, 80, "Normal difficulty");
4061 else if (skill.integer == 2)
4062 M_Print(160, 80, "Hard difficulty");
4064 M_Print(160, 80, "Nightmare difficulty");
4066 M_Print(0, 88, " Frag Limit");
4067 if (fraglimit.integer == 0)
4068 M_Print(160, 88, "none");
4070 M_Print(160, 88, va("%i frags", fraglimit.integer));
4072 M_Print(0, 96, " Time Limit");
4073 if (timelimit.integer == 0)
4074 M_Print(160, 96, "none");
4076 M_Print(160, 96, va("%i minutes", timelimit.integer));
4079 M_Print(0, 104, " Public server");
4080 M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
4082 M_Print(0, 112, " Server maxrate");
4083 M_Print(160, 112, va("%i", sv_maxrate.integer));
4085 M_Print(0, 128, " Server name");
4086 M_DrawTextBox (0, 132, 38, 1);
4087 M_Print(8, 140, hostname.string);
4089 if (gamemode != GAME_GOODVSBAD2)
4091 M_Print(0, 160, " Episode");
4092 M_Print(160, 160, gameoptions_levels->episodes[startepisode].description);
4095 M_Print(0, 168, " Level");
4096 M_Print(160, 168, gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].description);
4097 M_Print(160, 176, gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].name);
4100 if (gameoptions_cursor == 9)
4101 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
4103 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
4105 if (m_serverInfoMessage)
4107 if ((realtime - m_serverInfoMessageTime) < 5.0)
4110 M_DrawTextBox (x, 138, 24, 4);
4112 M_Print(x, 146, " More than 255 players??");
4113 M_Print(x, 154, " First, question your ");
4114 M_Print(x, 162, " sanity, then email ");
4115 M_Print(x, 170, " lordhavoc@ghdigital.com");
4118 m_serverInfoMessage = false;
4123 static void M_NetStart_Change (int dir)
4127 switch (gameoptions_cursor)
4131 if (maxplayers > MAX_SCOREBOARD)
4133 maxplayers = MAX_SCOREBOARD;
4134 m_serverInfoMessage = true;
4135 m_serverInfoMessageTime = realtime;
4142 if (gamemode == GAME_GOODVSBAD2)
4144 if (gamemode == GAME_TRANSFUSION)
4146 switch (deathmatch.integer)
4148 // From Cooperative to BloodBath
4150 Cvar_SetValueQuick (&coop, 0);
4151 Cvar_SetValueQuick (&deathmatch, 1);
4154 // From BloodBath to CTF
4156 Cvar_SetValueQuick (&coop, 0);
4157 Cvar_SetValueQuick (&deathmatch, 2);
4160 // From CTF to Cooperative
4163 Cvar_SetValueQuick (&coop, 1);
4164 Cvar_SetValueQuick (&deathmatch, 0);
4167 else if (gamemode == GAME_BATTLEMECH)
4169 if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
4170 Cvar_SetValueQuick (&deathmatch, 0);
4171 else // changing from Deathmatch to Rambo
4172 Cvar_SetValueQuick (&deathmatch, 2);
4176 if (deathmatch.integer) // changing from deathmatch to coop
4178 Cvar_SetValueQuick (&coop, 1);
4179 Cvar_SetValueQuick (&deathmatch, 0);
4181 else // changing from coop to deathmatch
4183 Cvar_SetValueQuick (&coop, 0);
4184 Cvar_SetValueQuick (&deathmatch, 1);
4190 if (gamemode == GAME_GOODVSBAD2)
4192 if (gamemode == GAME_ROGUE)
4197 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
4198 if (teamplay.integer > count)
4199 Cvar_SetValueQuick (&teamplay, 0);
4200 else if (teamplay.integer < 0)
4201 Cvar_SetValueQuick (&teamplay, count);
4205 if (gamemode == GAME_GOODVSBAD2)
4207 Cvar_SetValueQuick (&skill, skill.integer + dir);
4208 if (gamemode == GAME_TRANSFUSION)
4210 if (skill.integer > 5)
4211 Cvar_SetValueQuick (&skill, 1);
4212 if (skill.integer < 1)
4213 Cvar_SetValueQuick (&skill, 5);
4217 if (skill.integer > 3)
4218 Cvar_SetValueQuick (&skill, 0);
4219 if (skill.integer < 0)
4220 Cvar_SetValueQuick (&skill, 3);
4225 if (gamemode == GAME_GOODVSBAD2)
4227 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
4228 if (fraglimit.integer > 100)
4229 Cvar_SetValueQuick (&fraglimit, 0);
4230 if (fraglimit.integer < 0)
4231 Cvar_SetValueQuick (&fraglimit, 100);
4235 if (gamemode == GAME_GOODVSBAD2)
4237 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
4238 if (timelimit.value > 60)
4239 Cvar_SetValueQuick (&timelimit, 0);
4240 if (timelimit.value < 0)
4241 Cvar_SetValueQuick (&timelimit, 60);
4245 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
4249 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
4250 if (sv_maxrate.integer < NET_MINRATE)
4251 Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
4258 if (gamemode == GAME_GOODVSBAD2)
4260 startepisode += dir;
4262 if (startepisode < 0)
4263 startepisode = gameoptions_levels->numepisodes - 1;
