3 void sys_phys_fix(entity this, float dt)
5 WarpZone_PlayerPhysics_FixVAngle(this);
6 Physics_UpdateStats(this);
7 PM_ClientMovement_UpdateStatus(this);
10 bool sys_phys_override(entity this, float dt)
12 int buttons = PHYS_INPUT_BUTTON_MASK(this);
13 float idlesince = CS(this).parm_idlesince;
14 CS(this).parm_idlesince = time; // in the case that physics are overridden
15 if (PM_check_specialcommand(this, buttons)) { return true; }
16 if (this.PlayerPhysplug && this.PlayerPhysplug(this, dt)) { return true; }
17 CS(this).parm_idlesince = idlesince;
21 void sys_phys_monitor(entity this, float dt)
23 int buttons = PHYS_INPUT_BUTTON_MASK(this);
24 anticheat_physics(this);
26 if (buttons != CS(this).buttons_old
27 || CS(this).movement != CS(this).movement_old
28 || this.v_angle != CS(this).v_angle_old) { CS(this).parm_idlesince = time; }
30 PM_check_nickspam(this);
31 PM_check_punch(this, dt);
34 void sys_phys_ai(entity this)
36 if (!IS_BOT_CLIENT(this)) { return; }
40 void sys_phys_pregame_hold(entity this)
42 if (!IS_PLAYER(this)) { return; }
43 const bool allowed_to_move = (time >= game_starttime && !game_stopped);
44 if (!allowed_to_move) {
45 this.velocity = '0 0 0';
46 set_movetype(this, MOVETYPE_NONE);
47 this.disableclientprediction = 2;
48 } else if (this.disableclientprediction == 2) {
49 if (this.move_movetype == MOVETYPE_NONE) { set_movetype(this, MOVETYPE_WALK); }
50 this.disableclientprediction = 0;
54 void sys_phys_spectator_control(entity this)
56 float maxspeed_mod = autocvar_sv_spectator_speed_multiplier;
57 if (!STAT(SPECTATORSPEED, this)) { STAT(SPECTATORSPEED, this) = maxspeed_mod; }
58 if ((CS(this).impulse >= 1 && CS(this).impulse <= 19)
59 || (CS(this).impulse >= 200 && CS(this).impulse <= 209)
60 || (CS(this).impulse >= 220 && CS(this).impulse <= 229)
62 if (this.lastclassname != STR_PLAYER) {
63 if (CS(this).impulse == 10
64 || CS(this).impulse == 15
65 || CS(this).impulse == 18
66 || (CS(this).impulse >= 200 && CS(this).impulse <= 209)
68 STAT(SPECTATORSPEED, this) = bound(autocvar_sv_spectator_speed_multiplier_min, STAT(SPECTATORSPEED, this) + 0.5, autocvar_sv_spectator_speed_multiplier_max);
69 } else if (CS(this).impulse == 11) {
70 STAT(SPECTATORSPEED, this) = maxspeed_mod;
71 } else if (CS(this).impulse == 12
72 || CS(this).impulse == 16
73 || CS(this).impulse == 19
74 || (CS(this).impulse >= 220 && CS(this).impulse <= 229)
76 STAT(SPECTATORSPEED, this) = bound(autocvar_sv_spectator_speed_multiplier_min, STAT(SPECTATORSPEED, this) - 0.5, autocvar_sv_spectator_speed_multiplier_max);
77 } else if (CS(this).impulse >= 1 && CS(this).impulse <= 9) {
78 STAT(SPECTATORSPEED, this) = 1 + 0.5 * (CS(this).impulse - 1);
80 } // otherwise just clear
85 void sys_phys_fixspeed(entity this, float maxspeed_mod)
87 float spd = max(PHYS_MAXSPEED(this), PHYS_MAXAIRSPEED(this)) * maxspeed_mod;
88 if (this.speed != spd) {
89 this.speed = spd; // TODO: send this as a stat and set the below cvars on the client?
90 string temps = ftos(spd);
91 stuffcmd(this, strcat("cl_forwardspeed ", temps, "\n"));
92 stuffcmd(this, strcat("cl_backspeed ", temps, "\n"));
93 stuffcmd(this, strcat("cl_sidespeed ", temps, "\n"));
94 stuffcmd(this, strcat("cl_upspeed ", temps, "\n"));
97 if (this.jumpspeedcap_min != autocvar_sv_jumpspeedcap_min) {
98 this.jumpspeedcap_min = autocvar_sv_jumpspeedcap_min;
99 stuffcmd(this, sprintf("\ncl_jumpspeedcap_min \"%s\"\n", autocvar_sv_jumpspeedcap_min));
101 if (this.jumpspeedcap_max != autocvar_sv_jumpspeedcap_max) {
102 this.jumpspeedcap_max = autocvar_sv_jumpspeedcap_max;
103 stuffcmd(this, sprintf("\ncl_jumpspeedcap_max \"%s\"\n", autocvar_sv_jumpspeedcap_max));
107 void sys_phys_land(entity this)
109 if (autocvar_speedmeter) {
110 LOG_TRACEF("landing velocity: %v (abs: %f)", this.velocity, vlen(this.velocity));
112 if (this.jumppadcount > 1) {
113 LOG_TRACEF("%dx jumppad combo", this.jumppadcount);
115 this.jumppadcount = 0;
118 STATIC_INIT(sys_phys)
120 entity listener = new_pure(sys_phys);
121 subscribe(listener, phys_land, sys_phys_land);