2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 cvar_t r_skeletal_debugbone = {0, "r_skeletal_debugbone", "-1", "development cvar for testing skeletal model code"};
26 cvar_t r_skeletal_debugbonecomponent = {0, "r_skeletal_debugbonecomponent", "3", "development cvar for testing skeletal model code"};
27 cvar_t r_skeletal_debugbonevalue = {0, "r_skeletal_debugbonevalue", "100", "development cvar for testing skeletal model code"};
28 cvar_t r_skeletal_debugtranslatex = {0, "r_skeletal_debugtranslatex", "1", "development cvar for testing skeletal model code"};
29 cvar_t r_skeletal_debugtranslatey = {0, "r_skeletal_debugtranslatey", "1", "development cvar for testing skeletal model code"};
30 cvar_t r_skeletal_debugtranslatez = {0, "r_skeletal_debugtranslatez", "1", "development cvar for testing skeletal model code"};
32 float mod_md3_sin[320];
34 void Mod_AliasInit (void)
37 Cvar_RegisterVariable(&r_skeletal_debugbone);
38 Cvar_RegisterVariable(&r_skeletal_debugbonecomponent);
39 Cvar_RegisterVariable(&r_skeletal_debugbonevalue);
40 Cvar_RegisterVariable(&r_skeletal_debugtranslatex);
41 Cvar_RegisterVariable(&r_skeletal_debugtranslatey);
42 Cvar_RegisterVariable(&r_skeletal_debugtranslatez);
43 for (i = 0;i < 320;i++)
44 mod_md3_sin[i] = sin(i * M_PI * 2.0f / 256.0);
47 void Mod_Alias_GetMesh_Vertices(const model_t *model, const frameblend_t *frameblend, float *vertex3f, float *normal3f, float *svector3f, float *tvector3f)
50 if (model->surfmesh.data_vertexweightindex4i)
52 // vertex weighted skeletal
54 float boneposerelative[MAX_BONES][12];
55 // interpolate matrices and concatenate them to their parents
56 for (i = 0;i < model->num_bones;i++)
59 float *matrix, m[12], bonepose[MAX_BONES][12];
60 for (k = 0;k < 12;k++)
62 for (blends = 0;blends < 4 && frameblend[blends].lerp > 0;blends++)
64 matrix = model->data_poses + (frameblend[blends].frame * model->num_bones + i) * 12;
65 for (k = 0;k < 12;k++)
66 m[k] += matrix[k] * frameblend[blends].lerp;
68 if (i == r_skeletal_debugbone.integer)
69 m[r_skeletal_debugbonecomponent.integer % 12] += r_skeletal_debugbonevalue.value;
70 m[3] *= r_skeletal_debugtranslatex.value;
71 m[7] *= r_skeletal_debugtranslatey.value;
72 m[11] *= r_skeletal_debugtranslatez.value;
73 if (model->data_bones[i].parent >= 0)
74 R_ConcatTransforms(bonepose[model->data_bones[i].parent], m, bonepose[i]);
76 for (k = 0;k < 12;k++)
77 bonepose[i][k] = m[k];
78 // create a relative deformation matrix to describe displacement
79 // from the base mesh, which is used by the actual weighting
80 R_ConcatTransforms(bonepose[i], model->data_baseboneposeinverse + i * 12, boneposerelative[i]);
82 // blend the vertex bone weights
83 // special case for the extremely common wf[0] == 1 because it saves 3 multiplies per array when compared to the other case (w[0] is always 1 if only one bone controls this vertex, artists only use multiple bones for certain special cases)
84 // special case for the first bone because it avoids the need to memset the arrays before filling
86 const float *v = model->surfmesh.data_vertex3f;
87 const int *wi = model->surfmesh.data_vertexweightindex4i;
88 const float *wf = model->surfmesh.data_vertexweightinfluence4f;
89 memset(vertex3f, 0, sizeof(float[3]) * model->surfmesh.num_vertices);
90 for (i = 0;i < model->surfmesh.num_vertices;i++, v += 3, wi += 4, wf += 4, vertex3f += 3)
94 const float *m = boneposerelative[wi[0]];
95 vertex3f[0] = (v[0] * m[0] + v[1] * m[1] + v[2] * m[ 2] + m[ 3]);
96 vertex3f[1] = (v[0] * m[4] + v[1] * m[5] + v[2] * m[ 6] + m[ 7]);
97 vertex3f[2] = (v[0] * m[8] + v[1] * m[9] + v[2] * m[10] + m[11]);
101 const float *m = boneposerelative[wi[0]];
103 vertex3f[0] = f * (v[0] * m[0] + v[1] * m[1] + v[2] * m[ 2] + m[ 3]);
104 vertex3f[1] = f * (v[0] * m[4] + v[1] * m[5] + v[2] * m[ 6] + m[ 7]);
105 vertex3f[2] = f * (v[0] * m[8] + v[1] * m[9] + v[2] * m[10] + m[11]);
106 for (k = 1;k < 4 && wf[k];k++)
108 const float *m = boneposerelative[wi[k]];
110 vertex3f[0] += f * (v[0] * m[0] + v[1] * m[1] + v[2] * m[ 2] + m[ 3]);
111 vertex3f[1] += f * (v[0] * m[4] + v[1] * m[5] + v[2] * m[ 6] + m[ 7]);
112 vertex3f[2] += f * (v[0] * m[8] + v[1] * m[9] + v[2] * m[10] + m[11]);
119 const float *n = model->surfmesh.data_normal3f;
120 const int *wi = model->surfmesh.data_vertexweightindex4i;
121 const float *wf = model->surfmesh.data_vertexweightinfluence4f;
122 memset(normal3f, 0, sizeof(float[3]) * model->surfmesh.num_vertices);
123 for (i = 0;i < model->surfmesh.num_vertices;i++, n += 3, wi += 4, wf += 4, normal3f += 3)
127 const float *m = boneposerelative[wi[0]];
128 normal3f[0] = (n[0] * m[0] + n[1] * m[1] + n[2] * m[ 2]);
129 normal3f[1] = (n[0] * m[4] + n[1] * m[5] + n[2] * m[ 6]);
130 normal3f[2] = (n[0] * m[8] + n[1] * m[9] + n[2] * m[10]);
134 const float *m = boneposerelative[wi[0]];
136 normal3f[0] = f * (n[0] * m[0] + n[1] * m[1] + n[2] * m[ 2]);
137 normal3f[1] = f * (n[0] * m[4] + n[1] * m[5] + n[2] * m[ 6]);
138 normal3f[2] = f * (n[0] * m[8] + n[1] * m[9] + n[2] * m[10]);
139 for (k = 1;k < 4 && wf[k];k++)
141 const float *m = boneposerelative[wi[k]];
143 normal3f[0] += f * (n[0] * m[0] + n[1] * m[1] + n[2] * m[ 2]);
144 normal3f[1] += f * (n[0] * m[4] + n[1] * m[5] + n[2] * m[ 6]);
145 normal3f[2] += f * (n[0] * m[8] + n[1] * m[9] + n[2] * m[10]);
152 const float *sv = model->surfmesh.data_svector3f;
153 const int *wi = model->surfmesh.data_vertexweightindex4i;
154 const float *wf = model->surfmesh.data_vertexweightinfluence4f;
155 memset(svector3f, 0, sizeof(float[3]) * model->surfmesh.num_vertices);
156 for (i = 0;i < model->surfmesh.num_vertices;i++, sv += 3, wi += 4, wf += 4, svector3f += 3)
160 const float *m = boneposerelative[wi[0]];
161 svector3f[0] = (sv[0] * m[0] + sv[1] * m[1] + sv[2] * m[ 2]);
162 svector3f[1] = (sv[0] * m[4] + sv[1] * m[5] + sv[2] * m[ 6]);
163 svector3f[2] = (sv[0] * m[8] + sv[1] * m[9] + sv[2] * m[10]);
167 const float *m = boneposerelative[wi[0]];
169 svector3f[0] = f * (sv[0] * m[0] + sv[1] * m[1] + sv[2] * m[ 2]);
170 svector3f[1] = f * (sv[0] * m[4] + sv[1] * m[5] + sv[2] * m[ 6]);
171 svector3f[2] = f * (sv[0] * m[8] + sv[1] * m[9] + sv[2] * m[10]);
172 for (k = 1;k < 4 && wf[k];k++)
174 const float *m = boneposerelative[wi[k]];
176 svector3f[0] += f * (sv[0] * m[0] + sv[1] * m[1] + sv[2] * m[ 2]);
177 svector3f[1] += f * (sv[0] * m[4] + sv[1] * m[5] + sv[2] * m[ 6]);
178 svector3f[2] += f * (sv[0] * m[8] + sv[1] * m[9] + sv[2] * m[10]);
185 const float *tv = model->surfmesh.data_tvector3f;
186 const int *wi = model->surfmesh.data_vertexweightindex4i;
187 const float *wf = model->surfmesh.data_vertexweightinfluence4f;
188 memset(tvector3f, 0, sizeof(float[3]) * model->surfmesh.num_vertices);
189 for (i = 0;i < model->surfmesh.num_vertices;i++, tv += 3, wi += 4, wf += 4, tvector3f += 3)
193 const float *m = boneposerelative[wi[0]];
194 tvector3f[0] = (tv[0] * m[0] + tv[1] * m[1] + tv[2] * m[ 2]);
195 tvector3f[1] = (tv[0] * m[4] + tv[1] * m[5] + tv[2] * m[ 6]);
196 tvector3f[2] = (tv[0] * m[8] + tv[1] * m[9] + tv[2] * m[10]);
200 const float *m = boneposerelative[wi[0]];
202 tvector3f[0] = f * (tv[0] * m[0] + tv[1] * m[1] + tv[2] * m[ 2]);
203 tvector3f[1] = f * (tv[0] * m[4] + tv[1] * m[5] + tv[2] * m[ 6]);
204 tvector3f[2] = f * (tv[0] * m[8] + tv[1] * m[9] + tv[2] * m[10]);
205 for (k = 1;k < 4 && wf[k];k++)
207 const float *m = boneposerelative[wi[k]];
209 tvector3f[0] += f * (tv[0] * m[0] + tv[1] * m[1] + tv[2] * m[ 2]);
210 tvector3f[1] += f * (tv[0] * m[4] + tv[1] * m[5] + tv[2] * m[ 6]);
211 tvector3f[2] += f * (tv[0] * m[8] + tv[1] * m[9] + tv[2] * m[10]);
217 else if (model->surfmesh.data_morphmd3vertex)
220 int i, numblends, blendnum;
221 int numverts = model->surfmesh.num_vertices;
223 for (blendnum = 0;blendnum < 4;blendnum++)
225 //VectorMA(translate, model->surfmesh.num_morphmdlframetranslate, frameblend[blendnum].lerp, translate);
226 if (frameblend[blendnum].lerp > 0)
227 numblends = blendnum + 1;
229 // special case for the first blend because it avoids some adds and the need to memset the arrays first
230 for (blendnum = 0;blendnum < numblends;blendnum++)
232 const md3vertex_t *verts = model->surfmesh.data_morphmd3vertex + numverts * frameblend[blendnum].frame;
233 float scale = frameblend[blendnum].lerp * (1.0f / 64.0f);
236 for (i = 0;i < numverts;i++)
238 vertex3f[i * 3 + 0] = verts[i].origin[0] * scale;
239 vertex3f[i * 3 + 1] = verts[i].origin[1] * scale;
240 vertex3f[i * 3 + 2] = verts[i].origin[2] * scale;
245 for (i = 0;i < numverts;i++)
247 vertex3f[i * 3 + 0] += verts[i].origin[0] * scale;
248 vertex3f[i * 3 + 1] += verts[i].origin[1] * scale;
249 vertex3f[i * 3 + 2] += verts[i].origin[2] * scale;
252 // the yaw and pitch stored in md3 models are 8bit quantized angles
253 // (0-255), and as such a lookup table is very well suited to
254 // decoding them, and since cosine is equivilant to sine with an
255 // extra 45 degree rotation, this uses one lookup table for both
256 // sine and cosine with a +64 bias to get cosine.
