4 // Full list of all stat constants, included in a single location for easy reference
5 // 255 is the current limit (MAX_CL_STATS - 1), engine will need to be modified if you wish to add more stats
7 const int MAX_CL_STATS = 256;
8 const int STAT_HEALTH = 0;
10 const int STAT_WEAPON = 2;
11 const int STAT_AMMO = 3;
12 const int STAT_ARMOR = 4;
13 const int STAT_WEAPONFRAME = 5;
14 const int STAT_SHELLS = 6;
15 const int STAT_NAILS = 7;
16 const int STAT_ROCKETS = 8;
17 const int STAT_CELLS = 9;
18 const int STAT_ACTIVEWEAPON = 10;
19 const int STAT_TOTALSECRETS = 11;
20 const int STAT_TOTALMONSTERS = 12;
21 const int STAT_SECRETS = 13;
22 const int STAT_MONSTERS = 14;
23 const int STAT_ITEMS = 15;
24 const int STAT_VIEWHEIGHT = 16;
29 const int STAT_VIEWZOOM = 21;
40 const int STAT_KH_KEYS = 32;
41 const int STAT_CTF_STATE = 33;
43 const int STAT_WEAPONS = 35;
44 const int STAT_SWITCHWEAPON = 36;
45 const int STAT_GAMESTARTTIME = 37;
46 const int STAT_STRENGTH_FINISHED = 38;
47 const int STAT_INVINCIBLE_FINISHED = 39;
49 const int STAT_ARC_HEAT = 41;
50 const int STAT_PRESSED_KEYS = 42;
51 const int STAT_ALLOW_OLDVORTEXBEAM = 43; // this stat could later contain some other bits of info, like, more server-side particle config
52 const int STAT_FUEL = 44;
53 const int STAT_NB_METERSTART = 45;
54 const int STAT_SHOTORG = 46; // compressShotOrigin
55 const int STAT_LEADLIMIT = 47;
56 const int STAT_WEAPON_CLIPLOAD = 48;
57 const int STAT_WEAPON_CLIPSIZE = 49;
58 const int STAT_VORTEX_CHARGE = 50;
59 const int STAT_LAST_PICKUP = 51;
60 const int STAT_HUD = 52;
61 const int STAT_VORTEX_CHARGEPOOL = 53;
62 const int STAT_HIT_TIME = 54;
63 const int STAT_DAMAGE_DEALT_TOTAL = 55;
64 const int STAT_TYPEHIT_TIME = 56;
65 const int STAT_LAYED_MINES = 57;
66 const int STAT_HAGAR_LOAD = 58;
67 const int STAT_SWITCHINGWEAPON = 59;
68 const int STAT_SUPERWEAPONS_FINISHED = 60;
69 const int STAT_VEHICLESTAT_HEALTH = 61;
70 const int STAT_VEHICLESTAT_SHIELD = 62;
71 const int STAT_VEHICLESTAT_ENERGY = 63;
72 const int STAT_VEHICLESTAT_AMMO1 = 64;
73 const int STAT_VEHICLESTAT_RELOAD1 = 65;
74 const int STAT_VEHICLESTAT_AMMO2 = 66;
75 const int STAT_VEHICLESTAT_RELOAD2 = 67;
76 const int STAT_VEHICLESTAT_W2MODE = 68;
77 const int STAT_NADE_TIMER = 69;
78 const int STAT_SECRETS_TOTAL = 70;
79 const int STAT_SECRETS_FOUND = 71;
80 const int STAT_RESPAWN_TIME = 72;
81 const int STAT_ROUNDSTARTTIME = 73;
82 const int STAT_WEAPONS2 = 74;
83 const int STAT_WEAPONS3 = 75;
84 const int STAT_MONSTERS_TOTAL = 76;
85 const int STAT_MONSTERS_KILLED = 77;
86 const int STAT_BUFFS = 78;
87 const int STAT_NADE_BONUS = 79;
88 const int STAT_NADE_BONUS_TYPE = 80;
89 const int STAT_NADE_BONUS_SCORE = 81;
90 const int STAT_HEALING_ORB = 82;
91 const int STAT_HEALING_ORB_ALPHA = 83;
92 const int STAT_PLASMA = 84;
93 const int STAT_OK_AMMO_CHARGE = 85;
94 const int STAT_OK_AMMO_CHARGEPOOL = 86;
