1 EFFECT(0, NADE_EXPLODE_RED, "nade_red_explode")
2 EFFECT(0, NADE_EXPLODE_BLUE, "nade_blue_explode")
3 EFFECT(0, NADE_EXPLODE_YELLOW, "nade_yellow_explode")
4 EFFECT(0, NADE_EXPLODE_PINK, "nade_pink_explode")
5 EFFECT(0, NADE_EXPLODE_NEUTRAL, "nade_neutral_explode")
6 entity EFFECT_NADE_EXPLODE(int teamid)
9 case NUM_TEAM_1: return EFFECT_NADE_EXPLODE_RED;
10 case NUM_TEAM_2: return EFFECT_NADE_EXPLODE_BLUE;
11 case NUM_TEAM_3: return EFFECT_NADE_EXPLODE_YELLOW;
12 case NUM_TEAM_4: return EFFECT_NADE_EXPLODE_PINK;
13 default: return EFFECT_NADE_EXPLODE_NEUTRAL;
17 EFFECT(1, NADE_TRAIL_RED, "nade_red")
18 EFFECT(1, NADE_TRAIL_BLUE, "nade_blue")
19 EFFECT(1, NADE_TRAIL_YELLOW, "nade_yellow")
20 EFFECT(1, NADE_TRAIL_PINK, "nade_pink")
21 EFFECT(1, NADE_TRAIL_NEUTRAL, "nade_neutral")
22 entity EFFECT_NADE_TRAIL(int teamid)
25 case NUM_TEAM_1: return EFFECT_NADE_TRAIL_RED;
26 case NUM_TEAM_2: return EFFECT_NADE_TRAIL_BLUE;
27 case NUM_TEAM_3: return EFFECT_NADE_TRAIL_YELLOW;
28 case NUM_TEAM_4: return EFFECT_NADE_TRAIL_PINK;
29 default: return EFFECT_NADE_TRAIL_NEUTRAL;
33 EFFECT(1, NADE_TRAIL_BURN_RED, "nade_red_burn")
34 EFFECT(1, NADE_TRAIL_BURN_BLUE, "nade_blue_burn")
35 EFFECT(1, NADE_TRAIL_BURN_YELLOW, "nade_yellow_burn")
36 EFFECT(1, NADE_TRAIL_BURN_PINK, "nade_pink_burn")
37 EFFECT(1, NADE_TRAIL_BURN_NEUTRAL, "nade_neutral_burn")
38 entity EFFECT_NADE_TRAIL_BURN(int teamid)
41 case NUM_TEAM_1: return EFFECT_NADE_TRAIL_BURN_RED;
42 case NUM_TEAM_2: return EFFECT_NADE_TRAIL_BURN_BLUE;
43 case NUM_TEAM_3: return EFFECT_NADE_TRAIL_BURN_YELLOW;
44 case NUM_TEAM_4: return EFFECT_NADE_TRAIL_BURN_PINK;
45 default: return EFFECT_NADE_TRAIL_BURN_NEUTRAL;