1 string autocvar_g_offhand_blaster = "0";
3 REGISTER_MUTATOR(offhand_blaster, expr_evaluate(autocvar_g_offhand_blaster));
5 MUTATOR_HOOKFUNCTION(offhand_blaster, BuildMutatorsString)
7 M_ARGV(0, string) = strcat(M_ARGV(0, string), ":offhand_blaster");
10 MUTATOR_HOOKFUNCTION(offhand_blaster, BuildMutatorsPrettyString)
12 M_ARGV(0, string) = strcat(M_ARGV(0, string), ", Offhand blaster");
15 MUTATOR_HOOKFUNCTION(offhand_blaster, BuildGameplayTipsString)
17 M_ARGV(0, string) = strcat(M_ARGV(0, string), "\n\n^3offhand blaster^8 is enabled, press 'e' to use it\n");
20 MUTATOR_HOOKFUNCTION(offhand_blaster, PlayerSpawn)
22 entity player = M_ARGV(0, entity);
23 player.offhand = OFFHAND_BLASTER;