4265 if (startepisode >= gameoptions_levels->numepisodes)
4275 startlevel = gameoptions_levels->episodes[startepisode].levels - 1;
4277 if (startlevel >= gameoptions_levels->episodes[startepisode].levels)
4283 static void M_GameOptions_Key (int key, int ascii)
4286 char hostnamebuf[128];
4291 M_Menu_MultiPlayer_f ();
4295 S_LocalSound ("sound/misc/menu1.wav");
4296 gameoptions_cursor--;
4297 if (gameoptions_cursor < 0)
4298 gameoptions_cursor = NUM_GAMEOPTIONS-1;
4302 S_LocalSound ("sound/misc/menu1.wav");
4303 gameoptions_cursor++;
4304 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
4305 gameoptions_cursor = 0;
4309 if (gameoptions_cursor == 0)
4311 S_LocalSound ("sound/misc/menu3.wav");
4312 M_NetStart_Change (-1);
4316 if (gameoptions_cursor == 0)
4318 S_LocalSound ("sound/misc/menu3.wav");
4319 M_NetStart_Change (1);
4323 S_LocalSound ("sound/misc/menu2.wav");
4324 if (gameoptions_cursor == 0)
4327 Cbuf_AddText ("disconnect\n");
4328 Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
4330 Cbuf_AddText ( va ("map %s\n", gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].name) );
4334 M_NetStart_Change (1);
4338 if (gameoptions_cursor == 9)
4340 l = (int)strlen(hostname.string);
4344 memcpy(hostnamebuf, hostname.string, l);
4346 Cvar_Set("hostname", hostnamebuf);
4354 if (gameoptions_cursor == 9)
4356 l = (int)strlen(hostname.string);
4359 memcpy(hostnamebuf, hostname.string, l);
4360 hostnamebuf[l] = ascii;
4361 hostnamebuf[l+1] = 0;
4362 Cvar_Set("hostname", hostnamebuf);
4368 //=============================================================================
4371 static int slist_cursor;
4373 void M_Menu_ServerList_f (void)
4375 key_dest = key_menu;
4377 m_entersound = true;
4379 M_Update_Return_Reason("");
4380 if (lanConfig_cursor == 2)
4387 static void M_ServerList_Draw (void)
4389 int n, y, visible, start, end, numplayers, maxplayers;
4393 // use as much vertical space as available
4394 if (gamemode == GAME_TRANSFUSION)
4395 M_Background(640, vid_conheight.integer - 80);
4397 M_Background(640, vid_conheight.integer);
4398 // scroll the list as the cursor moves
4399 ServerList_GetPlayerStatistics(&numplayers, &maxplayers);
4400 s = va("%i/%i masters %i/%i servers %i/%i players", masterreplycount, masterquerycount, serverreplycount, serverquerycount, numplayers, maxplayers);
4401 M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
4402 if (*m_return_reason)
4403 M_Print(16, menu_height - 8, m_return_reason);
4405 visible = (int)((menu_height - 16 - y) / 8 / 2);
4406 start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
4407 end = min(start + visible, serverlist_viewcount);
4409 p = Draw_CachePic ("gfx/p_multi");
4410 M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi");
4413 for (n = start;n < end;n++)
4415 serverlist_entry_t *entry = ServerList_GetViewEntry(n);
4416 DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4417 M_PrintColored(0, y, entry->line1);y += 8;
4418 M_PrintColored(0, y, entry->line2);y += 8;
4421 else if (realtime - masterquerytime > 10)
4423 if (masterquerycount)
4424 M_Print(0, y, "No servers found");
4426 M_Print(0, y, "No master servers found (network problem?)");
4430 if (serverquerycount)
4431 M_Print(0, y, "Querying servers");
4433 M_Print(0, y, "Querying master servers");
4438 static void M_ServerList_Key(int k, int ascii)
4443 M_Menu_LanConfig_f();
4447 if (lanConfig_cursor == 2)
4455 S_LocalSound ("sound/misc/menu1.wav");
4457 if (slist_cursor < 0)
4458 slist_cursor = serverlist_viewcount - 1;
4463 S_LocalSound ("sound/misc/menu1.wav");
4465 if (slist_cursor >= serverlist_viewcount)
4470 S_LocalSound ("sound/misc/menu2.wav");
4471 if (serverlist_viewcount)
4472 Cbuf_AddText(va("connect \"%s\"\n", ServerList_GetViewEntry(slist_cursor)->info.cname));
4481 //=============================================================================
4483 // same limit of mod dirs as in fs.c
4484 #define MODLIST_MAXDIRS 16
4485 static int modlist_enabled [MODLIST_MAXDIRS]; //array of indexs to modlist
4486 static int modlist_numenabled; //number of enabled (or in process to be..) mods
4488 typedef struct modlist_entry_s
4490 qboolean loaded; // used to determine whether this entry is loaded and running
4491 int enabled; // index to array of modlist_enabled
