9 #pragma comment(lib, "d3d9.lib")
12 LPDIRECT3DDEVICE9 vid_d3d9dev;
17 #define XINPUT_GAMEPAD_DPAD_UP 0x0001
18 #define XINPUT_GAMEPAD_DPAD_DOWN 0x0002
19 #define XINPUT_GAMEPAD_DPAD_LEFT 0x0004
20 #define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008
21 #define XINPUT_GAMEPAD_START 0x0010
22 #define XINPUT_GAMEPAD_BACK 0x0020
23 #define XINPUT_GAMEPAD_LEFT_THUMB 0x0040
24 #define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080
25 #define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100
26 #define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200
27 #define XINPUT_GAMEPAD_A 0x1000
28 #define XINPUT_GAMEPAD_B 0x2000
29 #define XINPUT_GAMEPAD_X 0x4000
30 #define XINPUT_GAMEPAD_Y 0x8000
31 #define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849
32 #define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689
33 #define XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30
34 #define XUSER_INDEX_ANY 0x000000FF
36 typedef struct xinput_gamepad_s
48 typedef struct xinput_state_s
51 xinput_gamepad_t Gamepad;
55 typedef struct xinput_keystroke_s
65 DWORD (WINAPI *qXInputGetState)(DWORD index, xinput_state_t *state);
66 DWORD (WINAPI *qXInputGetKeystroke)(DWORD index, DWORD reserved, xinput_keystroke_t *keystroke);
68 qboolean vid_xinputinitialized = false;
69 int vid_xinputindex = -1;
75 // AK FIXME -> input_dest
76 qboolean in_client_mouse = true;
78 // AK where should it be placed ?
79 float in_mouse_x, in_mouse_y;
80 float in_windowmouse_x, in_windowmouse_y;
82 // LordHavoc: if window is hidden, don't update screen
83 qboolean vid_hidden = true;
84 // LordHavoc: if window is not the active window, don't hog as much CPU time,
85 // let go of the mouse, turn off sound, and restore system gamma ramps...
86 qboolean vid_activewindow = true;
88 vid_joystate_t vid_joystate;
91 cvar_t joy_xinputavailable = {CVAR_READONLY, "joy_xinputavailable", "0", "indicates which devices are being reported by the Windows XInput API (first controller = 1, second = 2, third = 4, fourth = 8, added together)"};
93 cvar_t joy_active = {CVAR_READONLY, "joy_active", "0", "indicates that a joystick is active (detected and enabled)"};
94 cvar_t joy_detected = {CVAR_READONLY, "joy_detected", "0", "number of joysticks detected by engine"};
95 cvar_t joy_enable = {CVAR_SAVE, "joy_enable", "0", "enables joystick support"};
96 cvar_t joy_index = {0, "joy_index", "0", "selects which joystick to use if you have multiple (0 uses the first controller, 1 uses the second, ...)"};
97 cvar_t joy_axisforward = {0, "joy_axisforward", "1", "which joystick axis to query for forward/backward movement"};
98 cvar_t joy_axisside = {0, "joy_axisside", "0", "which joystick axis to query for right/left movement"};
99 cvar_t joy_axisup = {0, "joy_axisup", "-1", "which joystick axis to query for up/down movement"};
100 cvar_t joy_axispitch = {0, "joy_axispitch", "3", "which joystick axis to query for looking up/down"};
101 cvar_t joy_axisyaw = {0, "joy_axisyaw", "2", "which joystick axis to query for looking right/left"};
102 cvar_t joy_axisroll = {0, "joy_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
103 cvar_t joy_deadzoneforward = {0, "joy_deadzoneforward", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
104 cvar_t joy_deadzoneside = {0, "joy_deadzoneside", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
105 cvar_t joy_deadzoneup = {0, "joy_deadzoneup", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
106 cvar_t joy_deadzonepitch = {0, "joy_deadzonepitch", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
107 cvar_t joy_deadzoneyaw = {0, "joy_deadzoneyaw", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
108 cvar_t joy_deadzoneroll = {0, "joy_deadzoneroll", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
109 cvar_t joy_sensitivityforward = {0, "joy_sensitivityforward", "-1", "movement multiplier"};
110 cvar_t joy_sensitivityside = {0, "joy_sensitivityside", "1", "movement multiplier"};
111 cvar_t joy_sensitivityup = {0, "joy_sensitivityup", "1", "movement multiplier"};
112 cvar_t joy_sensitivitypitch = {0, "joy_sensitivitypitch", "1", "movement multiplier"};
113 cvar_t joy_sensitivityyaw = {0, "joy_sensitivityyaw", "-1", "movement multiplier"};
114 cvar_t joy_sensitivityroll = {0, "joy_sensitivityroll", "1", "movement multiplier"};
115 cvar_t joy_axiskeyevents = {CVAR_SAVE, "joy_axiskeyevents", "0", "generate uparrow/leftarrow etc. keyevents for joystick axes, use if your joystick driver is not generating them"};
116 cvar_t joy_axiskeyevents_deadzone = {CVAR_SAVE, "joy_axiskeyevents_deadzone", "0.5", "deadzone value for axes"};
117 cvar_t joy_x360_axisforward = {0, "joy_x360_axisforward", "1", "which joystick axis to query for forward/backward movement"};
118 cvar_t joy_x360_axisside = {0, "joy_x360_axisside", "0", "which joystick axis to query for right/left movement"};
119 cvar_t joy_x360_axisup = {0, "joy_x360_axisup", "-1", "which joystick axis to query for up/down movement"};
120 cvar_t joy_x360_axispitch = {0, "joy_x360_axispitch", "3", "which joystick axis to query for looking up/down"};
121 cvar_t joy_x360_axisyaw = {0, "joy_x360_axisyaw", "2", "which joystick axis to query for looking right/left"};
122 cvar_t joy_x360_axisroll = {0, "joy_x360_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
123 cvar_t joy_x360_deadzoneforward = {0, "joy_x360_deadzoneforward", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
124 cvar_t joy_x360_deadzoneside = {0, "joy_x360_deadzoneside", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
125 cvar_t joy_x360_deadzoneup = {0, "joy_x360_deadzoneup", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
126 cvar_t joy_x360_deadzonepitch = {0, "joy_x360_deadzonepitch", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
127 cvar_t joy_x360_deadzoneyaw = {0, "joy_x360_deadzoneyaw", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
128 cvar_t joy_x360_deadzoneroll = {0, "joy_x360_deadzoneroll", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
129 cvar_t joy_x360_sensitivityforward = {0, "joy_x360_sensitivityforward", "1", "movement multiplier"};
130 cvar_t joy_x360_sensitivityside = {0, "joy_x360_sensitivityside", "1", "movement multiplier"};
131 cvar_t joy_x360_sensitivityup = {0, "joy_x360_sensitivityup", "1", "movement multiplier"};
132 cvar_t joy_x360_sensitivitypitch = {0, "joy_x360_sensitivitypitch", "-1", "movement multiplier"};
133 cvar_t joy_x360_sensitivityyaw = {0, "joy_x360_sensitivityyaw", "-1", "movement multiplier"};
134 cvar_t joy_x360_sensitivityroll = {0, "joy_x360_sensitivityroll", "1", "movement multiplier"};
136 // cvars for DPSOFTRAST
137 cvar_t vid_soft = {CVAR_SAVE, "vid_soft", "0", "enables use of the DarkPlaces Software Rasterizer rather than OpenGL or Direct3D"};
138 cvar_t vid_soft_threads = {CVAR_SAVE, "vid_soft_threads", "8", "the number of threads the DarkPlaces Software Rasterizer should use"};
139 cvar_t vid_soft_interlace = {CVAR_SAVE, "vid_soft_interlace", "1", "whether the DarkPlaces Software Rasterizer should interlace the screen bands occupied by each thread"};
141 // we don't know until we try it!
142 cvar_t vid_hardwaregammasupported = {CVAR_READONLY,"vid_hardwaregammasupported","1", "indicates whether hardware gamma is supported (updated by attempts to set hardware gamma ramps)"};
144 // VorteX: more info cvars, mostly set in VID_CheckExtensions
145 cvar_t gl_info_vendor = {CVAR_READONLY, "gl_info_vendor", "", "indicates brand of graphics chip"};
146 cvar_t gl_info_renderer = {CVAR_READONLY, "gl_info_renderer", "", "indicates graphics chip model and other information"};
147 cvar_t gl_info_version = {CVAR_READONLY, "gl_info_version", "", "indicates version of current renderer. begins with 1.0.0, 1.1.0, 1.2.0, 1.3.1 etc."};
148 cvar_t gl_info_extensions = {CVAR_READONLY, "gl_info_extensions", "", "indicates extension list found by engine, space separated."};
149 cvar_t gl_info_platform = {CVAR_READONLY, "gl_info_platform", "", "indicates GL platform: WGL, GLX, or AGL."};
150 cvar_t gl_info_driver = {CVAR_READONLY, "gl_info_driver", "", "name of driver library (opengl32.dll, libGL.so.1, or whatever)."};
152 // whether hardware gamma ramps are currently in effect
153 qboolean vid_usinghwgamma = false;
155 int vid_gammarampsize = 0;
156 unsigned short *vid_gammaramps = NULL;
157 unsigned short *vid_systemgammaramps = NULL;
159 cvar_t vid_fullscreen = {CVAR_SAVE, "vid_fullscreen", "1", "use fullscreen (1) or windowed (0)"};
160 cvar_t vid_width = {CVAR_SAVE, "vid_width", "640", "resolution"};
161 cvar_t vid_height = {CVAR_SAVE, "vid_height", "480", "resolution"};
162 cvar_t vid_bitsperpixel = {CVAR_SAVE, "vid_bitsperpixel", "32", "how many bits per pixel to render at (32 or 16, 32 is recommended)"};
163 cvar_t vid_samples = {CVAR_SAVE, "vid_samples", "1", "how many anti-aliasing samples per pixel to request from the graphics driver (4 is recommended, 1 is faster)"};
164 cvar_t vid_refreshrate = {CVAR_SAVE, "vid_refreshrate", "60", "refresh rate to use, in hz (higher values flicker less, if supported by your monitor)"};
165 cvar_t vid_userefreshrate = {CVAR_SAVE, "vid_userefreshrate", "0", "set this to 1 to make vid_refreshrate used, or to 0 to let the engine choose a sane default"};
166 cvar_t vid_stereobuffer = {CVAR_SAVE, "vid_stereobuffer", "0", "enables 'quad-buffered' stereo rendering for stereo shutterglasses, HMD (head mounted display) devices, or polarized stereo LCDs, if supported by your drivers"};
168 cvar_t vid_vsync = {CVAR_SAVE, "vid_vsync", "0", "sync to vertical blank, prevents 'tearing' (seeing part of one frame and part of another on the screen at the same time), automatically disabled when doing timedemo benchmarks"};
169 cvar_t vid_mouse = {CVAR_SAVE, "vid_mouse", "1", "whether to use the mouse in windowed mode (fullscreen always does)"};
170 cvar_t vid_grabkeyboard = {CVAR_SAVE, "vid_grabkeyboard", "0", "whether to grab the keyboard when mouse is active (prevents use of volume control keys, music player keys, etc on some keyboards)"};
171 cvar_t vid_minwidth = {0, "vid_minwidth", "0", "minimum vid_width that is acceptable (to be set in default.cfg in mods)"};
172 cvar_t vid_minheight = {0, "vid_minheight", "0", "minimum vid_height that is acceptable (to be set in default.cfg in mods)"};
173 cvar_t vid_gl13 = {0, "vid_gl13", "1", "enables faster rendering using OpenGL 1.3 features (such as GL_ARB_texture_env_combine extension)"};
174 cvar_t vid_gl20 = {0, "vid_gl20", "1", "enables faster rendering using OpenGL 2.0 features (such as GL_ARB_fragment_shader extension)"};
175 cvar_t gl_finish = {0, "gl_finish", "0", "make the cpu wait for the graphics processor at the end of each rendered frame (can help with strange input or video lag problems on some machines)"};
176 cvar_t vid_sRGB = {CVAR_SAVE, "vid_sRGB", "0", "if hardware is capable, modify rendering to be gamma corrected for the sRGB color standard (computer monitors, TVs), recommended"};
177 cvar_t vid_sRGB_fallback = {CVAR_SAVE, "vid_sRGB_fallback", "0", "do an approximate sRGB fallback if not properly supported by hardware (2: also use the fallback if framebuffer is 8bit, 3: always use the fallback even if sRGB is supported)"};
179 cvar_t vid_touchscreen = {0, "vid_touchscreen", "0", "Use touchscreen-style input (no mouse grab, track mouse motion only while button is down, screen areas for mimicing joystick axes and buttons"};
180 cvar_t vid_stick_mouse = {CVAR_SAVE, "vid_stick_mouse", "0", "have the mouse stuck in the center of the screen" };
181 cvar_t vid_resizable = {CVAR_SAVE, "vid_resizable", "0", "0: window not resizable, 1: resizable, 2: window can be resized but the framebuffer isn't adjusted" };
183 cvar_t v_gamma = {CVAR_SAVE, "v_gamma", "1", "inverse gamma correction value, a brightness effect that does not affect white or black, and tends to make the image grey and dull"};
184 cvar_t v_contrast = {CVAR_SAVE, "v_contrast", "1", "brightness of white (values above 1 give a brighter image with increased color saturation, unlike v_gamma)"};
185 cvar_t v_brightness = {CVAR_SAVE, "v_brightness", "0", "brightness of black, useful for monitors that are too dark"};
186 cvar_t v_contrastboost = {CVAR_SAVE, "v_contrastboost", "1", "by how much to multiply the contrast in dark areas (1 is no change)"};
187 cvar_t v_color_enable = {CVAR_SAVE, "v_color_enable", "0", "enables black-grey-white color correction curve controls"};
188 cvar_t v_color_black_r = {CVAR_SAVE, "v_color_black_r", "0", "desired color of black"};
189 cvar_t v_color_black_g = {CVAR_SAVE, "v_color_black_g", "0", "desired color of black"};
190 cvar_t v_color_black_b = {CVAR_SAVE, "v_color_black_b", "0", "desired color of black"};
191 cvar_t v_color_grey_r = {CVAR_SAVE, "v_color_grey_r", "0.5", "desired color of grey"};
192 cvar_t v_color_grey_g = {CVAR_SAVE, "v_color_grey_g", "0.5", "desired color of grey"};
