2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 void Mod_AliasInit (void)
29 void Mod_Alias_GetMesh_Vertex3f(const model_t *model, const frameblend_t *frameblend, const aliasmesh_t *mesh, float *out3f)
31 if (mesh->num_vertexboneweights)
34 aliasvertexboneweight_t *v;
35 float *out, *matrix, m[12], bonepose[256][12];
36 // vertex weighted skeletal
37 // interpolate matrices and concatenate them to their parents
38 for (i = 0;i < model->alias.aliasnum_bones;i++)
40 for (k = 0;k < 12;k++)
42 for (blends = 0;blends < 4 && frameblend[blends].lerp > 0;blends++)
44 matrix = model->alias.aliasdata_poses + (frameblend[blends].frame * model->alias.aliasnum_bones + i) * 12;
45 for (k = 0;k < 12;k++)
46 m[k] += matrix[k] * frameblend[blends].lerp;
48 if (model->alias.aliasdata_bones[i].parent >= 0)
49 R_ConcatTransforms(bonepose[model->alias.aliasdata_bones[i].parent], m, bonepose[i]);
51 for (k = 0;k < 12;k++)
52 bonepose[i][k] = m[k];
54 // blend the vertex bone weights
55 memset(out3f, 0, mesh->num_vertices * sizeof(float[3]));
56 v = mesh->data_vertexboneweights;
57 for (i = 0;i < mesh->num_vertexboneweights;i++, v++)
59 out = out3f + v->vertexindex * 3;
60 matrix = bonepose[v->boneindex];
61 // FIXME: this can very easily be optimized with SSE or 3DNow
62 out[0] += v->origin[0] * matrix[0] + v->origin[1] * matrix[1] + v->origin[2] * matrix[ 2] + v->origin[3] * matrix[ 3];
63 out[1] += v->origin[0] * matrix[4] + v->origin[1] * matrix[5] + v->origin[2] * matrix[ 6] + v->origin[3] * matrix[ 7];
64 out[2] += v->origin[0] * matrix[8] + v->origin[1] * matrix[9] + v->origin[2] * matrix[10] + v->origin[3] * matrix[11];
70 float lerp1, lerp2, lerp3, lerp4;
71 const float *vertsbase, *verts1, *verts2, *verts3, *verts4;
73 vertsbase = mesh->data_morphvertex3f;
74 vertcount = mesh->num_vertices;
75 verts1 = vertsbase + frameblend[0].frame * vertcount * 3;
76 lerp1 = frameblend[0].lerp;
77 if (frameblend[1].lerp)
79 verts2 = vertsbase + frameblend[1].frame * vertcount * 3;
80 lerp2 = frameblend[1].lerp;
81 if (frameblend[2].lerp)
83 verts3 = vertsbase + frameblend[2].frame * vertcount * 3;
84 lerp3 = frameblend[2].lerp;
85 if (frameblend[3].lerp)
87 verts4 = vertsbase + frameblend[3].frame * vertcount * 3;
88 lerp4 = frameblend[3].lerp;
89 for (i = 0;i < vertcount * 3;i++)
90 VectorMAMAMAM(lerp1, verts1 + i, lerp2, verts2 + i, lerp3, verts3 + i, lerp4, verts4 + i, out3f + i);
93 for (i = 0;i < vertcount * 3;i++)
94 VectorMAMAM(lerp1, verts1 + i, lerp2, verts2 + i, lerp3, verts3 + i, out3f + i);
97 for (i = 0;i < vertcount * 3;i++)
98 VectorMAM(lerp1, verts1 + i, lerp2, verts2 + i, out3f + i);
101 memcpy(out3f, verts1, vertcount * sizeof(float[3]));
105 static void Mod_Alias_Mesh_CompileFrameZero(aliasmesh_t *mesh)
107 frameblend_t frameblend[4] = {{0, 1}, {0, 0}, {0, 0}, {0, 0}};
108 mesh->data_basevertex3f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[3][4]));
109 mesh->data_basesvector3f = mesh->data_basevertex3f + mesh->num_vertices * 3;
110 mesh->data_basetvector3f = mesh->data_basevertex3f + mesh->num_vertices * 6;
111 mesh->data_basenormal3f = mesh->data_basevertex3f + mesh->num_vertices * 9;
112 Mod_Alias_GetMesh_Vertex3f(loadmodel, frameblend, mesh, mesh->data_basevertex3f);
113 Mod_BuildTextureVectorsAndNormals(mesh->num_vertices, mesh->num_triangles, mesh->data_basevertex3f, mesh->data_texcoord2f, mesh->data_element3i, mesh->data_basesvector3f, mesh->data_basetvector3f, mesh->data_basenormal3f);
116 static void Mod_MDLMD2MD3_TraceBox(model_t *model, int frame, trace_t *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask)
119 float segmentmins[3], segmentmaxs[3];
120 colbrushf_t *thisbrush_start, *thisbrush_end;
121 matrix4x4_t startmatrix, endmatrix;
122 memset(trace, 0, sizeof(*trace));
124 trace->realfraction = 1;
125 trace->hitsupercontentsmask = hitsupercontentsmask;
126 segmentmins[0] = min(boxstartmins[0], boxendmins[0]);
127 segmentmins[1] = min(boxstartmins[1], boxendmins[1]);
128 segmentmins[2] = min(boxstartmins[2], boxendmins[2]);
129 segmentmaxs[0] = max(boxstartmaxs[0], boxendmaxs[0]);
130 segmentmaxs[1] = max(boxstartmaxs[1], boxendmaxs[1]);
131 segmentmaxs[2] = max(boxstartmaxs[2], boxendmaxs[2]);
132 if (VectorCompare(boxstartmins, boxstartmaxs) && VectorCompare(boxendmins, boxendmaxs))
135 for (i = 0;i < model->alias.aliasnum_meshes;i++)
138 if (framenum < 0 || framenum > model->alias.aliasdata_meshes[i].num_morphframes)
140 if (model->alias.aliasdata_meshes[i].data_morphvertex3f)
141 Collision_TraceLineTriangleMeshFloat(trace, boxstartmins, boxendmins, model->alias.aliasdata_meshes[i].num_triangles, model->alias.aliasdata_meshes[i].data_element3i, model->alias.aliasdata_meshes[i].data_morphvertex3f + framenum * model->alias.aliasdata_meshes[i].num_vertices * 3, SUPERCONTENTS_SOLID, segmentmins, segmentmaxs);
143 // FIXME!!! this needs to handle skeletal!
148 // box trace, performed as brush trace
149 Matrix4x4_CreateIdentity(&startmatrix);
150 Matrix4x4_CreateIdentity(&endmatrix);
151 thisbrush_start = Collision_BrushForBox(&startmatrix, boxstartmins, boxstartmaxs);
152 thisbrush_end = Collision_BrushForBox(&endmatrix, boxendmins, boxendmaxs);
153 for (i = 0;i < model->alias.aliasnum_meshes;i++)
156 if (framenum < 0 || framenum > model->alias.aliasdata_meshes[i].num_morphframes)
158 if (model->alias.aliasdata_meshes[i].data_morphvertex3f)
159 Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, model->alias.aliasdata_meshes[i].num_triangles, model->alias.aliasdata_meshes[i].data_element3i, model->alias.aliasdata_meshes[i].data_morphvertex3f + framenum * model->alias.aliasdata_meshes[i].num_vertices * 3, SUPERCONTENTS_SOLID, segmentmins, segmentmaxs);
161 // FIXME!!! this needs to handle skeletal!
