7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
20 //pic = draw_UseSkinFor(pic);
21 width = eX * theSize_x;
22 height = eY * theSize_y;
23 if(theSize_x <= theBorderSize_x * 2)
25 // not wide enough... draw just left and right then
26 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27 if(theSize_y <= theBorderSize_y * 2)
29 // not high enough... draw just corners
30 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
32 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
33 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
34 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
38 dY = theBorderSize_x * eY;
39 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
42 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
43 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
49 if(theSize_y <= theBorderSize_y * 2)
51 // not high enough... draw just top and bottom then
52 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53 dX = theBorderSize_x * eX;
54 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
57 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
59 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
63 dX = theBorderSize_x * eX;
64 dY = theBorderSize_x * eY;
65 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
66 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
67 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
68 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
69 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
71 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 // return HUD background color
79 vector HUD_GetBgColor()
83 GetTeamRGB(myteam) * hud_color_bg_team;
85 // allow custom HUD colors in non-teamgames
86 color_x = cvar("hud_color_bg_r");
87 color_y = cvar("hud_color_bg_g");
88 color_z = cvar("hud_color_bg_b");
93 // return accuracy text color
94 vector HUD_AccuracyColor(float accuracy)
97 float yellow_accuracy = cvar("hud_accuracy_yellow"); // value at which this function returns yellow
102 else if(accuracy > yellow_accuracy) {
103 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
108 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
114 // draw number in the XSCALE font
115 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
118 string str, tmp, l_length;
120 vector vsize, num_color;
122 vsize_x = vsize_y = lettersize;
125 // showsign 1: always prefix with minus sign (useful in race distribution display)
126 // showsign 2: always prefix with plus sign (useful in race distribution display)
127 // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
129 if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
136 if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
148 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
157 str = substring(str, l-digits, 999);
159 } else if(l < digits)
160 pos_x += (digits-l) * lettersize;
162 if (highlighted == 1) {
164 hl_size_x = vsize_x * l + vsize_x * 0.2;
165 hl_size_y = vsize_y * 1.1;
168 hl_size_x = hl_size_x + vsize_x;
171 hl_pos_x = pos_x - lettersize/10;
172 hl_pos_y = pos_y - lettersize/20;
175 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
186 drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
187 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
192 drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
193 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
197 for(i = 0; i < l; ++i)
199 tmp = substring(str, i, 1);
201 drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
202 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
207 // color the number differently based on how big it is (used in the health/armor panel)
208 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
217 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
218 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
222 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
223 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
224 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
229 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
233 color_y = (x-20)*90/27/100; // green value between 0 -> 1
234 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
241 HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
244 float stringwidth_colors(string s, vector theSize)
246 return stringwidth(s, TRUE, theSize);
249 float stringwidth_nocolors(string s, vector theSize)
251 return stringwidth(s, FALSE, theSize);
254 #define CENTERPRINT_MAX_LINES 30
255 string centerprint_messages[CENTERPRINT_MAX_LINES];
256 float centerprint_width[CENTERPRINT_MAX_LINES];
257 vector centerprint_start;
258 float centerprint_expire;
259 float centerprint_num;
260 float centerprint_offset_hint;
261 vector centerprint_fontsize;
263 void centerprint(string strMessage)
265 float i, j, n, hcount;
268 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
270 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
272 if(cvar("scr_centertime") <= 0)
278 // strip trailing newlines
279 j = strlen(strMessage) - 1;
280 while(substring(strMessage, j, 1) == "\n" && j >= 0)
282 strMessage = substring(strMessage, 0, j + 1);
287 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
289 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
291 strMessage = substring(strMessage, j, strlen(strMessage) - j);
292 centerprint_offset_hint = j;
297 // if we get here, we have a message. Initialize its height.
300 n = tokenizebyseparator(strMessage, "\n");
302 for(j = 0; j < n; ++j)
304 getWrappedLine_remaining = argv(j);
305 while(getWrappedLine_remaining)
307 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
308 if(centerprint_messages[i])
309 strunzone(centerprint_messages[i]);
310 centerprint_messages[i] = strzone(s);
311 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
314 // half height for empty lines looks better
320 if(i >= CENTERPRINT_MAX_LINES)
326 h = centerprint_fontsize_y*hcount;
328 havail = vid_conheight;
329 if(cvar("con_chatpos") < 0)
330 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
331 if(havail > vid_conheight - 70)
332 havail = vid_conheight - 70; // avoid overlapping HUD
334 centerprint_start_x = 0;
337 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
339 // here, the centerprint would cover the crosshair. REALLY BAD.
340 forbiddenmin = vid_conheight * 0.5 - h - 16;
341 forbiddenmax = vid_conheight * 0.5 + 16;
343 allowedmin = scoreboard_bottom;
344 allowedmax = havail - h;
345 preferred = (havail - h)/2;
348 // possible orderings (total: 4! / 4 = 6)
349 // allowedmin allowedmax forbiddenmin forbiddenmax
350 // forbiddenmin forbiddenmax allowedmin allowedmax
351 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
353 // forbidden doesn't matter in this case
354 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
356 // allowedmin forbiddenmin allowedmax forbiddenmax
357 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
359 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
361 // allowedmin forbiddenmin forbiddenmax allowedmax
362 else if(allowedmin < forbiddenmin)
364 // make sure the forbidden zone is not covered
365 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
366 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
368 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
370 // forbiddenmin allowedmin allowedmax forbiddenmax
371 else if(allowedmax < forbiddenmax)
373 // it's better to leave the allowed zone (overlap with scoreboard) than
374 // to cover the forbidden zone (crosshair)
375 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
376 centerprint_start_y = forbiddenmax;
378 centerprint_start_y = forbiddenmin;
380 // forbiddenmin allowedmin forbiddenmax allowedmax
383 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
386 centerprint_start_y =
389 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
397 centerprint_expire = time + cvar("scr_centertime");
400 void HUD_DrawCenterPrint (void)
407 //if(time > centerprint_expire)
410 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
411 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
412 //sz = 1.2 / (a + 0.2);
417 pos = centerprint_start;
418 for (i=0; i<centerprint_num; i = i + 1)
420 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
421 ts = centerprint_messages[i];
424 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
425 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
426 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
427 pos_y = pos_y + centerprint_fontsize_y;
430 // half height for empty lines looks better
431 pos_y = pos_y + centerprint_fontsize_y * 0.5;
435 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
437 position_x -= 2 / 3 * strlen(text) * scale_x;
438 drawstring(position, text, scale, rgb, alpha, flag);
441 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
443 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
444 drawstring(position, text, scale, rgb, alpha, flag);
447 // return the string of the given race place
448 string race_PlaceName(float pos) {
456 return strcat(ftos(pos), "th");
459 // return the string of the onscreen race timer
460 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
468 if(histime == 0) // goal hit
472 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
482 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
488 lapstr = strcat(" (-", ftos(lapdelta), "L)");
491 else if(lapdelta < 0)
493 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
497 else if(histime > 0) // anticipation
499 if(mytime >= histime)
500 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
502 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
509 cpname = "Start line";
511 cpname = "Finish line";
513 cpname = strcat("Intermediate ", ftos(cp));
515 cpname = "Finish line";
518 return strcat(col, cpname);
519 else if(hisname == "")
520 return strcat(col, cpname, " (", timestr, ")");
522 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
525 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
526 float race_CheckName(string net_name) {
528 for (i=RANKINGS_CNT-1;i>=0;--i)
529 if(grecordholder[i] == net_name)
540 string HUD_Panel_GetName(float id)
543 case 0: return "weaponicons"; break;
544 case 1: return "inventory"; break;
545 case 2: return "powerups"; break;
546 case 3: return "healtharmor"; break;
547 case 4: return "notify"; break;
548 case 5: return "timer"; break;
549 case 6: return "radar"; break;
550 case 7: return "score"; break;
551 case 8: return "racetimer"; break;
552 case 9: return "vote"; break;
553 case 10: return "pressedkeys"; break;
559 void HUD_Panel_ExportCfg(string cfgname)
562 fh = fopen(strcat("hud_", hud_skin, "_", cfgname, ".cfg"), FILE_WRITE);
566 for (i = 0; i < panel_cnt; ++i)
568 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i))))));
569 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\""));
570 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\""));
571 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\""));
572 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\""));
573 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")))));
574 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")))));
578 print("^2Successfully exported to hud_", hud_skin, "_", cfgname, ".cfg");
583 vector HUD_Panel_CheckLimitSize(float id, vector mySize)
587 mySize_x = max(mySize_y * (1/10), mySize_x); // at least 1/10 * height
588 mySize_y = max(mySize_x * (1/26), mySize_y); // at least 1/26 * width
591 mySize_x = max(mySize_y * 0.7, mySize_x); // at least 0.7 * height
594 mySize_x = max(mySize_y * 1.5, mySize_x); // at least 2 * height
597 mySize_x = max(mySize_y * 2, mySize_x); // at least 2 * height
600 mySize_x = max(mySize_y * 2, mySize_x); // at least 2 * height
603 mySize_y = (1/4) * mySize_x; // 1/4 * width
606 mySize_y = (1/4) * mySize_x; // 1/4 * width
609 mySize_y = (1/4) * mySize_x; // 1/4 * width
612 mySize_y = 0.5898 * mySize_x; // 0.5898 * width, reason: bg has weird dimensions...
