2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21 #ifndef MODEL_SHARED_H
22 #define MODEL_SHARED_H
24 typedef enum synctype_e {ST_SYNC=0, ST_RAND } synctype_t;
28 d*_t structures are on-disk representations
29 m*_t structures are in-memory
33 typedef enum modtype_e {mod_invalid, mod_brushq1, mod_sprite, mod_alias, mod_brushq2, mod_brushq3} modtype_t;
35 typedef struct animscene_s
37 char name[32]; // for viewthing support
40 int loop; // true or false
45 typedef struct skinframe_s
47 rtexture_t *stain; // inverse modulate with background (used for decals and such)
48 rtexture_t *merged; // original texture without glow
49 rtexture_t *base; // original texture without pants/shirt/glow
50 rtexture_t *pants; // pants only (in greyscale)
51 rtexture_t *shirt; // shirt only (in greyscale)
52 rtexture_t *nmap; // normalmap (bumpmap for dot3)
53 rtexture_t *gloss; // glossmap (for dot3)
54 rtexture_t *glow; // glow only (fullbrights)
55 rtexture_t *fog; // alpha of the base texture (if not opaque)
56 // accounting data for hash searches:
57 // the compare variables are used to identify internal skins from certain
59 // (so that two q1bsp maps with the same texture name for different
60 // textures do not have any conflicts)
61 struct skinframe_s *next; // next on hash chain
62 char basename[MAX_QPATH]; // name of this
63 int textureflags; // texture flags to use
67 // mark and sweep garbage collection, this value is updated to a new value
68 // on each level change for the used skinframes, if some are not used they
71 // on 32bit systems this makes the struct 128 bytes long
78 typedef struct overridetagname_s
84 // a replacement set of tag names, per skin
85 typedef struct overridetagnameset_s
87 int num_overridetagnames;
88 overridetagname_t *data_overridetagnames;
95 // used for mesh lists in q1bsp/q3bsp map models
96 // (the surfaces reference portions of these meshes)
97 typedef struct surfmesh_s
99 // triangle data in system memory
100 int num_triangles; // number of triangles in the mesh
101 int *data_element3i; // int[tris*3] triangles of the mesh, 3 indices into vertex arrays for each
102 int *data_neighbor3i; // int[tris*3] neighboring triangle on each edge (-1 if none)
103 // element buffer object (stores triangles in video memory)
105 // vertex data in system memory
106 int num_vertices; // number of vertices in the mesh
107 float *data_vertex3f; // float[verts*3] vertex locations
108 float *data_svector3f; // float[verts*3] direction of 'S' (right) texture axis for each vertex
109 float *data_tvector3f; // float[verts*3] direction of 'T' (down) texture axis for each vertex
110 float *data_normal3f; // float[verts*3] direction of 'R' (out) texture axis for each vertex
111 float *data_texcoordtexture2f; // float[verts*2] texcoords for surface texture
112 float *data_texcoordlightmap2f; // float[verts*2] texcoords for lightmap texture
113 float *data_lightmapcolor4f;
114 int *data_lightmapoffsets; // index into surface's lightmap samples for vertex lighting
115 // vertex buffer object (stores geometry in video memory)
117 size_t vbooffset_vertex3f;
118 size_t vbooffset_svector3f;
119 size_t vbooffset_tvector3f;
120 size_t vbooffset_normal3f;
121 size_t vbooffset_texcoordtexture2f;
122 size_t vbooffset_texcoordlightmap2f;
123 size_t vbooffset_lightmapcolor4f;
124 // morph blending, these are zero if model is skeletal or static
126 struct md3vertex_s *data_morphmd3vertex;
127 struct trivertx_s *data_morphmdlvertex;
128 float *data_morphmd2framesize6f;
129 float num_morphmdlframescale[3];
130 float num_morphmdlframetranslate[3];
131 // skeletal blending, these are NULL if model is morph or static
132 int *data_vertexweightindex4i;
133 float *data_vertexweightinfluence4f;
134 // set if there is some kind of animation on this model
139 #define SHADOWMESHVERTEXHASH 1024
140 typedef struct shadowmeshvertexhash_s
142 struct shadowmeshvertexhash_s *next;
144 shadowmeshvertexhash_t;
146 typedef struct shadowmesh_s
148 // next mesh in chain
149 struct shadowmesh_s *next;
150 // used for light mesh (NULL on shadow mesh)
151 rtexture_t *map_diffuse;
152 rtexture_t *map_specular;
153 rtexture_t *map_normal;
155 int numverts, maxverts;
156 int numtriangles, maxtriangles;
159 // used for light mesh (NULL on shadow mesh)
