2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 static cvar_t r_mipskins = {CVAR_SAVE, "r_mipskins", "0"};
26 void Mod_AliasInit (void)
28 Cvar_RegisterVariable(&r_mipskins);
31 // LordHavoc: proper bounding box considerations
32 static float aliasbboxmin[3], aliasbboxmax[3], modelyawradius, modelradius;
34 static float vertst[MAXALIASVERTS][2];
35 static int vertusage[MAXALIASVERTS];
36 static int vertonseam[MAXALIASVERTS];
37 static int vertremap[MAXALIASVERTS];
38 static int temptris[MAXALIASTRIS][3];
40 static void Mod_ConvertAliasVerts (int inverts, vec3_t scale, vec3_t translate, trivertx_t *v, trivertx_t *out)
42 int i, j, invalidnormals = 0;
45 for (i = 0;i < inverts;i++)
47 if (vertremap[i] < 0 && vertremap[i+inverts] < 0) // only used vertices need apply...
50 temp[0] = v[i].v[0] * scale[0] + translate[0];
51 temp[1] = v[i].v[1] * scale[1] + translate[1];
52 temp[2] = v[i].v[2] * scale[2] + translate[2];
53 // update bounding box
54 if (temp[0] < aliasbboxmin[0]) aliasbboxmin[0] = temp[0];
55 if (temp[1] < aliasbboxmin[1]) aliasbboxmin[1] = temp[1];
56 if (temp[2] < aliasbboxmin[2]) aliasbboxmin[2] = temp[2];
57 if (temp[0] > aliasbboxmax[0]) aliasbboxmax[0] = temp[0];
58 if (temp[1] > aliasbboxmax[1]) aliasbboxmax[1] = temp[1];
59 if (temp[2] > aliasbboxmax[2]) aliasbboxmax[2] = temp[2];
60 dist = temp[0]*temp[0]+temp[1]*temp[1];
61 if (modelyawradius < dist)
62 modelyawradius = dist;
63 dist += temp[2]*temp[2];
64 if (modelradius < dist)
67 j = vertremap[i]; // not onseam
70 VectorCopy(v[i].v, out[j].v);
71 out[j].lightnormalindex = v[i].lightnormalindex;
72 if (out[j].lightnormalindex >= NUMVERTEXNORMALS)
75 out[j].lightnormalindex = 0;
78 j = vertremap[i+inverts]; // onseam
81 VectorCopy(v[i].v, out[j].v);
82 out[j].lightnormalindex = v[i].lightnormalindex;
83 if (out[j].lightnormalindex >= NUMVERTEXNORMALS)
86 out[j].lightnormalindex = 0;
91 Con_Printf("Mod_ConvertAliasVerts: \"%s\", %i invalid normal indices found\n", loadmodel->name, invalidnormals);
94 static void Mod_MDL_LoadFrames (qbyte * datapointer, int inverts, int outverts, vec3_t scale, vec3_t translate)
96 daliasframetype_t *pframetype;
97 daliasframe_t *pinframe;
99 daliasinterval_t *intervals;
100 int i, f, pose, groupframes;
104 scene = loadmodel->animscenes;
105 for (f = 0;f < loadmodel->numframes;f++)
107 pframetype = (daliasframetype_t *)datapointer;
108 datapointer += sizeof(daliasframetype_t);
109 if (LittleLong (pframetype->type) == ALIAS_SINGLE)
111 // a single frame is still treated as a group
118 group = (daliasgroup_t *)datapointer;
119 datapointer += sizeof(daliasgroup_t);
120 groupframes = LittleLong (group->numframes);
122 // intervals (time per frame)
123 intervals = (daliasinterval_t *)datapointer;
124 datapointer += sizeof(daliasinterval_t) * groupframes;
126 interval = LittleFloat (intervals->interval); // FIXME: support variable framerate groups
127 if (interval < 0.01f)
128 Host_Error("Mod_LoadAliasGroup: invalid interval");
131 // get scene name from first frame
132 pinframe = (daliasframe_t *)datapointer;
134 strcpy(scene->name, pinframe->name);
135 scene->firstframe = pose;
136 scene->framecount = groupframes;
137 scene->framerate = 1.0f / interval;
142 for (i = 0;i < groupframes;i++)
144 pinframe = (daliasframe_t *)datapointer;
145 datapointer += sizeof(daliasframe_t);
147 // convert to MD2 frame headers
148 strcpy(loadmodel->mdlmd2data_frames[pose].name, pinframe->name);
149 VectorCopy(scale, loadmodel->mdlmd2data_frames[pose].scale);
150 VectorCopy(translate, loadmodel->mdlmd2data_frames[pose].translate);
152 Mod_ConvertAliasVerts(inverts, scale, translate, (trivertx_t *)datapointer, loadmodel->mdlmd2data_pose + pose * outverts);
153 datapointer += sizeof(trivertx_t) * inverts;
159 static rtexture_t *GL_TextureForSkinLayer(const qbyte *in, int width, int height, const char *name, const unsigned int *palette, int precache)
162 for (i = 0;i < width*height;i++)
163 if (((qbyte *)&palette[in[i]])[3] > 0)
164 return R_LoadTexture2D (loadmodel->texturepool, name, width, height, in, TEXTYPE_PALETTE, (r_mipskins.integer ? TEXF_MIPMAP : 0) | (precache ? TEXF_PRECACHE : 0), palette);
168 static int Mod_LoadExternalSkin (char *basename, skinframe_t *skinframe, int precache)
170 skinframe->base = loadtextureimagewithmaskandnmap(loadmodel->texturepool, va("%s_normal", basename), 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0), 1);
171 if (!skinframe->base)
172 skinframe->base = loadtextureimagewithmaskandnmap(loadmodel->texturepool, basename, 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0), 1);
173 skinframe->fog = image_masktex;
174 skinframe->nmap = image_nmaptex;
175 skinframe->gloss = loadtextureimage(loadmodel->texturepool, va("%s_gloss" , basename), 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0));