618 // return active status of panel
619 float HUD_Panel_CheckActive(float id)
621 if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
626 // return size of given panel
627 vector HUD_Panel_GetSize(float id)
630 mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
632 mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
637 // return pos of given panel
638 vector HUD_Panel_GetPos(float id)
641 pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
643 pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
646 pos_x = vid_conwidth + pos_x;
648 pos_y = vid_conheight + pos_y;
652 float HUD_Panel_GetBorder(float id)
655 border = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
657 border = cvar("hud_bg_border");
661 // draw the background/borders
662 void HUD_Panel_DrawBg(float id, vector pos, vector mySize)
664 if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
668 bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
670 bg = cvar_string("hud_bg");
675 border = HUD_Panel_GetBorder(id);
678 if(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color")) != "")
679 color = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color")));
681 color = stov(cvar_string("hud_bg_color"));
684 alpha = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
686 alpha = cvar("hud_bg_alpha");
688 alpha = max(cvar("hud_configure_bg_minalpha"), alpha);
690 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
694 vector HUD_Panel_GetProgressBarColor(string item)
696 return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
699 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
700 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
701 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
713 for (i = 0; i < panel_cnt; ++i) {
714 if(i == id || !HUD_Panel_CheckActive(i))
717 targPos = HUD_Panel_GetPos(i);
718 targSize = HUD_Panel_GetSize(i);
720 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
721 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
723 if(myPos_y + mySize_y < targPos_y)
725 if(myPos_y > targPos_y + targSize_y)
728 if(myPos_x + mySize_x < targPos_x)
730 if(myPos_x > targPos_x + targSize_x)
733 // OK, there IS a collision.
735 myCenter_x = myPos_x + 0.5 * mySize_x;
736 myCenter_y = myPos_y + 0.5 * mySize_y;
738 targCenter_x = targPos_x + 0.5 * targSize_x;
739 targCenter_y = targPos_y + 0.5 * targSize_y;
742 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y && resizeCorner != 1) // top left (of target panel)
744 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
745 myTarget_x = targPos_x - myPos_x;
746 else // push it upwards
747 myTarget_y = targPos_y - myPos_y;
749 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y && resizeCorner != 2) // top right
751 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
752 myTarget_x = targPos_x + targSize_x;
753 else // push it upwards
754 myTarget_y = targPos_y - myPos_y;
756 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
758 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
759 myTarget_x = targPos_x - myPos_x;
760 else // push it downwards
761 myTarget_y = targPos_y + targSize_y;
763 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
765 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
766 myTarget_x = targPos_x + targSize_x;
767 else // push it downwards
768 myTarget_y = targPos_y + targSize_y;
776 float HUD_Panel_SetSize(float id, vector mySize)
781 oldSize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
784 myPos = HUD_Panel_GetPos(id);
786 // check for collisions
787 if(cvar("hud_configure_checkcollisions"))
788 mySize = HUD_Panel_CheckResize(id, HUD_Panel_GetPos(id), mySize);
790 mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth - myPos_x);
791 mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight - myPos_y);
793 // cap against panel's own limits
794 mySize = HUD_Panel_CheckLimitSize(id, mySize);
796 //mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth);
797 //mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight);
799 // TODO: is this needed?
800 // this is to check if (and how) SetPos should be called
801 if(mySize_x == oldSize_x && mySize_y == oldSize_y)
802 didntresize = 3; // didnt resize either
803 else if(mySize_x == oldSize_x && mySize_y != oldSize_y)
804 didntresize = 2; // resized Y
805 else if(mySize_y == oldSize_y && mySize_x != oldSize_x)
806 didntresize = 1; // resized X
809 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
810 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
814 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
815 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
827 for (i = 0; i < panel_cnt; ++i) {
828 if(i == id || !HUD_Panel_CheckActive(i))
831 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
832 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
834 if(myPos_y + mySize_y < targPos_y)
836 if(myPos_y > targPos_y + targSize_y)
839 if(myPos_x + mySize_x < targPos_x)
841 if(myPos_x > targPos_x + targSize_x)
844 // OK, there IS a collision.
