3 #include <common/weapons/_all.qh>
4 #include <common/scores.qh>
6 void Hud_Dynamic_Frame();
8 bool HUD_Radar_Clickable();
9 void HUD_Radar_Mouse();
10 bool HUD_WouldShowCursor();
11 bool QuickMenu_IsOpened();
13 REGISTRY(hud_panels, BITS(6))
14 #define hud_panels_from(i) _hud_panels_from(i, NULL)
15 REGISTER_REGISTRY(hud_panels)
17 #define _REGISTER_HUD_PANEL(id, draw_func, export_func, configflags, showflags) \
19 void export_func(int fh); \
20 REGISTER(hud_panels, HUD_PANEL, id, m_id, new_pure(hud_panel)) { \
21 this.panel_id = this.m_id; \
22 this.panel_draw = draw_func; \
23 this.panel_export = export_func; \
24 this.panel_name = strzone(strtolower(#id)); \
25 this.panel_configflags = configflags; \
26 this.panel_showflags = showflags; \
29 #define REGISTER_HUD_PANEL(id, draw_func, configflags, showflags) \
30 _REGISTER_HUD_PANEL(id, draw_func, draw_func##_Export, configflags, showflags)
32 #define HUD_PANEL(NAME) HUD_PANEL_##NAME
34 // draw the background/borders
35 #define HUD_Panel_DrawBg() MACRO_BEGIN \
36 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "") \
38 HUD_Shift(panel_pos - '1 1 0' * panel_bg_border), \
39 panel.current_panel_bg, \
40 HUD_Scale(panel_size + '1 1 0' * 2 * panel_bg_border), \
41 panel_bg_color, panel_bg_alpha, \
42 HUD_Scale('1 1 0' * BORDER_MULTIPLIER * panel_bg_border) \
46 int panel_order[hud_panels_MAX];
47 string hud_panelorder_prev;
49 bool hud_draw_maximized;
50 bool hud_panel_radar_maximized;
51 bool hud_panel_radar_mouse;
52 float hud_panel_radar_bottom;
53 bool hud_panel_radar_temp_hidden;
54 bool chat_panel_modified;
55 bool radar_panel_modified;
57 float HUD_Radar_InputEvent(float bInputType, float nPrimary, float nSecondary);
58 void HUD_Radar_Hide_Maximized();
60 float HUD_GetRowCount(int item_count, vector size, float item_aspect);
61 vector HUD_Get_Num_Color (float hp, float maxvalue);
62 void DrawNumIcon(vector myPos, vector mySize, float theTime, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha);
63 void DrawNumIcon_expanding(vector myPos, vector mySize, float theTime, string icon, bool vertical, int icon_right_align, vector color, float theAlpha, float fadelerp);
64 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag);
65 vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect);
70 int race_CheckName(string net_name);
71 string MakeRaceString(int cp, float mytime, float theirtime, float othertime, float lapdelta, string theirname);
76 int vote_highlighted; // currently selected vote
78 int vote_active; // is there an active vote?
79 int vote_prev; // previous state of vote_active to check for a change
81 float vote_change; // "time" when vote_active changed
84 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
85 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
86 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
87 entity highlightedPanel;
88 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
90 const float BORDER_MULTIPLIER = 4;
91 float scoreboard_bottom;
92 int weapon_accuracy[Weapons_MAX];
94 entity complain_weapon;
95 int complain_weapon_type;
96 float complain_weapon_time;
98 PlayerScoreField ps_primary, ps_secondary;
99 int ts_primary, ts_secondary;
101 .Weapon last_switchweapon;
102 .Weapon last_activeweapon;
104 float weaponprevtime;
109 const int S_SHIFT = 1;
110 const int S_CTRL = 2;
113 float hud_fade_alpha;
115 string hud_skin_path;
116 string hud_skin_prev;
120 entity highlightedPanel_backup;
121 vector panel_pos_backup;
122 vector panel_size_backup;
124 vector panel_size_copied;
127 entityclass(HUDPanel);
128 classfield(HUDPanel) .string panel_name;
129 classfield(HUDPanel) .int panel_id;
130 classfield(HUDPanel) .vector current_panel_pos;
131 classfield(HUDPanel) .vector current_panel_size;
132 classfield(HUDPanel) .string current_panel_bg;
133 classfield(HUDPanel) .float current_panel_bg_alpha;
134 classfield(HUDPanel) .float current_panel_bg_border;