166 static void Mod_CalcAliasModelBBoxes (void)
169 float dist, yawradius, radius;
172 VectorClear(loadmodel->normalmins);
173 VectorClear(loadmodel->normalmaxs);
176 for (meshnum = 0, mesh = loadmodel->alias.aliasdata_meshes;meshnum < loadmodel->alias.aliasnum_meshes;meshnum++, mesh++)
178 for (vnum = 0, v = mesh->data_morphvertex3f;vnum < mesh->num_vertices * mesh->num_morphframes;vnum++, v += 3)
180 if (loadmodel->normalmins[0] > v[0]) loadmodel->normalmins[0] = v[0];
181 if (loadmodel->normalmins[1] > v[1]) loadmodel->normalmins[1] = v[1];
182 if (loadmodel->normalmins[2] > v[2]) loadmodel->normalmins[2] = v[2];
183 if (loadmodel->normalmaxs[0] < v[0]) loadmodel->normalmaxs[0] = v[0];
184 if (loadmodel->normalmaxs[1] < v[1]) loadmodel->normalmaxs[1] = v[1];
185 if (loadmodel->normalmaxs[2] < v[2]) loadmodel->normalmaxs[2] = v[2];
186 dist = v[0] * v[0] + v[1] * v[1];
187 if (yawradius < dist)
194 radius = sqrt(radius);
195 yawradius = sqrt(yawradius);
196 loadmodel->yawmins[0] = loadmodel->yawmins[1] = -yawradius;
197 loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = yawradius;
198 loadmodel->yawmins[2] = loadmodel->normalmins[2];
199 loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
200 loadmodel->rotatedmins[0] = loadmodel->rotatedmins[1] = loadmodel->rotatedmins[2] = -radius;
201 loadmodel->rotatedmaxs[0] = loadmodel->rotatedmaxs[1] = loadmodel->rotatedmaxs[2] = radius;
202 loadmodel->radius = radius;
203 loadmodel->radius2 = radius * radius;
206 static void Mod_ConvertAliasVerts (int inverts, vec3_t scale, vec3_t translate, trivertx_t *v, float *out3f, int *vertremap)
210 for (i = 0;i < inverts;i++)
212 if (vertremap[i] < 0 && vertremap[i+inverts] < 0) // only used vertices need apply...
214 temp[0] = v[i].v[0] * scale[0] + translate[0];
215 temp[1] = v[i].v[1] * scale[1] + translate[1];
216 temp[2] = v[i].v[2] * scale[2] + translate[2];
217 j = vertremap[i]; // not onseam
219 VectorCopy(temp, out3f + j * 3);
220 j = vertremap[i+inverts]; // onseam
222 VectorCopy(temp, out3f + j * 3);
226 static void Mod_MDL_LoadFrames (qbyte* datapointer, int inverts, vec3_t scale, vec3_t translate, int *vertremap)
228 int i, f, pose, groupframes;
230 daliasframetype_t *pframetype;
231 daliasframe_t *pinframe;
232 daliasgroup_t *group;
233 daliasinterval_t *intervals;
236 scene = loadmodel->animscenes;
237 for (f = 0;f < loadmodel->numframes;f++)
239 pframetype = (daliasframetype_t *)datapointer;
240 datapointer += sizeof(daliasframetype_t);
241 if (LittleLong (pframetype->type) == ALIAS_SINGLE)
243 // a single frame is still treated as a group
250 group = (daliasgroup_t *)datapointer;
251 datapointer += sizeof(daliasgroup_t);
252 groupframes = LittleLong (group->numframes);
254 // intervals (time per frame)
255 intervals = (daliasinterval_t *)datapointer;
256 datapointer += sizeof(daliasinterval_t) * groupframes;
258 interval = LittleFloat (intervals->interval); // FIXME: support variable framerate groups
259 if (interval < 0.01f)
261 Con_Printf("%s has an invalid interval %f, changing to 0.1\n", loadmodel->name, interval);
266 // get scene name from first frame
267 pinframe = (daliasframe_t *)datapointer;
269 strcpy(scene->name, pinframe->name);
270 scene->firstframe = pose;
271 scene->framecount = groupframes;
272 scene->framerate = 1.0f / interval;
277 for (i = 0;i < groupframes;i++)
279 pinframe = (daliasframe_t *)datapointer;
280 datapointer += sizeof(daliasframe_t);
281 Mod_ConvertAliasVerts(inverts, scale, translate, (trivertx_t *)datapointer, loadmodel->alias.aliasdata_meshes->data_morphvertex3f + pose * loadmodel->alias.aliasdata_meshes->num_vertices * 3, vertremap);
282 datapointer += sizeof(trivertx_t) * inverts;
288 static skinframe_t missingskinframe;
289 static void Mod_BuildAliasSkinFromSkinFrame(texture_t *skin, skinframe_t *skinframe)
292 if (skinframe == NULL)
294 skinframe = &missingskinframe;
295 memset(skinframe, 0, sizeof(*skinframe));
296 skinframe->base = r_texture_notexture;
299 skin->skin = *skinframe;
302 static void Mod_BuildAliasSkinsFromSkinFiles(texture_t *skin, skinfile_t *skinfile, char *meshname, char *shadername)
305 skinfileitem_t *skinfileitem;
306 skinframe_t tempskinframe;
309 for (i = 0;skinfile;skinfile = skinfile->next, i++, skin++)
311 memset(skin, 0, sizeof(*skin));
312 for (skinfileitem = skinfile->items;skinfileitem;skinfileitem = skinfileitem->next)
314 // leave the skin unitialized (nodraw) if the replacement is "common/nodraw" or "textures/common/nodraw"
315 if (!strcmp(skinfileitem->name, meshname) && strcmp(skinfileitem->replacement, "common/nodraw") && strcmp(skinfileitem->replacement, "textures/common/nodraw"))
317 memset(&tempskinframe, 0, sizeof(tempskinframe));
318 if (Mod_LoadSkinFrame(&tempskinframe, skinfileitem->replacement, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, true, false, true))
319 Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
322 Con_Printf("mesh \"%s\": failed to load skin #%i \"%s\", falling back to mesh's internal shader name \"%s\"\n", meshname, i, skinfileitem->replacement, shadername);
323 if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, true, false, true))
324 Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
327 Con_Printf("failed to load skin \"%s\"\n", shadername);
328 Mod_BuildAliasSkinFromSkinFrame(skin, NULL);
337 memset(&tempskinframe, 0, sizeof(tempskinframe));
338 if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, true, false, true))
339 Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
342 Con_Printf("failed to load mesh \"%s\" shader \"%s\"\n", meshname, shadername);
343 Mod_BuildAliasSkinFromSkinFrame(skin, NULL);
348 #define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)\n", loadmodel->name, VALUE, MIN, MAX);
349 #define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)\n", loadmodel->name, VALUE, MIN, MAX);
350 extern void R_Model_Alias_Draw(entity_render_t *ent);
351 extern void R_Model_Alias_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs);
352 extern void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap, vec_t ambientscale, vec_t diffusescale, vec_t specularscale, int numsurfaces, const int *surfacelist);
353 void Mod_IDP0_Load(model_t *mod, void *buffer)
355 int i, j, version, totalskins, skinwidth, skinheight, groupframes, groupskins, numverts;
356 float scales, scalet, scale[3], translate[3], interval;
358 stvert_t *pinstverts;
359 dtriangle_t *pintriangles;
360 daliasskintype_t *pinskintype;
361 daliasskingroup_t *pinskingroup;
362 daliasskininterval_t *pinskinintervals;
