3 #include <common/effects/qc/all.qh>
5 #include "mapvoting.qh"
6 #include "mutators/events.qh"
7 #include "hud/panel/quickmenu.qh"
8 #include "scoreboard.qh"
9 #include "shownames.qh"
10 #include <common/t_items.qh>
12 #include "weapons/projectile.qh"
13 #include <common/deathtypes/all.qh>
14 #include <common/items/all.qh>
15 #include <common/mapinfo.qh>
16 #include <common/minigames/cl_minigames.qh>
17 #include <common/minigames/cl_minigames_hud.qh>
18 #include <common/net_notice.qh>
19 #include <common/triggers/include.qh>
20 #include <common/vehicles/all.qh>
21 #include <lib/csqcmodel/cl_model.qh>
22 #include <lib/csqcmodel/interpolate.qh>
23 #include <lib/warpzone/client.qh>
25 // --------------------------------------------------------------------------
26 // BEGIN REQUIRED CSQC FUNCTIONS
29 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
31 void draw_cursor(vector pos, vector ofs, string img, vector col, float a)
33 ofs = eX * (ofs.x * SIZE_CURSOR.x) + eY * (ofs.y * SIZE_CURSOR.y);
34 drawpic(pos - ofs, strcat(draw_currentSkin, img), SIZE_CURSOR, col, a, DRAWFLAG_NORMAL);
37 void draw_cursor_normal(vector pos, vector col, float a)
39 draw_cursor(pos, OFFSET_CURSOR, "/cursor", col, a);
42 void LoadMenuSkinValues()
45 if(cvar_string("menu_skin") != "")
47 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
48 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
50 if(fh < 0 && cvar_defstring("menu_skin") != "")
52 cvar_set("menu_skin", cvar_defstring("menu_skin"));
53 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
54 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
58 draw_currentSkin = "gfx/menu/default";
59 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
62 draw_currentSkin = strzone(draw_currentSkin);
67 while((s = fgets(fh)))
69 int n = tokenize_console(s);
72 if(substring(argv(0), 0, 2) == "//")
74 if(argv(0) == "SIZE_CURSOR")
75 SIZE_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
76 else if(argv(0) == "OFFSET_CURSOR")
77 OFFSET_CURSOR = stov(substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
83 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
84 // Useful for precaching things
86 void ConsoleCommand_macro_init();
89 prvm_language = strzone(cvar_string("prvm_language"));
92 LOG_INFOF("^4CSQC Build information: ^1%s\n", WATERMARK);
98 if (getplayerkeyvalue(i, "viewentity") == "")
103 // needs to be done so early because of the constants they create
106 static_init_precache();
108 binddb = db_create();
109 tempdb = db_create();
110 ClientProgsDB = db_load("client.db");
111 compressShortVector_init();
115 //registercommand("hud_configure");
116 //registercommand("hud_save");
117 //registercommand("menu_action");
119 ConsoleCommand_macro_init();
121 registercvar("hud_usecsqc", "1");
122 registercvar("scoreboard_columns", "default");
124 registercvar("cl_nade_type", "3");
125 registercvar("cl_pokenade_type", "zombie");
127 registercvar("cl_jumpspeedcap_min", "");
128 registercvar("cl_jumpspeedcap_max", "");
130 registercvar("cl_multijump", "1");
132 registercvar("cl_spawn_near_teammate", "1");
136 // hud_fields uses strunzone on the titles!
