3 #include <server/race.qh>
4 #include <server/items.qh>
6 float autocvar_g_cts_finish_kill_delay;
7 bool autocvar_g_cts_selfdamage;
8 bool autocvar_g_cts_removeprojectiles;
11 .float race_checkpoint;
12 void havocbot_role_cts(entity this)
17 if (navigation_goalrating_timeout(this))
19 navigation_goalrating_start(this);
21 bool raw_touch_check = true;
22 int cp = this.race_checkpoint;
24 LABEL(search_racecheckpoints)
25 IL_EACH(g_racecheckpoints, true,
27 if(it.cnt == cp || cp == -1)
29 // redirect bot to next goal if it touched the waypoint of an untouchable checkpoint
30 // e.g. checkpoint in front of Stormkeep's warpzone
31 // the same workaround is applied in Race game mode
32 if (raw_touch_check && vdist(this.origin - it.nearestwaypoint.origin, <, 30))
34 cp = race_NextCheckpoint(cp);
35 raw_touch_check = false;
36 goto search_racecheckpoints;
38 navigation_routerating(this, it, 1000000, 5000);
42 navigation_goalrating_end(this);
44 navigation_goalrating_timeout_set(this);
50 GameRules_score_enabled(false);
51 GameRules_scoring(0, 0, 0, {
52 if (g_race_qualifying) {
53 field(SP_RACE_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
55 field(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
56 field(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
57 field(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
62 void cts_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later
64 if(autocvar_sv_eventlog)
65 GameLogEcho(strcat(":cts:", mode, ":", ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : "")));
68 MUTATOR_HOOKFUNCTION(cts, PlayerPhysics)
70 entity player = M_ARGV(0, entity);
71 float dt = M_ARGV(1, float);
73 player.race_movetime_frac += dt;
74 float f = floor(player.race_movetime_frac);
75 player.race_movetime_frac -= f;
76 player.race_movetime_count += f;
77 player.race_movetime = player.race_movetime_frac + player.race_movetime_count;
81 if (player.race_penalty)
82 if (time > player.race_penalty)
83 player.race_penalty = 0;
84 if(player.race_penalty)
86 player.velocity = '0 0 0';
87 set_movetype(player, MOVETYPE_NONE);
88 player.disableclientprediction = 2;
92 // force kbd movement for fairness
96 // if record times matter
97 // ensure nothing EVIL is being done (i.e. div0_evade)
98 // this hinders joystick users though
99 // but it still gives SOME analog control
100 wishvel.x = fabs(CS(player).movement.x);
101 wishvel.y = fabs(CS(player).movement.y);
102 if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y)
105 wishspeed = vlen(wishvel);
106 if(wishvel.x >= 2 * wishvel.y)
109 if(CS(player).movement.x > 0)
110 CS(player).movement_x = wishspeed;
112 CS(player).movement_x = -wishspeed;
113 CS(player).movement_y = 0;
115 else if(wishvel.y >= 2 * wishvel.x)
118 CS(player).movement_x = 0;
119 if(CS(player).movement.y > 0)
120 CS(player).movement_y = wishspeed;
122 CS(player).movement_y = -wishspeed;
127 if(CS(player).movement.x > 0)
128 CS(player).movement_x = M_SQRT1_2 * wishspeed;
130 CS(player).movement_x = -M_SQRT1_2 * wishspeed;
131 if(CS(player).movement.y > 0)
132 CS(player).movement_y = M_SQRT1_2 * wishspeed;
134 CS(player).movement_y = -M_SQRT1_2 * wishspeed;
139 MUTATOR_HOOKFUNCTION(cts, reset_map_global)
143 Score_NicePrint(NULL);
146 PlayerScore_Sort(race_place, 0, 1, 0);
148 FOREACH_CLIENT(true, {
151 s = GameRules_scoring_add(it, RACE_FASTEST, 0);
155 cts_EventLog(ftos(it.race_place), it);
158 if(g_race_qualifying == 2)
160 g_race_qualifying = 0;
161 independent_players = 0;
162 cvar_set("fraglimit", ftos(race_fraglimit));
163 cvar_set("leadlimit", ftos(race_leadlimit));
164 cvar_set("timelimit", ftos(race_timelimit));
169 MUTATOR_HOOKFUNCTION(cts, ClientConnect)
171 entity player = M_ARGV(0, entity);
173 race_PreparePlayer(player);
174 player.race_checkpoint = -1;
176 if(IS_REAL_CLIENT(player))
178 string rr = CTS_RECORD;
181 race_send_recordtime(MSG_ONE);
182 race_send_speedaward(MSG_ONE);
184 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
185 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
186 race_send_speedaward_alltimebest(MSG_ONE);
189 int m = min(RANKINGS_CNT, autocvar_g_cts_send_rankings_cnt);
190 race_send_rankings_cnt(MSG_ONE);
191 for (i = 1; i <= m; ++i)
193 race_SendRankings(i, 0, 0, MSG_ONE);
198 MUTATOR_HOOKFUNCTION(cts, AbortSpeedrun)
200 entity player = M_ARGV(0, entity);
202 if(autocvar_g_allow_checkpoints)
203 race_PreparePlayer(player); // nice try
206 MUTATOR_HOOKFUNCTION(cts, MakePlayerObserver)
208 entity player = M_ARGV(0, entity);
210 if(GameRules_scoring_add(player, RACE_FASTEST, 0))
211 player.frags = FRAGS_PLAYER_OUT_OF_GAME;
213 player.frags = FRAGS_SPECTATOR;
215 race_PreparePlayer(player);
216 player.race_checkpoint = -1;
219 MUTATOR_HOOKFUNCTION(cts, PlayerSpawn)
221 entity player = M_ARGV(0, entity);
222 entity spawn_spot = M_ARGV(1, entity);
224 if(spawn_spot.target == "")
225 // Emergency: this wasn't a real spawnpoint. Can this ever happen?