363 daliasframetype_t *pinframetype;
364 daliasgroup_t *pinframegroup;
365 qbyte *datapointer, *startframes, *startskins;
366 char name[MAX_QPATH];
367 skinframe_t tempskinframe;
368 animscene_t *tempskinscenes;
369 texture_t *tempaliasskins;
371 int *vertonseam, *vertremap;
372 skinfile_t *skinfiles;
374 datapointer = buffer;
375 pinmodel = (mdl_t *)datapointer;
376 datapointer += sizeof(mdl_t);
378 version = LittleLong (pinmodel->version);
379 if (version != ALIAS_VERSION)
380 Host_Error ("%s has wrong version number (%i should be %i)",
381 loadmodel->name, version, ALIAS_VERSION);
383 loadmodel->type = mod_alias;
384 loadmodel->DrawSky = NULL;
385 loadmodel->Draw = R_Model_Alias_Draw;
386 loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume;
387 loadmodel->DrawLight = R_Model_Alias_DrawLight;
388 loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
390 loadmodel->alias.aliasnum_meshes = 1;
391 loadmodel->alias.aliasdata_meshes = Mem_Alloc(loadmodel->mempool, sizeof(aliasmesh_t));
393 loadmodel->numskins = LittleLong(pinmodel->numskins);
394 BOUNDI(loadmodel->numskins,0,65536);
395 skinwidth = LittleLong (pinmodel->skinwidth);
396 BOUNDI(skinwidth,0,65536);
397 skinheight = LittleLong (pinmodel->skinheight);
398 BOUNDI(skinheight,0,65536);
399 numverts = LittleLong(pinmodel->numverts);
400 BOUNDI(numverts,0,65536);
401 loadmodel->alias.aliasdata_meshes->num_triangles = LittleLong(pinmodel->numtris);
402 BOUNDI(loadmodel->alias.aliasdata_meshes->num_triangles,0,65536);
403 loadmodel->numframes = LittleLong(pinmodel->numframes);
404 BOUNDI(loadmodel->numframes,0,65536);
405 loadmodel->synctype = LittleLong (pinmodel->synctype);
406 BOUNDI(loadmodel->synctype,0,2);
407 loadmodel->flags = LittleLong (pinmodel->flags);
409 for (i = 0;i < 3;i++)
411 scale[i] = LittleFloat (pinmodel->scale[i]);
412 translate[i] = LittleFloat (pinmodel->scale_origin[i]);
415 startskins = datapointer;
417 for (i = 0;i < loadmodel->numskins;i++)
419 pinskintype = (daliasskintype_t *)datapointer;
420 datapointer += sizeof(daliasskintype_t);
421 if (LittleLong(pinskintype->type) == ALIAS_SKIN_SINGLE)
425 pinskingroup = (daliasskingroup_t *)datapointer;
426 datapointer += sizeof(daliasskingroup_t);
427 groupskins = LittleLong(pinskingroup->numskins);
428 datapointer += sizeof(daliasskininterval_t) * groupskins;
431 for (j = 0;j < groupskins;j++)
433 datapointer += skinwidth * skinheight;
438 pinstverts = (stvert_t *)datapointer;
439 datapointer += sizeof(stvert_t) * numverts;
441 pintriangles = (dtriangle_t *)datapointer;
442 datapointer += sizeof(dtriangle_t) * loadmodel->alias.aliasdata_meshes->num_triangles;
444 startframes = datapointer;
445 loadmodel->alias.aliasdata_meshes->num_morphframes = 0;
446 for (i = 0;i < loadmodel->numframes;i++)
448 pinframetype = (daliasframetype_t *)datapointer;
449 datapointer += sizeof(daliasframetype_t);
450 if (LittleLong (pinframetype->type) == ALIAS_SINGLE)
454 pinframegroup = (daliasgroup_t *)datapointer;
455 datapointer += sizeof(daliasgroup_t);
456 groupframes = LittleLong(pinframegroup->numframes);
457 datapointer += sizeof(daliasinterval_t) * groupframes;
460 for (j = 0;j < groupframes;j++)
462 datapointer += sizeof(daliasframe_t);
463 datapointer += sizeof(trivertx_t) * numverts;
464 loadmodel->alias.aliasdata_meshes->num_morphframes++;
468 // store texture coordinates into temporary array, they will be stored
469 // after usage is determined (triangle data)
470 vertst = Mem_Alloc(tempmempool, numverts * 2 * sizeof(float[2]));
471 vertremap = Mem_Alloc(tempmempool, numverts * 3 * sizeof(int));
472 vertonseam = vertremap + numverts * 2;
474 scales = 1.0 / skinwidth;
475 scalet = 1.0 / skinheight;
476 for (i = 0;i < numverts;i++)
478 vertonseam[i] = LittleLong(pinstverts[i].onseam);
479 vertst[i*2+0] = (LittleLong(pinstverts[i].s) + 0.5) * scales;
480 vertst[i*2+1] = (LittleLong(pinstverts[i].t) + 0.5) * scalet;
481 vertst[(i+numverts)*2+0] = vertst[i*2+0] + 0.5;
482 vertst[(i+numverts)*2+1] = vertst[i*2+1];
485 // load triangle data
486 loadmodel->alias.aliasdata_meshes->data_element3i = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * loadmodel->alias.aliasdata_meshes->num_triangles);
488 // read the triangle elements
489 for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_triangles;i++)
490 for (j = 0;j < 3;j++)
491 loadmodel->alias.aliasdata_meshes->data_element3i[i*3+j] = LittleLong(pintriangles[i].vertindex[j]);
492 // validate (note numverts is used because this is the original data)
493 Mod_ValidateElements(loadmodel->alias.aliasdata_meshes->data_element3i, loadmodel->alias.aliasdata_meshes->num_triangles, numverts, __FILE__, __LINE__);
494 // now butcher the elements according to vertonseam and tri->facesfront
495 // and then compact the vertex set to remove duplicates
496 for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_triangles;i++)
497 if (!LittleLong(pintriangles[i].facesfront)) // backface
498 for (j = 0;j < 3;j++)
499 if (vertonseam[loadmodel->alias.aliasdata_meshes->data_element3i[i*3+j]])
500 loadmodel->alias.aliasdata_meshes->data_element3i[i*3+j] += numverts;
502 // (this uses vertremap to count usage to save some memory)
503 for (i = 0;i < numverts*2;i++)
505 for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_triangles*3;i++)
506 vertremap[loadmodel->alias.aliasdata_meshes->data_element3i[i]]++;
507 // build remapping table and compact array
508 loadmodel->alias.aliasdata_meshes->num_vertices = 0;
509 for (i = 0;i < numverts*2;i++)
513 vertremap[i] = loadmodel->alias.aliasdata_meshes->num_vertices;
514 vertst[loadmodel->alias.aliasdata_meshes->num_vertices*2+0] = vertst[i*2+0];
515 vertst[loadmodel->alias.aliasdata_meshes->num_vertices*2+1] = vertst[i*2+1];
516 loadmodel->alias.aliasdata_meshes->num_vertices++;
519 vertremap[i] = -1; // not used at all
521 // remap the elements to the new vertex set
522 for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_triangles * 3;i++)
523 loadmodel->alias.aliasdata_meshes->data_element3i[i] = vertremap[loadmodel->alias.aliasdata_meshes->data_element3i[i]];
524 // store the texture coordinates
525 loadmodel->alias.aliasdata_meshes->data_texcoord2f = Mem_Alloc(loadmodel->mempool, sizeof(float[2]) * loadmodel->alias.aliasdata_meshes->num_vertices);
526 for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_vertices;i++)
528 loadmodel->alias.aliasdata_meshes->data_texcoord2f[i*2+0] = vertst[i*2+0];
529 loadmodel->alias.aliasdata_meshes->data_texcoord2f[i*2+1] = vertst[i*2+1];
533 loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