176 skinframe->pants = loadtextureimage(loadmodel->texturepool, va("%s_pants" , basename), 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0));
177 skinframe->shirt = loadtextureimage(loadmodel->texturepool, va("%s_shirt" , basename), 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0));
178 skinframe->glow = loadtextureimage(loadmodel->texturepool, va("%s_glow" , basename), 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0));
179 skinframe->merged = NULL;
180 return skinframe->base != NULL || skinframe->pants != NULL || skinframe->shirt != NULL || skinframe->glow != NULL;
183 static int Mod_LoadInternalSkin (char *basename, qbyte *skindata, int width, int height, skinframe_t *skinframe, int precache)
185 qbyte *temp1, *temp2;
188 temp1 = Mem_Alloc(loadmodel->mempool, width * height * 8);
189 temp2 = temp1 + width * height * 4;
190 Image_Copy8bitRGBA(skindata, temp1, width * height, palette_nofullbrights);
191 Image_HeightmapToNormalmap(temp1, temp2, width, height, false, 1);
192 skinframe->nmap = R_LoadTexture2D(loadmodel->texturepool, va("%s_nmap", basename), width, height, temp2, TEXTYPE_RGBA, (r_mipskins.integer ? TEXF_MIPMAP : 0) | (precache ? TEXF_PRECACHE : 0), NULL);
194 skinframe->gloss = NULL;
195 skinframe->pants = GL_TextureForSkinLayer(skindata, width, height, va("%s_pants", basename), palette_pantsaswhite, false); // pants
196 skinframe->shirt = GL_TextureForSkinLayer(skindata, width, height, va("%s_shirt", basename), palette_shirtaswhite, false); // shirt
197 skinframe->glow = GL_TextureForSkinLayer(skindata, width, height, va("%s_glow", basename), palette_onlyfullbrights, precache); // glow
198 if (skinframe->pants || skinframe->shirt)
200 skinframe->base = GL_TextureForSkinLayer(skindata, width, height, va("%s_normal", basename), palette_nocolormapnofullbrights, false); // normal (no special colors)
201 skinframe->merged = GL_TextureForSkinLayer(skindata, width, height, va("%s_body", basename), palette_nofullbrights, precache); // body (normal + pants + shirt, but not glow)
204 skinframe->base = GL_TextureForSkinLayer(skindata, width, height, va("%s_base", basename), palette_nofullbrights, precache); // no special colors
205 // quake model skins don't have alpha
206 skinframe->fog = NULL;
210 #define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)\n", loadmodel->name, VALUE, MIN, MAX);
211 #define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)\n", loadmodel->name, VALUE, MIN, MAX);
212 extern void R_Model_Alias_Draw(entity_render_t *ent);
213 extern void R_Model_Alias_DrawFakeShadow(entity_render_t *ent);
214 extern void R_Model_Alias_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius);
215 extern void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor);
216 void Mod_LoadAliasModel (model_t *mod, void *buffer)
218 int i, j, version, numverts, totalposes, totalskins, skinwidth, skinheight, totalverts, groupframes, groupskins;
220 stvert_t *pinstverts;
221 dtriangle_t *pintriangles;
222 daliasskintype_t *pinskintype;
223 daliasskingroup_t *pinskingroup;
224 daliasskininterval_t *pinskinintervals;
225 daliasframetype_t *pinframetype;
226 daliasgroup_t *pinframegroup;
227 float scales, scalet, scale[3], translate[3], interval;
228 qbyte *datapointer, *startframes, *startskins;
229 char name[MAX_QPATH];
230 skinframe_t tempskinframe;
231 animscene_t *tempskinscenes;
232 skinframe_t *tempskinframes;
236 datapointer = buffer;
237 pinmodel = (mdl_t *)datapointer;
238 datapointer += sizeof(mdl_t);
240 version = LittleLong (pinmodel->version);
241 if (version != ALIAS_VERSION)
242 Host_Error ("%s has wrong version number (%i should be %i)",
243 loadmodel->name, version, ALIAS_VERSION);
245 loadmodel->type = mod_alias;
246 loadmodel->aliastype = ALIASTYPE_MDLMD2;
247 loadmodel->DrawSky = NULL;
248 loadmodel->Draw = R_Model_Alias_Draw;
249 loadmodel->DrawFakeShadow = R_Model_Alias_DrawFakeShadow;
250 loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume;
251 loadmodel->DrawLight = R_Model_Alias_DrawLight;
253 loadmodel->numskins = LittleLong(pinmodel->numskins);
254 BOUNDI(loadmodel->numskins,0,256);
255 skinwidth = LittleLong (pinmodel->skinwidth);
256 BOUNDI(skinwidth,0,4096);
257 skinheight = LittleLong (pinmodel->skinheight);
258 BOUNDI(skinheight,0,4096);
259 loadmodel->numverts = numverts = LittleLong(pinmodel->numverts);
260 BOUNDI(loadmodel->numverts,0,MAXALIASVERTS);
261 loadmodel->numtris = LittleLong(pinmodel->numtris);
262 BOUNDI(loadmodel->numtris,0,MAXALIASTRIS);
263 loadmodel->numframes = LittleLong(pinmodel->numframes);
264 BOUNDI(loadmodel->numframes,0,65536);
265 loadmodel->synctype = LittleLong (pinmodel->synctype);
266 BOUNDI(loadmodel->synctype,0,2);
267 loadmodel->flags = LittleLong (pinmodel->flags);
269 for (i = 0;i < 3;i++)