137 for(int i = 0; i < MAX_HUD_FIELDS; ++i)
138 hud_title[i] = strzone("(null)");
140 Cmd_HUD_SetFields(0);
146 teams = Sort_Spawn();
147 players = Sort_Spawn();
149 GetTeam(NUM_SPECTATOR, true); // add specs first
153 if(autocvar_cl_reticle)
155 precache_pic("gfx/reticle_normal");
156 // weapon reticles are precached in weapon files
160 get_mi_min_max_texcoords(1); // try the CLEVER way first
161 minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
162 shortmapname = mi_shortname;
164 if (precache_pic(minimapname) == "")
166 // but maybe we have a non-clever minimap
167 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
168 if (precache_pic(minimapname) == "")
169 minimapname = ""; // FAIL
171 get_mi_min_max_texcoords(0); // load new texcoords
174 mi_center = (mi_min + mi_max) * 0.5;
175 mi_scale = mi_max - mi_min;
176 minimapname = strzone(minimapname);
179 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
180 LoadMenuSkinValues();
183 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
192 if(autocvar_cl_db_saveasdump)
193 db_dump(ClientProgsDB, "client.db");
195 db_save(ClientProgsDB, "client.db");
196 db_close(ClientProgsDB);
199 cvar_set("chase_active",ftos(chase_active_backup));
201 // unset the event chasecam's chase_active
202 if(autocvar_chase_active < 0)
203 cvar_set("chase_active", "0");
205 cvar_set("slowmo", cvar_defstring("slowmo")); // reset it back to 'default'
209 if (!(calledhooks & HOOK_START))
210 localcmd("\n_cl_hook_gamestart nop\n");
211 if (!(calledhooks & HOOK_END))
212 localcmd("\ncl_hook_gameend\n");
215 deactivate_minigame();
216 HUD_MinigameMenu_Close(NULL, NULL, NULL);
220 float SetTeam(entity o, int Team)
223 devassert_once(Team);
236 if(GetTeam(Team, false) == NULL)
238 LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
239 Team = NUM_SPECTATOR;
252 if(GetTeam(Team, false) == NULL)
254 LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
255 Team = NUM_SPECTATOR;
260 if(Team == -1) // leave
264 tm = GetTeam(o.team, false);
275 tm = GetTeam(Team, true);
280 else if(Team != o.team)
282 tm = GetTeam(o.team, false);
285 tm = GetTeam(Team, true);
293 void Playerchecker_Think(entity this)
297 for(i = 0; i < maxclients; ++i)
300 if(entcs_GetName(i) == "")
304 // player disconnected
318 playerslots[i] = e = new_pure(playerslot);
322 e.ping_packetloss = 0;
323 e.ping_movementloss = 0;
324 //e.gotscores = 0; // we might already have the scores...
325 int t = entcs_GetScoreTeam(i);
326 if (t) SetTeam(e, t); // will not hurt; later updates come with HUD_UpdatePlayerTeams
328 HUD_UpdatePlayerPos(e);
332 this.nextthink = time + 0.2;
338 entity playerchecker = new_pure(playerchecker);
339 setthink(playerchecker, Playerchecker_Think);
340 playerchecker.nextthink = time + 0.2;
347 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
348 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
349 // All keys are in ascii.
350 // bInputType = 0 is key pressed, 1 is key released, 2 and 3 are mouse input.
351 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.
352 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.
353 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
354 float CSQC_InputEvent(int bInputType, float nPrimary, float nSecondary)
357 if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
360 if (QuickMenu_InputEvent(bInputType, nPrimary, nSecondary))
363 if (HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary))
366 if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
369 if (HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary))
375 // END REQUIRED CSQC FUNCTIONS
376 // --------------------------------------------------------------------------
378 // --------------------------------------------------------------------------
379 // BEGIN OPTIONAL CSQC FUNCTIONS
381 void Ent_Remove(entity this);
383 void Ent_RemovePlayerScore(entity this)
386 SetTeam(this.owner, -1);
387 this.owner.gotscores = 0;
388 for(int i = 0; i < MAX_SCORE; ++i) {
389 this.owner.(scores[i]) = 0; // clear all scores
394 NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
401 // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
402 // (no I've never heard of M-x replace-string, sed, or anything like that)
403 isNew = !this.owner; // workaround for DP bug
406 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
407 if(!isNew && n != this.sv_entnum)
409 //print("A CSQC entity changed its owner!\n");
410 LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", etof(this), this.classname);
418 o = playerslots[this.sv_entnum];
421 o = playerslots[this.sv_entnum] = new_pure(playerslot);
424 o.sv_entnum = this.sv_entnum;
428 // RegisterPlayer(o);
429 //playerchecker will do this for us later, if it has not already done so
440 for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
444 o.(scores[i]) = ReadInt24_t();
446 o.(scores[i]) = ReadChar();
452 HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
