2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 static cvar_t r_mipskins = {CVAR_SAVE, "r_mipskins", "0"};
26 void Mod_AliasInit (void)
28 Cvar_RegisterVariable(&r_mipskins);
31 // LordHavoc: proper bounding box considerations
32 static float aliasbboxmin[3], aliasbboxmax[3], modelyawradius, modelradius;
34 static float vertst[MAXALIASVERTS][2];
35 static int vertusage[MAXALIASVERTS];
36 static int vertonseam[MAXALIASVERTS];
37 static int vertremap[MAXALIASVERTS];
38 static int temptris[MAXALIASTRIS][3];
40 static void Mod_ConvertAliasVerts (int inverts, vec3_t scale, vec3_t translate, trivertx_t *v, trivertx_t *out)
42 int i, j, invalidnormals = 0;
45 for (i = 0;i < inverts;i++)
47 if (vertremap[i] < 0 && vertremap[i+inverts] < 0) // only used vertices need apply...
50 temp[0] = v[i].v[0] * scale[0] + translate[0];
51 temp[1] = v[i].v[1] * scale[1] + translate[1];
52 temp[2] = v[i].v[2] * scale[2] + translate[2];
53 // update bounding box
54 if (temp[0] < aliasbboxmin[0]) aliasbboxmin[0] = temp[0];
55 if (temp[1] < aliasbboxmin[1]) aliasbboxmin[1] = temp[1];
56 if (temp[2] < aliasbboxmin[2]) aliasbboxmin[2] = temp[2];
57 if (temp[0] > aliasbboxmax[0]) aliasbboxmax[0] = temp[0];
58 if (temp[1] > aliasbboxmax[1]) aliasbboxmax[1] = temp[1];
59 if (temp[2] > aliasbboxmax[2]) aliasbboxmax[2] = temp[2];
60 dist = temp[0]*temp[0]+temp[1]*temp[1];
61 if (modelyawradius < dist)
62 modelyawradius = dist;
63 dist += temp[2]*temp[2];
64 if (modelradius < dist)
67 j = vertremap[i]; // not onseam
70 VectorCopy(v[i].v, out[j].v);
71 out[j].lightnormalindex = v[i].lightnormalindex;
72 if (out[j].lightnormalindex >= NUMVERTEXNORMALS)
75 out[j].lightnormalindex = 0;
78 j = vertremap[i+inverts]; // onseam
81 VectorCopy(v[i].v, out[j].v);
82 out[j].lightnormalindex = v[i].lightnormalindex;
83 if (out[j].lightnormalindex >= NUMVERTEXNORMALS)
86 out[j].lightnormalindex = 0;
91 Con_Printf("Mod_ConvertAliasVerts: \"%s\", %i invalid normal indices found\n", loadmodel->name, invalidnormals);
94 static void Mod_MDL_LoadFrames (qbyte * datapointer, int inverts, int outverts, vec3_t scale, vec3_t translate)
96 daliasframetype_t *pframetype;
97 daliasframe_t *pinframe;
99 daliasinterval_t *intervals;
100 int i, f, pose, groupframes;
104 scene = loadmodel->animscenes;
105 for (f = 0;f < loadmodel->numframes;f++)
107 pframetype = (daliasframetype_t *)datapointer;
108 datapointer += sizeof(daliasframetype_t);
109 if (LittleLong (pframetype->type) == ALIAS_SINGLE)
111 // a single frame is still treated as a group
118 group = (daliasgroup_t *)datapointer;
119 datapointer += sizeof(daliasgroup_t);
120 groupframes = LittleLong (group->numframes);
122 // intervals (time per frame)
123 intervals = (daliasinterval_t *)datapointer;
124 datapointer += sizeof(daliasinterval_t) * groupframes;
126 interval = LittleFloat (intervals->interval); // FIXME: support variable framerate groups
127 if (interval < 0.01f)
128 Host_Error("Mod_LoadAliasGroup: invalid interval");
131 // get scene name from first frame
132 pinframe = (daliasframe_t *)datapointer;
134 strcpy(scene->name, pinframe->name);
135 scene->firstframe = pose;
136 scene->framecount = groupframes;
137 scene->framerate = 1.0f / interval;
142 for (i = 0;i < groupframes;i++)
144 pinframe = (daliasframe_t *)datapointer;
145 datapointer += sizeof(daliasframe_t);
147 // convert to MD2 frame headers
148 strcpy(loadmodel->mdlmd2data_frames[pose].name, pinframe->name);
149 VectorCopy(scale, loadmodel->mdlmd2data_frames[pose].scale);
150 VectorCopy(translate, loadmodel->mdlmd2data_frames[pose].translate);
152 Mod_ConvertAliasVerts(inverts, scale, translate, (trivertx_t *)datapointer, loadmodel->mdlmd2data_pose + pose * outverts);
153 datapointer += sizeof(trivertx_t) * inverts;
159 static rtexture_t *GL_TextureForSkinLayer(const qbyte *in, int width, int height, const char *name, const unsigned int *palette, int precache)
162 for (i = 0;i < width*height;i++)
163 if (((qbyte *)&palette[in[i]])[3] > 0)
164 return R_LoadTexture2D (loadmodel->texturepool, name, width, height, in, TEXTYPE_PALETTE, (r_mipskins.integer ? TEXF_MIPMAP : 0) | (precache ? TEXF_PRECACHE : 0), palette);
168 static int Mod_LoadExternalSkin (char *basename, skinframe_t *skinframe, int precache)
170 skinframe->base = loadtextureimagewithmaskandnmap(loadmodel->texturepool, va("%s_normal", basename), 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0), 1);
171 if (!skinframe->base)
172 skinframe->base = loadtextureimagewithmaskandnmap(loadmodel->texturepool, basename, 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0), 1);
173 skinframe->fog = image_masktex;
174 skinframe->nmap = image_nmaptex;
175 skinframe->gloss = loadtextureimage(loadmodel->texturepool, va("%s_gloss" , basename), 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0));