259 float lerp = frameblend[blendnum].lerp;
262 for (i = 0;i < numverts;i++)
264 normal3f[i * 3 + 0] = mod_md3_sin[verts[i].yaw + 64] * mod_md3_sin[verts[i].pitch ] * lerp;
265 normal3f[i * 3 + 1] = mod_md3_sin[verts[i].yaw ] * mod_md3_sin[verts[i].pitch ] * lerp;
266 normal3f[i * 3 + 2] = mod_md3_sin[verts[i].pitch + 64] * lerp;
271 for (i = 0;i < numverts;i++)
273 normal3f[i * 3 + 0] += mod_md3_sin[verts[i].yaw + 64] * mod_md3_sin[verts[i].pitch ] * lerp;
274 normal3f[i * 3 + 1] += mod_md3_sin[verts[i].yaw ] * mod_md3_sin[verts[i].pitch ] * lerp;
275 normal3f[i * 3 + 2] += mod_md3_sin[verts[i].pitch + 64] * lerp;
280 // md3 model vertices do not include tangents, so we have to generate them (extremely slow)
283 Mod_BuildTextureVectorsFromNormals(0, model->surfmesh.num_vertices, model->surfmesh.num_triangles, vertex3f, model->surfmesh.data_texcoordtexture2f, normal3f, model->surfmesh.data_element3i, svector3f, tvector3f, r_smoothnormals_areaweighting.integer);
285 else if (model->surfmesh.data_morphmdlvertex)
288 int i, numblends, blendnum;
289 int numverts = model->surfmesh.num_vertices;
291 VectorClear(translate);
293 // blend the frame translates to avoid redundantly doing so on each vertex
294 // (a bit of a brain twister but it works)
295 for (blendnum = 0;blendnum < 4;blendnum++)
297 if (model->surfmesh.data_morphmd2framesize6f)
298 VectorMA(translate, frameblend[blendnum].lerp, model->surfmesh.data_morphmd2framesize6f + frameblend[blendnum].frame * 6 + 3, translate);
300 VectorMA(translate, frameblend[blendnum].lerp, model->surfmesh.num_morphmdlframetranslate, translate);
301 if (frameblend[blendnum].lerp > 0)
302 numblends = blendnum + 1;
304 // special case for the first blend because it avoids some adds and the need to memset the arrays first
305 for (blendnum = 0;blendnum < numblends;blendnum++)
307 const trivertx_t *verts = model->surfmesh.data_morphmdlvertex + numverts * frameblend[blendnum].frame;
309 if (model->surfmesh.data_morphmd2framesize6f)
310 VectorScale(model->surfmesh.data_morphmd2framesize6f + frameblend[blendnum].frame * 6, frameblend[blendnum].lerp, scale);
312 VectorScale(model->surfmesh.num_morphmdlframescale, frameblend[blendnum].lerp, scale);
315 for (i = 0;i < numverts;i++)
317 vertex3f[i * 3 + 0] = translate[0] + verts[i].v[0] * scale[0];
318 vertex3f[i * 3 + 1] = translate[1] + verts[i].v[1] * scale[1];
319 vertex3f[i * 3 + 2] = translate[2] + verts[i].v[2] * scale[2];
324 for (i = 0;i < numverts;i++)
326 vertex3f[i * 3 + 0] += verts[i].v[0] * scale[0];
327 vertex3f[i * 3 + 1] += verts[i].v[1] * scale[1];
328 vertex3f[i * 3 + 2] += verts[i].v[2] * scale[2];
331 // the vertex normals in mdl models are an index into a table of
332 // 162 unique values, this very crude quantization reduces the
333 // vertex normal to only one byte, which saves a lot of space but
334 // also makes lighting pretty coarse
337 float lerp = frameblend[blendnum].lerp;
340 for (i = 0;i < numverts;i++)
342 const float *vn = m_bytenormals[verts[i].lightnormalindex];
343 VectorScale(vn, lerp, normal3f + i*3);
348 for (i = 0;i < numverts;i++)
350 const float *vn = m_bytenormals[verts[i].lightnormalindex];
351 VectorMA(normal3f + i*3, lerp, vn, normal3f + i*3);
358 Mod_BuildTextureVectorsFromNormals(0, model->surfmesh.num_vertices, model->surfmesh.num_triangles, vertex3f, model->surfmesh.data_texcoordtexture2f, normal3f, model->surfmesh.data_element3i, svector3f, tvector3f, r_smoothnormals_areaweighting.integer);
361 Host_Error("model %s has no skeletal or vertex morph animation data", model->name);
364 int Mod_Alias_GetTagMatrix(const model_t *model, int poseframe, int tagindex, matrix4x4_t *outmatrix)
366 const float *boneframe;
367 float tempbonematrix[12], bonematrix[12];
368 *outmatrix = identitymatrix;
369 if (model->num_bones)
371 if (tagindex < 0 || tagindex >= model->num_bones)
373 if (poseframe >= model->num_poses)
375 boneframe = model->data_poses + poseframe * model->num_bones * 12;
376 memcpy(bonematrix, boneframe + tagindex * 12, sizeof(float[12]));
377 while (model->data_bones[tagindex].parent >= 0)
379 memcpy(tempbonematrix, bonematrix, sizeof(float[12]));
380 R_ConcatTransforms(boneframe + model->data_bones[tagindex].parent * 12, tempbonematrix, bonematrix);
381 tagindex = model->data_bones[tagindex].parent;
383 Matrix4x4_FromArray12FloatD3D(outmatrix, bonematrix);
385 else if (model->num_tags)
387 if (tagindex < 0 || tagindex >= model->num_tags)
389 if (poseframe >= model->num_tagframes)
391 Matrix4x4_FromArray12FloatGL(outmatrix, model->data_tags[poseframe * model->num_tags + tagindex].matrixgl);
396 int Mod_Alias_GetTagIndexForName(const model_t *model, unsigned int skin, const char *tagname)
399 if (model->data_overridetagnamesforskin && skin < (unsigned int)model->numskins && model->data_overridetagnamesforskin[(unsigned int)skin].num_overridetagnames)
400 for (i = 0;i < model->data_overridetagnamesforskin[skin].num_overridetagnames;i++)
401 if (!strcasecmp(tagname, model->data_overridetagnamesforskin[skin].data_overridetagnames[i].name))
403 if (model->num_bones)
404 for (i = 0;i < model->num_bones;i++)
405 if (!strcasecmp(tagname, model->data_bones[i].name))
408 for (i = 0;i < model->num_tags;i++)
409 if (!strcasecmp(tagname, model->data_tags[i].name))
414 static void Mod_BuildBaseBonePoses(void)
418 float *basebonepose = Mem_Alloc(tempmempool, loadmodel->num_bones * sizeof(float[12]));
419 float *in12f = loadmodel->data_poses;
420 float *out12f = basebonepose;
421 float *outinv12f = loadmodel->data_baseboneposeinverse;
422 for (i = 0;i < loadmodel->num_bones;i++, in12f += 12, out12f += 12, outinv12f += 12)
424 if (loadmodel->data_bones[i].parent >= 0)
425 R_ConcatTransforms(basebonepose + 12 * loadmodel->data_bones[i].parent, in12f, out12f);
427 for (k = 0;k < 12;k++)
428 out12f[k] = in12f[k];
432 // we only support uniform scaling, so assume the first row is enough
433 // (note the lack of sqrt here, because we're trying to undo the scaling,
434 // this means multiplying by the inverse scale twice - squaring it, which
435 // makes the sqrt a waste of time)
436 scale = 1.0 / (out12f[ 0] * out12f[ 0] + out12f[ 1] * out12f[ 1] + out12f[ 2] * out12f[ 2]);
438 // invert the rotation by transposing and multiplying by the squared
439 // recipricol of the input matrix scale as described above
440 outinv12f[ 0] = (float)(out12f[ 0] * scale);
441 outinv12f[ 1] = (float)(out12f[ 4] * scale);
442 outinv12f[ 2] = (float)(out12f[ 8] * scale);
443 outinv12f[ 4] = (float)(out12f[ 1] * scale);
444 outinv12f[ 5] = (float)(out12f[ 5] * scale);
445 outinv12f[ 6] = (float)(out12f[ 9] * scale);
446 outinv12f[ 8] = (float)(out12f[ 2] * scale);
447 outinv12f[ 9] = (float)(out12f[ 6] * scale);
448 outinv12f[10] = (float)(out12f[10] * scale);
450 // invert the translate
451 outinv12f[ 3] = -(out12f[ 3] * outinv12f[ 0] + out12f[ 7] * outinv12f[ 1] + out12f[11] * outinv12f[ 2]);
452 outinv12f[ 7] = -(out12f[ 3] * outinv12f[ 4] + out12f[ 7] * outinv12f[ 5] + out12f[11] * outinv12f[ 6]);
453 outinv12f[11] = -(out12f[ 3] * outinv12f[ 8] + out12f[ 7] * outinv12f[ 9] + out12f[11] * outinv12f[10]);
455 Mem_Free(basebonepose);
458 static void Mod_Alias_CalculateBoundingBox(void)
462 qboolean firstvertex = true;
463 float dist, yawradius, radius;
466 frameblend_t frameblend[4];
467 memset(frameblend, 0, sizeof(frameblend));
468 frameblend[0].lerp = 1;
469 vertex3f = Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(float[3]));
470 VectorClear(loadmodel->normalmins);
471 VectorClear(loadmodel->normalmaxs);
474 for (i = 0;i < loadmodel->numframes;i++)
476 for (j = 0, frameblend[0].frame = loadmodel->animscenes[i].firstframe;j < loadmodel->animscenes[i].framecount;j++, frameblend[0].frame++)
478 Mod_Alias_GetMesh_Vertices(loadmodel, frameblend, vertex3f, NULL, NULL, NULL);
479 for (vnum = 0, v = vertex3f;vnum < loadmodel->surfmesh.num_vertices;vnum++, v += 3)
484 VectorCopy(v, loadmodel->normalmins);
485 VectorCopy(v, loadmodel->normalmaxs);
489 if (loadmodel->normalmins[0] > v[0]) loadmodel->normalmins[0] = v[0];
490 if (loadmodel->normalmins[1] > v[1]) loadmodel->normalmins[1] = v[1];
491 if (loadmodel->normalmins[2] > v[2]) loadmodel->normalmins[2] = v[2];
492 if (loadmodel->normalmaxs[0] < v[0]) loadmodel->normalmaxs[0] = v[0];
493 if (loadmodel->normalmaxs[1] < v[1]) loadmodel->normalmaxs[1] = v[1];
494 if (loadmodel->normalmaxs[2] < v[2]) loadmodel->normalmaxs[2] = v[2];
496 dist = v[0] * v[0] + v[1] * v[1];
497 if (yawradius < dist)
506 radius = sqrt(radius);
507 yawradius = sqrt(yawradius);
508 loadmodel->yawmins[0] = loadmodel->yawmins[1] = -yawradius;
509 loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = yawradius;
510 loadmodel->yawmins[2] = loadmodel->normalmins[2];
511 loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
512 loadmodel->rotatedmins[0] = loadmodel->rotatedmins[1] = loadmodel->rotatedmins[2] = -radius;
513 loadmodel->rotatedmaxs[0] = loadmodel->rotatedmaxs[1] = loadmodel->rotatedmaxs[2] = radius;
514 loadmodel->radius = radius;
515 loadmodel->radius2 = radius * radius;
518 static void Mod_Alias_Mesh_CompileFrameZero(void)
520 frameblend_t frameblend[4] = {{0, 1}, {0, 0}, {0, 0}, {0, 0}};
521 loadmodel->surfmesh.data_vertex3f = (float *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(float[3][4]));
522 loadmodel->surfmesh.data_svector3f = loadmodel->surfmesh.data_vertex3f + loadmodel->surfmesh.num_vertices * 3;
523 loadmodel->surfmesh.data_tvector3f = loadmodel->surfmesh.data_vertex3f + loadmodel->surfmesh.num_vertices * 6;
524 loadmodel->surfmesh.data_normal3f = loadmodel->surfmesh.data_vertex3f + loadmodel->surfmesh.num_vertices * 9;
525 Mod_Alias_GetMesh_Vertices(loadmodel, frameblend, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f);
528 static void Mod_MDLMD2MD3_TraceBox(model_t *model, int frame, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
531 float segmentmins[3], segmentmaxs[3];
532 frameblend_t frameblend[4];
534 static int maxvertices = 0;
535 static float *vertex3f = NULL;
536 memset(trace, 0, sizeof(*trace));
538 trace->realfraction = 1;
539 trace->hitsupercontentsmask = hitsupercontentsmask;
540 memset(frameblend, 0, sizeof(frameblend));
541 frameblend[0].frame = frame;
542 frameblend[0].lerp = 1;
543 if (maxvertices < model->surfmesh.num_vertices)
547 maxvertices = (model->surfmesh.num_vertices + 255) & ~255;
548 vertex3f = (float *)Z_Malloc(maxvertices * sizeof(float[3]));
550 if (VectorLength2(boxmins) + VectorLength2(boxmaxs) == 0)
553 segmentmins[0] = min(start[0], end[0]) - 1;
554 segmentmins[1] = min(start[1], end[1]) - 1;
555 segmentmins[2] = min(start[2], end[2]) - 1;
556 segmentmaxs[0] = max(start[0], end[0]) + 1;
557 segmentmaxs[1] = max(start[1], end[1]) + 1;
558 segmentmaxs[2] = max(start[2], end[2]) + 1;
559 for (i = 0, surface = model->data_surfaces;i < model->num_surfaces;i++, surface++)
561 Mod_Alias_GetMesh_Vertices(model, frameblend, vertex3f, NULL, NULL, NULL);
562 Collision_TraceLineTriangleMeshFloat(trace, start, end, model->surfmesh.num_triangles, model->surfmesh.data_element3i, vertex3f, SUPERCONTENTS_SOLID, 0, surface->texture, segmentmins, segmentmaxs);
567 // box trace, performed as brush trace
568 colbrushf_t *thisbrush_start, *thisbrush_end;
569 vec3_t boxstartmins, boxstartmaxs, boxendmins, boxendmaxs;
570 segmentmins[0] = min(start[0], end[0]) + boxmins[0] - 1;
571 segmentmins[1] = min(start[1], end[1]) + boxmins[1] - 1;
572 segmentmins[2] = min(start[2], end[2]) + boxmins[2] - 1;
573 segmentmaxs[0] = max(start[0], end[0]) + boxmaxs[0] + 1;
574 segmentmaxs[1] = max(start[1], end[1]) + boxmaxs[1] + 1;
575 segmentmaxs[2] = max(start[2], end[2]) + boxmaxs[2] + 1;
576 VectorAdd(start, boxmins, boxstartmins);
577 VectorAdd(start, boxmaxs, boxstartmaxs);
578 VectorAdd(end, boxmins, boxendmins);
579 VectorAdd(end, boxmaxs, boxendmaxs);
580 thisbrush_start = Collision_BrushForBox(&identitymatrix, boxstartmins, boxstartmaxs, 0, 0, NULL);
581 thisbrush_end = Collision_BrushForBox(&identitymatrix, boxendmins, boxendmaxs, 0, 0, NULL);
582 for (i = 0, surface = model->data_surfaces;i < model->num_surfaces;i++, surface++)
584 if (maxvertices < model->surfmesh.num_vertices)
588 maxvertices = (model->surfmesh.num_vertices + 255) & ~255;
589 vertex3f = (float *)Z_Malloc(maxvertices * sizeof(float[3]));
591 Mod_Alias_GetMesh_Vertices(model, frameblend, vertex3f, NULL, NULL, NULL);
592 Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, model->surfmesh.num_triangles, model->surfmesh.data_element3i, vertex3f, SUPERCONTENTS_SOLID, 0, surface->texture, segmentmins, segmentmaxs);
597 static void Mod_ConvertAliasVerts (int inverts, trivertx_t *v, trivertx_t *out, int *vertremap)
600 for (i = 0;i < inverts;i++)
602 if (vertremap[i] < 0 && vertremap[i+inverts] < 0) // only used vertices need apply...