271 scale[i] = LittleFloat (pinmodel->scale[i]);
272 translate[i] = LittleFloat (pinmodel->scale_origin[i]);
275 startskins = datapointer;
277 for (i = 0;i < loadmodel->numskins;i++)
279 pinskintype = (daliasskintype_t *)datapointer;
280 datapointer += sizeof(daliasskintype_t);
281 if (LittleLong(pinskintype->type) == ALIAS_SKIN_SINGLE)
285 pinskingroup = (daliasskingroup_t *)datapointer;
286 datapointer += sizeof(daliasskingroup_t);
287 groupskins = LittleLong(pinskingroup->numskins);
288 datapointer += sizeof(daliasskininterval_t) * groupskins;
291 for (j = 0;j < groupskins;j++)
293 datapointer += skinwidth * skinheight;
298 pinstverts = (stvert_t *)datapointer;
299 datapointer += sizeof(stvert_t) * numverts;
301 pintriangles = (dtriangle_t *)datapointer;
302 datapointer += sizeof(dtriangle_t) * loadmodel->numtris;
304 startframes = datapointer;
306 for (i = 0;i < loadmodel->numframes;i++)
308 pinframetype = (daliasframetype_t *)datapointer;
309 datapointer += sizeof(daliasframetype_t);
310 if (LittleLong (pinframetype->type) == ALIAS_SINGLE)
314 pinframegroup = (daliasgroup_t *)datapointer;
315 datapointer += sizeof(daliasgroup_t);
316 groupframes = LittleLong(pinframegroup->numframes);
317 datapointer += sizeof(daliasinterval_t) * groupframes;
320 for (j = 0;j < groupframes;j++)
322 datapointer += sizeof(daliasframe_t);
323 datapointer += sizeof(trivertx_t) * numverts;
329 loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
330 loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, totalskins * sizeof(skinframe_t));
332 datapointer = startskins;
333 for (i = 0;i < loadmodel->numskins;i++)
335 pinskintype = (daliasskintype_t *)datapointer;
336 datapointer += sizeof(daliasskintype_t);
338 if (pinskintype->type == ALIAS_SKIN_SINGLE)
345 pinskingroup = (daliasskingroup_t *)datapointer;
346 datapointer += sizeof(daliasskingroup_t);
348 groupskins = LittleLong (pinskingroup->numskins);
350 pinskinintervals = (daliasskininterval_t *)datapointer;
351 datapointer += sizeof(daliasskininterval_t) * groupskins;
353 interval = LittleFloat(pinskinintervals[0].interval);
354 if (interval < 0.01f)
355 Host_Error("Mod_LoadAliasModel: invalid interval\n");
358 sprintf(loadmodel->skinscenes[i].name, "skin %i", i);
359 loadmodel->skinscenes[i].firstframe = totalskins;
360 loadmodel->skinscenes[i].framecount = groupskins;
361 loadmodel->skinscenes[i].framerate = 1.0f / interval;
362 loadmodel->skinscenes[i].loop = true;
364 for (j = 0;j < groupskins;j++)
367 sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
369 sprintf (name, "%s_%i", loadmodel->name, i);
370 if (!Mod_LoadExternalSkin(name, loadmodel->skinframes + totalskins, i == 0))
371 Mod_LoadInternalSkin(name, (qbyte *)datapointer, skinwidth, skinheight, loadmodel->skinframes + totalskins, i == 0);
372 datapointer += skinwidth * skinheight;
376 // check for skins that don't exist in the model, but do exist as external images
377 // (this was added because yummyluv kept pestering me about support for it)
380 sprintf (name, "%s_%i", loadmodel->name, loadmodel->numskins);
381 if (Mod_LoadExternalSkin(name, &tempskinframe, loadmodel->numskins == 0))
383 // expand the arrays to make room
384 tempskinscenes = loadmodel->skinscenes;
385 tempskinframes = loadmodel->skinframes;
386 loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, (loadmodel->numskins + 1) * sizeof(animscene_t));
387 loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, (totalskins + 1) * sizeof(skinframe_t));
388 memcpy(loadmodel->skinscenes, tempskinscenes, loadmodel->numskins * sizeof(animscene_t));
389 memcpy(loadmodel->skinframes, tempskinframes, totalskins * sizeof(skinframe_t));
390 Mem_Free(tempskinscenes);
391 Mem_Free(tempskinframes);
392 // store the info about the new skin
393 strcpy(loadmodel->skinscenes[loadmodel->numskins].name, name);
394 loadmodel->skinscenes[loadmodel->numskins].firstframe = totalskins;
395 loadmodel->skinscenes[loadmodel->numskins].framecount = 1;
396 loadmodel->skinscenes[loadmodel->numskins].framerate = 10.0f;
397 loadmodel->skinscenes[loadmodel->numskins].loop = true;
398 loadmodel->skinframes[totalskins] = tempskinframe;
399 loadmodel->numskins++;
406 // store texture coordinates into temporary array, they will be stored after usage is determined (triangle data)
407 scales = 1.0 / skinwidth;
408 scalet = 1.0 / skinheight;
409 for (i = 0;i < numverts;i++)
411 vertonseam[i] = LittleLong(pinstverts[i].onseam);
412 vertst[i][0] = LittleLong(pinstverts[i].s) * scales;
413 vertst[i][1] = LittleLong(pinstverts[i].t) * scalet;
414 vertst[i+numverts][0] = vertst[i][0] + 0.5;
415 vertst[i+numverts][1] = vertst[i][1];
417 vertusage[i+numverts] = 0;
420 // load triangle data
421 loadmodel->mdlmd2data_indices = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * loadmodel->numtris);