176 skinframe->pants = loadtextureimage(loadmodel->texturepool, va("%s_pants" , basename), 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0));
177 skinframe->shirt = loadtextureimage(loadmodel->texturepool, va("%s_shirt" , basename), 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0));
178 skinframe->glow = loadtextureimage(loadmodel->texturepool, va("%s_glow" , basename), 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0));
179 skinframe->merged = NULL;
180 return skinframe->base != NULL || skinframe->pants != NULL || skinframe->shirt != NULL || skinframe->glow != NULL;
183 static int Mod_LoadInternalSkin (char *basename, qbyte *skindata, int width, int height, skinframe_t *skinframe, int precache)
185 qbyte *temp1, *temp2;
188 temp1 = Mem_Alloc(loadmodel->mempool, width * height * 8);
189 temp2 = temp1 + width * height * 4;
190 Image_Copy8bitRGBA(skindata, temp1, width * height, palette_nofullbrights);
191 Image_HeightmapToNormalmap(temp1, temp2, width, height, false, 1);
192 skinframe->nmap = R_LoadTexture2D(loadmodel->texturepool, va("%s_nmap", basename), width, height, temp2, TEXTYPE_RGBA, (r_mipskins.integer ? TEXF_MIPMAP : 0) | (precache ? TEXF_PRECACHE : 0), NULL);
194 skinframe->gloss = NULL;
195 skinframe->pants = GL_TextureForSkinLayer(skindata, width, height, va("%s_pants", basename), palette_pantsaswhite, false); // pants
196 skinframe->shirt = GL_TextureForSkinLayer(skindata, width, height, va("%s_shirt", basename), palette_shirtaswhite, false); // shirt
197 skinframe->glow = GL_TextureForSkinLayer(skindata, width, height, va("%s_glow", basename), palette_onlyfullbrights, precache); // glow
198 if (skinframe->pants || skinframe->shirt)
200 skinframe->base = GL_TextureForSkinLayer(skindata, width, height, va("%s_normal", basename), palette_nocolormapnofullbrights, false); // normal (no special colors)
201 skinframe->merged = GL_TextureForSkinLayer(skindata, width, height, va("%s_body", basename), palette_nofullbrights, precache); // body (normal + pants + shirt, but not glow)
204 skinframe->base = GL_TextureForSkinLayer(skindata, width, height, va("%s_base", basename), palette_nofullbrights, precache); // no special colors
205 // quake model skins don't have alpha
206 skinframe->fog = NULL;
210 #define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)\n", loadmodel->name, VALUE, MIN, MAX);
211 #define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)\n", loadmodel->name, VALUE, MIN, MAX);
212 extern void R_Model_Alias_Draw(entity_render_t *ent);
213 extern void R_Model_Alias_DrawFakeShadow(entity_render_t *ent);
214 extern void R_Model_Alias_DrawBaseLighting(entity_render_t *ent);
215 extern void R_Model_Alias_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int visiblevolume);
216 extern void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius2, float lightdistbias, float lightsubtract, float *lightcolor);
217 void Mod_LoadAliasModel (model_t *mod, void *buffer)
219 int i, j, version, numverts, totalposes, totalskins, skinwidth, skinheight, totalverts, groupframes, groupskins;
221 stvert_t *pinstverts;
222 dtriangle_t *pintriangles;
223 daliasskintype_t *pinskintype;
224 daliasskingroup_t *pinskingroup;
225 daliasskininterval_t *pinskinintervals;
226 daliasframetype_t *pinframetype;
227 daliasgroup_t *pinframegroup;
228 float scales, scalet, scale[3], translate[3], interval;
229 qbyte *datapointer, *startframes, *startskins;
230 char name[MAX_QPATH];
231 skinframe_t tempskinframe;
232 animscene_t *tempskinscenes;
233 skinframe_t *tempskinframes;
237 datapointer = buffer;
238 pinmodel = (mdl_t *)datapointer;
239 datapointer += sizeof(mdl_t);
241 version = LittleLong (pinmodel->version);
242 if (version != ALIAS_VERSION)
243 Host_Error ("%s has wrong version number (%i should be %i)",
244 loadmodel->name, version, ALIAS_VERSION);
246 loadmodel->type = mod_alias;
247 loadmodel->aliastype = ALIASTYPE_MDLMD2;
248 loadmodel->DrawSky = NULL;
249 loadmodel->Draw = R_Model_Alias_Draw;
250 loadmodel->DrawFakeShadow = R_Model_Alias_DrawFakeShadow;
251 loadmodel->DrawBaseLighting = R_Model_Alias_DrawBaseLighting;
252 loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume;
253 loadmodel->DrawLight = R_Model_Alias_DrawLight;
255 loadmodel->numskins = LittleLong(pinmodel->numskins);
256 BOUNDI(loadmodel->numskins,0,256);
257 skinwidth = LittleLong (pinmodel->skinwidth);
258 BOUNDI(skinwidth,0,4096);
259 skinheight = LittleLong (pinmodel->skinheight);
260 BOUNDI(skinheight,0,4096);
261 loadmodel->numverts = numverts = LittleLong(pinmodel->numverts);
262 BOUNDI(loadmodel->numverts,0,MAXALIASVERTS);
263 loadmodel->numtris = LittleLong(pinmodel->numtris);
264 BOUNDI(loadmodel->numtris,0,MAXALIASTRIS);
265 loadmodel->numframes = LittleLong(pinmodel->numframes);
266 BOUNDI(loadmodel->numframes,0,65536);
267 loadmodel->synctype = LittleLong (pinmodel->synctype);
