2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 void Mod_AliasInit (void)
29 void Mod_Alias_GetMesh_Vertex3f(const model_t *model, const frameblend_t *frameblend, const surfmesh_t *mesh, float *out3f)
31 if (mesh->num_vertexboneweights)
34 surfmeshvertexboneweight_t *v;
35 float *out, *matrix, m[12], bonepose[256][12];
36 // vertex weighted skeletal
37 // interpolate matrices and concatenate them to their parents
38 for (i = 0;i < model->num_bones;i++)
40 for (k = 0;k < 12;k++)
42 for (blends = 0;blends < 4 && frameblend[blends].lerp > 0;blends++)
44 matrix = model->data_poses + (frameblend[blends].frame * model->num_bones + i) * 12;
45 for (k = 0;k < 12;k++)
46 m[k] += matrix[k] * frameblend[blends].lerp;
48 if (model->data_bones[i].parent >= 0)
49 R_ConcatTransforms(bonepose[model->data_bones[i].parent], m, bonepose[i]);
51 for (k = 0;k < 12;k++)
52 bonepose[i][k] = m[k];
54 // blend the vertex bone weights
55 memset(out3f, 0, mesh->num_vertices * sizeof(float[3]));
56 v = mesh->data_vertexboneweights;
57 for (i = 0;i < mesh->num_vertexboneweights;i++, v++)
59 out = out3f + v->vertexindex * 3;
60 matrix = bonepose[v->boneindex];
61 // FIXME: this can very easily be optimized with SSE or 3DNow
62 out[0] += v->origin[0] * matrix[0] + v->origin[1] * matrix[1] + v->origin[2] * matrix[ 2] + v->origin[3] * matrix[ 3];
63 out[1] += v->origin[0] * matrix[4] + v->origin[1] * matrix[5] + v->origin[2] * matrix[ 6] + v->origin[3] * matrix[ 7];
64 out[2] += v->origin[0] * matrix[8] + v->origin[1] * matrix[9] + v->origin[2] * matrix[10] + v->origin[3] * matrix[11];
70 float lerp1, lerp2, lerp3, lerp4;
71 const float *vertsbase, *verts1, *verts2, *verts3, *verts4;
73 vertsbase = mesh->data_morphvertex3f;
74 vertcount = mesh->num_vertices;
75 verts1 = vertsbase + frameblend[0].frame * vertcount * 3;
76 lerp1 = frameblend[0].lerp;
77 if (frameblend[1].lerp)
79 verts2 = vertsbase + frameblend[1].frame * vertcount * 3;
80 lerp2 = frameblend[1].lerp;
81 if (frameblend[2].lerp)
83 verts3 = vertsbase + frameblend[2].frame * vertcount * 3;
84 lerp3 = frameblend[2].lerp;
85 if (frameblend[3].lerp)
87 verts4 = vertsbase + frameblend[3].frame * vertcount * 3;
88 lerp4 = frameblend[3].lerp;
89 for (i = 0;i < vertcount * 3;i++)
90 VectorMAMAMAM(lerp1, verts1 + i, lerp2, verts2 + i, lerp3, verts3 + i, lerp4, verts4 + i, out3f + i);
93 for (i = 0;i < vertcount * 3;i++)
94 VectorMAMAM(lerp1, verts1 + i, lerp2, verts2 + i, lerp3, verts3 + i, out3f + i);
97 for (i = 0;i < vertcount * 3;i++)
98 VectorMAM(lerp1, verts1 + i, lerp2, verts2 + i, out3f + i);
101 memcpy(out3f, verts1, vertcount * sizeof(float[3]));
105 int Mod_Alias_GetTagMatrix(const model_t *model, int poseframe, int tagindex, matrix4x4_t *outmatrix)
107 const float *boneframe;
108 float tempbonematrix[12], bonematrix[12];
109 Matrix4x4_CreateIdentity(outmatrix);
110 if (model->num_bones)
112 if (tagindex < 0 || tagindex >= model->num_bones)
114 if (poseframe >= model->num_poses)
116 boneframe = model->data_poses + poseframe * model->num_bones * 12;
117 memcpy(bonematrix, boneframe + tagindex * 12, sizeof(float[12]));
118 while (model->data_bones[tagindex].parent >= 0)
120 memcpy(tempbonematrix, bonematrix, sizeof(float[12]));
121 R_ConcatTransforms(boneframe + model->data_bones[tagindex].parent * 12, tempbonematrix, bonematrix);
122 tagindex = model->data_bones[tagindex].parent;
124 outmatrix->m[0][0] = bonematrix[0];
125 outmatrix->m[0][1] = bonematrix[1];
126 outmatrix->m[0][2] = bonematrix[2];
127 outmatrix->m[0][3] = bonematrix[3];
128 outmatrix->m[1][0] = bonematrix[4];
129 outmatrix->m[1][1] = bonematrix[5];
130 outmatrix->m[1][2] = bonematrix[6];
131 outmatrix->m[1][3] = bonematrix[7];
132 outmatrix->m[2][0] = bonematrix[8];
133 outmatrix->m[2][1] = bonematrix[9];
134 outmatrix->m[2][2] = bonematrix[10];
135 outmatrix->m[2][3] = bonematrix[11];
136 outmatrix->m[3][0] = 0;
137 outmatrix->m[3][1] = 0;
138 outmatrix->m[3][2] = 0;
139 outmatrix->m[3][3] = 1;
141 else if (model->num_tags)
143 if (tagindex < 0 || tagindex >= model->num_tags)
145 if (poseframe >= model->num_tagframes)
147 *outmatrix = model->data_tags[poseframe * model->num_tags + tagindex].matrix;
152 int Mod_Alias_GetTagIndexForName(const model_t *model, unsigned int skin, const char *tagname)
155 if (model->data_overridetagnamesforskin && skin < (unsigned int)model->numskins && model->data_overridetagnamesforskin[(unsigned int)skin].num_overridetagnames)
156 for (i = 0;i < model->data_overridetagnamesforskin[skin].num_overridetagnames;i++)
157 if (!strcasecmp(tagname, model->data_overridetagnamesforskin[skin].data_overridetagnames[i].name))
159 if (model->num_bones)
160 for (i = 0;i < model->num_bones;i++)
161 if (!strcasecmp(tagname, model->data_bones[i].name))
164 for (i = 0;i < model->num_tags;i++)
165 if (!strcasecmp(tagname, model->data_tags[i].name))
170 static void Mod_Alias_Mesh_CompileFrameZero(surfmesh_t *mesh)
172 frameblend_t frameblend[4] = {{0, 1}, {0, 0}, {0, 0}, {0, 0}};
173 mesh->data_vertex3f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[3][4]));
174 mesh->data_svector3f = mesh->data_vertex3f + mesh->num_vertices * 3;
175 mesh->data_tvector3f = mesh->data_vertex3f + mesh->num_vertices * 6;
176 mesh->data_normal3f = mesh->data_vertex3f + mesh->num_vertices * 9;
177 Mod_Alias_GetMesh_Vertex3f(loadmodel, frameblend, mesh, mesh->data_vertex3f);
178 Mod_BuildTextureVectorsAndNormals(0, mesh->num_vertices, mesh->num_triangles, mesh->data_vertex3f, mesh->data_texcoordtexture2f, mesh->data_element3i, mesh->data_svector3f, mesh->data_tvector3f, mesh->data_normal3f);
181 static void Mod_MDLMD2MD3_TraceBox(model_t *model, int frame, trace_t *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask)
184 float segmentmins[3], segmentmaxs[3];
185 frameblend_t frameblend[4];
188 colbrushf_t *thisbrush_start = NULL, *thisbrush_end = NULL;
189 matrix4x4_t startmatrix, endmatrix;
190 memset(trace, 0, sizeof(*trace));
192 trace->realfraction = 1;
193 trace->hitsupercontentsmask = hitsupercontentsmask;
194 segmentmins[0] = min(boxstartmins[0], boxendmins[0]);
195 segmentmins[1] = min(boxstartmins[1], boxendmins[1]);
196 segmentmins[2] = min(boxstartmins[2], boxendmins[2]);
197 segmentmaxs[0] = max(boxstartmaxs[0], boxendmaxs[0]);
198 segmentmaxs[1] = max(boxstartmaxs[1], boxendmaxs[1]);
199 segmentmaxs[2] = max(boxstartmaxs[2], boxendmaxs[2]);
200 linetrace = VectorCompare(boxstartmins, boxstartmaxs) && VectorCompare(boxendmins, boxendmaxs);
203 // box trace, performed as brush trace
204 Matrix4x4_CreateIdentity(&startmatrix);
205 Matrix4x4_CreateIdentity(&endmatrix);
206 thisbrush_start = Collision_BrushForBox(&startmatrix, boxstartmins, boxstartmaxs);
207 thisbrush_end = Collision_BrushForBox(&endmatrix, boxendmins, boxendmaxs);
209 memset(frameblend, 0, sizeof(frameblend));
210 frameblend[0].frame = frame;
211 frameblend[0].lerp = 1;
212 for (i = 0, surface = model->data_surfaces;i < model->num_surfaces;i++, surface++)
214 mesh = surface->groupmesh;