4493 // name of the modification, this is (will...be) displayed on the menu entry
4495 // directory where we will find it
4496 char dir[MAX_QPATH];
4499 static int modlist_cursor;
4500 //static int modlist_viewcount;
4502 static int modlist_count = 0;
4503 static modlist_entry_t modlist[MODLIST_TOTALSIZE];
4505 void ModList_RebuildList(void)
4510 stringlistinit(&list);
4511 listdirectory(&list, fs_basedir, "");
4512 stringlistsort(&list, true);
4514 modlist_numenabled = fs_numgamedirs;
4515 for (i = 0;i < list.numstrings;i++)
4517 if (modlist_count >= MODLIST_TOTALSIZE) break;
4518 // check all dirs to see if they "appear" to be mods
4519 // reject any dirs that are part of the base game
4520 if (gamedirname1 && !strcasecmp(gamedirname1, list.strings[i])) continue;
4521 //if (gamedirname2 && !strcasecmp(gamedirname2, list.strings[i])) continue;
4522 if (FS_CheckNastyPath (list.strings[i], true)) continue;
4523 if (!FS_CheckGameDir(list.strings[i])) continue;
4525 strlcpy (modlist[modlist_count].dir, list.strings[i], sizeof(modlist[modlist_count].dir));
4526 //check currently loaded mods
4527 modlist[modlist_count].loaded = false;
4529 for (j = 0; j < fs_numgamedirs; j++)
4530 if (!strcasecmp(fs_gamedirs[j], modlist[modlist_count].dir))
4532 modlist[modlist_count].loaded = true;
4533 modlist[modlist_count].enabled = j;
4534 modlist_enabled[j] = modlist_count;
4539 stringlistfreecontents(&list);
4542 void ModList_Enable (void)
4546 char gamedirs[MODLIST_MAXDIRS][MAX_QPATH];
4548 // copy our mod list into an array for FS_ChangeGameDirs
4549 numgamedirs = modlist_numenabled;
4550 for (i = 0; i < modlist_numenabled; i++)
4551 strlcpy (gamedirs[i], modlist[modlist_enabled[i]].dir,sizeof (gamedirs[i]));
4553 // this code snippet is from FS_ChangeGameDirs
4554 if (fs_numgamedirs == numgamedirs)
4556 for (i = 0;i < numgamedirs;i++)
4557 if (strcasecmp(fs_gamedirs[i], gamedirs[i]))
4559 if (i == numgamedirs)
4560 return; // already using this set of gamedirs, do nothing
4563 // this part is basically the same as the FS_GameDir_f function
4564 if ((cls.state == ca_connected && !cls.demoplayback) || sv.active)
4566 // actually, changing during game would work fine, but would be stupid
4567 Con_Printf("Can not change gamedir while client is connected or server is running!\n");
4571 FS_ChangeGameDirs (modlist_numenabled, gamedirs, true, true);
4574 void M_Menu_ModList_f (void)
4576 key_dest = key_menu;
4577 m_state = m_modlist;
4578 m_entersound = true;
4580 M_Update_Return_Reason("");
4581 ModList_RebuildList();
4584 static void M_Menu_ModList_AdjustSliders (int dir)
4587 S_LocalSound ("sound/misc/menu3.wav");
4589 // stop adding mods, we reach the limit
4590 if (!modlist[modlist_cursor].loaded && (modlist_numenabled == MODLIST_MAXDIRS)) return;
4591 modlist[modlist_cursor].loaded = !modlist[modlist_cursor].loaded;
4592 if (modlist[modlist_cursor].loaded)
4594 modlist[modlist_cursor].enabled = modlist_numenabled;
4595 //push the value on the enabled list
4596 modlist_enabled[modlist_numenabled++] = modlist_cursor;
4600 //eliminate the value from the enabled list
4601 for (i = modlist[modlist_cursor].enabled; i < modlist_numenabled; i++)
4603 modlist_enabled[i] = modlist_enabled[i+1];
4604 modlist[modlist_enabled[i]].enabled--;
4606 modlist_numenabled--;
4610 static void M_ModList_Draw (void)
4612 int n, y, visible, start, end;
4614 const char *s_available = "Available Mods";
4615 const char *s_enabled = "Enabled Mods";
4617 // use as much vertical space as available
4618 if (gamemode == GAME_TRANSFUSION)
4619 M_Background(640, vid_conheight.integer - 80);
4621 M_Background(640, vid_conheight.integer);
4623 M_PrintRed(48 + 32, 32, s_available);
4624 M_PrintRed(432, 32, s_enabled);
4625 // Draw a list box with all enabled mods
4626 DrawQ_Pic(menu_x + 432, menu_y + 48, NULL, 172, 8 * modlist_numenabled, 0, 0, 0, 0.5, 0);
4627 for (y = 0; y < modlist_numenabled; y++)
4628 M_PrintRed(432, 48 + y * 8, modlist[modlist_enabled[y]].dir);
4630 if (*m_return_reason)
4631 M_Print(16, menu_height - 8, m_return_reason);
4632 // scroll the list as the cursor moves
4634 visible = (int)((menu_height - 16 - y) / 8 / 2);
4635 start = bound(0, modlist_cursor - (visible >> 1), modlist_count - visible);
4636 end = min(start + visible, modlist_count);
4638 p = Draw_CachePic ("gfx/p_option");