534 loadmodel->alias.aliasdata_meshes->data_morphvertex3f = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * loadmodel->alias.aliasdata_meshes->num_morphframes * loadmodel->alias.aliasdata_meshes->num_vertices);
535 loadmodel->alias.aliasdata_meshes->data_neighbor3i = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_triangles * sizeof(int[3]));
536 Mod_MDL_LoadFrames (startframes, numverts, scale, translate, vertremap);
537 Mod_BuildTriangleNeighbors(loadmodel->alias.aliasdata_meshes->data_neighbor3i, loadmodel->alias.aliasdata_meshes->data_element3i, loadmodel->alias.aliasdata_meshes->num_triangles);
538 Mod_CalcAliasModelBBoxes();
539 Mod_Alias_Mesh_CompileFrameZero(loadmodel->alias.aliasdata_meshes);
545 if ((skinfiles = Mod_LoadSkinFiles()))
547 loadmodel->alias.aliasdata_meshes->num_skins = totalskins = loadmodel->numskins;
548 loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(texture_t));
549 Mod_BuildAliasSkinsFromSkinFiles(loadmodel->alias.aliasdata_meshes->data_skins, skinfiles, "default", "");
550 Mod_FreeSkinFiles(skinfiles);
551 loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
552 for (i = 0;i < loadmodel->numskins;i++)
554 loadmodel->skinscenes[i].firstframe = i;
555 loadmodel->skinscenes[i].framecount = 1;
556 loadmodel->skinscenes[i].loop = true;
557 loadmodel->skinscenes[i].framerate = 10;
562 loadmodel->alias.aliasdata_meshes->num_skins = totalskins;
563 loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(texture_t));
564 loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
566 datapointer = startskins;
567 for (i = 0;i < loadmodel->numskins;i++)
569 pinskintype = (daliasskintype_t *)datapointer;
570 datapointer += sizeof(daliasskintype_t);
572 if (pinskintype->type == ALIAS_SKIN_SINGLE)
579 pinskingroup = (daliasskingroup_t *)datapointer;
580 datapointer += sizeof(daliasskingroup_t);
582 groupskins = LittleLong (pinskingroup->numskins);
584 pinskinintervals = (daliasskininterval_t *)datapointer;
585 datapointer += sizeof(daliasskininterval_t) * groupskins;
587 interval = LittleFloat(pinskinintervals[0].interval);
588 if (interval < 0.01f)
590 Con_Printf("%s has an invalid interval %f, changing to 0.1\n", loadmodel->name, interval);
595 sprintf(loadmodel->skinscenes[i].name, "skin %i", i);
596 loadmodel->skinscenes[i].firstframe = totalskins;
597 loadmodel->skinscenes[i].framecount = groupskins;
598 loadmodel->skinscenes[i].framerate = 1.0f / interval;
599 loadmodel->skinscenes[i].loop = true;
601 for (j = 0;j < groupskins;j++)
604 sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
606 sprintf (name, "%s_%i", loadmodel->name, i);
607 if (!Mod_LoadSkinFrame(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA | TEXF_PICMIP, true, false, true))
608 Mod_LoadSkinFrame_Internal(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA | TEXF_PICMIP, true, false, r_fullbrights.integer, (qbyte *)datapointer, skinwidth, skinheight);
609 Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + totalskins, &tempskinframe);
610 datapointer += skinwidth * skinheight;
614 // check for skins that don't exist in the model, but do exist as external images
615 // (this was added because yummyluv kept pestering me about support for it)
616 while (Mod_LoadSkinFrame(&tempskinframe, va("%s_%i", loadmodel->name, loadmodel->numskins), (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA | TEXF_PICMIP, true, false, true))
618 // expand the arrays to make room
619 tempskinscenes = loadmodel->skinscenes;
620 loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, (loadmodel->numskins + 1) * sizeof(animscene_t));
621 memcpy(loadmodel->skinscenes, tempskinscenes, loadmodel->numskins * sizeof(animscene_t));
622 Mem_Free(tempskinscenes);
624 tempaliasskins = loadmodel->alias.aliasdata_meshes->data_skins;
625 loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, (totalskins + 1) * sizeof(texture_t));
626 memcpy(loadmodel->alias.aliasdata_meshes->data_skins, tempaliasskins, totalskins * sizeof(texture_t));
627 Mem_Free(tempaliasskins);
629 // store the info about the new skin
630 Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + totalskins, &tempskinframe);
631 strcpy(loadmodel->skinscenes[loadmodel->numskins].name, name);
632 loadmodel->skinscenes[loadmodel->numskins].firstframe = totalskins;
633 loadmodel->skinscenes[loadmodel->numskins].framecount = 1;
634 loadmodel->skinscenes[loadmodel->numskins].framerate = 10.0f;
635 loadmodel->skinscenes[loadmodel->numskins].loop = true;
637 //increase skin counts
638 loadmodel->alias.aliasdata_meshes->num_skins++;
639 loadmodel->numskins++;
645 static void Mod_MD2_ConvertVerts (vec3_t scale, vec3_t translate, trivertx_t *v, float *out3f, int numverts, int *vertremap)
649 for (i = 0;i < numverts;i++, out3f += 3)
651 in = v + vertremap[i];
652 out3f[0] = in->v[0] * scale[0] + translate[0];
653 out3f[1] = in->v[1] * scale[1] + translate[1];
654 out3f[2] = in->v[2] * scale[2] + translate[2];
658 void Mod_IDP2_Load(model_t *mod, void *buffer)
660 int i, j, k, hashindex, num, numxyz, numst, xyz, st, skinwidth, skinheight, *vertremap, version, end, numverts;
661 float *stverts, s, t, scale[3], translate[3];
663 qbyte *base, *datapointer;
664 md2frame_t *pinframe;
666 md2triangle_t *intri;
667 unsigned short *inst;
670 struct md2verthash_s *next;
674 *hash, **md2verthash, *md2verthashdata;
675 skinframe_t tempskinframe;
676 skinfile_t *skinfiles;
681 version = LittleLong (pinmodel->version);
682 if (version != MD2ALIAS_VERSION)
683 Host_Error ("%s has wrong version number (%i should be %i)",
684 loadmodel->name, version, MD2ALIAS_VERSION);
686 loadmodel->type = mod_alias;
687 loadmodel->DrawSky = NULL;
688 loadmodel->Draw = R_Model_Alias_Draw;
689 loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume;
690 loadmodel->DrawLight = R_Model_Alias_DrawLight;
691 loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
693 if (LittleLong(pinmodel->num_tris) < 1 || LittleLong(pinmodel->num_tris) > 65536)
694 Host_Error ("%s has invalid number of triangles: %i", loadmodel->name, LittleLong(pinmodel->num_tris));
695 if (LittleLong(pinmodel->num_xyz) < 1 || LittleLong(pinmodel->num_xyz) > 65536)
696 Host_Error ("%s has invalid number of vertices: %i", loadmodel->name, LittleLong(pinmodel->num_xyz));
697 if (LittleLong(pinmodel->num_frames) < 1 || LittleLong(pinmodel->num_frames) > 65536)
698 Host_Error ("%s has invalid number of frames: %i", loadmodel->name, LittleLong(pinmodel->num_frames));
699 if (LittleLong(pinmodel->num_skins) < 0 || LittleLong(pinmodel->num_skins) > 256)