604 j = vertremap[i]; // not onseam
607 j = vertremap[i+inverts]; // onseam
613 static void Mod_MDL_LoadFrames (unsigned char* datapointer, int inverts, int *vertremap)
615 int i, f, pose, groupframes;
617 daliasframetype_t *pframetype;
618 daliasframe_t *pinframe;
619 daliasgroup_t *group;
620 daliasinterval_t *intervals;
623 scene = loadmodel->animscenes;
624 for (f = 0;f < loadmodel->numframes;f++)
626 pframetype = (daliasframetype_t *)datapointer;
627 datapointer += sizeof(daliasframetype_t);
628 if (LittleLong (pframetype->type) == ALIAS_SINGLE)
630 // a single frame is still treated as a group
637 group = (daliasgroup_t *)datapointer;
638 datapointer += sizeof(daliasgroup_t);
639 groupframes = LittleLong (group->numframes);
641 // intervals (time per frame)
642 intervals = (daliasinterval_t *)datapointer;
643 datapointer += sizeof(daliasinterval_t) * groupframes;
645 interval = LittleFloat (intervals->interval); // FIXME: support variable framerate groups
646 if (interval < 0.01f)
648 Con_Printf("%s has an invalid interval %f, changing to 0.1\n", loadmodel->name, interval);
653 // get scene name from first frame
654 pinframe = (daliasframe_t *)datapointer;
656 strlcpy(scene->name, pinframe->name, sizeof(scene->name));
657 scene->firstframe = pose;
658 scene->framecount = groupframes;
659 scene->framerate = 1.0f / interval;
664 for (i = 0;i < groupframes;i++)
666 pinframe = (daliasframe_t *)datapointer;
667 datapointer += sizeof(daliasframe_t);
668 Mod_ConvertAliasVerts(inverts, (trivertx_t *)datapointer, loadmodel->surfmesh.data_morphmdlvertex + pose * loadmodel->surfmesh.num_vertices, vertremap);
669 datapointer += sizeof(trivertx_t) * inverts;
675 static void Mod_BuildAliasSkinFromSkinFrame(texture_t *texture, skinframe_t *skinframe)
677 if (cls.state == ca_dedicated)
681 skinframe = R_SkinFrame_LoadMissing();
682 memset(texture, 0, sizeof(*texture));
683 texture->currentframe = texture;
684 //texture->animated = false;
685 texture->numskinframes = 1;
686 texture->skinframerate = 1;
687 texture->skinframes[0] = skinframe;
688 texture->currentskinframe = skinframe;
689 //texture->backgroundnumskinframes = 0;
690 //texture->customblendfunc[0] = 0;
691 //texture->customblendfunc[1] = 0;
692 //texture->surfaceflags = 0;
693 //texture->supercontents = 0;
694 //texture->surfaceparms = 0;
695 //texture->textureflags = 0;
697 texture->basematerialflags = MATERIALFLAG_WALL;
698 if (texture->currentskinframe->fog)
699 texture->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
700 texture->currentmaterialflags = texture->basematerialflags;
703 static void Mod_BuildAliasSkinsFromSkinFiles(texture_t *skin, skinfile_t *skinfile, char *meshname, char *shadername)
706 skinfileitem_t *skinfileitem;
707 skinframe_t *tempskinframe;
710 // the skin += loadmodel->num_surfaces part of this is because data_textures on alias models is arranged as [numskins][numsurfaces]
711 for (i = 0;skinfile;skinfile = skinfile->next, i++, skin += loadmodel->num_surfaces)
713 memset(skin, 0, sizeof(*skin));
715 for (skinfileitem = skinfile->items;skinfileitem;skinfileitem = skinfileitem->next)
717 // leave the skin unitialized (nodraw) if the replacement is "common/nodraw" or "textures/common/nodraw"
718 if (!strcmp(skinfileitem->name, meshname) && strcmp(skinfileitem->replacement, "common/nodraw") && strcmp(skinfileitem->replacement, "textures/common/nodraw"))
720 if (!Mod_LoadTextureFromQ3Shader(skin, skinfileitem->replacement, false, false, true))
722 tempskinframe = R_SkinFrame_LoadExternal(skinfileitem->replacement, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP | TEXF_COMPRESS, false);
724 if (cls.state != ca_dedicated)
725 Con_Printf("mesh \"%s\": failed to load skin #%i \"%s\"\n", meshname, i, skinfileitem->replacement);
726 Mod_BuildAliasSkinFromSkinFrame(skin, tempskinframe);
733 // don't render unmentioned meshes
734 Mod_BuildAliasSkinFromSkinFrame(skin, NULL);
735 skin->basematerialflags = skin->currentmaterialflags = 0;
741 if (!Mod_LoadTextureFromQ3Shader(skin, shadername, false, false, true))
743 tempskinframe = R_SkinFrame_LoadExternal(shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP | TEXF_COMPRESS, false);
745 if (cls.state != ca_dedicated)
746 Con_Printf("Can't find texture \"%s\" for mesh \"%s\", using grey checkerboard\n", shadername, meshname);
747 Mod_BuildAliasSkinFromSkinFrame(skin, tempskinframe);
752 #define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)", loadmodel->name, VALUE, MIN, MAX);
753 #define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)", loadmodel->name, VALUE, MIN, MAX);
754 void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend)
756 int i, j, version, totalskins, skinwidth, skinheight, groupframes, groupskins, numverts;
757 float scales, scalet, interval;
761 stvert_t *pinstverts;
762 dtriangle_t *pintriangles;
763 daliasskintype_t *pinskintype;
764 daliasskingroup_t *pinskingroup;
765 daliasskininterval_t *pinskinintervals;
766 daliasframetype_t *pinframetype;
767 daliasgroup_t *pinframegroup;
768 unsigned char *datapointer, *startframes, *startskins;
769 char name[MAX_QPATH];
770 skinframe_t *tempskinframe;
771 animscene_t *tempskinscenes;
772 texture_t *tempaliasskins;
774 int *vertonseam, *vertremap;
775 skinfile_t *skinfiles;
777 datapointer = (unsigned char *)buffer;
778 pinmodel = (mdl_t *)datapointer;
779 datapointer += sizeof(mdl_t);
781 version = LittleLong (pinmodel->version);
782 if (version != ALIAS_VERSION)
783 Host_Error ("%s has wrong version number (%i should be %i)",
784 loadmodel->name, version, ALIAS_VERSION);
786 loadmodel->modeldatatypestring = "MDL";
788 loadmodel->type = mod_alias;
789 loadmodel->DrawSky = NULL;
790 loadmodel->DrawAddWaterPlanes = NULL;
791 loadmodel->Draw = R_Q1BSP_Draw;
792 loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
793 loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
794 loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
795 loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
796 loadmodel->DrawLight = R_Q1BSP_DrawLight;
797 loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
799 loadmodel->num_surfaces = 1;
800 loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
801 data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int));
802 loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
803 loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
804 loadmodel->surfacelist[0] = 0;
806 loadmodel->numskins = LittleLong(pinmodel->numskins);
807 BOUNDI(loadmodel->numskins,0,65536);
808 skinwidth = LittleLong (pinmodel->skinwidth);
809 BOUNDI(skinwidth,0,65536);
810 skinheight = LittleLong (pinmodel->skinheight);
811 BOUNDI(skinheight,0,65536);
812 numverts = LittleLong(pinmodel->numverts);
813 BOUNDI(numverts,0,65536);
814 loadmodel->surfmesh.num_triangles = LittleLong(pinmodel->numtris);
815 BOUNDI(loadmodel->surfmesh.num_triangles,0,65536);
816 loadmodel->numframes = LittleLong(pinmodel->numframes);
817 BOUNDI(loadmodel->numframes,0,65536);
818 loadmodel->synctype = (synctype_t)LittleLong (pinmodel->synctype);
819 BOUNDI(loadmodel->synctype,0,2);
820 // convert model flags to EF flags (MF_ROCKET becomes EF_ROCKET, etc)
821 i = LittleLong (pinmodel->flags);
822 loadmodel->effects = ((i & 255) << 24) | (i & 0x00FFFF00);
824 for (i = 0;i < 3;i++)
826 loadmodel->surfmesh.num_morphmdlframescale[i] = LittleFloat (pinmodel->scale[i]);
827 loadmodel->surfmesh.num_morphmdlframetranslate[i] = LittleFloat (pinmodel->scale_origin[i]);
830 startskins = datapointer;
832 for (i = 0;i < loadmodel->numskins;i++)
834 pinskintype = (daliasskintype_t *)datapointer;
835 datapointer += sizeof(daliasskintype_t);
836 if (LittleLong(pinskintype->type) == ALIAS_SKIN_SINGLE)
840 pinskingroup = (daliasskingroup_t *)datapointer;
841 datapointer += sizeof(daliasskingroup_t);
842 groupskins = LittleLong(pinskingroup->numskins);
843 datapointer += sizeof(daliasskininterval_t) * groupskins;
846 for (j = 0;j < groupskins;j++)
848 datapointer += skinwidth * skinheight;
853 pinstverts = (stvert_t *)datapointer;
854 datapointer += sizeof(stvert_t) * numverts;
856 pintriangles = (dtriangle_t *)datapointer;
857 datapointer += sizeof(dtriangle_t) * loadmodel->surfmesh.num_triangles;
859 startframes = datapointer;
860 loadmodel->surfmesh.num_morphframes = 0;
861 for (i = 0;i < loadmodel->numframes;i++)
863 pinframetype = (daliasframetype_t *)datapointer;
864 datapointer += sizeof(daliasframetype_t);
865 if (LittleLong (pinframetype->type) == ALIAS_SINGLE)
869 pinframegroup = (daliasgroup_t *)datapointer;
870 datapointer += sizeof(daliasgroup_t);
871 groupframes = LittleLong(pinframegroup->numframes);
872 datapointer += sizeof(daliasinterval_t) * groupframes;
875 for (j = 0;j < groupframes;j++)
877 datapointer += sizeof(daliasframe_t);
878 datapointer += sizeof(trivertx_t) * numverts;
879 loadmodel->surfmesh.num_morphframes++;
883 // store texture coordinates into temporary array, they will be stored
884 // after usage is determined (triangle data)
885 vertst = (float *)Mem_Alloc(tempmempool, numverts * 2 * sizeof(float[2]));
886 vertremap = (int *)Mem_Alloc(tempmempool, numverts * 3 * sizeof(int));
887 vertonseam = vertremap + numverts * 2;
889 scales = 1.0 / skinwidth;
890 scalet = 1.0 / skinheight;
891 for (i = 0;i < numverts;i++)
893 vertonseam[i] = LittleLong(pinstverts[i].onseam);
894 vertst[i*2+0] = (LittleLong(pinstverts[i].s) + 0.5) * scales;
895 vertst[i*2+1] = (LittleLong(pinstverts[i].t) + 0.5) * scalet;
896 vertst[(i+numverts)*2+0] = vertst[i*2+0] + 0.5;
897 vertst[(i+numverts)*2+1] = vertst[i*2+1];
900 // load triangle data
901 loadmodel->surfmesh.data_element3i = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * loadmodel->surfmesh.num_triangles);
903 // read the triangle elements
904 for (i = 0;i < loadmodel->surfmesh.num_triangles;i++)
905 for (j = 0;j < 3;j++)
906 loadmodel->surfmesh.data_element3i[i*3+j] = LittleLong(pintriangles[i].vertindex[j]);
907 // validate (note numverts is used because this is the original data)
908 Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles, 0, numverts, __FILE__, __LINE__);
909 // now butcher the elements according to vertonseam and tri->facesfront
910 // and then compact the vertex set to remove duplicates
911 for (i = 0;i < loadmodel->surfmesh.num_triangles;i++)
912 if (!LittleLong(pintriangles[i].facesfront)) // backface
913 for (j = 0;j < 3;j++)
914 if (vertonseam[loadmodel->surfmesh.data_element3i[i*3+j]])
915 loadmodel->surfmesh.data_element3i[i*3+j] += numverts;
917 // (this uses vertremap to count usage to save some memory)
918 for (i = 0;i < numverts*2;i++)
920 for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
921 vertremap[loadmodel->surfmesh.data_element3i[i]]++;
922 // build remapping table and compact array
923 loadmodel->surfmesh.num_vertices = 0;
924 for (i = 0;i < numverts*2;i++)
928 vertremap[i] = loadmodel->surfmesh.num_vertices;
929 vertst[loadmodel->surfmesh.num_vertices*2+0] = vertst[i*2+0];
930 vertst[loadmodel->surfmesh.num_vertices*2+1] = vertst[i*2+1];
931 loadmodel->surfmesh.num_vertices++;
934 vertremap[i] = -1; // not used at all
936 // remap the elements to the new vertex set
937 for (i = 0;i < loadmodel->surfmesh.num_triangles * 3;i++)
938 loadmodel->surfmesh.data_element3i[i] = vertremap[loadmodel->surfmesh.data_element3i[i]];
939 // store the texture coordinates
940 loadmodel->surfmesh.data_texcoordtexture2f = (float *)Mem_Alloc(loadmodel->mempool, sizeof(float[2]) * loadmodel->surfmesh.num_vertices);
941 for (i = 0;i < loadmodel->surfmesh.num_vertices;i++)
943 loadmodel->surfmesh.data_texcoordtexture2f[i*2+0] = vertst[i*2+0];
944 loadmodel->surfmesh.data_texcoordtexture2f[i*2+1] = vertst[i*2+1];
948 loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
949 loadmodel->surfmesh.data_morphmdlvertex = (trivertx_t *)Mem_Alloc(loadmodel->mempool, sizeof(trivertx_t) * loadmodel->surfmesh.num_morphframes * loadmodel->surfmesh.num_vertices);
950 loadmodel->surfmesh.data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_triangles * sizeof(int[3]));
951 Mod_MDL_LoadFrames (startframes, numverts, vertremap);
952 Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
953 Mod_Alias_CalculateBoundingBox();
954 Mod_Alias_Mesh_CompileFrameZero();
960 skinfiles = Mod_LoadSkinFiles();
961 loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
962 loadmodel->num_textures = loadmodel->num_surfaces * totalskins;
963 loadmodel->num_texturesperskin = loadmodel->num_surfaces;
964 loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * totalskins * sizeof(texture_t));
967 Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures, skinfiles, "default", "");
968 Mod_FreeSkinFiles(skinfiles);
969 for (i = 0;i < loadmodel->numskins;i++)
971 loadmodel->skinscenes[i].firstframe = i;
972 loadmodel->skinscenes[i].framecount = 1;
973 loadmodel->skinscenes[i].loop = true;
974 loadmodel->skinscenes[i].framerate = 10;
980 datapointer = startskins;
981 for (i = 0;i < loadmodel->numskins;i++)
983 pinskintype = (daliasskintype_t *)datapointer;
984 datapointer += sizeof(daliasskintype_t);
986 if (pinskintype->type == ALIAS_SKIN_SINGLE)
993 pinskingroup = (daliasskingroup_t *)datapointer;
994 datapointer += sizeof(daliasskingroup_t);
996 groupskins = LittleLong (pinskingroup->numskins);
998 pinskinintervals = (daliasskininterval_t *)datapointer;
999 datapointer += sizeof(daliasskininterval_t) * groupskins;
1001 interval = LittleFloat(pinskinintervals[0].interval);
1002 if (interval < 0.01f)
1004 Con_Printf("%s has an invalid interval %f, changing to 0.1\n", loadmodel->name, interval);
1009 sprintf(loadmodel->skinscenes[i].name, "skin %i", i);
1010 loadmodel->skinscenes[i].firstframe = totalskins;
1011 loadmodel->skinscenes[i].framecount = groupskins;
1012 loadmodel->skinscenes[i].framerate = 1.0f / interval;
1013 loadmodel->skinscenes[i].loop = true;
1015 for (j = 0;j < groupskins;j++)
1018 sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
1020 sprintf (name, "%s_%i", loadmodel->name, i);
1021 if (!Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + totalskins * loadmodel->num_surfaces, name, false, false, true))
1023 tempskinframe = R_SkinFrame_LoadExternal(name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP | TEXF_COMPRESS, false);
1025 tempskinframe = R_SkinFrame_LoadInternalQuake(name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_PICMIP, true, r_fullbrights.integer, (unsigned char *)datapointer, skinwidth, skinheight);
1026 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + totalskins * loadmodel->num_surfaces, tempskinframe);
1028 datapointer += skinwidth * skinheight;
1032 // check for skins that don't exist in the model, but do exist as external images
1033 // (this was added because yummyluv kept pestering me about support for it)
1034 // TODO: support shaders here?
1035 while ((tempskinframe = R_SkinFrame_LoadExternal(va("%s_%i", loadmodel->name, loadmodel->numskins), (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP | TEXF_COMPRESS, false)))
1037 // expand the arrays to make room
1038 tempskinscenes = loadmodel->skinscenes;
1039 loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, (loadmodel->numskins + 1) * sizeof(animscene_t));
1040 memcpy(loadmodel->skinscenes, tempskinscenes, loadmodel->numskins * sizeof(animscene_t));
1041 Mem_Free(tempskinscenes);
1043 tempaliasskins = loadmodel->data_textures;
1044 loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * (totalskins + 1) * sizeof(texture_t));
1045 memcpy(loadmodel->data_textures, tempaliasskins, loadmodel->num_surfaces * totalskins * sizeof(texture_t));
1046 Mem_Free(tempaliasskins);
1048 // store the info about the new skin
1049 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + totalskins * loadmodel->num_surfaces, tempskinframe);
1050 strlcpy(loadmodel->skinscenes[loadmodel->numskins].name, name, sizeof(loadmodel->skinscenes[loadmodel->numskins].name));
1051 loadmodel->skinscenes[loadmodel->numskins].firstframe = totalskins;
1052 loadmodel->skinscenes[loadmodel->numskins].framecount = 1;
1053 loadmodel->skinscenes[loadmodel->numskins].framerate = 10.0f;
1054 loadmodel->skinscenes[loadmodel->numskins].loop = true;
1056 //increase skin counts
1057 loadmodel->numskins++;
1060 // fix up the pointers since they are pointing at the old textures array
1061 // FIXME: this is a hack!
