3 #include <server/race.qh>
4 #include <server/items.qh>
6 float autocvar_g_cts_finish_kill_delay;
7 bool autocvar_g_cts_selfdamage;
10 .float race_checkpoint;
11 void havocbot_role_cts(entity this)
16 if (navigation_goalrating_timeout(this))
18 navigation_goalrating_start(this);
20 bool raw_touch_check = true;
21 int cp = this.race_checkpoint;
23 LABEL(search_racecheckpoints)
24 IL_EACH(g_racecheckpoints, true,
26 if(it.cnt == cp || cp == -1)
28 // redirect bot to next goal if it touched the waypoint of an untouchable checkpoint
29 // e.g. checkpoint in front of Stormkeep's warpzone
30 // the same workaround is applied in Race game mode
31 if (raw_touch_check && vdist(this.origin - it.nearestwaypoint.origin, <, 30))
33 cp = race_NextCheckpoint(cp);
34 raw_touch_check = false;
35 goto search_racecheckpoints;
37 navigation_routerating(this, it, 1000000, 5000);
41 navigation_goalrating_end(this);
43 navigation_goalrating_timeout_set(this);
49 GameRules_score_enabled(false);
50 GameRules_scoring(0, 0, 0, {
51 if (g_race_qualifying) {
52 field(SP_RACE_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
54 field(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
55 field(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
56 field(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
61 void cts_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later
63 if(autocvar_sv_eventlog)
64 GameLogEcho(strcat(":cts:", mode, ":", ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : "")));
67 void KillIndicator_Think(entity this);
68 void CTS_ClientKill(entity e) // silent version of ClientKill, used when player finishes a CTS run. Useful to prevent cheating by running back to the start line and starting out with more speed
70 e.killindicator = spawn();
71 e.killindicator.owner = e;
72 setthink(e.killindicator, KillIndicator_Think);
73 e.killindicator.nextthink = time + (e.lip) * 0.05;
74 e.killindicator.cnt = ceil(autocvar_g_cts_finish_kill_delay);
75 e.killindicator.count = 1; // this is used to indicate that it should be silent
79 MUTATOR_HOOKFUNCTION(cts, PlayerPhysics)
81 entity player = M_ARGV(0, entity);
82 float dt = M_ARGV(1, float);
84 player.race_movetime_frac += dt;
85 float f = floor(player.race_movetime_frac);
86 player.race_movetime_frac -= f;
87 player.race_movetime_count += f;
88 player.race_movetime = player.race_movetime_frac + player.race_movetime_count;
92 if (player.race_penalty)
93 if (time > player.race_penalty)
94 player.race_penalty = 0;
95 if(player.race_penalty)
97 player.velocity = '0 0 0';
98 set_movetype(player, MOVETYPE_NONE);
99 player.disableclientprediction = 2;
103 // force kbd movement for fairness
107 // if record times matter
108 // ensure nothing EVIL is being done (i.e. div0_evade)
109 // this hinders joystick users though
110 // but it still gives SOME analog control
111 wishvel.x = fabs(CS(player).movement.x);
112 wishvel.y = fabs(CS(player).movement.y);
113 if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y)
116 wishspeed = vlen(wishvel);
117 if(wishvel.x >= 2 * wishvel.y)
120 if(CS(player).movement.x > 0)
121 CS(player).movement_x = wishspeed;
123 CS(player).movement_x = -wishspeed;
124 CS(player).movement_y = 0;
126 else if(wishvel.y >= 2 * wishvel.x)
129 CS(player).movement_x = 0;
130 if(CS(player).movement.y > 0)