700 Host_Error ("%s has invalid number of skins: %i", loadmodel->name, LittleLong(pinmodel->num_skins));
702 end = LittleLong(pinmodel->ofs_end);
703 if (LittleLong(pinmodel->num_skins) >= 1 && (LittleLong(pinmodel->ofs_skins) <= 0 || LittleLong(pinmodel->ofs_skins) >= end))
704 Host_Error ("%s is not a valid model", loadmodel->name);
705 if (LittleLong(pinmodel->ofs_st) <= 0 || LittleLong(pinmodel->ofs_st) >= end)
706 Host_Error ("%s is not a valid model", loadmodel->name);
707 if (LittleLong(pinmodel->ofs_tris) <= 0 || LittleLong(pinmodel->ofs_tris) >= end)
708 Host_Error ("%s is not a valid model", loadmodel->name);
709 if (LittleLong(pinmodel->ofs_frames) <= 0 || LittleLong(pinmodel->ofs_frames) >= end)
710 Host_Error ("%s is not a valid model", loadmodel->name);
711 if (LittleLong(pinmodel->ofs_glcmds) <= 0 || LittleLong(pinmodel->ofs_glcmds) >= end)
712 Host_Error ("%s is not a valid model", loadmodel->name);
714 loadmodel->alias.aliasnum_meshes = 1;
715 loadmodel->alias.aliasdata_meshes = Mem_Alloc(loadmodel->mempool, sizeof(aliasmesh_t));
717 loadmodel->numskins = LittleLong(pinmodel->num_skins);
718 numxyz = LittleLong(pinmodel->num_xyz);
719 numst = LittleLong(pinmodel->num_st);
720 loadmodel->alias.aliasdata_meshes->num_triangles = LittleLong(pinmodel->num_tris);
721 loadmodel->numframes = LittleLong(pinmodel->num_frames);
722 loadmodel->alias.aliasdata_meshes->num_morphframes = loadmodel->numframes;
723 loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
725 loadmodel->flags = 0; // there are no MD2 flags
726 loadmodel->synctype = ST_RAND;
729 inskin = (void*)(base + LittleLong(pinmodel->ofs_skins));
730 if ((skinfiles = Mod_LoadSkinFiles()))
732 loadmodel->alias.aliasdata_meshes->num_skins = loadmodel->numskins;
733 loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(texture_t));
734 Mod_BuildAliasSkinsFromSkinFiles(loadmodel->alias.aliasdata_meshes->data_skins, skinfiles, "default", "");
735 Mod_FreeSkinFiles(skinfiles);
737 else if (loadmodel->numskins)
739 // skins found (most likely not a player model)
740 loadmodel->alias.aliasdata_meshes->num_skins = loadmodel->numskins;
741 loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(texture_t));
742 for (i = 0;i < loadmodel->numskins;i++, inskin += MD2_SKINNAME)
744 if (Mod_LoadSkinFrame(&tempskinframe, inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, true, false, true))
745 Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + i, &tempskinframe);
748 Con_Printf("%s is missing skin \"%s\"\n", loadmodel->name, inskin);
749 Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + i, NULL);
755 // no skins (most likely a player model)
756 loadmodel->numskins = 1;
757 loadmodel->alias.aliasdata_meshes->num_skins = loadmodel->numskins;
758 loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(texture_t));
759 Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins, NULL);
762 loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
763 for (i = 0;i < loadmodel->numskins;i++)
765 loadmodel->skinscenes[i].firstframe = i;
766 loadmodel->skinscenes[i].framecount = 1;
767 loadmodel->skinscenes[i].loop = true;
768 loadmodel->skinscenes[i].framerate = 10;
771 // load the triangles and stvert data
772 inst = (void*)(base + LittleLong(pinmodel->ofs_st));
773 intri = (void*)(base + LittleLong(pinmodel->ofs_tris));
774 skinwidth = LittleLong(pinmodel->skinwidth);
775 skinheight = LittleLong(pinmodel->skinheight);
777 stverts = Mem_Alloc(tempmempool, numst * sizeof(float[2]));
778 s = 1.0f / skinwidth;
779 t = 1.0f / skinheight;
780 for (i = 0;i < numst;i++)
782 j = (unsigned short) LittleShort(inst[i*2+0]);
783 k = (unsigned short) LittleShort(inst[i*2+1]);
784 if (j >= skinwidth || k >= skinheight)
786 Con_Printf("%s has an invalid skin coordinate (%i %i) on vert %i, changing to 0 0\n", loadmodel->name, j, k, i);
790 stverts[i*2+0] = j * s;
791 stverts[i*2+1] = k * t;
794 md2verthash = Mem_Alloc(tempmempool, 256 * sizeof(hash));
795 md2verthashdata = Mem_Alloc(tempmempool, loadmodel->alias.aliasdata_meshes->num_triangles * 3 * sizeof(*hash));
796 // swap the triangle list
798 loadmodel->alias.aliasdata_meshes->data_element3i = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_triangles * sizeof(int[3]));
799 for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_triangles;i++)
801 for (j = 0;j < 3;j++)
803 xyz = (unsigned short) LittleShort (intri[i].index_xyz[j]);
804 st = (unsigned short) LittleShort (intri[i].index_st[j]);
807 Con_Printf("%s has an invalid xyz index (%i) on triangle %i, resetting to 0\n", loadmodel->name, xyz, i);
812 Con_Printf("%s has an invalid st index (%i) on triangle %i, resetting to 0\n", loadmodel->name, st, i);
817 hashindex = (xyz * 17 + st) & 255;
818 for (hash = md2verthash[hashindex];hash;hash = hash->next)
819 if (hash->xyz == xyz && hash->st[0] == s && hash->st[1] == t)
823 hash = md2verthashdata + num++;
827 hash->next = md2verthash[hashindex];
828 md2verthash[hashindex] = hash;
830 loadmodel->alias.aliasdata_meshes->data_element3i[i*3+j] = (hash - md2verthashdata);
837 loadmodel->alias.aliasdata_meshes->num_vertices = numverts;
838 vertremap = Mem_Alloc(loadmodel->mempool, num * sizeof(int));
839 loadmodel->alias.aliasdata_meshes->data_texcoord2f = Mem_Alloc(loadmodel->mempool, num * sizeof(float[2]));
840 for (i = 0;i < num;i++)
842 hash = md2verthashdata + i;
843 vertremap[i] = hash->xyz;
844 loadmodel->alias.aliasdata_meshes->data_texcoord2f[i*2+0] = hash->st[0];
845 loadmodel->alias.aliasdata_meshes->data_texcoord2f[i*2+1] = hash->st[1];
848 Mem_Free(md2verthash);
849 Mem_Free(md2verthashdata);
852 datapointer = (base + LittleLong(pinmodel->ofs_frames));
853 loadmodel->alias.aliasdata_meshes->data_morphvertex3f = Mem_Alloc(loadmodel->mempool, numverts * loadmodel->alias.aliasdata_meshes->num_morphframes * sizeof(float[3]));
854 for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_morphframes;i++)
856 pinframe = (md2frame_t *)datapointer;
857 datapointer += sizeof(md2frame_t);
858 for (j = 0;j < 3;j++)
860 scale[j] = LittleFloat(pinframe->scale[j]);
861 translate[j] = LittleFloat(pinframe->translate[j]);
863 Mod_MD2_ConvertVerts(scale, translate, (void *)datapointer, loadmodel->alias.aliasdata_meshes->data_morphvertex3f + i * numverts * 3, numverts, vertremap);
864 datapointer += numxyz * sizeof(trivertx_t);
866 strcpy(loadmodel->animscenes[i].name, pinframe->name);
867 loadmodel->animscenes[i].firstframe = i;
868 loadmodel->animscenes[i].framecount = 1;
869 loadmodel->animscenes[i].framerate = 10;
870 loadmodel->animscenes[i].loop = true;
