1 #include "miscfunctions.qh"
3 #include "autocvars.qh"
7 #include <common/command/_mod.qh>
9 #include <common/teams.qh>
11 #include <lib/csqcmodel/cl_model.qh>
20 for(e = prev.sort_next; e; prev = e, e = e.sort_next)
22 if(prev != e.sort_prev)
23 error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
27 for(e = prev.sort_next; e; prev = e, e = e.sort_next)
29 if(prev != e.sort_prev)
30 error(strcat("sort list chain error\nplease submit the output of 'prvm_edicts client' to the developers"));
35 float RegisterPlayer(entity player)
39 for(pl = players.sort_next; pl; pl = pl.sort_next)
41 error("Player already registered!");
42 player.sort_next = players.sort_next;
43 player.sort_prev = players;
45 players.sort_next.sort_prev = player;
46 players.sort_next = player;
51 void RemovePlayer(entity player)
56 for(pl = players.sort_next; pl && pl != player; pl = pl.sort_next)
61 error("Trying to remove a player which is not in the playerlist!");
64 parent.sort_next = player.sort_next;
66 player.sort_next.sort_prev = parent;
70 void MoveToLast(entity e)
73 entity ent = e.sort_next;
82 float RegisterTeam(entity Team)
84 assert_once(Team.team, eprint(Team));
87 for(tm = teams.sort_next; tm; tm = tm.sort_next)
89 error("Team already registered!");
90 Team.sort_next = teams.sort_next;
91 Team.sort_prev = teams;
93 teams.sort_next.sort_prev = Team;
94 teams.sort_next = Team;
95 if(Team.team && Team.team != NUM_SPECTATOR)
101 void RemoveTeam(entity Team)
106 for(tm = teams.sort_next; tm && tm != Team; tm = tm.sort_next)
111 LOG_INFO(_("Trying to remove a team which is not in the teamlist!"));
114 parent.sort_next = Team.sort_next;
116 Team.sort_next.sort_prev = parent;
117 if(Team.team && Team.team != NUM_SPECTATOR)
122 entity GetTeam(int Team, bool add)
124 TC(int, Team); TC(bool, add);
125 int num = (Team == NUM_SPECTATOR) ? 16 : Team;
127 return teamslots[num];
130 entity tm = new_pure(team);
137 vector HUD_GetFontsize(string cvarname)
140 v = stov(cvar_string(cvarname));
149 float PreviewExists(string name)
151 if(autocvar_cl_readpicture_force)
154 if (fexists(strcat(name, ".tga"))) return true;
155 if (fexists(strcat(name, ".png"))) return true;
156 if (fexists(strcat(name, ".jpg"))) return true;
157 if (fexists(strcat(name, ".pcx"))) return true;
162 // decolorizes and team colors the player name when needed
163 string playername(string thename, float teamid)
169 t = Team_ColorCode(teamid);
170 return strcat(t, strdecolorize(thename));
173 return strdecolorize(thename);
176 float cvar_or(string cv, float v)
186 vector project_3d_to_2d(vector vec)
188 vec = cs_project(vec);
189 if(cs_project_is_b0rked > 0)
191 vec.x *= vid_conwidth / vid_width;
192 vec.y *= vid_conheight / vid_height;
197 bool projected_on_screen(vector screen_pos)
199 return screen_pos.z >= 0
202 && screen_pos.x < vid_conwidth
203 && screen_pos.y < vid_conheight;
206 float expandingbox_sizefactor_from_fadelerp(float fadelerp)
208 return 1.2 / (1.2 - fadelerp);
211 vector expandingbox_resize_centered_box_offset(float sz, vector boxsize, float boxxsizefactor)
213 boxsize.x *= boxxsizefactor; // easier interface for text
214 return boxsize * (0.5 * (1 - sz));
217 // NOTE base is the central value
218 // freq: circle frequency, = 2*pi*frequency in hertz
220 // -1 start from the lower value
221 // 0 start from the base value
222 // 1 start from the higher value
223 float blink_synced(float base, float range, float freq, float start_time, int start_pos)
226 // RMS = sqrt(base^2 + 0.5 * range^2)
228 // base = sqrt(RMS^2 - 0.5 * range^2)
231 return base + range * sin((time - start_time - (M_PI / 2) * start_pos) * freq);
234 float blink(float base, float range, float freq)
236 return blink_synced(base, range, freq, 0, 0);
239 void drawborderlines(float thickness, vector pos, vector dim, vector color, float theAlpha, float drawflag)
241 vector line_dim = '0 0 0';
243 // left and right lines
245 line_dim.x = thickness;
247 drawfill(pos, line_dim, color, theAlpha, drawflag);
248 drawfill(pos + (dim.x + thickness) * '1 0 0', line_dim, color, theAlpha, drawflag);
250 // upper and lower lines
252 line_dim.x = dim.x + thickness * 2; // make upper and lower lines longer
253 line_dim.y = thickness;
254 drawfill(pos, line_dim, color, theAlpha, drawflag);
255 drawfill(pos + (dim.y + thickness) * '0 1 0', line_dim, color, theAlpha, drawflag);
258 void drawpic_tiled(vector pos, string pic, vector sz, vector area, vector color, float theAlpha, float drawflag)
