3 #include "hud_config.qh"
4 #include "../mapvoting.qh"
5 #include "../scoreboard.qh"
6 #include "../teamradar.qh"
7 #include <common/t_items.qh>
8 #include <common/deathtypes/all.qh>
9 #include <common/items/all.qc>
10 #include <common/mapinfo.qh>
11 #include <common/mutators/mutator/waypoints/all.qh>
12 #include <common/stats.qh>
13 #include <lib/csqcmodel/cl_player.qh>
15 #include <server/mutators/mutator/gamemode_ctf.qc>
24 vector HUD_Get_Num_Color (float x, float maxvalue)
29 color.x = sin(2*M_PI*time);
31 color.z = sin(2*M_PI*time);
33 else if(x > maxvalue * 0.75) {
34 color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
35 color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
38 else if(x > maxvalue * 0.5) {
39 color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
40 color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
41 color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0
43 else if(x > maxvalue * 0.25) {
46 color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
48 else if(x > maxvalue * 0.1) {
50 color.y = (x-20)*90/27/100; // green value between 0 -> 1
51 color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
59 blinkingamt = (1 - x/maxvalue/0.25);
62 color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
63 color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
64 color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
69 float HUD_GetRowCount(int item_count, vector size, float item_aspect)
71 float aspect = size_y / size_x;
72 return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
75 vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect)
78 float ratio, best_ratio = 0;
79 float best_columns = 1, best_rows = 1;
80 bool vertical = (psize.x / psize.y >= item_aspect);
83 psize = eX * psize.y + eY * psize.x;
84 item_aspect = 1 / item_aspect;
87 rows = ceil(sqrt(item_count));
88 columns = ceil(item_count/rows);
91 ratio = (psize.x/columns) / (psize.y/rows);
92 if(ratio > item_aspect)
93 ratio = item_aspect * item_aspect / ratio;
95 if(ratio <= best_ratio)
96 break; // ratio starts decreasing by now, skip next configurations
98 best_columns = columns;
106 rows = ceil(item_count/columns);
110 return eX * best_rows + eY * best_columns;
112 return eX * best_columns + eY * best_rows;
115 // return the string of the onscreen race timer
116 string MakeRaceString(int cp, float mytime, float theirtime, float lapdelta, string theirname)
124 if(theirtime == 0) // goal hit
128 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
138 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
144 lapstr = sprintf(_(" (-%dL)"), lapdelta);
147 else if(lapdelta < 0)
149 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
153 else if(theirtime > 0) // anticipation
155 if(mytime >= theirtime)
156 timestr = strcat("+", ftos_decimals(mytime - theirtime, TIME_DECIMALS));
158 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(theirtime));
168 cpname = _("Start line");
170 cpname = _("Finish line");
172 cpname = sprintf(_("Intermediate %d"), cp);
174 cpname = _("Finish line");
177 return strcat(col, cpname);
178 else if(theirname == "")
179 return strcat(col, sprintf("%s (%s)", cpname, timestr));
181 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(theirname, col, lapstr)));
184 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
185 int race_CheckName(string net_name)
188 for (i=RANKINGS_CNT-1;i>=0;--i)
189 if(grecordholder[i] == net_name)
200 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
201 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
203 if(!length_ratio || !theAlpha)
209 if(length_ratio < -1)
212 else if(length_ratio < 0)
216 vector width, height;
218 pic = strcat(hud_skin_path, "/", pic, "_vertical");
219 if(precache_pic(pic) == "") {
220 pic = "gfx/hud/default/progressbar_vertical";
223 if (baralign == 1) // bottom align
224 theOrigin.y += (1 - length_ratio) * theSize.y;
225 else if (baralign == 2) // center align
226 theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
227 else if (baralign == 3) // center align, positive values down, negative up
230 if (length_ratio > 0)
231 theOrigin.y += theSize.y;
234 theOrigin.y += (1 + length_ratio) * theSize.y;
235 length_ratio = -length_ratio;
238 theSize.y *= length_ratio;
241 width = eX * theSize.x;
242 height = eY * theSize.y;
243 if(theSize.y <= theSize.x * 2)
245 // button not high enough
246 // draw just upper and lower part then
247 square = eY * theSize.y * 0.5;
248 bH = eY * (0.25 * theSize.y / (theSize.x * 2));
249 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
250 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
254 square = eY * theSize.x;
255 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
256 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
257 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