454 this.entremove = Ent_RemovePlayerScore;
457 NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
463 this.team = ReadByte();
464 o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
467 #if MAX_TEAMSCORE <= 8
475 for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)
479 o.(teamscores[i]) = ReadInt24_t();
481 o.(teamscores[i]) = ReadChar();
486 HUD_UpdateTeamPos(o);
489 NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
492 float newspectatee_status;
496 scoreboard_showscores_force = (f & 1);
500 newspectatee_status = ReadByte();
501 if(newspectatee_status == player_localnum + 1)
502 newspectatee_status = -1; // observing
505 newspectatee_status = 0;
507 spectatorbutton_zoom = (f & 4);
511 angles_held_status = 1;
512 angles_held.x = ReadAngle();
513 angles_held.y = ReadAngle();
517 angles_held_status = 0;
521 if(newspectatee_status != spectatee_status)
525 race_checkpointtime = 0;
526 hud_dynamic_shake_factor = -1;
528 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
530 if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
531 || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
534 else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
537 spectatee_status = newspectatee_status;
539 // we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
542 NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
547 int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
552 strunzone(vote_called_vote);
553 vote_called_vote = string_null;
563 vote_yescount = ReadByte();
564 vote_nocount = ReadByte();
565 vote_needed = ReadByte();
566 vote_highlighted = ReadChar();
572 strunzone(vote_called_vote);
573 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));
578 for(j = 0; j < maxclients; ++j)
580 playerslots[j].ready = 1;
581 for(i = 1; i <= maxclients; i += 8)
584 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
587 playerslots[j].ready = 0;
593 ready_waiting = (nags & BIT(0));
594 ready_waiting_for_me = (nags & BIT(1));
595 vote_waiting = (nags & BIT(2));
596 vote_waiting_for_me = (nags & BIT(3));
597 warmup_stage = (nags & BIT(4));
600 NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
608 for(j = 0; j < maxclients; ++j)
610 playerslots[j].eliminated = 1;
611 for(i = 1; i <= maxclients; i += 8)
614 for(j = i-1, b = 1; b < 256; b *= 2, ++j)
617 playerslots[j].eliminated = 0;
623 NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
627 float s = ReadShort();
632 NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
635 int sf = ReadInt24_t();
637 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
638 weapon_accuracy[w] = -1;
643 for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
647 weapon_accuracy[w] = -1;
649 weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
651 weapon_accuracy[w] = (b - 1.0) / 100.0;
653 f = (f == 0x800000) ? 1 : f * 2;
658 void Spawn_Draw(entity this)
660 __pointparticles(this.cnt, this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
663 void Spawn_PreDraw(entity this)
666 vector org = getpropertyvec(VF_ORIGIN);
668 alph = bound(0, (this.fade_end - vlen(org - this.origin - 0.5 * (this.mins + this.maxs))) / (this.fade_end - this.fade_start), 1);
671 //printf("%v <-> %v\n", view_origin, this.origin + 0.5 * (this.mins + this.maxs));
676 this.drawmask = MASK_NORMAL;
679 NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
681 float teamnum = (ReadByte() - 1);
683 spn_origin.x = ReadCoord();
684 spn_origin.y = ReadCoord();
685 spn_origin.z = ReadCoord();
687 this.team = (teamnum + 1);
691 this.origin = spn_origin;
692 setsize(this, PL_MIN_CONST, PL_MAX_CONST);
695 /*if(autocvar_cl_spawn_point_model) // needs a model first
697 this.mdl = "models/spawnpoint.md3";
698 this.colormod = Team_ColorRGB(teamnum);
699 precache_model(this.mdl);
700 setmodel(this, this.mdl);
701 this.drawmask = MASK_NORMAL;
702 //this.movetype = MOVETYPE_NOCLIP;
703 //this.draw = Spawn_Draw;
705 if(autocvar_cl_spawn_point_particles)
707 if((serverflags & SERVERFLAG_TEAMPLAY))
711 case NUM_TEAM_1: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break;
712 case NUM_TEAM_2: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break;
713 case NUM_TEAM_3: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break;
714 case NUM_TEAM_4: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break;
715 default: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break;
718 else { this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); }
720 this.draw = Spawn_Draw;
721 setpredraw(this, Spawn_PreDraw);
722 this.fade_start = autocvar_cl_spawn_point_dist_min;
723 this.fade_end = autocvar_cl_spawn_point_dist_max;
727 //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
731 NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
733 // If entnum is 0, ONLY do the local spawn actions
734 // this way the server can disable the sending of
735 // spawn origin or such to clients if wanted.