423 // count the vertices used
424 for (i = 0;i < numverts*2;i++)
426 for (i = 0;i < loadmodel->numtris;i++)
428 temptris[i][0] = LittleLong(pintriangles[i].vertindex[0]);
429 temptris[i][1] = LittleLong(pintriangles[i].vertindex[1]);
430 temptris[i][2] = LittleLong(pintriangles[i].vertindex[2]);
431 if (!LittleLong(pintriangles[i].facesfront)) // backface
433 if (vertonseam[temptris[i][0]]) temptris[i][0] += numverts;
434 if (vertonseam[temptris[i][1]]) temptris[i][1] += numverts;
435 if (vertonseam[temptris[i][2]]) temptris[i][2] += numverts;
437 vertusage[temptris[i][0]]++;
438 vertusage[temptris[i][1]]++;
439 vertusage[temptris[i][2]]++;
441 // build remapping table and compact array
443 for (i = 0;i < numverts*2;i++)
447 vertremap[i] = totalverts;
448 vertst[totalverts][0] = vertst[i][0];
449 vertst[totalverts][1] = vertst[i][1];
453 vertremap[i] = -1; // not used at all
455 loadmodel->numverts = totalverts;
456 // remap the triangle references
457 for (i = 0;i < loadmodel->numtris;i++)
459 loadmodel->mdlmd2data_indices[i*3+0] = vertremap[temptris[i][0]];
460 loadmodel->mdlmd2data_indices[i*3+1] = vertremap[temptris[i][1]];
461 loadmodel->mdlmd2data_indices[i*3+2] = vertremap[temptris[i][2]];
463 // store the texture coordinates
464 loadmodel->mdlmd2data_texcoords = Mem_Alloc(loadmodel->mempool, sizeof(float[4]) * totalverts);
465 for (i = 0;i < totalverts;i++)
467 loadmodel->mdlmd2data_texcoords[i*4+0] = vertst[i][0];
468 loadmodel->mdlmd2data_texcoords[i*4+1] = vertst[i][1];
472 loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
473 loadmodel->mdlmd2data_frames = Mem_Alloc(loadmodel->mempool, sizeof(md2frame_t) * totalposes);
474 loadmodel->mdlmd2data_pose = Mem_Alloc(loadmodel->mempool, sizeof(trivertx_t) * totalposes * totalverts);
476 // LordHavoc: doing proper bbox for model
477 aliasbboxmin[0] = aliasbboxmin[1] = aliasbboxmin[2] = 1000000000;
478 aliasbboxmax[0] = aliasbboxmax[1] = aliasbboxmax[2] = -1000000000;
480 Mod_MDL_LoadFrames (startframes, numverts, totalverts, scale, translate);
482 modelyawradius = sqrt(modelyawradius);
483 modelradius = sqrt(modelradius);
484 for (j = 0;j < 3;j++)
486 loadmodel->normalmins[j] = aliasbboxmin[j];
487 loadmodel->normalmaxs[j] = aliasbboxmax[j];
488 loadmodel->rotatedmins[j] = -modelradius;
489 loadmodel->rotatedmaxs[j] = modelradius;
491 loadmodel->yawmins[0] = loadmodel->yawmins[1] = -(loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelyawradius);
492 loadmodel->yawmins[2] = loadmodel->normalmins[2];
493 loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
494 loadmodel->radius = modelradius;
495 loadmodel->radius2 = modelradius * modelradius;
497 loadmodel->mdlmd2data_triangleneighbors = Mem_Alloc(loadmodel->mempool, loadmodel->numtris * sizeof(int[3]));
498 Mod_ValidateElements(loadmodel->mdlmd2data_indices, loadmodel->numtris, loadmodel->numverts, __FILE__, __LINE__);
499 Mod_BuildTriangleNeighbors(loadmodel->mdlmd2data_triangleneighbors, loadmodel->mdlmd2data_indices, loadmodel->numtris);
502 static void Mod_MD2_ConvertVerts (vec3_t scale, vec3_t translate, trivertx_t *v, trivertx_t *out, int *vertremap)
504 int i, invalidnormals = 0;
508 for (i = 0;i < loadmodel->numverts;i++)
510 in = v + vertremap[i];
511 VectorCopy(in->v, out[i].v);
512 temp[0] = in->v[0] * scale[0] + translate[0];
513 temp[1] = in->v[1] * scale[1] + translate[1];
514 temp[2] = in->v[2] * scale[2] + translate[2];
515 // update bounding box
516 if (temp[0] < aliasbboxmin[0]) aliasbboxmin[0] = temp[0];
517 if (temp[1] < aliasbboxmin[1]) aliasbboxmin[1] = temp[1];
518 if (temp[2] < aliasbboxmin[2]) aliasbboxmin[2] = temp[2];
519 if (temp[0] > aliasbboxmax[0]) aliasbboxmax[0] = temp[0];
520 if (temp[1] > aliasbboxmax[1]) aliasbboxmax[1] = temp[1];
521 if (temp[2] > aliasbboxmax[2]) aliasbboxmax[2] = temp[2];
522 dist = temp[0]*temp[0]+temp[1]*temp[1];
523 if (modelyawradius < dist)
524 modelyawradius = dist;
525 dist += temp[2]*temp[2];
526 if (modelradius < dist)
528 out[i].lightnormalindex = in->lightnormalindex;
529 if (out[i].lightnormalindex >= NUMVERTEXNORMALS)
532 out[i].lightnormalindex = 0;
536 Con_Printf("Mod_MD2_ConvertVerts: \"%s\", %i invalid normal indices found\n", loadmodel->name, invalidnormals);
539 void Mod_LoadQ2AliasModel (model_t *mod, void *buffer)
545 int i, j, k, hashindex, num, numxyz, numst, xyz, st;
546 float *stverts, s, t;
549 struct md2verthash_s *next;
553 *hash, **md2verthash, *md2verthashdata;
555 md2frame_t *pinframe;
557 md2triangle_t *intri;
558 unsigned short *inst;
559 int skinwidth, skinheight;
564 version = LittleLong (pinmodel->version);
565 if (version != MD2ALIAS_VERSION)
566 Host_Error ("%s has wrong version number (%i should be %i)",
567 loadmodel->name, version, MD2ALIAS_VERSION);
569 loadmodel->type = mod_alias;
570 loadmodel->aliastype = ALIASTYPE_MDLMD2;