193 cvar_t v_color_grey_b = {CVAR_SAVE, "v_color_grey_b", "0.5", "desired color of grey"};
194 cvar_t v_color_white_r = {CVAR_SAVE, "v_color_white_r", "1", "desired color of white"};
195 cvar_t v_color_white_g = {CVAR_SAVE, "v_color_white_g", "1", "desired color of white"};
196 cvar_t v_color_white_b = {CVAR_SAVE, "v_color_white_b", "1", "desired color of white"};
197 cvar_t v_hwgamma = {CVAR_SAVE, "v_hwgamma", "0", "enables use of hardware gamma correction ramps if available (note: does not work very well on Windows2000 and above), values are 0 = off, 1 = attempt to use hardware gamma, 2 = use hardware gamma whether it works or not"};
198 cvar_t v_glslgamma = {CVAR_SAVE, "v_glslgamma", "1", "enables use of GLSL to apply gamma correction ramps if available (note: overrides v_hwgamma)"};
199 cvar_t v_glslgamma_2d = {CVAR_SAVE, "v_glslgamma_2d", "0", "applies GLSL gamma to 2d pictures (HUD, fonts)"};
200 cvar_t v_psycho = {0, "v_psycho", "0", "easter egg"};
202 // brand of graphics chip
203 const char *gl_vendor;
204 // graphics chip model and other information
205 const char *gl_renderer;
206 // begins with 1.0.0, 1.1.0, 1.2.0, 1.2.1, 1.3.0, 1.3.1, or 1.4.0
207 const char *gl_version;
208 // extensions list, space separated
209 const char *gl_extensions;
211 const char *gl_platform;
212 // another extensions list, containing platform-specific extensions that are
213 // not in the main list
214 const char *gl_platformextensions;
215 // name of driver library (opengl32.dll, libGL.so.1, or whatever)
219 // GL_ARB_multitexture
220 void (GLAPIENTRY *qglMultiTexCoord1f) (GLenum, GLfloat);
221 void (GLAPIENTRY *qglMultiTexCoord2f) (GLenum, GLfloat, GLfloat);
222 void (GLAPIENTRY *qglMultiTexCoord3f) (GLenum, GLfloat, GLfloat, GLfloat);
223 void (GLAPIENTRY *qglMultiTexCoord4f) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
224 void (GLAPIENTRY *qglActiveTexture) (GLenum);
225 void (GLAPIENTRY *qglClientActiveTexture) (GLenum);
227 // general GL functions
229 void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
231 void (GLAPIENTRY *qglClear)(GLbitfield mask);
233 void (GLAPIENTRY *qglAlphaFunc)(GLenum func, GLclampf ref);
234 void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor);
235 void (GLAPIENTRY *qglCullFace)(GLenum mode);
237 void (GLAPIENTRY *qglDrawBuffer)(GLenum mode);
238 void (GLAPIENTRY *qglReadBuffer)(GLenum mode);
239 void (GLAPIENTRY *qglEnable)(GLenum cap);
240 void (GLAPIENTRY *qglDisable)(GLenum cap);
241 GLboolean (GLAPIENTRY *qglIsEnabled)(GLenum cap);
243 void (GLAPIENTRY *qglEnableClientState)(GLenum cap);
244 void (GLAPIENTRY *qglDisableClientState)(GLenum cap);
246 void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params);
247 void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params);
248 void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params);
249 void (GLAPIENTRY *qglGetIntegerv)(GLenum pname, GLint *params);
251 GLenum (GLAPIENTRY *qglGetError)(void);
252 const GLubyte* (GLAPIENTRY *qglGetString)(GLenum name);
253 void (GLAPIENTRY *qglFinish)(void);
254 void (GLAPIENTRY *qglFlush)(void);
256 void (GLAPIENTRY *qglClearDepth)(GLclampd depth);
257 void (GLAPIENTRY *qglDepthFunc)(GLenum func);
258 void (GLAPIENTRY *qglDepthMask)(GLboolean flag);
259 void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val);
260 void (GLAPIENTRY *qglDepthRangef)(GLclampf near_val, GLclampf far_val);
261 void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
263 void (GLAPIENTRY *qglDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
264 void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
265 void (GLAPIENTRY *qglDrawArrays)(GLenum mode, GLint first, GLsizei count);
266 void (GLAPIENTRY *qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
267 void (GLAPIENTRY *qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr);
268 void (GLAPIENTRY *qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
269 void (GLAPIENTRY *qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
270 void (GLAPIENTRY *qglArrayElement)(GLint i);
272 void (GLAPIENTRY *qglColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
273 void (GLAPIENTRY *qglColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
274 void (GLAPIENTRY *qglTexCoord1f)(GLfloat s);
275 void (GLAPIENTRY *qglTexCoord2f)(GLfloat s, GLfloat t);
276 void (GLAPIENTRY *qglTexCoord3f)(GLfloat s, GLfloat t, GLfloat r);
277 void (GLAPIENTRY *qglTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
278 void (GLAPIENTRY *qglVertex2f)(GLfloat x, GLfloat y);
279 void (GLAPIENTRY *qglVertex3f)(GLfloat x, GLfloat y, GLfloat z);
280 void (GLAPIENTRY *qglVertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
281 void (GLAPIENTRY *qglBegin)(GLenum mode);
282 void (GLAPIENTRY *qglEnd)(void);
284 void (GLAPIENTRY *qglMatrixMode)(GLenum mode);
285 //void (GLAPIENTRY *qglOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
286 //void (GLAPIENTRY *qglFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
287 void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
288 //void (GLAPIENTRY *qglPushMatrix)(void);
289 //void (GLAPIENTRY *qglPopMatrix)(void);
290 void (GLAPIENTRY *qglLoadIdentity)(void);
291 //void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m);
292 void (GLAPIENTRY *qglLoadMatrixf)(const GLfloat *m);
293 //void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m);
294 //void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m);
295 //void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
296 //void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
297 //void (GLAPIENTRY *qglScaled)(GLdouble x, GLdouble y, GLdouble z);
298 //void (GLAPIENTRY *qglScalef)(GLfloat x, GLfloat y, GLfloat z);
299 //void (GLAPIENTRY *qglTranslated)(GLdouble x, GLdouble y, GLdouble z);
300 //void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z);
302 void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
304 void (GLAPIENTRY *qglStencilFunc)(GLenum func, GLint ref, GLuint mask);
305 void (GLAPIENTRY *qglStencilMask)(GLuint mask);
306 void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
307 void (GLAPIENTRY *qglClearStencil)(GLint s);
309 void (GLAPIENTRY *qglTexEnvf)(GLenum target, GLenum pname, GLfloat param);
310 void (GLAPIENTRY *qglTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params);
311 void (GLAPIENTRY *qglTexEnvi)(GLenum target, GLenum pname, GLint param);
312 void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param);
313 void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
314 void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param);
315 void (GLAPIENTRY *qglGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
316 void (GLAPIENTRY *qglGetTexParameteriv)(GLenum target, GLenum pname, GLint *params);
317 void (GLAPIENTRY *qglGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params);
318 void (GLAPIENTRY *qglGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params);
319 void (GLAPIENTRY *qglGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
320 void (GLAPIENTRY *qglHint)(GLenum target, GLenum mode);
322 void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures);
323 void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures);
324 void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture);
325 //void (GLAPIENTRY *qglPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities);
326 //GLboolean (GLAPIENTRY *qglAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences);
327 //GLboolean (GLAPIENTRY *qglIsTexture)(GLuint texture);
328 //void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param);
329 void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param);
331 //void (GLAPIENTRY *qglTexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
332 void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
333 //void (GLAPIENTRY *qglTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
334 void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
335 //void (GLAPIENTRY *qglCopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
336 void (GLAPIENTRY *qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
337 //void (GLAPIENTRY *qglCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
338 void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
341 void (GLAPIENTRY *qglDrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
343 //void (GLAPIENTRY *qglColorTableEXT)(int, int, int, int, int, const void *);
345 void (GLAPIENTRY *qglTexImage3D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
346 void (GLAPIENTRY *qglTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
347 void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
349 void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
351 void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units);
352 void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode);
353 void (GLAPIENTRY *qglPolygonStipple)(const GLubyte *mask);
355 //void (GLAPIENTRY *qglClipPlane)(GLenum plane, const GLdouble *equation);
356 //void (GLAPIENTRY *qglGetClipPlane)(GLenum plane, GLdouble *equation);
358 //[515]: added on 29.07.2005
359 void (GLAPIENTRY *qglLineWidth)(GLfloat width);
360 void (GLAPIENTRY *qglPointSize)(GLfloat size);
362 void (GLAPIENTRY *qglBlendEquationEXT)(GLenum);
364 void (GLAPIENTRY *qglStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum);
365 void (GLAPIENTRY *qglStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint);
366 void (GLAPIENTRY *qglActiveStencilFaceEXT)(GLenum);
368 void (GLAPIENTRY *qglDeleteShader)(GLuint obj);
369 void (GLAPIENTRY *qglDeleteProgram)(GLuint obj);
370 //GLuint (GLAPIENTRY *qglGetHandle)(GLenum pname);
371 void (GLAPIENTRY *qglDetachShader)(GLuint containerObj, GLuint attachedObj);
372 GLuint (GLAPIENTRY *qglCreateShader)(GLenum shaderType);
373 void (GLAPIENTRY *qglShaderSource)(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length);
374 void (GLAPIENTRY *qglCompileShader)(GLuint shaderObj);
375 GLuint (GLAPIENTRY *qglCreateProgram)(void);
376 void (GLAPIENTRY *qglAttachShader)(GLuint containerObj, GLuint obj);
377 void (GLAPIENTRY *qglLinkProgram)(GLuint programObj);
378 void (GLAPIENTRY *qglUseProgram)(GLuint programObj);
379 void (GLAPIENTRY *qglValidateProgram)(GLuint programObj);
380 void (GLAPIENTRY *qglUniform1f)(GLint location, GLfloat v0);
381 void (GLAPIENTRY *qglUniform2f)(GLint location, GLfloat v0, GLfloat v1);
382 void (GLAPIENTRY *qglUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
383 void (GLAPIENTRY *qglUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
384 void (GLAPIENTRY *qglUniform1i)(GLint location, GLint v0);
385 void (GLAPIENTRY *qglUniform2i)(GLint location, GLint v0, GLint v1);
386 void (GLAPIENTRY *qglUniform3i)(GLint location, GLint v0, GLint v1, GLint v2);
387 void (GLAPIENTRY *qglUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
388 void (GLAPIENTRY *qglUniform1fv)(GLint location, GLsizei count, const GLfloat *value);
389 void (GLAPIENTRY *qglUniform2fv)(GLint location, GLsizei count, const GLfloat *value);
390 void (GLAPIENTRY *qglUniform3fv)(GLint location, GLsizei count, const GLfloat *value);
391 void (GLAPIENTRY *qglUniform4fv)(GLint location, GLsizei count, const GLfloat *value);
392 void (GLAPIENTRY *qglUniform1iv)(GLint location, GLsizei count, const GLint *value);
393 void (GLAPIENTRY *qglUniform2iv)(GLint location, GLsizei count, const GLint *value);
394 void (GLAPIENTRY *qglUniform3iv)(GLint location, GLsizei count, const GLint *value);
395 void (GLAPIENTRY *qglUniform4iv)(GLint location, GLsizei count, const GLint *value);
396 void (GLAPIENTRY *qglUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
397 void (GLAPIENTRY *qglUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
398 void (GLAPIENTRY *qglUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
399 void (GLAPIENTRY *qglGetShaderiv)(GLuint obj, GLenum pname, GLint *params);
400 void (GLAPIENTRY *qglGetProgramiv)(GLuint obj, GLenum pname, GLint *params);
401 void (GLAPIENTRY *qglGetShaderInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
402 void (GLAPIENTRY *qglGetProgramInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
403 void (GLAPIENTRY *qglGetAttachedShaders)(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj);
404 GLint (GLAPIENTRY *qglGetUniformLocation)(GLuint programObj, const GLchar *name);
405 void (GLAPIENTRY *qglGetActiveUniform)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
406 void (GLAPIENTRY *qglGetUniformfv)(GLuint programObj, GLint location, GLfloat *params);
407 void (GLAPIENTRY *qglGetUniformiv)(GLuint programObj, GLint location, GLint *params);
408 void (GLAPIENTRY *qglGetShaderSource)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source);
410 void (GLAPIENTRY *qglVertexAttrib1f)(GLuint index, GLfloat v0);
411 void (GLAPIENTRY *qglVertexAttrib1s)(GLuint index, GLshort v0);
