3 // TODO: rename to 'netvars'
9 USING(vectori, vector);
11 const int STATS_ENGINE_RESERVE = 32;
12 // must be listed in ascending order
13 #define MAGIC_STATS(_, x) \
14 _(x, MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, 220) \
15 _(x, MOVEVARS_AIRCONTROL_PENALTY, 221) \
16 _(x, MOVEVARS_AIRSPEEDLIMIT_NONQW, 222) \
17 _(x, MOVEVARS_AIRSTRAFEACCEL_QW, 223) \
18 _(x, MOVEVARS_AIRCONTROL_POWER, 224) \
19 _(x, MOVEFLAGS, 225) \
20 _(x, MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, 226) \
21 _(x, MOVEVARS_WARSOWBUNNY_ACCEL, 227) \
22 _(x, MOVEVARS_WARSOWBUNNY_TOPSPEED, 228) \
23 _(x, MOVEVARS_WARSOWBUNNY_TURNACCEL, 229) \
24 _(x, MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, 230) \
25 _(x, MOVEVARS_AIRSTOPACCELERATE, 231) \
26 _(x, MOVEVARS_AIRSTRAFEACCELERATE, 232) \
27 _(x, MOVEVARS_MAXAIRSTRAFESPEED, 233) \
28 _(x, MOVEVARS_AIRCONTROL, 234) \
29 _(x, FRAGLIMIT, 235) \
30 _(x, TIMELIMIT, 236) \
31 _(x, MOVEVARS_WALLFRICTION, 237) \
32 _(x, MOVEVARS_FRICTION, 238) \
33 _(x, MOVEVARS_WATERFRICTION, 239) \
34 _(x, MOVEVARS_TICRATE, 240) \
35 _(x, MOVEVARS_TIMESCALE, 241) \
36 _(x, MOVEVARS_GRAVITY, 242) \
37 _(x, MOVEVARS_STOPSPEED, 243) \
38 _(x, MOVEVARS_MAXSPEED, 244) \
39 _(x, MOVEVARS_SPECTATORMAXSPEED, 245) \
40 _(x, MOVEVARS_ACCELERATE, 246) \
41 _(x, MOVEVARS_AIRACCELERATE, 247) \
42 _(x, MOVEVARS_WATERACCELERATE, 248) \
43 _(x, MOVEVARS_ENTGRAVITY, 249) \
44 _(x, MOVEVARS_JUMPVELOCITY, 250) \
45 _(x, MOVEVARS_EDGEFRICTION, 251) \
46 _(x, MOVEVARS_MAXAIRSPEED, 252) \
47 _(x, MOVEVARS_STEPHEIGHT, 253) \
48 _(x, MOVEVARS_AIRACCEL_QW, 254) \
49 _(x, MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, 255) \
52 int g_magic_stats_hole = 0;
54 #define MAGIC_STATS_FIX_MANUAL(it, var, id) \
55 if (it.registered_id == "STAT_" #var) { --g_magic_stats_hole; it.m_id = id; } else
57 #define MAGIC_STATS_FIX_AUTO(it, var, id) \
58 if (it.m_id == id) { ++g_magic_stats_hole; ++it.m_id; }
60 #define MAGIC_STATS_FIX(it) \
61 it.m_id += g_magic_stats_hole; \
62 MAGIC_STATS(MAGIC_STATS_FIX_MANUAL, it) { MAGIC_STATS(MAGIC_STATS_FIX_AUTO, it) }
64 #define REGISTER_STAT(...) EVAL_REGISTER_STAT(OVERLOAD(REGISTER_STAT, __VA_ARGS__))
65 #define EVAL_REGISTER_STAT(...) __VA_ARGS__
67 /** Get all stats and store them as globals, access with `STAT(ID)` */
69 #define STAT(...) EVAL_STAT(OVERLOAD(STAT, __VA_ARGS__))
70 #define EVAL_STAT(...) __VA_ARGS__
71 #define STAT_1(id) (RVALUE, _STAT(id))
72 #define STAT_2(id, cl) STAT_1(id)
74 #define getstat_int(id) getstati(id, 0, 24)
75 #define getstat_bool(id) boolean(getstati(id))
76 #define getstat_float(id) getstatf(id)
77 #define getstat_vector(id) vec3(getstat_float(id + 0), getstat_float(id + 1), getstat_float(id + 2))
78 #define getstat_vectori(id) vec3(getstat_int(id + 0), getstat_int(id + 1), getstat_int(id + 2))