260 pic = strcat(hud_skin_path, "/", pic);
261 if(precache_pic(pic) == "") {
262 pic = "gfx/hud/default/progressbar";
265 if (baralign == 1) // right align
266 theOrigin.x += (1 - length_ratio) * theSize.x;
267 else if (baralign == 2) // center align
268 theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
269 else if (baralign == 3) // center align, positive values on the right, negative on the left
272 if (length_ratio > 0)
273 theOrigin.x += theSize.x;
276 theOrigin.x += (1 + length_ratio) * theSize.x;
277 length_ratio = -length_ratio;
280 theSize.x *= length_ratio;
283 width = eX * theSize.x;
284 height = eY * theSize.y;
285 if(theSize.x <= theSize.y * 2)
287 // button not wide enough
288 // draw just left and right part then
289 square = eX * theSize.x * 0.5;
290 bW = eX * (0.25 * theSize.x / (theSize.y * 2));
291 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
292 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
296 square = eX * theSize.y;
297 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
298 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
299 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
304 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag)
310 pic = strcat(hud_skin_path, "/num_leading");
311 if(precache_pic(pic) == "") {
312 pic = "gfx/hud/default/num_leading";
315 drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
316 if(mySize.x/mySize.y > 2)
317 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
318 drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
321 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha, float fadelerp)
323 vector newPos = '0 0 0', newSize = '0 0 0';
324 vector picpos, numpos;
328 if(mySize.y/mySize.x > 2)
330 newSize.y = 2 * mySize.x;
331 newSize.x = mySize.x;
333 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
338 newSize.x = 1/2 * mySize.y;
339 newSize.y = mySize.y;
341 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
348 picpos = newPos + eY * newSize.x;
353 numpos = newPos + eY * newSize.x;
357 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
358 // make number smaller than icon, it looks better
359 // reduce only y to draw numbers with different number of digits with the same y size
360 numpos.y += newSize.y * ((1 - 0.7) / 2);
362 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
366 if(mySize.x/mySize.y > 3)
368 newSize.x = 3 * mySize.y;
369 newSize.y = mySize.y;
371 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
376 newSize.y = 1/3 * mySize.x;
377 newSize.x = mySize.x;
379 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
383 if(icon_right_align) // right align
386 picpos = newPos + eX * 2 * newSize.y;
390 numpos = newPos + eX * newSize.y;
394 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
395 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
396 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
397 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
400 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha)
402 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
415 if(autocvar__hud_configure) return;
416 if(intermission == 2) return;
418 if(hud == HUD_BUMBLEBEE_GUN)
419 CSQC_BUMBLE_GUN_HUD();
421 Vehicle info = Vehicles_from(hud);
426 bool HUD_Panel_CheckFlags(int showflags)
428 if ( HUD_Minigame_Showpanels() )
429 return showflags & PANEL_SHOW_MINIGAME;
430 if(intermission == 2)
431 return showflags & PANEL_SHOW_MAPVOTE;
432 return showflags & PANEL_SHOW_MAINGAME;
435 void HUD_Panel_Draw(entity panent)
438 if(autocvar__hud_configure)
440 if(panel.panel_configflags & PANEL_CONFIG_MAIN)
443 else if(HUD_Panel_CheckFlags(panel.panel_showflags))
449 // reset gametype specific icons
450 if(gametype == MAPINFO_TYPE_CTF)
454 float autocvar_hud_dynamic_shake;
455 float autocvar_hud_dynamic_shake_damage_max;
456 float autocvar_hud_dynamic_shake_damage_min;
457 float autocvar_hud_dynamic_shake_scale;
458 float hud_dynamic_shake_x[10] = {0, 1, -0.7, 0.5, -0.3, 0.2, -0.1, 0.1, 0.0, 0};
459 float hud_dynamic_shake_y[10] = {0, 0.4, 0.8, -0.2, -0.6, 0.0, 0.3, 0.1, -0.1, 0};
460 bool Hud_Shake_Update()
462 if(time - hud_dynamic_shake_time < 0)
465 float anim_speed = 17 + 9 * hud_dynamic_shake_factor;
466 float elapsed_time = (time - hud_dynamic_shake_time) * anim_speed;
467 int i = floor(elapsed_time);
471 float f = elapsed_time - i;
472 hud_dynamic_shake_ofs.x = ((1 - f) * hud_dynamic_shake_x[i] + f * hud_dynamic_shake_x[i+1]) * vid_conwidth * 0.27;
473 hud_dynamic_shake_ofs.y = ((1 - f) * hud_dynamic_shake_y[i] + f * hud_dynamic_shake_y[i+1]) * vid_conheight * 0.27;
474 hud_dynamic_shake_ofs.z = 0;
475 hud_dynamic_shake_ofs *= hud_dynamic_shake_factor * autocvar_hud_dynamic_shake_scale;
479 void calc_followmodel_ofs(entity view);
480 void Hud_Dynamic_Frame()
482 hud_dynamic_ofs = '0 0 0';