268 BOUNDI(loadmodel->synctype,0,2);
269 loadmodel->flags = LittleLong (pinmodel->flags);
271 for (i = 0;i < 3;i++)
273 scale[i] = LittleFloat (pinmodel->scale[i]);
274 translate[i] = LittleFloat (pinmodel->scale_origin[i]);
277 startskins = datapointer;
279 for (i = 0;i < loadmodel->numskins;i++)
281 pinskintype = (daliasskintype_t *)datapointer;
282 datapointer += sizeof(daliasskintype_t);
283 if (LittleLong(pinskintype->type) == ALIAS_SKIN_SINGLE)
287 pinskingroup = (daliasskingroup_t *)datapointer;
288 datapointer += sizeof(daliasskingroup_t);
289 groupskins = LittleLong(pinskingroup->numskins);
290 datapointer += sizeof(daliasskininterval_t) * groupskins;
293 for (j = 0;j < groupskins;j++)
295 datapointer += skinwidth * skinheight;
300 pinstverts = (stvert_t *)datapointer;
301 datapointer += sizeof(stvert_t) * numverts;
303 pintriangles = (dtriangle_t *)datapointer;
304 datapointer += sizeof(dtriangle_t) * loadmodel->numtris;
306 startframes = datapointer;
308 for (i = 0;i < loadmodel->numframes;i++)
310 pinframetype = (daliasframetype_t *)datapointer;
311 datapointer += sizeof(daliasframetype_t);
312 if (LittleLong (pinframetype->type) == ALIAS_SINGLE)
316 pinframegroup = (daliasgroup_t *)datapointer;
317 datapointer += sizeof(daliasgroup_t);
318 groupframes = LittleLong(pinframegroup->numframes);
319 datapointer += sizeof(daliasinterval_t) * groupframes;
322 for (j = 0;j < groupframes;j++)
324 datapointer += sizeof(daliasframe_t);
325 datapointer += sizeof(trivertx_t) * numverts;
331 loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
332 loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, totalskins * sizeof(skinframe_t));
334 datapointer = startskins;
335 for (i = 0;i < loadmodel->numskins;i++)
337 pinskintype = (daliasskintype_t *)datapointer;
338 datapointer += sizeof(daliasskintype_t);
340 if (pinskintype->type == ALIAS_SKIN_SINGLE)
347 pinskingroup = (daliasskingroup_t *)datapointer;
348 datapointer += sizeof(daliasskingroup_t);
350 groupskins = LittleLong (pinskingroup->numskins);
352 pinskinintervals = (daliasskininterval_t *)datapointer;
353 datapointer += sizeof(daliasskininterval_t) * groupskins;
355 interval = LittleFloat(pinskinintervals[0].interval);
356 if (interval < 0.01f)
357 Host_Error("Mod_LoadAliasModel: invalid interval\n");
360 sprintf(loadmodel->skinscenes[i].name, "skin %i", i);
361 loadmodel->skinscenes[i].firstframe = totalskins;
362 loadmodel->skinscenes[i].framecount = groupskins;
363 loadmodel->skinscenes[i].framerate = 1.0f / interval;
364 loadmodel->skinscenes[i].loop = true;
366 for (j = 0;j < groupskins;j++)
369 sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
371 sprintf (name, "%s_%i", loadmodel->name, i);
372 if (!Mod_LoadExternalSkin(name, loadmodel->skinframes + totalskins, i == 0))
373 Mod_LoadInternalSkin(name, (qbyte *)datapointer, skinwidth, skinheight, loadmodel->skinframes + totalskins, i == 0);
374 datapointer += skinwidth * skinheight;
378 // check for skins that don't exist in the model, but do exist as external images
379 // (this was added because yummyluv kept pestering me about support for it)
382 sprintf (name, "%s_%i", loadmodel->name, loadmodel->numskins);
383 if (Mod_LoadExternalSkin(name, &tempskinframe, loadmodel->numskins == 0))
385 // expand the arrays to make room
386 tempskinscenes = loadmodel->skinscenes;
387 tempskinframes = loadmodel->skinframes;
388 loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, (loadmodel->numskins + 1) * sizeof(animscene_t));
389 loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, (totalskins + 1) * sizeof(skinframe_t));
390 memcpy(loadmodel->skinscenes, tempskinscenes, loadmodel->numskins * sizeof(animscene_t));
391 memcpy(loadmodel->skinframes, tempskinframes, totalskins * sizeof(skinframe_t));
392 Mem_Free(tempskinscenes);
393 Mem_Free(tempskinframes);
394 // store the info about the new skin
395 strcpy(loadmodel->skinscenes[loadmodel->numskins].name, name);
396 loadmodel->skinscenes[loadmodel->numskins].firstframe = totalskins;
397 loadmodel->skinscenes[loadmodel->numskins].framecount = 1;
398 loadmodel->skinscenes[loadmodel->numskins].framerate = 10.0f;
399 loadmodel->skinscenes[loadmodel->numskins].loop = true;
400 loadmodel->skinframes[totalskins] = tempskinframe;
401 loadmodel->numskins++;
408 // store texture coordinates into temporary array, they will be stored after usage is determined (triangle data)
409 scales = 1.0 / skinwidth;
410 scalet = 1.0 / skinheight;
411 for (i = 0;i < numverts;i++)
413 vertonseam[i] = LittleLong(pinstverts[i].onseam);
414 vertst[i][0] = LittleLong(pinstverts[i].s) * scales;
415 vertst[i][1] = LittleLong(pinstverts[i].t) * scalet;
416 vertst[i+numverts][0] = vertst[i][0] + 0.5;
417 vertst[i+numverts][1] = vertst[i][1];
419 vertusage[i+numverts] = 0;
422 // load triangle data