412 void (GLAPIENTRY *qglVertexAttrib1d)(GLuint index, GLdouble v0);
413 void (GLAPIENTRY *qglVertexAttrib2f)(GLuint index, GLfloat v0, GLfloat v1);
414 void (GLAPIENTRY *qglVertexAttrib2s)(GLuint index, GLshort v0, GLshort v1);
415 void (GLAPIENTRY *qglVertexAttrib2d)(GLuint index, GLdouble v0, GLdouble v1);
416 void (GLAPIENTRY *qglVertexAttrib3f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2);
417 void (GLAPIENTRY *qglVertexAttrib3s)(GLuint index, GLshort v0, GLshort v1, GLshort v2);
418 void (GLAPIENTRY *qglVertexAttrib3d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2);
419 void (GLAPIENTRY *qglVertexAttrib4f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
420 void (GLAPIENTRY *qglVertexAttrib4s)(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3);
421 void (GLAPIENTRY *qglVertexAttrib4d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
422 void (GLAPIENTRY *qglVertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
423 void (GLAPIENTRY *qglVertexAttrib1fv)(GLuint index, const GLfloat *v);
424 void (GLAPIENTRY *qglVertexAttrib1sv)(GLuint index, const GLshort *v);
425 void (GLAPIENTRY *qglVertexAttrib1dv)(GLuint index, const GLdouble *v);
426 void (GLAPIENTRY *qglVertexAttrib2fv)(GLuint index, const GLfloat *v);
427 void (GLAPIENTRY *qglVertexAttrib2sv)(GLuint index, const GLshort *v);
428 void (GLAPIENTRY *qglVertexAttrib2dv)(GLuint index, const GLdouble *v);
429 void (GLAPIENTRY *qglVertexAttrib3fv)(GLuint index, const GLfloat *v);
430 void (GLAPIENTRY *qglVertexAttrib3sv)(GLuint index, const GLshort *v);
431 void (GLAPIENTRY *qglVertexAttrib3dv)(GLuint index, const GLdouble *v);
432 void (GLAPIENTRY *qglVertexAttrib4fv)(GLuint index, const GLfloat *v);
433 void (GLAPIENTRY *qglVertexAttrib4sv)(GLuint index, const GLshort *v);
434 void (GLAPIENTRY *qglVertexAttrib4dv)(GLuint index, const GLdouble *v);
435 void (GLAPIENTRY *qglVertexAttrib4iv)(GLuint index, const GLint *v);
436 void (GLAPIENTRY *qglVertexAttrib4bv)(GLuint index, const GLbyte *v);
437 void (GLAPIENTRY *qglVertexAttrib4ubv)(GLuint index, const GLubyte *v);
438 void (GLAPIENTRY *qglVertexAttrib4usv)(GLuint index, const GLushort *v);
439 void (GLAPIENTRY *qglVertexAttrib4uiv)(GLuint index, const GLuint *v);
440 void (GLAPIENTRY *qglVertexAttrib4Nbv)(GLuint index, const GLbyte *v);
441 void (GLAPIENTRY *qglVertexAttrib4Nsv)(GLuint index, const GLshort *v);
442 void (GLAPIENTRY *qglVertexAttrib4Niv)(GLuint index, const GLint *v);
443 void (GLAPIENTRY *qglVertexAttrib4Nubv)(GLuint index, const GLubyte *v);
444 void (GLAPIENTRY *qglVertexAttrib4Nusv)(GLuint index, const GLushort *v);
445 void (GLAPIENTRY *qglVertexAttrib4Nuiv)(GLuint index, const GLuint *v);
446 void (GLAPIENTRY *qglVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
447 void (GLAPIENTRY *qglEnableVertexAttribArray)(GLuint index);
448 void (GLAPIENTRY *qglDisableVertexAttribArray)(GLuint index);
449 void (GLAPIENTRY *qglBindAttribLocation)(GLuint programObj, GLuint index, const GLchar *name);
450 void (GLAPIENTRY *qglBindFragDataLocation)(GLuint programObj, GLuint index, const GLchar *name);
451 void (GLAPIENTRY *qglGetActiveAttrib)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
452 GLint (GLAPIENTRY *qglGetAttribLocation)(GLuint programObj, const GLchar *name);
453 void (GLAPIENTRY *qglGetVertexAttribdv)(GLuint index, GLenum pname, GLdouble *params);
454 void (GLAPIENTRY *qglGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params);
455 void (GLAPIENTRY *qglGetVertexAttribiv)(GLuint index, GLenum pname, GLint *params);
456 void (GLAPIENTRY *qglGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid **pointer);
458 //GL_ARB_vertex_buffer_object
459 void (GLAPIENTRY *qglBindBufferARB) (GLenum target, GLuint buffer);
460 void (GLAPIENTRY *qglDeleteBuffersARB) (GLsizei n, const GLuint *buffers);
461 void (GLAPIENTRY *qglGenBuffersARB) (GLsizei n, GLuint *buffers);
462 GLboolean (GLAPIENTRY *qglIsBufferARB) (GLuint buffer);
463 GLvoid* (GLAPIENTRY *qglMapBufferARB) (GLenum target, GLenum access);
464 GLboolean (GLAPIENTRY *qglUnmapBufferARB) (GLenum target);
465 void (GLAPIENTRY *qglBufferDataARB) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
466 void (GLAPIENTRY *qglBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
468 //GL_ARB_framebuffer_object
469 GLboolean (GLAPIENTRY *qglIsRenderbuffer)(GLuint renderbuffer);
470 GLvoid (GLAPIENTRY *qglBindRenderbuffer)(GLenum target, GLuint renderbuffer);
471 GLvoid (GLAPIENTRY *qglDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers);
472 GLvoid (GLAPIENTRY *qglGenRenderbuffers)(GLsizei n, GLuint *renderbuffers);
473 GLvoid (GLAPIENTRY *qglRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
474 GLvoid (GLAPIENTRY *qglRenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
475 GLvoid (GLAPIENTRY *qglGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params);
476 GLboolean (GLAPIENTRY *qglIsFramebuffer)(GLuint framebuffer);
477 GLvoid (GLAPIENTRY *qglBindFramebuffer)(GLenum target, GLuint framebuffer);
478 GLvoid (GLAPIENTRY *qglDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers);
479 GLvoid (GLAPIENTRY *qglGenFramebuffers)(GLsizei n, GLuint *framebuffers);
480 GLenum (GLAPIENTRY *qglCheckFramebufferStatus)(GLenum target);
481 GLvoid (GLAPIENTRY *qglFramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
482 GLvoid (GLAPIENTRY *qglFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
483 GLvoid (GLAPIENTRY *qglFramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer);
484 GLvoid (GLAPIENTRY *qglFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
485 GLvoid (GLAPIENTRY *qglFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
486 GLvoid (GLAPIENTRY *qglGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
487 GLvoid (GLAPIENTRY *qglBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
488 GLvoid (GLAPIENTRY *qglGenerateMipmap)(GLenum target);
490 void (GLAPIENTRY *qglDrawBuffersARB)(GLsizei n, const GLenum *bufs);
492 void (GLAPIENTRY *qglCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
493 void (GLAPIENTRY *qglCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
494 //void (GLAPIENTRY *qglCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
495 void (GLAPIENTRY *qglCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
496 void (GLAPIENTRY *qglCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
497 //void (GLAPIENTRY *qglCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
498 void (GLAPIENTRY *qglGetCompressedTexImageARB)(GLenum target, GLint lod, void *img);
500 void (GLAPIENTRY *qglGenQueriesARB)(GLsizei n, GLuint *ids);
501 void (GLAPIENTRY *qglDeleteQueriesARB)(GLsizei n, const GLuint *ids);
502 GLboolean (GLAPIENTRY *qglIsQueryARB)(GLuint qid);
503 void (GLAPIENTRY *qglBeginQueryARB)(GLenum target, GLuint qid);
504 void (GLAPIENTRY *qglEndQueryARB)(GLenum target);
505 void (GLAPIENTRY *qglGetQueryivARB)(GLenum target, GLenum pname, GLint *params);
506 void (GLAPIENTRY *qglGetQueryObjectivARB)(GLuint qid, GLenum pname, GLint *params);
507 void (GLAPIENTRY *qglGetQueryObjectuivARB)(GLuint qid, GLenum pname, GLuint *params);
509 void (GLAPIENTRY *qglSampleCoverageARB)(GLclampf value, GLboolean invert);
513 #define sscanf sscanf_s
516 qboolean GL_CheckExtension(const char *minglver_or_ext, const dllfunction_t *funcs, const char *disableparm, int silent)
519 const dllfunction_t *func;
520 struct { int major, minor; } min_version, curr_version;
521 char extstr[MAX_INPUTLINE];
524 if(sscanf(minglver_or_ext, "%d.%d", &min_version.major, &min_version.minor) == 2)
525 ext = 0; // opengl version
526 else if(minglver_or_ext[0] != toupper(minglver_or_ext[0]))
527 ext = -1; // pseudo name
529 ext = 1; // extension name
532 Con_DPrintf("checking for %s... ", minglver_or_ext);
534 Con_DPrintf("checking for OpenGL %s core features... ", minglver_or_ext);
536 for (func = funcs;func && func->name;func++)
537 *func->funcvariable = NULL;
539 if (disableparm && (COM_CheckParm(disableparm) || COM_CheckParm("-safe")))
541 Con_DPrint("disabled by commandline\n");
545 if (ext == 1) // opengl extension
547 if (!strstr(gl_extensions ? gl_extensions : "", minglver_or_ext) && !strstr(gl_platformextensions ? gl_platformextensions : "", minglver_or_ext))
549 Con_DPrint("not detected\n");
554 if(ext == 0) // opengl version
556 if (sscanf(gl_version, "%d.%d", &curr_version.major, &curr_version.minor) < 2)
557 curr_version.major = curr_version.minor = 1;
559 if (curr_version.major < min_version.major || (curr_version.major == min_version.major && curr_version.minor < min_version.minor))
561 Con_DPrintf("not detected (OpenGL %d.%d loaded)\n", curr_version.major, curr_version.minor);
566 for (func = funcs;func && func->name != NULL;func++)
568 // Con_DPrintf("\n %s... ", func->name);
570 // functions are cleared before all the extensions are evaluated
571 if (!(*func->funcvariable = (void *) GL_GetProcAddress(func->name)))
574 Con_DPrintf("%s is missing function \"%s\" - broken driver!\n", minglver_or_ext, func->name);
576 Con_Printf("OpenGL %s core features are missing function \"%s\" - broken driver!\n", minglver_or_ext, func->name);
580 // delay the return so it prints all missing functions
583 // VorteX: add to found extension list
584 dpsnprintf(extstr, sizeof(extstr), "%s %s ", gl_info_extensions.string, minglver_or_ext);
585 Cvar_SetQuick(&gl_info_extensions, extstr);
587 Con_DPrint("enabled\n");
592 static dllfunction_t opengl110funcs[] =
594 {"glClearColor", (void **) &qglClearColor},
595 {"glClear", (void **) &qglClear},
596 {"glAlphaFunc", (void **) &qglAlphaFunc},
597 {"glBlendFunc", (void **) &qglBlendFunc},
598 {"glCullFace", (void **) &qglCullFace},
599 {"glDrawBuffer", (void **) &qglDrawBuffer},
600 {"glReadBuffer", (void **) &qglReadBuffer},
601 {"glEnable", (void **) &qglEnable},
602 {"glDisable", (void **) &qglDisable},
603 {"glIsEnabled", (void **) &qglIsEnabled},
604 {"glEnableClientState", (void **) &qglEnableClientState},
605 {"glDisableClientState", (void **) &qglDisableClientState},
606 {"glGetBooleanv", (void **) &qglGetBooleanv},
607 {"glGetDoublev", (void **) &qglGetDoublev},
608 {"glGetFloatv", (void **) &qglGetFloatv},
609 {"glGetIntegerv", (void **) &qglGetIntegerv},
610 {"glGetError", (void **) &qglGetError},
611 {"glGetString", (void **) &qglGetString},
612 {"glFinish", (void **) &qglFinish},
613 {"glFlush", (void **) &qglFlush},
614 {"glClearDepth", (void **) &qglClearDepth},
615 {"glDepthFunc", (void **) &qglDepthFunc},
616 {"glDepthMask", (void **) &qglDepthMask},
617 {"glDepthRange", (void **) &qglDepthRange},
618 {"glDrawElements", (void **) &qglDrawElements},
619 {"glDrawArrays", (void **) &qglDrawArrays},
620 {"glColorMask", (void **) &qglColorMask},
621 {"glVertexPointer", (void **) &qglVertexPointer},
622 {"glNormalPointer", (void **) &qglNormalPointer},
623 {"glColorPointer", (void **) &qglColorPointer},
624 {"glTexCoordPointer", (void **) &qglTexCoordPointer},
625 {"glArrayElement", (void **) &qglArrayElement},
626 {"glColor4ub", (void **) &qglColor4ub},
627 {"glColor4f", (void **) &qglColor4f},
628 {"glTexCoord1f", (void **) &qglTexCoord1f},
629 {"glTexCoord2f", (void **) &qglTexCoord2f},
630 {"glTexCoord3f", (void **) &qglTexCoord3f},
631 {"glTexCoord4f", (void **) &qglTexCoord4f},
632 {"glVertex2f", (void **) &qglVertex2f},
633 {"glVertex3f", (void **) &qglVertex3f},
634 {"glVertex4f", (void **) &qglVertex4f},
635 {"glBegin", (void **) &qglBegin},
636 {"glEnd", (void **) &qglEnd},
637 //[515]: added on 29.07.2005
638 {"glLineWidth", (void**) &qglLineWidth},
639 {"glPointSize", (void**) &qglPointSize},
641 {"glMatrixMode", (void **) &qglMatrixMode},
642 // {"glOrtho", (void **) &qglOrtho},
643 // {"glFrustum", (void **) &qglFrustum},
644 {"glViewport", (void **) &qglViewport},
645 // {"glPushMatrix", (void **) &qglPushMatrix},
646 // {"glPopMatrix", (void **) &qglPopMatrix},
647 {"glLoadIdentity", (void **) &qglLoadIdentity},
648 // {"glLoadMatrixd", (void **) &qglLoadMatrixd},
649 {"glLoadMatrixf", (void **) &qglLoadMatrixf},
650 // {"glMultMatrixd", (void **) &qglMultMatrixd},
651 // {"glMultMatrixf", (void **) &qglMultMatrixf},
652 // {"glRotated", (void **) &qglRotated},
653 // {"glRotatef", (void **) &qglRotatef},
654 // {"glScaled", (void **) &qglScaled},
655 // {"glScalef", (void **) &qglScalef},
656 // {"glTranslated", (void **) &qglTranslated},
657 // {"glTranslatef", (void **) &qglTranslatef},
658 {"glReadPixels", (void **) &qglReadPixels},
659 {"glStencilFunc", (void **) &qglStencilFunc},
660 {"glStencilMask", (void **) &qglStencilMask},
661 {"glStencilOp", (void **) &qglStencilOp},
662 {"glClearStencil", (void **) &qglClearStencil},
663 {"glTexEnvf", (void **) &qglTexEnvf},
664 {"glTexEnvfv", (void **) &qglTexEnvfv},
665 {"glTexEnvi", (void **) &qglTexEnvi},
666 {"glTexParameterf", (void **) &qglTexParameterf},