131 CS(player).movement_y = wishspeed;
133 CS(player).movement_y = -wishspeed;
138 if(CS(player).movement.x > 0)
139 CS(player).movement_x = M_SQRT1_2 * wishspeed;
141 CS(player).movement_x = -M_SQRT1_2 * wishspeed;
142 if(CS(player).movement.y > 0)
143 CS(player).movement_y = M_SQRT1_2 * wishspeed;
145 CS(player).movement_y = -M_SQRT1_2 * wishspeed;
150 MUTATOR_HOOKFUNCTION(cts, reset_map_global)
154 Score_NicePrint(NULL);
157 PlayerScore_Sort(race_place, 0, 1, 0);
159 FOREACH_CLIENT(true, {
162 s = GameRules_scoring_add(it, RACE_FASTEST, 0);
166 cts_EventLog(ftos(it.race_place), it);
169 if(g_race_qualifying == 2)
171 g_race_qualifying = 0;
172 independent_players = 0;
173 cvar_set("fraglimit", ftos(race_fraglimit));
174 cvar_set("leadlimit", ftos(race_leadlimit));
175 cvar_set("timelimit", ftos(race_timelimit));
180 MUTATOR_HOOKFUNCTION(cts, ClientConnect)
182 entity player = M_ARGV(0, entity);
184 race_PreparePlayer(player);
185 player.race_checkpoint = -1;
187 if(IS_REAL_CLIENT(player))
189 string rr = CTS_RECORD;
192 race_send_recordtime(MSG_ONE);
193 race_send_speedaward(MSG_ONE);
195 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
196 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
197 race_send_speedaward_alltimebest(MSG_ONE);
200 int m = min(RANKINGS_CNT, autocvar_g_cts_send_rankings_cnt);
201 race_send_rankings_cnt(MSG_ONE);
202 for (i = 1; i <= m; ++i)
204 race_SendRankings(i, 0, 0, MSG_ONE);
209 MUTATOR_HOOKFUNCTION(cts, AbortSpeedrun)
211 entity player = M_ARGV(0, entity);
213 if(autocvar_g_allow_checkpoints)
214 race_PreparePlayer(player); // nice try
217 MUTATOR_HOOKFUNCTION(cts, MakePlayerObserver)
219 entity player = M_ARGV(0, entity);
221 if(GameRules_scoring_add(player, RACE_FASTEST, 0))
222 player.frags = FRAGS_LMS_LOSER;
224 player.frags = FRAGS_SPECTATOR;
226 race_PreparePlayer(player);
227 player.race_checkpoint = -1;
230 MUTATOR_HOOKFUNCTION(cts, PlayerSpawn)
232 entity player = M_ARGV(0, entity);
233 entity spawn_spot = M_ARGV(1, entity);
235 if(spawn_spot.target == "")
236 // Emergency: this wasn't a real spawnpoint. Can this ever happen?
237 race_PreparePlayer(player);
239 // if we need to respawn, do it right
240 player.race_respawn_checkpoint = player.race_checkpoint;
241 player.race_respawn_spotref = spawn_spot;
243 player.race_place = 0;
246 MUTATOR_HOOKFUNCTION(cts, PutClientInServer)
248 entity player = M_ARGV(0, entity);
250 if(IS_PLAYER(player))
253 if(CS(player).killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn
254 race_PreparePlayer(player);
256 race_RetractPlayer(player);
258 race_AbandonRaceCheck(player);
262 MUTATOR_HOOKFUNCTION(cts, PlayerDies)
264 entity frag_target = M_ARGV(2, entity);
266 frag_target.respawn_flags |= RESPAWN_FORCE;
267 race_AbandonRaceCheck(frag_target);
270 MUTATOR_HOOKFUNCTION(cts, HavocBot_ChooseRole)
272 entity bot = M_ARGV(0, entity);
274 bot.havocbot_role = havocbot_role_cts;
278 MUTATOR_HOOKFUNCTION(cts, GetPressedKeys)
280 entity player = M_ARGV(0, entity);
282 if(CS(player).cvar_cl_allow_uidtracking == 1 && CS(player).cvar_cl_allow_uid2name == 1)
284 if (!player.stored_netname)
285 player.stored_netname = strzone(uid2name(player.crypto_idfp));
286 if(player.stored_netname != player.netname)
288 db_put(ServerProgsDB, strcat("/uid2name/", player.crypto_idfp), player.netname);