1062 for (j = 0;j < loadmodel->numskins * loadmodel->num_surfaces;j++)
1063 loadmodel->data_textures[j].currentframe = &loadmodel->data_textures[j];
1067 surface = loadmodel->data_surfaces;
1068 surface->texture = loadmodel->data_textures;
1069 surface->num_firsttriangle = 0;
1070 surface->num_triangles = loadmodel->surfmesh.num_triangles;
1071 surface->num_firstvertex = 0;
1072 surface->num_vertices = loadmodel->surfmesh.num_vertices;
1074 loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1;
1077 void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend)
1079 int i, j, hashindex, numxyz, numst, xyz, st, skinwidth, skinheight, *vertremap, version, end;
1080 float iskinwidth, iskinheight;
1081 unsigned char *data;
1082 msurface_t *surface;
1084 unsigned char *base, *datapointer;
1085 md2frame_t *pinframe;
1087 md2triangle_t *intri;
1088 unsigned short *inst;
1089 struct md2verthash_s
1091 struct md2verthash_s *next;
1095 *hash, **md2verthash, *md2verthashdata;
1096 skinframe_t *tempskinframe;
1097 skinfile_t *skinfiles;
1099 pinmodel = (md2_t *)buffer;
1100 base = (unsigned char *)buffer;
1102 version = LittleLong (pinmodel->version);
1103 if (version != MD2ALIAS_VERSION)
1104 Host_Error ("%s has wrong version number (%i should be %i)",
1105 loadmodel->name, version, MD2ALIAS_VERSION);
1107 loadmodel->modeldatatypestring = "MD2";
1109 loadmodel->type = mod_alias;
1110 loadmodel->DrawSky = NULL;
1111 loadmodel->DrawAddWaterPlanes = NULL;
1112 loadmodel->Draw = R_Q1BSP_Draw;
1113 loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
1114 loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
1115 loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
1116 loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
1117 loadmodel->DrawLight = R_Q1BSP_DrawLight;
1118 loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
1120 if (LittleLong(pinmodel->num_tris) < 1 || LittleLong(pinmodel->num_tris) > 65536)
1121 Host_Error ("%s has invalid number of triangles: %i", loadmodel->name, LittleLong(pinmodel->num_tris));
1122 if (LittleLong(pinmodel->num_xyz) < 1 || LittleLong(pinmodel->num_xyz) > 65536)
1123 Host_Error ("%s has invalid number of vertices: %i", loadmodel->name, LittleLong(pinmodel->num_xyz));
1124 if (LittleLong(pinmodel->num_frames) < 1 || LittleLong(pinmodel->num_frames) > 65536)
1125 Host_Error ("%s has invalid number of frames: %i", loadmodel->name, LittleLong(pinmodel->num_frames));
1126 if (LittleLong(pinmodel->num_skins) < 0 || LittleLong(pinmodel->num_skins) > 256)
1127 Host_Error ("%s has invalid number of skins: %i", loadmodel->name, LittleLong(pinmodel->num_skins));
1129 end = LittleLong(pinmodel->ofs_end);
1130 if (LittleLong(pinmodel->num_skins) >= 1 && (LittleLong(pinmodel->ofs_skins) <= 0 || LittleLong(pinmodel->ofs_skins) >= end))
1131 Host_Error ("%s is not a valid model", loadmodel->name);
1132 if (LittleLong(pinmodel->ofs_st) <= 0 || LittleLong(pinmodel->ofs_st) >= end)
1133 Host_Error ("%s is not a valid model", loadmodel->name);
1134 if (LittleLong(pinmodel->ofs_tris) <= 0 || LittleLong(pinmodel->ofs_tris) >= end)
1135 Host_Error ("%s is not a valid model", loadmodel->name);
1136 if (LittleLong(pinmodel->ofs_frames) <= 0 || LittleLong(pinmodel->ofs_frames) >= end)
1137 Host_Error ("%s is not a valid model", loadmodel->name);
1138 if (LittleLong(pinmodel->ofs_glcmds) <= 0 || LittleLong(pinmodel->ofs_glcmds) >= end)
1139 Host_Error ("%s is not a valid model", loadmodel->name);
1141 loadmodel->numskins = LittleLong(pinmodel->num_skins);
1142 numxyz = LittleLong(pinmodel->num_xyz);
1143 numst = LittleLong(pinmodel->num_st);
1144 loadmodel->surfmesh.num_triangles = LittleLong(pinmodel->num_tris);
1145 loadmodel->numframes = LittleLong(pinmodel->num_frames);
1146 loadmodel->surfmesh.num_morphframes = loadmodel->numframes;
1147 skinwidth = LittleLong(pinmodel->skinwidth);
1148 skinheight = LittleLong(pinmodel->skinheight);
1149 iskinwidth = 1.0f / skinwidth;
1150 iskinheight = 1.0f / skinheight;
1152 loadmodel->num_surfaces = 1;
1153 loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
1154 data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->numframes * sizeof(animscene_t) + loadmodel->numframes * sizeof(float[6]) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + loadmodel->surfmesh.num_triangles * sizeof(int[3]));
1155 loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
1156 loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
1157 loadmodel->surfacelist[0] = 0;
1158 loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
1159 loadmodel->surfmesh.data_morphmd2framesize6f = (float *)data;data += loadmodel->numframes * sizeof(float[6]);
1160 loadmodel->surfmesh.data_element3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
1161 loadmodel->surfmesh.data_neighbor3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
1163 loadmodel->synctype = ST_RAND;
1166 inskin = (char *)(base + LittleLong(pinmodel->ofs_skins));
1167 skinfiles = Mod_LoadSkinFiles();
1170 loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
1171 loadmodel->num_texturesperskin = loadmodel->num_surfaces;
1172 loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
1173 Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures, skinfiles, "default", "");
1174 Mod_FreeSkinFiles(skinfiles);
1176 else if (loadmodel->numskins)
1178 // skins found (most likely not a player model)
1179 loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
1180 loadmodel->num_texturesperskin = loadmodel->num_surfaces;
1181 loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
1182 for (i = 0;i < loadmodel->numskins;i++, inskin += MD2_SKINNAME)
1184 if (!Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i * loadmodel->num_surfaces, inskin, false, false, true))
1186 tempskinframe = R_SkinFrame_LoadExternal(inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP | TEXF_COMPRESS, false);
1188 Con_Printf("%s is missing skin \"%s\"\n", loadmodel->name, inskin);
1189 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i * loadmodel->num_surfaces, tempskinframe);
1195 // no skins (most likely a player model)
1196 loadmodel->numskins = 1;
1197 loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
1198 loadmodel->num_texturesperskin = loadmodel->num_surfaces;
1199 loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
1200 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures, NULL);
1203 loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
1204 for (i = 0;i < loadmodel->numskins;i++)
1206 loadmodel->skinscenes[i].firstframe = i;
1207 loadmodel->skinscenes[i].framecount = 1;
1208 loadmodel->skinscenes[i].loop = true;
1209 loadmodel->skinscenes[i].framerate = 10;
1212 // load the triangles and stvert data
1213 inst = (unsigned short *)(base + LittleLong(pinmodel->ofs_st));
1214 intri = (md2triangle_t *)(base + LittleLong(pinmodel->ofs_tris));
1215 md2verthash = (struct md2verthash_s **)Mem_Alloc(tempmempool, 65536 * sizeof(hash));
1216 md2verthashdata = (struct md2verthash_s *)Mem_Alloc(tempmempool, loadmodel->surfmesh.num_triangles * 3 * sizeof(*hash));
1217 // swap the triangle list
1218 loadmodel->surfmesh.num_vertices = 0;
1219 for (i = 0;i < loadmodel->surfmesh.num_triangles;i++)
1221 for (j = 0;j < 3;j++)
1223 xyz = (unsigned short) LittleShort (intri[i].index_xyz[j]);
1224 st = (unsigned short) LittleShort (intri[i].index_st[j]);
1227 Con_Printf("%s has an invalid xyz index (%i) on triangle %i, resetting to 0\n", loadmodel->name, xyz, i);
1232 Con_Printf("%s has an invalid st index (%i) on triangle %i, resetting to 0\n", loadmodel->name, st, i);
1235 hashindex = (xyz * 256 + st) & 65535;
1236 for (hash = md2verthash[hashindex];hash;hash = hash->next)
1237 if (hash->xyz == xyz && hash->st == st)
1241 hash = md2verthashdata + loadmodel->surfmesh.num_vertices++;
1244 hash->next = md2verthash[hashindex];
1245 md2verthash[hashindex] = hash;
1247 loadmodel->surfmesh.data_element3i[i*3+j] = (hash - md2verthashdata);
1251 vertremap = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(int));
1252 data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(float[2]) + loadmodel->surfmesh.num_vertices * loadmodel->surfmesh.num_morphframes * sizeof(trivertx_t));
1253 loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[2]);
1254 loadmodel->surfmesh.data_morphmdlvertex = (trivertx_t *)data;data += loadmodel->surfmesh.num_vertices * loadmodel->surfmesh.num_morphframes * sizeof(trivertx_t);
1255 for (i = 0;i < loadmodel->surfmesh.num_vertices;i++)
1258 hash = md2verthashdata + i;
1259 vertremap[i] = hash->xyz;
1260 sts = LittleShort(inst[hash->st*2+0]);
1261 stt = LittleShort(inst[hash->st*2+1]);
1262 if (sts < 0 || sts >= skinwidth || stt < 0 || stt >= skinheight)
1264 Con_Printf("%s has an invalid skin coordinate (%i %i) on vert %i, changing to 0 0\n", loadmodel->name, sts, stt, i);
1268 loadmodel->surfmesh.data_texcoordtexture2f[i*2+0] = sts * iskinwidth;
1269 loadmodel->surfmesh.data_texcoordtexture2f[i*2+1] = stt * iskinheight;
1272 Mem_Free(md2verthash);
1273 Mem_Free(md2verthashdata);
1276 datapointer = (base + LittleLong(pinmodel->ofs_frames));
1277 for (i = 0;i < loadmodel->surfmesh.num_morphframes;i++)
1282 pinframe = (md2frame_t *)datapointer;
1283 datapointer += sizeof(md2frame_t);
1284 // store the frame scale/translate into the appropriate array
1285 for (j = 0;j < 3;j++)
1287 loadmodel->surfmesh.data_morphmd2framesize6f[i*6+j] = LittleFloat(pinframe->scale[j]);
1288 loadmodel->surfmesh.data_morphmd2framesize6f[i*6+3+j] = LittleFloat(pinframe->translate[j]);
1290 // convert the vertices
1291 v = (trivertx_t *)datapointer;
1292 out = loadmodel->surfmesh.data_morphmdlvertex + i * loadmodel->surfmesh.num_vertices;
1293 for (k = 0;k < loadmodel->surfmesh.num_vertices;k++)
1294 out[k] = v[vertremap[k]];
1295 datapointer += numxyz * sizeof(trivertx_t);
1297 strlcpy(loadmodel->animscenes[i].name, pinframe->name, sizeof(loadmodel->animscenes[i].name));
1298 loadmodel->animscenes[i].firstframe = i;
1299 loadmodel->animscenes[i].framecount = 1;
1300 loadmodel->animscenes[i].framerate = 10;
1301 loadmodel->animscenes[i].loop = true;
1304 Mem_Free(vertremap);
1306 Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
1307 Mod_Alias_CalculateBoundingBox();
1308 Mod_Alias_Mesh_CompileFrameZero();
1310 surface = loadmodel->data_surfaces;
1311 surface->texture = loadmodel->data_textures;
1312 surface->num_firsttriangle = 0;
1313 surface->num_triangles = loadmodel->surfmesh.num_triangles;
1314 surface->num_firstvertex = 0;
1315 surface->num_vertices = loadmodel->surfmesh.num_vertices;
1317 loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1;
1320 void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend)
1322 int i, j, k, version, meshvertices, meshtriangles;
1323 unsigned char *data;
1324 msurface_t *surface;
1325 md3modelheader_t *pinmodel;
1326 md3frameinfo_t *pinframe;
1329 skinfile_t *skinfiles;
1331 pinmodel = (md3modelheader_t *)buffer;
1333 if (memcmp(pinmodel->identifier, "IDP3", 4))
1334 Host_Error ("%s is not a MD3 (IDP3) file", loadmodel->name);
1335 version = LittleLong (pinmodel->version);
1336 if (version != MD3VERSION)
1337 Host_Error ("%s has wrong version number (%i should be %i)",
1338 loadmodel->name, version, MD3VERSION);
1340 skinfiles = Mod_LoadSkinFiles();
1341 if (loadmodel->numskins < 1)
1342 loadmodel->numskins = 1;
1344 loadmodel->modeldatatypestring = "MD3";
1346 loadmodel->type = mod_alias;
1347 loadmodel->DrawSky = NULL;
1348 loadmodel->DrawAddWaterPlanes = NULL;
1349 loadmodel->Draw = R_Q1BSP_Draw;
1350 loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
1351 loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
1352 loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
1353 loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
1354 loadmodel->DrawLight = R_Q1BSP_DrawLight;
1355 loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
1356 loadmodel->synctype = ST_RAND;
1357 // convert model flags to EF flags (MF_ROCKET becomes EF_ROCKET, etc)
1358 i = LittleLong (pinmodel->flags);
1359 loadmodel->effects = ((i & 255) << 24) | (i & 0x00FFFF00);
1361 // set up some global info about the model
1362 loadmodel->numframes = LittleLong(pinmodel->num_frames);
1363 loadmodel->num_surfaces = LittleLong(pinmodel->num_meshes);
1365 // make skinscenes for the skins (no groups)
1366 loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
1367 for (i = 0;i < loadmodel->numskins;i++)
1369 loadmodel->skinscenes[i].firstframe = i;
1370 loadmodel->skinscenes[i].framecount = 1;
1371 loadmodel->skinscenes[i].loop = true;
1372 loadmodel->skinscenes[i].framerate = 10;
1376 loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
1377 for (i = 0, pinframe = (md3frameinfo_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_frameinfo));i < loadmodel->numframes;i++, pinframe++)
1379 strlcpy(loadmodel->animscenes[i].name, pinframe->name, sizeof(loadmodel->animscenes[i].name));
1380 loadmodel->animscenes[i].firstframe = i;
1381 loadmodel->animscenes[i].framecount = 1;
1382 loadmodel->animscenes[i].framerate = 10;
1383 loadmodel->animscenes[i].loop = true;
1387 loadmodel->num_tagframes = loadmodel->numframes;
1388 loadmodel->num_tags = LittleLong(pinmodel->num_tags);
1389 loadmodel->data_tags = (aliastag_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_tagframes * loadmodel->num_tags * sizeof(aliastag_t));
1390 for (i = 0, pintag = (md3tag_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_tags));i < loadmodel->num_tagframes * loadmodel->num_tags;i++, pintag++)
1392 strlcpy(loadmodel->data_tags[i].name, pintag->name, sizeof(loadmodel->data_tags[i].name));
1393 for (j = 0;j < 9;j++)
1394 loadmodel->data_tags[i].matrixgl[j] = LittleFloat(pintag->rotationmatrix[j]);
1395 for (j = 0;j < 3;j++)
1396 loadmodel->data_tags[i].matrixgl[9+j] = LittleFloat(pintag->origin[j]);
1397 //Con_Printf("model \"%s\" frame #%i tag #%i \"%s\"\n", loadmodel->name, i / loadmodel->num_tags, i % loadmodel->num_tags, loadmodel->data_tags[i].name);
1403 for (i = 0, pinmesh = (md3mesh_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_meshes));i < loadmodel->num_surfaces;i++, pinmesh = (md3mesh_t *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_end)))
1405 if (memcmp(pinmesh->identifier, "IDP3", 4))
1406 Host_Error("Mod_IDP3_Load: invalid mesh identifier (not IDP3)");
1407 if (LittleLong(pinmesh->num_frames) != loadmodel->numframes)
1408 Host_Error("Mod_IDP3_Load: mesh numframes differs from header");
1409 meshvertices += LittleLong(pinmesh->num_vertices);
1410 meshtriangles += LittleLong(pinmesh->num_triangles);
1413 loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
1414 loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
1415 loadmodel->num_texturesperskin = loadmodel->num_surfaces;
1416 data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + meshtriangles * sizeof(int[3]) + meshvertices * sizeof(float[2]) + meshvertices * loadmodel->numframes * sizeof(md3vertex_t));
1417 loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
1418 loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
1419 loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
1420 loadmodel->surfmesh.num_vertices = meshvertices;
1421 loadmodel->surfmesh.num_triangles = meshtriangles;
1422 loadmodel->surfmesh.num_morphframes = loadmodel->numframes; // TODO: remove?