571 loadmodel->DrawSky = NULL;
572 loadmodel->Draw = R_Model_Alias_Draw;
573 loadmodel->DrawFakeShadow = R_Model_Alias_DrawFakeShadow;
574 loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume;
575 loadmodel->DrawLight = R_Model_Alias_DrawLight;
577 if (LittleLong(pinmodel->num_tris < 1) || LittleLong(pinmodel->num_tris) > MD2MAX_TRIANGLES)
578 Host_Error ("%s has invalid number of triangles: %i", loadmodel->name, LittleLong(pinmodel->num_tris));
579 if (LittleLong(pinmodel->num_xyz < 1) || LittleLong(pinmodel->num_xyz) > MD2MAX_VERTS)
580 Host_Error ("%s has invalid number of vertices: %i", loadmodel->name, LittleLong(pinmodel->num_xyz));
581 if (LittleLong(pinmodel->num_frames < 1) || LittleLong(pinmodel->num_frames) > MD2MAX_FRAMES)
582 Host_Error ("%s has invalid number of frames: %i", loadmodel->name, LittleLong(pinmodel->num_frames));
583 if (LittleLong(pinmodel->num_skins < 0) || LittleLong(pinmodel->num_skins) > MAX_SKINS)
584 Host_Error ("%s has invalid number of skins: %i", loadmodel->name, LittleLong(pinmodel->num_skins));
586 end = LittleLong(pinmodel->ofs_end);
587 if (LittleLong(pinmodel->num_skins) >= 1 && (LittleLong(pinmodel->ofs_skins <= 0) || LittleLong(pinmodel->ofs_skins) >= end))
588 Host_Error ("%s is not a valid model", loadmodel->name);
589 if (LittleLong(pinmodel->ofs_st <= 0) || LittleLong(pinmodel->ofs_st) >= end)
590 Host_Error ("%s is not a valid model", loadmodel->name);
591 if (LittleLong(pinmodel->ofs_tris <= 0) || LittleLong(pinmodel->ofs_tris) >= end)
592 Host_Error ("%s is not a valid model", loadmodel->name);
593 if (LittleLong(pinmodel->ofs_frames <= 0) || LittleLong(pinmodel->ofs_frames) >= end)
594 Host_Error ("%s is not a valid model", loadmodel->name);
595 if (LittleLong(pinmodel->ofs_glcmds <= 0) || LittleLong(pinmodel->ofs_glcmds) >= end)
596 Host_Error ("%s is not a valid model", loadmodel->name);
598 loadmodel->numskins = LittleLong(pinmodel->num_skins);
599 numxyz = LittleLong(pinmodel->num_xyz);
600 numst = LittleLong(pinmodel->num_st);
601 loadmodel->numtris = LittleLong(pinmodel->num_tris);
602 loadmodel->numframes = LittleLong(pinmodel->num_frames);
604 loadmodel->flags = 0; // there are no MD2 flags
605 loadmodel->synctype = ST_RAND;
608 inskin = (void*)(base + LittleLong(pinmodel->ofs_skins));
609 if (loadmodel->numskins)
611 loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins + sizeof(skinframe_t) * loadmodel->numskins);
612 loadmodel->skinframes = (void *)(loadmodel->skinscenes + loadmodel->numskins);
613 for (i = 0;i < loadmodel->numskins;i++)
615 loadmodel->skinscenes[i].firstframe = i;
616 loadmodel->skinscenes[i].framecount = 1;
617 loadmodel->skinscenes[i].loop = true;
618 loadmodel->skinscenes[i].framerate = 10;
619 loadmodel->skinframes[i].base = loadtextureimagewithmaskandnmap (loadmodel->texturepool, inskin, 0, 0, true, TEXF_ALPHA | TEXF_PRECACHE | (r_mipskins.integer ? TEXF_MIPMAP : 0), 1);
620 loadmodel->skinframes[i].fog = image_masktex;
621 loadmodel->skinframes[i].nmap = image_nmaptex;
622 loadmodel->skinframes[i].gloss = NULL;
623 loadmodel->skinframes[i].pants = NULL;
624 loadmodel->skinframes[i].shirt = NULL;
625 loadmodel->skinframes[i].glow = NULL;
626 loadmodel->skinframes[i].merged = NULL;
627 inskin += MD2MAX_SKINNAME;
631 // load the triangles and stvert data
632 inst = (void*)(base + LittleLong(pinmodel->ofs_st));
633 intri = (void*)(base + LittleLong(pinmodel->ofs_tris));
634 skinwidth = LittleLong(pinmodel->skinwidth);
635 skinheight = LittleLong(pinmodel->skinheight);
637 stverts = Mem_Alloc(tempmempool, numst * sizeof(float[2]));
638 s = 1.0f / skinwidth;
639 t = 1.0f / skinheight;
640 for (i = 0;i < numst;i++)
642 j = (unsigned short) LittleShort(inst[i*2+0]);
643 k = (unsigned short) LittleShort(inst[i*2+1]);
644 if (j >= skinwidth || k >= skinheight)
647 Host_Error("Mod_MD2_LoadGeometry: invalid skin coordinate (%i %i) on vert %i of model %s\n", j, k, i, loadmodel->name);
649 stverts[i*2+0] = j * s;
650 stverts[i*2+1] = k * t;
653 md2verthash = Mem_Alloc(tempmempool, 256 * sizeof(hash));
654 md2verthashdata = Mem_Alloc(tempmempool, loadmodel->numtris * 3 * sizeof(*hash));
655 // swap the triangle list
657 loadmodel->mdlmd2data_indices = Mem_Alloc(loadmodel->mempool, loadmodel->numtris * sizeof(int[3]));
658 for (i = 0;i < loadmodel->numtris;i++)
660 for (j = 0;j < 3;j++)
662 xyz = (unsigned short) LittleShort (intri[i].index_xyz[j]);
663 st = (unsigned short) LittleShort (intri[i].index_st[j]);
664 if (xyz >= numxyz || st >= numst)
666 Mem_Free(md2verthash);
667 Mem_Free(md2verthashdata);
670 Host_Error("Mod_MD2_LoadGeometry: invalid xyz index (%i) on triangle %i of model %s\n", xyz, i, loadmodel->name);
672 Host_Error("Mod_MD2_LoadGeometry: invalid st index (%i) on triangle %i of model %s\n", st, i, loadmodel->name);