423 loadmodel->mdlmd2data_indices = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * loadmodel->numtris);
425 // count the vertices used
426 for (i = 0;i < numverts*2;i++)
428 for (i = 0;i < loadmodel->numtris;i++)
430 temptris[i][0] = LittleLong(pintriangles[i].vertindex[0]);
431 temptris[i][1] = LittleLong(pintriangles[i].vertindex[1]);
432 temptris[i][2] = LittleLong(pintriangles[i].vertindex[2]);
433 if (!LittleLong(pintriangles[i].facesfront)) // backface
435 if (vertonseam[temptris[i][0]]) temptris[i][0] += numverts;
436 if (vertonseam[temptris[i][1]]) temptris[i][1] += numverts;
437 if (vertonseam[temptris[i][2]]) temptris[i][2] += numverts;
439 vertusage[temptris[i][0]]++;
440 vertusage[temptris[i][1]]++;
441 vertusage[temptris[i][2]]++;
443 // build remapping table and compact array
445 for (i = 0;i < numverts*2;i++)
449 vertremap[i] = totalverts;
450 vertst[totalverts][0] = vertst[i][0];
451 vertst[totalverts][1] = vertst[i][1];
455 vertremap[i] = -1; // not used at all
457 loadmodel->numverts = totalverts;
458 // remap the triangle references
459 for (i = 0;i < loadmodel->numtris;i++)
461 loadmodel->mdlmd2data_indices[i*3+0] = vertremap[temptris[i][0]];
462 loadmodel->mdlmd2data_indices[i*3+1] = vertremap[temptris[i][1]];
463 loadmodel->mdlmd2data_indices[i*3+2] = vertremap[temptris[i][2]];
465 // store the texture coordinates
466 loadmodel->mdlmd2data_texcoords = Mem_Alloc(loadmodel->mempool, sizeof(float[4]) * totalverts);
467 for (i = 0;i < totalverts;i++)
469 loadmodel->mdlmd2data_texcoords[i*4+0] = vertst[i][0];
470 loadmodel->mdlmd2data_texcoords[i*4+1] = vertst[i][1];
474 loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
475 loadmodel->mdlmd2data_frames = Mem_Alloc(loadmodel->mempool, sizeof(md2frame_t) * totalposes);
476 loadmodel->mdlmd2data_pose = Mem_Alloc(loadmodel->mempool, sizeof(trivertx_t) * totalposes * totalverts);
478 // LordHavoc: doing proper bbox for model
479 aliasbboxmin[0] = aliasbboxmin[1] = aliasbboxmin[2] = 1000000000;
480 aliasbboxmax[0] = aliasbboxmax[1] = aliasbboxmax[2] = -1000000000;
482 Mod_MDL_LoadFrames (startframes, numverts, totalverts, scale, translate);
484 modelyawradius = sqrt(modelyawradius);
485 modelradius = sqrt(modelradius);
486 for (j = 0;j < 3;j++)
488 loadmodel->normalmins[j] = aliasbboxmin[j];
489 loadmodel->normalmaxs[j] = aliasbboxmax[j];
490 loadmodel->rotatedmins[j] = -modelradius;
491 loadmodel->rotatedmaxs[j] = modelradius;
493 loadmodel->yawmins[0] = loadmodel->yawmins[1] = -(loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelyawradius);
494 loadmodel->yawmins[2] = loadmodel->normalmins[2];
495 loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
496 loadmodel->radius = modelradius;
497 loadmodel->radius2 = modelradius * modelradius;
499 loadmodel->mdlmd2data_triangleneighbors = Mem_Alloc(loadmodel->mempool, loadmodel->numtris * sizeof(int[3]));
500 Mod_BuildTriangleNeighbors(loadmodel->mdlmd2data_triangleneighbors, loadmodel->mdlmd2data_indices, loadmodel->numtris);
503 static void Mod_MD2_ConvertVerts (vec3_t scale, vec3_t translate, trivertx_t *v, trivertx_t *out, int *vertremap)
505 int i, invalidnormals = 0;
509 for (i = 0;i < loadmodel->numverts;i++)
511 in = v + vertremap[i];
512 VectorCopy(in->v, out[i].v);
513 temp[0] = in->v[0] * scale[0] + translate[0];
514 temp[1] = in->v[1] * scale[1] + translate[1];
515 temp[2] = in->v[2] * scale[2] + translate[2];
516 // update bounding box
517 if (temp[0] < aliasbboxmin[0]) aliasbboxmin[0] = temp[0];
518 if (temp[1] < aliasbboxmin[1]) aliasbboxmin[1] = temp[1];
519 if (temp[2] < aliasbboxmin[2]) aliasbboxmin[2] = temp[2];
520 if (temp[0] > aliasbboxmax[0]) aliasbboxmax[0] = temp[0];
521 if (temp[1] > aliasbboxmax[1]) aliasbboxmax[1] = temp[1];
522 if (temp[2] > aliasbboxmax[2]) aliasbboxmax[2] = temp[2];
523 dist = temp[0]*temp[0]+temp[1]*temp[1];
524 if (modelyawradius < dist)
525 modelyawradius = dist;
526 dist += temp[2]*temp[2];
527 if (modelradius < dist)
529 out[i].lightnormalindex = in->lightnormalindex;
530 if (out[i].lightnormalindex >= NUMVERTEXNORMALS)
533 out[i].lightnormalindex = 0;
537 Con_Printf("Mod_MD2_ConvertVerts: \"%s\", %i invalid normal indices found\n", loadmodel->name, invalidnormals);
540 void Mod_LoadQ2AliasModel (model_t *mod, void *buffer)
546 int i, j, k, hashindex, num, numxyz, numst, xyz, st;
547 float *stverts, s, t;
550 struct md2verthash_s *next;
554 *hash, **md2verthash, *md2verthashdata;
556 md2frame_t *pinframe;
558 md2triangle_t *intri;
559 unsigned short *inst;
560 int skinwidth, skinheight;
565 version = LittleLong (pinmodel->version);
566 if (version != MD2ALIAS_VERSION)
567 Host_Error ("%s has wrong version number (%i should be %i)",
568 loadmodel->name, version, MD2ALIAS_VERSION);
570 loadmodel->type = mod_alias;
571 loadmodel->aliastype = ALIASTYPE_MDLMD2;
572 loadmodel->DrawSky = NULL;