135 classfield(HUDPanel) .vector current_panel_bg_color;
136 classfield(HUDPanel) .float current_panel_bg_color_team;
137 classfield(HUDPanel) .float current_panel_bg_padding;
138 classfield(HUDPanel) .float current_panel_fg_alpha;
139 classfield(HUDPanel) .float update_time;
143 string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
144 vector panel_bg_color;
145 string panel_bg_color_str;
146 float panel_bg_color_team;
147 string panel_bg_color_team_str;
148 float panel_fg_alpha;
149 float panel_bg_alpha;
150 string panel_bg_alpha_str;
151 float panel_bg_border;
152 string panel_bg_border_str;
153 float panel_bg_padding;
154 string panel_bg_padding_str;
156 classfield(HUDPanel) .void() panel_draw;
157 classfield(HUDPanel) .void(int fh) panel_export;
159 // chat panel can be reduced / moved while the mapvote is active
160 // let know the mapvote panel about chat pos and size
164 float current_player;
166 float autocvar_hud_dynamic_follow;
167 float autocvar_hud_dynamic_follow_scale;
168 vector autocvar_hud_dynamic_follow_scale_xyz;
170 vector hud_dynamic_shake_realofs;
171 float hud_dynamic_shake_factor;
172 float hud_dynamic_shake_time;
174 // shared across viewmodel effects and dynamic hud code
175 vector cl_followmodel_ofs;
176 float cl_followmodel_time;
179 vector hud_scale_current = '1 1 0';
181 vector hud_shift_current = '0 0 0';
182 vector hud_scale_center;
184 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag);
186 .int panel_showflags;
187 const int PANEL_SHOW_MAINGAME = BIT(0); // show in the main HUD
188 const int PANEL_SHOW_MINIGAME = BIT(1); // show when minigames panels are shown
189 const int PANEL_SHOW_MAPVOTE = BIT(2); // show during map vote
190 const int PANEL_SHOW_WITH_SB = BIT(3); // show when scoreboard is on
192 .int panel_configflags;
193 const int PANEL_CONFIG_NO = 0x00;
194 const int PANEL_CONFIG_MAIN = 0x01;
195 const int PANEL_CONFIG_CANBEOFF = 0x02; // panel can be disabled (if disabled it's displayed with a low alpha)
198 // prev_* vars contain the health/armor at the previous FRAME
199 // set to -1 when player is dead or was not playing
200 int prev_health, prev_armor;
201 float health_damagetime, armor_damagetime;
202 int health_beforedamage, armor_beforedamage;
203 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
204 int old_p_health, old_p_armor;
205 float old_p_healthtime, old_p_armortime;
206 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
207 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
208 int prev_p_health, prev_p_armor;
210 void HUD_ItemsTime();
212 REGISTER_HUD_PANEL(WEAPONS, HUD_Weapons, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME ) // WEAPONS
213 REGISTER_HUD_PANEL(AMMO, HUD_Ammo, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME ) // AMMO
214 REGISTER_HUD_PANEL(POWERUPS, HUD_Powerups, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME ) // POWERUPS
215 REGISTER_HUD_PANEL(HEALTHARMOR, HUD_HealthArmor, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME ) // HEALTHARMOR
216 REGISTER_HUD_PANEL(NOTIFY, HUD_Notify, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME | PANEL_SHOW_MINIGAME ) // NOTIFY
217 REGISTER_HUD_PANEL(TIMER, HUD_Timer, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME | PANEL_SHOW_MINIGAME | PANEL_SHOW_WITH_SB) // TIMER
218 REGISTER_HUD_PANEL(RADAR, HUD_Radar, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME ) // RADAR
219 REGISTER_HUD_PANEL(SCORE, HUD_Score, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME | PANEL_SHOW_MINIGAME ) // SCORE
220 REGISTER_HUD_PANEL(RACETIMER, HUD_RaceTimer, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME ) // RACETIMER
221 REGISTER_HUD_PANEL(VOTE, HUD_Vote, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME | PANEL_SHOW_MINIGAME | PANEL_SHOW_MAPVOTE | PANEL_SHOW_WITH_SB) // VOTE
222 REGISTER_HUD_PANEL(MODICONS, HUD_ModIcons, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME | PANEL_SHOW_WITH_SB) // MODICONS