215 Mod_Alias_GetMesh_Vertex3f(model, frameblend, mesh, varray_vertex3f);
217 Collision_TraceLineTriangleMeshFloat(trace, boxstartmins, boxendmins, mesh->num_triangles, mesh->data_element3i, varray_vertex3f, SUPERCONTENTS_SOLID, segmentmins, segmentmaxs);
219 Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, mesh->num_triangles, mesh->data_element3i, varray_vertex3f, SUPERCONTENTS_SOLID, segmentmins, segmentmaxs);
223 static void Mod_CalcAliasModelBBoxes (void)
226 float dist, yawradius, radius;
229 VectorClear(loadmodel->normalmins);
230 VectorClear(loadmodel->normalmaxs);
233 for (meshnum = 0;meshnum < loadmodel->num_surfaces;meshnum++)
235 mesh = loadmodel->meshlist[meshnum];
236 for (vnum = 0, v = mesh->data_morphvertex3f;vnum < mesh->num_vertices * mesh->num_morphframes;vnum++, v += 3)
238 if (loadmodel->normalmins[0] > v[0]) loadmodel->normalmins[0] = v[0];
239 if (loadmodel->normalmins[1] > v[1]) loadmodel->normalmins[1] = v[1];
240 if (loadmodel->normalmins[2] > v[2]) loadmodel->normalmins[2] = v[2];
241 if (loadmodel->normalmaxs[0] < v[0]) loadmodel->normalmaxs[0] = v[0];
242 if (loadmodel->normalmaxs[1] < v[1]) loadmodel->normalmaxs[1] = v[1];
243 if (loadmodel->normalmaxs[2] < v[2]) loadmodel->normalmaxs[2] = v[2];
244 dist = v[0] * v[0] + v[1] * v[1];
245 if (yawradius < dist)
252 radius = sqrt(radius);
253 yawradius = sqrt(yawradius);
254 loadmodel->yawmins[0] = loadmodel->yawmins[1] = -yawradius;
255 loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = yawradius;
256 loadmodel->yawmins[2] = loadmodel->normalmins[2];
257 loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
258 loadmodel->rotatedmins[0] = loadmodel->rotatedmins[1] = loadmodel->rotatedmins[2] = -radius;
259 loadmodel->rotatedmaxs[0] = loadmodel->rotatedmaxs[1] = loadmodel->rotatedmaxs[2] = radius;
260 loadmodel->radius = radius;
261 loadmodel->radius2 = radius * radius;
264 static void Mod_ConvertAliasVerts (int inverts, vec3_t scale, vec3_t translate, trivertx_t *v, float *out3f, int *vertremap)
268 for (i = 0;i < inverts;i++)
270 if (vertremap[i] < 0 && vertremap[i+inverts] < 0) // only used vertices need apply...
272 temp[0] = v[i].v[0] * scale[0] + translate[0];
273 temp[1] = v[i].v[1] * scale[1] + translate[1];
274 temp[2] = v[i].v[2] * scale[2] + translate[2];
275 j = vertremap[i]; // not onseam
277 VectorCopy(temp, out3f + j * 3);
278 j = vertremap[i+inverts]; // onseam
280 VectorCopy(temp, out3f + j * 3);
284 static void Mod_MDL_LoadFrames (qbyte* datapointer, int inverts, vec3_t scale, vec3_t translate, int *vertremap)
286 int i, f, pose, groupframes;
288 daliasframetype_t *pframetype;
289 daliasframe_t *pinframe;
290 daliasgroup_t *group;
291 daliasinterval_t *intervals;
294 scene = loadmodel->animscenes;
295 for (f = 0;f < loadmodel->numframes;f++)
297 pframetype = (daliasframetype_t *)datapointer;
298 datapointer += sizeof(daliasframetype_t);
299 if (LittleLong (pframetype->type) == ALIAS_SINGLE)
301 // a single frame is still treated as a group
308 group = (daliasgroup_t *)datapointer;
309 datapointer += sizeof(daliasgroup_t);
310 groupframes = LittleLong (group->numframes);
312 // intervals (time per frame)
313 intervals = (daliasinterval_t *)datapointer;
314 datapointer += sizeof(daliasinterval_t) * groupframes;
316 interval = LittleFloat (intervals->interval); // FIXME: support variable framerate groups
317 if (interval < 0.01f)
319 Con_Printf("%s has an invalid interval %f, changing to 0.1\n", loadmodel->name, interval);
324 // get scene name from first frame
325 pinframe = (daliasframe_t *)datapointer;
327 strcpy(scene->name, pinframe->name);
328 scene->firstframe = pose;
329 scene->framecount = groupframes;
330 scene->framerate = 1.0f / interval;
335 for (i = 0;i < groupframes;i++)
337 pinframe = (daliasframe_t *)datapointer;
338 datapointer += sizeof(daliasframe_t);
339 Mod_ConvertAliasVerts(inverts, scale, translate, (trivertx_t *)datapointer, loadmodel->meshlist[0]->data_morphvertex3f + pose * loadmodel->meshlist[0]->num_vertices * 3, vertremap);
340 datapointer += sizeof(trivertx_t) * inverts;
346 static skinframe_t missingskinframe;
347 static void Mod_BuildAliasSkinFromSkinFrame(texture_t *skin, skinframe_t *skinframe)
350 if (skinframe == NULL)
352 skinframe = &missingskinframe;
353 memset(skinframe, 0, sizeof(*skinframe));
354 skinframe->base = r_texture_notexture;
357 skin->skin = *skinframe;
358 skin->currentframe = skin;
359 skin->basematerialflags = MATERIALFLAG_WALL;
361 skin->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_TRANSPARENT;
362 skin->currentmaterialflags = skin->basematerialflags;
365 static void Mod_BuildAliasSkinsFromSkinFiles(texture_t *skin, skinfile_t *skinfile, char *meshname, char *shadername)
368 skinfileitem_t *skinfileitem;
369 skinframe_t tempskinframe;
372 // the skin += loadmodel->num_surfaces part of this is because data_textures on alias models is arranged as [numskins][numsurfaces]
373 for (i = 0;skinfile;skinfile = skinfile->next, i++, skin += loadmodel->num_surfaces)
375 memset(skin, 0, sizeof(*skin));
376 for (skinfileitem = skinfile->items;skinfileitem;skinfileitem = skinfileitem->next)
378 // leave the skin unitialized (nodraw) if the replacement is "common/nodraw" or "textures/common/nodraw"
379 if (!strcmp(skinfileitem->name, meshname) && strcmp(skinfileitem->replacement, "common/nodraw") && strcmp(skinfileitem->replacement, "textures/common/nodraw"))
381 memset(&tempskinframe, 0, sizeof(tempskinframe));
382 if (Mod_LoadSkinFrame(&tempskinframe, skinfileitem->replacement, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, true, false, true))
383 Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
386 if (cls.state != ca_dedicated)
387 Con_Printf("mesh \"%s\": failed to load skin #%i \"%s\", falling back to mesh's internal shader name \"%s\"\n", meshname, i, skinfileitem->replacement, shadername);
388 if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, true, false, true))
389 Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
392 if (cls.state != ca_dedicated)
393 Con_Printf("failed to load skin \"%s\"\n", shadername);
394 Mod_BuildAliasSkinFromSkinFrame(skin, NULL);
403 memset(&tempskinframe, 0, sizeof(tempskinframe));
404 if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, true, false, true))
405 Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
408 if (cls.state != ca_dedicated)
409 Con_Printf("failed to load mesh \"%s\" shader \"%s\"\n", meshname, shadername);
410 Mod_BuildAliasSkinFromSkinFrame(skin, NULL);
415 #define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)\n", loadmodel->name, VALUE, MIN, MAX);
416 #define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)\n", loadmodel->name, VALUE, MIN, MAX);
417 extern void R_Q1BSP_Draw(entity_render_t *ent);
418 extern void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs);
419 extern void R_Q1BSP_DrawLight(entity_render_t *ent, float *lightcolor, int numsurfaces, const int *surfacelist);