846 myCenter_x = myPos_x + 0.5 * mySize_x;
847 myCenter_y = myPos_y + 0.5 * mySize_y;
849 targCenter_x = targPos_x + 0.5 * targSize_x;
850 targCenter_y = targPos_y + 0.5 * targSize_y;
853 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
855 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
856 myTarget_x = targPos_x - mySize_x;
857 else // push it upwards
858 myTarget_y = targPos_y - mySize_y;
860 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
862 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
863 myTarget_x = targPos_x + targSize_x;
864 else // push it upwards
865 myTarget_y = targPos_y - mySize_y;
867 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
869 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
870 myTarget_x = targPos_x - mySize_x;
871 else // push it downwards
872 myTarget_y = targPos_y + targSize_y;
874 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
876 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
877 myTarget_x = targPos_x + targSize_x;
878 else // push it downwards
879 myTarget_y = targPos_y + targSize_y;
886 void HUD_Panel_SetPos(float id, vector pos, float didntresize)
889 oldPos = HUD_Panel_GetPos(id);
892 else if(didntresize == 1)
894 else if(didntresize == 3)
898 mySize = HUD_Panel_GetSize(id);
900 if(cvar("hud_configure_checkcollisions"))
901 pos = HUD_Panel_CheckMove(id, pos, mySize);
903 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
904 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
906 if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
907 pos_x = pos_x - vid_conwidth;
908 if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
909 pos_y = pos_y - vid_conheight;
912 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
914 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
918 float prevMouseClicked; // previous state
919 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
921 prevMouseClicked = mouseClicked;
922 if(nPrimary == K_MOUSE1)
924 if(bInputType == 0) { // key pressed
928 if(bInputType == 1) {// key released
936 vector mousepos, mouseprevpos;
937 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
938 vector panel_click_pos; // panel pos (saved only upon a click)
939 vector panel_click_size; // panel size (saved only upon a click)
940 float highlightedPanel;
941 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
942 void HUD_Panel_Mouse()
944 if(mouseClicked == 0) {
945 highlightedPanel = -1;
946 highlightedAction = 0;
949 mousepos = mousepos + getmousepos();
951 mousepos_x = bound(0, mousepos_x, vid_conwidth);
952 mousepos_y = bound(0, mousepos_y, vid_conheight);
954 drawpic(mousepos, "gfx/menu/default/cursor.tga", '32 32 0', '1 1 1', 1, hud_alpha_fg);
962 for(i = 0; i <= panel_cnt; ++i)
964 panelPos = HUD_Panel_GetPos(i);
965 panelSize = HUD_Panel_GetSize(i);
966 border = HUD_Panel_GetBorder(i);
967 if(prevMouseClicked == 0) {
969 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
971 highlightedPanel = i;
972 highlightedAction = 1;
974 // resize from topleft border
975 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
977 highlightedPanel = i;
978 highlightedAction = 2;
981 // resize from topright border
982 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
984 highlightedPanel = i;
985 highlightedAction = 2;
988 // resize from bottomleft border
989 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
991 highlightedPanel = i;
992 highlightedAction = 2;
995 // resize from bottomright border
996 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
998 highlightedPanel = i;
999 highlightedAction = 2;
1004 if(highlightedPanel == i)
1006 if(prevMouseClicked == 0)
1008 panel_click_distance = mousepos - panelPos;
1009 panel_click_pos = panelPos;
1010 panel_click_size = panelSize;
1013 if(highlightedAction == 1)
1014 HUD_Panel_SetPos(i, mousepos - panel_click_distance, 0);
1015 else if(highlightedAction == 2)
1017 float didntresize; // panel too big/too small, dont resize (also has to affect moving)
1018 if(resizeCorner == 1) {
1019 didntresize = HUD_Panel_SetSize(i, panelSize + mouseprevpos - mousepos);
1020 HUD_Panel_SetPos(i, mousepos - panel_click_distance, didntresize);
1022 if(resizeCorner == 2) {
1023 didntresize = HUD_Panel_SetSize(i, eY * panel_click_size_y + eX * (mousepos_x - panelPos_x - (panel_click_distance_x - panel_click_size_x))
1024 + eY * (panel_click_distance_y + (panel_click_pos_y - mousepos_y)));
1025 HUD_Panel_SetPos(i, eX * panelPos_x + eY * (mousepos_y - panel_click_distance_y), didntresize);
1027 if(resizeCorner == 3) {
1028 didntresize = HUD_Panel_SetSize(i, panelSize + eX * (mouseprevpos_x - mousepos_x) + eY * (mousepos_y - mouseprevpos_y));
1029 HUD_Panel_SetPos(i, eX * (mousepos_x - panel_click_distance_x) + eY * panelPos_y, didntresize);
1031 if(resizeCorner == 4) {
1032 HUD_Panel_SetSize(i, mousepos - panelPos - (panel_click_distance - panel_click_size));
1038 mouseprevpos = mousepos;
1039 prevMouseClicked = mouseClicked;
1042 /*void HUD_DrawDockEdge(float id, vector p1, vector p2, float target)
1048 */ // maybe one day, since this will be quite complicated
1050 // Weapon icons (#0)
1053 float weaponspace[10];
1054 void HUD_WeaponIcons_Clear()
1057 for(idx = 0; idx < 10; ++idx)
1058 weaponspace[idx] = 0;
1061 entity weaponorder[WEP_MAXCOUNT];
1063 void weaponorder_swap(float i, float j, entity pass)
1067 weaponorder[i] = weaponorder[j];
1071 float weaponorder_cmp(float i, float j, entity pass)
1074 d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1077 d = weaponorder[i].weapon - weaponorder[j].weapon;
1081 void HUD_WeaponIcons()
1083 float alpha, height, accuracybar_height, stat_weapons; // "constants"
1084 vector pos, mySize, mysize, mypos, accuracy_color;
1085 float i, id, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1087 pos = HUD_Panel_GetPos(0);
1088 mySize = HUD_Panel_GetSize(0);
1089 accuracybar_height = cvar_or("hud_weaponicons_accuracybar_height", 3);
1091 stat_weapons = getstati(STAT_WEAPONS);
1092 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1094 self = get_weaponinfo(i);
1095 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1097 weaponorder[weapon_cnt] = self;
1101 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1103 HUD_Panel_DrawBg(0, pos, mySize);
1106 weapon_stats = getstati(STAT_DAMAGE_HITS);
1107 weapon_number = weapon_stats & 63;
1108 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1110 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1111 weapon_number = weapon_stats & 63;
1112 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1114 if(cvar_or("hud_weaponicons_fade", 1))
1116 fade = 3.2 - 2 * (time - weapontime);
1117 fade = bound(0.7, fade, 1);
1122 HUD_WeaponIcons_Clear();
1124 float rows, columns;
1125 rows = mySize_y/mySize_x;
1126 rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1127 // ^^^ weapon icon aspect goes here
1129 columns = ceil(WEP_COUNT/rows);
1131 for(i = 0; i < weapon_cnt; ++i)
1133 self = weaponorder[i];
1134 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1138 alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1140 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1141 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1143 if(self.weapon == activeweapon)
1144 drawpic(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "gfx/hud/sb_ammobg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1145 drawpic(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("gfx/hud/inv_weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1147 if(cvar_or("hud_weaponicons_number", 1))
1148 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(id), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1150 // draw the weapon accuracy on the HUD
1151 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1154 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1156 accuracy_color = HUD_AccuracyColor(weapon_stats);
1158 drawpic(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - '2 0 0' + eY * (mySize_y/rows - accuracybar_height), "gfx/hud/sb_accuracy_bar.tga", eX * mySize_x*(1/columns) + eY * accuracybar_height, accuracy_color, hud_alpha_fg, DRAWFLAG_NORMAL);
1175 float GetAmmoStat(float i)
1179 case 0: return STAT_SHELLS;
1180 case 1: return STAT_NAILS;
1181 case 2: return STAT_ROCKETS;
1182 case 3: return STAT_CELLS;
1183 case 4: return STAT_FUEL;
1188 float GetAmmoItemCode(float i)
1192 case 0: return IT_SHELLS;
1193 case 1: return IT_NAILS;
1194 case 2: return IT_ROCKETS;
1195 case 3: return IT_CELLS;
1196 case 4: return IT_FUEL;
1201 string GetAmmoPicture(float i)
1205 case 0: return "gfx/hud/sb_shells";
1206 case 1: return "gfx/hud/sb_bullets";
1207 case 2: return "gfx/hud/sb_rocket";
1208 case 3: return "gfx/hud/sb_cells";
1209 case 4: return "gfx/hud/sb_fuel";
1214 void HUD_Inventory()
1219 vector pos, mySize, mysize, mypos;
1220 pos = HUD_Panel_GetPos(1);
1221 mySize = HUD_Panel_GetSize(1);
1223 HUD_Panel_DrawBg(1, pos, mySize);
1226 stat_items = getstati(STAT_ITEMS);
1227 for (i = 0; i < 4; ++i) {
1229 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1233 if(cvar("hud_inventory_onlycurrent")) {
1234 if (stat_items & GetAmmoItemCode(i)) {
1235 drawpic(pos, "gfx/hud/sb_ammobg", mySize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1236 drawpic(pos + eY * 0.05 * mySize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1238 HUD_DrawXNum(pos + eX * 0.8 * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1240 HUD_DrawXNum(pos + eX * 0.8 * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1244 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1246 case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