80 #define _STAT(id) g_stat_##id
81 #define REGISTER_STAT_2(id, T) \
83 /* T CAT(_STAT(id), _prev); */ \
84 REGISTER(Stats, STAT_##id, m_id, new_pure(stat)) \
86 if (#T == "vector" || #T == "vectori") { \
87 REGISTRY_RESERVE(Stats, m_id, STAT_##id, y); \
88 REGISTRY_RESERVE(Stats, m_id, STAT_##id, z); \
91 ACCUMULATE void stats_get() \
93 T it = getstat_##T(STAT_##id.m_id); \
94 /* if (it != CAT(_STAT(id), _prev)) \
95 CAT(_STAT(id), _prev) = */ _STAT(id) = it; \
97 #define REGISTER_STAT_3(x, T, expr) REGISTER_STAT_2(x, T)
99 /** Internal use only */
101 /** Add all registered stats, access with `STAT(ID, player)` or `.type stat = _STAT(ID); player.stat` */
103 #define STAT(...) EVAL_STAT(OVERLOAD_(STAT, __VA_ARGS__))
104 #define EVAL_STAT(...) __VA_ARGS__
105 #define STAT_1(id) (RVALUE, STAT_2(id, STATS))
106 #define STAT_2(id, cl) (cl)._STAT(id)
108 #define addstat_int(id, fld) addstat(id, AS_INT, fld)
109 #define addstat_bool(id, fld) addstat(id, AS_INT, fld)
110 #define addstat_float(id, fld) addstat(id, AS_FLOAT, fld)
111 #define addstat_vector(id, fld) MACRO_BEGIN \
112 addstat_float(id + 0, fld##_x); \
113 addstat_float(id + 1, fld##_y); \
114 addstat_float(id + 2, fld##_z); \
116 #define addstat_vectori(id, fld) MACRO_BEGIN \
117 addstat_int(id + 0, fld##_x); \
118 addstat_int(id + 1, fld##_y); \
119 addstat_int(id + 2, fld##_z); \
121 const int AS_STRING = 1;
122 const int AS_INT = 2;
123 const int AS_FLOAT = 8;
129 // Prevent engine stats being sent
130 int r = STATS_ENGINE_RESERVE;
131 for (int i = 0, n = 256 - r; i < n; ++i) {
132 #define X(_, name, id) if (i == id) continue;
135 addstat(r + i, AS_INT, __stat_null);
139 #define _STAT(id) stat_##id
140 #define REGISTER_STAT_2(id, T) \
142 REGISTER(Stats, STAT_##id, m_id, new_pure(stat)) \
144 if (#T == "vector" || #T == "vectori") { \
145 REGISTRY_RESERVE(Stats, m_id, STAT_##id, y); \
146 REGISTRY_RESERVE(Stats, m_id, STAT_##id, z); \
149 ACCUMULATE void stats_add() \
151 .T fld = _STAT(id); \
152 addstat_##T(STAT_##id.m_id, fld); \
154 void GlobalStats_update(entity this) {}
155 void GlobalStats_updateglobal() {}
156 /** TODO: do we want the global copy to update? */
157 #define REGISTER_STAT_3(id, T, expr) \
158 REGISTER_STAT_2(id, T); \
159 ACCUMULATE void GlobalStats_update(entity this) { STAT(id, this) = (expr); } \
160 ACCUMULATE void GlobalStats_updateglobal() { entity this = STATS; STAT(id, this) = (expr); } \
161 STATIC_INIT(worldstat_##id) { entity this = STATS; STAT(id, this) = (expr); }
163 #define REGISTER_STAT_2(id, type)
164 #define REGISTER_STAT_3(id, T, expr)
167 REGISTRY(Stats, 256 - STATS_ENGINE_RESERVE)
168 REGISTER_REGISTRY(Stats)
170 REGISTRY_CHECK(Stats)
171 STATIC_INIT(Stats_renumber)
173 FOREACH(Stats, true, {
174 it.m_id = STATS_ENGINE_RESERVE + i;
179 STATIC_INIT(stats_add) { stats_add(); }