420 void Mod_IDP0_Load(model_t *mod, void *buffer)
422 int i, j, version, totalskins, skinwidth, skinheight, groupframes, groupskins, numverts;
423 float scales, scalet, scale[3], translate[3], interval;
427 stvert_t *pinstverts;
428 dtriangle_t *pintriangles;
429 daliasskintype_t *pinskintype;
430 daliasskingroup_t *pinskingroup;
431 daliasskininterval_t *pinskinintervals;
432 daliasframetype_t *pinframetype;
433 daliasgroup_t *pinframegroup;
434 qbyte *datapointer, *startframes, *startskins;
435 char name[MAX_QPATH];
436 skinframe_t tempskinframe;
437 animscene_t *tempskinscenes;
438 texture_t *tempaliasskins;
440 int *vertonseam, *vertremap;
441 skinfile_t *skinfiles;
443 datapointer = buffer;
444 pinmodel = (mdl_t *)datapointer;
445 datapointer += sizeof(mdl_t);
447 version = LittleLong (pinmodel->version);
448 if (version != ALIAS_VERSION)
449 Host_Error ("%s has wrong version number (%i should be %i)",
450 loadmodel->name, version, ALIAS_VERSION);
452 loadmodel->type = mod_alias;
453 loadmodel->DrawSky = NULL;
454 loadmodel->Draw = R_Q1BSP_Draw;
455 loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
456 loadmodel->DrawLight = R_Q1BSP_DrawLight;
457 loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
459 loadmodel->num_surfaces = 1;
460 loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
461 loadmodel->nummeshes = loadmodel->num_surfaces;
462 data = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t));
463 loadmodel->data_surfaces = (void *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
464 loadmodel->surfacelist = (void *)data;data += loadmodel->num_surfaces * sizeof(int);
465 loadmodel->meshlist = (void *)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
466 for (i = 0;i < loadmodel->num_surfaces;i++)
468 loadmodel->surfacelist[i] = i;
469 loadmodel->meshlist[i] = (void *)data;data += sizeof(surfmesh_t);
472 loadmodel->numskins = LittleLong(pinmodel->numskins);
473 BOUNDI(loadmodel->numskins,0,65536);
474 skinwidth = LittleLong (pinmodel->skinwidth);
475 BOUNDI(skinwidth,0,65536);
476 skinheight = LittleLong (pinmodel->skinheight);
477 BOUNDI(skinheight,0,65536);
478 numverts = LittleLong(pinmodel->numverts);
479 BOUNDI(numverts,0,65536);
480 loadmodel->meshlist[0]->num_triangles = LittleLong(pinmodel->numtris);
481 BOUNDI(loadmodel->meshlist[0]->num_triangles,0,65536);
482 loadmodel->numframes = LittleLong(pinmodel->numframes);
483 BOUNDI(loadmodel->numframes,0,65536);
484 loadmodel->synctype = LittleLong (pinmodel->synctype);
485 BOUNDI(loadmodel->synctype,0,2);
486 loadmodel->flags = LittleLong (pinmodel->flags);
488 for (i = 0;i < 3;i++)
490 scale[i] = LittleFloat (pinmodel->scale[i]);
491 translate[i] = LittleFloat (pinmodel->scale_origin[i]);
494 startskins = datapointer;
496 for (i = 0;i < loadmodel->numskins;i++)
498 pinskintype = (daliasskintype_t *)datapointer;
499 datapointer += sizeof(daliasskintype_t);
500 if (LittleLong(pinskintype->type) == ALIAS_SKIN_SINGLE)
504 pinskingroup = (daliasskingroup_t *)datapointer;
505 datapointer += sizeof(daliasskingroup_t);
506 groupskins = LittleLong(pinskingroup->numskins);
507 datapointer += sizeof(daliasskininterval_t) * groupskins;
510 for (j = 0;j < groupskins;j++)
512 datapointer += skinwidth * skinheight;
517 pinstverts = (stvert_t *)datapointer;
518 datapointer += sizeof(stvert_t) * numverts;
520 pintriangles = (dtriangle_t *)datapointer;
521 datapointer += sizeof(dtriangle_t) * loadmodel->meshlist[0]->num_triangles;
523 startframes = datapointer;
524 loadmodel->meshlist[0]->num_morphframes = 0;
525 for (i = 0;i < loadmodel->numframes;i++)
527 pinframetype = (daliasframetype_t *)datapointer;
528 datapointer += sizeof(daliasframetype_t);
529 if (LittleLong (pinframetype->type) == ALIAS_SINGLE)
533 pinframegroup = (daliasgroup_t *)datapointer;
534 datapointer += sizeof(daliasgroup_t);
535 groupframes = LittleLong(pinframegroup->numframes);
536 datapointer += sizeof(daliasinterval_t) * groupframes;
539 for (j = 0;j < groupframes;j++)
541 datapointer += sizeof(daliasframe_t);
542 datapointer += sizeof(trivertx_t) * numverts;
543 loadmodel->meshlist[0]->num_morphframes++;
547 // store texture coordinates into temporary array, they will be stored
548 // after usage is determined (triangle data)
549 vertst = Mem_Alloc(tempmempool, numverts * 2 * sizeof(float[2]));
550 vertremap = Mem_Alloc(tempmempool, numverts * 3 * sizeof(int));
551 vertonseam = vertremap + numverts * 2;
553 scales = 1.0 / skinwidth;
554 scalet = 1.0 / skinheight;
555 for (i = 0;i < numverts;i++)
557 vertonseam[i] = LittleLong(pinstverts[i].onseam);
558 vertst[i*2+0] = (LittleLong(pinstverts[i].s) + 0.5) * scales;
559 vertst[i*2+1] = (LittleLong(pinstverts[i].t) + 0.5) * scalet;
560 vertst[(i+numverts)*2+0] = vertst[i*2+0] + 0.5;
561 vertst[(i+numverts)*2+1] = vertst[i*2+1];
564 // load triangle data
565 loadmodel->meshlist[0]->data_element3i = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * loadmodel->meshlist[0]->num_triangles);
567 // read the triangle elements
568 for (i = 0;i < loadmodel->meshlist[0]->num_triangles;i++)
569 for (j = 0;j < 3;j++)
570 loadmodel->meshlist[0]->data_element3i[i*3+j] = LittleLong(pintriangles[i].vertindex[j]);
571 // validate (note numverts is used because this is the original data)
572 Mod_ValidateElements(loadmodel->meshlist[0]->data_element3i, loadmodel->meshlist[0]->num_triangles, numverts, __FILE__, __LINE__);
573 // now butcher the elements according to vertonseam and tri->facesfront
574 // and then compact the vertex set to remove duplicates
575 for (i = 0;i < loadmodel->meshlist[0]->num_triangles;i++)
576 if (!LittleLong(pintriangles[i].facesfront)) // backface
577 for (j = 0;j < 3;j++)
578 if (vertonseam[loadmodel->meshlist[0]->data_element3i[i*3+j]])
579 loadmodel->meshlist[0]->data_element3i[i*3+j] += numverts;
581 // (this uses vertremap to count usage to save some memory)
582 for (i = 0;i < numverts*2;i++)
584 for (i = 0;i < loadmodel->meshlist[0]->num_triangles*3;i++)
585 vertremap[loadmodel->meshlist[0]->data_element3i[i]]++;
586 // build remapping table and compact array
587 loadmodel->meshlist[0]->num_vertices = 0;
588 for (i = 0;i < numverts*2;i++)
592 vertremap[i] = loadmodel->meshlist[0]->num_vertices;
593 vertst[loadmodel->meshlist[0]->num_vertices*2+0] = vertst[i*2+0];
594 vertst[loadmodel->meshlist[0]->num_vertices*2+1] = vertst[i*2+1];
595 loadmodel->meshlist[0]->num_vertices++;
598 vertremap[i] = -1; // not used at all
600 // remap the elements to the new vertex set
601 for (i = 0;i < loadmodel->meshlist[0]->num_triangles * 3;i++)
602 loadmodel->meshlist[0]->data_element3i[i] = vertremap[loadmodel->meshlist[0]->data_element3i[i]];
603 // store the texture coordinates
604 loadmodel->meshlist[0]->data_texcoordtexture2f = Mem_Alloc(loadmodel->mempool, sizeof(float[2]) * loadmodel->meshlist[0]->num_vertices);
605 for (i = 0;i < loadmodel->meshlist[0]->num_vertices;i++)
607 loadmodel->meshlist[0]->data_texcoordtexture2f[i*2+0] = vertst[i*2+0];