226 race_PreparePlayer(player);
228 // if we need to respawn, do it right
229 player.race_respawn_checkpoint = player.race_checkpoint;
230 player.race_respawn_spotref = spawn_spot;
232 player.race_place = 0;
235 MUTATOR_HOOKFUNCTION(cts, PutClientInServer)
237 entity player = M_ARGV(0, entity);
239 if(IS_PLAYER(player))
242 if(CS(player).killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn
243 race_PreparePlayer(player);
245 race_RetractPlayer(player);
247 race_AbandonRaceCheck(player);
251 MUTATOR_HOOKFUNCTION(cts, PlayerDies)
253 entity frag_target = M_ARGV(2, entity);
255 frag_target.respawn_flags |= RESPAWN_FORCE;
256 race_AbandonRaceCheck(frag_target);
258 if(autocvar_g_cts_removeprojectiles)
260 IL_EACH(g_projectiles, it.owner == frag_target && (it.flags & FL_PROJECTILE),
267 MUTATOR_HOOKFUNCTION(cts, HavocBot_ChooseRole)
269 entity bot = M_ARGV(0, entity);
271 bot.havocbot_role = havocbot_role_cts;
275 MUTATOR_HOOKFUNCTION(cts, GetPressedKeys)
277 entity player = M_ARGV(0, entity);
279 if(CS(player).cvar_cl_allow_uidtracking == 1 && CS(player).cvar_cl_allow_uid2name == 1)
281 if (!player.stored_netname)
282 player.stored_netname = strzone(uid2name(player.crypto_idfp));
283 if(player.stored_netname != player.netname)
285 db_put(ServerProgsDB, strcat("/uid2name/", player.crypto_idfp), player.netname);
286 strcpy(player.stored_netname, player.netname);
290 if (!IS_OBSERVER(player))
292 if(vdist(player.velocity - player.velocity_z * '0 0 1', >, speedaward_speed))
294 speedaward_speed = vlen(player.velocity - player.velocity_z * '0 0 1');
295 speedaward_holder = player.netname;
296 speedaward_uid = player.crypto_idfp;
297 speedaward_lastupdate = time;
299 if (speedaward_speed > speedaward_lastsent && time - speedaward_lastupdate > 1)
301 string rr = CTS_RECORD;
302 race_send_speedaward(MSG_ALL);
303 speedaward_lastsent = speedaward_speed;
304 if (speedaward_speed > speedaward_alltimebest && speedaward_uid != "")
306 speedaward_alltimebest = speedaward_speed;
307 speedaward_alltimebest_holder = speedaward_holder;
308 speedaward_alltimebest_uid = speedaward_uid;
309 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"), ftos(speedaward_alltimebest));
310 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp"), speedaward_alltimebest_uid);
311 race_send_speedaward_alltimebest(MSG_ALL);
317 MUTATOR_HOOKFUNCTION(cts, ForbidThrowCurrentWeapon)
319 // no weapon dropping in CTS
323 MUTATOR_HOOKFUNCTION(cts, FilterItem)
325 entity item = M_ARGV(0, entity);
327 if (Item_IsLoot(item))
333 MUTATOR_HOOKFUNCTION(cts, Damage_Calculate)
335 entity frag_attacker = M_ARGV(1, entity);
336 entity frag_target = M_ARGV(2, entity);
337 float frag_deathtype = M_ARGV(3, float);
338 float frag_damage = M_ARGV(4, float);
340 if(frag_target == frag_attacker || frag_deathtype == DEATH_FALL.m_id)
341 if(!autocvar_g_cts_selfdamage)
344 M_ARGV(4, float) = frag_damage;
348 MUTATOR_HOOKFUNCTION(cts, ForbidPlayerScore_Clear)
350 return true; // in CTS, you don't lose score by observing
353 MUTATOR_HOOKFUNCTION(cts, GetRecords)
355 int record_page = M_ARGV(0, int);
356 string ret_string = M_ARGV(1, string);
358 for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i)
360 if(MapInfo_Get_ByID(i))
362 float r = race_readTime(MapInfo_Map_bspname, 1);
367 string h = race_readName(MapInfo_Map_bspname, 1);
368 ret_string = strcat(ret_string, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
372 M_ARGV(1, string) = ret_string;
375 MUTATOR_HOOKFUNCTION(cts, ClientKill)
377 M_ARGV(1, float) = 0; // kill delay
380 MUTATOR_HOOKFUNCTION(cts, Race_FinalCheckpoint)
382 entity player = M_ARGV(0, entity);
384 // useful to prevent cheating by running back to the start line and starting out with more speed
385 if(autocvar_g_cts_finish_kill_delay)
386 ClientKill_Silent(player, autocvar_g_cts_finish_kill_delay);
389 MUTATOR_HOOKFUNCTION(cts, HideTeamNagger)
391 return true; // doesn't work so well (but isn't cts a teamless mode?)
394 MUTATOR_HOOKFUNCTION(cts, FixClientCvars)
396 entity player = M_ARGV(0, entity);
398 stuffcmd(player, "cl_cmd settemp cl_movecliptokeyboard 2\n");
401 MUTATOR_HOOKFUNCTION(cts, WantWeapon)
403 M_ARGV(1, float) = (M_ARGV(0, entity) == WEP_SHOTGUN); // want weapon = weapon info
404 M_ARGV(3, bool) = true; // want mutator blocked
408 MUTATOR_HOOKFUNCTION(cts, ForbidDropCurrentWeapon)
413 void cts_Initialize()