260 pos = HUD_Shift(pos);
262 area = HUD_Scale(area);
264 vector current_pos = '0 0 0', end_pos, new_size = '0 0 0', ratio = '0 0 0';
265 end_pos = pos + area;
267 current_pos.y = pos.y;
268 while (current_pos.y < end_pos.y)
270 current_pos.x = pos.x;
271 while (current_pos.x < end_pos.x)
273 new_size.x = min(sz.x, end_pos.x - current_pos.x);
274 new_size.y = min(sz.y, end_pos.y - current_pos.y);
275 ratio.x = new_size.x / sz.x;
276 ratio.y = new_size.y / sz.y;
277 drawsubpic(current_pos, new_size, pic, '0 0 0', ratio, color, theAlpha, drawflag);
278 current_pos.x += sz.x;
280 current_pos.y += sz.y;
284 void drawpic_aspect_skin_expanding(vector position, string pic, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp)
287 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
289 drawpic_aspect_skin(position + expandingbox_resize_centered_box_offset(sz, theScale, 1), pic, theScale * sz, rgb, theAlpha * (1 - fadelerp), flag);
292 void drawpic_aspect_skin_expanding_two(vector position, string pic, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp)
294 drawpic_aspect_skin_expanding(position, pic, theScale, rgb, theAlpha, flag, fadelerp);
295 drawpic_skin(position, pic, theScale, rgb, theAlpha * fadelerp, flag);
298 void HUD_Scale_Disable()
302 drawfontscale = hud_scale;
305 void HUD_Scale_Enable()
307 hud_scale = hud_scale_current;
308 hud_shift = hud_shift_current;
309 drawfontscale = hud_scale;
312 vector HUD_Scale(vector v)
314 v.x = HUD_ScaleX(v.x);
315 v.y = HUD_ScaleY(v.y);
319 vector HUD_Shift(vector v)
321 v.x = HUD_ShiftX(v.x);
322 v.y = HUD_ShiftY(v.y);
326 float stringwidth(string text, float handleColors, vector sz)
328 vector dfs = drawfontscale;
329 drawfontscale = '1 1 0';
330 float r = stringwidth_builtin(text, handleColors, sz);
335 // drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
336 void drawstring_aspect(vector pos, string text, vector sz, vector color, float theAlpha, float drawflag) {
337 SET_POS_AND_SZ_Y_ASPECT(false);
338 drawstring(pos, text, '1 1 0' * sz.y, color, theAlpha, drawflag);
341 // drawstring wrapper to draw a colorcodedstring as large as possible with preserved aspect ratio into a box
342 void drawcolorcodedstring_aspect(vector pos, string text, vector sz, float theAlpha, float drawflag) {
343 SET_POS_AND_SZ_Y_ASPECT(true);
344 drawcolorcodedstring(pos, text, '1 1 0' * sz.y, theAlpha, drawflag);
347 void drawstring_expanding(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp)
350 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
352 drawfontscale = hud_scale * sz;
353 vector dfs = drawfontscale;
354 drawfontscale = sz * '1 1 0';
355 float textaspect = stringwidth_builtin(text, false, theScale * (sz / drawfontscale.x)) / (theScale.x * sz);
357 drawstring(position + expandingbox_resize_centered_box_offset(sz, theScale, textaspect), text, HUD_Scale(theScale * (sz / drawfontscale.x)), rgb, theAlpha * (1 - fadelerp), flag);
359 // (scale_x * sz / drawfontscale.x) * drawfontscale.x * SIZE1 / (scale_x * sz)
361 drawfontscale = hud_scale;
364 // drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
365 void drawstring_aspect_expanding(vector pos, string text, vector sz, vector color, float theAlpha, float drawflag, float fadelerp) {
366 SET_POS_AND_SZ_Y_ASPECT(false);
367 drawstring_expanding(pos, text, '1 1 0' * sz.y, color, theAlpha, drawflag, fadelerp);
370 void drawcolorcodedstring_expanding(vector position, string text, vector theScale, float theAlpha, float flag, float fadelerp)
373 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
375 drawfontscale = hud_scale * sz;
376 // eventually replace with drawcolorcodedstring
377 drawcolorcodedstring(position + expandingbox_resize_centered_box_offset(sz, theScale, stringwidth_builtin(text, true, theScale * (sz / drawfontscale.x)) / (theScale.x * sz)), text, theScale * (sz / drawfontscale.x), theAlpha * (1 - fadelerp), flag);
378 drawfontscale = hud_scale;
381 void drawcolorcodedstring_aspect_expanding(vector pos, string text, vector sz, float theAlpha, float drawflag, float fadelerp) {
382 SET_POS_AND_SZ_Y_ASPECT(true);
383 drawcolorcodedstring_expanding(pos, text, '1 1 0' * sz.y, theAlpha, drawflag, fadelerp);
386 void update_mousepos()
388 mousepos += getmousepos() * autocvar_menu_mouse_speed;
389 mousepos.x = bound(0, mousepos.x, vid_conwidth);
390 mousepos.y = bound(0, mousepos.y, vid_conheight);
393 // this draws the triangles of a model DIRECTLY. Don't expect high performance, really...