667 {"glTexParameterfv", (void **) &qglTexParameterfv},
668 {"glTexParameteri", (void **) &qglTexParameteri},
669 {"glGetTexImage", (void **) &qglGetTexImage},
670 {"glGetTexParameterfv", (void **) &qglGetTexParameterfv},
671 {"glGetTexParameteriv", (void **) &qglGetTexParameteriv},
672 {"glGetTexLevelParameterfv", (void **) &qglGetTexLevelParameterfv},
673 {"glGetTexLevelParameteriv", (void **) &qglGetTexLevelParameteriv},
674 {"glHint", (void **) &qglHint},
675 // {"glPixelStoref", (void **) &qglPixelStoref},
676 {"glPixelStorei", (void **) &qglPixelStorei},
677 {"glGenTextures", (void **) &qglGenTextures},
678 {"glDeleteTextures", (void **) &qglDeleteTextures},
679 {"glBindTexture", (void **) &qglBindTexture},
680 // {"glPrioritizeTextures", (void **) &qglPrioritizeTextures},
681 // {"glAreTexturesResident", (void **) &qglAreTexturesResident},
682 // {"glIsTexture", (void **) &qglIsTexture},
683 // {"glTexImage1D", (void **) &qglTexImage1D},
684 {"glTexImage2D", (void **) &qglTexImage2D},
685 // {"glTexSubImage1D", (void **) &qglTexSubImage1D},
686 {"glTexSubImage2D", (void **) &qglTexSubImage2D},
687 // {"glCopyTexImage1D", (void **) &qglCopyTexImage1D},
688 {"glCopyTexImage2D", (void **) &qglCopyTexImage2D},
689 // {"glCopyTexSubImage1D", (void **) &qglCopyTexSubImage1D},
690 {"glCopyTexSubImage2D", (void **) &qglCopyTexSubImage2D},
691 {"glScissor", (void **) &qglScissor},
692 {"glPolygonOffset", (void **) &qglPolygonOffset},
693 {"glPolygonMode", (void **) &qglPolygonMode},
694 {"glPolygonStipple", (void **) &qglPolygonStipple},
695 // {"glClipPlane", (void **) &qglClipPlane},
696 // {"glGetClipPlane", (void **) &qglGetClipPlane},
700 static dllfunction_t drawrangeelementsfuncs[] =
702 {"glDrawRangeElements", (void **) &qglDrawRangeElements},
706 static dllfunction_t drawrangeelementsextfuncs[] =
708 {"glDrawRangeElementsEXT", (void **) &qglDrawRangeElementsEXT},
712 static dllfunction_t multitexturefuncs[] =
714 {"glMultiTexCoord1fARB", (void **) &qglMultiTexCoord1f},
715 {"glMultiTexCoord2fARB", (void **) &qglMultiTexCoord2f},
716 {"glMultiTexCoord3fARB", (void **) &qglMultiTexCoord3f},
717 {"glMultiTexCoord4fARB", (void **) &qglMultiTexCoord4f},
718 {"glActiveTextureARB", (void **) &qglActiveTexture},
719 {"glClientActiveTextureARB", (void **) &qglClientActiveTexture},
723 static dllfunction_t texture3dextfuncs[] =
725 {"glTexImage3DEXT", (void **) &qglTexImage3D},
726 {"glTexSubImage3DEXT", (void **) &qglTexSubImage3D},
727 {"glCopyTexSubImage3DEXT", (void **) &qglCopyTexSubImage3D},
731 static dllfunction_t atiseparatestencilfuncs[] =
733 {"glStencilOpSeparateATI", (void **) &qglStencilOpSeparate},
734 {"glStencilFuncSeparateATI", (void **) &qglStencilFuncSeparate},
738 static dllfunction_t gl2separatestencilfuncs[] =
740 {"glStencilOpSeparate", (void **) &qglStencilOpSeparate},
741 {"glStencilFuncSeparate", (void **) &qglStencilFuncSeparate},
745 static dllfunction_t stenciltwosidefuncs[] =
747 {"glActiveStencilFaceEXT", (void **) &qglActiveStencilFaceEXT},
751 static dllfunction_t blendequationfuncs[] =
753 {"glBlendEquationEXT", (void **) &qglBlendEquationEXT},
757 static dllfunction_t gl20shaderfuncs[] =
759 {"glDeleteShader", (void **) &qglDeleteShader},
760 {"glDeleteProgram", (void **) &qglDeleteProgram},
761 // {"glGetHandle", (void **) &qglGetHandle},
762 {"glDetachShader", (void **) &qglDetachShader},
763 {"glCreateShader", (void **) &qglCreateShader},
764 {"glShaderSource", (void **) &qglShaderSource},
765 {"glCompileShader", (void **) &qglCompileShader},
766 {"glCreateProgram", (void **) &qglCreateProgram},
767 {"glAttachShader", (void **) &qglAttachShader},
768 {"glLinkProgram", (void **) &qglLinkProgram},
769 {"glUseProgram", (void **) &qglUseProgram},
770 {"glValidateProgram", (void **) &qglValidateProgram},
771 {"glUniform1f", (void **) &qglUniform1f},
772 {"glUniform2f", (void **) &qglUniform2f},
773 {"glUniform3f", (void **) &qglUniform3f},
774 {"glUniform4f", (void **) &qglUniform4f},
775 {"glUniform1i", (void **) &qglUniform1i},
776 {"glUniform2i", (void **) &qglUniform2i},
777 {"glUniform3i", (void **) &qglUniform3i},
778 {"glUniform4i", (void **) &qglUniform4i},
779 {"glUniform1fv", (void **) &qglUniform1fv},
780 {"glUniform2fv", (void **) &qglUniform2fv},
781 {"glUniform3fv", (void **) &qglUniform3fv},
782 {"glUniform4fv", (void **) &qglUniform4fv},
783 {"glUniform1iv", (void **) &qglUniform1iv},
784 {"glUniform2iv", (void **) &qglUniform2iv},
785 {"glUniform3iv", (void **) &qglUniform3iv},
786 {"glUniform4iv", (void **) &qglUniform4iv},
787 {"glUniformMatrix2fv", (void **) &qglUniformMatrix2fv},
788 {"glUniformMatrix3fv", (void **) &qglUniformMatrix3fv},
789 {"glUniformMatrix4fv", (void **) &qglUniformMatrix4fv},
790 {"glGetShaderiv", (void **) &qglGetShaderiv},
791 {"glGetProgramiv", (void **) &qglGetProgramiv},
792 {"glGetShaderInfoLog", (void **) &qglGetShaderInfoLog},
793 {"glGetProgramInfoLog", (void **) &qglGetProgramInfoLog},
794 {"glGetAttachedShaders", (void **) &qglGetAttachedShaders},
795 {"glGetUniformLocation", (void **) &qglGetUniformLocation},
796 {"glGetActiveUniform", (void **) &qglGetActiveUniform},
797 {"glGetUniformfv", (void **) &qglGetUniformfv},
798 {"glGetUniformiv", (void **) &qglGetUniformiv},
799 {"glGetShaderSource", (void **) &qglGetShaderSource},
800 {"glVertexAttrib1f", (void **) &qglVertexAttrib1f},
801 {"glVertexAttrib1s", (void **) &qglVertexAttrib1s},
802 {"glVertexAttrib1d", (void **) &qglVertexAttrib1d},
803 {"glVertexAttrib2f", (void **) &qglVertexAttrib2f},
804 {"glVertexAttrib2s", (void **) &qglVertexAttrib2s},
805 {"glVertexAttrib2d", (void **) &qglVertexAttrib2d},
806 {"glVertexAttrib3f", (void **) &qglVertexAttrib3f},
807 {"glVertexAttrib3s", (void **) &qglVertexAttrib3s},
808 {"glVertexAttrib3d", (void **) &qglVertexAttrib3d},
809 {"glVertexAttrib4f", (void **) &qglVertexAttrib4f},
810 {"glVertexAttrib4s", (void **) &qglVertexAttrib4s},
811 {"glVertexAttrib4d", (void **) &qglVertexAttrib4d},
812 {"glVertexAttrib4Nub", (void **) &qglVertexAttrib4Nub},
813 {"glVertexAttrib1fv", (void **) &qglVertexAttrib1fv},
814 {"glVertexAttrib1sv", (void **) &qglVertexAttrib1sv},
815 {"glVertexAttrib1dv", (void **) &qglVertexAttrib1dv},
816 {"glVertexAttrib2fv", (void **) &qglVertexAttrib1fv},
817 {"glVertexAttrib2sv", (void **) &qglVertexAttrib1sv},
818 {"glVertexAttrib2dv", (void **) &qglVertexAttrib1dv},
819 {"glVertexAttrib3fv", (void **) &qglVertexAttrib1fv},
820 {"glVertexAttrib3sv", (void **) &qglVertexAttrib1sv},
821 {"glVertexAttrib3dv", (void **) &qglVertexAttrib1dv},
822 {"glVertexAttrib4fv", (void **) &qglVertexAttrib1fv},
823 {"glVertexAttrib4sv", (void **) &qglVertexAttrib1sv},
824 {"glVertexAttrib4dv", (void **) &qglVertexAttrib1dv},
825 // {"glVertexAttrib4iv", (void **) &qglVertexAttrib1iv},
826 // {"glVertexAttrib4bv", (void **) &qglVertexAttrib1bv},
827 // {"glVertexAttrib4ubv", (void **) &qglVertexAttrib1ubv},
828 // {"glVertexAttrib4usv", (void **) &qglVertexAttrib1usv},
829 // {"glVertexAttrib4uiv", (void **) &qglVertexAttrib1uiv},
830 // {"glVertexAttrib4Nbv", (void **) &qglVertexAttrib1Nbv},
831 // {"glVertexAttrib4Nsv", (void **) &qglVertexAttrib1Nsv},
832 // {"glVertexAttrib4Niv", (void **) &qglVertexAttrib1Niv},
833 // {"glVertexAttrib4Nubv", (void **) &qglVertexAttrib1Nubv},
834 // {"glVertexAttrib4Nusv", (void **) &qglVertexAttrib1Nusv},
835 // {"glVertexAttrib4Nuiv", (void **) &qglVertexAttrib1Nuiv},
836 {"glVertexAttribPointer", (void **) &qglVertexAttribPointer},
837 {"glEnableVertexAttribArray", (void **) &qglEnableVertexAttribArray},
838 {"glDisableVertexAttribArray", (void **) &qglDisableVertexAttribArray},
839 {"glBindAttribLocation", (void **) &qglBindAttribLocation},
840 {"glGetActiveAttrib", (void **) &qglGetActiveAttrib},
841 {"glGetAttribLocation", (void **) &qglGetAttribLocation},
842 {"glGetVertexAttribdv", (void **) &qglGetVertexAttribdv},
843 {"glGetVertexAttribfv", (void **) &qglGetVertexAttribfv},
844 {"glGetVertexAttribiv", (void **) &qglGetVertexAttribiv},
845 {"glGetVertexAttribPointerv", (void **) &qglGetVertexAttribPointerv},
849 static dllfunction_t glsl130funcs[] =
851 {"glBindFragDataLocation", (void **) &qglBindFragDataLocation},
855 static dllfunction_t vbofuncs[] =
857 {"glBindBufferARB" , (void **) &qglBindBufferARB},
858 {"glDeleteBuffersARB" , (void **) &qglDeleteBuffersARB},
859 {"glGenBuffersARB" , (void **) &qglGenBuffersARB},
860 {"glIsBufferARB" , (void **) &qglIsBufferARB},
861 {"glMapBufferARB" , (void **) &qglMapBufferARB},
862 {"glUnmapBufferARB" , (void **) &qglUnmapBufferARB},
863 {"glBufferDataARB" , (void **) &qglBufferDataARB},
864 {"glBufferSubDataARB" , (void **) &qglBufferSubDataARB},
868 static dllfunction_t arbfbofuncs[] =
870 {"glIsRenderbufferARB" , (void **) &qglIsRenderbuffer},
871 {"glBindRenderbufferARB" , (void **) &qglBindRenderbuffer},
872 {"glDeleteRenderbuffersARB" , (void **) &qglDeleteRenderbuffers},
873 {"glGenRenderbuffersARB" , (void **) &qglGenRenderbuffers},
874 {"glRenderbufferStorageARB" , (void **) &qglRenderbufferStorage},
875 {"glRenderbufferStorageMultisampleARB" , (void **) &qglRenderbufferStorageMultisample}, // not in GL_EXT_framebuffer_object
876 {"glGetRenderbufferParameterivARB" , (void **) &qglGetRenderbufferParameteriv},
877 {"glIsFramebufferARB" , (void **) &qglIsFramebuffer},
878 {"glBindFramebufferARB" , (void **) &qglBindFramebuffer},
879 {"glDeleteFramebuffersARB" , (void **) &qglDeleteFramebuffers},
880 {"glGenFramebuffersARB" , (void **) &qglGenFramebuffers},
881 {"glCheckFramebufferStatusARB" , (void **) &qglCheckFramebufferStatus},
882 {"glFramebufferTexture1DARB" , (void **) &qglFramebufferTexture1D},
883 {"glFramebufferTexture2DARB" , (void **) &qglFramebufferTexture2D},
884 {"glFramebufferTexture3DARB" , (void **) &qglFramebufferTexture3D},
885 {"glFramebufferTextureLayerARB" , (void **) &qglFramebufferTextureLayer}, // not in GL_EXT_framebuffer_object
886 {"glFramebufferRenderbufferARB" , (void **) &qglFramebufferRenderbuffer},
887 {"glGetFramebufferAttachmentParameterivARB" , (void **) &qglGetFramebufferAttachmentParameteriv},
888 {"glBlitFramebufferARB" , (void **) &qglBlitFramebuffer}, // not in GL_EXT_framebuffer_object
889 {"glGenerateMipmapARB" , (void **) &qglGenerateMipmap},
893 static dllfunction_t extfbofuncs[] =
895 {"glIsRenderbufferEXT" , (void **) &qglIsRenderbuffer},
896 {"glBindRenderbufferEXT" , (void **) &qglBindRenderbuffer},
897 {"glDeleteRenderbuffersEXT" , (void **) &qglDeleteRenderbuffers},
898 {"glGenRenderbuffersEXT" , (void **) &qglGenRenderbuffers},
899 {"glRenderbufferStorageEXT" , (void **) &qglRenderbufferStorage},
900 {"glGetRenderbufferParameterivEXT" , (void **) &qglGetRenderbufferParameteriv},
901 {"glIsFramebufferEXT" , (void **) &qglIsFramebuffer},
902 {"glBindFramebufferEXT" , (void **) &qglBindFramebuffer},
903 {"glDeleteFramebuffersEXT" , (void **) &qglDeleteFramebuffers},
904 {"glGenFramebuffersEXT" , (void **) &qglGenFramebuffers},
905 {"glCheckFramebufferStatusEXT" , (void **) &qglCheckFramebufferStatus},
906 {"glFramebufferTexture1DEXT" , (void **) &qglFramebufferTexture1D},
907 {"glFramebufferTexture2DEXT" , (void **) &qglFramebufferTexture2D},
908 {"glFramebufferTexture3DEXT" , (void **) &qglFramebufferTexture3D},
909 {"glFramebufferRenderbufferEXT" , (void **) &qglFramebufferRenderbuffer},
910 {"glGetFramebufferAttachmentParameterivEXT" , (void **) &qglGetFramebufferAttachmentParameteriv},
911 {"glGenerateMipmapEXT" , (void **) &qglGenerateMipmap},
915 static dllfunction_t texturecompressionfuncs[] =
917 {"glCompressedTexImage3DARB", (void **) &qglCompressedTexImage3DARB},
918 {"glCompressedTexImage2DARB", (void **) &qglCompressedTexImage2DARB},
919 // {"glCompressedTexImage1DARB", (void **) &qglCompressedTexImage1DARB},
920 {"glCompressedTexSubImage3DARB", (void **) &qglCompressedTexSubImage3DARB},
921 {"glCompressedTexSubImage2DARB", (void **) &qglCompressedTexSubImage2DARB},
922 // {"glCompressedTexSubImage1DARB", (void **) &qglCompressedTexSubImage1DARB},
923 {"glGetCompressedTexImageARB", (void **) &qglGetCompressedTexImageARB},
927 static dllfunction_t occlusionqueryfuncs[] =
929 {"glGenQueriesARB", (void **) &qglGenQueriesARB},
930 {"glDeleteQueriesARB", (void **) &qglDeleteQueriesARB},
931 {"glIsQueryARB", (void **) &qglIsQueryARB},
932 {"glBeginQueryARB", (void **) &qglBeginQueryARB},
933 {"glEndQueryARB", (void **) &qglEndQueryARB},
934 {"glGetQueryivARB", (void **) &qglGetQueryivARB},
935 {"glGetQueryObjectivARB", (void **) &qglGetQueryObjectivARB},
936 {"glGetQueryObjectuivARB", (void **) &qglGetQueryObjectuivARB},
940 static dllfunction_t drawbuffersfuncs[] =
942 {"glDrawBuffersARB", (void **) &qglDrawBuffersARB},
946 static dllfunction_t multisamplefuncs[] =
948 {"glSampleCoverageARB", (void **) &qglSampleCoverageARB},
953 void VID_ClearExtensions(void)
955 // VorteX: reset extensions info cvar, it got filled by GL_CheckExtension
