3 #include <common/mutators/base.qh>
4 #include <common/scores.qh>
6 .float lms_spectate_warning;
8 #define autocvar_g_lms_lives_override cvar("g_lms_lives_override")
9 string autocvar_g_lms_weaponarena = "most_available";
11 void lms_Initialize();
13 REGISTER_MUTATOR(lms, false)
18 GameRules_limit_score(((!autocvar_g_lms_lives_override) ? -1 : autocvar_g_lms_lives_override));
19 GameRules_limit_lead(0);
20 GameRules_score_enabled(false);
21 GameRules_scoring(0, 0, 0, {
22 field(SP_LMS_LIVES, "lives", SFL_SORT_PRIO_SECONDARY);
23 field(SP_LMS_RANK, "rank", SFL_LOWER_IS_BETTER | SFL_RANK | SFL_SORT_PRIO_PRIMARY | SFL_ALLOW_HIDE);
32 float lms_lowest_lives;
33 float LMS_NewPlayerLives();