2 #define COMPAT_NO_MOD_IS_XONOTIC
17 #include "compiler.qh"
19 #ifndef QCC_SUPPORT_INT
23 #ifndef QCC_SUPPORT_BOOL
27 #ifndef QCC_SUPPORT_ACCUMULATE
28 #warning "QCC does not support accumulate, may not compile correctly"
31 #define ACCUMULATE [[accumulate]]
34 #ifndef QCC_SUPPORT_ERASEABLE
37 #define ERASEABLE [[eraseable]]
40 #ifndef QCC_SUPPORT_ALIAS
41 #warning "QCC does not support alias, may not compile correctly"
44 #define ALIAS(var) [[alias(var)]]
47 #include <dpdefs/pre.qh>
50 #include <dpdefs/csprogsdefs.qh>
51 #include <dpdefs/keycodes.qh>
53 #include <server/sys-pre.qh>
54 #include <dpdefs/progsdefs.qh>
55 #include <dpdefs/dpextensions.qh>
56 #include <server/sys-post.qh>
58 #include <dpdefs/menudefs.qh>
59 #include <dpdefs/keycodes.qh>
62 #include <dpdefs/post.qh>
64 #ifndef QCC_SUPPORT_POW
65 #define pow(a, b) pow(a, b)
67 #define pow(a, b) ((a) ** (b))
72 #define USING(name, T) typedef T name
80 #define TC(T, sym) MACRO_BEGIN MACRO_END
82 #define TC(T, sym) MACRO_BEGIN \
84 LOG_WARNF("Type check failed: " #sym " :: " #T); \
91 #define is_float(this) (true || ftoe(this))
92 #define isnt_float(this)
93 #define is_vector(this) (true || vtos(this))
94 #define isnt_vector(this)
95 #define is_string(this) (true || stof(this))
96 #define isnt_string(this)
97 #define is_entity(this) (true || etof(this))
98 #define isnt_entity(this)
99 bool is_int(float this) { return this == floor(this); }
100 void isnt_int(float this) { print(ftos(this)); }
101 bool is_bool(float this) { return this == true || this == false; }
102 void isnt_bool(float this) { print(ftos(this)); }
105 #include "warpzone/mathlib.qc"
107 #include "accumulate.qh"
109 #include "arraylist.qh"
112 #include "counting.qh"
115 #include "deglobalization.qh"
117 #include "enumclass.qh"
120 #include "functional.qh"
122 #include "intrusivelist.qh"
126 #include "linkedlist.qh"
129 #include "markdown.qh"
136 #include "p2mathlib.qc"
137 #include "progname.qh"
138 #include "promise.qc"
140 #include "registry.qh"
141 #include "registry_net.qh"
142 #include "replicate.qh"
143 #include "sortlist.qc"
145 #include "spawnfunc.qh"
157 #include "matrix/_mod.inc"
161 #define objerror_safe(e)
163 void make_safe_for_remove(entity this);
164 #define objerror_safe(e) make_safe_for_remove(e)
167 #define objerror(this, msg) MACRO_BEGIN \
168 LOG_WARN("======OBJECT ERROR======"); \
169 entity _e = (this); \
173 LOG_WARNF("%s OBJECT ERROR in %s:\n%s\nTip: read above for entity information", PROGNAME, __FUNC__, msg); \
178 void m_init() { if (_m_init) _m_init(); }
179 #define m_init _m_init
182 void m_shutdown() { if (_m_shutdown) _m_shutdown(); }
183 #define m_shutdown _m_shutdown
185 void _m_draw(float width, float height);
186 void m_draw(float width, float height) { if (_m_draw) _m_draw(width, height); }
187 #define m_draw _m_draw
189 void _m_keydown(int keynr, int ascii);
190 void m_keydown(int keynr, int ascii) { if (_m_keydown) _m_keydown(keynr, ascii); }
191 #define m_keydown _m_keydown
193 void _m_toggle(int mode);
194 void m_toggle(int mode) { if (_m_toggle) _m_toggle(mode); }
195 #define m_toggle _m_toggle
200 void main() { if (_main) _main(); }
204 void SV_Shutdown() { if (_SV_Shutdown) _SV_Shutdown(); }
205 #define SV_Shutdown _SV_Shutdown
208 bool _StartFrame_init;
209 void spawnfunc_worldspawn(entity);
211 if (!_StartFrame_init) {
212 _StartFrame_init = true;
213 float oldtime = time; time = 1;
214 __spawnfunc_expecting = 2; NULL.__spawnfunc_constructor(NULL);
217 if (_StartFrame) _StartFrame();
219 #define StartFrame _StartFrame
222 void SetNewParms() { if (_SetNewParms) _SetNewParms(); }