956 Cvar_SetQuick(&gl_info_extensions, "");
958 // clear the extension flags
959 memset(&vid.support, 0, sizeof(vid.support));
960 vid.renderpath = RENDERPATH_GL11;
961 vid.sRGBcapable2D = false;
962 vid.sRGBcapable3D = false;
963 vid.useinterleavedarrays = false;
964 vid.forcevbo = false;
965 vid.maxtexturesize_2d = 0;
966 vid.maxtexturesize_3d = 0;
967 vid.maxtexturesize_cubemap = 0;
969 vid.teximageunits = 1;
970 vid.texarrayunits = 1;
971 vid.max_anisotropy = 1;
972 vid.maxdrawbuffers = 1;
975 // this is a complete list of all functions that are directly checked in the renderer
976 qglDrawRangeElements = NULL;
977 qglDrawBuffer = NULL;
978 qglPolygonStipple = NULL;
980 qglActiveTexture = NULL;
981 qglGetCompressedTexImageARB = NULL;
982 qglFramebufferTexture2D = NULL;
983 qglDrawBuffersARB = NULL;
988 void VID_CheckExtensions(void)
990 if (!GL_CheckExtension("glbase", opengl110funcs, NULL, false))
991 Sys_Error("OpenGL 1.1.0 functions not found");
992 vid.support.gl20shaders = GL_CheckExtension("2.0", gl20shaderfuncs, "-noshaders", true);
996 Con_DPrint("Checking OpenGL extensions...\n");
998 if (vid.support.gl20shaders)
1000 // this one is purely optional, needed for GLSL 1.3 support (#version 130), so we don't even check the return value of GL_CheckExtension
1001 vid.support.gl20shaders130 = GL_CheckExtension("glshaders130", glsl130funcs, "-noglsl130", true);
1002 if(vid.support.gl20shaders130)
1004 char *s = (char *) qglGetString(GL_SHADING_LANGUAGE_VERSION);
1005 if(!s || atof(s) < 1.30 - 0.00001)
1006 vid.support.gl20shaders130 = 0;
1008 if(vid.support.gl20shaders130)
1009 Con_DPrintf("Using GLSL 1.30\n");
1011 Con_DPrintf("Using GLSL 1.00\n");
1014 // GL drivers generally prefer GL_BGRA
1015 vid.forcetextype = GL_BGRA;
1017 vid.support.amd_texture_texture4 = GL_CheckExtension("GL_AMD_texture_texture4", NULL, "-notexture4", false);
1018 vid.support.arb_depth_texture = GL_CheckExtension("GL_ARB_depth_texture", NULL, "-nodepthtexture", false);
1019 vid.support.arb_draw_buffers = GL_CheckExtension("GL_ARB_draw_buffers", drawbuffersfuncs, "-nodrawbuffers", false);
1020 vid.support.arb_multitexture = GL_CheckExtension("GL_ARB_multitexture", multitexturefuncs, "-nomtex", false);
1021 vid.support.arb_occlusion_query = GL_CheckExtension("GL_ARB_occlusion_query", occlusionqueryfuncs, "-noocclusionquery", false);
1022 vid.support.arb_shadow = GL_CheckExtension("GL_ARB_shadow", NULL, "-noshadow", false);
1023 vid.support.arb_texture_compression = GL_CheckExtension("GL_ARB_texture_compression", texturecompressionfuncs, "-notexturecompression", false);
1024 vid.support.arb_texture_cube_map = GL_CheckExtension("GL_ARB_texture_cube_map", NULL, "-nocubemap", false);
1025 vid.support.arb_texture_env_combine = GL_CheckExtension("GL_ARB_texture_env_combine", NULL, "-nocombine", false) || GL_CheckExtension("GL_EXT_texture_env_combine", NULL, "-nocombine", false);
1026 vid.support.arb_texture_gather = GL_CheckExtension("GL_ARB_texture_gather", NULL, "-notexturegather", false);
1028 // LordHavoc: too many bugs on OSX!
1029 vid.support.arb_texture_non_power_of_two = GL_CheckExtension("GL_ARB_texture_non_power_of_two", NULL, "-notexturenonpoweroftwo", false);
1031 vid.support.arb_vertex_buffer_object = GL_CheckExtension("GL_ARB_vertex_buffer_object", vbofuncs, "-novbo", false);
1032 vid.support.ati_separate_stencil = GL_CheckExtension("separatestencil", gl2separatestencilfuncs, "-noseparatestencil", true) || GL_CheckExtension("GL_ATI_separate_stencil", atiseparatestencilfuncs, "-noseparatestencil", false);
1033 vid.support.ext_blend_minmax = GL_CheckExtension("GL_EXT_blend_minmax", blendequationfuncs, "-noblendminmax", false);
1034 vid.support.ext_blend_subtract = GL_CheckExtension("GL_EXT_blend_subtract", blendequationfuncs, "-noblendsubtract", false);
1035 vid.support.ext_draw_range_elements = GL_CheckExtension("drawrangeelements", drawrangeelementsfuncs, "-nodrawrangeelements", true) || GL_CheckExtension("GL_EXT_draw_range_elements", drawrangeelementsextfuncs, "-nodrawrangeelements", false);
1036 vid.support.arb_framebuffer_object = GL_CheckExtension("GL_ARB_framebuffer_object", arbfbofuncs, "-nofbo", false);
1037 if (vid.support.arb_framebuffer_object)
1038 vid.support.ext_framebuffer_object = true;
1040 vid.support.ext_framebuffer_object = GL_CheckExtension("GL_EXT_framebuffer_object", extfbofuncs, "-nofbo", false);
1041 vid.support.ext_packed_depth_stencil = GL_CheckExtension("GL_EXT_packed_depth_stencil", NULL, "-nopackeddepthstencil", false);
1042 vid.support.ext_stencil_two_side = GL_CheckExtension("GL_EXT_stencil_two_side", stenciltwosidefuncs, "-nostenciltwoside", false);
1043 vid.support.ext_texture_3d = GL_CheckExtension("GL_EXT_texture3D", texture3dextfuncs, "-notexture3d", false);
1044 vid.support.ext_texture_compression_s3tc = GL_CheckExtension("GL_EXT_texture_compression_s3tc", NULL, "-nos3tc", false);
1045 vid.support.ext_texture_edge_clamp = GL_CheckExtension("GL_EXT_texture_edge_clamp", NULL, "-noedgeclamp", false) || GL_CheckExtension("GL_SGIS_texture_edge_clamp", NULL, "-noedgeclamp", false);
1046 vid.support.ext_texture_filter_anisotropic = GL_CheckExtension("GL_EXT_texture_filter_anisotropic", NULL, "-noanisotropy", false);
1047 vid.support.ext_texture_srgb = GL_CheckExtension("GL_EXT_texture_sRGB", NULL, "-nosrgb", false);
1048 vid.support.arb_multisample = GL_CheckExtension("GL_ARB_multisample", multisamplefuncs, "-nomultisample", false);
1049 vid.allowalphatocoverage = false;
1051 // COMMANDLINEOPTION: GL: -noshaders disables use of OpenGL 2.0 shaders (which allow pixel shader effects, can improve per pixel lighting performance and capabilities)
1052 // COMMANDLINEOPTION: GL: -noanisotropy disables GL_EXT_texture_filter_anisotropic (allows higher quality texturing)
1053 // COMMANDLINEOPTION: GL: -noblendminmax disables GL_EXT_blend_minmax
1054 // COMMANDLINEOPTION: GL: -noblendsubtract disables GL_EXT_blend_subtract
1055 // COMMANDLINEOPTION: GL: -nocombine disables GL_ARB_texture_env_combine or GL_EXT_texture_env_combine (required for bumpmapping and faster map rendering)
1056 // COMMANDLINEOPTION: GL: -nocubemap disables GL_ARB_texture_cube_map (required for bumpmapping)
1057 // COMMANDLINEOPTION: GL: -nodepthtexture disables use of GL_ARB_depth_texture (required for shadowmapping)
1058 // COMMANDLINEOPTION: GL: -nodrawbuffers disables use of GL_ARB_draw_buffers (required for r_shadow_deferredprepass)
1059 // COMMANDLINEOPTION: GL: -nodrawrangeelements disables GL_EXT_draw_range_elements (renders faster)
1060 // COMMANDLINEOPTION: GL: -noedgeclamp disables GL_EXT_texture_edge_clamp or GL_SGIS_texture_edge_clamp (recommended, some cards do not support the other texture clamp method)
1061 // COMMANDLINEOPTION: GL: -nofbo disables GL_EXT_framebuffer_object (which accelerates rendering), only used if GL_ARB_fragment_shader is also available
1062 // COMMANDLINEOPTION: GL: -nomtex disables GL_ARB_multitexture (required for faster map rendering)
1063 // COMMANDLINEOPTION: GL: -noocclusionquery disables GL_ARB_occlusion_query (which allows coronas to fade according to visibility, and potentially used for rendering optimizations)
1064 // COMMANDLINEOPTION: GL: -nos3tc disables GL_EXT_texture_compression_s3tc (which allows use of .dds texture caching)
1065 // COMMANDLINEOPTION: GL: -noseparatestencil disables use of OpenGL2.0 glStencilOpSeparate and GL_ATI_separate_stencil extensions (which accelerate shadow rendering)
1066 // COMMANDLINEOPTION: GL: -noshadow disables use of GL_ARB_shadow (required for hardware shadowmap filtering)
1067 // COMMANDLINEOPTION: GL: -nostenciltwoside disables GL_EXT_stencil_two_side (which accelerate shadow rendering)
1068 // COMMANDLINEOPTION: GL: -notexture3d disables GL_EXT_texture3D (required for spherical lights, otherwise they render as a column)
1069 // COMMANDLINEOPTION: GL: -notexture4 disables GL_AMD_texture_texture4 (which provides fetch4 sampling)
1070 // COMMANDLINEOPTION: GL: -notexturecompression disables GL_ARB_texture_compression (which saves video memory if it is supported, but can also degrade image quality, see gl_texturecompression cvar documentation for more information)
1071 // COMMANDLINEOPTION: GL: -notexturegather disables GL_ARB_texture_gather (which provides fetch4 sampling)
1072 // COMMANDLINEOPTION: GL: -notexturenonpoweroftwo disables GL_ARB_texture_non_power_of_two (which saves video memory if it is supported, but crashes on some buggy drivers)
1073 // COMMANDLINEOPTION: GL: -novbo disables GL_ARB_vertex_buffer_object (which accelerates rendering)
1074 // COMMANDLINEOPTION: GL: -nosrgb disables GL_EXT_texture_sRGB (which is used for higher quality non-linear texture gamma)
1075 // COMMANDLINEOPTION: GL: -nomultisample disables GL_ARB_multisample
1077 if (vid.support.arb_draw_buffers)
1078 qglGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, (GLint*)&vid.maxdrawbuffers);
1080 // disable non-power-of-two textures on Radeon X1600 and other cards that do not accelerate it with some filtering modes / repeat modes that we use
1081 // we detect these cards by checking if the hardware supports vertex texture fetch (Geforce6 does, Radeon X1600 does not, all GL3-class hardware does)
1082 if(vid.support.arb_texture_non_power_of_two && vid.support.gl20shaders)
1085 qglGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &val);CHECKGLERROR
1087 vid.support.arb_texture_non_power_of_two = false;
1090 // we don't care if it's an extension or not, they are identical functions, so keep it simple in the rendering code
1091 if (qglDrawRangeElements == NULL)
1092 qglDrawRangeElements = qglDrawRangeElementsEXT;
1094 qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);
1095 if (vid.support.ext_texture_filter_anisotropic)
1096 qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
1097 if (vid.support.arb_texture_cube_map)
1098 qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_cubemap);
1099 if (vid.support.ext_texture_3d)
1100 qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d);
1102 // verify that 3d textures are really supported
1103 if (vid.support.ext_texture_3d && vid.maxtexturesize_3d < 32)
1105 vid.support.ext_texture_3d = false;
1106 Con_Printf("GL_EXT_texture3D reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n");
1109 vid.texunits = vid.teximageunits = vid.texarrayunits = 1;
1110 if (vid.support.arb_multitexture)
1111 qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits);
1112 if (vid_gl20.integer && vid.support.gl20shaders)
1114 qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits);
1115 qglGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, (int *)&vid.teximageunits);CHECKGLERROR
1116 qglGetIntegerv(GL_MAX_TEXTURE_COORDS, (int *)&vid.texarrayunits);CHECKGLERROR
1117 vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
1118 vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
1119 vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
1120 Con_DPrintf("Using GL2.0 rendering path - %i texture matrix, %i texture images, %i texcoords%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.support.ext_framebuffer_object ? ", shadowmapping supported" : "");
1121 vid.renderpath = RENDERPATH_GL20;
1122 vid.sRGBcapable2D = false;
1123 vid.sRGBcapable3D = true;
1124 vid.useinterleavedarrays = false;
1125 Con_Printf("vid.support.arb_multisample %i\n", vid.support.arb_multisample);
1126 Con_Printf("vid.support.gl20shaders %i\n", vid.support.gl20shaders);
1127 vid.allowalphatocoverage = true; // but see below, it may get turned to false again if GL_SAMPLES_ARB is <= 1
1129 else if (vid.support.arb_texture_env_combine && vid.texunits >= 2 && vid_gl13.integer)
1131 qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits);
1132 vid.texunits = bound(1, vid.texunits, MAX_TEXTUREUNITS);
1133 vid.teximageunits = vid.texunits;
1134 vid.texarrayunits = vid.texunits;
1135 Con_DPrintf("Using GL1.3 rendering path - %i texture units, single pass rendering\n", vid.texunits);
1136 vid.renderpath = RENDERPATH_GL13;
1137 vid.sRGBcapable2D = false;
1138 vid.sRGBcapable3D = false;
1139 vid.useinterleavedarrays = false;
1143 vid.texunits = bound(1, vid.texunits, MAX_TEXTUREUNITS);
1144 vid.teximageunits = vid.texunits;
1145 vid.texarrayunits = vid.texunits;
1146 Con_DPrintf("Using GL1.1 rendering path - %i texture units, two pass rendering\n", vid.texunits);
1147 vid.renderpath = RENDERPATH_GL11;
1148 vid.sRGBcapable2D = false;
1149 vid.sRGBcapable3D = false;
1150 vid.useinterleavedarrays = false;
1153 // enable multisample antialiasing if possible
1154 if(vid.support.arb_multisample)
1157 qglGetIntegerv(GL_SAMPLES_ARB, &samples);
1158 vid.samples = samples;
1160 qglEnable(GL_MULTISAMPLE_ARB);
1162 vid.allowalphatocoverage = false;
1166 vid.allowalphatocoverage = false;
1170 // VorteX: set other info (maybe place them in VID_InitMode?)