223 REGISTER_HUD_PANEL(PRESSEDKEYS, HUD_PressedKeys, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME ) // PRESSEDKEYS
224 REGISTER_HUD_PANEL(CHAT, HUD_Chat, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME | PANEL_SHOW_MINIGAME | PANEL_SHOW_MAPVOTE | PANEL_SHOW_WITH_SB) // CHAT
225 REGISTER_HUD_PANEL(ENGINEINFO, HUD_EngineInfo, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME | PANEL_SHOW_MINIGAME | PANEL_SHOW_MAPVOTE | PANEL_SHOW_WITH_SB) // ENGINEINFO
226 REGISTER_HUD_PANEL(INFOMESSAGES, HUD_InfoMessages, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME ) // INFOMESSAGES
227 REGISTER_HUD_PANEL(PHYSICS, HUD_Physics, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME ) // PHYSICS
228 REGISTER_HUD_PANEL(CENTERPRINT, HUD_CenterPrint, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME | PANEL_SHOW_WITH_SB) // CENTERPRINT
229 REGISTER_HUD_PANEL(MINIGAMEBOARD, HUD_MinigameBoard, PANEL_CONFIG_NO , PANEL_SHOW_MINIGAME | PANEL_SHOW_WITH_SB) // MINIGAMEBOARD
230 REGISTER_HUD_PANEL(MINIGAMESTATUS, HUD_MinigameStatus, PANEL_CONFIG_NO , PANEL_SHOW_MINIGAME | PANEL_SHOW_WITH_SB) // MINIGAMESTATUS
231 REGISTER_HUD_PANEL(MINIGAMEHELP, HUD_MinigameHelp, PANEL_CONFIG_NO , PANEL_SHOW_MINIGAME | PANEL_SHOW_WITH_SB) // MINIGAMEHELP
232 REGISTER_HUD_PANEL(MINIGAMEMENU, HUD_MinigameMenu, PANEL_CONFIG_NO , PANEL_SHOW_MAINGAME | PANEL_SHOW_MINIGAME | PANEL_SHOW_WITH_SB) // MINIGAMEMENU
233 REGISTER_HUD_PANEL(MAPVOTE, MapVote_Draw, PANEL_CONFIG_NO , PANEL_SHOW_MAPVOTE ) // MAPVOTE
234 REGISTER_HUD_PANEL(ITEMSTIME, HUD_ItemsTime, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME ) // ITEMSTIME
235 REGISTER_HUD_PANEL(QUICKMENU, HUD_QuickMenu, PANEL_CONFIG_MAIN , PANEL_SHOW_MAINGAME | PANEL_SHOW_MINIGAME ) // QUICKMENU
236 REGISTER_HUD_PANEL(SCOREBOARD, Scoreboard_Draw, PANEL_CONFIG_NO , PANEL_SHOW_MAINGAME | PANEL_SHOW_MINIGAME | PANEL_SHOW_MAPVOTE | PANEL_SHOW_WITH_SB) // SCOREBOARD
237 // always add new panels to the end of list
239 // Because calling lots of functions in QC apparently cuts fps in half on many machines:
240 // ----------------------
241 // MACRO HELL STARTS HERE
242 // ----------------------
243 // Little help for the poor people who have to make sense of this: Start from the bottom ;)
245 // Get value for panel.current_panel_bg: if "" fetch default, else use panel_bg_str
246 // comment on last line of macro: // we probably want to see a background in config mode at all times...
247 #define HUD_Panel_GetBg() MACRO_BEGIN \
249 if (!autocvar__hud_configure && panel_bg_str == "0") { \
252 if (panel_bg_str == "") { \
253 panel_bg_str = autocvar_hud_panel_bg; \
255 if (panel_bg_str == "0" && !autocvar__hud_configure) { \
258 if (panel_bg_str == "0" && autocvar__hud_configure) \
259 panel_bg_alpha_str = "0"; \
260 panel_bg = strcat(hud_skin_path, "/", panel_bg_str); \
261 if (precache_pic(panel_bg) == "") { \
262 panel_bg = strcat(hud_skin_path, "/", "border_default"); \
263 if (precache_pic(panel_bg) == "") { \
264 panel_bg = strcat("gfx/hud/default/", "border_default"); \
269 strcpy(panel.current_panel_bg, panel_bg); \
272 // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
273 #define HUD_Panel_GetColor() MACRO_BEGIN \
274 if ((teamplay) && panel_bg_color_team > 0) { \
275 if (autocvar__hud_configure && myteam == NUM_SPECTATOR) \
276 panel_bg_color = '1 0 0' * panel_bg_color_team; \
278 panel_bg_color = myteamcolors * panel_bg_color_team; \
279 } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team > 0) { \
280 panel_bg_color = '1 0 0' * panel_bg_color_team; \
282 if (panel_bg_color_str == "") { \
283 panel_bg_color = autocvar_hud_panel_bg_color; \
285 if (panel_bg_color_str == "shirt") { \
286 panel_bg_color = colormapPaletteColor(floor(entcs_GetClientColors(current_player) / 16), 0); \
287 } else if (panel_bg_color_str == "pants") { \
288 panel_bg_color = colormapPaletteColor(entcs_GetClientColors(current_player) % 16, 1); \