289 strcpy(player.stored_netname, player.netname);
293 if (!IS_OBSERVER(player))
295 if(vdist(player.velocity - player.velocity_z * '0 0 1', >, speedaward_speed))
297 speedaward_speed = vlen(player.velocity - player.velocity_z * '0 0 1');
298 speedaward_holder = player.netname;
299 speedaward_uid = player.crypto_idfp;
300 speedaward_lastupdate = time;
302 if (speedaward_speed > speedaward_lastsent && time - speedaward_lastupdate > 1)
304 string rr = CTS_RECORD;
305 race_send_speedaward(MSG_ALL);
306 speedaward_lastsent = speedaward_speed;
307 if (speedaward_speed > speedaward_alltimebest && speedaward_uid != "")
309 speedaward_alltimebest = speedaward_speed;
310 speedaward_alltimebest_holder = speedaward_holder;
311 speedaward_alltimebest_uid = speedaward_uid;
312 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"), ftos(speedaward_alltimebest));
313 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp"), speedaward_alltimebest_uid);
314 race_send_speedaward_alltimebest(MSG_ALL);
320 MUTATOR_HOOKFUNCTION(cts, ForbidThrowCurrentWeapon)
322 // no weapon dropping in CTS
326 MUTATOR_HOOKFUNCTION(cts, FilterItem)
328 entity item = M_ARGV(0, entity);
330 if (Item_IsLoot(item))
336 MUTATOR_HOOKFUNCTION(cts, Damage_Calculate)
338 entity frag_attacker = M_ARGV(1, entity);
339 entity frag_target = M_ARGV(2, entity);
340 float frag_deathtype = M_ARGV(3, float);
341 float frag_damage = M_ARGV(4, float);
343 if(frag_target == frag_attacker || frag_deathtype == DEATH_FALL.m_id)
344 if(!autocvar_g_cts_selfdamage)
347 M_ARGV(4, float) = frag_damage;
351 MUTATOR_HOOKFUNCTION(cts, ForbidPlayerScore_Clear)
353 return true; // in CTS, you don't lose score by observing
356 MUTATOR_HOOKFUNCTION(cts, GetRecords)
358 int record_page = M_ARGV(0, int);
359 string ret_string = M_ARGV(1, string);
361 for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i)
363 if(MapInfo_Get_ByID(i))
365 float r = race_readTime(MapInfo_Map_bspname, 1);
370 string h = race_readName(MapInfo_Map_bspname, 1);
371 ret_string = strcat(ret_string, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
375 M_ARGV(1, string) = ret_string;
378 void ClientKill_Now(entity this);
379 MUTATOR_HOOKFUNCTION(cts, ClientKill)
381 entity player = M_ARGV(0, entity);
383 M_ARGV(1, float) = 0; // kill delay
385 if(player.killindicator && player.killindicator.count == 1) // player.killindicator.count == 1 means that the kill indicator was spawned by CTS_ClientKill
387 delete(player.killindicator);
388 player.killindicator = NULL;
390 ClientKill_Now(player); // allow instant kill in this case
395 MUTATOR_HOOKFUNCTION(cts, Race_FinalCheckpoint)
397 entity player = M_ARGV(0, entity);
399 if(autocvar_g_cts_finish_kill_delay)
400 CTS_ClientKill(player);
403 MUTATOR_HOOKFUNCTION(cts, HideTeamNagger)
405 return true; // doesn't work so well (but isn't cts a teamless mode?)
408 MUTATOR_HOOKFUNCTION(cts, FixClientCvars)
410 entity player = M_ARGV(0, entity);
412 stuffcmd(player, "cl_cmd settemp cl_movecliptokeyboard 2\n");
415 MUTATOR_HOOKFUNCTION(cts, WantWeapon)
417 M_ARGV(1, float) = (M_ARGV(0, entity) == WEP_SHOTGUN); // want weapon = weapon info
418 M_ARGV(3, bool) = true; // want mutator blocked
422 MUTATOR_HOOKFUNCTION(cts, ForbidDropCurrentWeapon)
427 void cts_Initialize()