1171 Cvar_SetQuick(&gl_info_vendor, gl_vendor);
1172 Cvar_SetQuick(&gl_info_renderer, gl_renderer);
1173 Cvar_SetQuick(&gl_info_version, gl_version);
1174 Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
1175 Cvar_SetQuick(&gl_info_driver, gl_driver);
1179 float VID_JoyState_GetAxis(const vid_joystate_t *joystate, int axis, float sensitivity, float deadzone)
1182 value = (axis >= 0 && axis < MAXJOYAXIS) ? joystate->axis[axis] : 0.0f;
1183 value = value > deadzone ? (value - deadzone) : (value < -deadzone ? (value + deadzone) : 0.0f);
1184 value *= deadzone > 0 ? (1.0f / (1.0f - deadzone)) : 1.0f;
1185 value = bound(-1, value, 1);
1186 return value * sensitivity;
1189 qboolean VID_JoyBlockEmulatedKeys(int keycode)
1192 vid_joystate_t joystate;
1194 if (!joy_axiskeyevents.integer)
1196 if (vid_joystate.is360)
1198 if (keycode != K_UPARROW && keycode != K_DOWNARROW && keycode != K_RIGHTARROW && keycode != K_LEFTARROW)
1201 // block system-generated key events for arrow keys if we're emulating the arrow keys ourselves
1202 VID_BuildJoyState(&joystate);
1203 for (j = 32;j < 36;j++)
1204 if (vid_joystate.button[j] || joystate.button[j])
1210 void VID_Shared_BuildJoyState_Begin(vid_joystate_t *joystate)
1213 xinput_state_t xinputstate;
1215 memset(joystate, 0, sizeof(*joystate));
1217 if (vid_xinputindex >= 0 && qXInputGetState && qXInputGetState(vid_xinputindex, &xinputstate) == S_OK)
1219 joystate->is360 = true;
1220 joystate->button[ 0] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) != 0;
1221 joystate->button[ 1] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) != 0;
1222 joystate->button[ 2] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) != 0;
1223 joystate->button[ 3] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) != 0;
1224 joystate->button[ 4] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_START) != 0;
1225 joystate->button[ 5] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) != 0;
1226 joystate->button[ 6] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) != 0;
1227 joystate->button[ 7] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) != 0;
1228 joystate->button[ 8] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) != 0;
1229 joystate->button[ 9] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) != 0;
1230 joystate->button[10] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_A) != 0;
1231 joystate->button[11] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_B) != 0;
1232 joystate->button[12] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_X) != 0;
1233 joystate->button[13] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_Y) != 0;
1234 joystate->button[14] = xinputstate.Gamepad.bLeftTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
1235 joystate->button[15] = xinputstate.Gamepad.bRightTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
1236 joystate->button[16] = xinputstate.Gamepad.sThumbLY < -16384;
1237 joystate->button[17] = xinputstate.Gamepad.sThumbLY > 16384;
1238 joystate->button[18] = xinputstate.Gamepad.sThumbLX < -16384;
1239 joystate->button[19] = xinputstate.Gamepad.sThumbLX > 16384;
1240 joystate->button[20] = xinputstate.Gamepad.sThumbRY < -16384;
1241 joystate->button[21] = xinputstate.Gamepad.sThumbRY > 16384;
1242 joystate->button[22] = xinputstate.Gamepad.sThumbRX < -16384;
1243 joystate->button[23] = xinputstate.Gamepad.sThumbRX > 16384;
1244 joystate->axis[ 4] = xinputstate.Gamepad.bLeftTrigger * (1.0f / 255.0f);
1245 joystate->axis[ 5] = xinputstate.Gamepad.bRightTrigger * (1.0f / 255.0f);
1246 joystate->axis[ 0] = xinputstate.Gamepad.sThumbLX * (1.0f / 32767.0f);
1247 joystate->axis[ 1] = xinputstate.Gamepad.sThumbLY * (1.0f / 32767.0f);
1248 joystate->axis[ 2] = xinputstate.Gamepad.sThumbRX * (1.0f / 32767.0f);
1249 joystate->axis[ 3] = xinputstate.Gamepad.sThumbRY * (1.0f / 32767.0f);
1254 void VID_Shared_BuildJoyState_Finish(vid_joystate_t *joystate)
1257 if (joystate->is360)
1259 // emulate key events for thumbstick
1260 f = VID_JoyState_GetAxis(joystate, joy_axisforward.integer, 1, joy_axiskeyevents_deadzone.value) * joy_sensitivityforward.value;
1261 r = VID_JoyState_GetAxis(joystate, joy_axisside.integer , 1, joy_axiskeyevents_deadzone.value) * joy_sensitivityside.value;
1262 #if MAXJOYBUTTON != 36
1263 #error this code must be updated if MAXJOYBUTTON changes!
1265 joystate->button[32] = f > 0.0f;
1266 joystate->button[33] = f < 0.0f;
1267 joystate->button[34] = r > 0.0f;
1268 joystate->button[35] = r < 0.0f;
1271 static void VID_KeyEventForButton(qboolean oldbutton, qboolean newbutton, int key, double *timer)
1277 if (realtime >= *timer)
1279 Key_Event(key, 0, true);
1280 *timer = realtime + 0.1;
1285 Key_Event(key, 0, false);
1293 Key_Event(key, 0, true);
1294 *timer = realtime + 0.5;
1299 #if MAXJOYBUTTON != 36
1300 #error this code must be updated if MAXJOYBUTTON changes!
1302 static int joybuttonkey[MAXJOYBUTTON][2] =
1304 {K_JOY1, K_ENTER}, {K_JOY2, K_ESCAPE}, {K_JOY3, 0}, {K_JOY4, 0}, {K_JOY5, 0}, {K_JOY6, 0}, {K_JOY7, 0}, {K_JOY8, 0}, {K_JOY9, 0}, {K_JOY10, 0}, {K_JOY11, 0}, {K_JOY12, 0}, {K_JOY13, 0}, {K_JOY14, 0}, {K_JOY15, 0}, {K_JOY16, 0},
1305 {K_AUX1, 0}, {K_AUX2, 0}, {K_AUX3, 0}, {K_AUX4, 0}, {K_AUX5, 0}, {K_AUX6, 0}, {K_AUX7, 0}, {K_AUX8, 0}, {K_AUX9, 0}, {K_AUX10, 0}, {K_AUX11, 0}, {K_AUX12, 0}, {K_AUX13, 0}, {K_AUX14, 0}, {K_AUX15, 0}, {K_AUX16, 0},
1306 {K_JOY_UP, K_UPARROW}, {K_JOY_DOWN, K_DOWNARROW}, {K_JOY_RIGHT, K_RIGHTARROW}, {K_JOY_LEFT, K_LEFTARROW},
1309 static int joybuttonkey360[][2] =
1311 {K_X360_DPAD_UP, K_UPARROW},
1312 {K_X360_DPAD_DOWN, K_DOWNARROW},
1313 {K_X360_DPAD_LEFT, K_LEFTARROW},
1314 {K_X360_DPAD_RIGHT, K_RIGHTARROW},
1315 {K_X360_START, K_ESCAPE},
1316 {K_X360_BACK, K_ESCAPE},
1317 {K_X360_LEFT_THUMB, 0},
1318 {K_X360_RIGHT_THUMB, 0},
1319 {K_X360_LEFT_SHOULDER, 0},
1320 {K_X360_RIGHT_SHOULDER, 0},
1321 {K_X360_A, K_ENTER},
1322 {K_X360_B, K_ESCAPE},
1325 {K_X360_LEFT_TRIGGER, 0},
1326 {K_X360_RIGHT_TRIGGER, 0},
1327 {K_X360_LEFT_THUMB_DOWN, K_DOWNARROW},
1328 {K_X360_LEFT_THUMB_UP, K_UPARROW},
1329 {K_X360_LEFT_THUMB_LEFT, K_LEFTARROW},
1330 {K_X360_LEFT_THUMB_RIGHT, K_RIGHTARROW},
1331 {K_X360_RIGHT_THUMB_DOWN, 0},
1332 {K_X360_RIGHT_THUMB_UP, 0},
1333 {K_X360_RIGHT_THUMB_LEFT, 0},
1334 {K_X360_RIGHT_THUMB_RIGHT, 0},
1337 double vid_joybuttontimer[MAXJOYBUTTON];
1338 void VID_ApplyJoyState(vid_joystate_t *joystate)
1341 int c = joy_axiskeyevents.integer != 0;
1342 if (joystate->is360)
1345 // keystrokes (chatpad)
1346 // DOES NOT WORK - no driver support in xinput1_3.dll :(
1347 xinput_keystroke_t keystroke;
1348 while (qXInputGetKeystroke && qXInputGetKeystroke(XUSER_INDEX_ANY, 0, &keystroke) == S_OK)
1349 Con_Printf("XInput KeyStroke: VirtualKey %i, Unicode %i, Flags %x, UserIndex %i, HidCode %i\n", keystroke.VirtualKey, keystroke.Unicode, keystroke.Flags, keystroke.UserIndex, keystroke.HidCode);
1352 // emit key events for buttons
1353 for (j = 0;j < (int)(sizeof(joybuttonkey360)/sizeof(joybuttonkey360[0]));j++)
1354 VID_KeyEventForButton(vid_joystate.button[j] != 0, joystate->button[j] != 0, joybuttonkey360[j][c], &vid_joybuttontimer[j]);
1357 cl.cmd.forwardmove += VID_JoyState_GetAxis(joystate, joy_x360_axisforward.integer, joy_x360_sensitivityforward.value, joy_x360_deadzoneforward.value) * cl_forwardspeed.value;
1358 cl.cmd.sidemove += VID_JoyState_GetAxis(joystate, joy_x360_axisside.integer, joy_x360_sensitivityside.value, joy_x360_deadzoneside.value) * cl_sidespeed.value;
1359 cl.cmd.upmove += VID_JoyState_GetAxis(joystate, joy_x360_axisup.integer, joy_x360_sensitivityup.value, joy_x360_deadzoneup.value) * cl_upspeed.value;
1360 cl.viewangles[0] += VID_JoyState_GetAxis(joystate, joy_x360_axispitch.integer, joy_x360_sensitivitypitch.value, joy_x360_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
1361 cl.viewangles[1] += VID_JoyState_GetAxis(joystate, joy_x360_axisyaw.integer, joy_x360_sensitivityyaw.value, joy_x360_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
1362 //cl.viewangles[2] += VID_JoyState_GetAxis(joystate, joy_x360_axisroll.integer, joy_x360_sensitivityroll.value, joy_x360_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
1366 // emit key events for buttons
1367 for (j = 0;j < MAXJOYBUTTON;j++)
1368 VID_KeyEventForButton(vid_joystate.button[j] != 0, joystate->button[j] != 0, joybuttonkey[j][c], &vid_joybuttontimer[j]);
1371 cl.cmd.forwardmove += VID_JoyState_GetAxis(joystate, joy_axisforward.integer, joy_sensitivityforward.value, joy_deadzoneforward.value) * cl_forwardspeed.value;
1372 cl.cmd.sidemove += VID_JoyState_GetAxis(joystate, joy_axisside.integer, joy_sensitivityside.value, joy_deadzoneside.value) * cl_sidespeed.value;
1373 cl.cmd.upmove += VID_JoyState_GetAxis(joystate, joy_axisup.integer, joy_sensitivityup.value, joy_deadzoneup.value) * cl_upspeed.value;
1374 cl.viewangles[0] += VID_JoyState_GetAxis(joystate, joy_axispitch.integer, joy_sensitivitypitch.value, joy_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
1375 cl.viewangles[1] += VID_JoyState_GetAxis(joystate, joy_axisyaw.integer, joy_sensitivityyaw.value, joy_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
1376 //cl.viewangles[2] += VID_JoyState_GetAxis(joystate, joy_axisroll.integer, joy_sensitivityroll.value, joy_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
1379 vid_joystate = *joystate;
1382 int VID_Shared_SetJoystick(int index)
1386 int xinputcount = 0;
1387 int xinputindex = -1;
1388 int xinputavailable = 0;
1389 xinput_state_t state;
1390 // detect available XInput controllers
1391 for (i = 0;i < 4;i++)
1393 if (qXInputGetState && qXInputGetState(i, &state) == S_OK)
1395 xinputavailable |= 1<<i;
1396 if (index == xinputcount)
1401 if (joy_xinputavailable.integer != xinputavailable)
1402 Cvar_SetValueQuick(&joy_xinputavailable, xinputavailable);
1403 if (vid_xinputindex != xinputindex)
1405 vid_xinputindex = xinputindex;
1406 if (xinputindex >= 0)
1407 Con_Printf("Joystick %i opened (XInput Device %i)\n", index, xinputindex);
1416 static void Force_CenterView_f (void)
1418 cl.viewangles[PITCH] = 0;
1421 static int gamma_forcenextframe = false;
1422 static float cachegamma, cachebrightness, cachecontrast, cacheblack[3], cachegrey[3], cachewhite[3], cachecontrastboost;
1423 static int cachecolorenable, cachehwgamma;
1425 unsigned int vid_gammatables_serial = 0; // so other subsystems can poll if gamma parameters have changed
1426 qboolean vid_gammatables_trivial = true;
1427 void VID_BuildGammaTables(unsigned short *ramps, int rampsize)
1429 if (cachecolorenable)
1431 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[0]), cachewhite[0], cacheblack[0], cachecontrastboost, ramps, rampsize);
1432 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[1]), cachewhite[1], cacheblack[1], cachecontrastboost, ramps + rampsize, rampsize);
1433 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[2]), cachewhite[2], cacheblack[2], cachecontrastboost, ramps + rampsize*2, rampsize);
1437 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps, rampsize);
1438 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps + rampsize, rampsize);
1439 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps + rampsize*2, rampsize);
1442 if(vid.sRGB2D || vid.sRGB3D)
1445 for(i = 0; i < 3*rampsize; ++i)
1446 ramps[i] = (int)floor(bound(0.0f, Image_sRGBFloatFromLinearFloat(ramps[i] / 65535.0f), 1.0f) * 65535.0f + 0.5f);
1449 // LordHavoc: this code came from Ben Winslow and Zinx Verituse, I have
1450 // immensely butchered it to work with variable framerates and fit in with
1451 // the rest of darkplaces.