736 float entnum = ReadByte();
740 this.origin_x = ReadCoord();
741 this.origin_y = ReadCoord();
742 this.origin_z = ReadCoord();
746 float teamnum = entcs_GetTeam(entnum - 1);
748 if(autocvar_cl_spawn_event_particles)
752 case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
753 case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
754 case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
755 case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
756 default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
759 if(autocvar_cl_spawn_event_sound)
761 sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
767 // local spawn actions
768 if(is_new && (!entnum || (entnum == player_localentnum)))
771 current_viewzoom = (1 / bound(1, autocvar_cl_spawnzoom_factor, 16));
773 if(autocvar_cl_unpress_zoom_on_spawn)
779 HUD_Radar_Hide_Maximized();
780 //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
783 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
784 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
785 void CSQC_Ent_Update(entity this, bool isnew)
787 this.sourceLoc = __FILE__ ":" STR(__LINE__);
790 // set up the "time" global for received entities to be correct for interpolation purposes
791 float savetime = time;
798 serverprevtime = time;
799 serverdeltatime = STAT(MOVEVARS_TICRATE) * STAT(MOVEVARS_TIMESCALE);
800 time = serverprevtime + serverdeltatime;
803 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
806 if (t != this.enttype || isnew)
808 LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", etof(this), this.entnum, this.enttype, t);
818 LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", etof(this), this.entnum, t);
825 FOREACH(LinkedEntities, it.m_id == t, {
826 if (isnew) this.classname = it.netname;
827 if (autocvar_developer_csqcentities)
828 LOG_INFOF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)\n", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
829 done = it.m_read(this, NULL, isnew);
830 MUTATOR_CALLHOOK(Ent_Update, this, isnew);
836 LOG_FATALF("CSQC_Ent_Update(%d) at %f with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)\n", isnew, savetime, this, this.entnum, this.enttype, this.classname, t);
840 // Destructor, but does NOT deallocate the entity by calling remove(). Also
841 // used when an entity changes its type. For an entity that someone interacts
842 // with others, make sure it can no longer do so.
843 void Ent_Remove(entity this)
845 if(this.entremove) this.entremove(this);
847 if(this.skeletonindex)
849 skel_delete(this.skeletonindex);
850 this.skeletonindex = 0;
853 if(this.snd_looping > 0)
855 sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_g_jetpack_attenuation);
856 this.snd_looping = 0;
861 this.draw = func_null;
862 this.entremove = func_null;
863 // TODO possibly set more stuff to defaults
865 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(this) as well.
866 void CSQC_Ent_Remove(entity this)
868 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}\n", this, this.entnum, this.enttype);
871 LOG_WARNING("CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
874 if (this.enttype) Ent_Remove(this);
882 if(!(calledhooks & HOOK_START))
883 localcmd("\n_cl_hook_gamestart ", MapInfo_Type_ToString(gametype), "\n");
884 calledhooks |= HOOK_START;
887 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
888 void CSQC_Parse_StuffCmd(string strMessage)
890 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
891 localcmd(strMessage);
893 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
894 void CSQC_Parse_Print(string strMessage)
896 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")\n", strMessage);
897 print(ColorTranslateRGB(strMessage));
900 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
901 void CSQC_Parse_CenterPrint(string strMessage)
903 if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
904 centerprint_hud(strMessage);
907 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
908 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
909 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
910 bool CSQC_Parse_TempEntity()
913 int nTEID = ReadByte();
915 FOREACH(TempEntities, it.m_id == nTEID, {