573 loadmodel->Draw = R_Model_Alias_Draw;
574 loadmodel->DrawFakeShadow = R_Model_Alias_DrawFakeShadow;
575 loadmodel->DrawBaseLighting = R_Model_Alias_DrawBaseLighting;
576 loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume;
577 loadmodel->DrawLight = R_Model_Alias_DrawLight;
579 if (LittleLong(pinmodel->num_tris < 1) || LittleLong(pinmodel->num_tris) > MD2MAX_TRIANGLES)
580 Host_Error ("%s has invalid number of triangles: %i", loadmodel->name, LittleLong(pinmodel->num_tris));
581 if (LittleLong(pinmodel->num_xyz < 1) || LittleLong(pinmodel->num_xyz) > MD2MAX_VERTS)
582 Host_Error ("%s has invalid number of vertices: %i", loadmodel->name, LittleLong(pinmodel->num_xyz));
583 if (LittleLong(pinmodel->num_frames < 1) || LittleLong(pinmodel->num_frames) > MD2MAX_FRAMES)
584 Host_Error ("%s has invalid number of frames: %i", loadmodel->name, LittleLong(pinmodel->num_frames));
585 if (LittleLong(pinmodel->num_skins < 0) || LittleLong(pinmodel->num_skins) > MAX_SKINS)
586 Host_Error ("%s has invalid number of skins: %i", loadmodel->name, LittleLong(pinmodel->num_skins));
588 end = LittleLong(pinmodel->ofs_end);
589 if (LittleLong(pinmodel->num_skins) >= 1 && (LittleLong(pinmodel->ofs_skins <= 0) || LittleLong(pinmodel->ofs_skins) >= end))
590 Host_Error ("%s is not a valid model", loadmodel->name);
591 if (LittleLong(pinmodel->ofs_st <= 0) || LittleLong(pinmodel->ofs_st) >= end)
592 Host_Error ("%s is not a valid model", loadmodel->name);
593 if (LittleLong(pinmodel->ofs_tris <= 0) || LittleLong(pinmodel->ofs_tris) >= end)
594 Host_Error ("%s is not a valid model", loadmodel->name);
595 if (LittleLong(pinmodel->ofs_frames <= 0) || LittleLong(pinmodel->ofs_frames) >= end)
596 Host_Error ("%s is not a valid model", loadmodel->name);
597 if (LittleLong(pinmodel->ofs_glcmds <= 0) || LittleLong(pinmodel->ofs_glcmds) >= end)
598 Host_Error ("%s is not a valid model", loadmodel->name);
600 loadmodel->numskins = LittleLong(pinmodel->num_skins);
601 numxyz = LittleLong(pinmodel->num_xyz);
602 numst = LittleLong(pinmodel->num_st);
603 loadmodel->numtris = LittleLong(pinmodel->num_tris);
604 loadmodel->numframes = LittleLong(pinmodel->num_frames);
606 loadmodel->flags = 0; // there are no MD2 flags
607 loadmodel->synctype = ST_RAND;
610 inskin = (void*)(base + LittleLong(pinmodel->ofs_skins));
611 if (loadmodel->numskins)
613 loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins + sizeof(skinframe_t) * loadmodel->numskins);
614 loadmodel->skinframes = (void *)(loadmodel->skinscenes + loadmodel->numskins);
615 for (i = 0;i < loadmodel->numskins;i++)
617 loadmodel->skinscenes[i].firstframe = i;
618 loadmodel->skinscenes[i].framecount = 1;
619 loadmodel->skinscenes[i].loop = true;
620 loadmodel->skinscenes[i].framerate = 10;
621 loadmodel->skinframes[i].base = loadtextureimagewithmaskandnmap (loadmodel->texturepool, inskin, 0, 0, true, TEXF_ALPHA | TEXF_PRECACHE | (r_mipskins.integer ? TEXF_MIPMAP : 0), 1);
622 loadmodel->skinframes[i].fog = image_masktex;
623 loadmodel->skinframes[i].nmap = image_nmaptex;
624 loadmodel->skinframes[i].gloss = NULL;
625 loadmodel->skinframes[i].pants = NULL;
626 loadmodel->skinframes[i].shirt = NULL;
627 loadmodel->skinframes[i].glow = NULL;
628 loadmodel->skinframes[i].merged = NULL;
629 inskin += MD2MAX_SKINNAME;
633 // load the triangles and stvert data
634 inst = (void*)(base + LittleLong(pinmodel->ofs_st));
635 intri = (void*)(base + LittleLong(pinmodel->ofs_tris));
636 skinwidth = LittleLong(pinmodel->skinwidth);
637 skinheight = LittleLong(pinmodel->skinheight);
639 stverts = Mem_Alloc(tempmempool, numst * sizeof(float[2]));
640 s = 1.0f / skinwidth;
641 t = 1.0f / skinheight;
642 for (i = 0;i < numst;i++)
644 j = (unsigned short) LittleShort(inst[i*2+0]);
645 k = (unsigned short) LittleShort(inst[i*2+1]);
646 if (j >= skinwidth || k >= skinheight)
649 Host_Error("Mod_MD2_LoadGeometry: invalid skin coordinate (%i %i) on vert %i of model %s\n", j, k, i, loadmodel->name);
651 stverts[i*2+0] = j * s;
652 stverts[i*2+1] = k * t;
655 md2verthash = Mem_Alloc(tempmempool, 256 * sizeof(hash));
656 md2verthashdata = Mem_Alloc(tempmempool, loadmodel->numtris * 3 * sizeof(*hash));
657 // swap the triangle list
659 loadmodel->mdlmd2data_indices = Mem_Alloc(loadmodel->mempool, loadmodel->numtris * sizeof(int[3]));
660 for (i = 0;i < loadmodel->numtris;i++)
662 for (j = 0;j < 3;j++)
664 xyz = (unsigned short) LittleShort (intri[i].index_xyz[j]);
665 st = (unsigned short) LittleShort (intri[i].index_st[j]);
666 if (xyz >= numxyz || st >= numst)
668 Mem_Free(md2verthash);
669 Mem_Free(md2verthashdata);
672 Host_Error("Mod_MD2_LoadGeometry: invalid xyz index (%i) on triangle %i of model %s\n", xyz, i, loadmodel->name);
674 Host_Error("Mod_MD2_LoadGeometry: invalid st index (%i) on triangle %i of model %s\n", st, i, loadmodel->name);
678 hashindex = (xyz * 17 + st) & 255;
