7 void Send_Effect(entity eff, vector eff_loc, vector eff_vel, int eff_cnt);
8 void Send_Effect_(string eff_name, vector eff_loc, vector eff_vel, int eff_cnt);
11 REGISTRY(Effects, BITS(8))
12 #define Effects_from(i) _Effects_from(i, EFFECT_Null)
13 REGISTER_REGISTRY(RegisterEffects)
14 #define EFFECT(istrail, name, realname) \
15 REGISTER(RegisterEffects, EFFECT, Effects, name, m_id, Create_Effect_Entity(realname, istrail));
17 EFFECT(0, Null, string_null)