916 if (autocvar_developer_csqcentities)
917 LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)\n", it.netname, nTEID);
918 return it.m_read(NULL, NULL, true);
921 if (autocvar_developer_csqcentities)
922 LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
924 // No special logic for this temporary entity; return 0 so the engine can handle it
931 if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
932 localcmd("\nr_drawfog 0\n");
933 else if (forcefog != "")
934 localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
937 void Gamemode_Init();
938 NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
941 gametype = ReadInt24_t();
942 HUD_ModIcons_SetFunc();
943 for (int i = 0; i < MAX_SCORE; ++i)
945 if (scores_label[i]) strunzone(scores_label[i]);
946 scores_label[i] = strzone(ReadString());
947 scores_flags[i] = ReadByte();
949 for (int i = 0; i < MAX_TEAMSCORE; ++i)
951 if (teamscores_label[i]) strunzone(teamscores_label[i]);
952 teamscores_label[i] = strzone(ReadString());
953 teamscores_flags[i] = ReadByte();
960 NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
962 nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
964 hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
965 hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
966 hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
967 hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
968 arc_shotorigin[0] = decompressShotOrigin(ReadInt24_t());
969 arc_shotorigin[1] = decompressShotOrigin(ReadInt24_t());
970 arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
971 arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
973 if (forcefog) strunzone(forcefog);
974 forcefog = strzone(ReadString());
976 armorblockpercent = ReadByte() / 255.0;
978 serverflags = ReadByte();
980 g_trueaim_minrange = ReadCoord();
984 MUTATOR_CALLHOOK(Ent_Init);
986 if (!postinit) PostInit();
989 float GetSpeedUnitFactor(int speed_unit)
1001 return 0.0254 * 3.6 * 0.6213711922;
1003 return 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1007 string GetSpeedUnit(int speed_unit)
1025 NET_HANDLE(TE_CSQC_RACE, bool isNew)
1031 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
1032 race_checkpoint = ReadByte();
1033 race_time = ReadInt24_t();
1034 race_previousbesttime = ReadInt24_t();
1035 if(race_previousbestname)
1036 strunzone(race_previousbestname);
1037 race_previousbestname = strzone(ColorTranslateRGB(ReadString()));
1039 race_checkpointtime = time;
1041 if(race_checkpoint == 0 || race_checkpoint == 254)
1043 race_penaltyaccumulator = 0;
1044 race_laptime = time; // valid
1049 case RACE_NET_CHECKPOINT_CLEAR:
1051 race_checkpointtime = 0;
1054 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:
1055 race_laptime = ReadCoord();
1056 race_checkpointtime = -99999;
1058 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:
1059 race_nextcheckpoint = ReadByte();
1061 race_nextbesttime = ReadInt24_t();
1062 if(race_nextbestname)
1063 strunzone(race_nextbestname);
1064 race_nextbestname = strzone(ColorTranslateRGB(ReadString()));
1067 case RACE_NET_CHECKPOINT_HIT_RACE:
1068 race_mycheckpoint = ReadByte();
1069 race_mycheckpointtime = time;
1070 race_mycheckpointdelta = ReadInt24_t();
1071 race_mycheckpointlapsdelta = ReadByte();
1072 if(race_mycheckpointlapsdelta >= 128)
1073 race_mycheckpointlapsdelta -= 256;
1074 if(race_mycheckpointenemy)
1075 strunzone(race_mycheckpointenemy);
1076 race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1079 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:
1080 race_othercheckpoint = ReadByte();
1081 race_othercheckpointtime = time;
1082 race_othercheckpointdelta = ReadInt24_t();
1083 race_othercheckpointlapsdelta = ReadByte();
1084 if(race_othercheckpointlapsdelta >= 128)
1085 race_othercheckpointlapsdelta -= 256;
1086 if(race_othercheckpointenemy)
1087 strunzone(race_othercheckpointenemy);
1088 race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));
1091 case RACE_NET_PENALTY_RACE:
1092 race_penaltyeventtime = time;
1093 race_penaltytime = ReadShort();
1094 //race_penaltyaccumulator += race_penaltytime;
1095 if(race_penaltyreason)
1096 strunzone(race_penaltyreason);
1097 race_penaltyreason = strzone(ReadString());