679 for (hash = md2verthash[hashindex];hash;hash = hash->next)
680 if (hash->xyz == xyz && hash->st[0] == s && hash->st[1] == t)
684 hash = md2verthashdata + num++;
688 hash->next = md2verthash[hashindex];
689 md2verthash[hashindex] = hash;
691 loadmodel->mdlmd2data_indices[i*3+j] = (hash - md2verthashdata);
697 loadmodel->numverts = num;
698 vertremap = Mem_Alloc(loadmodel->mempool, num * sizeof(int));
699 loadmodel->mdlmd2data_texcoords = Mem_Alloc(loadmodel->mempool, num * sizeof(float[4]));
700 for (i = 0;i < num;i++)
702 hash = md2verthashdata + i;
703 vertremap[i] = hash->xyz;
704 loadmodel->mdlmd2data_texcoords[i*4+0] = hash->st[0];
705 loadmodel->mdlmd2data_texcoords[i*4+1] = hash->st[1];
708 Mem_Free(md2verthash);
709 Mem_Free(md2verthashdata);
712 // LordHavoc: doing proper bbox for model
713 aliasbboxmin[0] = aliasbboxmin[1] = aliasbboxmin[2] = 1000000000;
714 aliasbboxmax[0] = aliasbboxmax[1] = aliasbboxmax[2] = -1000000000;
718 datapointer = (base + LittleLong(pinmodel->ofs_frames));
720 loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
721 loadmodel->mdlmd2data_frames = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(md2frame_t));
722 loadmodel->mdlmd2data_pose = Mem_Alloc(loadmodel->mempool, loadmodel->numverts * loadmodel->numframes * sizeof(trivertx_t));
724 for (i = 0;i < loadmodel->numframes;i++)
726 pinframe = (md2frame_t *)datapointer;
727 datapointer += sizeof(md2frame_t);
728 strcpy(loadmodel->mdlmd2data_frames[i].name, pinframe->name);
729 for (j = 0;j < 3;j++)
731 loadmodel->mdlmd2data_frames[i].scale[j] = LittleFloat(pinframe->scale[j]);
732 loadmodel->mdlmd2data_frames[i].translate[j] = LittleFloat(pinframe->translate[j]);
734 Mod_MD2_ConvertVerts (loadmodel->mdlmd2data_frames[i].scale, loadmodel->mdlmd2data_frames[i].translate, (void *)datapointer, &loadmodel->mdlmd2data_pose[i * loadmodel->numverts], vertremap);
735 datapointer += numxyz * sizeof(trivertx_t);
737 strcpy(loadmodel->animscenes[i].name, loadmodel->mdlmd2data_frames[i].name);
738 loadmodel->animscenes[i].firstframe = i;
739 loadmodel->animscenes[i].framecount = 1;
740 loadmodel->animscenes[i].framerate = 10;
741 loadmodel->animscenes[i].loop = true;
746 // LordHavoc: model bbox
747 modelyawradius = sqrt(modelyawradius);
748 modelradius = sqrt(modelradius);
749 for (j = 0;j < 3;j++)
751 loadmodel->normalmins[j] = aliasbboxmin[j];
752 loadmodel->normalmaxs[j] = aliasbboxmax[j];
753 loadmodel->rotatedmins[j] = -modelradius;
754 loadmodel->rotatedmaxs[j] = modelradius;
756 loadmodel->yawmins[0] = loadmodel->yawmins[1] = -(loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelyawradius);
757 loadmodel->yawmins[2] = loadmodel->normalmins[2];
758 loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
759 loadmodel->radius = modelradius;
760 loadmodel->radius2 = modelradius * modelradius;
762 loadmodel->mdlmd2data_triangleneighbors = Mem_Alloc(loadmodel->mempool, loadmodel->numtris * sizeof(int[3]));
763 Mod_BuildTriangleNeighbors(loadmodel->mdlmd2data_triangleneighbors, loadmodel->mdlmd2data_indices, loadmodel->numtris);
766 extern void R_Model_Zymotic_DrawSky(entity_render_t *ent);
767 extern void R_Model_Zymotic_Draw(entity_render_t *ent);
768 extern void R_Model_Zymotic_DrawFakeShadow(entity_render_t *ent);
769 extern void R_Model_Zymotic_DrawBaseLighting(entity_render_t *ent);
770 extern void R_Model_Zymotic_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int visiblevolume);
771 extern void R_Model_Zymotic_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius2, float lightdistbias, float lightsubtract, float *lightcolor);
772 void Mod_LoadZymoticModel(model_t *mod, void *buffer)
774 zymtype1header_t *pinmodel, *pheader;
777 pinmodel = (void *)buffer;
779 if (memcmp(pinmodel->id, "ZYMOTICMODEL", 12))
780 Host_Error ("Mod_LoadZymoticModel: %s is not a zymotic model\n");
781 if (BigLong(pinmodel->type) != 1)
782 Host_Error ("Mod_LoadZymoticModel: only type 1 (skeletal pose) models are currently supported (name = %s)\n", loadmodel->name);
784 loadmodel->type = mod_alias;
785 loadmodel->aliastype = ALIASTYPE_ZYM;
786 loadmodel->DrawSky = NULL;
787 loadmodel->Draw = R_Model_Zymotic_Draw;
788 loadmodel->DrawFakeShadow = NULL;//R_Model_Zymotic_DrawFakeShadow;
789 loadmodel->DrawBaseLighting = NULL;//R_Model_Zymotic_DrawBaseLighting;
790 loadmodel->DrawShadowVolume = NULL;//R_Model_Zymotic_DrawShadowVolume;
791 loadmodel->DrawLight = NULL;//R_Model_Zymotic_DrawLight;
795 pheader->type = BigLong(pinmodel->type);
796 pheader->filesize = BigLong(pinmodel->filesize);
797 pheader->mins[0] = BigFloat(pinmodel->mins[0]);
798 pheader->mins[1] = BigFloat(pinmodel->mins[1]);
799 pheader->mins[2] = BigFloat(pinmodel->mins[2]);
800 pheader->maxs[0] = BigFloat(pinmodel->maxs[0]);
801 pheader->maxs[1] = BigFloat(pinmodel->maxs[1]);