1423 loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]);
1424 loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]);
1425 loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]);
1426 loadmodel->surfmesh.data_morphmd3vertex = (md3vertex_t *)data;data += meshvertices * loadmodel->numframes * sizeof(md3vertex_t);
1430 for (i = 0, pinmesh = (md3mesh_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_meshes));i < loadmodel->num_surfaces;i++, pinmesh = (md3mesh_t *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_end)))
1432 if (memcmp(pinmesh->identifier, "IDP3", 4))
1433 Host_Error("Mod_IDP3_Load: invalid mesh identifier (not IDP3)");
1434 loadmodel->surfacelist[i] = i;
1435 surface = loadmodel->data_surfaces + i;
1436 surface->texture = loadmodel->data_textures + i;
1437 surface->num_firsttriangle = meshtriangles;
1438 surface->num_triangles = LittleLong(pinmesh->num_triangles);
1439 surface->num_firstvertex = meshvertices;
1440 surface->num_vertices = LittleLong(pinmesh->num_vertices);
1441 meshvertices += surface->num_vertices;
1442 meshtriangles += surface->num_triangles;
1444 for (j = 0;j < surface->num_triangles * 3;j++)
1445 loadmodel->surfmesh.data_element3i[j + surface->num_firsttriangle * 3] = surface->num_firstvertex + LittleLong(((int *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_elements)))[j]);
1446 for (j = 0;j < surface->num_vertices;j++)
1448 loadmodel->surfmesh.data_texcoordtexture2f[(j + surface->num_firstvertex) * 2 + 0] = LittleFloat(((float *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_texcoords)))[j * 2 + 0]);
1449 loadmodel->surfmesh.data_texcoordtexture2f[(j + surface->num_firstvertex) * 2 + 1] = LittleFloat(((float *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_texcoords)))[j * 2 + 1]);
1451 for (j = 0;j < loadmodel->numframes;j++)
1453 const md3vertex_t *in = (md3vertex_t *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_framevertices)) + j * surface->num_vertices;
1454 md3vertex_t *out = loadmodel->surfmesh.data_morphmd3vertex + surface->num_firstvertex + j * loadmodel->surfmesh.num_vertices;
1455 for (k = 0;k < surface->num_vertices;k++, in++, out++)
1457 out->origin[0] = LittleShort(in->origin[0]);
1458 out->origin[1] = LittleShort(in->origin[1]);
1459 out->origin[2] = LittleShort(in->origin[2]);
1460 out->pitch = in->pitch;
1465 if (LittleLong(pinmesh->num_shaders) >= 1)
1466 Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, pinmesh->name, ((md3shader_t *)((unsigned char *) pinmesh + LittleLong(pinmesh->lump_shaders)))->name);
1468 for (j = 0;j < loadmodel->numskins;j++)
1469 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i + j * loadmodel->num_surfaces, NULL);
1471 Mod_ValidateElements(loadmodel->surfmesh.data_element3i + surface->num_firsttriangle * 3, surface->num_triangles, surface->num_firstvertex, surface->num_vertices, __FILE__, __LINE__);
1473 Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
1474 Mod_Alias_Mesh_CompileFrameZero();
1475 Mod_Alias_CalculateBoundingBox();
1476 Mod_FreeSkinFiles(skinfiles);
1478 loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1;
1481 void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend)
1483 zymtype1header_t *pinmodel, *pheader;
1484 unsigned char *pbase;
1485 int i, j, k, numposes, meshvertices, meshtriangles, *bonecount, *vertbonecounts, count, *renderlist, *renderlistend, *outelements;
1486 float modelradius, corner[2], *poses, *intexcoord2f, *outtexcoord2f, *bonepose;
1487 zymvertex_t *verts, *vertdata;
1491 skinfile_t *skinfiles;
1492 unsigned char *data;
1493 msurface_t *surface;
1495 pinmodel = (zymtype1header_t *)buffer;
1496 pbase = (unsigned char *)buffer;
1497 if (memcmp(pinmodel->id, "ZYMOTICMODEL", 12))
1498 Host_Error ("Mod_ZYMOTICMODEL_Load: %s is not a zymotic model", loadmodel->name);
1499 if (BigLong(pinmodel->type) != 1)
1500 Host_Error ("Mod_ZYMOTICMODEL_Load: only type 1 (skeletal pose) models are currently supported (name = %s)", loadmodel->name);
1502 loadmodel->modeldatatypestring = "ZYM";
1504 loadmodel->type = mod_alias;
1505 loadmodel->synctype = ST_RAND;
1509 pheader->type = BigLong(pinmodel->type);
1510 pheader->filesize = BigLong(pinmodel->filesize);
1511 pheader->mins[0] = BigFloat(pinmodel->mins[0]);
1512 pheader->mins[1] = BigFloat(pinmodel->mins[1]);
1513 pheader->mins[2] = BigFloat(pinmodel->mins[2]);
1514 pheader->maxs[0] = BigFloat(pinmodel->maxs[0]);
1515 pheader->maxs[1] = BigFloat(pinmodel->maxs[1]);
1516 pheader->maxs[2] = BigFloat(pinmodel->maxs[2]);
1517 pheader->radius = BigFloat(pinmodel->radius);
1518 pheader->numverts = BigLong(pinmodel->numverts);
1519 pheader->numtris = BigLong(pinmodel->numtris);
1520 pheader->numshaders = BigLong(pinmodel->numshaders);
1521 pheader->numbones = BigLong(pinmodel->numbones);
1522 pheader->numscenes = BigLong(pinmodel->numscenes);
1523 pheader->lump_scenes.start = BigLong(pinmodel->lump_scenes.start);
1524 pheader->lump_scenes.length = BigLong(pinmodel->lump_scenes.length);
1525 pheader->lump_poses.start = BigLong(pinmodel->lump_poses.start);
1526 pheader->lump_poses.length = BigLong(pinmodel->lump_poses.length);
1527 pheader->lump_bones.start = BigLong(pinmodel->lump_bones.start);
1528 pheader->lump_bones.length = BigLong(pinmodel->lump_bones.length);
1529 pheader->lump_vertbonecounts.start = BigLong(pinmodel->lump_vertbonecounts.start);
1530 pheader->lump_vertbonecounts.length = BigLong(pinmodel->lump_vertbonecounts.length);
1531 pheader->lump_verts.start = BigLong(pinmodel->lump_verts.start);
1532 pheader->lump_verts.length = BigLong(pinmodel->lump_verts.length);
1533 pheader->lump_texcoords.start = BigLong(pinmodel->lump_texcoords.start);
1534 pheader->lump_texcoords.length = BigLong(pinmodel->lump_texcoords.length);
1535 pheader->lump_render.start = BigLong(pinmodel->lump_render.start);
1536 pheader->lump_render.length = BigLong(pinmodel->lump_render.length);
1537 pheader->lump_shaders.start = BigLong(pinmodel->lump_shaders.start);
1538 pheader->lump_shaders.length = BigLong(pinmodel->lump_shaders.length);
1539 pheader->lump_trizone.start = BigLong(pinmodel->lump_trizone.start);
1540 pheader->lump_trizone.length = BigLong(pinmodel->lump_trizone.length);
1542 if (pheader->numtris < 1 || pheader->numverts < 3 || pheader->numshaders < 1)
1544 Con_Printf("%s has no geometry\n", loadmodel->name);
1547 if (pheader->numscenes < 1 || pheader->lump_poses.length < (int)sizeof(float[3][4]))
1549 Con_Printf("%s has no animations\n", loadmodel->name);
1553 loadmodel->DrawSky = NULL;
1554 loadmodel->DrawAddWaterPlanes = NULL;
1555 loadmodel->Draw = R_Q1BSP_Draw;
1556 loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
1557 loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
1558 loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
1559 loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
1560 loadmodel->DrawLight = R_Q1BSP_DrawLight;
1561 loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
1563 loadmodel->numframes = pheader->numscenes;
1564 loadmodel->num_surfaces = pheader->numshaders;
1566 skinfiles = Mod_LoadSkinFiles();
1567 if (loadmodel->numskins < 1)
1568 loadmodel->numskins = 1;
1570 // make skinscenes for the skins (no groups)
1571 loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
1572 for (i = 0;i < loadmodel->numskins;i++)
1574 loadmodel->skinscenes[i].firstframe = i;
1575 loadmodel->skinscenes[i].framecount = 1;
1576 loadmodel->skinscenes[i].loop = true;
1577 loadmodel->skinscenes[i].framerate = 10;
1581 modelradius = pheader->radius;
1582 for (i = 0;i < 3;i++)
1584 loadmodel->normalmins[i] = pheader->mins[i];
1585 loadmodel->normalmaxs[i] = pheader->maxs[i];
1586 loadmodel->rotatedmins[i] = -modelradius;
1587 loadmodel->rotatedmaxs[i] = modelradius;
1589 corner[0] = max(fabs(loadmodel->normalmins[0]), fabs(loadmodel->normalmaxs[0]));
1590 corner[1] = max(fabs(loadmodel->normalmins[1]), fabs(loadmodel->normalmaxs[1]));
1591 loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
1592 if (loadmodel->yawmaxs[0] > modelradius)
1593 loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelradius;
1594 loadmodel->yawmins[0] = loadmodel->yawmins[1] = -loadmodel->yawmaxs[0];
1595 loadmodel->yawmins[2] = loadmodel->normalmins[2];
1596 loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
1597 loadmodel->radius = modelradius;
1598 loadmodel->radius2 = modelradius * modelradius;
1600 // go through the lumps, swapping things
1602 //zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct)
1603 loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
1604 scene = (zymscene_t *) (pheader->lump_scenes.start + pbase);
1605 numposes = pheader->lump_poses.length / pheader->numbones / sizeof(float[3][4]);
1606 for (i = 0;i < pheader->numscenes;i++)
1608 memcpy(loadmodel->animscenes[i].name, scene->name, 32);
1609 loadmodel->animscenes[i].firstframe = BigLong(scene->start);
1610 loadmodel->animscenes[i].framecount = BigLong(scene->length);
1611 loadmodel->animscenes[i].framerate = BigFloat(scene->framerate);
1612 loadmodel->animscenes[i].loop = (BigLong(scene->flags) & ZYMSCENEFLAG_NOLOOP) == 0;
1613 if ((unsigned int) loadmodel->animscenes[i].firstframe >= (unsigned int) numposes)
1614 Host_Error("%s scene->firstframe (%i) >= numposes (%i)", loadmodel->name, loadmodel->animscenes[i].firstframe, numposes);
1615 if ((unsigned int) loadmodel->animscenes[i].firstframe + (unsigned int) loadmodel->animscenes[i].framecount > (unsigned int) numposes)
1616 Host_Error("%s scene->firstframe (%i) + framecount (%i) >= numposes (%i)", loadmodel->name, loadmodel->animscenes[i].firstframe, loadmodel->animscenes[i].framecount, numposes);
1617 if (loadmodel->animscenes[i].framerate < 0)
1618 Host_Error("%s scene->framerate (%f) < 0", loadmodel->name, loadmodel->animscenes[i].framerate);
1622 //zymlump_t lump_bones; // zymbone_t bone[numbones];
1623 loadmodel->num_bones = pheader->numbones;
1624 loadmodel->data_bones = (aliasbone_t *)Mem_Alloc(loadmodel->mempool, pheader->numbones * sizeof(aliasbone_t));
1625 bone = (zymbone_t *) (pheader->lump_bones.start + pbase);
1626 for (i = 0;i < pheader->numbones;i++)
1628 memcpy(loadmodel->data_bones[i].name, bone[i].name, sizeof(bone[i].name));
1629 loadmodel->data_bones[i].flags = BigLong(bone[i].flags);
1630 loadmodel->data_bones[i].parent = BigLong(bone[i].parent);
1631 if (loadmodel->data_bones[i].parent >= i)
1632 Host_Error("%s bone[%i].parent >= %i", loadmodel->name, i, i);
1635 //zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better)
1636 vertbonecounts = (int *)Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int));
1637 bonecount = (int *) (pheader->lump_vertbonecounts.start + pbase);
1638 for (i = 0;i < pheader->numverts;i++)
1640 vertbonecounts[i] = BigLong(bonecount[i]);
1641 if (vertbonecounts[i] != 1)
1642 Host_Error("%s bonecount[%i] != 1 (vertex weight support is impossible in this format)", loadmodel->name, i);
1645 loadmodel->num_poses = pheader->lump_poses.length / sizeof(float[3][4]);
1647 meshvertices = pheader->numverts;
1648 meshtriangles = pheader->numtris;
1650 loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
1651 loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
1652 loadmodel->num_texturesperskin = loadmodel->num_surfaces;
1653 data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + meshtriangles * sizeof(int[3]) + meshvertices * sizeof(float[14]) + meshvertices * sizeof(int[4]) + meshvertices * sizeof(float[4]) + loadmodel->num_poses * sizeof(float[12]) + loadmodel->num_bones * sizeof(float[12]));
1654 loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
1655 loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
1656 loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
1657 loadmodel->surfmesh.num_vertices = meshvertices;
1658 loadmodel->surfmesh.num_triangles = meshtriangles;
1659 loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]);
1660 loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]);
1661 loadmodel->surfmesh.data_vertex3f = (float *)data;data += meshvertices * sizeof(float[3]);
1662 loadmodel->surfmesh.data_svector3f = (float *)data;data += meshvertices * sizeof(float[3]);
1663 loadmodel->surfmesh.data_tvector3f = (float *)data;data += meshvertices * sizeof(float[3]);
1664 loadmodel->surfmesh.data_normal3f = (float *)data;data += meshvertices * sizeof(float[3]);
1665 loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]);
1666 loadmodel->surfmesh.data_vertexweightindex4i = (int *)data;data += meshvertices * sizeof(int[4]);
1667 loadmodel->surfmesh.data_vertexweightinfluence4f = (float *)data;data += meshvertices * sizeof(float[4]);
1668 loadmodel->data_poses = (float *)data;data += loadmodel->num_poses * sizeof(float[12]);
1669 loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_bones * sizeof(float[12]);
1671 //zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data
1672 poses = (float *) (pheader->lump_poses.start + pbase);
1673 for (i = 0;i < pheader->lump_poses.length / 4;i++)
1674 loadmodel->data_poses[i] = BigFloat(poses[i]);
1676 //zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct
1677 verts = (zymvertex_t *)Mem_Alloc(loadmodel->mempool, pheader->lump_verts.length);
1678 vertdata = (zymvertex_t *) (pheader->lump_verts.start + pbase);
1679 // reconstruct frame 0 matrices to allow reconstruction of the base mesh
1680 // (converting from weight-blending skeletal animation to
1681 // deformation-based skeletal animation)
1682 bonepose = (float *)Z_Malloc(loadmodel->num_bones * sizeof(float[12]));
1683 for (i = 0;i < loadmodel->num_bones;i++)
1685 const float *m = loadmodel->data_poses + i * 12;
1686 if (loadmodel->data_bones[i].parent >= 0)
1687 R_ConcatTransforms(bonepose + 12 * loadmodel->data_bones[i].parent, m, bonepose + 12 * i);
1689 for (k = 0;k < 12;k++)
1690 bonepose[12*i+k] = m[k];
1692 for (j = 0;j < pheader->numverts;j++)
1694 // this format really should have had a per vertexweight weight value...
