3 #include <client/draw.qh>
4 #include <client/hud/panel/scoreboard.qh>
5 #include <common/ent_cs.qh>
6 #include <common/scores.qh>
10 void HUD_Score_Export(int fh)
12 // allow saving cvars that aesthetically change the panel into hud skin files
13 HUD_Write_Cvar("hud_panel_score_rankings");
16 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
20 int SCOREPANEL_MAX_ENTRIES = 6;
21 float SCOREPANEL_ASPECTRATIO = 2;
22 int entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
23 vector fontsize = '1 1 0' * (mySize.y/entries);
25 vector rgb, score_color;
27 score_color = '1 1 1';
29 float name_size = mySize.x*0.75;
30 float spacing_size = mySize.x*0.04;
31 const float highlight_alpha = 0.2;
32 int i = 0, first_pl = 0;
33 bool me_printed = false;
35 if (autocvar__hud_configure)
37 float players_per_team = 0;
40 // show team scores in the first line
41 float score_size = mySize.x / team_count;
42 players_per_team = max(2, ceil((entries - 1) / team_count));
43 for(i=0; i<team_count; ++i) {
44 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
45 HUD_Panel_DrawHighlight(pos + eX * score_size * i, vec2(score_size, fontsize.y), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
46 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), vec2(score_size, fontsize.y), Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
51 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
52 for (i=first_pl; i<entries; ++i)
54 //simulate my score is lower than all displayed players,
55 //so that I don't appear at all showing pure rankings.
56 //This is to better show the difference between the 2 ranking views
57 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
60 drawfill(pos, vec2(mySize.x, fontsize.y), rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
61 s = entcs_GetName(player_localnum);
66 s = sprintf(_("Player %d"), i + 1 - first_pl);
71 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
72 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
73 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
74 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
80 Scoreboard_UpdatePlayerTeams();
83 // show team scores in the first line
84 float score_size = mySize.x / team_count;
85 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
86 if(tm.team == NUM_SPECTATOR)
91 if (tm.team == myteam)
92 drawfill(pos + eX * score_size * i, vec2(score_size, fontsize.y), '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
93 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores(ts_primary))), vec2(score_size, fontsize.y), Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
103 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
105 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
108 if (i == entries-1 && !me_printed && pl != me)
109 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
111 for (pl = me.sort_next; pl; pl = pl.sort_next)
112 if (pl.team != NUM_SPECTATOR)
116 rgb = '1 1 0'; //not last but not among the leading players: yellow
118 rgb = '1 0 0'; //last: red
125 rgb = '0 1 0'; //first: green
127 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
130 score_color = Team_ColorRGB(pl.team) * 0.8;
131 s = textShortenToWidth(entcs_GetName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
132 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
133 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores(ps_primary))), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
137 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
142 if(!autocvar__hud_configure)
144 if(!autocvar_hud_panel_score) return;
145 if(MUTATOR_CALLHOOK(HUD_Score_show)) return;
148 HUD_Panel_LoadCvars();
153 if (autocvar_hud_panel_score_dynamichud)
160 pos += '1 1 0' * panel_bg_padding;
161 mySize -= '2 2 0' * panel_bg_padding;
164 float score, distribution = 0;
166 vector distribution_color;
169 me = playerslots[current_player];
171 if((scores_flags(ps_primary) & SFL_TIME) && !teamplay) { // race/cts record display on HUD
172 string timer, distrtimer;
174 pl = players.sort_next;
177 if(scores_flags(ps_primary) & SFL_ZERO_IS_WORST)
178 if(pl.scores(ps_primary) == 0)
181 score = me.(scores(ps_primary));
182 timer = TIME_ENCODED_TOSTRING(score);
184 draw_beginBoldFont();
185 if (pl && ((!(scores_flags(ps_primary) & SFL_ZERO_IS_WORST)) || score)) {
186 // distribution display
187 distribution = me.(scores(ps_primary)) - pl.(scores(ps_primary));
189 distrtimer = ftos_decimals(fabs(distribution/(10 ** TIME_DECIMALS)), TIME_DECIMALS);
191 if (distribution <= 0) {
192 distribution_color = '0 1 0';
196 distribution_color = '1 0 0';
199 drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), vec2(0.25 * mySize.x, (1/3) * mySize.y), distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
201 // race record display
202 if (distribution <= 0)
203 HUD_Panel_DrawHighlight(pos, vec2(0.75 * mySize.x, mySize.y), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
204 drawstring_aspect(pos, timer, vec2(0.75 * mySize.x, mySize.y), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
206 } else if (!teamplay) { // non-teamgames
207 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
209 HUD_Score_Rankings(pos, mySize, me);
212 // me vector := [team/connected frags id]
213 pl = players.sort_next;
217 if(autocvar__hud_configure)
220 distribution = me.(scores(ps_primary)) - pl.(scores(ps_primary));
224 score = me.(scores(ps_primary));
225 if(autocvar__hud_configure)
228 if(distribution >= 5)
229 distribution_color = eY;
230 else if(distribution >= 0)
231 distribution_color = '1 1 1';
232 else if(distribution >= -5)
233 distribution_color = '1 1 0';
235 distribution_color = eX;
237 string distribution_str;
238 distribution_str = ftos(distribution);
239 draw_beginBoldFont();
240 if (distribution >= 0)
242 if (distribution > 0)
243 distribution_str = strcat("+", distribution_str);
244 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
246 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
247 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, vec2(0.25 * mySize.x, (1/3) * mySize.y), distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
249 } else { // teamgames
250 float row, column, rows = 0, columns = 0;
251 vector offset = '0 0 0';
252 vector score_pos, score_size; //for scores other than myteam
253 if(autocvar_hud_panel_score_rankings)
255 HUD_Score_Rankings(pos, mySize, me);
258 if(spectatee_status == -1)
260 rows = HUD_GetRowCount(team_count, mySize, 3);
261 columns = ceil(team_count/rows);
262 score_size = vec2(mySize.x / columns, mySize.y / rows);
265 if(score_size.x/score_size.y > 3)
267 newSize = 3 * score_size.y;
268 offset.x = score_size.x - newSize;
270 score_size.x = newSize;
274 newSize = 1/3 * score_size.x;
275 offset.y = score_size.y - newSize;
277 score_size.y = newSize;
281 score_size = vec2(mySize.x / 4, mySize.y / 3);
285 draw_beginBoldFont();
287 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
288 if(tm.team == NUM_SPECTATOR)
293 score = tm.(teamscores(ts_primary));
294 if(autocvar__hud_configure)
297 if (score > max_fragcount)
298 max_fragcount = score;
300 if (spectatee_status == -1)
302 score_pos = pos + vec2(column * (score_size.x + offset.x), row * (score_size.y + offset.y));
303 if (max_fragcount == score)
304 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
305 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
313 else if(tm.team == myteam) {
314 if (max_fragcount == score)
315 HUD_Panel_DrawHighlight(pos, vec2(0.75 * mySize.x, mySize.y), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
316 drawstring_aspect(pos, ftos(score), vec2(0.75 * mySize.x, mySize.y), Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
318 if (max_fragcount == score)
319 HUD_Panel_DrawHighlight(pos + vec2(0.75 * mySize.x, (1/3) * rows * mySize.y), score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
320 drawstring_aspect(pos + vec2(0.75 * mySize.x, (1/3) * rows * mySize.y), ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);