875 loadmodel->alias.aliasdata_meshes->data_neighbor3i = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_triangles * sizeof(int[3]));
876 Mod_BuildTriangleNeighbors(loadmodel->alias.aliasdata_meshes->data_neighbor3i, loadmodel->alias.aliasdata_meshes->data_element3i, loadmodel->alias.aliasdata_meshes->num_triangles);
877 Mod_CalcAliasModelBBoxes();
878 Mod_Alias_Mesh_CompileFrameZero(loadmodel->alias.aliasdata_meshes);
881 void Mod_IDP3_Load(model_t *mod, void *buffer)
883 int i, j, k, version;
884 md3modelheader_t *pinmodel;
885 md3frameinfo_t *pinframe;
889 skinfile_t *skinfiles;
893 if (memcmp(pinmodel->identifier, "IDP3", 4))
894 Host_Error ("%s is not a MD3 (IDP3) file\n", loadmodel->name);
895 version = LittleLong (pinmodel->version);
896 if (version != MD3VERSION)
897 Host_Error ("%s has wrong version number (%i should be %i)",
898 loadmodel->name, version, MD3VERSION);
900 skinfiles = Mod_LoadSkinFiles();
901 if (loadmodel->numskins < 1)
902 loadmodel->numskins = 1;
904 loadmodel->type = mod_alias;
905 loadmodel->DrawSky = NULL;
906 loadmodel->Draw = R_Model_Alias_Draw;
907 loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume;
908 loadmodel->DrawLight = R_Model_Alias_DrawLight;
909 loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
910 loadmodel->flags = LittleLong(pinmodel->flags);
911 loadmodel->synctype = ST_RAND;
913 // set up some global info about the model
914 loadmodel->numframes = LittleLong(pinmodel->num_frames);
915 loadmodel->alias.aliasnum_meshes = LittleLong(pinmodel->num_meshes);
917 // make skinscenes for the skins (no groups)
918 loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
919 for (i = 0;i < loadmodel->numskins;i++)
921 loadmodel->skinscenes[i].firstframe = i;
922 loadmodel->skinscenes[i].framecount = 1;
923 loadmodel->skinscenes[i].loop = true;
924 loadmodel->skinscenes[i].framerate = 10;
928 loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
929 for (i = 0, pinframe = (md3frameinfo_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_frameinfo));i < loadmodel->numframes;i++, pinframe++)
931 strcpy(loadmodel->animscenes[i].name, pinframe->name);
932 loadmodel->animscenes[i].firstframe = i;
933 loadmodel->animscenes[i].framecount = 1;
934 loadmodel->animscenes[i].framerate = 10;
935 loadmodel->animscenes[i].loop = true;
939 loadmodel->alias.aliasnum_tagframes = loadmodel->numframes;
940 loadmodel->alias.aliasnum_tags = LittleLong(pinmodel->num_tags);
941 loadmodel->alias.aliasdata_tags = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasnum_tagframes * loadmodel->alias.aliasnum_tags * sizeof(aliastag_t));
942 for (i = 0, pintag = (md3tag_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_tags));i < loadmodel->alias.aliasnum_tagframes * loadmodel->alias.aliasnum_tags;i++, pintag++)
944 strcpy(loadmodel->alias.aliasdata_tags[i].name, pintag->name);
945 Matrix4x4_CreateIdentity(&loadmodel->alias.aliasdata_tags[i].matrix);
946 for (j = 0;j < 3;j++)
948 for (k = 0;k < 3;k++)
949 loadmodel->alias.aliasdata_tags[i].matrix.m[j][k] = LittleFloat(pintag->rotationmatrix[k * 3 + j]);
950 loadmodel->alias.aliasdata_tags[i].matrix.m[j][3] = LittleFloat(pintag->origin[j]);
952 //Con_Printf("model \"%s\" frame #%i tag #%i \"%s\"\n", loadmodel->name, i / loadmodel->alias.aliasnum_tags, i % loadmodel->alias.aliasnum_tags, loadmodel->alias.aliasdata_tags[i].name);
956 loadmodel->alias.aliasdata_meshes = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasnum_meshes * sizeof(aliasmesh_t));
957 for (i = 0, pinmesh = (md3mesh_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_meshes));i < loadmodel->alias.aliasnum_meshes;i++, pinmesh = (md3mesh_t *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_end)))
959 if (memcmp(pinmesh->identifier, "IDP3", 4))
960 Host_Error("Mod_IDP3_Load: invalid mesh identifier (not IDP3)\n");
961 mesh = loadmodel->alias.aliasdata_meshes + i;
962 mesh->num_skins = loadmodel->numskins;
963 mesh->num_morphframes = LittleLong(pinmesh->num_frames);
964 mesh->num_vertices = LittleLong(pinmesh->num_vertices);
965 mesh->num_triangles = LittleLong(pinmesh->num_triangles);
966 mesh->data_skins = Mem_Alloc(loadmodel->mempool, mesh->num_skins * sizeof(texture_t));
967 mesh->data_element3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
968 mesh->data_neighbor3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
969 mesh->data_texcoord2f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2]));
970 mesh->data_morphvertex3f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * mesh->num_morphframes * sizeof(float[3]));
971 for (j = 0;j < mesh->num_triangles * 3;j++)
972 mesh->data_element3i[j] = LittleLong(((int *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_elements)))[j]);
973 for (j = 0;j < mesh->num_vertices;j++)
975 mesh->data_texcoord2f[j * 2 + 0] = LittleFloat(((float *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_texcoords)))[j * 2 + 0]);
976 mesh->data_texcoord2f[j * 2 + 1] = LittleFloat(((float *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_texcoords)))[j * 2 + 1]);
978 for (j = 0;j < mesh->num_vertices * mesh->num_morphframes;j++)
980 mesh->data_morphvertex3f[j * 3 + 0] = LittleShort(((short *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 0]) * (1.0f / 64.0f);
981 mesh->data_morphvertex3f[j * 3 + 1] = LittleShort(((short *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 1]) * (1.0f / 64.0f);
982 mesh->data_morphvertex3f[j * 3 + 2] = LittleShort(((short *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 2]) * (1.0f / 64.0f);
985 Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__);
986 Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles);
987 Mod_Alias_Mesh_CompileFrameZero(mesh);
989 if (LittleLong(pinmesh->num_shaders) >= 1)
990 Mod_BuildAliasSkinsFromSkinFiles(mesh->data_skins, skinfiles, pinmesh->name, ((md3shader_t *)((qbyte *) pinmesh + LittleLong(pinmesh->lump_shaders)))->name);
992 for (j = 0;j < mesh->num_skins;j++)
993 Mod_BuildAliasSkinFromSkinFrame(mesh->data_skins + j, NULL);
995 Mod_CalcAliasModelBBoxes();
996 Mod_FreeSkinFiles(skinfiles);
999 void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer)
1001 zymtype1header_t *pinmodel, *pheader;
1003 int i, j, k, l, numposes, *bonecount, *vertbonecounts, count, *renderlist, *renderlistend, *outelements, *remapvertices;
1004 float modelradius, corner[2], *poses, *intexcoord2f, *outtexcoord2f;
1005 zymvertex_t *verts, *vertdata;
1009 skinfile_t *skinfiles;
1012 pinmodel = (void *)buffer;
1014 if (memcmp(pinmodel->id, "ZYMOTICMODEL", 12))
1015 Host_Error ("Mod_ZYMOTICMODEL_Load: %s is not a zymotic model\n");