1247 case 1: mypos_x = pos_x + 0.25 * mySize_x; mypos_y = pos_y; break; // bullets
1248 case 2: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // rockets
1249 case 3: mypos_x = pos_x + 0.75 * mySize_x; mypos_y = pos_y; break; // cells
1251 mysize_x = 0.25 * mySize_x;
1252 mysize_y = mySize_y;
1253 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1255 case 0: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y + 0.5 * mySize_y; break; // shells
1256 case 1: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // bullets
1257 case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
1258 case 3: mypos_x = pos_x; mypos_y = pos_y; break; // cells
1260 mysize_x = 0.5 * mySize_x;
1261 mysize_y = 0.5 * mySize_y;
1262 } else { // arrange vertically
1264 case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
1265 case 1: mypos_x = pos_x; mypos_y = pos_y + 0.25 * mySize_y; break; // bullets
1266 case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
1267 case 3: mypos_x = pos_x; mypos_y = pos_y + 0.75 * mySize_y; break; // cells
1269 mysize_x = mySize_x;
1270 mysize_y = 0.25 * mySize_y;
1273 if (stat_items & GetAmmoItemCode(i))
1274 drawpic(mypos, "gfx/hud/sb_ammobg", mysize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1275 drawpic(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1277 if(stat_items & GetAmmoItemCode(i))
1278 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1280 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1282 if(stat_items & GetAmmoItemCode(i))
1283 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1285 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1294 float shield_maxtime;
1295 float strength_maxtime;
1296 void HUD_Powerups() {
1298 stat_items = getstati(STAT_ITEMS);
1302 if not(stat_items & IT_STRENGTH)
1303 if not(stat_items & IT_INVINCIBLE)
1306 if (getstati(STAT_HEALTH) <= 0)
1311 pos = HUD_Panel_GetPos(2);
1312 mySize = HUD_Panel_GetSize(2);
1314 HUD_Panel_DrawBg(2, pos, mySize);
1316 float strength_time, shield_time;
1318 strength_time = bound(0, ceil(getstatf(STAT_STRENGTH_FINISHED) - time), 99);
1319 shield_time = bound(0, ceil(getstatf(STAT_INVINCIBLE_FINISHED) - time), 99);
1327 string leftname, rightname;
1328 float leftcnt, rightcnt;
1329 float leftalpha, rightalpha;
1330 if (cvar(strcat("hud_", HUD_Panel_GetName(2), "_flip"))) {
1331 leftname = "strength";
1332 leftcnt = strength_time;
1334 rightname = "shield";
1335 rightcnt = shield_time;
1337 leftname = "shield";
1338 leftcnt = shield_time;
1340 rightname = "strength";
1341 rightcnt = strength_time;
1343 leftalpha = bound(0, leftcnt, 1);
1344 rightalpha = bound(0, rightcnt, 1);
1347 if (mySize_x/mySize_y > 5)
1351 len = strlen(ftos(leftcnt));
1353 drawpic(pos, "gfx/hud/statusbar", eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1354 drawpic(pos, strcat("gfx/hud/sb_", leftname), '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1355 HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1360 drawpic(pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30), "gfx/hud/statusbar", eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1361 drawpic(pos + eX * mySize_x - eX * mySize_y, strcat("gfx/hud/sb_", rightname), '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1362 HUD_DrawXNum(pos + eX * mySize_x - eX * 2.5 * mySize_y + eY * 0.25 * mySize_y, rightcnt, 3, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1365 else if (mySize_x/mySize_y > 3.2)
1369 len = strlen(ftos(leftcnt));
1371 drawpic(pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30), "gfx/hud/statusbar", eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30), HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1372 drawpic(pos + eX * 0.4 * mySize_y, strcat("gfx/hud/sb_", leftname), '0.7 0.7 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1373 HUD_DrawXNum(pos + eX * ((3-len)/2) * 0.5 * mySize_y + eY * 0.55 * mySize_y, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1378 len = strlen(ftos(rightcnt));
1380 drawpic(pos + eX * 0.5 * mySize_x + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30), "gfx/hud/statusbar", eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30), HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1381 drawpic(pos + eX * mySize_x - eX * 1.1 * mySize_y, strcat("gfx/hud/sb_", rightname), '0.7 0.7 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1382 HUD_DrawXNum(pos + eX * mySize_x - eX * len * 0.5 * mySize_y - eX * ((3-len)/2) * 0.5 * mySize_y + eY * 0.55 * mySize_y, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1389 len = strlen(ftos(leftcnt));
1391 drawpic(pos, "gfx/hud/statusbar", eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1392 drawpic(pos, strcat("gfx/hud/sb_", leftname), '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1393 HUD_DrawXNum(pos + eX * 0.5 * mySize_y, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1398 len = strlen(ftos(rightcnt));
1400 drawpic(pos + eY * 0.5 * mySize_y, "gfx/hud/statusbar", eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1401 drawpic(pos + eY * 0.5 * mySize_y, strcat("gfx/hud/sb_", rightname), '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1402 HUD_DrawXNum(pos + eX * 0.5 * mySize_y + eY * 0.5 * mySize_y, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1406 /* TODO: add expand!
1408 if (strength_time) {
1409 dt = strength_time - time;
1414 drawpic_expanding_two(pos, "gfx/hud/sb_str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1415 bound(0, (ceil(dt) - dt) / 0.5, 1));
1419 drawpic(pos, "gfx/hud/sb_str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
1421 HUD_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1425 drawpic_expanding(pos, "gfx/hud/sb_str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1426 bound(0, -dt / 0.5, 1));
1431 if (invincibility_time) {
1432 dt = invincibility_time - time;
1437 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1438 bound(0, (ceil(dt) - dt) / 0.5, 1));
1442 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
1444 HUD_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1448 drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1449 bound(0, -dt / 0.5, 1));
1455 // Health/armor (#3)
1457 void HUD_HealthArmor(void)
1460 pos = HUD_Panel_GetPos(3);
1461 mySize = HUD_Panel_GetSize(3);
1463 HUD_Panel_DrawBg(3, pos, mySize);
1465 float armor, health, x;
1466 armor = getstati(STAT_ARMOR);
1467 health = getstati(STAT_HEALTH);
1480 if(hud_hudselector == 2) // combined health and armor display
1483 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1486 num_pos = - '96 28 0';
1490 if(v_z) // fully armored
1492 // here, armorideal > armor
1493 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1494 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', hud_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
1498 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', hud_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
1499 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1501 HUD_DrawXNum_Colored(num_pos, x, 3, 24, hud_alpha_fg); // draw the combined health and armor
1506 string leftname, rightname;
1507 float leftcnt, rightcnt;
1508 float leftactive, rightactive;
1509 float leftalpha, rightalpha;
1511 if (cvar(strcat("hud_", HUD_Panel_GetName(3), "_flip"))) { // old style layout with armor left/top of health
1516 leftalpha = min((armor+10)/55, 1);
1518 rightname = "health";
1523 leftname = "health";
1528 rightname = "armor";
1532 rightalpha = min((armor+10)/55, 1);
1536 fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1538 if (mySize_x/mySize_y > 5)
1542 len = strlen(ftos(leftcnt));
1544 drawpic(pos, "gfx/hud/statusbar", eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1545 drawpic(pos, strcat("gfx/hud/sb_", leftname), '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1546 HUD_DrawXNum_Colored(pos + eX * mySize_y + eY * 0.25 * mySize_y, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1551 drawpic(pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200), "gfx/hud/statusbar", eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1552 drawpic(pos + eX * mySize_x - eX * mySize_y, strcat("gfx/hud/sb_", rightname), '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1553 HUD_DrawXNum_Colored(pos + eX * mySize_x - eX * 2.5 * mySize_y + eY * 0.25 * mySize_y, rightcnt, 3, 0.5 * mySize_y, hud_alpha_fg);
1557 drawpic(pos, "gfx/hud/statusbar", eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1559 else if (mySize_x/mySize_y > 3.2)
1563 len = strlen(ftos(leftcnt));
1565 drawpic(pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200), "gfx/hud/statusbar", eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200), HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1566 drawpic(pos + eX * 0.4 * mySize_y, strcat("gfx/hud/sb_", leftname), '0.7 0.7 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1567 HUD_DrawXNum_Colored(pos + eX * ((3-len)/2) * 0.5 * mySize_y + eY * 0.55 * mySize_y, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1572 len = strlen(ftos(rightcnt));
