3 #include <server/client.qh>
4 #include <server/race.qh>
5 #include <server/g_world.qh>
6 #include <server/gamelog.qh>
7 #include <server/items/spawning.qh>
8 #include <server/weapons/common.qh>
9 #include <common/mapobjects/triggers.qh>
11 float autocvar_g_cts_finish_kill_delay;
12 bool autocvar_g_cts_selfdamage;
13 bool autocvar_g_cts_removeprojectiles;
16 .float race_checkpoint;
17 void havocbot_role_cts(entity this)
22 if (navigation_goalrating_timeout(this))
24 navigation_goalrating_start(this);
26 bool raw_touch_check = true;
27 int cp = this.race_checkpoint;
29 LABEL(search_racecheckpoints)
30 IL_EACH(g_racecheckpoints, true,
32 if(it.cnt == cp || cp == -1)
34 // redirect bot to next goal if it touched the waypoint of an untouchable checkpoint
35 // e.g. checkpoint in front of Stormkeep's warpzone
36 // the same workaround is applied in Race game mode
37 if (raw_touch_check && vdist(this.origin - it.nearestwaypoint.origin, <, 30))
39 cp = race_NextCheckpoint(cp);
40 raw_touch_check = false;
41 goto search_racecheckpoints;
43 navigation_routerating(this, it, 1000000, 5000);
47 navigation_goalrating_end(this);
49 navigation_goalrating_timeout_set(this);
55 GameRules_score_enabled(false);
56 GameRules_scoring(0, 0, 0, {
57 if (g_race_qualifying) {
58 field(SP_RACE_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
60 field(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
61 field(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
62 field(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
67 void cts_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later
69 if(autocvar_sv_eventlog)
70 GameLogEcho(strcat(":cts:", mode, ":", ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : "")));
73 MUTATOR_HOOKFUNCTION(cts, PlayerPhysics)
75 entity player = M_ARGV(0, entity);
76 float dt = M_ARGV(1, float);
78 player.race_movetime_frac += dt;
79 float f = floor(player.race_movetime_frac);
80 player.race_movetime_frac -= f;
81 player.race_movetime_count += f;
82 player.race_movetime = player.race_movetime_frac + player.race_movetime_count;
86 if (player.race_penalty)
87 if (time > player.race_penalty)
88 player.race_penalty = 0;
89 if(player.race_penalty)
91 player.velocity = '0 0 0';
92 set_movetype(player, MOVETYPE_NONE);
93 player.disableclientprediction = 2;
97 // force kbd movement for fairness
101 // if record times matter
102 // ensure nothing EVIL is being done (i.e. div0_evade)
103 // this hinders joystick users though
104 // but it still gives SOME analog control
105 wishvel.x = fabs(CS(player).movement.x);
106 wishvel.y = fabs(CS(player).movement.y);
107 if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y)
110 wishspeed = vlen(wishvel);
111 if(wishvel.x >= 2 * wishvel.y)
114 if(CS(player).movement.x > 0)
115 CS(player).movement_x = wishspeed;
117 CS(player).movement_x = -wishspeed;
118 CS(player).movement_y = 0;
120 else if(wishvel.y >= 2 * wishvel.x)
123 CS(player).movement_x = 0;
124 if(CS(player).movement.y > 0)
125 CS(player).movement_y = wishspeed;
127 CS(player).movement_y = -wishspeed;
132 if(CS(player).movement.x > 0)
133 CS(player).movement_x = M_SQRT1_2 * wishspeed;