166 // used for shadow mesh (NULL on light mesh)
168 // these are NULL after Mod_ShadowMesh_Finish is performed, only used
169 // while building meshes
170 shadowmeshvertexhash_t **vertexhashtable, *vertexhashentries;
171 // element buffer object (stores triangles in video memory)
172 // (created by Mod_ShadowMesh_Finish if possible)
174 // vertex buffer object (stores vertices in video memory)
175 // (created by Mod_ShadowMesh_Finish if possible)
177 size_t vbooffset_vertex3f;
178 size_t vbooffset_svector3f;
179 size_t vbooffset_tvector3f;
180 size_t vbooffset_normal3f;
181 size_t vbooffset_texcoord2f;
185 #define TEXTURE_MAXFRAMES 64
187 typedef enum texturelayertype_e
189 TEXTURELAYERTYPE_INVALID,
190 TEXTURELAYERTYPE_LITTEXTURE,
191 TEXTURELAYERTYPE_TEXTURE,
192 TEXTURELAYERTYPE_FOG,
196 typedef enum texturelayerflag_e
198 // indicates that the pass should apply fog darkening; used on
199 // transparent surfaces where simply blending an alpha fog as a final
200 // pass would not behave properly, so all the surfaces must be darkened,
201 // and the fog color added as a separate pass
202 TEXTURELAYERFLAG_FOGDARKEN = 1,
206 typedef struct texturelayer_s
208 texturelayertype_t type;
213 matrix4x4_t texmatrix;
219 typedef struct texture_s
225 unsigned int width, height;
227 //unsigned int flags;
229 // base material flags
230 int basematerialflags;
231 // current material flags (updated each bmodel render)
232 int currentmaterialflags;
234 // textures to use when rendering this material
235 skinframe_t *currentskinframe;
238 skinframe_t *skinframes[TEXTURE_MAXFRAMES];
239 // background layer (for terrain texture blending)
240 skinframe_t *backgroundcurrentskinframe;
241 int backgroundnumskinframes;
242 float backgroundskinframerate;
243 skinframe_t *backgroundskinframes[TEXTURE_MAXFRAMES];
245 // total frames in sequence and alternate sequence
247 // direct pointers to each of the frames in the sequences
248 // (indexed as [alternate][frame])
249 struct texture_s *anim_frames[2][10];
250 // set if animated or there is an alternate frame set
251 // (this is an optimization in the renderer)
254 // the current alpha of this texture (may be affected by r_wateralpha)
256 // the current texture frame in animation
257 struct texture_s *currentframe;
258 // current texture transform matrix (used for water scrolling)
259 matrix4x4_t currenttexmatrix;
261 qboolean colormapping;
262 rtexture_t *basetexture;
263 rtexture_t *glosstexture;
264 rtexture_t *backgroundbasetexture;
265 rtexture_t *backgroundglosstexture;
270 int customblendfunc[2];
272 int currentnumlayers;
273 texturelayer_t currentlayers[16];
284 typedef struct mtexinfo_s
292 typedef struct msurface_lightmapinfo_s
294 // texture mapping properties used by this surface
295 mtexinfo_t *texinfo; // q1bsp
296 // index into r_refdef.lightstylevalue array, 255 means not used (black)
297 unsigned char styles[MAXLIGHTMAPS]; // q1bsp
298 // RGB lighting data [numstyles][height][width][3]
299 unsigned char *samples; // q1bsp
300 // RGB normalmap data [numstyles][height][width][3]
301 unsigned char *nmapsamples; // q1bsp
302 // stain to apply on lightmap (soot/dirt/blood/whatever)
303 unsigned char *stainsamples; // q1bsp
304 int texturemins[2]; // q1bsp
305 int extents[2]; // q1bsp
306 int lightmaporigin[2]; // q1bsp
308 msurface_lightmapinfo_t;
311 typedef struct msurface_s
313 // bounding box for onscreen checks
316 // the texture to use on the surface
318 // the lightmap texture fragment to use on the rendering mesh
319 rtexture_t *lightmaptexture;
320 // the lighting direction texture fragment to use on the rendering mesh
321 rtexture_t *deluxemaptexture;
323 // surfaces own ranges of vertices and triangles in the model->surfmesh
324 int num_triangles; // number of triangles
325 int num_firsttriangle; // first triangle
326 int num_vertices; // number of vertices
327 int num_firstvertex; // first vertex
329 // shadow volume building information
330 int num_firstshadowmeshtriangle; // index into model->brush.shadowmesh
332 // lightmaptexture rebuild information not used in q3bsp
333 int cached_dlight; // q1bsp // forces rebuild of lightmaptexture
334 msurface_lightmapinfo_t *lightmapinfo; // q1bsp
336 // mesh information for collisions (only used by q3bsp curves)