394 float PolyDrawModelSurface(entity e, float i_s)
400 tex = getsurfacetexture(e, i_s);
402 return 0; // this is beyond the last one
403 n_t = getsurfacenumtriangles(e, i_s);
404 for(i_t = 0; i_t < n_t; ++i_t)
406 tri = getsurfacetriangle(e, i_s, i_t);
407 R_BeginPolygon(tex, 0, false);
408 R_PolygonVertex(getsurfacepoint(e, i_s, tri.x), getsurfacepointattribute(e, i_s, tri.x, SPA_TEXCOORDS0), '1 1 1', 1);
409 R_PolygonVertex(getsurfacepoint(e, i_s, tri.y), getsurfacepointattribute(e, i_s, tri.y, SPA_TEXCOORDS0), '1 1 1', 1);
410 R_PolygonVertex(getsurfacepoint(e, i_s, tri.z), getsurfacepointattribute(e, i_s, tri.z, SPA_TEXCOORDS0), '1 1 1', 1);
415 void PolyDrawModel(entity e)
418 for(i_s = 0; ; ++i_s)
419 if(!PolyDrawModelSurface(e, i_s))
423 void DrawCircleClippedPic(vector centre, float radi, string pic, float f, vector rgb, float a, float drawflag)
426 vector ringsize, v, t;
427 ringsize = radi * '1 1 0';
428 centre = HUD_Shift(centre);
429 ringsize = HUD_Scale(ringsize);
431 float co = cos(f * 2 * M_PI);
432 float si = sin(f * 2 * M_PI);
433 float q = fabs(co) + fabs(si);
439 // draw full rectangle
440 R_BeginPolygon(pic, drawflag, true);
441 v = centre; t = '0.5 0.5 0';
442 v.x += 0.5 * ringsize.x; t += '0.5 0.5 0';
443 R_PolygonVertex(v, t, rgb, a);
445 v = centre; t = '0.5 0.5 0';
446 v.y += 0.5 * ringsize.y; t += '0.5 -0.5 0';
447 R_PolygonVertex(v, t, rgb, a);
449 v = centre; t = '0.5 0.5 0';
450 v.x -= 0.5 * ringsize.x; t -= '0.5 0.5 0';
451 R_PolygonVertex(v, t, rgb, a);
453 v = centre; t = '0.5 0.5 0';
454 v.y -= 0.5 * ringsize.y; t -= '0.5 -0.5 0';
455 R_PolygonVertex(v, t, rgb, a);
461 R_BeginPolygon(pic, drawflag, true);
462 v = centre; t = '0.5 0.5 0';
463 R_PolygonVertex(v, t, rgb, a);
465 v = centre; t = '0.5 0.5 0';
466 v.x += 0.5 * ringsize.x; t += '0.5 0.5 0';
467 R_PolygonVertex(v, t, rgb, a);
472 // draw upper and first triangle
473 R_BeginPolygon(pic, drawflag, true);
474 v = centre; t = '0.5 0.5 0';
475 v.x += 0.5 * ringsize.x; t += '0.5 0.5 0';
476 R_PolygonVertex(v, t, rgb, a);
478 v = centre; t = '0.5 0.5 0';
479 v.y += 0.5 * ringsize.y; t += '0.5 -0.5 0';
480 R_PolygonVertex(v, t, rgb, a);
482 v = centre; t = '0.5 0.5 0';
483 v.x -= 0.5 * ringsize.x; t -= '0.5 0.5 0';
484 R_PolygonVertex(v, t, rgb, a);
486 R_BeginPolygon(pic, drawflag, true);
487 v = centre; t = '0.5 0.5 0';
488 R_PolygonVertex(v, t, rgb, a);
490 v = centre; t = '0.5 0.5 0';
491 v.x -= 0.5 * ringsize.x; t -= '0.5 0.5 0';
492 R_PolygonVertex(v, t, rgb, a);
494 v = centre; t = '0.5 0.5 0';
495 v.y -= 0.5 * ringsize.y; t -= '0.5 -0.5 0';
496 R_PolygonVertex(v, t, rgb, a);
504 // draw upper triangle
505 R_BeginPolygon(pic, drawflag, true);
506 v = centre; t = '0.5 0.5 0';
507 v.x += 0.5 * ringsize.x; t += '0.5 0.5 0';