1452 if (v_psycho.integer)
1456 static float n[3], nd[3], nt[3];
1457 static int init = true;
1458 unsigned short *ramp;
1459 gamma_forcenextframe = true;
1463 for (x = 0;x < 3;x++)
1465 n[x] = lhrandom(0, 1);
1466 nd[x] = (rand()&1)?-0.25:0.25;
1467 nt[x] = lhrandom(1, 8.2);
1471 for (x = 0;x < 3;x++)
1473 nt[x] -= cl.realframetime;
1477 nt[x] += lhrandom(1, 8.2);
1479 n[x] += nd[x] * cl.realframetime;
1480 n[x] -= floor(n[x]);
1483 for (x = 0, ramp = ramps;x < 3;x++)
1484 for (y = 0, t = n[x] - 0.75f;y < rampsize;y++, t += 0.75f * (2.0f / rampsize))
1485 *ramp++ = (unsigned short)(cos(t*(M_PI*2.0)) * 32767.0f + 32767.0f);
1489 void VID_UpdateGamma(qboolean force, int rampsize)
1494 qboolean gamma_changed = false;
1496 // LordHavoc: don't mess with gamma tables if running dedicated
1497 if (cls.state == ca_dedicated)
1500 wantgamma = v_hwgamma.integer;
1501 switch(vid.renderpath)
1503 case RENDERPATH_GL20:
1504 case RENDERPATH_D3D9:
1505 case RENDERPATH_D3D10:
1506 case RENDERPATH_D3D11:
1507 case RENDERPATH_SOFT:
1508 case RENDERPATH_GLES2:
1509 if (v_glslgamma.integer)
1512 case RENDERPATH_GL11:
1513 case RENDERPATH_GL13:
1514 case RENDERPATH_GLES1:
1517 if(!vid_activewindow)
1519 #define BOUNDCVAR(cvar, m1, m2) c = &(cvar);f = bound(m1, c->value, m2);if (c->value != f) Cvar_SetValueQuick(c, f);
1520 BOUNDCVAR(v_gamma, 0.1, 5);
1521 BOUNDCVAR(v_contrast, 0.2, 5);
1522 BOUNDCVAR(v_brightness, -v_contrast.value * 0.8, 0.8);
1523 //BOUNDCVAR(v_contrastboost, 0.0625, 16);
1524 BOUNDCVAR(v_color_black_r, 0, 0.8);
1525 BOUNDCVAR(v_color_black_g, 0, 0.8);
1526 BOUNDCVAR(v_color_black_b, 0, 0.8);
1527 BOUNDCVAR(v_color_grey_r, 0, 0.95);
1528 BOUNDCVAR(v_color_grey_g, 0, 0.95);
1529 BOUNDCVAR(v_color_grey_b, 0, 0.95);
1530 BOUNDCVAR(v_color_white_r, 1, 5);
1531 BOUNDCVAR(v_color_white_g, 1, 5);
1532 BOUNDCVAR(v_color_white_b, 1, 5);
1535 // set vid_gammatables_trivial to true if the current settings would generate the identity gamma table
1536 vid_gammatables_trivial = false;
1537 if(v_psycho.integer == 0)
1538 if(v_contrastboost.value == 1)
1542 if(v_color_enable.integer)
1544 if(v_color_black_r.value == 0)
1545 if(v_color_black_g.value == 0)
1546 if(v_color_black_b.value == 0)
1547 if(fabs(v_color_grey_r.value - 0.5) < 1e-6)
1548 if(fabs(v_color_grey_g.value - 0.5) < 1e-6)
1549 if(fabs(v_color_grey_b.value - 0.5) < 1e-6)
1550 if(v_color_white_r.value == 1)
1551 if(v_color_white_g.value == 1)
1552 if(v_color_white_b.value == 1)
1553 vid_gammatables_trivial = true;
1557 if(v_gamma.value == 1)
1558 if(v_contrast.value == 1)
1559 if(v_brightness.value == 0)
1560 vid_gammatables_trivial = true;
1564 #define GAMMACHECK(cache, value) if (cache != (value)) gamma_changed = true;cache = (value)
1565 if(v_psycho.integer)
1566 gamma_changed = true;
1567 GAMMACHECK(cachegamma , v_gamma.value);
1568 GAMMACHECK(cachecontrast , v_contrast.value);
1569 GAMMACHECK(cachebrightness , v_brightness.value);
1570 GAMMACHECK(cachecontrastboost, v_contrastboost.value);
1571 GAMMACHECK(cachecolorenable, v_color_enable.integer);
1572 GAMMACHECK(cacheblack[0] , v_color_black_r.value);
1573 GAMMACHECK(cacheblack[1] , v_color_black_g.value);
1574 GAMMACHECK(cacheblack[2] , v_color_black_b.value);
1575 GAMMACHECK(cachegrey[0] , v_color_grey_r.value);
1576 GAMMACHECK(cachegrey[1] , v_color_grey_g.value);
1577 GAMMACHECK(cachegrey[2] , v_color_grey_b.value);
1578 GAMMACHECK(cachewhite[0] , v_color_white_r.value);
1579 GAMMACHECK(cachewhite[1] , v_color_white_g.value);
1580 GAMMACHECK(cachewhite[2] , v_color_white_b.value);
1583 ++vid_gammatables_serial;
1585 GAMMACHECK(cachehwgamma , wantgamma);
1588 if (!force && !gamma_forcenextframe && !gamma_changed)
1591 gamma_forcenextframe = false;
1595 if (!vid_usinghwgamma)
1597 vid_usinghwgamma = true;
1598 if (vid_gammarampsize != rampsize || !vid_gammaramps)
1600 vid_gammarampsize = rampsize;
1602 Z_Free(vid_gammaramps);
1603 vid_gammaramps = (unsigned short *)Z_Malloc(6 * vid_gammarampsize * sizeof(unsigned short));
1604 vid_systemgammaramps = vid_gammaramps + 3 * vid_gammarampsize;
1606 VID_GetGamma(vid_systemgammaramps, vid_gammarampsize);
1609 VID_BuildGammaTables(vid_gammaramps, vid_gammarampsize);
1611 // set vid_hardwaregammasupported to true if VID_SetGamma succeeds, OR if vid_hwgamma is >= 2 (forced gamma - ignores driver return value)
1612 Cvar_SetValueQuick(&vid_hardwaregammasupported, VID_SetGamma(vid_gammaramps, vid_gammarampsize) || cachehwgamma >= 2);
1613 // if custom gamma ramps failed (Windows stupidity), restore to system gamma
1614 if(!vid_hardwaregammasupported.integer)
1616 if (vid_usinghwgamma)
1618 vid_usinghwgamma = false;
1619 VID_SetGamma(vid_systemgammaramps, vid_gammarampsize);
1625 if (vid_usinghwgamma)
1627 vid_usinghwgamma = false;
1628 VID_SetGamma(vid_systemgammaramps, vid_gammarampsize);
1633 void VID_RestoreSystemGamma(void)
1635 if (vid_usinghwgamma)
1637 vid_usinghwgamma = false;
1638 Cvar_SetValueQuick(&vid_hardwaregammasupported, VID_SetGamma(vid_systemgammaramps, vid_gammarampsize));
1639 // force gamma situation to be reexamined next frame
1640 gamma_forcenextframe = true;
1645 static dllfunction_t xinputdllfuncs[] =
1647 {"XInputGetState", (void **) &qXInputGetState},
1648 {"XInputGetKeystroke", (void **) &qXInputGetKeystroke},
1651 static const char* xinputdllnames [] =
1658 static dllhandle_t xinputdll_dll = NULL;
1661 void VID_Shared_Init(void)
1666 Con_Printf("DPSOFTRAST available (SSE2 instructions detected)\n");
1667 Cvar_RegisterVariable(&vid_soft);
1668 Cvar_RegisterVariable(&vid_soft_threads);
1669 Cvar_RegisterVariable(&vid_soft_interlace);
1672 Con_Printf("DPSOFTRAST not available (SSE2 disabled or not detected)\n");
1674 Con_Printf("DPSOFTRAST not available (SSE2 not compiled in)\n");
1677 Cvar_RegisterVariable(&vid_hardwaregammasupported);
1678 Cvar_RegisterVariable(&gl_info_vendor);
1679 Cvar_RegisterVariable(&gl_info_renderer);
1680 Cvar_RegisterVariable(&gl_info_version);
1681 Cvar_RegisterVariable(&gl_info_extensions);
1682 Cvar_RegisterVariable(&gl_info_platform);
1683 Cvar_RegisterVariable(&gl_info_driver);
1684 Cvar_RegisterVariable(&v_gamma);
1685 Cvar_RegisterVariable(&v_brightness);
1686 Cvar_RegisterVariable(&v_contrastboost);
1687 Cvar_RegisterVariable(&v_contrast);
1689 Cvar_RegisterVariable(&v_color_enable);
1690 Cvar_RegisterVariable(&v_color_black_r);
1691 Cvar_RegisterVariable(&v_color_black_g);
1692 Cvar_RegisterVariable(&v_color_black_b);
1693 Cvar_RegisterVariable(&v_color_grey_r);
1694 Cvar_RegisterVariable(&v_color_grey_g);
1695 Cvar_RegisterVariable(&v_color_grey_b);
1696 Cvar_RegisterVariable(&v_color_white_r);
1697 Cvar_RegisterVariable(&v_color_white_g);
1698 Cvar_RegisterVariable(&v_color_white_b);
1700 Cvar_RegisterVariable(&v_hwgamma);
1701 Cvar_RegisterVariable(&v_glslgamma);
1702 Cvar_RegisterVariable(&v_glslgamma_2d);
1704 Cvar_RegisterVariable(&v_psycho);
1706 Cvar_RegisterVariable(&vid_fullscreen);
1707 Cvar_RegisterVariable(&vid_width);
1708 Cvar_RegisterVariable(&vid_height);
1709 Cvar_RegisterVariable(&vid_bitsperpixel);
1710 Cvar_RegisterVariable(&vid_samples);
1711 Cvar_RegisterVariable(&vid_refreshrate);
1712 Cvar_RegisterVariable(&vid_userefreshrate);
1713 Cvar_RegisterVariable(&vid_stereobuffer);
1714 Cvar_RegisterVariable(&vid_vsync);
1715 Cvar_RegisterVariable(&vid_mouse);
1716 Cvar_RegisterVariable(&vid_grabkeyboard);
1717 Cvar_RegisterVariable(&vid_touchscreen);
1718 Cvar_RegisterVariable(&vid_stick_mouse);
1719 Cvar_RegisterVariable(&vid_resizable);
1720 Cvar_RegisterVariable(&vid_minwidth);
1721 Cvar_RegisterVariable(&vid_minheight);
1722 Cvar_RegisterVariable(&vid_gl13);
1723 Cvar_RegisterVariable(&vid_gl20);
1724 Cvar_RegisterVariable(&gl_finish);
1725 Cvar_RegisterVariable(&vid_sRGB);
1726 Cvar_RegisterVariable(&vid_sRGB_fallback);
1728 Cvar_RegisterVariable(&joy_active);
1730 Cvar_RegisterVariable(&joy_xinputavailable);
1732 Cvar_RegisterVariable(&joy_detected);
1733 Cvar_RegisterVariable(&joy_enable);
1734 Cvar_RegisterVariable(&joy_index);
1735 Cvar_RegisterVariable(&joy_axisforward);
1736 Cvar_RegisterVariable(&joy_axisside);
1737 Cvar_RegisterVariable(&joy_axisup);
1738 Cvar_RegisterVariable(&joy_axispitch);
1739 Cvar_RegisterVariable(&joy_axisyaw);
1740 //Cvar_RegisterVariable(&joy_axisroll);
1741 Cvar_RegisterVariable(&joy_deadzoneforward);
1742 Cvar_RegisterVariable(&joy_deadzoneside);
1743 Cvar_RegisterVariable(&joy_deadzoneup);
1744 Cvar_RegisterVariable(&joy_deadzonepitch);
1745 Cvar_RegisterVariable(&joy_deadzoneyaw);
1746 //Cvar_RegisterVariable(&joy_deadzoneroll);
1747 Cvar_RegisterVariable(&joy_sensitivityforward);
1748 Cvar_RegisterVariable(&joy_sensitivityside);
1749 Cvar_RegisterVariable(&joy_sensitivityup);
1750 Cvar_RegisterVariable(&joy_sensitivitypitch);
1751 Cvar_RegisterVariable(&joy_sensitivityyaw);
1752 //Cvar_RegisterVariable(&joy_sensitivityroll);
1753 Cvar_RegisterVariable(&joy_axiskeyevents);
1754 Cvar_RegisterVariable(&joy_axiskeyevents_deadzone);
1755 Cvar_RegisterVariable(&joy_x360_axisforward);
1756 Cvar_RegisterVariable(&joy_x360_axisside);
1757 Cvar_RegisterVariable(&joy_x360_axisup);
1758 Cvar_RegisterVariable(&joy_x360_axispitch);
1759 Cvar_RegisterVariable(&joy_x360_axisyaw);
1760 //Cvar_RegisterVariable(&joy_x360_axisroll);
1761 Cvar_RegisterVariable(&joy_x360_deadzoneforward);
1762 Cvar_RegisterVariable(&joy_x360_deadzoneside);
1763 Cvar_RegisterVariable(&joy_x360_deadzoneup);
1764 Cvar_RegisterVariable(&joy_x360_deadzonepitch);
1765 Cvar_RegisterVariable(&joy_x360_deadzoneyaw);
1766 //Cvar_RegisterVariable(&joy_x360_deadzoneroll);
1767 Cvar_RegisterVariable(&joy_x360_sensitivityforward);
1768 Cvar_RegisterVariable(&joy_x360_sensitivityside);
1769 Cvar_RegisterVariable(&joy_x360_sensitivityup);