608 loadmodel->meshlist[0]->data_texcoordtexture2f[i*2+1] = vertst[i*2+1];
612 loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
613 loadmodel->meshlist[0]->data_morphvertex3f = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * loadmodel->meshlist[0]->num_morphframes * loadmodel->meshlist[0]->num_vertices);
614 loadmodel->meshlist[0]->data_neighbor3i = Mem_Alloc(loadmodel->mempool, loadmodel->meshlist[0]->num_triangles * sizeof(int[3]));
615 Mod_MDL_LoadFrames (startframes, numverts, scale, translate, vertremap);
616 Mod_BuildTriangleNeighbors(loadmodel->meshlist[0]->data_neighbor3i, loadmodel->meshlist[0]->data_element3i, loadmodel->meshlist[0]->num_triangles);
617 Mod_CalcAliasModelBBoxes();
618 Mod_Alias_Mesh_CompileFrameZero(loadmodel->meshlist[0]);
624 skinfiles = Mod_LoadSkinFiles();
625 loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
626 loadmodel->num_textures = loadmodel->num_surfaces;
627 loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * totalskins * sizeof(texture_t));
630 Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures, skinfiles, "default", "");
631 Mod_FreeSkinFiles(skinfiles);
632 for (i = 0;i < loadmodel->numskins;i++)
634 loadmodel->skinscenes[i].firstframe = i;
635 loadmodel->skinscenes[i].framecount = 1;
636 loadmodel->skinscenes[i].loop = true;
637 loadmodel->skinscenes[i].framerate = 10;
643 datapointer = startskins;
644 for (i = 0;i < loadmodel->numskins;i++)
646 pinskintype = (daliasskintype_t *)datapointer;
647 datapointer += sizeof(daliasskintype_t);
649 if (pinskintype->type == ALIAS_SKIN_SINGLE)
656 pinskingroup = (daliasskingroup_t *)datapointer;
657 datapointer += sizeof(daliasskingroup_t);
659 groupskins = LittleLong (pinskingroup->numskins);
661 pinskinintervals = (daliasskininterval_t *)datapointer;
662 datapointer += sizeof(daliasskininterval_t) * groupskins;
664 interval = LittleFloat(pinskinintervals[0].interval);
665 if (interval < 0.01f)
667 Con_Printf("%s has an invalid interval %f, changing to 0.1\n", loadmodel->name, interval);
672 sprintf(loadmodel->skinscenes[i].name, "skin %i", i);
673 loadmodel->skinscenes[i].firstframe = totalskins;
674 loadmodel->skinscenes[i].framecount = groupskins;
675 loadmodel->skinscenes[i].framerate = 1.0f / interval;
676 loadmodel->skinscenes[i].loop = true;
678 for (j = 0;j < groupskins;j++)
681 sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
683 sprintf (name, "%s_%i", loadmodel->name, i);
684 if (!Mod_LoadSkinFrame(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA | TEXF_PICMIP, true, false, true))
685 Mod_LoadSkinFrame_Internal(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA | TEXF_PICMIP, true, false, r_fullbrights.integer, (qbyte *)datapointer, skinwidth, skinheight);
686 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + totalskins * loadmodel->num_surfaces, &tempskinframe);
687 datapointer += skinwidth * skinheight;
691 // check for skins that don't exist in the model, but do exist as external images
692 // (this was added because yummyluv kept pestering me about support for it)
693 while (Mod_LoadSkinFrame(&tempskinframe, va("%s_%i", loadmodel->name, loadmodel->numskins), (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA | TEXF_PICMIP, true, false, true))
695 // expand the arrays to make room
696 tempskinscenes = loadmodel->skinscenes;
697 loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, (loadmodel->numskins + 1) * sizeof(animscene_t));
698 memcpy(loadmodel->skinscenes, tempskinscenes, loadmodel->numskins * sizeof(animscene_t));
699 Mem_Free(tempskinscenes);
701 tempaliasskins = loadmodel->data_textures;
702 loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * (totalskins + 1) * sizeof(texture_t));
703 memcpy(loadmodel->data_textures, tempaliasskins, loadmodel->num_surfaces * totalskins * sizeof(texture_t));
704 Mem_Free(tempaliasskins);
706 // store the info about the new skin
707 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + totalskins * loadmodel->num_surfaces, &tempskinframe);
708 strcpy(loadmodel->skinscenes[loadmodel->numskins].name, name);
709 loadmodel->skinscenes[loadmodel->numskins].firstframe = totalskins;
710 loadmodel->skinscenes[loadmodel->numskins].framecount = 1;
711 loadmodel->skinscenes[loadmodel->numskins].framerate = 10.0f;
712 loadmodel->skinscenes[loadmodel->numskins].loop = true;
714 //increase skin counts
715 loadmodel->numskins++;
720 surface = loadmodel->data_surfaces;
721 surface->texture = loadmodel->data_textures;
722 surface->groupmesh = loadmodel->meshlist[0];
723 surface->num_firsttriangle = 0;
724 surface->num_triangles = surface->groupmesh->num_triangles;
725 surface->num_firstvertex = 0;
726 surface->num_vertices = surface->groupmesh->num_vertices;
729 static void Mod_MD2_ConvertVerts (vec3_t scale, vec3_t translate, trivertx_t *v, float *out3f, int numverts, int *vertremap)
733 for (i = 0;i < numverts;i++, out3f += 3)
735 in = v + vertremap[i];
736 out3f[0] = in->v[0] * scale[0] + translate[0];
737 out3f[1] = in->v[1] * scale[1] + translate[1];
738 out3f[2] = in->v[2] * scale[2] + translate[2];
742 void Mod_IDP2_Load(model_t *mod, void *buffer)
744 int i, j, k, hashindex, num, numxyz, numst, xyz, st, skinwidth, skinheight, *vertremap, version, end, numverts;
745 float *stverts, s, t, scale[3], translate[3];
749 qbyte *base, *datapointer;
750 md2frame_t *pinframe;
752 md2triangle_t *intri;
753 unsigned short *inst;
756 struct md2verthash_s *next;
760 *hash, **md2verthash, *md2verthashdata;
761 skinframe_t tempskinframe;
762 skinfile_t *skinfiles;
767 version = LittleLong (pinmodel->version);
768 if (version != MD2ALIAS_VERSION)
769 Host_Error ("%s has wrong version number (%i should be %i)",
770 loadmodel->name, version, MD2ALIAS_VERSION);
772 loadmodel->type = mod_alias;
773 loadmodel->DrawSky = NULL;
774 loadmodel->Draw = R_Q1BSP_Draw;
775 loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
776 loadmodel->DrawLight = R_Q1BSP_DrawLight;
777 loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
779 if (LittleLong(pinmodel->num_tris) < 1 || LittleLong(pinmodel->num_tris) > 65536)
780 Host_Error ("%s has invalid number of triangles: %i", loadmodel->name, LittleLong(pinmodel->num_tris));
781 if (LittleLong(pinmodel->num_xyz) < 1 || LittleLong(pinmodel->num_xyz) > 65536)
782 Host_Error ("%s has invalid number of vertices: %i", loadmodel->name, LittleLong(pinmodel->num_xyz));
783 if (LittleLong(pinmodel->num_frames) < 1 || LittleLong(pinmodel->num_frames) > 65536)
784 Host_Error ("%s has invalid number of frames: %i", loadmodel->name, LittleLong(pinmodel->num_frames));
785 if (LittleLong(pinmodel->num_skins) < 0 || LittleLong(pinmodel->num_skins) > 256)
786 Host_Error ("%s has invalid number of skins: %i", loadmodel->name, LittleLong(pinmodel->num_skins));
788 end = LittleLong(pinmodel->ofs_end);
789 if (LittleLong(pinmodel->num_skins) >= 1 && (LittleLong(pinmodel->ofs_skins) <= 0 || LittleLong(pinmodel->ofs_skins) >= end))
790 Host_Error ("%s is not a valid model", loadmodel->name);