676 hashindex = (xyz * 17 + st) & 255;
677 for (hash = md2verthash[hashindex];hash;hash = hash->next)
678 if (hash->xyz == xyz && hash->st[0] == s && hash->st[1] == t)
682 hash = md2verthashdata + num++;
686 hash->next = md2verthash[hashindex];
687 md2verthash[hashindex] = hash;
689 loadmodel->mdlmd2data_indices[i*3+j] = (hash - md2verthashdata);
695 loadmodel->numverts = num;
696 vertremap = Mem_Alloc(loadmodel->mempool, num * sizeof(int));
697 loadmodel->mdlmd2data_texcoords = Mem_Alloc(loadmodel->mempool, num * sizeof(float[4]));
698 for (i = 0;i < num;i++)
700 hash = md2verthashdata + i;
701 vertremap[i] = hash->xyz;
702 loadmodel->mdlmd2data_texcoords[i*4+0] = hash->st[0];
703 loadmodel->mdlmd2data_texcoords[i*4+1] = hash->st[1];
706 Mem_Free(md2verthash);
707 Mem_Free(md2verthashdata);
710 // LordHavoc: doing proper bbox for model
711 aliasbboxmin[0] = aliasbboxmin[1] = aliasbboxmin[2] = 1000000000;
712 aliasbboxmax[0] = aliasbboxmax[1] = aliasbboxmax[2] = -1000000000;
716 datapointer = (base + LittleLong(pinmodel->ofs_frames));
718 loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
719 loadmodel->mdlmd2data_frames = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(md2frame_t));
720 loadmodel->mdlmd2data_pose = Mem_Alloc(loadmodel->mempool, loadmodel->numverts * loadmodel->numframes * sizeof(trivertx_t));
722 for (i = 0;i < loadmodel->numframes;i++)
724 pinframe = (md2frame_t *)datapointer;
725 datapointer += sizeof(md2frame_t);
726 strcpy(loadmodel->mdlmd2data_frames[i].name, pinframe->name);
727 for (j = 0;j < 3;j++)
729 loadmodel->mdlmd2data_frames[i].scale[j] = LittleFloat(pinframe->scale[j]);
730 loadmodel->mdlmd2data_frames[i].translate[j] = LittleFloat(pinframe->translate[j]);
732 Mod_MD2_ConvertVerts (loadmodel->mdlmd2data_frames[i].scale, loadmodel->mdlmd2data_frames[i].translate, (void *)datapointer, &loadmodel->mdlmd2data_pose[i * loadmodel->numverts], vertremap);
733 datapointer += numxyz * sizeof(trivertx_t);
735 strcpy(loadmodel->animscenes[i].name, loadmodel->mdlmd2data_frames[i].name);
736 loadmodel->animscenes[i].firstframe = i;
737 loadmodel->animscenes[i].framecount = 1;
738 loadmodel->animscenes[i].framerate = 10;
739 loadmodel->animscenes[i].loop = true;
744 // LordHavoc: model bbox
745 modelyawradius = sqrt(modelyawradius);
746 modelradius = sqrt(modelradius);
747 for (j = 0;j < 3;j++)
749 loadmodel->normalmins[j] = aliasbboxmin[j];
750 loadmodel->normalmaxs[j] = aliasbboxmax[j];
751 loadmodel->rotatedmins[j] = -modelradius;
752 loadmodel->rotatedmaxs[j] = modelradius;
754 loadmodel->yawmins[0] = loadmodel->yawmins[1] = -(loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelyawradius);
755 loadmodel->yawmins[2] = loadmodel->normalmins[2];
756 loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
757 loadmodel->radius = modelradius;
758 loadmodel->radius2 = modelradius * modelradius;
760 loadmodel->mdlmd2data_triangleneighbors = Mem_Alloc(loadmodel->mempool, loadmodel->numtris * sizeof(int[3]));
761 Mod_ValidateElements(loadmodel->mdlmd2data_indices, loadmodel->numtris, loadmodel->numverts, __FILE__, __LINE__);
762 Mod_BuildTriangleNeighbors(loadmodel->mdlmd2data_triangleneighbors, loadmodel->mdlmd2data_indices, loadmodel->numtris);
765 extern void R_Model_Zymotic_DrawSky(entity_render_t *ent);
766 extern void R_Model_Zymotic_Draw(entity_render_t *ent);
767 extern void R_Model_Zymotic_DrawFakeShadow(entity_render_t *ent);
768 extern void R_Model_Zymotic_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius);
769 extern void R_Model_Zymotic_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor);
770 void Mod_LoadZymoticModel(model_t *mod, void *buffer)
772 zymtype1header_t *pinmodel, *pheader;
775 pinmodel = (void *)buffer;
777 if (memcmp(pinmodel->id, "ZYMOTICMODEL", 12))
778 Host_Error ("Mod_LoadZymoticModel: %s is not a zymotic model\n");
779 if (BigLong(pinmodel->type) != 1)
780 Host_Error ("Mod_LoadZymoticModel: only type 1 (skeletal pose) models are currently supported (name = %s)\n", loadmodel->name);
782 loadmodel->type = mod_alias;
783 loadmodel->aliastype = ALIASTYPE_ZYM;
784 loadmodel->DrawSky = NULL;
785 loadmodel->Draw = R_Model_Zymotic_Draw;
786 loadmodel->DrawFakeShadow = NULL;//R_Model_Zymotic_DrawFakeShadow;
787 loadmodel->DrawShadowVolume = NULL;//R_Model_Zymotic_DrawShadowVolume;
788 loadmodel->DrawLight = NULL;//R_Model_Zymotic_DrawLight;
792 pheader->type = BigLong(pinmodel->type);
793 pheader->filesize = BigLong(pinmodel->filesize);
794 pheader->mins[0] = BigFloat(pinmodel->mins[0]);
795 pheader->mins[1] = BigFloat(pinmodel->mins[1]);
796 pheader->mins[2] = BigFloat(pinmodel->mins[2]);
797 pheader->maxs[0] = BigFloat(pinmodel->maxs[0]);
798 pheader->maxs[1] = BigFloat(pinmodel->maxs[1]);
799 pheader->maxs[2] = BigFloat(pinmodel->maxs[2]);