110 /* The following stats change depending on the gamemode, so can share the same ID */
111 // IDs 100 to 104 reserved for gamemodes
113 // freeze tag, clan arena, jailbreak
114 const int STAT_REDALIVE = 100;
115 const int STAT_BLUEALIVE = 101;
116 const int STAT_YELLOWALIVE = 102;
117 const int STAT_PINKALIVE = 103;
120 const int STAT_DOM_TOTAL_PPS = 100;
121 const int STAT_DOM_PPS_RED = 101;
122 const int STAT_DOM_PPS_BLUE = 102;
123 const int STAT_DOM_PPS_YELLOW = 103;
124 const int STAT_DOM_PPS_PINK = 104;
127 const int STAT_VIP = 100;
128 const int STAT_VIP_RED = 101;
129 const int STAT_VIP_BLUE = 102;
130 const int STAT_VIP_YELLOW = 103;
131 const int STAT_VIP_PINK = 104;
134 const int STAT_KH_REDKEY_TEAM = 100;
135 const int STAT_KH_BLUEKEY_TEAM = 101;
136 const int STAT_KH_YELLOWKEY_TEAM = 102;
137 const int STAT_KH_PINKKEY_TEAM = 103;
139 /* Gamemode-specific stats end here */
142 const int STAT_FROZEN = 105;
143 const int STAT_REVIVE_PROGRESS = 106;
258 const int STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR = 220;
259 const int STAT_MOVEVARS_AIRCONTROL_PENALTY = 221;
260 const int STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222;
261 const int STAT_MOVEVARS_AIRSTRAFEACCEL_QW = 223;
262 const int STAT_MOVEVARS_AIRCONTROL_POWER = 224;
263 const int STAT_MOVEFLAGS = 225;
264 const int STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL = 226;
265 const int STAT_MOVEVARS_WARSOWBUNNY_ACCEL = 227;
266 const int STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED = 228;
267 const int STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL = 229;
268 const int STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO = 230;
269 const int STAT_MOVEVARS_AIRSTOPACCELERATE = 231;
270 const int STAT_MOVEVARS_AIRSTRAFEACCELERATE = 232;
271 const int STAT_MOVEVARS_MAXAIRSTRAFESPEED = 233;
272 const int STAT_MOVEVARS_AIRCONTROL = 234;
273 const int STAT_FRAGLIMIT = 235;
274 const int STAT_TIMELIMIT = 236;
275 const int STAT_MOVEVARS_WALLFRICTION = 237;
276 const int STAT_MOVEVARS_FRICTION = 238;
277 const int STAT_MOVEVARS_WATERFRICTION = 239;
278 const int STAT_MOVEVARS_TICRATE = 240;
279 const int STAT_MOVEVARS_TIMESCALE = 241;
280 const int STAT_MOVEVARS_GRAVITY = 242;
281 const int STAT_MOVEVARS_STOPSPEED = 243;
282 const int STAT_MOVEVARS_MAXSPEED = 244;
283 const int STAT_MOVEVARS_SPECTATORMAXSPEED = 245;
284 const int STAT_MOVEVARS_ACCELERATE = 246;
285 const int STAT_MOVEVARS_AIRACCELERATE = 247;
286 const int STAT_MOVEVARS_WATERACCELERATE = 248;
287 const int STAT_MOVEVARS_ENTGRAVITY = 249;
288 const int STAT_MOVEVARS_JUMPVELOCITY = 250;
289 const int STAT_MOVEVARS_EDGEFRICTION = 251;
290 const int STAT_MOVEVARS_MAXAIRSPEED = 252;
291 const int STAT_MOVEVARS_STEPHEIGHT = 253;
292 const int STAT_MOVEVARS_AIRACCEL_QW = 254;
293 const int STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION = 255;