223 #define SetNewParms _SetNewParms
225 void _SetChangeParms(entity this);
226 void SetChangeParms() { ENGINE_EVENT(); if (_SetChangeParms) _SetChangeParms(this); }
227 #define SetChangeParms _SetChangeParms
229 #ifdef DP_EXT_PRECONNECT
230 void _ClientPreConnect(entity this);
231 void ClientPreConnect() { ENGINE_EVENT(); if (_ClientPreConnect) _ClientPreConnect(this); }
232 #define ClientPreConnect _ClientPreConnect
235 void _ClientConnect(entity this);
236 void ClientConnect() { ENGINE_EVENT(); if (_ClientConnect) _ClientConnect(this); }
237 #define ClientConnect _ClientConnect
239 void _ClientDisconnect(entity this);
240 void ClientDisconnect() { ENGINE_EVENT(); if (_ClientDisconnect) _ClientDisconnect(this); }
241 #define ClientDisconnect _ClientDisconnect
243 void _PutClientInServer(entity this);
244 void PutClientInServer() { ENGINE_EVENT(); if (_PutClientInServer) _PutClientInServer(this); }
245 #define PutClientInServer _PutClientInServer
247 void _ClientKill(entity this);
248 void ClientKill() { ENGINE_EVENT(); if (_ClientKill) _ClientKill(this); }
249 #define ClientKill _ClientKill
251 void _PlayerPreThink(entity this);
252 void PlayerPreThink() { ENGINE_EVENT(); if (_PlayerPreThink) _PlayerPreThink(this); }
253 #define PlayerPreThink _PlayerPreThink
255 void _PlayerPostThink(entity this);
256 void PlayerPostThink() { ENGINE_EVENT(); if (_PlayerPostThink) _PlayerPostThink(this); }
257 #define PlayerPostThink _PlayerPostThink
259 void _SV_PlayerPhysics(entity this);
260 void SV_PlayerPhysics() { ENGINE_EVENT(); if (_SV_PlayerPhysics) _SV_PlayerPhysics(this); }
261 #define SV_PlayerPhysics _SV_PlayerPhysics
263 void _SV_OnEntityPreSpawnFunction(entity this);
264 void SV_OnEntityPreSpawnFunction()
267 __spawnfunc_expecting = true;
268 __spawnfunc_expect = this;
270 #define SV_OnEntityPreSpawnFunction _SV_OnEntityPreSpawnFunction
272 void _SV_ChangeTeam(entity this, int _color);
273 void SV_ChangeTeam(int _color) { ENGINE_EVENT(); if (_SV_ChangeTeam) _SV_ChangeTeam(this, _color); }
274 #define SV_ChangeTeam _SV_ChangeTeam
276 void _SV_ParseClientCommand(entity this, string command);
277 void SV_ParseClientCommand(string command)
280 if (_SV_ParseClientCommand) _SV_ParseClientCommand(this, command);
282 #define SV_ParseClientCommand _SV_ParseClientCommand
287 void CSQC_Init() { if (_CSQC_Init) _CSQC_Init(); }
288 #define CSQC_Init _CSQC_Init
290 void _CSQC_Shutdown();
291 void CSQC_Shutdown() { if (_CSQC_Shutdown) _CSQC_Shutdown(); }
292 #define CSQC_Shutdown _CSQC_Shutdown
294 void _CSQC_UpdateView(entity this, float w, float h);
295 void CSQC_UpdateView(float w, float h) { ENGINE_EVENT(); if (_CSQC_UpdateView) _CSQC_UpdateView(this, w, h); }
296 #define CSQC_UpdateView _CSQC_UpdateView
298 bool _CSQC_InputEvent(int inputType, float nPrimary, float nSecondary);
299 bool CSQC_InputEvent(int inputType, float nPrimary, float nSecondary)
301 return _CSQC_InputEvent ? _CSQC_InputEvent(inputType, nPrimary, nSecondary) : false;
303 #define CSQC_InputEvent _CSQC_InputEvent
305 bool _CSQC_ConsoleCommand(string s);
306 bool CSQC_ConsoleCommand(string s) { return _CSQC_ConsoleCommand ? _CSQC_ConsoleCommand(s) : false; }
307 #define CSQC_ConsoleCommand _CSQC_ConsoleCommand
309 void _CSQC_Ent_Update(entity this, bool isNew);
310 void CSQC_Ent_Update(bool isNew) { ENGINE_EVENT(); if (_CSQC_Ent_Update) _CSQC_Ent_Update(this, isNew); }
311 #define CSQC_Ent_Update _CSQC_Ent_Update
313 void _CSQC_Ent_Remove(entity this);
314 void CSQC_Ent_Remove() { ENGINE_EVENT(); if (_CSQC_Ent_Remove) _CSQC_Ent_Remove(this); }
315 #define CSQC_Ent_Remove _CSQC_Ent_Remove
321 #include <ecs/_mod.qh>