135 CS(player).movement_x = -M_SQRT1_2 * wishspeed;
136 if(CS(player).movement.y > 0)
137 CS(player).movement_y = M_SQRT1_2 * wishspeed;
139 CS(player).movement_y = -M_SQRT1_2 * wishspeed;
144 MUTATOR_HOOKFUNCTION(cts, reset_map_global)
148 Score_NicePrint(NULL);
151 PlayerScore_Sort(race_place, 0, 1, 0);
153 FOREACH_CLIENT(true, {
156 s = GameRules_scoring_add(it, RACE_FASTEST, 0);
160 cts_EventLog(ftos(it.race_place), it);
163 if(g_race_qualifying == 2)
165 g_race_qualifying = 0;
166 independent_players = 0;
167 cvar_set("fraglimit", ftos(race_fraglimit));
168 cvar_set("leadlimit", ftos(race_leadlimit));
169 cvar_set("timelimit", ftos(race_timelimit));
174 MUTATOR_HOOKFUNCTION(cts, ClientConnect)
176 entity player = M_ARGV(0, entity);
178 race_PreparePlayer(player);
179 player.race_checkpoint = -1;
181 if(IS_REAL_CLIENT(player))
183 string rr = CTS_RECORD;
186 race_send_recordtime(MSG_ONE);
187 race_send_speedaward(MSG_ONE);
189 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
190 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
191 race_send_speedaward_alltimebest(MSG_ONE);
194 int m = min(RANKINGS_CNT, autocvar_g_cts_send_rankings_cnt);
195 race_send_rankings_cnt(MSG_ONE);
196 for (i = 1; i <= m; ++i)
198 race_SendRankings(i, 0, 0, MSG_ONE);
203 MUTATOR_HOOKFUNCTION(cts, AbortSpeedrun)
205 entity player = M_ARGV(0, entity);
207 if(autocvar_g_allow_checkpoints)
208 race_PreparePlayer(player); // nice try
211 MUTATOR_HOOKFUNCTION(cts, MakePlayerObserver)
213 entity player = M_ARGV(0, entity);
215 if(GameRules_scoring_add(player, RACE_FASTEST, 0))
216 player.frags = FRAGS_PLAYER_OUT_OF_GAME;
218 player.frags = FRAGS_SPECTATOR;
220 race_PreparePlayer(player);
221 player.race_checkpoint = -1;
224 MUTATOR_HOOKFUNCTION(cts, PlayerSpawn)
226 entity player = M_ARGV(0, entity);
227 entity spawn_spot = M_ARGV(1, entity);
229 if(spawn_spot.target == "")
230 // Emergency: this wasn't a real spawnpoint. Can this ever happen?
231 race_PreparePlayer(player);
233 // if we need to respawn, do it right
234 player.race_respawn_checkpoint = player.race_checkpoint;
235 player.race_respawn_spotref = spawn_spot;
237 player.race_place = 0;
240 MUTATOR_HOOKFUNCTION(cts, PutClientInServer)
242 entity player = M_ARGV(0, entity);
244 if(IS_PLAYER(player))
247 if(CS(player).killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn
248 race_PreparePlayer(player);
250 race_RetractPlayer(player);
252 race_AbandonRaceCheck(player);
256 MUTATOR_HOOKFUNCTION(cts, PlayerDies)
258 entity frag_target = M_ARGV(2, entity);
260 frag_target.respawn_flags |= RESPAWN_FORCE;
261 race_AbandonRaceCheck(frag_target);
263 if(autocvar_g_cts_removeprojectiles)
265 IL_EACH(g_projectiles, it.owner == frag_target && (it.flags & FL_PROJECTILE),
272 MUTATOR_HOOKFUNCTION(cts, HavocBot_ChooseRole)
274 entity bot = M_ARGV(0, entity);
276 bot.havocbot_role = havocbot_role_cts;
280 MUTATOR_HOOKFUNCTION(cts, GetPressedKeys)
282 entity player = M_ARGV(0, entity);
284 if(CS(player).cvar_cl_allow_uidtracking == 1 && CS(player).cvar_cl_allow_uid2name == 1)
286 if (!player.stored_netname)
287 player.stored_netname = strzone(uid2name(player.crypto_idfp));