1695 // but since it does not, the weighting is completely ignored and
1696 // only one weight is allowed per vertex
1697 int boneindex = BigLong(vertdata[j].bonenum);
1698 const float *m = bonepose + 12 * boneindex;
1699 float relativeorigin[3];
1700 relativeorigin[0] = BigFloat(vertdata[j].origin[0]);
1701 relativeorigin[1] = BigFloat(vertdata[j].origin[1]);
1702 relativeorigin[2] = BigFloat(vertdata[j].origin[2]);
1703 // transform the vertex bone weight into the base mesh
1704 loadmodel->surfmesh.data_vertex3f[j*3+0] = relativeorigin[0] * m[0] + relativeorigin[1] * m[1] + relativeorigin[2] * m[ 2] + m[ 3];
1705 loadmodel->surfmesh.data_vertex3f[j*3+1] = relativeorigin[0] * m[4] + relativeorigin[1] * m[5] + relativeorigin[2] * m[ 6] + m[ 7];
1706 loadmodel->surfmesh.data_vertex3f[j*3+2] = relativeorigin[0] * m[8] + relativeorigin[1] * m[9] + relativeorigin[2] * m[10] + m[11];
1707 // store the weight as the primary weight on this vertex
1708 loadmodel->surfmesh.data_vertexweightindex4i[j*4+0] = boneindex;
1709 loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+0] = 1;
1712 // normals and tangents are calculated after elements are loaded
1714 //zymlump_t lump_texcoords; // float texcoords[numvertices][2];
1715 outtexcoord2f = loadmodel->surfmesh.data_texcoordtexture2f;
1716 intexcoord2f = (float *) (pheader->lump_texcoords.start + pbase);
1717 for (i = 0;i < pheader->numverts;i++)
1719 outtexcoord2f[i*2+0] = BigFloat(intexcoord2f[i*2+0]);
1720 // flip T coordinate for OpenGL
1721 outtexcoord2f[i*2+1] = 1 - BigFloat(intexcoord2f[i*2+1]);
1724 //zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation
1725 //loadmodel->alias.zymdata_trizone = Mem_Alloc(loadmodel->mempool, pheader->numtris);
1726 //memcpy(loadmodel->alias.zymdata_trizone, (void *) (pheader->lump_trizone.start + pbase), pheader->numtris);
1728 //zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model
1729 //zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices)
1730 // byteswap, validate, and swap winding order of tris
1731 count = pheader->numshaders * sizeof(int) + pheader->numtris * sizeof(int[3]);
1732 if (pheader->lump_render.length != count)
1733 Host_Error("%s renderlist is wrong size (%i bytes, should be %i bytes)", loadmodel->name, pheader->lump_render.length, count);
1734 renderlist = (int *) (pheader->lump_render.start + pbase);
1735 renderlistend = (int *) ((unsigned char *) renderlist + pheader->lump_render.length);
1737 for (i = 0;i < loadmodel->num_surfaces;i++)
1739 int firstvertex, lastvertex;
1740 if (renderlist >= renderlistend)
1741 Host_Error("%s corrupt renderlist (wrong size)", loadmodel->name);
1742 count = BigLong(*renderlist);renderlist++;
1743 if (renderlist + count * 3 > renderlistend || (i == pheader->numshaders - 1 && renderlist + count * 3 != renderlistend))
1744 Host_Error("%s corrupt renderlist (wrong size)", loadmodel->name);
1746 loadmodel->surfacelist[i] = i;
1747 surface = loadmodel->data_surfaces + i;
1748 surface->texture = loadmodel->data_textures + i;
1749 surface->num_firsttriangle = meshtriangles;
1750 surface->num_triangles = count;
1751 meshtriangles += surface->num_triangles;
1753 // load the elements
1754 outelements = loadmodel->surfmesh.data_element3i + surface->num_firsttriangle * 3;
1755 for (j = 0;j < surface->num_triangles;j++, renderlist += 3)
1757 outelements[j*3+2] = BigLong(renderlist[0]);
1758 outelements[j*3+1] = BigLong(renderlist[1]);
1759 outelements[j*3+0] = BigLong(renderlist[2]);
1761 // validate the elements and find the used vertex range
1762 firstvertex = meshvertices;
1764 for (j = 0;j < surface->num_triangles * 3;j++)
1766 if ((unsigned int)outelements[j] >= (unsigned int)meshvertices)
1767 Host_Error("%s corrupt renderlist (out of bounds index)", loadmodel->name);
1768 firstvertex = min(firstvertex, outelements[j]);
1769 lastvertex = max(lastvertex, outelements[j]);
1771 surface->num_firstvertex = firstvertex;
1772 surface->num_vertices = lastvertex + 1 - firstvertex;
1774 // since zym models do not have named sections, reuse their shader
1775 // name as the section name
1776 shadername = (char *) (pheader->lump_shaders.start + pbase) + i * 32;
1778 Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, shadername, shadername);
1780 for (j = 0;j < loadmodel->numskins;j++)
1781 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i + j * loadmodel->num_surfaces, NULL);
1783 Mod_FreeSkinFiles(skinfiles);
1784 Mem_Free(vertbonecounts);
1787 // compute all the mesh information that was not loaded from the file
1788 Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles, 0, loadmodel->surfmesh.num_vertices, __FILE__, __LINE__);
1789 Mod_BuildBaseBonePoses();
1790 Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, true);
1791 Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true);
1792 Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
1794 loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1;
1797 void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend)
1799 dpmheader_t *pheader;
1803 unsigned char *pbase;
1804 int i, j, k, meshvertices, meshtriangles;
1805 skinfile_t *skinfiles;
1806 unsigned char *data;
1809 pheader = (dpmheader_t *)buffer;
1810 pbase = (unsigned char *)buffer;
1811 if (memcmp(pheader->id, "DARKPLACESMODEL\0", 16))
1812 Host_Error ("Mod_DARKPLACESMODEL_Load: %s is not a darkplaces model", loadmodel->name);
1813 if (BigLong(pheader->type) != 2)
1814 Host_Error ("Mod_DARKPLACESMODEL_Load: only type 2 (hierarchical skeletal pose) models are currently supported (name = %s)", loadmodel->name);
1816 loadmodel->modeldatatypestring = "DPM";
1818 loadmodel->type = mod_alias;
1819 loadmodel->synctype = ST_RAND;
1822 pheader->type = BigLong(pheader->type);
1823 pheader->filesize = BigLong(pheader->filesize);
1824 pheader->mins[0] = BigFloat(pheader->mins[0]);
1825 pheader->mins[1] = BigFloat(pheader->mins[1]);
1826 pheader->mins[2] = BigFloat(pheader->mins[2]);
1827 pheader->maxs[0] = BigFloat(pheader->maxs[0]);
1828 pheader->maxs[1] = BigFloat(pheader->maxs[1]);
1829 pheader->maxs[2] = BigFloat(pheader->maxs[2]);
1830 pheader->yawradius = BigFloat(pheader->yawradius);
1831 pheader->allradius = BigFloat(pheader->allradius);
1832 pheader->num_bones = BigLong(pheader->num_bones);
1833 pheader->num_meshs = BigLong(pheader->num_meshs);
1834 pheader->num_frames = BigLong(pheader->num_frames);
1835 pheader->ofs_bones = BigLong(pheader->ofs_bones);
1836 pheader->ofs_meshs = BigLong(pheader->ofs_meshs);
1837 pheader->ofs_frames = BigLong(pheader->ofs_frames);
1839 if (pheader->num_bones < 1 || pheader->num_meshs < 1)
1841 Con_Printf("%s has no geometry\n", loadmodel->name);
1844 if (pheader->num_frames < 1)
1846 Con_Printf("%s has no frames\n", loadmodel->name);
1850 loadmodel->DrawSky = NULL;
1851 loadmodel->DrawAddWaterPlanes = NULL;
1852 loadmodel->Draw = R_Q1BSP_Draw;
1853 loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
1854 loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
1855 loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
1856 loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
1857 loadmodel->DrawLight = R_Q1BSP_DrawLight;
1858 loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
1861 for (i = 0;i < 3;i++)
1863 loadmodel->normalmins[i] = pheader->mins[i];
1864 loadmodel->normalmaxs[i] = pheader->maxs[i];
1865 loadmodel->yawmins[i] = i != 2 ? -pheader->yawradius : pheader->mins[i];
1866 loadmodel->yawmaxs[i] = i != 2 ? pheader->yawradius : pheader->maxs[i];
1867 loadmodel->rotatedmins[i] = -pheader->allradius;
1868 loadmodel->rotatedmaxs[i] = pheader->allradius;
1870 loadmodel->radius = pheader->allradius;
1871 loadmodel->radius2 = pheader->allradius * pheader->allradius;
1873 // load external .skin files if present
1874 skinfiles = Mod_LoadSkinFiles();
1875 if (loadmodel->numskins < 1)
1876 loadmodel->numskins = 1;
1881 // gather combined statistics from the meshes
1882 dpmmesh = (dpmmesh_t *) (pbase + pheader->ofs_meshs);
1883 for (i = 0;i < (int)pheader->num_meshs;i++)
1885 int numverts = BigLong(dpmmesh->num_verts);
1886 meshvertices += numverts;;
1887 meshtriangles += BigLong(dpmmesh->num_tris);
1891 loadmodel->numframes = pheader->num_frames;
1892 loadmodel->num_bones = pheader->num_bones;
1893 loadmodel->num_poses = loadmodel->num_bones * loadmodel->numframes;
1894 loadmodel->nummodelsurfaces = loadmodel->num_surfaces = pheader->num_meshs;
1895 loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
1896 loadmodel->num_texturesperskin = loadmodel->num_surfaces;
1897 // do most allocations as one merged chunk
1898 data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + meshtriangles * sizeof(int[3]) + meshvertices * (sizeof(float[14]) + sizeof(int[4]) + sizeof(float[4])) + loadmodel->num_poses * sizeof(float[12]) + loadmodel->num_bones * sizeof(float[12]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t));
1899 loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
1900 loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
1901 loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
1902 loadmodel->surfmesh.num_vertices = meshvertices;
1903 loadmodel->surfmesh.num_triangles = meshtriangles;
1904 loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]);
1905 loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]);
1906 loadmodel->surfmesh.data_vertex3f = (float *)data;data += meshvertices * sizeof(float[3]);
1907 loadmodel->surfmesh.data_svector3f = (float *)data;data += meshvertices * sizeof(float[3]);
1908 loadmodel->surfmesh.data_tvector3f = (float *)data;data += meshvertices * sizeof(float[3]);
1909 loadmodel->surfmesh.data_normal3f = (float *)data;data += meshvertices * sizeof(float[3]);
1910 loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]);
1911 loadmodel->surfmesh.data_vertexweightindex4i = (int *)data;data += meshvertices * sizeof(int[4]);
1912 loadmodel->surfmesh.data_vertexweightinfluence4f = (float *)data;data += meshvertices * sizeof(float[4]);
1913 loadmodel->data_poses = (float *)data;data += loadmodel->num_poses * sizeof(float[12]);
1914 loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_bones * sizeof(float[12]);
1915 loadmodel->skinscenes = (animscene_t *)data;data += loadmodel->numskins * sizeof(animscene_t);
1916 loadmodel->data_bones = (aliasbone_t *)data;data += loadmodel->num_bones * sizeof(aliasbone_t);
1917 loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
1919 for (i = 0;i < loadmodel->numskins;i++)
1921 loadmodel->skinscenes[i].firstframe = i;
1922 loadmodel->skinscenes[i].framecount = 1;
1923 loadmodel->skinscenes[i].loop = true;
1924 loadmodel->skinscenes[i].framerate = 10;
1927 // load the bone info
1928 bone = (dpmbone_t *) (pbase + pheader->ofs_bones);
1929 for (i = 0;i < loadmodel->num_bones;i++)
1931 memcpy(loadmodel->data_bones[i].name, bone[i].name, sizeof(bone[i].name));
1932 loadmodel->data_bones[i].flags = BigLong(bone[i].flags);
1933 loadmodel->data_bones[i].parent = BigLong(bone[i].parent);
1934 if (loadmodel->data_bones[i].parent >= i)
1935 Host_Error("%s bone[%i].parent >= %i", loadmodel->name, i, i);
1939 frame = (dpmframe_t *) (pbase + pheader->ofs_frames);
1940 for (i = 0;i < loadmodel->numframes;i++)
1943 memcpy(loadmodel->animscenes[i].name, frame->name, sizeof(frame->name));
1944 loadmodel->animscenes[i].firstframe = i;
1945 loadmodel->animscenes[i].framecount = 1;
1946 loadmodel->animscenes[i].loop = true;
1947 loadmodel->animscenes[i].framerate = 10;
1948 // load the bone poses for this frame
1949 poses = (float *) (pbase + BigLong(frame->ofs_bonepositions));
1950 for (j = 0;j < loadmodel->num_bones*12;j++)
1951 loadmodel->data_poses[i * loadmodel->num_bones*12 + j] = BigFloat(poses[j]);
1952 // stuff not processed here: mins, maxs, yawradius, allradius
1956 // load the meshes now
1957 dpmmesh = (dpmmesh_t *) (pbase + pheader->ofs_meshs);
1960 // reconstruct frame 0 matrices to allow reconstruction of the base mesh
1961 // (converting from weight-blending skeletal animation to
1962 // deformation-based skeletal animation)
1963 bonepose = (float *)Z_Malloc(loadmodel->num_bones * sizeof(float[12]));
1964 for (i = 0;i < loadmodel->num_bones;i++)
1966 const float *m = loadmodel->data_poses + i * 12;
1967 if (loadmodel->data_bones[i].parent >= 0)
1968 R_ConcatTransforms(bonepose + 12 * loadmodel->data_bones[i].parent, m, bonepose + 12 * i);
1970 for (k = 0;k < 12;k++)
1971 bonepose[12*i+k] = m[k];
1973 for (i = 0;i < loadmodel->num_surfaces;i++, dpmmesh++)
1975 const int *inelements;
1977 const float *intexcoord;
1978 msurface_t *surface;
1980 loadmodel->surfacelist[i] = i;
1981 surface = loadmodel->data_surfaces + i;
1982 surface->texture = loadmodel->data_textures + i;
1983 surface->num_firsttriangle = meshtriangles;
1984 surface->num_triangles = BigLong(dpmmesh->num_tris);
1985 surface->num_firstvertex = meshvertices;
1986 surface->num_vertices = BigLong(dpmmesh->num_verts);
1987 meshvertices += surface->num_vertices;
1988 meshtriangles += surface->num_triangles;
1990 inelements = (int *) (pbase + BigLong(dpmmesh->ofs_indices));
1991 outelements = loadmodel->surfmesh.data_element3i + surface->num_firsttriangle * 3;
