6 MODEL(MON_MAGE, M_Model("mage.dpm"));
10 ATTRIB(Mage, spawnflags, int, MON_FLAG_MELEE | MON_FLAG_RANGED);
11 ATTRIB(Mage, mins, vector, '-36 -36 -24');
12 ATTRIB(Mage, maxs, vector, '36 36 50');
14 ATTRIB(Mage, m_model, Model, MDL_MON_MAGE);
16 ATTRIB(Mage, netname, string, "mage");
17 ATTRIB(Mage, monster_name, string, _("Mage"));
20 REGISTER_MONSTER(MAGE, NEW(Mage)) {
22 this.mr_precache(this);
26 #include <common/weapons/_all.qh>
27 #include <common/items/_mod.qh>
29 CLASS(MageSpike, PortoLaunch)
30 /* flags */ ATTRIB(MageSpike, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
31 /* impulse */ ATTRIB(MageSpike, impulse, int, 9);
32 /* refname */ ATTRIB(MageSpike, netname, string, "magespike");
33 /* wepname */ ATTRIB(MageSpike, m_name, string, _("Mage spike"));
35 REGISTER_WEAPON(MAGE_SPIKE, NEW(MageSpike));