4639 M_DrawPic((640 - p->width) / 2, 4, "gfx/p_option");
4642 for (n = start;n < end;n++)
4644 DrawQ_Pic(menu_x + 40, menu_y + y, NULL, 360, 8, n == modlist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4645 M_ItemPrint(80, y, modlist[n].dir, true);
4646 M_DrawCheckbox(48, y, modlist[n].loaded);
4652 M_Print(80, y, "No Mods found");
4656 static void M_ModList_Key(int k, int ascii)
4666 S_LocalSound ("sound/misc/menu2.wav");
4667 ModList_RebuildList();
4671 S_LocalSound ("sound/misc/menu1.wav");
4673 if (modlist_cursor < 0)
4674 modlist_cursor = modlist_count - 1;
4678 M_Menu_ModList_AdjustSliders (-1);
4682 S_LocalSound ("sound/misc/menu1.wav");
4684 if (modlist_cursor >= modlist_count)
4689 M_Menu_ModList_AdjustSliders (1);
4693 S_LocalSound ("sound/misc/menu2.wav");
4703 //=============================================================================
4704 /* Menu Subsystem */
4706 static void M_KeyEvent(int key, int ascii, qboolean downevent);
4707 static void M_Draw(void);
4708 void M_ToggleMenu(int mode);
4709 static void M_Shutdown(void);
4713 menuplyr_load = true;
4714 menuplyr_pixels = NULL;
4716 Cmd_AddCommand ("menu_main", M_Menu_Main_f, "open the main menu");
4717 Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
4718 Cmd_AddCommand ("menu_load", M_Menu_Load_f, "open the loadgame menu");
4719 Cmd_AddCommand ("menu_save", M_Menu_Save_f, "open the savegame menu");
4720 Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
4721 Cmd_AddCommand ("menu_setup", M_Menu_Setup_f, "open the player setup menu");
4722 Cmd_AddCommand ("menu_options", M_Menu_Options_f, "open the options menu");
4723 Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
4724 Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
4725 Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
4726 Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "open the key binding menu");
4727 Cmd_AddCommand ("menu_video", M_Menu_Video_f, "open the video options menu");
4728 Cmd_AddCommand ("menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
4729 Cmd_AddCommand ("menu_mods", M_Menu_ModList_f, "open the mods browser menu");
4730 Cmd_AddCommand ("help", M_Menu_Help_f, "open the help menu");
4731 Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "open the quit menu");
4732 Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
4733 Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
4734 Cmd_AddCommand ("menu_credits", M_Menu_Credits_f, "open the credits menu");
4739 if (key_dest != key_menu && key_dest != key_menu_grabbed)
4742 if (m_state == m_none)
4758 case m_singleplayer:
4759 M_SinglePlayer_Draw ();
4762 case m_transfusion_episode:
4763 M_Transfusion_Episode_Draw ();
4766 case m_transfusion_skill:
4767 M_Transfusion_Skill_Draw ();
4779 M_MultiPlayer_Draw ();
4790 case m_options_effects:
4791 M_Options_Effects_Draw ();
4794 case m_options_graphics:
4795 M_Options_Graphics_Draw ();
4798 case m_options_colorcontrol:
4799 M_Options_ColorControl_Draw ();
4827 M_LanConfig_Draw ();
4831 M_GameOptions_Draw ();
4835 M_ServerList_Draw ();
4843 if (gamemode == GAME_TRANSFUSION && !m_missingdata) {
4844 if (m_state != m_credits) {
4845 cachepic_t *p, *drop1, *drop2, *drop3;
4846 int g, scale_x, scale_y, scale_y_repeat, top_offset;
4848 scale_y_repeat = vid_conheight.integer * 2;
4849 g = (int)(realtime * 64)%96;
4850 scale_y_rate = (float)(g+1) / 96;
4851 top_offset = (g+12)/12;
4852 p = Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset));
4853 drop1 = Draw_CachePic ("gfx/menu/blooddrop1");
4854 drop2 = Draw_CachePic ("gfx/menu/blooddrop2");
4855 drop3 = Draw_CachePic ("gfx/menu/blooddrop3");
4856 for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) {
4857 for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
4858 DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4859 DrawQ_Pic (scale_x + 116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4860 DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4861 DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4862 DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4863 DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4864 DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4865 DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4866 DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4867 DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4868 DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop2, 0, 0, 1, 1, 1, 1, 0);