337 int num_collisiontriangles; // q3bsp
338 int *data_collisionelement3i; // q3bsp
339 int num_collisionvertices; // q3bsp
340 float *data_collisionvertex3f; // q3bsp
341 struct q3deffect_s *effect; // q3bsp
342 // FIXME: collisionmarkframe should be kept in a separate array
343 int collisionmarkframe; // q3bsp // don't collide twice in one trace
347 #include "matrixlib.h"
349 #include "model_brush.h"
350 #include "model_sprite.h"
351 #include "model_alias.h"
353 typedef struct model_sprite_s
356 mspriteframe_t *sprdata_frames;
362 typedef struct model_brush_s
364 // true if this model is a HalfLife .bsp file
366 // true if this model is a Martial Concert .bsp file
368 // string of entity definitions (.map format)
371 // if non-zero this is a submodel
372 // (this is the number of the submodel, an index into submodels)
375 // number of submodels in this map (just used by server to know how many
376 // submodels to load)
378 // pointers to each of the submodels if .isworldmodel is true
379 struct model_s **submodels;
382 mplane_t *data_planes;
387 // visible leafs, not counting 0 (solid)
389 // number of actual leafs (including 0 which is solid)
394 int *data_leafbrushes;
396 int num_leafsurfaces;
397 int *data_leafsurfaces;
400 mportal_t *data_portals;
402 int num_portalpoints;
403 mvertex_t *data_portalpoints;
406 q3mbrush_t *data_brushes;
409 q3mbrushside_t *data_brushsides;
413 int num_pvsclusterbytes;
414 unsigned char *data_pvsclusters;
416 //pvschain = model->brush.data_pvsclusters + mycluster * model->brush.num_pvsclusterbytes;
417 //if (pvschain[thatcluster >> 3] & (1 << (thatcluster & 7)))
419 // a mesh containing all shadow casting geometry for the whole model (including submodels), portions of this are referenced by each surface's num_firstshadowmeshtriangle
420 shadowmesh_t *shadowmesh;
423 int (*SuperContentsFromNativeContents)(struct model_s *model, int nativecontents);
424 int (*NativeContentsFromSuperContents)(struct model_s *model, int supercontents);
425 unsigned char *(*GetPVS)(struct model_s *model, const vec3_t p);
426 int (*FatPVS)(struct model_s *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbufferlength);
427 int (*BoxTouchingPVS)(struct model_s *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs);
428 int (*BoxTouchingLeafPVS)(struct model_s *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs);
429 int (*BoxTouchingVisibleLeafs)(struct model_s *model, const unsigned char *visibleleafs, const vec3_t mins, const vec3_t maxs);
430 int (*FindBoxClusters)(struct model_s *model, const vec3_t mins, const vec3_t maxs, int maxclusters, int *clusterlist);
431 void (*LightPoint)(struct model_s *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal);
432 void (*FindNonSolidLocation)(struct model_s *model, const vec3_t in, vec3_t out, vec_t radius);
433 mleaf_t *(*PointInLeaf)(struct model_s *model, const float *p);
434 // these are actually only found on brushq1, but NULL is handled gracefully
435 void (*AmbientSoundLevelsForPoint)(struct model_s *model, const vec3_t p, unsigned char *out, int outsize);
436 void (*RoundUpToHullSize)(struct model_s *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs);
437 // trace a line of sight through this model (returns false if the line if sight is definitely blocked)
438 qboolean (*TraceLineOfSight)(struct model_s *model, const vec3_t start, const vec3_t end);
440 char skybox[MAX_QPATH];
442 rtexture_t *solidskytexture;
443 rtexture_t *alphaskytexture;
445 qboolean supportwateralpha;
453 typedef struct model_brushq1_s
455 // lightmap format, set to r_lightmaprgba when model is loaded
473 dclipnode_t *clipnodes;
475 hull_t hulls[MAX_MAP_HULLS];
477 int num_compressedpvs;
478 unsigned char *data_compressedpvs;
481 unsigned char *lightdata;
482 unsigned char *nmaplightdata; // deluxemap file
484 // lightmap update chains for light styles
486 unsigned char *light_style;
487 int *light_stylevalue;
488 msurface_t ***light_styleupdatechains;
489 msurface_t **light_styleupdatechainsbuffer;
493 /* MSVC can't compile empty structs, so this is commented out for now
494 typedef struct model_brushq2_s
500 typedef struct model_brushq3_s
503 q3dmodel_t *data_models;
505 // used only during loading - freed after loading!