802 pheader->maxs[2] = BigFloat(pinmodel->maxs[2]);
803 pheader->radius = BigFloat(pinmodel->radius);
804 pheader->numverts = loadmodel->zymnum_verts = BigLong(pinmodel->numverts);
805 pheader->numtris = loadmodel->zymnum_tris = BigLong(pinmodel->numtris);
806 pheader->numshaders = loadmodel->zymnum_shaders = BigLong(pinmodel->numshaders);
807 pheader->numbones = loadmodel->zymnum_bones = BigLong(pinmodel->numbones);
808 pheader->numscenes = loadmodel->zymnum_scenes = BigLong(pinmodel->numscenes);
809 pheader->lump_scenes.start = BigLong(pinmodel->lump_scenes.start);
810 pheader->lump_scenes.length = BigLong(pinmodel->lump_scenes.length);
811 pheader->lump_poses.start = BigLong(pinmodel->lump_poses.start);
812 pheader->lump_poses.length = BigLong(pinmodel->lump_poses.length);
813 pheader->lump_bones.start = BigLong(pinmodel->lump_bones.start);
814 pheader->lump_bones.length = BigLong(pinmodel->lump_bones.length);
815 pheader->lump_vertbonecounts.start = BigLong(pinmodel->lump_vertbonecounts.start);
816 pheader->lump_vertbonecounts.length = BigLong(pinmodel->lump_vertbonecounts.length);
817 pheader->lump_verts.start = BigLong(pinmodel->lump_verts.start);
818 pheader->lump_verts.length = BigLong(pinmodel->lump_verts.length);
819 pheader->lump_texcoords.start = BigLong(pinmodel->lump_texcoords.start);
820 pheader->lump_texcoords.length = BigLong(pinmodel->lump_texcoords.length);
821 pheader->lump_render.start = BigLong(pinmodel->lump_render.start);
822 pheader->lump_render.length = BigLong(pinmodel->lump_render.length);
823 pheader->lump_shaders.start = BigLong(pinmodel->lump_shaders.start);
824 pheader->lump_shaders.length = BigLong(pinmodel->lump_shaders.length);
825 pheader->lump_trizone.start = BigLong(pinmodel->lump_trizone.start);
826 pheader->lump_trizone.length = BigLong(pinmodel->lump_trizone.length);
828 loadmodel->flags = 0; // there are no flags
829 loadmodel->numframes = pheader->numscenes;
830 loadmodel->synctype = ST_SYNC;
831 loadmodel->numtris = pheader->numtris;
832 loadmodel->numverts = 0;
836 float modelradius, corner[2];
838 modelradius = pheader->radius;
839 for (i = 0;i < 3;i++)
841 loadmodel->normalmins[i] = pheader->mins[i];
842 loadmodel->normalmaxs[i] = pheader->maxs[i];
843 loadmodel->rotatedmins[i] = -modelradius;
844 loadmodel->rotatedmaxs[i] = modelradius;
846 corner[0] = max(fabs(loadmodel->normalmins[0]), fabs(loadmodel->normalmaxs[0]));
847 corner[1] = max(fabs(loadmodel->normalmins[1]), fabs(loadmodel->normalmaxs[1]));
848 loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
849 if (loadmodel->yawmaxs[0] > modelradius)
850 loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelradius;
851 loadmodel->yawmins[0] = loadmodel->yawmins[1] = -loadmodel->yawmaxs[0];
852 loadmodel->yawmins[2] = loadmodel->normalmins[2];
853 loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
854 loadmodel->radius = modelradius;
855 loadmodel->radius2 = modelradius * modelradius;
859 // FIXME: add shaders, and make them switchable shader sets and...
860 loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) + sizeof(skinframe_t));
861 loadmodel->skinscenes[0].firstframe = 0;
862 loadmodel->skinscenes[0].framecount = 1;
863 loadmodel->skinscenes[0].loop = true;
864 loadmodel->skinscenes[0].framerate = 10;
865 loadmodel->skinframes = (void *)(loadmodel->skinscenes + 1);
866 loadmodel->skinframes->base = NULL;
867 loadmodel->skinframes->fog = NULL;
868 loadmodel->skinframes->pants = NULL;
869 loadmodel->skinframes->shirt = NULL;
870 loadmodel->skinframes->glow = NULL;
871 loadmodel->skinframes->merged = NULL;
872 loadmodel->numskins = 1;
875 // go through the lumps, swapping things
878 unsigned int i, numposes;
880 // zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct)
881 loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
882 scene = (void *) (pheader->lump_scenes.start + pbase);
883 numposes = pheader->lump_poses.length / pheader->numbones / sizeof(float[3][4]);
884 for (i = 0;i < pheader->numscenes;i++)
886 memcpy(loadmodel->animscenes[i].name, scene->name, 32);
887 loadmodel->animscenes[i].firstframe = BigLong(scene->start);
888 loadmodel->animscenes[i].framecount = BigLong(scene->length);
889 loadmodel->animscenes[i].framerate = BigFloat(scene->framerate);
890 loadmodel->animscenes[i].loop = (BigLong(scene->flags) & ZYMSCENEFLAG_NOLOOP) == 0;
891 if ((unsigned int) loadmodel->animscenes[i].firstframe >= numposes)
892 Host_Error("Mod_LoadZymoticModel: scene firstframe (%i) >= numposes (%i)\n", loadmodel->animscenes[i].firstframe, numposes);
893 if ((unsigned int) loadmodel->animscenes[i].firstframe + (unsigned int) loadmodel->animscenes[i].framecount > numposes)
894 Host_Error("Mod_LoadZymoticModel: scene firstframe (%i) + framecount (%i) >= numposes (%i)\n", loadmodel->animscenes[i].firstframe, loadmodel->animscenes[i].framecount, numposes);