4870 DrawQ_Pic (scale_x, -1, Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset)), 0, 0, 1, 1, 1, 1, 0);
4877 S_LocalSound ("sound/misc/menu2.wav");
4878 m_entersound = false;
4885 void M_KeyEvent (int key, int ascii, qboolean downevent)
4895 M_Main_Key (key, ascii);
4899 M_Demo_Key (key, ascii);
4902 case m_singleplayer:
4903 M_SinglePlayer_Key (key, ascii);
4906 case m_transfusion_episode:
4907 M_Transfusion_Episode_Key (key, ascii);
4910 case m_transfusion_skill:
4911 M_Transfusion_Skill_Key (key, ascii);
4915 M_Load_Key (key, ascii);
4919 M_Save_Key (key, ascii);
4923 M_MultiPlayer_Key (key, ascii);
4927 M_Setup_Key (key, ascii);
4931 M_Options_Key (key, ascii);
4934 case m_options_effects:
4935 M_Options_Effects_Key (key, ascii);
4938 case m_options_graphics:
4939 M_Options_Graphics_Key (key, ascii);
4942 case m_options_colorcontrol:
4943 M_Options_ColorControl_Key (key, ascii);
4947 M_Keys_Key (key, ascii);
4951 M_Reset_Key (key, ascii);
4955 M_Video_Key (key, ascii);
4959 M_Help_Key (key, ascii);
4963 M_Credits_Key (key, ascii);
4967 M_Quit_Key (key, ascii);
4971 M_LanConfig_Key (key, ascii);
4975 M_GameOptions_Key (key, ascii);
4979 M_ServerList_Key (key, ascii);
4983 M_ModList_Key (key, ascii);
4993 void M_Shutdown(void)
4996 key_dest = key_game;
4999 //============================================================================
5000 // Menu prog handling
5002 static const char *m_required_func[] = {
5010 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
5012 static prvm_required_field_t m_required_fields[] =
5014 #define PRVM_DECLARE_serverglobalfloat(x)
5015 #define PRVM_DECLARE_serverglobalvector(x)
5016 #define PRVM_DECLARE_serverglobalstring(x)
5017 #define PRVM_DECLARE_serverglobaledict(x)
5018 #define PRVM_DECLARE_serverglobalfunction(x)
5019 #define PRVM_DECLARE_clientglobalfloat(x)
5020 #define PRVM_DECLARE_clientglobalvector(x)
5021 #define PRVM_DECLARE_clientglobalstring(x)
5022 #define PRVM_DECLARE_clientglobaledict(x)
5023 #define PRVM_DECLARE_clientglobalfunction(x)
5024 #define PRVM_DECLARE_menuglobalfloat(x)
5025 #define PRVM_DECLARE_menuglobalvector(x)
5026 #define PRVM_DECLARE_menuglobalstring(x)
5027 #define PRVM_DECLARE_menuglobaledict(x)
5028 #define PRVM_DECLARE_menuglobalfunction(x)
5029 #define PRVM_DECLARE_serverfieldfloat(x)
5030 #define PRVM_DECLARE_serverfieldvector(x)
5031 #define PRVM_DECLARE_serverfieldstring(x)
5032 #define PRVM_DECLARE_serverfieldedict(x)
5033 #define PRVM_DECLARE_serverfieldfunction(x)
5034 #define PRVM_DECLARE_clientfieldfloat(x)
5035 #define PRVM_DECLARE_clientfieldvector(x)
5036 #define PRVM_DECLARE_clientfieldstring(x)
5037 #define PRVM_DECLARE_clientfieldedict(x)
5038 #define PRVM_DECLARE_clientfieldfunction(x)
5039 #define PRVM_DECLARE_menufieldfloat(x) {ev_float, #x},
5040 #define PRVM_DECLARE_menufieldvector(x) {ev_vector, #x},
5041 #define PRVM_DECLARE_menufieldstring(x) {ev_string, #x},
5042 #define PRVM_DECLARE_menufieldedict(x) {ev_entity, #x},
5043 #define PRVM_DECLARE_menufieldfunction(x) {ev_function, #x},
5044 #define PRVM_DECLARE_serverfunction(x)
5045 #define PRVM_DECLARE_clientfunction(x)
5046 #define PRVM_DECLARE_menufunction(x)
5047 #define PRVM_DECLARE_field(x)
5048 #define PRVM_DECLARE_global(x)
5049 #define PRVM_DECLARE_function(x)
5050 #include "prvm_offsets.h"
5051 #undef PRVM_DECLARE_serverglobalfloat
5052 #undef PRVM_DECLARE_serverglobalvector
5053 #undef PRVM_DECLARE_serverglobalstring
5054 #undef PRVM_DECLARE_serverglobaledict
5055 #undef PRVM_DECLARE_serverglobalfunction
5056 #undef PRVM_DECLARE_clientglobalfloat
5057 #undef PRVM_DECLARE_clientglobalvector
5058 #undef PRVM_DECLARE_clientglobalstring
5059 #undef PRVM_DECLARE_clientglobaledict
5060 #undef PRVM_DECLARE_clientglobalfunction
5061 #undef PRVM_DECLARE_menuglobalfloat
5062 #undef PRVM_DECLARE_menuglobalvector
5063 #undef PRVM_DECLARE_menuglobalstring
5064 #undef PRVM_DECLARE_menuglobaledict
5065 #undef PRVM_DECLARE_menuglobalfunction
5066 #undef PRVM_DECLARE_serverfieldfloat
5067 #undef PRVM_DECLARE_serverfieldvector
5068 #undef PRVM_DECLARE_serverfieldstring
5069 #undef PRVM_DECLARE_serverfieldedict
5070 #undef PRVM_DECLARE_serverfieldfunction