507 float *data_vertex3f;
508 float *data_normal3f;
509 float *data_texcoordtexture2f;
510 float *data_texcoordlightmap2f;
513 // freed after loading!
518 q3deffect_t *data_effects;
521 int num_originallightmaps;
522 int num_mergedlightmaps;
523 int num_lightmapmergepower;
524 int num_lightmapmerge;
525 rtexture_t **data_lightmaps;
526 rtexture_t **data_deluxemaps;
528 // voxel light data with directional shading
530 q3dlightgrid_t *data_lightgrid;
531 // size of each cell (may vary by map, typically 64 64 128)
532 float num_lightgrid_cellsize[3];
533 // 1.0 / num_lightgrid_cellsize
534 float num_lightgrid_scale[3];
535 // dimensions of the world model in lightgrid cells
536 int num_lightgrid_imins[3];
537 int num_lightgrid_imaxs[3];
538 int num_lightgrid_isize[3];
540 int num_lightgrid_dimensions[3];
541 // transform modelspace coordinates to lightgrid index
542 matrix4x4_t num_lightgrid_indexfromworld;
544 // true if this q3bsp file has been detected as using deluxemapping
545 // (lightmap texture pairs, every odd one is never directly refernced,
546 // and contains lighting normals, not colors)
547 qboolean deluxemapping;
548 // true if the detected deluxemaps are the modelspace kind, rather than
549 // the faster tangentspace kind
550 qboolean deluxemapping_modelspace;
554 typedef struct model_s
556 // name and path of model, for example "progs/player.mdl"
557 char name[MAX_QPATH];
558 // model needs to be loaded if this is false
560 // set if the model is used in current map, models which are not, are purged
562 // true if this is the world model (I.E. defines what sky to use, and may contain submodels)
563 qboolean isworldmodel;
564 // CRC of the file this model was loaded from, to reload if changed
566 // mod_brush, mod_alias, mod_sprite
568 // memory pool for allocations
570 // all models use textures...