1992 for (j = 0;j < surface->num_triangles;j++)
1994 // swap element order to flip triangles, because Quake uses clockwise (rare) and dpm uses counterclockwise (standard)
1995 outelements[0] = surface->num_firstvertex + BigLong(inelements[2]);
1996 outelements[1] = surface->num_firstvertex + BigLong(inelements[1]);
1997 outelements[2] = surface->num_firstvertex + BigLong(inelements[0]);
2002 intexcoord = (float *) (pbase + BigLong(dpmmesh->ofs_texcoords));
2003 for (j = 0;j < surface->num_vertices*2;j++)
2004 loadmodel->surfmesh.data_texcoordtexture2f[j + surface->num_firstvertex * 2] = BigFloat(intexcoord[j]);
2006 data = (unsigned char *) (pbase + BigLong(dpmmesh->ofs_verts));
2007 for (j = surface->num_firstvertex;j < surface->num_firstvertex + surface->num_vertices;j++)
2011 int numweights = BigLong(((dpmvertex_t *)data)->numbones);
2012 data += sizeof(dpmvertex_t);
2013 for (k = 0;k < numweights;k++)
2015 const dpmbonevert_t *vert = (dpmbonevert_t *) data;
2016 int boneindex = BigLong(vert->bonenum);
2017 const float *m = bonepose + 12 * boneindex;
2018 float influence = BigFloat(vert->influence);
2019 float relativeorigin[3], relativenormal[3];
2020 relativeorigin[0] = BigFloat(vert->origin[0]);
2021 relativeorigin[1] = BigFloat(vert->origin[1]);
2022 relativeorigin[2] = BigFloat(vert->origin[2]);
2023 relativenormal[0] = BigFloat(vert->normal[0]);
2024 relativenormal[1] = BigFloat(vert->normal[1]);
2025 relativenormal[2] = BigFloat(vert->normal[2]);
2026 // blend the vertex bone weights into the base mesh
2027 loadmodel->surfmesh.data_vertex3f[j*3+0] += relativeorigin[0] * m[0] + relativeorigin[1] * m[1] + relativeorigin[2] * m[ 2] + influence * m[ 3];
2028 loadmodel->surfmesh.data_vertex3f[j*3+1] += relativeorigin[0] * m[4] + relativeorigin[1] * m[5] + relativeorigin[2] * m[ 6] + influence * m[ 7];
2029 loadmodel->surfmesh.data_vertex3f[j*3+2] += relativeorigin[0] * m[8] + relativeorigin[1] * m[9] + relativeorigin[2] * m[10] + influence * m[11];
2030 loadmodel->surfmesh.data_normal3f[j*3+0] += relativenormal[0] * m[0] + relativenormal[1] * m[1] + relativenormal[2] * m[ 2];
2031 loadmodel->surfmesh.data_normal3f[j*3+1] += relativenormal[0] * m[4] + relativenormal[1] * m[5] + relativenormal[2] * m[ 6];
2032 loadmodel->surfmesh.data_normal3f[j*3+2] += relativenormal[0] * m[8] + relativenormal[1] * m[9] + relativenormal[2] * m[10];
2035 // store the first (and often only) weight
2036 loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+0] = influence;
2037 loadmodel->surfmesh.data_vertexweightindex4i[j*4+0] = boneindex;
2041 // sort the new weight into this vertex's weight table
2042 // (which only accepts up to 4 bones per vertex)
2043 for (l = 0;l < 4;l++)
2045 if (loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l] < influence)
2047 // move weaker influence weights out of the way first
2049 for (l2 = 3;l2 > l;l2--)
2051 loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l2] = loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l2-1];
2052 loadmodel->surfmesh.data_vertexweightindex4i[j*4+l2] = loadmodel->surfmesh.data_vertexweightindex4i[j*4+l2-1];
2054 // store the new weight
2055 loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l] = influence;
2056 loadmodel->surfmesh.data_vertexweightindex4i[j*4+l] = boneindex;
2061 data += sizeof(dpmbonevert_t);
2064 for (l = 0;l < 4;l++)
2065 sum += loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l];
2066 if (sum && fabs(sum - 1) > (1.0f / 256.0f))
2068 float f = 1.0f / sum;
2069 for (l = 0;l < 4;l++)
2070 loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l] *= f;
2074 // since dpm models do not have named sections, reuse their shader name as the section name
2075 if (dpmmesh->shadername[0])
2076 Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, dpmmesh->shadername, dpmmesh->shadername);
2078 for (j = 0;j < loadmodel->numskins;j++)
2079 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i + j * loadmodel->num_surfaces, NULL);
2081 Mod_ValidateElements(loadmodel->surfmesh.data_element3i + surface->num_firsttriangle * 3, surface->num_triangles, surface->num_firstvertex, surface->num_vertices, __FILE__, __LINE__);
2084 Mod_FreeSkinFiles(skinfiles);
2086 // compute all the mesh information that was not loaded from the file
2087 Mod_BuildBaseBonePoses();
2088 Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true);
2089 Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
2091 loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1;
2094 // no idea why PSK/PSA files contain weird quaternions but they do...
2095 #define PSKQUATNEGATIONS
2096 void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend)
2098 int i, j, index, version, recordsize, numrecords, meshvertices, meshtriangles;
2099 int numpnts, numvtxw, numfaces, nummatts, numbones, numrawweights, numanimbones, numanims, numanimkeys;
2100 fs_offset_t filesize;
2105 pskboneinfo_t *bones;
2106 pskrawweights_t *rawweights;
2107 pskboneinfo_t *animbones;
2108 pskaniminfo_t *anims;
2109 pskanimkeys_t *animkeys;
2110 void *animfilebuffer, *animbuffer, *animbufferend;
2111 unsigned char *data;
2113 skinfile_t *skinfiles;
2114 char animname[MAX_QPATH];
2116 pchunk = (pskchunk_t *)buffer;
2117 if (strcmp(pchunk->id, "ACTRHEAD"))
2118 Host_Error ("Mod_PSKMODEL_Load: %s is not an Unreal Engine ActorX (.psk + .psa) model", loadmodel->name);
2120 loadmodel->modeldatatypestring = "PSK";
2122 loadmodel->type = mod_alias;
2123 loadmodel->DrawSky = NULL;
2124 loadmodel->DrawAddWaterPlanes = NULL;
2125 loadmodel->Draw = R_Q1BSP_Draw;
2126 loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
2127 loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
2128 loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
2129 loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
2130 loadmodel->DrawLight = R_Q1BSP_DrawLight;
2131 loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
2132 loadmodel->synctype = ST_RAND;
2134 FS_StripExtension(loadmodel->name, animname, sizeof(animname));
2135 strlcat(animname, ".psa", sizeof(animname));
2136 animbuffer = animfilebuffer = FS_LoadFile(animname, loadmodel->mempool, false, &filesize);
2137 animbufferend = (void *)((unsigned char*)animbuffer + (int)filesize);
2138 if (animbuffer == NULL)
2139 Host_Error("%s: can't find .psa file (%s)", loadmodel->name, animname);
2158 while (buffer < bufferend)
2160 pchunk = (pskchunk_t *)buffer;
2161 buffer = (void *)((unsigned char *)buffer + sizeof(pskchunk_t));
2162 version = LittleLong(pchunk->version);
2163 recordsize = LittleLong(pchunk->recordsize);
2164 numrecords = LittleLong(pchunk->numrecords);
2165 if (developer.integer >= 100)
2166 Con_Printf("%s: %s %x: %i * %i = %i\n", loadmodel->name, pchunk->id, version, recordsize, numrecords, recordsize * numrecords);
2167 if (version != 0x1e83b9 && version != 0x1e9179 && version != 0x2e && version != 0x12f2bc && version != 0x12f2f0)
2168 Con_Printf ("%s: chunk %s has unknown version %x (0x1e83b9, 0x1e9179, 0x2e, 0x12f2bc, 0x12f2f0 are currently supported), trying to load anyway!\n", loadmodel->name, pchunk->id, version);
2169 if (!strcmp(pchunk->id, "ACTRHEAD"))
2173 else if (!strcmp(pchunk->id, "PNTS0000"))
2176 if (recordsize != sizeof(*p))
2177 Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
2178 // byteswap in place and keep the pointer
2179 numpnts = numrecords;
2180 pnts = (pskpnts_t *)buffer;
2181 for (index = 0, p = (pskpnts_t *)buffer;index < numrecords;index++, p++)
2183 p->origin[0] = LittleFloat(p->origin[0]);
2184 p->origin[1] = LittleFloat(p->origin[1]);
2185 p->origin[2] = LittleFloat(p->origin[2]);
2189 else if (!strcmp(pchunk->id, "VTXW0000"))
2192 if (recordsize != sizeof(*p))
2193 Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
2194 // byteswap in place and keep the pointer
2195 numvtxw = numrecords;
2196 vtxw = (pskvtxw_t *)buffer;
2197 for (index = 0, p = (pskvtxw_t *)buffer;index < numrecords;index++, p++)
2199 p->pntsindex = LittleShort(p->pntsindex);
2200 p->texcoord[0] = LittleFloat(p->texcoord[0]);
2201 p->texcoord[1] = LittleFloat(p->texcoord[1]);
2202 if (p->pntsindex >= numpnts)
2204 Con_Printf("%s: vtxw->pntsindex %i >= numpnts %i\n", loadmodel->name, p->pntsindex, numpnts);
2210 else if (!strcmp(pchunk->id, "FACE0000"))
2213 if (recordsize != sizeof(*p))
2214 Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
2215 // byteswap in place and keep the pointer
2216 numfaces = numrecords;
2217 faces = (pskface_t *)buffer;
2218 for (index = 0, p = (pskface_t *)buffer;index < numrecords;index++, p++)
2220 p->vtxwindex[0] = LittleShort(p->vtxwindex[0]);
2221 p->vtxwindex[1] = LittleShort(p->vtxwindex[1]);
2222 p->vtxwindex[2] = LittleShort(p->vtxwindex[2]);
2223 p->group = LittleLong(p->group);
2224 if (p->vtxwindex[0] >= numvtxw)
2226 Con_Printf("%s: face->vtxwindex[0] %i >= numvtxw %i\n", loadmodel->name, p->vtxwindex[0], numvtxw);
2227 p->vtxwindex[0] = 0;
2229 if (p->vtxwindex[1] >= numvtxw)
2231 Con_Printf("%s: face->vtxwindex[1] %i >= numvtxw %i\n", loadmodel->name, p->vtxwindex[1], numvtxw);
2232 p->vtxwindex[1] = 0;
2234 if (p->vtxwindex[2] >= numvtxw)
2236 Con_Printf("%s: face->vtxwindex[2] %i >= numvtxw %i\n", loadmodel->name, p->vtxwindex[2], numvtxw);
2237 p->vtxwindex[2] = 0;
2242 else if (!strcmp(pchunk->id, "MATT0000"))
2245 if (recordsize != sizeof(*p))
2246 Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
2247 // byteswap in place and keep the pointer
2248 nummatts = numrecords;
2249 matts = (pskmatt_t *)buffer;
2250 for (index = 0, p = (pskmatt_t *)buffer;index < numrecords;index++, p++)
2256 else if (!strcmp(pchunk->id, "REFSKELT"))
2259 if (recordsize != sizeof(*p))
2260 Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
2261 // byteswap in place and keep the pointer
2262 numbones = numrecords;
2263 bones = (pskboneinfo_t *)buffer;
2264 for (index = 0, p = (pskboneinfo_t *)buffer;index < numrecords;index++, p++)
2266 p->numchildren = LittleLong(p->numchildren);
2267 p->parent = LittleLong(p->parent);
2268 p->basepose.quat[0] = LittleFloat(p->basepose.quat[0]);
2269 p->basepose.quat[1] = LittleFloat(p->basepose.quat[1]);
2270 p->basepose.quat[2] = LittleFloat(p->basepose.quat[2]);
2271 p->basepose.quat[3] = LittleFloat(p->basepose.quat[3]);
2272 p->basepose.origin[0] = LittleFloat(p->basepose.origin[0]);
2273 p->basepose.origin[1] = LittleFloat(p->basepose.origin[1]);
2274 p->basepose.origin[2] = LittleFloat(p->basepose.origin[2]);
2275 p->basepose.unknown = LittleFloat(p->basepose.unknown);
2276 p->basepose.size[0] = LittleFloat(p->basepose.size[0]);
2277 p->basepose.size[1] = LittleFloat(p->basepose.size[1]);
2278 p->basepose.size[2] = LittleFloat(p->basepose.size[2]);
2279 #ifdef PSKQUATNEGATIONS
2282 p->basepose.quat[0] *= -1;
2283 p->basepose.quat[1] *= -1;
2284 p->basepose.quat[2] *= -1;
2288 p->basepose.quat[0] *= 1;
2289 p->basepose.quat[1] *= -1;
2290 p->basepose.quat[2] *= 1;
2293 if (p->parent < 0 || p->parent >= numbones)
2295 Con_Printf("%s: bone->parent %i >= numbones %i\n", loadmodel->name, p->parent, numbones);
2301 else if (!strcmp(pchunk->id, "RAWWEIGHTS"))
2304 if (recordsize != sizeof(*p))
2305 Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
2306 // byteswap in place and keep the pointer
2307 numrawweights = numrecords;
2308 rawweights = (pskrawweights_t *)buffer;
2309 for (index = 0, p = (pskrawweights_t *)buffer;index < numrecords;index++, p++)
2311 p->weight = LittleFloat(p->weight);
2312 p->pntsindex = LittleLong(p->pntsindex);
2313 p->boneindex = LittleLong(p->boneindex);
2314 if (p->pntsindex < 0 || p->pntsindex >= numpnts)
2316 Con_Printf("%s: weight->pntsindex %i >= numpnts %i\n", loadmodel->name, p->pntsindex, numpnts);
2319 if (p->boneindex < 0 || p->boneindex >= numbones)
2321 Con_Printf("%s: weight->boneindex %i >= numbones %i\n", loadmodel->name, p->boneindex, numbones);
2329 while (animbuffer < animbufferend)
2331 pchunk = (pskchunk_t *)animbuffer;
2332 animbuffer = (void *)((unsigned char *)animbuffer + sizeof(pskchunk_t));
2333 version = LittleLong(pchunk->version);
2334 recordsize = LittleLong(pchunk->recordsize);
2335 numrecords = LittleLong(pchunk->numrecords);
2336 if (developer.integer >= 100)
2337 Con_Printf("%s: %s %x: %i * %i = %i\n", animname, pchunk->id, version, recordsize, numrecords, recordsize * numrecords);
2338 if (version != 0x1e83b9 && version != 0x1e9179 && version != 0x2e && version != 0x12f2bc && version != 0x12f2f0)
2339 Con_Printf ("%s: chunk %s has unknown version %x (0x1e83b9, 0x1e9179, 0x2e, 0x12f2bc, 0x12f2f0 are currently supported), trying to load anyway!\n", animname, pchunk->id, version);
2340 if (!strcmp(pchunk->id, "ANIMHEAD"))
2344 else if (!strcmp(pchunk->id, "BONENAMES"))
2347 if (recordsize != sizeof(*p))
2348 Host_Error("%s: %s has unsupported recordsize", animname, pchunk->id);
2349 // byteswap in place and keep the pointer
2350 numanimbones = numrecords;
2351 animbones = (pskboneinfo_t *)animbuffer;
2352 // NOTE: supposedly psa does not need to match the psk model, the
2353 // bones missing from the psa would simply use their base
2354 // positions from the psk, but this is hard for me to implement
2355 // and people can easily make animations that match.