5071 #undef PRVM_DECLARE_clientfieldfloat
5072 #undef PRVM_DECLARE_clientfieldvector
5073 #undef PRVM_DECLARE_clientfieldstring
5074 #undef PRVM_DECLARE_clientfieldedict
5075 #undef PRVM_DECLARE_clientfieldfunction
5076 #undef PRVM_DECLARE_menufieldfloat
5077 #undef PRVM_DECLARE_menufieldvector
5078 #undef PRVM_DECLARE_menufieldstring
5079 #undef PRVM_DECLARE_menufieldedict
5080 #undef PRVM_DECLARE_menufieldfunction
5081 #undef PRVM_DECLARE_serverfunction
5082 #undef PRVM_DECLARE_clientfunction
5083 #undef PRVM_DECLARE_menufunction
5084 #undef PRVM_DECLARE_field
5085 #undef PRVM_DECLARE_global
5086 #undef PRVM_DECLARE_function
5089 static int m_numrequiredfields = sizeof(m_required_fields) / sizeof(m_required_fields[0]);
5091 static prvm_required_field_t m_required_globals[] =
5093 #define PRVM_DECLARE_serverglobalfloat(x)
5094 #define PRVM_DECLARE_serverglobalvector(x)
5095 #define PRVM_DECLARE_serverglobalstring(x)
5096 #define PRVM_DECLARE_serverglobaledict(x)
5097 #define PRVM_DECLARE_serverglobalfunction(x)
5098 #define PRVM_DECLARE_clientglobalfloat(x)
5099 #define PRVM_DECLARE_clientglobalvector(x)
5100 #define PRVM_DECLARE_clientglobalstring(x)
5101 #define PRVM_DECLARE_clientglobaledict(x)
5102 #define PRVM_DECLARE_clientglobalfunction(x)
5103 #define PRVM_DECLARE_menuglobalfloat(x) {ev_float, #x},
5104 #define PRVM_DECLARE_menuglobalvector(x) {ev_vector, #x},
5105 #define PRVM_DECLARE_menuglobalstring(x) {ev_string, #x},
5106 #define PRVM_DECLARE_menuglobaledict(x) {ev_entity, #x},
5107 #define PRVM_DECLARE_menuglobalfunction(x) {ev_function, #x},
5108 #define PRVM_DECLARE_serverfieldfloat(x)
5109 #define PRVM_DECLARE_serverfieldvector(x)
5110 #define PRVM_DECLARE_serverfieldstring(x)
5111 #define PRVM_DECLARE_serverfieldedict(x)
5112 #define PRVM_DECLARE_serverfieldfunction(x)
5113 #define PRVM_DECLARE_clientfieldfloat(x)
5114 #define PRVM_DECLARE_clientfieldvector(x)
5115 #define PRVM_DECLARE_clientfieldstring(x)
5116 #define PRVM_DECLARE_clientfieldedict(x)
5117 #define PRVM_DECLARE_clientfieldfunction(x)
5118 #define PRVM_DECLARE_menufieldfloat(x)
5119 #define PRVM_DECLARE_menufieldvector(x)
5120 #define PRVM_DECLARE_menufieldstring(x)
5121 #define PRVM_DECLARE_menufieldedict(x)
5122 #define PRVM_DECLARE_menufieldfunction(x)
5123 #define PRVM_DECLARE_serverfunction(x)
5124 #define PRVM_DECLARE_clientfunction(x)
5125 #define PRVM_DECLARE_menufunction(x)
5126 #define PRVM_DECLARE_field(x)
5127 #define PRVM_DECLARE_global(x)
5128 #define PRVM_DECLARE_function(x)
5129 #include "prvm_offsets.h"
5130 #undef PRVM_DECLARE_serverglobalfloat
5131 #undef PRVM_DECLARE_serverglobalvector
5132 #undef PRVM_DECLARE_serverglobalstring
5133 #undef PRVM_DECLARE_serverglobaledict
5134 #undef PRVM_DECLARE_serverglobalfunction
5135 #undef PRVM_DECLARE_clientglobalfloat
5136 #undef PRVM_DECLARE_clientglobalvector
5137 #undef PRVM_DECLARE_clientglobalstring
5138 #undef PRVM_DECLARE_clientglobaledict
5139 #undef PRVM_DECLARE_clientglobalfunction
5140 #undef PRVM_DECLARE_menuglobalfloat
5141 #undef PRVM_DECLARE_menuglobalvector
5142 #undef PRVM_DECLARE_menuglobalstring
5143 #undef PRVM_DECLARE_menuglobaledict
5144 #undef PRVM_DECLARE_menuglobalfunction
5145 #undef PRVM_DECLARE_serverfieldfloat
5146 #undef PRVM_DECLARE_serverfieldvector
5147 #undef PRVM_DECLARE_serverfieldstring
5148 #undef PRVM_DECLARE_serverfieldedict
5149 #undef PRVM_DECLARE_serverfieldfunction
5150 #undef PRVM_DECLARE_clientfieldfloat
5151 #undef PRVM_DECLARE_clientfieldvector
5152 #undef PRVM_DECLARE_clientfieldstring
5153 #undef PRVM_DECLARE_clientfieldedict
5154 #undef PRVM_DECLARE_clientfieldfunction
5155 #undef PRVM_DECLARE_menufieldfloat
5156 #undef PRVM_DECLARE_menufieldvector
5157 #undef PRVM_DECLARE_menufieldstring
5158 #undef PRVM_DECLARE_menufieldedict
5159 #undef PRVM_DECLARE_menufieldfunction
5160 #undef PRVM_DECLARE_serverfunction
5161 #undef PRVM_DECLARE_clientfunction
5162 #undef PRVM_DECLARE_menufunction
5163 #undef PRVM_DECLARE_field
5164 #undef PRVM_DECLARE_global
5165 #undef PRVM_DECLARE_function
5168 static int m_numrequiredglobals = sizeof(m_required_globals) / sizeof(m_required_globals[0]);
5170 void MR_SetRouting (qboolean forceold);
5172 void MP_Error(const char *format, ...) DP_FUNC_PRINTF(1);
5173 void MP_Error(const char *format, ...)