1016 if (BigLong(pinmodel->type) != 1)
1017 Host_Error ("Mod_ZYMOTICMODEL_Load: only type 1 (skeletal pose) models are currently supported (name = %s)\n", loadmodel->name);
1019 loadmodel->type = mod_alias;
1020 loadmodel->DrawSky = NULL;
1021 loadmodel->Draw = R_Model_Alias_Draw;
1022 loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume;
1023 loadmodel->DrawLight = R_Model_Alias_DrawLight;
1024 //loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; // FIXME: implement collisions
1025 loadmodel->flags = 0; // there are no flags on zym models
1026 loadmodel->synctype = ST_RAND;
1030 pheader->type = BigLong(pinmodel->type);
1031 pheader->filesize = BigLong(pinmodel->filesize);
1032 pheader->mins[0] = BigFloat(pinmodel->mins[0]);
1033 pheader->mins[1] = BigFloat(pinmodel->mins[1]);
1034 pheader->mins[2] = BigFloat(pinmodel->mins[2]);
1035 pheader->maxs[0] = BigFloat(pinmodel->maxs[0]);
1036 pheader->maxs[1] = BigFloat(pinmodel->maxs[1]);
1037 pheader->maxs[2] = BigFloat(pinmodel->maxs[2]);
1038 pheader->radius = BigFloat(pinmodel->radius);
1039 pheader->numverts = BigLong(pinmodel->numverts);
1040 pheader->numtris = BigLong(pinmodel->numtris);
1041 pheader->numshaders = BigLong(pinmodel->numshaders);
1042 pheader->numbones = BigLong(pinmodel->numbones);
1043 pheader->numscenes = BigLong(pinmodel->numscenes);
1044 pheader->lump_scenes.start = BigLong(pinmodel->lump_scenes.start);
1045 pheader->lump_scenes.length = BigLong(pinmodel->lump_scenes.length);
1046 pheader->lump_poses.start = BigLong(pinmodel->lump_poses.start);
1047 pheader->lump_poses.length = BigLong(pinmodel->lump_poses.length);
1048 pheader->lump_bones.start = BigLong(pinmodel->lump_bones.start);
1049 pheader->lump_bones.length = BigLong(pinmodel->lump_bones.length);
1050 pheader->lump_vertbonecounts.start = BigLong(pinmodel->lump_vertbonecounts.start);
1051 pheader->lump_vertbonecounts.length = BigLong(pinmodel->lump_vertbonecounts.length);
1052 pheader->lump_verts.start = BigLong(pinmodel->lump_verts.start);
1053 pheader->lump_verts.length = BigLong(pinmodel->lump_verts.length);
1054 pheader->lump_texcoords.start = BigLong(pinmodel->lump_texcoords.start);
1055 pheader->lump_texcoords.length = BigLong(pinmodel->lump_texcoords.length);
1056 pheader->lump_render.start = BigLong(pinmodel->lump_render.start);
1057 pheader->lump_render.length = BigLong(pinmodel->lump_render.length);
1058 pheader->lump_shaders.start = BigLong(pinmodel->lump_shaders.start);
1059 pheader->lump_shaders.length = BigLong(pinmodel->lump_shaders.length);
1060 pheader->lump_trizone.start = BigLong(pinmodel->lump_trizone.start);
1061 pheader->lump_trizone.length = BigLong(pinmodel->lump_trizone.length);
1063 loadmodel->numframes = pheader->numscenes;
1064 loadmodel->alias.aliasnum_meshes = pheader->numshaders;
1066 skinfiles = Mod_LoadSkinFiles();
1067 if (loadmodel->numskins < 1)
1068 loadmodel->numskins = 1;
1070 // make skinscenes for the skins (no groups)
1071 loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
1072 for (i = 0;i < loadmodel->numskins;i++)
1074 loadmodel->skinscenes[i].firstframe = i;
1075 loadmodel->skinscenes[i].framecount = 1;
1076 loadmodel->skinscenes[i].loop = true;
1077 loadmodel->skinscenes[i].framerate = 10;
1081 modelradius = pheader->radius;
1082 for (i = 0;i < 3;i++)
1084 loadmodel->normalmins[i] = pheader->mins[i];
1085 loadmodel->normalmaxs[i] = pheader->maxs[i];
1086 loadmodel->rotatedmins[i] = -modelradius;
1087 loadmodel->rotatedmaxs[i] = modelradius;
1089 corner[0] = max(fabs(loadmodel->normalmins[0]), fabs(loadmodel->normalmaxs[0]));
1090 corner[1] = max(fabs(loadmodel->normalmins[1]), fabs(loadmodel->normalmaxs[1]));
1091 loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
1092 if (loadmodel->yawmaxs[0] > modelradius)
1093 loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelradius;
1094 loadmodel->yawmins[0] = loadmodel->yawmins[1] = -loadmodel->yawmaxs[0];
1095 loadmodel->yawmins[2] = loadmodel->normalmins[2];
1096 loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
1097 loadmodel->radius = modelradius;
1098 loadmodel->radius2 = modelradius * modelradius;
1100 // go through the lumps, swapping things
1102 //zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct)
1103 loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
1104 scene = (void *) (pheader->lump_scenes.start + pbase);
1105 numposes = pheader->lump_poses.length / pheader->numbones / sizeof(float[3][4]);
1106 for (i = 0;i < pheader->numscenes;i++)
1108 memcpy(loadmodel->animscenes[i].name, scene->name, 32);
1109 loadmodel->animscenes[i].firstframe = BigLong(scene->start);
1110 loadmodel->animscenes[i].framecount = BigLong(scene->length);
1111 loadmodel->animscenes[i].framerate = BigFloat(scene->framerate);
1112 loadmodel->animscenes[i].loop = (BigLong(scene->flags) & ZYMSCENEFLAG_NOLOOP) == 0;
1113 if ((unsigned int) loadmodel->animscenes[i].firstframe >= (unsigned int) numposes)
1114 Host_Error("%s scene->firstframe (%i) >= numposes (%i)\n", loadmodel->name, loadmodel->animscenes[i].firstframe, numposes);
1115 if ((unsigned int) loadmodel->animscenes[i].firstframe + (unsigned int) loadmodel->animscenes[i].framecount > (unsigned int) numposes)
1116 Host_Error("%s scene->firstframe (%i) + framecount (%i) >= numposes (%i)\n", loadmodel->name, loadmodel->animscenes[i].firstframe, loadmodel->animscenes[i].framecount, numposes);
1117 if (loadmodel->animscenes[i].framerate < 0)
1118 Host_Error("%s scene->framerate (%f) < 0\n", loadmodel->name, loadmodel->animscenes[i].framerate);
1122 //zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data
1123 loadmodel->alias.aliasnum_poses = pheader->lump_poses.length / sizeof(float[3][4]);
1124 loadmodel->alias.aliasdata_poses = Mem_Alloc(loadmodel->mempool, pheader->lump_poses.length);
1125 poses = (void *) (pheader->lump_poses.start + pbase);
1126 for (i = 0;i < pheader->lump_poses.length / 4;i++)
1127 loadmodel->alias.aliasdata_poses[i] = BigFloat(poses[i]);
1129 //zymlump_t lump_bones; // zymbone_t bone[numbones];
1130 loadmodel->alias.aliasnum_bones = pheader->numbones;
1131 loadmodel->alias.aliasdata_bones = Mem_Alloc(loadmodel->mempool, pheader->numbones * sizeof(aliasbone_t));
1132 bone = (void *) (pheader->lump_bones.start + pbase);
1133 for (i = 0;i < pheader->numbones;i++)
1135 memcpy(loadmodel->alias.aliasdata_bones[i].name, bone[i].name, sizeof(bone[i].name));
1136 loadmodel->alias.aliasdata_bones[i].flags = BigLong(bone[i].flags);
1137 loadmodel->alias.aliasdata_bones[i].parent = BigLong(bone[i].parent);