895 if (loadmodel->animscenes[i].framerate < 0)
896 Host_Error("Mod_LoadZymoticModel: scene framerate (%f) < 0\n", loadmodel->animscenes[i].framerate);
904 // zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data
905 loadmodel->zymdata_poses = Mem_Alloc(loadmodel->mempool, pheader->lump_poses.length);
906 poses = (void *) (pheader->lump_poses.start + pbase);
907 for (i = 0;i < pheader->lump_poses.length / 4;i++)
908 loadmodel->zymdata_poses[i] = BigFloat(poses[i]);
914 // zymlump_t lump_bones; // zymbone_t bone[numbones];
915 loadmodel->zymdata_bones = Mem_Alloc(loadmodel->mempool, pheader->numbones * sizeof(zymbone_t));
916 bone = (void *) (pheader->lump_bones.start + pbase);
917 for (i = 0;i < pheader->numbones;i++)
919 memcpy(loadmodel->zymdata_bones[i].name, bone[i].name, sizeof(bone[i].name));
920 loadmodel->zymdata_bones[i].flags = BigLong(bone[i].flags);
921 loadmodel->zymdata_bones[i].parent = BigLong(bone[i].parent);
922 if (bone[i].parent >= i)
923 Host_Error("Mod_LoadZymoticModel: bone[i].parent >= i in %s\n", loadmodel->name);
928 unsigned int i, *bonecount;
929 // zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better)
930 loadmodel->zymdata_vertbonecounts = Mem_Alloc(loadmodel->mempool, pheader->numbones * sizeof(int));
931 bonecount = (void *) (pheader->lump_vertbonecounts.start + pbase);
932 for (i = 0;i < pheader->numbones;i++)
934 loadmodel->zymdata_vertbonecounts[i] = BigLong(bonecount[i]);
935 if (loadmodel->zymdata_vertbonecounts[i] < 1)
936 Host_Error("Mod_LoadZymoticModel: bone vertex count < 1 in %s\n", loadmodel->name);
942 zymvertex_t *vertdata;
943 // zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct
944 loadmodel->zymdata_verts = Mem_Alloc(loadmodel->mempool, pheader->lump_verts.length);
945 vertdata = (void *) (pheader->lump_verts.start + pbase);
946 for (i = 0;i < pheader->lump_verts.length / 4;i++)
948 loadmodel->zymdata_verts[i].bonenum = BigLong(vertdata[i].bonenum);
949 loadmodel->zymdata_verts[i].origin[0] = BigLong(vertdata[i].origin[0]);
950 loadmodel->zymdata_verts[i].origin[1] = BigLong(vertdata[i].origin[1]);
951 loadmodel->zymdata_verts[i].origin[2] = BigLong(vertdata[i].origin[2]);
957 float *intexcoord, *outtexcoord;
958 // zymlump_t lump_texcoords; // float texcoords[numvertices][2];
959 loadmodel->zymdata_texcoords = outtexcoord = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(float[4]));
960 intexcoord = (void *) (pheader->lump_texcoords.start + pbase);
961 for (i = 0;i < pheader->numverts;i++);
963 outtexcoord[i*4+0] = BigFloat(intexcoord[i*2+0]);
964 // flip T coordinate for OpenGL
965 outtexcoord[i*4+1] = 1 - BigFloat(intexcoord[i*2+1]);
970 unsigned int i, count, a, b, c, *renderlist, *renderlistend, *outrenderlist;
971 // zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices)
972 loadmodel->zymdata_renderlist = Mem_Alloc(loadmodel->mempool, pheader->lump_render.length);
973 // byteswap, validate, and swap winding order of tris
974 count = pheader->numshaders * sizeof(int) + pheader->numtris * sizeof(int[3]);
975 if (pheader->lump_render.length != count)
976 Host_Error("Mod_LoadZymoticModel: renderlist is wrong size in %s (is %i bytes, should be %i bytes)\n", loadmodel->name, pheader->lump_render.length, count);
977 outrenderlist = loadmodel->zymdata_renderlist = Mem_Alloc(loadmodel->mempool, count);
978 renderlist = (void *) (pheader->lump_render.start + pbase);
979 renderlistend = (void *) ((qbyte *) renderlist + pheader->lump_render.length);
980 for (i = 0;i < pheader->numshaders;i++)
982 if (renderlist >= renderlistend)
983 Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (wrong size)\n", loadmodel->name);
984 count = BigLong(*renderlist);renderlist++;
985 if (renderlist + count * 3 > renderlistend)
986 Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (wrong size)\n", loadmodel->name);
987 *outrenderlist++ = count;
990 a = BigLong(renderlist[0]);
991 b = BigLong(renderlist[1]);
992 c = BigLong(renderlist[2]);
994 if (a >= pheader->numverts || b >= pheader->numverts || c >= pheader->numverts)
995 Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (out of bounds index)\n", loadmodel->name);
996 *outrenderlist++ = c;
997 *outrenderlist++ = b;
998 *outrenderlist++ = a;
1006 // zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model
1007 shadername = (void *) (pheader->lump_shaders.start + pbase);
1008 for (i = 0;i < pheader->numshaders;i++)
1009 loadmodel->zymdata_textures[i] = loadtextureimage(loadmodel->texturepool, shadername + i * 32, 0, 0, true, TEXF_ALPHA | TEXF_PRECACHE | (r_mipskins.integer ? TEXF_MIPMAP : 0));
1013 // zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation
1014 loadmodel->zymdata_trizone = Mem_Alloc(loadmodel->mempool, pheader->numtris);
1015 memcpy(loadmodel->zymdata_trizone, (void *) (pheader->lump_trizone.start + pbase), pheader->numtris);