6 ATTRIB(Health, m_mins, vector, '-16 -16 0');
7 ATTRIB(Health, m_maxs, vector, '16 16 48');
8 ATTRIB(Health, m_pickupevalfunc, float(entity player, entity item), healtharmor_pickupevalfunc);
9 ATTRIB(Health, m_botvalue, int, 5000);
14 #include <server/items/items.qh>
18 MODEL(HealthSmall_ITEM, Item_Model("g_h1.md3"));
19 SOUND(HealthSmall, Item_Sound("minihealth"));
22 PROPERTY(float, g_pickup_healthsmall_anyway);
23 PROPERTY(int, g_pickup_healthsmall);
24 PROPERTY(int, g_pickup_healthsmall_max);
25 void item_healthsmall_init(Pickup this, entity item)
28 item.max_health = g_pickup_healthsmall_max;
29 if(!GetResource(item, RES_HEALTH))
30 SetResourceExplicit(item, RES_HEALTH, q3compat && item.count ? item.count : g_pickup_healthsmall);
34 REGISTER_ITEM(HealthSmall, Health) {
35 this.m_canonical_spawnfunc = "item_health_small";
37 this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE;
38 this.m_model = MDL_HealthSmall_ITEM;
39 this.m_sound = SND_HealthSmall;
41 this.netname = "health_small";
42 this.m_name = _("Small health");
43 this.m_icon = "health";
45 this.m_itemid = IT_RESOURCE;
46 this.m_respawntime = GET(g_pickup_respawntime_short);
47 this.m_respawntimejitter = GET(g_pickup_respawntimejitter_short);
48 this.m_pickupanyway = GET(g_pickup_healthsmall_anyway);
49 this.m_iteminit = item_healthsmall_init;
53 SPAWNFUNC_ITEM(item_health_small, ITEM_HealthSmall)
56 MODEL(HealthMedium_ITEM, Item_Model("g_h25.md3"));
57 SOUND(HealthMedium, Item_Sound("mediumhealth"));
60 PROPERTY(float, g_pickup_healthmedium_anyway);
61 PROPERTY(int, g_pickup_healthmedium);
62 PROPERTY(int, g_pickup_healthmedium_max);
63 void item_healthmedium_init(Pickup this, entity item)
66 item.max_health = g_pickup_healthmedium_max;
67 if(!GetResource(item, RES_HEALTH))
68 SetResourceExplicit(item, RES_HEALTH, q3compat && item.count ? item.count : g_pickup_healthmedium);
72 REGISTER_ITEM(HealthMedium, Health) {
73 this.m_canonical_spawnfunc = "item_health_medium";
75 this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE;
76 this.m_model = MDL_HealthMedium_ITEM;
77 this.m_sound = SND_HealthMedium;
79 this.netname = "health_medium";
80 this.m_name = _("Medium health");
81 this.m_icon = "health";
83 this.m_itemid = IT_RESOURCE;
84 this.m_respawntime = GET(g_pickup_respawntime_short);
85 this.m_respawntimejitter = GET(g_pickup_respawntimejitter_short);
86 this.m_pickupanyway = GET(g_pickup_healthmedium_anyway);
87 this.m_iteminit = item_healthmedium_init;
91 SPAWNFUNC_ITEM(item_health_medium, ITEM_HealthMedium)
94 MODEL(HealthBig_ITEM, Item_Model("g_h50.md3"));
95 SOUND(HealthBig, Item_Sound("mediumhealth"));
98 PROPERTY(float, g_pickup_healthbig_anyway);
99 PROPERTY(int, g_pickup_healthbig);
100 PROPERTY(int, g_pickup_healthbig_max);
101 void item_healthbig_init(Pickup this, entity item)
104 item.max_health = g_pickup_healthbig_max;
105 if(!GetResource(item, RES_HEALTH))
106 SetResourceExplicit(item, RES_HEALTH, q3compat && item.count ? item.count : g_pickup_healthbig);
110 REGISTER_ITEM(HealthBig, Health) {
111 this.m_canonical_spawnfunc = "item_health_big";
113 this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE;
114 this.m_model = MDL_HealthBig_ITEM;
115 this.m_sound = SND_HealthBig;
117 this.netname = "health_big";
118 this.m_name = _("Big health");
119 this.m_icon = "health";
120 this.m_color = '1 0 0';
121 this.m_waypoint = _("Big health");
123 this.m_itemid = IT_RESOURCE;
124 this.m_respawntime = GET(g_pickup_respawntime_medium);
125 this.m_respawntimejitter = GET(g_pickup_respawntimejitter_medium);
126 this.m_pickupanyway = GET(g_pickup_healthbig_anyway);
127 this.m_iteminit = item_healthbig_init;
131 SPAWNFUNC_ITEM(item_health_big, ITEM_HealthBig)
134 MODEL(HealthMega_ITEM, Item_Model("g_h100.md3"));
135 SOUND(HealthMega, Item_Sound("megahealth"));
138 PROPERTY(float, g_pickup_healthmega_anyway);
139 PROPERTY(int, g_pickup_healthmega);
140 PROPERTY(int, g_pickup_healthmega_max);
141 void item_healthmega_init(Pickup this, entity item)
144 item.max_health = g_pickup_healthmega_max;
145 if(!GetResource(item, RES_HEALTH))
146 SetResourceExplicit(item, RES_HEALTH, q3compat && item.count ? item.count : g_pickup_healthmega);
150 REGISTER_ITEM(HealthMega, Health) {
151 this.m_canonical_spawnfunc = "item_health_mega";
153 this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE;
154 this.m_model = MDL_HealthMega_ITEM;
155 this.m_sound = SND_HealthMega;
157 this.netname = "health_mega";
158 this.m_name = _("Mega health");
159 this.m_icon = "item_mega_health";
160 this.m_color = '1 0 0';
161 this.m_waypoint = _("Mega health");
162 this.m_waypointblink = 2;
164 this.m_maxs = '16 16 70';
165 this.m_itemid = IT_RESOURCE;
166 this.m_respawntime = GET(g_pickup_respawntime_long);
167 this.m_respawntimejitter = GET(g_pickup_respawntimejitter_long);
168 this.m_pickupanyway = GET(g_pickup_healthmega_anyway);
169 this.m_iteminit = item_healthmega_init;
173 SPAWNFUNC_ITEM(item_health_mega, ITEM_HealthMega)