791 if (LittleLong(pinmodel->ofs_st) <= 0 || LittleLong(pinmodel->ofs_st) >= end)
792 Host_Error ("%s is not a valid model", loadmodel->name);
793 if (LittleLong(pinmodel->ofs_tris) <= 0 || LittleLong(pinmodel->ofs_tris) >= end)
794 Host_Error ("%s is not a valid model", loadmodel->name);
795 if (LittleLong(pinmodel->ofs_frames) <= 0 || LittleLong(pinmodel->ofs_frames) >= end)
796 Host_Error ("%s is not a valid model", loadmodel->name);
797 if (LittleLong(pinmodel->ofs_glcmds) <= 0 || LittleLong(pinmodel->ofs_glcmds) >= end)
798 Host_Error ("%s is not a valid model", loadmodel->name);
800 loadmodel->num_surfaces = 1;
801 loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
802 loadmodel->nummeshes = loadmodel->num_surfaces;
803 data = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t));
804 loadmodel->data_surfaces = (void *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
805 loadmodel->surfacelist = (void *)data;data += loadmodel->num_surfaces * sizeof(int);
806 loadmodel->meshlist = (void *)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
807 for (i = 0;i < loadmodel->num_surfaces;i++)
809 loadmodel->surfacelist[i] = i;
810 loadmodel->meshlist[i] = (void *)data;data += sizeof(surfmesh_t);
813 loadmodel->numskins = LittleLong(pinmodel->num_skins);
814 numxyz = LittleLong(pinmodel->num_xyz);
815 numst = LittleLong(pinmodel->num_st);
816 loadmodel->meshlist[0]->num_triangles = LittleLong(pinmodel->num_tris);
817 loadmodel->numframes = LittleLong(pinmodel->num_frames);
818 loadmodel->meshlist[0]->num_morphframes = loadmodel->numframes;
819 loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
821 loadmodel->flags = 0; // there are no MD2 flags
822 loadmodel->synctype = ST_RAND;
825 inskin = (void*)(base + LittleLong(pinmodel->ofs_skins));
826 skinfiles = Mod_LoadSkinFiles();
829 loadmodel->num_textures = loadmodel->num_surfaces;
830 loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
831 Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures, skinfiles, "default", "");
832 Mod_FreeSkinFiles(skinfiles);
834 else if (loadmodel->numskins)
836 // skins found (most likely not a player model)
837 loadmodel->num_textures = loadmodel->num_surfaces;
838 loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
839 for (i = 0;i < loadmodel->numskins;i++, inskin += MD2_SKINNAME)
841 if (Mod_LoadSkinFrame(&tempskinframe, inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, true, false, true))
842 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i * loadmodel->num_surfaces, &tempskinframe);
845 Con_Printf("%s is missing skin \"%s\"\n", loadmodel->name, inskin);
846 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i * loadmodel->num_surfaces, NULL);
852 // no skins (most likely a player model)
853 loadmodel->numskins = 1;
854 loadmodel->num_textures = loadmodel->num_surfaces;
855 loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
856 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures, NULL);
859 loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
860 for (i = 0;i < loadmodel->numskins;i++)
862 loadmodel->skinscenes[i].firstframe = i;
863 loadmodel->skinscenes[i].framecount = 1;
864 loadmodel->skinscenes[i].loop = true;
865 loadmodel->skinscenes[i].framerate = 10;
868 // load the triangles and stvert data
869 inst = (void*)(base + LittleLong(pinmodel->ofs_st));
870 intri = (void*)(base + LittleLong(pinmodel->ofs_tris));
871 skinwidth = LittleLong(pinmodel->skinwidth);
872 skinheight = LittleLong(pinmodel->skinheight);
874 stverts = Mem_Alloc(tempmempool, numst * sizeof(float[2]));
875 s = 1.0f / skinwidth;
876 t = 1.0f / skinheight;
877 for (i = 0;i < numst;i++)
879 j = (unsigned short) LittleShort(inst[i*2+0]);
880 k = (unsigned short) LittleShort(inst[i*2+1]);
881 if (j >= skinwidth || k >= skinheight)
883 Con_Printf("%s has an invalid skin coordinate (%i %i) on vert %i, changing to 0 0\n", loadmodel->name, j, k, i);
887 stverts[i*2+0] = j * s;
888 stverts[i*2+1] = k * t;
891 md2verthash = Mem_Alloc(tempmempool, 256 * sizeof(hash));
892 md2verthashdata = Mem_Alloc(tempmempool, loadmodel->meshlist[0]->num_triangles * 3 * sizeof(*hash));
893 // swap the triangle list
895 loadmodel->meshlist[0]->data_element3i = Mem_Alloc(loadmodel->mempool, loadmodel->meshlist[0]->num_triangles * sizeof(int[3]));
896 for (i = 0;i < loadmodel->meshlist[0]->num_triangles;i++)
898 for (j = 0;j < 3;j++)
900 xyz = (unsigned short) LittleShort (intri[i].index_xyz[j]);
901 st = (unsigned short) LittleShort (intri[i].index_st[j]);
904 Con_Printf("%s has an invalid xyz index (%i) on triangle %i, resetting to 0\n", loadmodel->name, xyz, i);
909 Con_Printf("%s has an invalid st index (%i) on triangle %i, resetting to 0\n", loadmodel->name, st, i);
914 hashindex = (xyz * 17 + st) & 255;
915 for (hash = md2verthash[hashindex];hash;hash = hash->next)
916 if (hash->xyz == xyz && hash->st[0] == s && hash->st[1] == t)
920 hash = md2verthashdata + num++;
924 hash->next = md2verthash[hashindex];
925 md2verthash[hashindex] = hash;
927 loadmodel->meshlist[0]->data_element3i[i*3+j] = (hash - md2verthashdata);
934 loadmodel->meshlist[0]->num_vertices = numverts;
935 vertremap = Mem_Alloc(loadmodel->mempool, num * sizeof(int));
936 loadmodel->meshlist[0]->data_texcoordtexture2f = Mem_Alloc(loadmodel->mempool, num * sizeof(float[2]));
937 for (i = 0;i < num;i++)
939 hash = md2verthashdata + i;
940 vertremap[i] = hash->xyz;
941 loadmodel->meshlist[0]->data_texcoordtexture2f[i*2+0] = hash->st[0];
942 loadmodel->meshlist[0]->data_texcoordtexture2f[i*2+1] = hash->st[1];
945 Mem_Free(md2verthash);
946 Mem_Free(md2verthashdata);
949 datapointer = (base + LittleLong(pinmodel->ofs_frames));
950 loadmodel->meshlist[0]->data_morphvertex3f = Mem_Alloc(loadmodel->mempool, numverts * loadmodel->meshlist[0]->num_morphframes * sizeof(float[3]));
951 for (i = 0;i < loadmodel->meshlist[0]->num_morphframes;i++)
953 pinframe = (md2frame_t *)datapointer;
954 datapointer += sizeof(md2frame_t);
955 for (j = 0;j < 3;j++)
957 scale[j] = LittleFloat(pinframe->scale[j]);
958 translate[j] = LittleFloat(pinframe->translate[j]);
960 Mod_MD2_ConvertVerts(scale, translate, (void *)datapointer, loadmodel->meshlist[0]->data_morphvertex3f + i * numverts * 3, numverts, vertremap);
961 datapointer += numxyz * sizeof(trivertx_t);
963 strcpy(loadmodel->animscenes[i].name, pinframe->name);
964 loadmodel->animscenes[i].firstframe = i;
965 loadmodel->animscenes[i].framecount = 1;
966 loadmodel->animscenes[i].framerate = 10;
967 loadmodel->animscenes[i].loop = true;
972 loadmodel->meshlist[0]->data_neighbor3i = Mem_Alloc(loadmodel->mempool, loadmodel->meshlist[0]->num_triangles * sizeof(int[3]));
973 Mod_BuildTriangleNeighbors(loadmodel->meshlist[0]->data_neighbor3i, loadmodel->meshlist[0]->data_element3i, loadmodel->meshlist[0]->num_triangles);
974 Mod_CalcAliasModelBBoxes();
975 Mod_Alias_Mesh_CompileFrameZero(loadmodel->meshlist[0]);
977 surface = loadmodel->data_surfaces;
978 surface->groupmesh = loadmodel->meshlist[0];