288 if(player.stored_netname != player.netname)
290 db_put(ServerProgsDB, strcat("/uid2name/", player.crypto_idfp), player.netname);
291 strcpy(player.stored_netname, player.netname);
295 if (!IS_OBSERVER(player))
297 if(vdist(player.velocity - player.velocity_z * '0 0 1', >, speedaward_speed))
299 speedaward_speed = vlen(player.velocity - player.velocity_z * '0 0 1');
300 speedaward_holder = player.netname;
301 speedaward_uid = player.crypto_idfp;
302 speedaward_lastupdate = time;
304 if (speedaward_speed > speedaward_lastsent && time - speedaward_lastupdate > 1)
306 string rr = CTS_RECORD;
307 race_send_speedaward(MSG_ALL);
308 speedaward_lastsent = speedaward_speed;
309 if (speedaward_speed > speedaward_alltimebest && speedaward_uid != "")
311 speedaward_alltimebest = speedaward_speed;
312 speedaward_alltimebest_holder = speedaward_holder;
313 speedaward_alltimebest_uid = speedaward_uid;
314 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"), ftos(speedaward_alltimebest));
315 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp"), speedaward_alltimebest_uid);
316 race_send_speedaward_alltimebest(MSG_ALL);
322 MUTATOR_HOOKFUNCTION(cts, ForbidThrowCurrentWeapon)
324 // no weapon dropping in CTS
328 MUTATOR_HOOKFUNCTION(cts, FilterItem)
330 entity item = M_ARGV(0, entity);
332 if (Item_IsLoot(item))
338 MUTATOR_HOOKFUNCTION(cts, Damage_Calculate)
340 entity frag_attacker = M_ARGV(1, entity);
341 entity frag_target = M_ARGV(2, entity);
342 float frag_deathtype = M_ARGV(3, float);
343 float frag_damage = M_ARGV(4, float);
345 if(frag_target == frag_attacker || frag_deathtype == DEATH_FALL.m_id)
346 if(!autocvar_g_cts_selfdamage)
349 M_ARGV(4, float) = frag_damage;
353 MUTATOR_HOOKFUNCTION(cts, ForbidPlayerScore_Clear)
355 return true; // in CTS, you don't lose score by observing
358 MUTATOR_HOOKFUNCTION(cts, GetRecords)
360 int record_page = M_ARGV(0, int);
361 string ret_string = M_ARGV(1, string);
363 for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i)
365 if(MapInfo_Get_ByID(i))
367 float r = race_readTime(MapInfo_Map_bspname, 1);
372 string h = race_readName(MapInfo_Map_bspname, 1);
373 ret_string = strcat(ret_string, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
377 M_ARGV(1, string) = ret_string;
380 MUTATOR_HOOKFUNCTION(cts, ClientKill)
382 M_ARGV(1, float) = 0; // kill delay
385 MUTATOR_HOOKFUNCTION(cts, Race_FinalCheckpoint)
387 entity player = M_ARGV(0, entity);
389 // useful to prevent cheating by running back to the start line and starting out with more speed
390 if(autocvar_g_cts_finish_kill_delay)
391 ClientKill_Silent(player, autocvar_g_cts_finish_kill_delay);
394 MUTATOR_HOOKFUNCTION(cts, HideTeamNagger)
396 return true; // doesn't work so well (but isn't cts a teamless mode?)
399 MUTATOR_HOOKFUNCTION(cts, FixClientCvars)
401 entity player = M_ARGV(0, entity);
403 stuffcmd(player, "cl_cmd settemp cl_movecliptokeyboard 2\n");
406 MUTATOR_HOOKFUNCTION(cts, WantWeapon)
408 M_ARGV(1, float) = (M_ARGV(0, entity) == WEP_SHOTGUN); // want weapon = weapon info
409 M_ARGV(3, bool) = true; // want mutator blocked
413 MUTATOR_HOOKFUNCTION(cts, ForbidDropCurrentWeapon)
418 void cts_Initialize()