1770 Cvar_RegisterVariable(&joy_x360_sensitivitypitch);
1771 Cvar_RegisterVariable(&joy_x360_sensitivityyaw);
1772 //Cvar_RegisterVariable(&joy_x360_sensitivityroll);
1775 Sys_LoadLibrary(xinputdllnames, &xinputdll_dll, xinputdllfuncs);
1778 Cmd_AddCommand("force_centerview", Force_CenterView_f, "recenters view (stops looking up/down)");
1779 Cmd_AddCommand("vid_restart", VID_Restart_f, "restarts video system (closes and reopens the window, restarts renderer)");
1782 static int VID_Mode(int fullscreen, int width, int height, int bpp, float refreshrate, int stereobuffer, int samples)
1787 memset(&mode, 0, sizeof(mode));
1788 mode.fullscreen = fullscreen != 0;
1790 mode.height = height;
1791 mode.bitsperpixel = bpp;
1792 mode.refreshrate = vid_userefreshrate.integer ? max(1, refreshrate) : 0;
1793 mode.userefreshrate = vid_userefreshrate.integer != 0;
1794 mode.stereobuffer = stereobuffer != 0;
1795 mode.samples = samples;
1796 cl_ignoremousemoves = 2;
1797 VID_ClearExtensions();
1799 vid.samples = vid.mode.samples;
1800 if (VID_InitMode(&mode))
1802 // accept the (possibly modified) mode
1804 vid.fullscreen = vid.mode.fullscreen;
1805 vid.width = vid.mode.width;
1806 vid.height = vid.mode.height;
1807 vid.bitsperpixel = vid.mode.bitsperpixel;
1808 vid.refreshrate = vid.mode.refreshrate;
1809 vid.userefreshrate = vid.mode.userefreshrate;
1810 vid.stereobuffer = vid.mode.stereobuffer;
1811 vid.stencil = vid.mode.bitsperpixel > 16;
1812 vid.sRGB2D = vid_sRGB.integer >= 1 && vid.sRGBcapable2D;
1813 vid.sRGB3D = vid_sRGB.integer >= 1 && vid.sRGBcapable3D;
1816 (vid_sRGB_fallback.integer >= 3) // force fallback
1818 (vid_sRGB_fallback.integer >= 2 && // fallback if framebuffer is 8bit
1819 !(r_viewfbo.integer >= 2 && vid.support.ext_framebuffer_object && vid.samples < 2))
1821 vid.sRGB2D = vid.sRGB3D = false;
1823 if(vid.samples != vid.mode.samples)
1824 Con_Printf("NOTE: requested %dx AA, got %dx AA\n", vid.mode.samples, vid.samples);
1826 Con_Printf("Video Mode: %s %dx%dx%dx%.2fhz%s%s\n", mode.fullscreen ? "fullscreen" : "window", mode.width, mode.height, mode.bitsperpixel, mode.refreshrate, mode.stereobuffer ? " stereo" : "", mode.samples > 1 ? va(vabuf, sizeof(vabuf), " (%ix AA)", mode.samples) : "");
1828 Cvar_SetValueQuick(&vid_fullscreen, vid.mode.fullscreen);
1829 Cvar_SetValueQuick(&vid_width, vid.mode.width);
1830 Cvar_SetValueQuick(&vid_height, vid.mode.height);
1831 Cvar_SetValueQuick(&vid_bitsperpixel, vid.mode.bitsperpixel);
1832 Cvar_SetValueQuick(&vid_samples, vid.mode.samples);
1833 if(vid_userefreshrate.integer)
1834 Cvar_SetValueQuick(&vid_refreshrate, vid.mode.refreshrate);
1835 Cvar_SetValueQuick(&vid_stereobuffer, vid.mode.stereobuffer);
1843 static void VID_OpenSystems(void)
1849 static void VID_CloseSystems(void)
1852 R_Modules_Shutdown();
1855 qboolean vid_commandlinecheck = true;
1856 extern qboolean vid_opened;
1858 void VID_Restart_f(void)
1862 // don't crash if video hasn't started yet
1863 if (vid_commandlinecheck)
1868 SCR_BeginLoadingPlaque();
1872 Con_Printf("VID_Restart: changing from %s %dx%dx%dbpp%s%s, to %s %dx%dx%dbpp%s%s.\n",
1873 vid.mode.fullscreen ? "fullscreen" : "window", vid.mode.width, vid.mode.height, vid.mode.bitsperpixel, vid.mode.fullscreen && vid.mode.userefreshrate ? va(vabuf, sizeof(vabuf), "x%.2fhz", vid.mode.refreshrate) : "", vid.mode.samples > 1 ? va(vabuf2, sizeof(vabuf2), " (%ix AA)", vid.mode.samples) : "",
1874 vid_fullscreen.integer ? "fullscreen" : "window", vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_fullscreen.integer && vid_userefreshrate.integer ? va(vabuf, sizeof(vabuf), "x%.2fhz", vid_refreshrate.value) : "", vid_samples.integer > 1 ? va(vabuf2, sizeof(vabuf2), " (%ix AA)", vid_samples.integer) : "");
1877 if (!VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer, vid_samples.integer))
1879 Con_Print("Video mode change failed\n");
1880 if (!VID_Mode(vid.mode.fullscreen, vid.mode.width, vid.mode.height, vid.mode.bitsperpixel, vid.mode.refreshrate, vid.mode.stereobuffer, vid.mode.samples))
1881 Sys_Error("Unable to restore to last working video mode");
1886 const char *vidfallbacks[][2] =
1888 {"vid_stereobuffer", "0"},
1889 {"vid_samples", "1"},
1890 {"vid_userefreshrate", "0"},
1891 {"vid_width", "640"},
1892 {"vid_height", "480"},
1893 {"vid_bitsperpixel", "16"},
1897 // this is only called once by Host_StartVideo and again on each FS_GameDir_f
1898 void VID_Start(void)
1900 int i, width, height, success;
1901 if (vid_commandlinecheck)
1903 // interpret command-line parameters
1904 vid_commandlinecheck = false;
1905 // COMMANDLINEOPTION: Video: -window performs +vid_fullscreen 0
1906 if (COM_CheckParm("-window") || COM_CheckParm("-safe"))
1907 Cvar_SetValueQuick(&vid_fullscreen, false);
1908 // COMMANDLINEOPTION: Video: -fullscreen performs +vid_fullscreen 1
1909 if (COM_CheckParm("-fullscreen"))
1910 Cvar_SetValueQuick(&vid_fullscreen, true);
1913 // COMMANDLINEOPTION: Video: -width <pixels> performs +vid_width <pixels> and also +vid_height <pixels*3/4> if only -width is specified (example: -width 1024 sets 1024x768 mode)
1914 if ((i = COM_CheckParm("-width")) != 0)
1915 width = atoi(com_argv[i+1]);
1916 // COMMANDLINEOPTION: Video: -height <pixels> performs +vid_height <pixels> and also +vid_width <pixels*4/3> if only -height is specified (example: -height 768 sets 1024x768 mode)
1917 if ((i = COM_CheckParm("-height")) != 0)
1918 height = atoi(com_argv[i+1]);
1920 width = height * 4 / 3;
1922 height = width * 3 / 4;
1924 Cvar_SetValueQuick(&vid_width, width);
1926 Cvar_SetValueQuick(&vid_height, height);
1927 // COMMANDLINEOPTION: Video: -bpp <bits> performs +vid_bitsperpixel <bits> (example -bpp 32 or -bpp 16)
1928 if ((i = COM_CheckParm("-bpp")) != 0)
1929 Cvar_SetQuick(&vid_bitsperpixel, com_argv[i+1]);
1932 success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer, vid_samples.integer);
1935 Con_Print("Desired video mode fail, trying fallbacks...\n");
1936 for (i = 0;!success && vidfallbacks[i][0] != NULL;i++)
1938 Cvar_Set(vidfallbacks[i][0], vidfallbacks[i][1]);
1939 success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer, vid_samples.integer);
1942 Sys_Error("Video modes failed");
1953 static int VID_SortModes_Compare(const void *a_, const void *b_)
1955 vid_mode_t *a = (vid_mode_t *) a_;
1956 vid_mode_t *b = (vid_mode_t *) b_;
1957 if(a->width > b->width)
1959 if(a->width < b->width)
1961 if(a->height > b->height)
1963 if(a->height < b->height)
1965 if(a->refreshrate > b->refreshrate)
1967 if(a->refreshrate < b->refreshrate)
1973 if(a->pixelheight_num * b->pixelheight_denom > a->pixelheight_denom * b->pixelheight_num)
1975 if(a->pixelheight_num * b->pixelheight_denom < a->pixelheight_denom * b->pixelheight_num)
1979 size_t VID_SortModes(vid_mode_t *modes, size_t count, qboolean usebpp, qboolean userefreshrate, qboolean useaspect)
1985 qsort(modes, count, sizeof(*modes), VID_SortModes_Compare);
1986 // 2. remove duplicates
1987 for(i = 0; i < count; ++i)
1989 if(modes[i].width && modes[i].height)
1993 if(modes[i].width != modes[i-1].width)
1995 if(modes[i].height != modes[i-1].height)
1998 if(modes[i].refreshrate != modes[i-1].refreshrate)
2001 if(modes[i].bpp != modes[i-1].bpp)
2004 if(modes[i].pixelheight_num * modes[i-1].pixelheight_denom != modes[i].pixelheight_denom * modes[i-1].pixelheight_num)
2007 // a dupe, or a bogus mode!
2009 memmove(&modes[i], &modes[i+1], sizeof(*modes) * (count-1 - i));
2010 --i; // check this index again, as mode i+1 is now here
2016 void VID_Soft_SharedSetup(void)
2018 gl_platform = "DPSOFTRAST";
2019 gl_platformextensions = "";
2021 gl_renderer = "DarkPlaces-Soft";
2022 gl_vendor = "Forest Hale";
2026 // clear the extension flags
2027 memset(&vid.support, 0, sizeof(vid.support));
2028 Cvar_SetQuick(&gl_info_extensions, "");
2030 // DPSOFTRAST requires BGRA
2031 vid.forcetextype = TEXTYPE_BGRA;
2033 vid.forcevbo = false;
2034 vid.support.arb_depth_texture = true;
2035 vid.support.arb_draw_buffers = true;
2036 vid.support.arb_occlusion_query = true;
2037 vid.support.arb_shadow = true;
2038 //vid.support.arb_texture_compression = true;
2039 vid.support.arb_texture_cube_map = true;
2040 vid.support.arb_texture_non_power_of_two = false;
2041 vid.support.arb_vertex_buffer_object = true;
2042 vid.support.ext_blend_subtract = true;
2043 vid.support.ext_draw_range_elements = true;
2044 vid.support.ext_framebuffer_object = true;
2045 vid.support.ext_texture_3d = true;
2046 //vid.support.ext_texture_compression_s3tc = true;
2047 vid.support.ext_texture_filter_anisotropic = true;
2048 vid.support.ati_separate_stencil = true;
2049 vid.support.ext_texture_srgb = false;
2051 vid.maxtexturesize_2d = 16384;
2052 vid.maxtexturesize_3d = 512;
2053 vid.maxtexturesize_cubemap = 16384;
2055 vid.teximageunits = 32;
2056 vid.texarrayunits = 8;
2057 vid.max_anisotropy = 1;
2058 vid.maxdrawbuffers = 4;
2060 vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
2061 vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
2062 vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
2063 Con_DPrintf("Using DarkPlaces Software Rasterizer rendering path\n");
2064 vid.renderpath = RENDERPATH_SOFT;
2065 vid.sRGBcapable2D = false;
2066 vid.sRGBcapable3D = false;
2067 vid.useinterleavedarrays = false;
2069 Cvar_SetQuick(&gl_info_vendor, gl_vendor);
2070 Cvar_SetQuick(&gl_info_renderer, gl_renderer);
2071 Cvar_SetQuick(&gl_info_version, gl_version);
2072 Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
2073 Cvar_SetQuick(&gl_info_driver, gl_driver);
2075 // LordHavoc: report supported extensions
2076 Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
2078 // clear to black (loading plaque will be seen over this)
2079 GL_Clear(GL_COLOR_BUFFER_BIT, NULL, 1.0f, 128);