1574 drawpic(pos + eX * 0.5 * mySize_x + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200), "gfx/hud/statusbar", eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200), HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1575 drawpic(pos + eX * mySize_x - eX * 1.1 * mySize_y, strcat("gfx/hud/sb_", rightname), '0.7 0.7 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1576 HUD_DrawXNum_Colored(pos + eX * mySize_x - eX * len * 0.5 * mySize_y - eX * ((3-len)/2) * 0.5 * mySize_y + eY * 0.55 * mySize_y, rightcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1580 drawpic(pos, "gfx/hud/statusbar", eX * mySize_x * min(1, fuel/100) + eY * 0.15 * mySize_y, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1586 len = strlen(ftos(leftcnt));
1588 drawpic(pos, "gfx/hud/statusbar", eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1589 drawpic(pos, strcat("gfx/hud/sb_", leftname), '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1590 HUD_DrawXNum_Colored(pos + eX * 0.5 * mySize_y, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1595 len = strlen(ftos(rightcnt));
1597 drawpic(pos + eY * 0.5 * mySize_y, "gfx/hud/statusbar", eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1598 drawpic(pos + eY * 0.5 * mySize_y, strcat("gfx/hud/sb_", rightname), '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1599 HUD_DrawXNum_Colored(pos + eX * 0.5 * mySize_y + eY * 0.5 * mySize_y, rightcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1603 drawpic(pos, "gfx/hud/statusbar", eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1613 pos = HUD_Panel_GetPos(7);
1614 mySize = HUD_Panel_GetSize(7);
1616 HUD_Panel_DrawBg(7, pos, mySize);
1618 float score, distribution, leader;
1619 float score_len, distr_len;
1620 vector score_pos, secondary_score_pos, distribution_color;
1622 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
1624 if (!teamplay) { // non-teamgames
1625 // me vector := [team/connected frags id]
1626 pl = players.sort_next;
1633 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1637 score = me.(scores[ps_primary]);
1641 if(distribution >= 5) {
1642 distribution_color = eY;
1644 } else if(distribution >= 0) {
1645 distribution_color = '1 1 1';
1647 } else if(distribution >= -5)
1648 distribution_color = '1 1 0';
1650 distribution_color = eX;
1652 score_len = strlen(ftos(score));
1653 distr_len = strlen(ftos(distribution));
1655 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1657 drawpic(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("gfx/hud/sb_highlight_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1658 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1659 } else { // teamgames
1660 float max_fragcount;
1661 max_fragcount = -99;
1664 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
1665 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
1667 score = tm.(teamscores[ts_primary]);
1672 score_len = strlen(ftos(score));
1674 if (score > max_fragcount)
1675 max_fragcount = score;
1677 if(tm.team == myteam) {
1678 if (max_fragcount == score)
1681 drawpic(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("gfx/hud/sb_highlight_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1682 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1684 if (max_fragcount == score)
1687 drawpic(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("gfx/hud/sb_highlight_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1688 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1697 void HUD_RaceTimer (void) {
1699 pos = HUD_Panel_GetPos(8);
1700 mySize = HUD_Panel_GetSize(8);
1702 HUD_Panel_DrawBg(8, pos, mySize);
1704 drawfont = hud_bigfont;
1706 string s, forcetime;
1711 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1712 s = "^1Intermediate 1 (+15.42)";
1713 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg, DRAWFLAG_NORMAL);
1715 else if(race_checkpointtime)
1717 a = bound(0, 2 - (time - race_checkpointtime), 1);
1720 if(a > 0) // just hit a checkpoint?
1722 if(race_checkpoint != 254)
1724 if(race_time && race_previousbesttime)
1725 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
1727 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1729 forcetime = TIME_ENCODED_TOSTRING(race_time);
1734 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1736 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
1737 if(a > 0) // next one?
1739 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
1744 if(s != "" && a > 0)
1746 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1747 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1748 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg * a, DRAWFLAG_NORMAL);
1751 if(race_penaltytime)
1753 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1756 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1757 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1758 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1759 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1765 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1766 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_alpha_fg, 0, a);
1767 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', hud_alpha_fg, 0, a);
1772 if(race_laptime && race_checkpoint != 255)
1774 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
1775 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1776 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1781 if(race_mycheckpointtime)
1783 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1784 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1785 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1786 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1787 drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1789 if(race_othercheckpointtime && race_othercheckpointenemy != "")
1791 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1792 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1793 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1794 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1795 drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1798 if(race_penaltytime && !race_penaltyaccumulator)
1800 t = race_penaltytime * 0.1 + race_penaltyeventtime;
1801 a = bound(0, (1 + t - time), 1);
1805 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1807 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1808 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1809 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1810 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1815 drawfont = hud_font;
1818 // Notification area (#4)
1819 void HUD_Notify (void)
1822 pos = HUD_Panel_GetPos(4);
1823 mySize = HUD_Panel_GetSize(4);
1825 HUD_Panel_DrawBg(4, pos, mySize);
1829 if(spectatee_status && !intermission)
1831 drawfont = hud_bigfont;
1832 if(spectatee_status == -1)
1835 s = GetPlayerName(spectatee_status - 1);
1836 // spectated player name between HUD and chat area, aligned to the left
1838 pos_y = - 50 - hud_fontsize_spec_y;
1839 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
1840 drawcolorcodedstring(pos, s, hud_fontsize_spec, hud_alpha_fg, DRAWFLAG_NORMAL);
1841 drawfont = hud_font;
1843 // spectator text in the upper right corner
1844 if(spectatee_status == -1)
1845 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
1847 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
1849 if(spectatee_status == -1)
1850 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
1852 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
1854 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
1856 if(gametype == GAME_ARENA)
1857 s = "^1Wait for your turn to join";
1858 else if(gametype == GAME_LMS)
1861 sk = playerslots[player_localentnum - 1];
1862 if(sk.(scores[ps_primary]) >= 666)
1863 s = "^1Match has already begun";
1864 else if(sk.(scores[ps_primary]) > 0)
1865 s = "^1You have no more lives left";
1867 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1870 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1872 //show restart countdown:
1873 if (time < getstatf(STAT_GAMESTARTTIME)) {
1875 //we need to ceil, otherwise the countdown would be off by .5 when using round()
1876 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
1877 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
1880 if(warmup_stage && !intermission)
1882 s = "^2Currently in ^1warmup^2 stage!";
1885 // move more important stuff more to the middle so its more visible
1888 if(mod(time, 1) >= 0.5)
1893 if(ready_waiting && !intermission && !spectatee_status)
1895 if(ready_waiting_for_me)
1898 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
1900 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
1905 s = strcat("^2Waiting for others to ready up to end warmup...");
1907 s = strcat("^2Waiting for others to ready up...");
1910 else if(warmup_stage && !intermission && !spectatee_status)
1912 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
1915 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
1917 float ts_min, ts_max;
1918 tm = teams.sort_next;
1921 for(; tm.sort_next; tm = tm.sort_next)
1923 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
1925 if(!ts_min) ts_min = tm.team_size;
1926 else ts_min = min(ts_min, tm.team_size);
1927 if(!ts_max) ts_max = tm.team_size;
1928 else ts_max = max(ts_max, tm.team_size);
1930 if ((ts_max - ts_min) > 1)
1932 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
1933 tm = GetTeam(myteam, false);
1935 if (tm.team != COLOR_SPECTATOR)
1936 if (tm.team_size == ts_max)
1937 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
1945 float vote_yescount;
1948 float vote_highlighted; // currently selected vote
1950 float vote_active; // is there an active vote?