5175 static qboolean processingError = false;
5176 char errorstring[MAX_INPUTLINE];
5179 va_start (argptr, format);
5180 dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
5182 Con_Printf( "Menu_Error: %s\n", errorstring );
5184 if( !processingError ) {
5185 processingError = true;
5187 processingError = false;
5189 Con_Printf( "Menu_Error: Recursive call to MP_Error (from PRVM_Crash)!\n" );
5192 // fall back to the normal menu
5195 Con_Print("Falling back to normal menu\n");
5197 key_dest = key_game;
5199 // init the normal menu now -> this will also correct the menu router pointers
5200 MR_SetRouting (TRUE);
5202 // reset the active scene, too (to be on the safe side ;))
5203 R_SelectScene( RST_CLIENT );
5205 Host_AbortCurrentFrame();
5208 void MP_KeyEvent (int key, int ascii, qboolean downevent)
5211 PRVM_SetProg(PRVM_MENUPROG);
5214 prog->globals.generic[OFS_PARM0] = (float) key;
5215 prog->globals.generic[OFS_PARM1] = (float) ascii;
5217 PRVM_ExecuteProgram(PRVM_menufunction(m_keydown),"m_keydown(float key, float ascii) required");
5218 else if (PRVM_menufunction(m_keyup))
5219 PRVM_ExecuteProgram(PRVM_menufunction(m_keyup),"m_keyup(float key, float ascii) required");
5226 // declarations that are needed right now
5230 R_SelectScene( RST_MENU );
5232 // reset the temp entities each frame
5233 r_refdef.scene.numtempentities = 0;
5235 // menu scenes do not use reduced rendering quality
5236 oldquality = r_refdef.view.quality;
5237 r_refdef.view.quality = 1;
5238 // TODO: this needs to be exposed to R_SetView (or something similar) ASAP [2/5/2008 Andreas]
5239 r_refdef.scene.time = realtime;
5242 PRVM_SetProg(PRVM_MENUPROG);
5244 // FIXME: this really shouldnt error out lest we have a very broken refdef state...?
5245 // or does it kill the server too?
5246 PRVM_ExecuteProgram(PRVM_menufunction(m_draw),"m_draw() required");
5250 // TODO: imo this should be moved into scene, too [1/27/2008 Andreas]
5251 r_refdef.view.quality = oldquality;
5253 R_SelectScene( RST_CLIENT );
5256 void MP_ToggleMenu(int mode)
5259 PRVM_SetProg(PRVM_MENUPROG);
5261 prog->globals.generic[OFS_PARM0] = (float) mode;
5262 PRVM_ExecuteProgram(PRVM_menufunction(m_toggle),"m_toggle() required");
5267 void MP_NewMap(void)
5270 PRVM_SetProg(PRVM_MENUPROG);
5271 if (PRVM_menufunction(m_newmap))
5272 PRVM_ExecuteProgram(PRVM_menufunction(m_newmap),"m_newmap() required");
5276 void MP_Shutdown (void)
5279 PRVM_SetProg(PRVM_MENUPROG);
5281 PRVM_ExecuteProgram(PRVM_menufunction(m_shutdown),"m_shutdown() required");
5284 key_dest = key_game;
5286 // AK not using this cause Im not sure whether this is useful at all instead :
5295 PRVM_InitProg(PRVM_MENUPROG);
5297 prog->edictprivate_size = 0; // no private struct used
5298 prog->name = M_NAME;
5299 prog->num_edicts = 1;
5300 prog->limit_edicts = M_MAX_EDICTS;
5301 prog->extensionstring = vm_m_extensions;
5302 prog->builtins = vm_m_builtins;
5303 prog->numbuiltins = vm_m_numbuiltins;
5304 prog->init_cmd = VM_M_Cmd_Init;
5305 prog->reset_cmd = VM_M_Cmd_Reset;
5306 prog->error_cmd = MP_Error;
5307 prog->ExecuteProgram = MVM_ExecuteProgram;
5309 // allocate the mempools
5310 prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
5312 PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func, m_numrequiredfields, m_required_fields, m_numrequiredglobals, m_required_globals);
5314 // note: OP_STATE is not supported by menu qc, we don't even try to detect
5317 in_client_mouse = true;
5319 // call the prog init
5320 PRVM_ExecuteProgram(PRVM_menufunction(m_init),"m_init() required");
5325 //============================================================================
5328 void (*MR_KeyEvent) (int key, int ascii, qboolean downevent);
5329 void (*MR_Draw) (void);
5330 void (*MR_ToggleMenu) (int mode);
5331 void (*MR_Shutdown) (void);
5332 void (*MR_NewMap) (void);
5334 void MR_SetRouting(qboolean forceold)
5336 // if the menu prog isnt available or forceqmenu ist set, use the old menu
5337 if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
5339 // set menu router function pointers
5340 MR_KeyEvent = M_KeyEvent;
5342 MR_ToggleMenu = M_ToggleMenu;
5343 MR_Shutdown = M_Shutdown;
5344 MR_NewMap = M_NewMap;
5349 // set menu router function pointers
5350 MR_KeyEvent = MP_KeyEvent;
5352 MR_ToggleMenu = MP_ToggleMenu;
5353 MR_Shutdown = MP_Shutdown;
5354 MR_NewMap = MP_NewMap;
5359 void MR_Restart(void)
5363 MR_SetRouting (FALSE);
5366 void Call_MR_ToggleMenu_f(void)
5369 m = ((Cmd_Argc() < 2) ? -1 : atoi(Cmd_Argv(1)));