483 if (autocvar_hud_dynamic_follow)
485 entity view = CSQCModel_server2csqc(player_localentnum - 1);
486 calc_followmodel_ofs(view);
487 hud_dynamic_ofs -= cl_followmodel_ofs * autocvar_hud_dynamic_follow_scale;
490 if (fabs(hud_dynamic_ofs.x) < 0.001) hud_dynamic_ofs.x = 0;
491 if (fabs(hud_dynamic_ofs.y) < 0.001) hud_dynamic_ofs.y = 0;
492 if (fabs(hud_dynamic_ofs.z) < 0.001) hud_dynamic_ofs.z = 0;
494 float health = STAT(HEALTH);
495 if(autocvar_hud_dynamic_shake > 0 && !autocvar__hud_configure && health > 0)
497 if(hud_dynamic_shake_factor == -1) // don't allow the effect for this frame
498 hud_dynamic_shake_factor = 0;
501 float new_hud_dynamic_shake_factor = 0;
502 if(prev_health - health >= autocvar_hud_dynamic_shake_damage_min && autocvar_hud_dynamic_shake_damage_max > autocvar_hud_dynamic_shake_damage_min)
504 float m = max(autocvar_hud_dynamic_shake_damage_min, 1);
505 new_hud_dynamic_shake_factor = (prev_health - health - m) / (autocvar_hud_dynamic_shake_damage_max - m);
506 if(new_hud_dynamic_shake_factor >= 1)
507 new_hud_dynamic_shake_factor = 1;
508 if(new_hud_dynamic_shake_factor >= hud_dynamic_shake_factor)
510 hud_dynamic_shake_factor = new_hud_dynamic_shake_factor;
511 hud_dynamic_shake_time = time;
514 if(hud_dynamic_shake_factor)
515 if(!Hud_Shake_Update())
516 hud_dynamic_shake_factor = 0;
524 // global hud theAlpha fade
525 if(menu_enabled == 1)
528 hud_fade_alpha = (1 - autocvar__menu_alpha);
530 if(scoreboard_fade_alpha)
531 hud_fade_alpha = (1 - scoreboard_fade_alpha);
533 HUD_Configure_Frame();
535 // panels that we want to be active together with the scoreboard
536 // they must fade only when the menu does
537 if(scoreboard_fade_alpha == 1)
539 HUD_Panel_Draw(HUD_PANEL(CENTERPRINT));
543 if(!autocvar__hud_configure && !hud_fade_alpha)
546 HUD_Panel_Draw(HUD_PANEL(VOTE));
554 if (hud_skin_prev != autocvar_hud_skin)
557 strunzone(hud_skin_path);
558 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
560 strunzone(hud_skin_prev);
561 hud_skin_prev = strzone(autocvar_hud_skin);
565 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
569 float hud_dock_color_team = autocvar_hud_dock_color_team;
570 if((teamplay) && hud_dock_color_team) {
571 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
572 color = '1 0 0' * hud_dock_color_team;
574 color = myteamcolors * hud_dock_color_team;
576 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
577 color = '1 0 0' * hud_dock_color_team;
581 string hud_dock_color = autocvar_hud_dock_color;
582 if(hud_dock_color == "shirt") {
583 f = stof(getplayerkeyvalue(current_player, "colors"));
584 color = colormapPaletteColor(floor(f / 16), 0);
586 else if(hud_dock_color == "pants") {
587 f = stof(getplayerkeyvalue(current_player, "colors"));
588 color = colormapPaletteColor(f % 16, 1);
591 color = stov(hud_dock_color);
595 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
596 if(precache_pic(pic) == "") {
597 pic = strcat(hud_skin_path, "/dock_medium");
598 if(precache_pic(pic) == "") {
599 pic = "gfx/hud/default/dock_medium";
602 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
605 // cache the panel order into the panel_order array
606 if(autocvar__hud_panelorder != hud_panelorder_prev) {
607 for(i = 0; i < hud_panels_COUNT; ++i)
611 bool warning = false;
612 int argc = tokenize_console(autocvar__hud_panelorder);
613 if (argc > hud_panels_COUNT)
615 //first detect wrong/missing panel numbers
616 for(i = 0; i < hud_panels_COUNT; ++i) {
617 p_num = stoi(argv(i));
618 if (p_num >= 0 && p_num < hud_panels_COUNT) { //correct panel number?
619 if (panel_order[p_num] == -1) //found for the first time?
620 s = strcat(s, ftos(p_num), " ");
621 panel_order[p_num] = 1; //mark as found
626 for(i = 0; i < hud_panels_COUNT; ++i) {
627 if (panel_order[i] == -1) {
629 s = strcat(s, ftos(i), " "); //add missing panel number
633 LOG_TRACE("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
635 cvar_set("_hud_panelorder", s);
636 if(hud_panelorder_prev)
637 strunzone(hud_panelorder_prev);
638 hud_panelorder_prev = strzone(s);
640 //now properly set panel_order
642 for(i = 0; i < hud_panels_COUNT; ++i) {
643 panel_order[i] = stof(argv(i));
647 hud_draw_maximized = 0;
648 // draw panels in the order specified by panel_order array
649 for(i = hud_panels_COUNT - 1; i >= 0; --i)
650 HUD_Panel_Draw(hud_panels_from(panel_order[i]));
654 hud_draw_maximized = 1; // panels that may be maximized must check this var
655 // draw maximized panels on top
656 if(hud_panel_radar_maximized)
657 HUD_Panel_Draw(HUD_PANEL(RADAR));
658 if(autocvar__con_chat_maximized)
659 HUD_Panel_Draw(HUD_PANEL(CHAT));
660 if(hud_panel_quickmenu)
661 HUD_Panel_Draw(HUD_PANEL(QUICKMENU));
663 if (scoreboard_active || intermission == 2)
666 HUD_Configure_PostDraw();
668 hud_configure_prev = autocvar__hud_configure;