1951 float vote_prev; // previous state of vote_active to check for a change
1953 float vote_change; // "time" when vote_active changed
1955 void HUD_VoteWindow(void)
1958 pos = HUD_Panel_GetPos(9);
1959 mySize = HUD_Panel_GetSize(9);
1963 if(vote_active != vote_prev) {
1965 vote_prev = bound(0, vote_active, 1);
1969 vote_alpha = bound(0, (time - vote_change) * 2, 1);
1971 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
1981 HUD_Panel_DrawBg(9, pos, mySize);
1984 a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
1986 drawpic(pos, "gfx/hud/voteprogress_back", mySize, HUD_GetBgColor(), a * hud_alpha_bg, DRAWFLAG_NORMAL);
1988 s = "A vote has been called for: ";
1989 drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * hud_alpha_fg, DRAWFLAG_NORMAL);
1990 s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '10 0 0', stringwidth_colors);
1992 s = "Configure the HUD";
1993 drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * hud_alpha_fg, DRAWFLAG_NORMAL);
1995 // print the yes/no counts
1996 s = strcat("Yes: ", ftos(vote_yescount));
1997 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
1998 s = strcat("No: ", ftos(vote_nocount));
1999 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2001 // draw the progress bars
2002 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2003 drawpic(pos, "gfx/hud/voteprogress_prog", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2005 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2006 drawpic(pos, "gfx/hud/voteprogress_prog", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2008 // draw the highlights
2009 if(vote_highlighted == 1) {
2010 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2011 drawpic(pos, "gfx/hud/voteprogress_voted", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2013 else if(vote_highlighted == 2) {
2014 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2015 drawpic(pos, "gfx/hud/voteprogress_voted", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2018 drawresetcliparea();
2020 else if(!vote_active) {
2021 vote_highlighted = 0;
2026 float race_status_time;
2027 float race_status_prev;
2028 string race_status_name_prev;
2029 void HUD_DrawRaceStatus(vector pos)
2031 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
2032 race_status_time = time + 5;
2033 race_status_prev = race_status;
2034 if (race_status_name_prev)
2035 strunzone(race_status_name_prev);
2036 race_status_name_prev = strzone(race_status_name);
2040 a = bound(0, race_status_time - time, 1);
2043 s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
2047 rank = race_CheckName(race_status_name);
2049 rankname = race_PlaceName(rank);
2051 if(race_status == 0)
2052 drawpic(pos, "gfx/hud/race/newfail", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2053 else if(race_status == 1) {
2054 drawpic(pos, "gfx/hud/race/newtime", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2055 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2056 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2057 } else if(race_status == 2) {
2058 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
2059 drawpic(pos, "gfx/hud/race/newrankgreen", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2061 drawpic(pos, "gfx/hud/race/newrankyellow", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2062 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2063 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2064 } else if(race_status == 3) {
2065 drawpic(pos, "gfx/hud/race/newrecordserver", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2066 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2067 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2070 if (race_status_time - time <= 0) {
2071 race_status_prev = -1;
2073 if(race_status_name)
2074 strunzone(race_status_name);
2075 race_status_name = string_null;
2076 if(race_status_name_prev)
2077 strunzone(race_status_name_prev);
2078 race_status_name_prev = string_null;
2082 // CTF HUD modicon section
2083 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2084 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2085 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2087 void CSQC_ctf_hudreset(void)
2089 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2092 void CSQC_ctf_hud(void)
2094 vector bottomleft, redflag_pos, blueflag_pos, sz;
2095 float f; // every function should have that
2096 bottomleft_y = vid_conheight;
2099 float redflag, blueflag; // current status
2100 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2103 stat_items = getstati(STAT_ITEMS);
2104 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2105 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2107 // when status CHANGES, set old status into prevstatus and current status into status
2108 if (redflag != redflag_prevframe)
2110 redflag_statuschange_time = time;
2111 redflag_prevstatus = redflag_prevframe;
2112 redflag_prevframe = redflag;
2115 if (blueflag != blueflag_prevframe)
2117 blueflag_statuschange_time = time;
2118 blueflag_prevstatus = blueflag_prevframe;
2119 blueflag_prevframe = blueflag;
2122 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2123 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2125 float BLINK_FACTOR = 0.15;
2126 float BLINK_BASE = 0.85;
2128 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2130 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2132 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2134 string red_icon, red_icon_prevstatus;
2135 float red_alpha, red_alpha_prevstatus;
2136 red_alpha = red_alpha_prevstatus = 1;
2138 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;
2139 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;
2140 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2142 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2143 red_icon = "gfx/hud/sb_flag_red_shielded";
2145 red_icon = string_null;
2148 switch(redflag_prevstatus) {
2149 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;
2150 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;
2151 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2154 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible
2155 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2156 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";
2158 red_icon_prevstatus = string_null;
2162 string blue_icon, blue_icon_prevstatus;
2163 float blue_alpha, blue_alpha_prevstatus;
2164 blue_alpha = blue_alpha_prevstatus = 1;
2166 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;
2167 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;
2168 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2170 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2171 blue_icon = "gfx/hud/sb_flag_blue_shielded";
2173 blue_icon = string_null;
2176 switch(blueflag_prevstatus) {
2177 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;
2178 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;
2179 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2182 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible
2183 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2184 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";
2186 blue_icon_prevstatus = string_null;
2190 if (myteam == COLOR_TEAM1) { // always draw own flag on left
2191 redflag_pos = bottomleft - '-4 50 0';
2192 blueflag_pos = bottomleft - '-62 50 0';
2194 blueflag_pos = bottomleft - '-4 50 0';
2195 redflag_pos = bottomleft - '-62 50 0';
2200 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2201 if(red_icon_prevstatus && f < 1)
2202 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', hud_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2204 drawpic(redflag_pos, red_icon, sz, '1 1 1', hud_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
2206 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2207 if(blue_icon_prevstatus && f < 1)
2208 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', hud_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2210 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', hud_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
2213 /*void HUD_Mod_Race (void) {
2214 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2215 pl = players.sort_next;
2218 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2219 if(pl.scores[ps_primary] == 0)
2222 score = me.(scores[ps_primary]);
2224 float racemin, racesec, racemsec;
2225 float distsec, distmsec, minusplus;