979 surface->texture = loadmodel->data_textures;
980 surface->num_firsttriangle = 0;
981 surface->num_triangles = surface->groupmesh->num_triangles;
982 surface->num_firstvertex = 0;
983 surface->num_vertices = surface->groupmesh->num_vertices;
986 void Mod_IDP3_Load(model_t *mod, void *buffer)
988 int i, j, k, version;
992 md3modelheader_t *pinmodel;
993 md3frameinfo_t *pinframe;
996 skinfile_t *skinfiles;
1000 if (memcmp(pinmodel->identifier, "IDP3", 4))
1001 Host_Error ("%s is not a MD3 (IDP3) file\n", loadmodel->name);
1002 version = LittleLong (pinmodel->version);
1003 if (version != MD3VERSION)
1004 Host_Error ("%s has wrong version number (%i should be %i)",
1005 loadmodel->name, version, MD3VERSION);
1007 skinfiles = Mod_LoadSkinFiles();
1008 if (loadmodel->numskins < 1)
1009 loadmodel->numskins = 1;
1011 loadmodel->type = mod_alias;
1012 loadmodel->DrawSky = NULL;
1013 loadmodel->Draw = R_Q1BSP_Draw;
1014 loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
1015 loadmodel->DrawLight = R_Q1BSP_DrawLight;
1016 loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
1017 loadmodel->flags = LittleLong(pinmodel->flags);
1018 loadmodel->synctype = ST_RAND;
1020 // set up some global info about the model
1021 loadmodel->numframes = LittleLong(pinmodel->num_frames);
1022 loadmodel->num_surfaces = LittleLong(pinmodel->num_meshes);
1024 // make skinscenes for the skins (no groups)
1025 loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
1026 for (i = 0;i < loadmodel->numskins;i++)
1028 loadmodel->skinscenes[i].firstframe = i;
1029 loadmodel->skinscenes[i].framecount = 1;
1030 loadmodel->skinscenes[i].loop = true;
1031 loadmodel->skinscenes[i].framerate = 10;
1035 loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
1036 for (i = 0, pinframe = (md3frameinfo_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_frameinfo));i < loadmodel->numframes;i++, pinframe++)
1038 strcpy(loadmodel->animscenes[i].name, pinframe->name);
1039 loadmodel->animscenes[i].firstframe = i;
1040 loadmodel->animscenes[i].framecount = 1;
1041 loadmodel->animscenes[i].framerate = 10;
1042 loadmodel->animscenes[i].loop = true;
1046 loadmodel->num_tagframes = loadmodel->numframes;
1047 loadmodel->num_tags = LittleLong(pinmodel->num_tags);
1048 loadmodel->data_tags = Mem_Alloc(loadmodel->mempool, loadmodel->num_tagframes * loadmodel->num_tags * sizeof(aliastag_t));
1049 for (i = 0, pintag = (md3tag_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_tags));i < loadmodel->num_tagframes * loadmodel->num_tags;i++, pintag++)
1051 strcpy(loadmodel->data_tags[i].name, pintag->name);
1052 Matrix4x4_CreateIdentity(&loadmodel->data_tags[i].matrix);
1053 for (j = 0;j < 3;j++)
1055 for (k = 0;k < 3;k++)
1056 loadmodel->data_tags[i].matrix.m[j][k] = LittleFloat(pintag->rotationmatrix[k * 3 + j]);
1057 loadmodel->data_tags[i].matrix.m[j][3] = LittleFloat(pintag->origin[j]);
1059 //Con_Printf("model \"%s\" frame #%i tag #%i \"%s\"\n", loadmodel->name, i / loadmodel->num_tags, i % loadmodel->num_tags, loadmodel->data_tags[i].name);
1063 loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
1064 loadmodel->nummeshes = loadmodel->num_surfaces;
1065 loadmodel->num_textures = loadmodel->num_surfaces;
1066 data = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
1067 loadmodel->data_surfaces = (void *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
1068 loadmodel->surfacelist = (void *)data;data += loadmodel->num_surfaces * sizeof(int);
1069 loadmodel->meshlist = (void *)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
1070 loadmodel->data_textures = (void *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
1071 for (i = 0;i < loadmodel->num_surfaces;i++)
1073 loadmodel->surfacelist[i] = i;
1074 loadmodel->meshlist[i] = (void *)data;data += sizeof(surfmesh_t);
1076 for (i = 0, pinmesh = (md3mesh_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_meshes));i < loadmodel->num_surfaces;i++, pinmesh = (md3mesh_t *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_end)))
1078 if (memcmp(pinmesh->identifier, "IDP3", 4))
1079 Host_Error("Mod_IDP3_Load: invalid mesh identifier (not IDP3)\n");
1080 mesh = loadmodel->meshlist[i];
1081 mesh->num_morphframes = LittleLong(pinmesh->num_frames);
1082 mesh->num_vertices = LittleLong(pinmesh->num_vertices);
1083 mesh->num_triangles = LittleLong(pinmesh->num_triangles);
1084 mesh->data_element3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
1085 mesh->data_neighbor3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
1086 mesh->data_texcoordtexture2f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2]));
1087 mesh->data_morphvertex3f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * mesh->num_morphframes * sizeof(float[3]));
1088 for (j = 0;j < mesh->num_triangles * 3;j++)
1089 mesh->data_element3i[j] = LittleLong(((int *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_elements)))[j]);
1090 for (j = 0;j < mesh->num_vertices;j++)
1092 mesh->data_texcoordtexture2f[j * 2 + 0] = LittleFloat(((float *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_texcoords)))[j * 2 + 0]);
1093 mesh->data_texcoordtexture2f[j * 2 + 1] = LittleFloat(((float *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_texcoords)))[j * 2 + 1]);
1095 for (j = 0;j < mesh->num_vertices * mesh->num_morphframes;j++)
1097 mesh->data_morphvertex3f[j * 3 + 0] = LittleShort(((short *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 0]) * (1.0f / 64.0f);
1098 mesh->data_morphvertex3f[j * 3 + 1] = LittleShort(((short *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 1]) * (1.0f / 64.0f);
1099 mesh->data_morphvertex3f[j * 3 + 2] = LittleShort(((short *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 2]) * (1.0f / 64.0f);
1102 Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__);
1103 Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles);
1104 Mod_Alias_Mesh_CompileFrameZero(mesh);
1106 if (LittleLong(pinmesh->num_shaders) >= 1)
1107 Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, pinmesh->name, ((md3shader_t *)((qbyte *) pinmesh + LittleLong(pinmesh->lump_shaders)))->name);
1109 for (j = 0;j < loadmodel->numskins;j++)
1110 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i + j * loadmodel->num_surfaces, NULL);
1112 surface = loadmodel->data_surfaces + i;
1113 surface->groupmesh = mesh;
1114 surface->texture = loadmodel->data_textures + i;
1115 surface->num_firsttriangle = 0;
1116 surface->num_triangles = mesh->num_triangles;
1117 surface->num_firstvertex = 0;
1118 surface->num_vertices = mesh->num_vertices;
1120 Mod_CalcAliasModelBBoxes();
1121 Mod_FreeSkinFiles(skinfiles);
1124 void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer)
1126 zymtype1header_t *pinmodel, *pheader;
1128 int i, j, k, l, numposes, *bonecount, *vertbonecounts, count, *renderlist, *renderlistend, *outelements, *remapvertices;
1129 float modelradius, corner[2], *poses, *intexcoord2f, *outtexcoord2f;
1130 zymvertex_t *verts, *vertdata;
1134 skinfile_t *skinfiles;