508 R_PolygonVertex(v, t, rgb, a);
510 v = centre; t = '0.5 0.5 0';
511 v.y += 0.5 * ringsize.y; t += '0.5 -0.5 0';
512 R_PolygonVertex(v, t, rgb, a);
514 v = centre; t = '0.5 0.5 0';
515 v.x -= 0.5 * ringsize.x; t -= '0.5 0.5 0';
516 R_PolygonVertex(v, t, rgb, a);
522 R_BeginPolygon(pic, drawflag, true);
523 v = centre; t = '0.5 0.5 0';
524 R_PolygonVertex(v, t, rgb, a);
526 v = centre; t = '0.5 0.5 0';
527 v.x -= 0.5 * ringsize.x; t -= '0.5 0.5 0';
528 R_PolygonVertex(v, t, rgb, a);
533 // draw first triangle
534 R_BeginPolygon(pic, drawflag, true);
535 v = centre; t = '0.5 0.5 0';
536 R_PolygonVertex(v, t, rgb, a);
538 v = centre; t = '0.5 0.5 0';
539 v.x += 0.5 * ringsize.x; t += '0.5 0.5 0';
540 R_PolygonVertex(v, t, rgb, a);
542 v = centre; t = '0.5 0.5 0';
543 v.y += 0.5 * ringsize.y; t += '0.5 -0.5 0';
544 R_PolygonVertex(v, t, rgb, a);
555 R_BeginPolygon(pic, drawflag, true);
556 v = centre; t = '0.5 0.5 0';
557 R_PolygonVertex(v, t, rgb, a);
559 v = centre; t = '0.5 0.5 0';
560 v.x += 0.5 * ringsize.x; t += '0.5 0.5 0';
561 R_PolygonVertex(v, t, rgb, a);
567 v = centre; t = '0.5 0.5 0';
568 v.x += co * 0.5 * ringsize.x; t += co * '0.5 0.5 0';
569 v.y += si * 0.5 * ringsize.y; t += si * '0.5 -0.5 0';
570 R_PolygonVertex(v, t, rgb, a);
575 /** engine callback */
576 void URI_Get_Callback(int id, int status, string data)
578 TC(int, id); TC(int, status);
579 if(url_URI_Get_Callback(id, status, data))
583 else if (id == URI_GET_DISCARD)
587 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
590 Curl_URI_Get_Callback(id, status, data);
594 LOG_INFOF("Received HTTP request data for an invalid id %d.", id);
598 void Accuracy_LoadLevels()
600 if(autocvar_accuracy_color_levels != acc_color_levels)
602 strcpy(acc_color_levels, autocvar_accuracy_color_levels);
603 acc_levels = tokenize_console(acc_color_levels);
604 if(acc_levels > MAX_ACCURACY_LEVELS)
605 acc_levels = MAX_ACCURACY_LEVELS;
607 LOG_INFO("Warning: accuracy_color_levels must contain at least 2 values");
610 for(i = 0; i < acc_levels; ++i)
611 acc_lev[i] = stof(argv(i)) / 100.0;
615 void Accuracy_LoadColors()
617 if(time > acc_col_loadtime)
621 for(i = 0; i < acc_levels; ++i)
622 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
623 acc_col_loadtime = time + 2;
627 vector Accuracy_GetColor(float accuracy)
632 return '0 0 0'; // return black, can't determine the right color
634 // find the max level lower than acc
635 int j = acc_levels-1;
636 while(j && accuracy < acc_lev[j])
639 // inject color j+1 in color j, how much depending on how much accuracy is higher than level j
640 factor = (accuracy - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
642 color = color + factor * (acc_col[j+1] - color);