800 pheader->radius = BigFloat(pinmodel->radius);
801 pheader->numverts = loadmodel->zymnum_verts = BigLong(pinmodel->numverts);
802 pheader->numtris = loadmodel->zymnum_tris = BigLong(pinmodel->numtris);
803 pheader->numshaders = loadmodel->zymnum_shaders = BigLong(pinmodel->numshaders);
804 pheader->numbones = loadmodel->zymnum_bones = BigLong(pinmodel->numbones);
805 pheader->numscenes = loadmodel->zymnum_scenes = BigLong(pinmodel->numscenes);
806 pheader->lump_scenes.start = BigLong(pinmodel->lump_scenes.start);
807 pheader->lump_scenes.length = BigLong(pinmodel->lump_scenes.length);
808 pheader->lump_poses.start = BigLong(pinmodel->lump_poses.start);
809 pheader->lump_poses.length = BigLong(pinmodel->lump_poses.length);
810 pheader->lump_bones.start = BigLong(pinmodel->lump_bones.start);
811 pheader->lump_bones.length = BigLong(pinmodel->lump_bones.length);
812 pheader->lump_vertbonecounts.start = BigLong(pinmodel->lump_vertbonecounts.start);
813 pheader->lump_vertbonecounts.length = BigLong(pinmodel->lump_vertbonecounts.length);
814 pheader->lump_verts.start = BigLong(pinmodel->lump_verts.start);
815 pheader->lump_verts.length = BigLong(pinmodel->lump_verts.length);
816 pheader->lump_texcoords.start = BigLong(pinmodel->lump_texcoords.start);
817 pheader->lump_texcoords.length = BigLong(pinmodel->lump_texcoords.length);
818 pheader->lump_render.start = BigLong(pinmodel->lump_render.start);
819 pheader->lump_render.length = BigLong(pinmodel->lump_render.length);
820 pheader->lump_shaders.start = BigLong(pinmodel->lump_shaders.start);
821 pheader->lump_shaders.length = BigLong(pinmodel->lump_shaders.length);
822 pheader->lump_trizone.start = BigLong(pinmodel->lump_trizone.start);
823 pheader->lump_trizone.length = BigLong(pinmodel->lump_trizone.length);
825 loadmodel->flags = 0; // there are no flags
826 loadmodel->numframes = pheader->numscenes;
827 loadmodel->synctype = ST_SYNC;
828 loadmodel->numtris = pheader->numtris;
829 loadmodel->numverts = 0;
833 float modelradius, corner[2];
835 modelradius = pheader->radius;
836 for (i = 0;i < 3;i++)
838 loadmodel->normalmins[i] = pheader->mins[i];
839 loadmodel->normalmaxs[i] = pheader->maxs[i];
840 loadmodel->rotatedmins[i] = -modelradius;
841 loadmodel->rotatedmaxs[i] = modelradius;
843 corner[0] = max(fabs(loadmodel->normalmins[0]), fabs(loadmodel->normalmaxs[0]));
844 corner[1] = max(fabs(loadmodel->normalmins[1]), fabs(loadmodel->normalmaxs[1]));
845 loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
846 if (loadmodel->yawmaxs[0] > modelradius)
847 loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelradius;
848 loadmodel->yawmins[0] = loadmodel->yawmins[1] = -loadmodel->yawmaxs[0];
849 loadmodel->yawmins[2] = loadmodel->normalmins[2];
850 loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
851 loadmodel->radius = modelradius;
852 loadmodel->radius2 = modelradius * modelradius;
856 // FIXME: add shaders, and make them switchable shader sets and...
857 loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) + sizeof(skinframe_t));
858 loadmodel->skinscenes[0].firstframe = 0;
859 loadmodel->skinscenes[0].framecount = 1;
860 loadmodel->skinscenes[0].loop = true;
861 loadmodel->skinscenes[0].framerate = 10;
862 loadmodel->skinframes = (void *)(loadmodel->skinscenes + 1);
863 loadmodel->skinframes->base = NULL;
864 loadmodel->skinframes->fog = NULL;
865 loadmodel->skinframes->pants = NULL;
866 loadmodel->skinframes->shirt = NULL;
867 loadmodel->skinframes->glow = NULL;
868 loadmodel->skinframes->merged = NULL;
869 loadmodel->numskins = 1;
872 // go through the lumps, swapping things
877 // zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct)
878 loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
879 scene = (void *) (pheader->lump_scenes.start + pbase);
880 numposes = pheader->lump_poses.length / pheader->numbones / sizeof(float[3][4]);
881 for (i = 0;i < pheader->numscenes;i++)
883 memcpy(loadmodel->animscenes[i].name, scene->name, 32);
884 loadmodel->animscenes[i].firstframe = BigLong(scene->start);
885 loadmodel->animscenes[i].framecount = BigLong(scene->length);
886 loadmodel->animscenes[i].framerate = BigFloat(scene->framerate);
887 loadmodel->animscenes[i].loop = (BigLong(scene->flags) & ZYMSCENEFLAG_NOLOOP) == 0;
888 if ((unsigned int) loadmodel->animscenes[i].firstframe >= (unsigned int) numposes)
889 Host_Error("Mod_LoadZymoticModel: scene firstframe (%i) >= numposes (%i)\n", loadmodel->animscenes[i].firstframe, numposes);
890 if ((unsigned int) loadmodel->animscenes[i].firstframe + (unsigned int) loadmodel->animscenes[i].framecount > (unsigned int) numposes)
891 Host_Error("Mod_LoadZymoticModel: scene firstframe (%i) + framecount (%i) >= numposes (%i)\n", loadmodel->animscenes[i].firstframe, loadmodel->animscenes[i].framecount, numposes);