2227 racemin = floor(score/(60 * TIME_FACTOR));
2228 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
2229 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
2231 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2232 // distribution display
2233 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2235 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
2236 distmsec = fabs(distribution);
2238 distsec = floor(fabs(distribution)/TIME_FACTOR);
2239 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
2240 if (distribution < 0)
2244 if (distribution <= 0) {
2245 distribution_color = eY;
2246 minusplus = 1; // minusplus 1: always prefix with minus sign
2249 distribution_color = eX;
2250 minusplus = 2; // minusplus 1: always prefix with plus sign
2252 HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2253 HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2254 drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, hud_alpha_fg, DRAWFLAG_ADDITIVE);
2256 // race record display
2257 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
2258 drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2260 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2261 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2262 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2264 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2265 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2269 // Keyhunt HUD modicon section
2270 float kh_runheretime;
2272 void CSQC_kh_hudreset(void)
2277 void CSQC_kh_hud(void)
2282 vector p, pa, kh_size, kh_asize;
2285 p_y = vid_conheight - 34 - 3;
2288 kh_keys = getstati(STAT_KH_KEYS);
2290 kh_size = '19 34 0';
2291 kh_asize = '19 10 0';
2298 for(i = 0; i < 4; ++i)
2300 key = floor(kh_keys / pow(32, i)) & 31;
2302 if(keyteam == 30 && keycount <= 4)
2304 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2307 // this yields 8 exactly if "RUN HERE" shows
2312 kh_runheretime = time;
2313 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2318 for(i = 0; i < 4; ++i)
2320 key = floor(kh_keys / pow(32, i)) & 31;
2333 default: // owned or dropped
2338 a = a * hud_alpha_fg;
2339 aa = aa * hud_alpha_fg;
2345 drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2348 drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2351 drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2354 drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2359 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2362 drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2365 drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2368 drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2371 drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2380 // Nexball HUD modicon section
2381 #define NBPB_SIZE '96 38 0'
2382 #define NBPB_BT 2 //thickness
2383 #define NBPB_BRGB '1 1 1'
2384 #define NBPB_BALPH 1 //alpha
2385 #define NBPB_BFLAG DRAWFLAG_NORMAL
2386 #define NBPB_IALPH 0.4
2387 #define NBPB_IFLAG DRAWFLAG_NORMAL
2388 #define NBPB_IRGB '0.7 0.1 0'
2390 void CSQC_nb_hud(void)
2392 float stat_items, nb_pb_starttime, dt, p;
2395 stat_items = getstati(STAT_ITEMS);
2396 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2399 pos_y = vid_conheight - 42;
2402 //Manage the progress bar if any
2403 if (nb_pb_starttime > 0)
2406 dt = mod(time - nb_pb_starttime, nb_pb_period);
2407 // one period of positive triangle
2408 p = 2 * dt / nb_pb_period;
2414 drawfill(pos, p * s_x * eX + s_y * eY, NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
2418 drawline(NBPB_BT, pos , pos + eX * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2419 drawline(NBPB_BT, pos , pos + eY * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2420 drawline(NBPB_BT, pos + s, pos + eX * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2421 drawline(NBPB_BT, pos + s, pos + eY * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2424 pos_x += 12; //horizontal margin to the picture
2425 pos_y += 2; //vertical margin to the picture
2427 if (stat_items & IT_KEY1)
2428 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);
2431 // Race/CTS HUD modicon section
2432 float crecordtime_prev; // last remembered crecordtime
2433 float crecordtime_change_time; // time when crecordtime last changed
2434 float srecordtime_prev; // last remembered srecordtime
2435 float srecordtime_change_time; // time when srecordtime last changed
2436 void CSQC_race_hud(void)
2439 me = playerslots[player_localentnum - 1];
2441 float f; // yet another function has this
2442 score = me.(scores[ps_primary]);
2444 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
2445 return; // no records in the actual race
2447 drawfont = hud_bigfont;
2450 pos_y = vid_conheight - 48;
2452 // clientside personal record
2454 if(gametype == GAME_CTS)
2458 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
2460 if(score && (score < t || !t)) {
2461 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
2462 if(cvar("cl_autodemo_delete_keeprecords"))
2464 f = cvar("cl_autodemo_delete");
2466 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
2470 if(t != crecordtime_prev) {
2471 crecordtime_prev = t;
2472 crecordtime_change_time = time;
2474 f = time - crecordtime_change_time;
2477 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2478 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2480 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2481 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2482 drawstring_expanding(pos, "Personal best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2483 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2488 t = race_server_record;
2489 if(t != srecordtime_prev) {
2490 srecordtime_prev = t;
2491 srecordtime_change_time = time;
2493 f = time - srecordtime_change_time;
2496 drawstring(pos, "Server best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2497 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2499 drawstring(pos, "Server best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2500 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2501 drawstring_expanding(pos, "Server best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2502 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2504 drawfont = hud_font;
2512 pos = HUD_Panel_GetPos(5);
2513 mySize = HUD_Panel_GetSize(5);
2515 HUD_Panel_DrawBg(5, pos, mySize);
2517 float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2519 timelimit = getstatf(STAT_TIMELIMIT);
2521 HUD_DrawRaceStatus(pos + '0 30 0');
2523 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2524 timeleft = ceil(timeleft);
2525 minutesLeft = floor(timeleft / 60);
2526 secondsLeft = timeleft - minutesLeft*60;
2529 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2530 timer_color = '1 1 1'; //white
2531 else if(minutesLeft >= 1)
2532 timer_color = '1 1 0'; //yellow
2534 timer_color = '1 0 0'; //red
2536 if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2537 if (time < getstatf(STAT_GAMESTARTTIME)) {
2538 //while restart is still active, show 00:00
2539 minutes = seconds = 0;
2541 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2542 minutes = floor(elapsedTime / 60);
2543 seconds = elapsedTime - minutes*60;
2546 minutes = minutesLeft;
2547 seconds = secondsLeft;
2550 if(mySize_x/mySize_y > 5.1)
2554 minutes = min(minutes, 999);
2555 if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2557 drawpic(pos + eX * mySize_x - eX * 5.1 * mySize_y, "gfx/hud/sb_timer", '1 1 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
2558 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2559 drawpic(pos + eX * mySize_x - eX * 2.57 * mySize_y, "gfx/hud/num_colon", '1 1 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
2561 HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2567 minutes = min(minutes, 99);
2568 if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2570 drawpic(pos + eX * 0.5 * mySize_x - eX * 0.5 * 0.5 * mySize_y, "gfx/hud/sb_timer", '0.5 0.5 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
2571 HUD_DrawXNum(pos + eX * 0.5 * mySize_x - eX * mySize_y + eY * 0.5 * mySize_y, minutes, -2, 0, 0.5 * mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2572 drawpic(pos + eX * 0.5 * mySize_x - eX * 0.5 * 0.5 * mySize_y + eY * 0.5 * mySize_y, "gfx/hud/num_colon", '0.5 0.5 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
2574 HUD_DrawXNum(pos + eX * 0.51 * mySize_x + eY * 0.5 * mySize_y, seconds, -2, 0, 0.5 * mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2581 void HUD_Radar(void)
