2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 ==============================================================================
29 Alias models are position independent, so the cache manager can move them.
30 ==============================================================================
35 typedef struct daliashdr_s
56 ========================================================================
58 .MD2 triangle model file format
60 ========================================================================
63 // LordHavoc: grabbed this from the Q2 utility source,
64 // renamed a things to avoid conflicts
66 #define MD2ALIAS_VERSION 8
67 #define MD2_SKINNAME 64
69 typedef struct md2stvert_s
75 typedef struct md2triangle_s
81 typedef struct md2frame_s
83 float scale[3]; // multiply byte verts by this
84 float translate[3]; // then add this
85 char name[16]; // frame name from grabbing
89 // a positive integer starts a tristrip command, followed by that many
91 // a negative integer starts a trifan command, followed by -x vertexes
92 // a zero indicates the end of the command list.
93 // a vertex consists of a floating point s, a floating point t,
94 // and an integer vertex index.
104 int framesize; // byte size of each frame
108 int num_st; // greater than num_xyz for seams
110 int num_glcmds; // dwords in strip/fan command list
113 int ofs_skins; // each skin is a MAX_SKINNAME string
114 int ofs_st; // byte offset from start for stverts
115 int ofs_tris; // offset for dtriangles
116 int ofs_frames; // offset for first frame
118 int ofs_end; // end of file
121 // all md3 ints, floats, and shorts, are little endian, and thus need to be
122 // passed through LittleLong/LittleFloat/LittleShort to avoid breaking on
123 // bigendian machines (Macs for example)
124 #define MD3VERSION 15
126 #define MD3FRAMENAME 16
128 // the origin is at 1/64th scale
129 // the pitch and yaw are encoded as 8 bits each
130 typedef struct md3vertex_s
139 typedef struct md3frameinfo_s
145 char name[MD3FRAMENAME];
149 // one per tag per frame
150 typedef struct md3tag_s
154 float rotationmatrix[9];
158 // one per shader per mesh
159 typedef struct md3shader_s
162 // engine field (yes this empty int does exist in the file)
167 // one per mesh per model
169 // note that the lump_ offsets in this struct are relative to the beginning
170 // of the mesh struct
172 // to find the next mesh in the file, you must go to lump_end, which puts you
173 // at the beginning of the next mesh
174 typedef struct md3mesh_s
176 char identifier[4]; // "IDP3"
186 int lump_framevertices;
191 // this struct is at the beginning of the md3 file
193 // note that the lump_ offsets in this struct are relative to the beginning
194 // of the header struct (which is the beginning of the file)
195 typedef struct md3modelheader_s
197 char identifier[4]; // "IDP3"
212 typedef struct aliastag_s
219 typedef struct aliasbone_s
223 int parent; // -1 for no parent
227 #include "model_zymotic.h"
229 #include "model_dpmodel.h"
231 #include "model_psk.h"
233 // for decoding md3 model latlong vertex normals
234 extern float mod_md3_sin[320];