1136 msurface_t *surface;
1139 pinmodel = (void *)buffer;
1141 if (memcmp(pinmodel->id, "ZYMOTICMODEL", 12))
1142 Host_Error ("Mod_ZYMOTICMODEL_Load: %s is not a zymotic model\n");
1143 if (BigLong(pinmodel->type) != 1)
1144 Host_Error ("Mod_ZYMOTICMODEL_Load: only type 1 (skeletal pose) models are currently supported (name = %s)\n", loadmodel->name);
1146 loadmodel->type = mod_alias;
1147 loadmodel->DrawSky = NULL;
1148 loadmodel->Draw = R_Q1BSP_Draw;
1149 loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
1150 loadmodel->DrawLight = R_Q1BSP_DrawLight;
1151 loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
1152 loadmodel->flags = 0; // there are no flags on zym models
1153 loadmodel->synctype = ST_RAND;
1157 pheader->type = BigLong(pinmodel->type);
1158 pheader->filesize = BigLong(pinmodel->filesize);
1159 pheader->mins[0] = BigFloat(pinmodel->mins[0]);
1160 pheader->mins[1] = BigFloat(pinmodel->mins[1]);
1161 pheader->mins[2] = BigFloat(pinmodel->mins[2]);
1162 pheader->maxs[0] = BigFloat(pinmodel->maxs[0]);
1163 pheader->maxs[1] = BigFloat(pinmodel->maxs[1]);
1164 pheader->maxs[2] = BigFloat(pinmodel->maxs[2]);
1165 pheader->radius = BigFloat(pinmodel->radius);
1166 pheader->numverts = BigLong(pinmodel->numverts);
1167 pheader->numtris = BigLong(pinmodel->numtris);
1168 pheader->numshaders = BigLong(pinmodel->numshaders);
1169 pheader->numbones = BigLong(pinmodel->numbones);
1170 pheader->numscenes = BigLong(pinmodel->numscenes);
1171 pheader->lump_scenes.start = BigLong(pinmodel->lump_scenes.start);
1172 pheader->lump_scenes.length = BigLong(pinmodel->lump_scenes.length);
1173 pheader->lump_poses.start = BigLong(pinmodel->lump_poses.start);
1174 pheader->lump_poses.length = BigLong(pinmodel->lump_poses.length);
1175 pheader->lump_bones.start = BigLong(pinmodel->lump_bones.start);
1176 pheader->lump_bones.length = BigLong(pinmodel->lump_bones.length);
1177 pheader->lump_vertbonecounts.start = BigLong(pinmodel->lump_vertbonecounts.start);
1178 pheader->lump_vertbonecounts.length = BigLong(pinmodel->lump_vertbonecounts.length);
1179 pheader->lump_verts.start = BigLong(pinmodel->lump_verts.start);
1180 pheader->lump_verts.length = BigLong(pinmodel->lump_verts.length);
1181 pheader->lump_texcoords.start = BigLong(pinmodel->lump_texcoords.start);
1182 pheader->lump_texcoords.length = BigLong(pinmodel->lump_texcoords.length);
1183 pheader->lump_render.start = BigLong(pinmodel->lump_render.start);
1184 pheader->lump_render.length = BigLong(pinmodel->lump_render.length);
1185 pheader->lump_shaders.start = BigLong(pinmodel->lump_shaders.start);
1186 pheader->lump_shaders.length = BigLong(pinmodel->lump_shaders.length);
1187 pheader->lump_trizone.start = BigLong(pinmodel->lump_trizone.start);
1188 pheader->lump_trizone.length = BigLong(pinmodel->lump_trizone.length);
1190 loadmodel->numframes = pheader->numscenes;
1191 loadmodel->num_surfaces = pheader->numshaders;
1193 skinfiles = Mod_LoadSkinFiles();
1194 if (loadmodel->numskins < 1)
1195 loadmodel->numskins = 1;
1197 // make skinscenes for the skins (no groups)
1198 loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
1199 for (i = 0;i < loadmodel->numskins;i++)
1201 loadmodel->skinscenes[i].firstframe = i;
1202 loadmodel->skinscenes[i].framecount = 1;
1203 loadmodel->skinscenes[i].loop = true;
1204 loadmodel->skinscenes[i].framerate = 10;
1208 modelradius = pheader->radius;
1209 for (i = 0;i < 3;i++)
1211 loadmodel->normalmins[i] = pheader->mins[i];
1212 loadmodel->normalmaxs[i] = pheader->maxs[i];
1213 loadmodel->rotatedmins[i] = -modelradius;
1214 loadmodel->rotatedmaxs[i] = modelradius;
1216 corner[0] = max(fabs(loadmodel->normalmins[0]), fabs(loadmodel->normalmaxs[0]));
1217 corner[1] = max(fabs(loadmodel->normalmins[1]), fabs(loadmodel->normalmaxs[1]));
1218 loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
1219 if (loadmodel->yawmaxs[0] > modelradius)
1220 loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelradius;
1221 loadmodel->yawmins[0] = loadmodel->yawmins[1] = -loadmodel->yawmaxs[0];
1222 loadmodel->yawmins[2] = loadmodel->normalmins[2];
1223 loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
1224 loadmodel->radius = modelradius;
1225 loadmodel->radius2 = modelradius * modelradius;
1227 // go through the lumps, swapping things
1229 //zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct)
1230 loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
1231 scene = (void *) (pheader->lump_scenes.start + pbase);
1232 numposes = pheader->lump_poses.length / pheader->numbones / sizeof(float[3][4]);
1233 for (i = 0;i < pheader->numscenes;i++)
1235 memcpy(loadmodel->animscenes[i].name, scene->name, 32);
1236 loadmodel->animscenes[i].firstframe = BigLong(scene->start);
1237 loadmodel->animscenes[i].framecount = BigLong(scene->length);
1238 loadmodel->animscenes[i].framerate = BigFloat(scene->framerate);
1239 loadmodel->animscenes[i].loop = (BigLong(scene->flags) & ZYMSCENEFLAG_NOLOOP) == 0;
1240 if ((unsigned int) loadmodel->animscenes[i].firstframe >= (unsigned int) numposes)
1241 Host_Error("%s scene->firstframe (%i) >= numposes (%i)\n", loadmodel->name, loadmodel->animscenes[i].firstframe, numposes);
1242 if ((unsigned int) loadmodel->animscenes[i].firstframe + (unsigned int) loadmodel->animscenes[i].framecount > (unsigned int) numposes)
1243 Host_Error("%s scene->firstframe (%i) + framecount (%i) >= numposes (%i)\n", loadmodel->name, loadmodel->animscenes[i].firstframe, loadmodel->animscenes[i].framecount, numposes);
1244 if (loadmodel->animscenes[i].framerate < 0)
1245 Host_Error("%s scene->framerate (%f) < 0\n", loadmodel->name, loadmodel->animscenes[i].framerate);
1249 //zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data
1250 loadmodel->num_poses = pheader->lump_poses.length / sizeof(float[3][4]);
1251 loadmodel->data_poses = Mem_Alloc(loadmodel->mempool, pheader->lump_poses.length);
1252 poses = (void *) (pheader->lump_poses.start + pbase);
1253 for (i = 0;i < pheader->lump_poses.length / 4;i++)
1254 loadmodel->data_poses[i] = BigFloat(poses[i]);
1256 //zymlump_t lump_bones; // zymbone_t bone[numbones];
1257 loadmodel->num_bones = pheader->numbones;
1258 loadmodel->data_bones = Mem_Alloc(loadmodel->mempool, pheader->numbones * sizeof(aliasbone_t));
1259 bone = (void *) (pheader->lump_bones.start + pbase);
1260 for (i = 0;i < pheader->numbones;i++)
1262 memcpy(loadmodel->data_bones[i].name, bone[i].name, sizeof(bone[i].name));
1263 loadmodel->data_bones[i].flags = BigLong(bone[i].flags);
1264 loadmodel->data_bones[i].parent = BigLong(bone[i].parent);
1265 if (loadmodel->data_bones[i].parent >= i)
1266 Host_Error("%s bone[%i].parent >= %i\n", loadmodel->name, i, i);
1269 //zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better)
1270 vertbonecounts = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int));
1271 bonecount = (void *) (pheader->lump_vertbonecounts.start + pbase);
1272 for (i = 0;i < pheader->numverts;i++)
1274 vertbonecounts[i] = BigLong(bonecount[i]);