290 panel_bg_color = stov(panel_bg_color_str); \
296 // Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
297 #define HUD_Panel_GetColorTeam() MACRO_BEGIN \
298 if (panel_bg_color_team_str == "") { \
299 panel_bg_color_team = autocvar_hud_panel_bg_color_team; \
301 panel_bg_color_team = stof(panel_bg_color_team_str); \
305 // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
306 // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
307 #define HUD_Panel_GetBgAlpha() MACRO_BEGIN \
308 if (panel_bg_alpha_str == "") { \
309 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha); \
311 panel_bg_alpha = stof(panel_bg_alpha_str); \
312 if (autocvar__hud_configure) { \
313 if (!panel_enabled) \
314 panel_bg_alpha = 0.25; \
315 else if (hud_configure_menu_open == 2 && panel == highlightedPanel) \
316 panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
318 panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha); \
322 // Get value for panel_fg_alpha. Also do various minalpha checks
323 // comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
324 #define HUD_Panel_GetFgAlpha() MACRO_BEGIN \
325 panel_fg_alpha = autocvar_hud_panel_fg_alpha; \
326 if (autocvar__hud_configure && !panel_enabled) \
327 panel_fg_alpha = 0.25; \
330 // Get border. See comments above, it's similar.
331 #define HUD_Panel_GetBorder() MACRO_BEGIN \
332 if (panel_bg_border_str == "") { \
333 panel_bg_border = autocvar_hud_panel_bg_border; \
335 panel_bg_border = stof(panel_bg_border_str); \
339 // Get padding. See comments above, it's similar.
340 // last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
341 #define HUD_Panel_GetPadding() MACRO_BEGIN \
342 if (panel_bg_padding_str == "") { \
343 panel_bg_padding = autocvar_hud_panel_bg_padding; \
345 panel_bg_padding = stof(panel_bg_padding_str); \
347 panel_bg_padding = min(min(panel_size.x, panel_size.y)/2 - 5, panel_bg_padding); \
350 // return smoothly faded pos and size of given panel when a dialog is active
351 // don't center too wide panels, it doesn't work with different resolutions
352 #define HUD_Panel_UpdatePosSize_ForMenu() MACRO_BEGIN \
353 vector new_size = panel_size; \
354 float max_panel_width = 0.52 * vid_conwidth; \
355 if(panel_size.x > max_panel_width) \
357 new_size.x = max_panel_width; \
358 new_size.y = panel_size.y * (new_size.x / panel_size.x); \
360 vector new_pos = vec2(panel_bg_border + 0.5 * max_panel_width, 0.5 * vid_conheight) - 0.5 * new_size; \
361 panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * new_pos; \
362 panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * new_size; \
365 // Scale the pos and size vectors to absolute coordinates
366 #define HUD_Panel_ScalePosSize() MACRO_BEGIN \
367 panel_pos.x *= vid_conwidth; panel_pos.y *= vid_conheight; \
368 panel_size.x *= vid_conwidth; panel_size.y *= vid_conheight; \
371 float panel_fade_alpha;
372 void HUD_Panel_LoadCvars();
374 #define Hud_Panel_GetPanelEnabled() \
375 panel_enabled = ((panel.panel_configflags & PANEL_CONFIG_CANBEOFF) \
376 ? cvar(strcat("hud_panel_", panel.panel_name)) : true)
378 #define HUD_Panel_UpdatePosSize() MACRO_BEGIN \
379 Hud_Panel_GetPanelEnabled(); \
380 panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \
381 panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \
382 HUD_Panel_ScalePosSize(); \
383 if (hud_configure_menu_open == 2 && panel == highlightedPanel) { \
384 HUD_Panel_UpdatePosSize_ForMenu(); \
386 panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \
387 HUD_Panel_GetBorder(); \
390 const int NOTIFY_MAX_ENTRIES = 10;
391 const float NOTIFY_ICON_MARGIN = 0.02;
395 float notify_times[NOTIFY_MAX_ENTRIES];
396 string notify_attackers[NOTIFY_MAX_ENTRIES];
397 string notify_victims[NOTIFY_MAX_ENTRIES];
398 string notify_icons[NOTIFY_MAX_ENTRIES];
400 void HUD_Notify_Push(string icon, string attacker, string victim);
402 var void HUD_ModIcons_GameType(vector pos, vector size);
403 void HUD_ModIcons_SetFunc();