2584 pos = HUD_Panel_GetPos(6);
2585 mySize = HUD_Panel_GetSize(6);
2587 HUD_Panel_DrawBg(6, pos, mySize);
2589 local float color1, color2; // color already declared as a global in hud.qc
2592 float scale2d, normalsize, bigsize;
2595 teamradar_origin2d = pos + 0.5 * mySize; // TODO: stupid compat, should be removed
2596 teamradar_size2d = mySize;
2598 if(minimapname == "" && !ons_showmap)
2601 teamradar_loadcvars();
2603 switch(cl_teamradar_zoommode)
2607 f = current_zoomfraction;
2610 f = 1 - current_zoomfraction;
2620 switch(cl_teamradar_rotation)
2623 teamradar_angle = view_angles_y - 90;
2626 teamradar_angle = 90 * cl_teamradar_rotation;
2630 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2631 teamradar_size2d = mySize;
2633 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0';
2634 if(pos == eX * vid_conwidth)
2636 if(cl_teamradar_nohudhack < 2)
2638 if(cl_teamradar_nohudhack < 1)
2639 teamradar_extraclip_mins_y -= 25;
2641 else if(pos == eY * vid_conheight || pos == eX * vid_conwidth + eY * vid_conheight)
2643 if(cl_teamradar_nohudhack < 2)
2645 //if(cl_teamradar_nohudhack < 1)
2646 //teamradar_extraclip_size_y += 50; // don't, the HUD looks nice
2649 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2650 if(cl_teamradar_rotation == 0)
2652 // max-min distance must fit the radar in any rotation
2653 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2657 vector c0, c1, c2, c3, span;
2658 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2659 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2660 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2661 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2663 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2664 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2666 // max-min distance must fit the radar in x=x, y=y
2668 teamradar_size2d_x * scale2d / (1.05 * span_x),
2669 teamradar_size2d_y * scale2d / (1.05 * span_y)
2673 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / cl_teamradar_scale;
2674 if(bigsize > normalsize)
2675 normalsize = bigsize;
2679 + (1 - f) * normalsize;
2680 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2681 f * (mi_min + mi_max) * 0.5
2682 + (1 - f) * view_origin);
2684 color1 = GetPlayerColor(player_localentnum-1);
2685 rgb = GetTeamRGB(color1);
2694 draw_teamradar_background(cl_teamradar_background_alpha, cl_teamradar_foreground_alpha);
2698 drawresetcliparea();
2700 vector frame_origin, frame_size;
2701 frame_origin = frame_size = '0 0 0';
2703 frame_origin_x = pos_x - teamradar_size2d_x * 0.55859375; // matches the picture
2704 frame_origin_y = pos_y - teamradar_size2d_y * 0.55859375; // matches the picture
2705 frame_size_x = pos_x * 1.1171875; // matches the picture
2706 frame_size_y = pos_y * 1.1171875; // matches the picture
2707 drawpic(frame_origin, "gfx/ons-frame.tga", frame_size, '1 1 1', hud_alpha_fg, 0);
2708 drawpic(frame_origin, "gfx/ons-frame-team.tga", frame_size, rgb, hud_alpha_fg, 0);
2711 pos_x - teamradar_size2d_x * 0.5,
2712 pos_y - teamradar_size2d_y * 0.5,
2718 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2719 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2720 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2721 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_alpha_fg);
2722 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2724 color2 = GetPlayerColor(tm.sv_entnum);
2725 //if(color == COLOR_SPECTATOR || color == color2)
2726 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2728 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2730 drawresetcliparea();
2739 void HUD_DrawPressedKeys(void)
2742 pos = HUD_Panel_GetPos(10);
2743 mySize = HUD_Panel_GetSize(10);
2745 HUD_Panel_DrawBg(10, pos, mySize);
2749 pressedkeys = getstatf(STAT_PRESSED_KEYS);
2750 drawpic(pos, "gfx/hud/keys/key_bg.tga", mySize, '1 1 1', 0.1 * hud_alpha_fg, DRAWFLAG_NORMAL);
2751 drawpic(pos + eX * mySize_x - eX * 0.22 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2752 drawpic(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2753 drawpic(pos + eX * 0.023 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2754 drawpic(pos + eX * 0.1 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2755 drawpic(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2756 drawpic(pos + eX * mySize_x - eX * 0.372 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2759 void HUD_ShowSpeed(void)
2762 float pos, conversion_factor;
2763 string speed, zspeed, unit;
2765 switch(cvar("cl_showspeed_unit"))
2770 conversion_factor = 1.0;
2774 conversion_factor = 1.0;
2778 conversion_factor = 0.0254;
2782 conversion_factor = 0.0254 * 3.6;
2786 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
2790 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
2794 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
2796 numsize_x = numsize_y = cvar("cl_showspeed_size");
2797 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
2799 drawfont = hud_bigfont;
2800 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2802 if (cvar("cl_showspeed_z") == 1) {
2803 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
2804 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2807 drawfont = hud_font;
2810 vector acc_prevspeed;
2814 void HUD_ShowAcceleration(void)
2816 float acceleration, sz, scale, alpha, f;
2817 vector pos, top, rgb;
2818 top_x = vid_conwidth/2;
2821 f = time - acc_prevtime;
2822 if(cvar("cl_showacceleration_z"))
2823 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
2825 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
2826 acc_prevspeed = pmove_vel;
2827 acc_prevtime = time;
2829 f = bound(0, f * 10, 1);
2830 acc_avg = acc_avg * (1 - f) + acceleration * f;
2831 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
2833 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
2835 sz = cvar("cl_showacceleration_size");
2836 scale = cvar("cl_showacceleration_scale");
2837 alpha = cvar("cl_showacceleration_alpha");
2838 if (cvar("cl_showacceleration_color_custom"))
2839 rgb = stov(cvar_string("cl_showacceleration_color"));
2842 if (acceleration < 0) {
2843 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
2844 } else if (acceleration > 0) {
2845 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
2849 if (acceleration > 0)
2850 drawpic(pos, "gfx/hud/statusbar", acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
2851 else if (acceleration < 0)
2852 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/statusbar", -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
2855 void HUD_Reset (void)
2857 // reset gametype specific icons
2858 if(gametype == GAME_KEYHUNT)
2860 else if(gametype == GAME_CTF)
2861 CSQC_ctf_hudreset();
2864 void HUD_Main (void)
2866 hud_alpha_bg = cvar_or("hud_bg_alpha", 0.8) * (1 - cvar("_menu_alpha"));
2867 hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
2868 hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
2869 hud_color_bg_team = cvar("hud_color_bg_team");
2871 hud_fontsize = HUD_GetFontsize("hud_fontsize");
2872 hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
2874 hud_configure = cvar("_hud_configure");
2875 hud_skin = cvar_string("hud_skin");
2878 if(cvar_string("hud_dock") != "0")
2879 drawpic('0 0 0', strcat("gfx/hud/", cvar_string("hud_dock")), eX * vid_conwidth + eY * vid_conheight, stov(cvar_string("hud_dock_color")), cvar("hud_dock_alpha"), DRAWFLAG_NORMAL);
2881 if(HUD_Panel_CheckActive(0))
2883 if(HUD_Panel_CheckActive(1))
2885 if(HUD_Panel_CheckActive(2))
2887 if(HUD_Panel_CheckActive(3))
2889 if(HUD_Panel_CheckActive(4))
2891 if(HUD_Panel_CheckActive(5))
2894 if(HUD_Panel_CheckActive(6))
2895 if(ons_showmap || cvar_string("cl_teamradar") != "0" && (cvar("cl_teamradar") == 2 || teamplay))
2897 if(HUD_Panel_CheckActive(7))
2899 if(HUD_Panel_CheckActive(8))
2900 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
2902 if(HUD_Panel_CheckActive(9))
2905 if(HUD_Panel_CheckActive(10))
2906 if(spectatee_status > 0 || cvar("cl_showpressedkeys") >= 2 || hud_configure)
2907 HUD_DrawPressedKeys();
2909 // TODO hud_'ify these
2910 if (cvar("cl_showspeed"))
2912 if (cvar("cl_showacceleration"))
2913 HUD_ShowAcceleration();
2915 // TODO... well make them work in a panel etc
2916 if(gametype == GAME_KEYHUNT)
2918 else if(gametype == GAME_CTF)
2920 else if(gametype == GAME_NEXBALL)
2922 else if(gametype == GAME_CTS || gametype == GAME_RACE)