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[xonotic/darkplaces.git] / mod_skeletal_animatevertices_sse.h
1 #ifndef MOD_SKELTAL_ANIMATEVERTICES_SSE_H
2 #define MOD_SKELTAL_ANIMATEVERTICES_SSE_H
3
4 #include "quakedef.h"
5
6 #ifdef SSE_POSSIBLE
7 void Mod_Skeletal_AnimateVertices_SSE(const model_t * RESTRICT model, const frameblend_t * RESTRICT frameblend, const skeleton_t *skeleton, float * RESTRICT vertex3f, float * RESTRICT normal3f, float * RESTRICT svector3f, float * RESTRICT tvector3f);
8 #endif
9
10 #endif