1275 if (vertbonecounts[i] < 1)
1276 Host_Error("%s bonecount[%i] < 1\n", loadmodel->name, i);
1279 //zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct
1280 verts = Mem_Alloc(loadmodel->mempool, pheader->lump_verts.length);
1281 vertdata = (void *) (pheader->lump_verts.start + pbase);
1282 for (i = 0;i < pheader->lump_verts.length / (int) sizeof(zymvertex_t);i++)
1284 verts[i].bonenum = BigLong(vertdata[i].bonenum);
1285 verts[i].origin[0] = BigFloat(vertdata[i].origin[0]);
1286 verts[i].origin[1] = BigFloat(vertdata[i].origin[1]);
1287 verts[i].origin[2] = BigFloat(vertdata[i].origin[2]);
1290 //zymlump_t lump_texcoords; // float texcoords[numvertices][2];
1291 outtexcoord2f = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(float[2]));
1292 intexcoord2f = (void *) (pheader->lump_texcoords.start + pbase);
1293 for (i = 0;i < pheader->numverts;i++)
1295 outtexcoord2f[i*2+0] = BigFloat(intexcoord2f[i*2+0]);
1296 // flip T coordinate for OpenGL
1297 outtexcoord2f[i*2+1] = 1 - BigFloat(intexcoord2f[i*2+1]);
1300 //zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation
1301 //loadmodel->alias.zymdata_trizone = Mem_Alloc(loadmodel->mempool, pheader->numtris);
1302 //memcpy(loadmodel->alias.zymdata_trizone, (void *) (pheader->lump_trizone.start + pbase), pheader->numtris);
1304 loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
1305 loadmodel->nummeshes = loadmodel->num_surfaces;
1306 loadmodel->num_textures = loadmodel->num_surfaces;
1307 data = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
1308 loadmodel->data_surfaces = (void *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
1309 loadmodel->surfacelist = (void *)data;data += loadmodel->num_surfaces * sizeof(int);
1310 loadmodel->meshlist = (void *)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
1311 loadmodel->data_textures = (void *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
1312 for (i = 0;i < loadmodel->num_surfaces;i++)
1314 loadmodel->surfacelist[i] = i;
1315 loadmodel->meshlist[i] = (void *)data;data += sizeof(surfmesh_t);
1318 //zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model
1319 //zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices)
1320 // byteswap, validate, and swap winding order of tris
1321 count = pheader->numshaders * sizeof(int) + pheader->numtris * sizeof(int[3]);
1322 if (pheader->lump_render.length != count)
1323 Host_Error("%s renderlist is wrong size (%i bytes, should be %i bytes)\n", loadmodel->name, pheader->lump_render.length, count);
1324 renderlist = (void *) (pheader->lump_render.start + pbase);
1325 renderlistend = (void *) ((qbyte *) renderlist + pheader->lump_render.length);
1326 for (i = 0;i < loadmodel->num_surfaces;i++)
1328 if (renderlist >= renderlistend)
1329 Host_Error("%s corrupt renderlist (wrong size)\n", loadmodel->name);
1330 count = BigLong(*renderlist);renderlist++;
1331 if (renderlist + count * 3 > renderlistend || (i == pheader->numshaders - 1 && renderlist + count * 3 != renderlistend))
1332 Host_Error("%s corrupt renderlist (wrong size)\n", loadmodel->name);
1333 mesh = loadmodel->meshlist[i];
1334 mesh->num_triangles = count;
1335 mesh->data_element3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
1336 mesh->data_neighbor3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
1337 outelements = mesh->data_element3i;
1338 for (j = 0;j < mesh->num_triangles;j++)
1340 outelements[2] = BigLong(renderlist[0]);
1341 outelements[1] = BigLong(renderlist[1]);
1342 outelements[0] = BigLong(renderlist[2]);
1343 if ((unsigned int)outelements[0] >= (unsigned int)pheader->numverts
1344 || (unsigned int)outelements[1] >= (unsigned int)pheader->numverts
1345 || (unsigned int)outelements[2] >= (unsigned int)pheader->numverts)
1346 Host_Error("%s corrupt renderlist (out of bounds index)\n", loadmodel->name);
1350 remapvertices = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int));
1351 mesh->num_vertices = Mod_BuildVertexRemapTableFromElements(mesh->num_triangles * 3, mesh->data_element3i, pheader->numverts, remapvertices);
1352 for (j = 0;j < mesh->num_triangles * 3;j++)
1353 mesh->data_element3i[j] = remapvertices[mesh->data_element3i[j]];
1354 Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles);
1355 mesh->data_texcoordtexture2f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2]));
1356 for (j = 0;j < pheader->numverts;j++)
1358 if (remapvertices[j] >= 0)
1360 mesh->data_texcoordtexture2f[remapvertices[j]*2+0] = outtexcoord2f[j*2+0];
1361 mesh->data_texcoordtexture2f[remapvertices[j]*2+1] = outtexcoord2f[j*2+1];
1364 mesh->num_vertexboneweights = 0;
1365 for (j = 0;j < mesh->num_vertices;j++)
1366 if (remapvertices[j] >= 0)
1367 mesh->num_vertexboneweights += vertbonecounts[remapvertices[j]];
1368 mesh->data_vertexboneweights = Mem_Alloc(loadmodel->mempool, mesh->num_vertexboneweights * sizeof(surfmeshvertexboneweight_t));
1369 mesh->num_vertexboneweights = 0;
1370 // note this vertexboneweight ordering requires that the remapvertices array is sequential numbers (separated by -1 values for omitted vertices)
1372 for (j = 0;j < mesh->num_vertices;j++)
1374 if (remapvertices[j] < 0)
1376 l += vertbonecounts[j];
1379 for (k = 0;k < vertbonecounts[j];k++)
1381 // this format really should have had a per vertexweight weight value...
1382 mesh->data_vertexboneweights[mesh->num_vertexboneweights].vertexindex = remapvertices[j];
1383 mesh->data_vertexboneweights[mesh->num_vertexboneweights].boneindex = verts[l].bonenum;
1384 mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3] = 1.0f / vertbonecounts[j];
1385 mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[0] = verts[l].origin[0] * mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3];
1386 mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[1] = verts[l].origin[1] * mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3];
1387 mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[2] = verts[l].origin[2] * mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3];
1388 mesh->num_vertexboneweights++;
1393 Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__);
1394 Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles);
1395 Mod_Alias_Mesh_CompileFrameZero(mesh);
1397 // since zym models do not have named sections, reuse their shader
1398 // name as the section name
1399 shadername = (char *) (pheader->lump_shaders.start + pbase) + i * 32;
1401 Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, shadername, shadername);
1403 for (j = 0;j < loadmodel->numskins;j++)
1404 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i + j * loadmodel->num_surfaces, NULL);
1406 surface = loadmodel->data_surfaces + i;
1407 surface->groupmesh = mesh;
1408 surface->texture = loadmodel->data_textures + i;
1409 surface->num_firsttriangle = 0;
1410 surface->num_triangles = mesh->num_triangles;
1411 surface->num_firstvertex = 0;
1412 surface->num_vertices = mesh->num_vertices;
1415 Mem_Free(vertbonecounts);
1417 Mem_Free(outtexcoord2f);