571 rtexturepool_t *texturepool;
572 // EF_* flags (translated from the model file's different flags layout)
574 // number of QC accessible frame(group)s in the model
576 // number of QC accessible skin(group)s in the model
578 // whether to randomize animated framegroups
580 // bounding box at angles '0 0 0'
581 vec3_t normalmins, normalmaxs;
582 // bounding box if yaw angle is not 0, but pitch and roll are
583 vec3_t yawmins, yawmaxs;
584 // bounding box if pitch or roll are used
585 vec3_t rotatedmins, rotatedmaxs;
586 // sphere radius, usable at any angles
588 // squared sphere radius for easier comparisons
590 // skin animation info
591 animscene_t *skinscenes; // [numskins]
592 // skin animation info
593 animscene_t *animscenes; // [numframes]
594 // range of surface numbers in this (sub)model
595 int firstmodelsurface;
596 int nummodelsurfaces;
597 // range of collision brush numbers in this (sub)model
600 // list of surface numbers in this (sub)model
605 aliastag_t *data_tags;
606 // for skeletal models
608 aliasbone_t *data_bones;
611 float *data_baseboneposeinverse;
612 // textures of this model
614 int num_texturesperskin;
615 texture_t *data_textures;
616 // surfaces of this model
618 msurface_t *data_surfaces;
619 // optional lightmapinfo data for surface lightmap updates
620 msurface_lightmapinfo_t *data_surfaces_lightmapinfo;
621 // all surfaces belong to this mesh
623 // draw the model's sky polygons (only used by brush models)
624 void(*DrawSky)(struct entity_render_s *ent);
625 // draw the model using lightmap/dlight shading
626 void(*Draw)(struct entity_render_s *ent);
627 // draw the model to the depth buffer (no color rendering at all)
628 void(*DrawDepth)(struct entity_render_s *ent);
629 // gathers info on which clusters and surfaces are lit by light, as well as calculating a bounding box
630 void(*GetLightInfo)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer, unsigned char *outshadowtrispvs, unsigned char *outlighttrispvs);
631 // compile a shadow volume for the model based on light source
632 void(*CompileShadowVolume)(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist);
633 // draw a shadow volume for the model based on light source
634 void(*DrawShadowVolume)(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs);
635 // draw the lighting on a model (through stencil)
636 void(*DrawLight)(struct entity_render_s *ent, int numsurfaces, const int *surfacelist, const unsigned char *trispvs);
637 // trace a box against this model
638 void (*TraceBox)(struct model_s *model, int frame, struct trace_s *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask);
639 // fields belonging to some types of model
640 model_sprite_t sprite;
642 model_brushq1_t brushq1;
643 /* MSVC can't handle an empty struct, so this is commented out for now
644 model_brushq2_t brushq2;
646 model_brushq3_t brushq3;
647 // skin files can have different tags for each skin
648 overridetagnameset_t *data_overridetagnamesforskin;
649 // flags this model for offseting sounds to the model center (used by brush models)
654 //============================================================================
657 extern model_t *loadmodel;
658 extern unsigned char *mod_base;
659 // sky/water subdivision
660 //extern cvar_t gl_subdivide_size;
661 // texture fullbrights
662 extern cvar_t r_fullbrights;
664 void Mod_Init (void);
665 void Mod_Reload (void);
666 model_t *Mod_LoadModel(model_t *mod, qboolean crash, qboolean checkdisk, qboolean isworldmodel);
667 model_t *Mod_FindName (const char *name);
668 model_t *Mod_ForName (const char *name, qboolean crash, qboolean checkdisk, qboolean isworldmodel);
669 void Mod_UnloadModel (model_t *mod);
671 void Mod_ClearUsed(void);
672 void Mod_PurgeUnused(void);
673 void Mod_RemoveStaleWorldModels(model_t *skip); // only used during loading!
675 extern model_t *loadmodel;
676 extern char loadname[32]; // for hunk tags
678 int Mod_BuildVertexRemapTableFromElements(int numelements, const int *elements, int numvertices, int *remapvertices);
679 void Mod_BuildTriangleNeighbors(int *neighbors, const int *elements, int numtriangles);
680 void Mod_ValidateElements(int *elements, int numtriangles, int firstvertex, int numverts, const char *filename, int fileline);
681 void Mod_BuildNormals(int firstvertex, int numvertices, int numtriangles, const float *vertex3f, const int *elements, float *normal3f, qboolean areaweighting);
682 void Mod_BuildTextureVectorsFromNormals(int firstvertex, int numvertices, int numtriangles, const float *vertex3f, const float *texcoord2f, const float *normal3f, const int *elements, float *svector3f, float *tvector3f, qboolean areaweighting);