892 if (loadmodel->animscenes[i].framerate < 0)
893 Host_Error("Mod_LoadZymoticModel: scene framerate (%f) < 0\n", loadmodel->animscenes[i].framerate);
901 // zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data
902 loadmodel->zymdata_poses = Mem_Alloc(loadmodel->mempool, pheader->lump_poses.length);
903 poses = (void *) (pheader->lump_poses.start + pbase);
904 for (i = 0;i < pheader->lump_poses.length / 4;i++)
905 loadmodel->zymdata_poses[i] = BigFloat(poses[i]);
911 // zymlump_t lump_bones; // zymbone_t bone[numbones];
912 loadmodel->zymdata_bones = Mem_Alloc(loadmodel->mempool, pheader->numbones * sizeof(zymbone_t));
913 bone = (void *) (pheader->lump_bones.start + pbase);
914 for (i = 0;i < pheader->numbones;i++)
916 memcpy(loadmodel->zymdata_bones[i].name, bone[i].name, sizeof(bone[i].name));
917 loadmodel->zymdata_bones[i].flags = BigLong(bone[i].flags);
918 loadmodel->zymdata_bones[i].parent = BigLong(bone[i].parent);
919 if (bone[i].parent >= i)
920 Host_Error("Mod_LoadZymoticModel: bone[i].parent >= i in %s\n", loadmodel->name);
926 // zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better)
927 loadmodel->zymdata_vertbonecounts = Mem_Alloc(loadmodel->mempool, pheader->numbones * sizeof(int));
928 bonecount = (void *) (pheader->lump_vertbonecounts.start + pbase);
929 for (i = 0;i < pheader->numbones;i++)
931 loadmodel->zymdata_vertbonecounts[i] = BigLong(bonecount[i]);
932 if (loadmodel->zymdata_vertbonecounts[i] < 1)
933 Host_Error("Mod_LoadZymoticModel: bone vertex count < 1 in %s\n", loadmodel->name);
939 zymvertex_t *vertdata;
940 // zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct
941 loadmodel->zymdata_verts = Mem_Alloc(loadmodel->mempool, pheader->lump_verts.length);
942 vertdata = (void *) (pheader->lump_verts.start + pbase);
943 for (i = 0;i < pheader->lump_verts.length / 4;i++)
945 loadmodel->zymdata_verts[i].bonenum = BigLong(vertdata[i].bonenum);
946 loadmodel->zymdata_verts[i].origin[0] = BigLong(vertdata[i].origin[0]);
947 loadmodel->zymdata_verts[i].origin[1] = BigLong(vertdata[i].origin[1]);
948 loadmodel->zymdata_verts[i].origin[2] = BigLong(vertdata[i].origin[2]);
954 float *intexcoord, *outtexcoord;
955 // zymlump_t lump_texcoords; // float texcoords[numvertices][2];
956 loadmodel->zymdata_texcoords = outtexcoord = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(float[4]));
957 intexcoord = (void *) (pheader->lump_texcoords.start + pbase);
958 for (i = 0;i < pheader->numverts;i++);
960 outtexcoord[i*4+0] = BigFloat(intexcoord[i*2+0]);
961 // flip T coordinate for OpenGL
962 outtexcoord[i*4+1] = 1 - BigFloat(intexcoord[i*2+1]);
967 int i, count, a, b, c, *renderlist, *renderlistend, *outrenderlist;
968 // zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices)
969 loadmodel->zymdata_renderlist = Mem_Alloc(loadmodel->mempool, pheader->lump_render.length);
970 // byteswap, validate, and swap winding order of tris
971 count = pheader->numshaders * sizeof(int) + pheader->numtris * sizeof(int[3]);
972 if (pheader->lump_render.length != count)
973 Host_Error("Mod_LoadZymoticModel: renderlist is wrong size in %s (is %i bytes, should be %i bytes)\n", loadmodel->name, pheader->lump_render.length, count);
974 outrenderlist = loadmodel->zymdata_renderlist = Mem_Alloc(loadmodel->mempool, count);
975 renderlist = (void *) (pheader->lump_render.start + pbase);
976 renderlistend = (void *) ((qbyte *) renderlist + pheader->lump_render.length);
977 for (i = 0;i < pheader->numshaders;i++)
979 if (renderlist >= renderlistend)
980 Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (wrong size)\n", loadmodel->name);
981 count = BigLong(*renderlist);renderlist++;
982 if (renderlist + count * 3 > renderlistend)
983 Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (wrong size)\n", loadmodel->name);
984 *outrenderlist++ = count;
987 a = BigLong(renderlist[0]);
988 b = BigLong(renderlist[1]);
989 c = BigLong(renderlist[2]);
991 if (a >= pheader->numverts || b >= pheader->numverts || c >= pheader->numverts)
992 Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (out of bounds index)\n", loadmodel->name);
993 *outrenderlist++ = c;
994 *outrenderlist++ = b;
995 *outrenderlist++ = a;
1003 // zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model
1004 shadername = (void *) (pheader->lump_shaders.start + pbase);
1005 for (i = 0;i < pheader->numshaders;i++)
1006 loadmodel->zymdata_textures[i] = loadtextureimage(loadmodel->texturepool, shadername + i * 32, 0, 0, true, TEXF_ALPHA | TEXF_PRECACHE | (r_mipskins.integer ? TEXF_MIPMAP : 0));
1010 // zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation
1011 loadmodel->zymdata_trizone = Mem_Alloc(loadmodel->mempool, pheader->numtris);
1012 memcpy(loadmodel->zymdata_trizone, (void *) (pheader->lump_trizone.start + pbase), pheader->numtris);