1138 if (loadmodel->alias.aliasdata_bones[i].parent >= i)
1139 Host_Error("%s bone[%i].parent >= %i\n", loadmodel->name, i, i);
1142 //zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better)
1143 vertbonecounts = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int));
1144 bonecount = (void *) (pheader->lump_vertbonecounts.start + pbase);
1145 for (i = 0;i < pheader->numverts;i++)
1147 vertbonecounts[i] = BigLong(bonecount[i]);
1148 if (vertbonecounts[i] < 1)
1149 Host_Error("%s bonecount[%i] < 1\n", loadmodel->name, i);
1152 //zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct
1153 verts = Mem_Alloc(loadmodel->mempool, pheader->lump_verts.length);
1154 vertdata = (void *) (pheader->lump_verts.start + pbase);
1155 for (i = 0;i < pheader->lump_verts.length / (int) sizeof(zymvertex_t);i++)
1157 verts[i].bonenum = BigLong(vertdata[i].bonenum);
1158 verts[i].origin[0] = BigFloat(vertdata[i].origin[0]);
1159 verts[i].origin[1] = BigFloat(vertdata[i].origin[1]);
1160 verts[i].origin[2] = BigFloat(vertdata[i].origin[2]);
1163 //zymlump_t lump_texcoords; // float texcoords[numvertices][2];
1164 outtexcoord2f = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(float[2]));
1165 intexcoord2f = (void *) (pheader->lump_texcoords.start + pbase);
1166 for (i = 0;i < pheader->numverts;i++)
1168 outtexcoord2f[i*2+0] = BigFloat(intexcoord2f[i*2+0]);
1169 // flip T coordinate for OpenGL
1170 outtexcoord2f[i*2+1] = 1 - BigFloat(intexcoord2f[i*2+1]);
1173 //zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation
1174 //loadmodel->alias.zymdata_trizone = Mem_Alloc(loadmodel->mempool, pheader->numtris);
1175 //memcpy(loadmodel->alias.zymdata_trizone, (void *) (pheader->lump_trizone.start + pbase), pheader->numtris);
1177 loadmodel->alias.aliasdata_meshes = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasnum_meshes * sizeof(aliasmesh_t));
1179 //zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model
1180 //zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices)
1181 // byteswap, validate, and swap winding order of tris
1182 count = pheader->numshaders * sizeof(int) + pheader->numtris * sizeof(int[3]);
1183 if (pheader->lump_render.length != count)
1184 Host_Error("%s renderlist is wrong size (%i bytes, should be %i bytes)\n", loadmodel->name, pheader->lump_render.length, count);
1185 renderlist = (void *) (pheader->lump_render.start + pbase);
1186 renderlistend = (void *) ((qbyte *) renderlist + pheader->lump_render.length);
1187 for (i = 0;i < loadmodel->alias.aliasnum_meshes;i++)
1189 if (renderlist >= renderlistend)
1190 Host_Error("%s corrupt renderlist (wrong size)\n", loadmodel->name);
1191 count = BigLong(*renderlist);renderlist++;
1192 if (renderlist + count * 3 > renderlistend || (i == pheader->numshaders - 1 && renderlist + count * 3 != renderlistend))
1193 Host_Error("%s corrupt renderlist (wrong size)\n", loadmodel->name);
1194 mesh = loadmodel->alias.aliasdata_meshes + i;
1195 mesh->num_skins = loadmodel->numskins;
1196 mesh->num_triangles = count;
1197 mesh->data_skins = Mem_Alloc(loadmodel->mempool, mesh->num_skins * sizeof(texture_t));
1198 mesh->data_element3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
1199 mesh->data_neighbor3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
1200 outelements = mesh->data_element3i;
1201 for (j = 0;j < mesh->num_triangles;j++)
1203 outelements[2] = BigLong(renderlist[0]);
1204 outelements[1] = BigLong(renderlist[1]);
1205 outelements[0] = BigLong(renderlist[2]);
1206 if ((unsigned int)outelements[0] >= (unsigned int)pheader->numverts
1207 || (unsigned int)outelements[1] >= (unsigned int)pheader->numverts
1208 || (unsigned int)outelements[2] >= (unsigned int)pheader->numverts)
1209 Host_Error("%s corrupt renderlist (out of bounds index)\n", loadmodel->name);
1213 remapvertices = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int));
1214 mesh->num_vertices = Mod_BuildVertexRemapTableFromElements(mesh->num_triangles * 3, mesh->data_element3i, pheader->numverts, remapvertices);
1215 for (j = 0;j < mesh->num_triangles * 3;j++)
1216 mesh->data_element3i[j] = remapvertices[mesh->data_element3i[j]];
1217 Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles);
1218 mesh->data_texcoord2f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2]));
1219 for (j = 0;j < pheader->numverts;j++)
1221 if (remapvertices[j] >= 0)
1223 mesh->data_texcoord2f[remapvertices[j]*2+0] = outtexcoord2f[j*2+0];
1224 mesh->data_texcoord2f[remapvertices[j]*2+1] = outtexcoord2f[j*2+1];
1227 mesh->num_vertexboneweights = 0;
1228 for (j = 0;j < mesh->num_vertices;j++)
1229 if (remapvertices[j] >= 0)
1230 mesh->num_vertexboneweights += vertbonecounts[remapvertices[j]];
1231 mesh->data_vertexboneweights = Mem_Alloc(loadmodel->mempool, mesh->num_vertexboneweights * sizeof(aliasvertexboneweight_t));
1232 mesh->num_vertexboneweights = 0;
1233 // note this vertexboneweight ordering requires that the remapvertices array is sequential numbers (separated by -1 values for omitted vertices)
1235 for (j = 0;j < mesh->num_vertices;j++)
1237 if (remapvertices[j] < 0)
1239 l += vertbonecounts[j];
1242 for (k = 0;k < vertbonecounts[j];k++)
1244 // this format really should have had a per vertexweight weight value...
1245 mesh->data_vertexboneweights[mesh->num_vertexboneweights].vertexindex = remapvertices[j];
1246 mesh->data_vertexboneweights[mesh->num_vertexboneweights].boneindex = verts[l].bonenum;
1247 mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3] = 1.0f / vertbonecounts[j];
1248 mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[0] = verts[l].origin[0] * mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3];
1249 mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[1] = verts[l].origin[1] * mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3];
1250 mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[2] = verts[l].origin[2] * mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3];
1251 mesh->num_vertexboneweights++;
1256 Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__);
1257 Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles);
1258 Mod_Alias_Mesh_CompileFrameZero(mesh);
1260 // since zym models do not have named sections, reuse their shader
1261 // name as the section name
1262 shadername = (char *) (pheader->lump_shaders.start + pbase) + i * 32;
1264 Mod_BuildAliasSkinsFromSkinFiles(mesh->data_skins, skinfiles, shadername, shadername);
1266 for (j = 0;j < mesh->num_skins;j++)
1267 Mod_BuildAliasSkinFromSkinFrame(mesh->data_skins + j, NULL);
1270 Mem_Free(vertbonecounts);
1272 Mem_Free(outtexcoord2f);