5375 void MR_Init_Commands(void)
5377 // set router console commands
5378 Cvar_RegisterVariable (&forceqmenu);
5379 Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
5380 Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat)");
5381 Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
5386 vid_mode_t res[1024];
5387 size_t res_count, i;
5389 res_count = VID_ListModes(res, sizeof(res) / sizeof(*res));
5390 res_count = VID_SortModes(res, res_count, false, false, true);
5393 video_resolutions_count = res_count;
5394 video_resolutions = (video_resolution_t *) Mem_Alloc(cls.permanentmempool, sizeof(*video_resolutions) * (video_resolutions_count + 1));
5395 memset(&video_resolutions[video_resolutions_count], 0, sizeof(video_resolutions[video_resolutions_count]));
5396 for(i = 0; i < res_count; ++i)
5399 video_resolutions[i].type = "Detected mode"; // FIXME make this more dynamic
5400 video_resolutions[i].width = res[i].width;
5401 video_resolutions[i].height = res[i].height;
5402 video_resolutions[i].pixelheight = res[i].pixelheight_num / (double) res[i].pixelheight_denom;
5403 n = res[i].pixelheight_denom * video_resolutions[i].width;
5404 d = res[i].pixelheight_num * video_resolutions[i].height;
5411 d = (res[i].pixelheight_num * video_resolutions[i].height) / n;
5412 n = (res[i].pixelheight_denom * video_resolutions[i].width) / n;
5413 switch(n * 0x10000 | d)
5416 video_resolutions[i].conwidth = 640;
5417 video_resolutions[i].conheight = 480;
5418 video_resolutions[i].type = "Standard 4x3";
5421 video_resolutions[i].conwidth = 640;
5422 video_resolutions[i].conheight = 512;
5423 if(res[i].pixelheight_denom == res[i].pixelheight_num)
5424 video_resolutions[i].type = "Square Pixel (LCD) 5x4";
5426 video_resolutions[i].type = "Short Pixel (CRT) 5x4";
5429 video_resolutions[i].conwidth = 640;
5430 video_resolutions[i].conheight = 400;
5431 if(res[i].pixelheight_denom == res[i].pixelheight_num)
5432 video_resolutions[i].type = "Widescreen 8x5";
5434 video_resolutions[i].type = "Tall Pixel (CRT) 8x5";
5438 video_resolutions[i].conwidth = 640;
5439 video_resolutions[i].conheight = 384;
5440 video_resolutions[i].type = "Widescreen 5x3";
5443 video_resolutions[i].conwidth = 640;
5444 video_resolutions[i].conheight = 400;
5445 video_resolutions[i].type = "Widescreen 14x9";
5448 video_resolutions[i].conwidth = 640;
5449 video_resolutions[i].conheight = 480;
5450 video_resolutions[i].type = "Widescreen 16x9";
5453 video_resolutions[i].conwidth = 720;
5454 video_resolutions[i].conheight = 480;
5455 video_resolutions[i].type = "NTSC 3x2";
5458 video_resolutions[i].conwidth = 720;
5459 video_resolutions[i].conheight = 566;
5460 video_resolutions[i].type = "PAL 14x11";
5463 if(video_resolutions[i].width >= 512)
5465 video_resolutions[i].conwidth = 512;
5466 video_resolutions[i].conheight = 448;
5467 video_resolutions[i].type = "SNES 8x7";
5471 video_resolutions[i].conwidth = 256;
5472 video_resolutions[i].conheight = 224;
5473 video_resolutions[i].type = "NES 8x7";
5477 video_resolutions[i].conwidth = 640;
5478 video_resolutions[i].conheight = 640 * d / n;
5479 video_resolutions[i].type = "Detected mode";
5482 if(video_resolutions[i].conwidth > video_resolutions[i].width || video_resolutions[i].conheight > video_resolutions[i].height)
5485 f1 = video_resolutions[i].conwidth > video_resolutions[i].width;
5486 f2 = video_resolutions[i].conheight > video_resolutions[i].height;
5489 video_resolutions[i].conwidth = video_resolutions[i].width;
5490 video_resolutions[i].conheight = video_resolutions[i].conheight / f1;
5494 video_resolutions[i].conwidth = video_resolutions[i].conwidth / f2;
5495 video_resolutions[i].conheight = video_resolutions[i].height;
5502 video_resolutions = video_resolutions_hardcoded;
5503 video_resolutions_count = sizeof(video_resolutions_hardcoded) / sizeof(*video_resolutions_hardcoded) - 1;
5506 menu_video_resolutions_forfullscreen = !!vid_fullscreen.integer;
5507 M_Menu_Video_FindResolution(vid.width, vid.height, vid_pixelheight.value);
5509 // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
5510 // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
5511 if(COM_CheckParm("-forceqmenu"))
5512 Cvar_SetValueQuick(&forceqmenu,1);
5513 // use -useqmenu for debugging proposes, cause it starts
5514 // the normal quake menu only the first time
5515 // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
5516 if(COM_CheckParm("-useqmenu"))
5517 MR_SetRouting (TRUE);
5519 MR_SetRouting (FALSE);