1 #include "machinegun.qh"
5 spawnfunc(turret_machinegun) { if (!turret_initialize(this, TUR_MACHINEGUN)) delete(this); }
7 METHOD(MachineGunTurret, tr_setup, void(MachineGunTurret this, entity it))
9 it.damage_flags |= TFL_DMG_HEADSHAKE;
10 it.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK;
11 it.ammo_flags = TFL_AMMO_BULLETS | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
12 it.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE;
13 it.turret_flags |= TUR_FLAG_HITSCAN;