1100 case RACE_NET_PENALTY_QUALIFYING:
1101 race_penaltyeventtime = time;
1102 race_penaltytime = ReadShort();
1103 race_penaltyaccumulator += race_penaltytime;
1104 if(race_penaltyreason)
1105 strunzone(race_penaltyreason);
1106 race_penaltyreason = strzone(ReadString());
1109 case RACE_NET_SERVER_RECORD:
1110 race_server_record = ReadInt24_t();
1112 case RACE_NET_SPEED_AWARD:
1113 race_speedaward = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1114 if(race_speedaward_holder)
1115 strunzone(race_speedaward_holder);
1116 race_speedaward_holder = strzone(ReadString());
1117 if(race_speedaward_unit)
1118 strunzone(race_speedaward_unit);
1119 race_speedaward_unit = strzone(GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1121 case RACE_NET_SPEED_AWARD_BEST:
1122 race_speedaward_alltimebest = ReadInt24_t() * GetSpeedUnitFactor(autocvar_hud_panel_physics_speed_unit);
1123 if(race_speedaward_alltimebest_holder)
1124 strunzone(race_speedaward_alltimebest_holder);
1125 race_speedaward_alltimebest_holder = strzone(ReadString());
1126 if(race_speedaward_alltimebest_unit)
1127 strunzone(race_speedaward_alltimebest_unit);
1128 race_speedaward_alltimebest_unit = strzone(GetSpeedUnit(autocvar_hud_panel_physics_speed_unit));
1130 case RACE_NET_SERVER_RANKINGS:
1132 int pos = ReadShort();
1133 prevpos = ReadShort();
1136 // move other rankings out of the way
1139 for (i=prevpos-1;i>pos-1;--i) {
1140 grecordtime[i] = grecordtime[i-1];
1141 if(grecordholder[i])
1142 strunzone(grecordholder[i]);
1143 grecordholder[i] = strzone(grecordholder[i-1]);
1145 } else if (del) { // a record has been deleted by the admin
1146 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {
1147 if (i == RANKINGS_CNT-1) { // clear out last record
1149 if (grecordholder[i])
1150 strunzone(grecordholder[i]);
1151 grecordholder[i] = string_null;
1154 grecordtime[i] = grecordtime[i+1];
1155 if (grecordholder[i])
1156 strunzone(grecordholder[i]);
1157 grecordholder[i] = strzone(grecordholder[i+1]);
1160 } else { // player has no ranked record yet
1161 for (i=RANKINGS_CNT-1;i>pos-1;--i) {
1162 grecordtime[i] = grecordtime[i-1];
1163 if(grecordholder[i])
1164 strunzone(grecordholder[i]);
1165 grecordholder[i] = strzone(grecordholder[i-1]);
1169 // store new ranking
1170 if(grecordholder[pos-1] != "")
1171 strunzone(grecordholder[pos-1]);
1172 grecordholder[pos-1] = strzone(ReadString());
1173 grecordtime[pos-1] = ReadInt24_t();
1174 if(grecordholder[pos-1] == entcs_GetName(player_localnum))
1177 case RACE_NET_SERVER_STATUS:
1178 race_status = ReadShort();
1179 if(race_status_name)
1180 strunzone(race_status_name);
1181 race_status_name = strzone(ReadString());
1186 NET_HANDLE(TE_CSQC_TEAMNAGGER, bool isNew)
1192 NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
1195 int pi = ReadShort();
1196 int pl = ReadByte();
1197 int ml = ReadByte();
1199 entity e = playerslots[i];
1202 e.ping_packetloss = pl / 255.0;
1203 e.ping_movementloss = ml / 255.0;
1206 NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
1208 complain_weapon = ReadByte();
1209 complain_weapon_type = ReadByte();
1212 complain_weapon_time = time;
1213 weapontime = time; // ping the weapon panel
1215 switch(complain_weapon_type)
1217 case 0: Local_Notification(MSG_MULTI, ITEM_WEAPON_NOAMMO, complain_weapon); break;
1218 case 1: Local_Notification(MSG_MULTI, ITEM_WEAPON_DONTHAVE, complain_weapon); break;
1219 default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
1223 string getcommandkey(string text, string command)
1226 float n, j, k, l = 0;
1228 if (!autocvar_hud_showbinds)
1231 keys = db_get(binddb, command);
1234 bool joy_detected = cvar("joy_detected");
1235 n = tokenize(findkeysforcommand(command, 0)); // uses '...' strings
1236 for(j = 0; j < n; ++j)
1241 string key = keynumtostring(k);
1242 if(!joy_detected && substring(key, 0, 3) == "JOY")
1248 keys = strcat(keys, ", ", key);
1251 if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit <= l)
1258 db_put(binddb, command, keys);
1261 if (keys == "NO_KEY") {
1262 if (autocvar_hud_showbinds > 1)
1263 return sprintf(_("%s (not bound)"), text);
1267 else if (autocvar_hud_showbinds > 1)
1268 return sprintf("%s (%s)", text, keys);