684 void Mod_AllocSurfMesh(mempool_t *mempool, int numvertices, int numtriangles, qboolean lightmapoffsets, qboolean vertexcolors, qboolean neighbors);
686 shadowmesh_t *Mod_ShadowMesh_Alloc(mempool_t *mempool, int maxverts, int maxtriangles, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, int light, int neighbors, int expandable);
687 shadowmesh_t *Mod_ShadowMesh_ReAlloc(mempool_t *mempool, shadowmesh_t *oldmesh, int light, int neighbors);
688 int Mod_ShadowMesh_AddVertex(shadowmesh_t *mesh, float *vertex14f);
689 void Mod_ShadowMesh_AddTriangle(mempool_t *mempool, shadowmesh_t *mesh, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, float *vertex14f);
690 void Mod_ShadowMesh_AddMesh(mempool_t *mempool, shadowmesh_t *mesh, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, const float *vertex3f, const float *svector3f, const float *tvector3f, const float *normal3f, const float *texcoord2f, int numtris, const int *element3i);
691 shadowmesh_t *Mod_ShadowMesh_Begin(mempool_t *mempool, int maxverts, int maxtriangles, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, int light, int neighbors, int expandable);
692 shadowmesh_t *Mod_ShadowMesh_Finish(mempool_t *mempool, shadowmesh_t *firstmesh, qboolean light, qboolean neighbors, qboolean createvbo);
693 void Mod_ShadowMesh_CalcBBox(shadowmesh_t *firstmesh, vec3_t mins, vec3_t maxs, vec3_t center, float *radius);
694 void Mod_ShadowMesh_Free(shadowmesh_t *mesh);
696 extern cvar_t r_mipskins;
698 typedef struct skinfileitem_s
700 struct skinfileitem_s *next;
701 char name[MAX_QPATH];
702 char replacement[MAX_QPATH];
706 typedef struct skinfile_s
708 struct skinfile_s *next;
709 skinfileitem_t *items;
713 skinfile_t *Mod_LoadSkinFiles(void);
714 void Mod_FreeSkinFiles(skinfile_t *skinfile);
715 int Mod_CountSkinFiles(skinfile_t *skinfile);
717 void Mod_SnapVertices(int numcomponents, int numvertices, float *vertices, float snap);
718 int Mod_RemoveDegenerateTriangles(int numtriangles, const int *inelement3i, int *outelement3i, const float *vertex3f);
719 void Mod_VertexRangeFromElements(int numelements, const int *elements, int *firstvertexpointer, int *lastvertexpointer);
722 void Mod_BrushInit(void);
723 // used for talking to the QuakeC mainly
724 int Mod_Q1BSP_NativeContentsFromSuperContents(struct model_s *model, int supercontents);
725 int Mod_Q1BSP_SuperContentsFromNativeContents(struct model_s *model, int nativecontents);
727 // a lot of model formats use the Q1BSP code, so here are the prototypes...
728 struct entity_render_s;
729 void R_Q1BSP_DrawSky(struct entity_render_s *ent);
730 void R_Q1BSP_Draw(struct entity_render_s *ent);
731 void R_Q1BSP_DrawDepth(struct entity_render_s *ent);
732 void R_Q1BSP_GetLightInfo(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer, unsigned char *outshadowtrispvs, unsigned char *outlighttrispvs);
733 void R_Q1BSP_CompileShadowVolume(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist);
734 void R_Q1BSP_DrawShadowVolume(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs);
735 void R_Q1BSP_DrawLight(struct entity_render_s *ent, int numsurfaces, const int *surfacelist, const unsigned char *trispvs);
739 void Mod_AliasInit(void);
740 void Mod_Alias_GetMesh_Vertices(const model_t *model, const struct frameblend_s *frameblend, float *vertex3f, float *normal3f, float *svector3f, float *tvector3f);
741 int Mod_Alias_GetTagMatrix(const model_t *model, int poseframe, int tagindex, matrix4x4_t *outmatrix);
742 int Mod_Alias_GetTagIndexForName(const model_t *model, unsigned int skin, const char *tagname);
745 void Mod_SpriteInit(void);
748 void Mod_Q1BSP_Load(model_t *mod, void *buffer, void *bufferend);
749 void Mod_IBSP_Load(model_t *mod, void *buffer, void *bufferend);
750 void Mod_MAP_Load(model_t *mod, void *buffer, void *bufferend);
751 void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend);
752 void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend);
753 void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend);
754 void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend);
755 void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend);
756 void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend);
757 void Mod_IDSP_Load(model_t *mod, void *buffer, void *bufferend);
758 void Mod_IDS2_Load(model_t *mod, void *buffer, void *bufferend);
761 qboolean Mod_CanSeeBox_Trace(int numsamples, float t, model_t *model, vec3_t eye, vec3_t minsX, vec3_t maxsX);
763 #endif // MODEL_SHARED_H