2356 if (numanimbones != numbones)
2357 Host_Error("%s: this loader only supports animations with the same bones as the mesh", loadmodel->name);
2358 for (index = 0, p = (pskboneinfo_t *)animbuffer;index < numrecords;index++, p++)
2360 p->numchildren = LittleLong(p->numchildren);
2361 p->parent = LittleLong(p->parent);
2362 p->basepose.quat[0] = LittleFloat(p->basepose.quat[0]);
2363 p->basepose.quat[1] = LittleFloat(p->basepose.quat[1]);
2364 p->basepose.quat[2] = LittleFloat(p->basepose.quat[2]);
2365 p->basepose.quat[3] = LittleFloat(p->basepose.quat[3]);
2366 p->basepose.origin[0] = LittleFloat(p->basepose.origin[0]);
2367 p->basepose.origin[1] = LittleFloat(p->basepose.origin[1]);
2368 p->basepose.origin[2] = LittleFloat(p->basepose.origin[2]);
2369 p->basepose.unknown = LittleFloat(p->basepose.unknown);
2370 p->basepose.size[0] = LittleFloat(p->basepose.size[0]);
2371 p->basepose.size[1] = LittleFloat(p->basepose.size[1]);
2372 p->basepose.size[2] = LittleFloat(p->basepose.size[2]);
2373 #ifdef PSKQUATNEGATIONS
2376 p->basepose.quat[0] *= -1;
2377 p->basepose.quat[1] *= -1;
2378 p->basepose.quat[2] *= -1;
2382 p->basepose.quat[0] *= 1;
2383 p->basepose.quat[1] *= -1;
2384 p->basepose.quat[2] *= 1;
2387 if (p->parent < 0 || p->parent >= numanimbones)
2389 Con_Printf("%s: bone->parent %i >= numanimbones %i\n", animname, p->parent, numanimbones);
2392 // check that bones are the same as in the base
2393 if (strcmp(p->name, bones[index].name) || p->parent != bones[index].parent)
2394 Host_Error("%s: this loader only supports animations with the same bones as the mesh", animname);
2398 else if (!strcmp(pchunk->id, "ANIMINFO"))
2401 if (recordsize != sizeof(*p))
2402 Host_Error("%s: %s has unsupported recordsize", animname, pchunk->id);
2403 // byteswap in place and keep the pointer
2404 numanims = numrecords;
2405 anims = (pskaniminfo_t *)animbuffer;
2406 for (index = 0, p = (pskaniminfo_t *)animbuffer;index < numrecords;index++, p++)
2408 p->numbones = LittleLong(p->numbones);
2409 p->playtime = LittleFloat(p->playtime);
2410 p->fps = LittleFloat(p->fps);
2411 p->firstframe = LittleLong(p->firstframe);
2412 p->numframes = LittleLong(p->numframes);
2413 if (p->numbones != numbones)
2414 Con_Printf("%s: animinfo->numbones != numbones, trying to load anyway!\n", animname);
2418 else if (!strcmp(pchunk->id, "ANIMKEYS"))
2421 if (recordsize != sizeof(*p))
2422 Host_Error("%s: %s has unsupported recordsize", animname, pchunk->id);
2423 numanimkeys = numrecords;
2424 animkeys = (pskanimkeys_t *)animbuffer;
2425 for (index = 0, p = (pskanimkeys_t *)animbuffer;index < numrecords;index++, p++)
2427 p->origin[0] = LittleFloat(p->origin[0]);
2428 p->origin[1] = LittleFloat(p->origin[1]);
2429 p->origin[2] = LittleFloat(p->origin[2]);
2430 p->quat[0] = LittleFloat(p->quat[0]);
2431 p->quat[1] = LittleFloat(p->quat[1]);
2432 p->quat[2] = LittleFloat(p->quat[2]);
2433 p->quat[3] = LittleFloat(p->quat[3]);
2434 p->frametime = LittleFloat(p->frametime);
2435 #ifdef PSKQUATNEGATIONS
2436 if (index % numbones)
2451 // TODO: allocate bonepose stuff
2454 Con_Printf("%s: unknown chunk ID \"%s\"\n", animname, pchunk->id);
2457 if (!numpnts || !pnts || !numvtxw || !vtxw || !numfaces || !faces || !nummatts || !matts || !numbones || !bones || !numrawweights || !rawweights || !numanims || !anims || !numanimkeys || !animkeys)
2458 Host_Error("%s: missing required chunks", loadmodel->name);
2460 loadmodel->numframes = 0;
2461 for (index = 0;index < numanims;index++)
2462 loadmodel->numframes += anims[index].numframes;
2464 if (numanimkeys != numbones * loadmodel->numframes)
2465 Host_Error("%s: %s has incorrect number of animation keys", animname, pchunk->id);
2467 meshvertices = numvtxw;
2468 meshtriangles = numfaces;
2470 // load external .skin files if present
2471 skinfiles = Mod_LoadSkinFiles();
2472 if (loadmodel->numskins < 1)
2473 loadmodel->numskins = 1;
2474 loadmodel->num_bones = numbones;
2475 loadmodel->num_poses = loadmodel->num_bones * loadmodel->numframes;
2476 loadmodel->nummodelsurfaces = loadmodel->num_surfaces = nummatts;
2477 loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
2478 loadmodel->num_texturesperskin = loadmodel->num_surfaces;
2479 // do most allocations as one merged chunk
2480 data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + meshtriangles * sizeof(int[3]) + meshvertices * (sizeof(float[14]) + sizeof(int[4]) + sizeof(float[4])) + loadmodel->num_poses * sizeof(float[12]) + loadmodel->num_bones * sizeof(float[12]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t));
2481 loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
2482 loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
2483 loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
2484 loadmodel->surfmesh.num_vertices = meshvertices;
2485 loadmodel->surfmesh.num_triangles = meshtriangles;
2486 loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]);
2487 loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]);
2488 loadmodel->surfmesh.data_vertex3f = (float *)data;data += meshvertices * sizeof(float[3]);
2489 loadmodel->surfmesh.data_svector3f = (float *)data;data += meshvertices * sizeof(float[3]);
2490 loadmodel->surfmesh.data_tvector3f = (float *)data;data += meshvertices * sizeof(float[3]);
2491 loadmodel->surfmesh.data_normal3f = (float *)data;data += meshvertices * sizeof(float[3]);
2492 loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]);
2493 loadmodel->surfmesh.data_vertexweightindex4i = (int *)data;data += meshvertices * sizeof(int[4]);
2494 loadmodel->surfmesh.data_vertexweightinfluence4f = (float *)data;data += meshvertices * sizeof(float[4]);
2495 loadmodel->data_poses = (float *)data;data += loadmodel->num_poses * sizeof(float[12]);
2496 loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_bones * sizeof(float[12]);
2497 loadmodel->skinscenes = (animscene_t *)data;data += loadmodel->numskins * sizeof(animscene_t);
2498 loadmodel->data_bones = (aliasbone_t *)data;data += loadmodel->num_bones * sizeof(aliasbone_t);
2499 loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
2501 for (i = 0;i < loadmodel->numskins;i++)
2503 loadmodel->skinscenes[i].firstframe = i;
2504 loadmodel->skinscenes[i].framecount = 1;
2505 loadmodel->skinscenes[i].loop = true;
2506 loadmodel->skinscenes[i].framerate = 10;
2510 for (index = 0, i = 0;index < nummatts;index++)
2512 // since psk models do not have named sections, reuse their shader name as the section name
2513 if (matts[index].name[0])
2514 Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + index, skinfiles, matts[index].name, matts[index].name);
2516 for (j = 0;j < loadmodel->numskins;j++)
2517 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + index + j * loadmodel->num_surfaces, NULL);
2518 loadmodel->surfacelist[index] = index;
2519 loadmodel->data_surfaces[index].texture = loadmodel->data_textures + index;
2520 loadmodel->data_surfaces[index].num_firstvertex = 0;
2521 loadmodel->data_surfaces[index].num_vertices = loadmodel->surfmesh.num_vertices;
2524 // copy over the vertex locations and texcoords
2525 for (index = 0;index < numvtxw;index++)
2527 loadmodel->surfmesh.data_vertex3f[index*3+0] = pnts[vtxw[index].pntsindex].origin[0];
2528 loadmodel->surfmesh.data_vertex3f[index*3+1] = pnts[vtxw[index].pntsindex].origin[1];
2529 loadmodel->surfmesh.data_vertex3f[index*3+2] = pnts[vtxw[index].pntsindex].origin[2];
2530 loadmodel->surfmesh.data_texcoordtexture2f[index*2+0] = vtxw[index].texcoord[0];
2531 loadmodel->surfmesh.data_texcoordtexture2f[index*2+1] = vtxw[index].texcoord[1];
2534 // loading the faces is complicated because we need to sort them into surfaces by mattindex
2535 for (index = 0;index < numfaces;index++)
2536 loadmodel->data_surfaces[faces[index].mattindex].num_triangles++;
2537 for (index = 0, i = 0;index < nummatts;index++)
2539 loadmodel->data_surfaces[index].num_firsttriangle = i;
2540 i += loadmodel->data_surfaces[index].num_triangles;
2541 loadmodel->data_surfaces[index].num_triangles = 0;
2543 for (index = 0;index < numfaces;index++)
2545 i = (loadmodel->data_surfaces[faces[index].mattindex].num_firsttriangle + loadmodel->data_surfaces[faces[index].mattindex].num_triangles++)*3;
2546 loadmodel->surfmesh.data_element3i[i+0] = faces[index].vtxwindex[0];
2547 loadmodel->surfmesh.data_element3i[i+1] = faces[index].vtxwindex[1];
2548 loadmodel->surfmesh.data_element3i[i+2] = faces[index].vtxwindex[2];
2551 // copy over the bones
2552 for (index = 0;index < numbones;index++)
2554 strlcpy(loadmodel->data_bones[index].name, bones[index].name, sizeof(loadmodel->data_bones[index].name));
2555 loadmodel->data_bones[index].parent = (index || bones[index].parent > 0) ? bones[index].parent : -1;
2556 if (loadmodel->data_bones[index].parent >= index)
2557 Host_Error("%s bone[%i].parent >= %i", loadmodel->name, index, index);
2560 // sort the psk point weights into the vertex weight tables
2561 // (which only accept up to 4 bones per vertex)
2562 for (index = 0;index < numvtxw;index++)
2566 for (j = 0;j < numrawweights;j++)
2568 if (rawweights[j].pntsindex == vtxw[index].pntsindex)
2570 int boneindex = rawweights[j].boneindex;
2571 float influence = rawweights[j].weight;
2572 for (l = 0;l < 4;l++)
2574 if (loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l] < influence)
2576 // move lower influence weights out of the way first
2578 for (l2 = 3;l2 > l;l2--)
2580 loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l2] = loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l2-1];
2581 loadmodel->surfmesh.data_vertexweightindex4i[index*4+l2] = loadmodel->surfmesh.data_vertexweightindex4i[index*4+l2-1];
2583 // store the new weight
2584 loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l] = influence;
2585 loadmodel->surfmesh.data_vertexweightindex4i[index*4+l] = boneindex;
2592 for (l = 0;l < 4;l++)
2593 sum += loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l];
2594 if (sum && fabs(sum - 1) > (1.0f / 256.0f))
2596 float f = 1.0f / sum;
2597 for (l = 0;l < 4;l++)
2598 loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l] *= f;
2602 // set up the animscenes based on the anims
2603 for (index = 0, i = 0;index < numanims;index++)
2605 for (j = 0;j < anims[index].numframes;j++, i++)
2607 dpsnprintf(loadmodel->animscenes[i].name, sizeof(loadmodel->animscenes[i].name), "%s_%d", anims[index].name, j);
2608 loadmodel->animscenes[i].firstframe = i;
2609 loadmodel->animscenes[i].framecount = 1;
2610 loadmodel->animscenes[i].loop = true;
2611 loadmodel->animscenes[i].framerate = 10;
2615 // load the poses from the animkeys
2616 for (index = 0;index < numanimkeys;index++)
2618 pskanimkeys_t *k = animkeys + index;
2620 Matrix4x4_FromOriginQuat(&matrix, k->origin[0], k->origin[1], k->origin[2], k->quat[0], k->quat[1], k->quat[2], k->quat[3]);
2621 Matrix4x4_ToArray12FloatD3D(&matrix, loadmodel->data_poses + index*12);
2623 Mod_FreeSkinFiles(skinfiles);
2624 Mem_Free(animfilebuffer);
2626 // compute all the mesh information that was not loaded from the file
2627 // TODO: honor smoothing groups somehow?
2628 Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles, 0, loadmodel->surfmesh.num_vertices, __FILE__, __LINE__);
2629 Mod_BuildBaseBonePoses();
2630 Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, true);
2631 Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true);
2632 Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
2633 Mod_Alias_CalculateBoundingBox();
2635 loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1;