2 "Perl code to convert this to a skinvalues.txt file.";
3 print "title Generic\n";
4 print "author Morphed\n";
9 if(/^\s*(?:SKINFLOAT|SKINVECTOR)\(([A-Z_]+), ([-'0-9. ]+)\);$/) #'
11 printf "%-31s %s\n", $1, $2;
13 elsif(/^\s*SKINSTRING\(([A-Z_]+), "(.*)"\);$/)
15 # printf "// uses \"$2\" images\n";
16 printf "%-31s %s\n", $1, $2;
22 elsif(/^\s+\/\/ (.*)$/)
26 elsif(/^SKINBEGIN$|^SKINEND$|^#endif$/)
37 // font sizes (used for everything)
38 SKINFLOAT(FONTSIZE_NORMAL, 12);
39 SKINFLOAT(HEIGHT_NORMAL, 1.5);
40 SKINFLOAT(FONTSIZE_TITLE, 16);
41 SKINFLOAT(HEIGHT_TITLE, 1.5);
42 SKINFLOAT(HEIGHT_ZOOMEDTITLE, -1);
45 SKINSTRING(GFX_TOOLTIP, "tooltip");
46 SKINVECTOR(MARGIN_TOOLTIP, '5 5 0');
47 SKINVECTOR(BORDER_TOOLTIP, '1 1 0');
48 SKINFLOAT(FONTSIZE_TOOLTIP, 12);
49 SKINFLOAT(ALPHA_TOOLTIP, 0.7);
50 SKINFLOAT(WIDTH_TOOLTIP, 0.3);
51 SKINVECTOR(AVOID_TOOLTIP, '8 8 0');
53 // the individual dialog background colors
54 SKINVECTOR(COLOR_DIALOG_FIRSTRUN, '0.7 0.7 1');
55 SKINVECTOR(COLOR_DIALOG_MULTIPLAYER, '0.7 0.7 1');
56 SKINVECTOR(COLOR_DIALOG_SETTINGS, '0.7 0.7 1');
57 SKINVECTOR(COLOR_DIALOG_TEAMSELECT, '1 1 1');
58 SKINVECTOR(COLOR_DIALOG_SANDBOXTOOLS, '1 1 1');
59 SKINVECTOR(COLOR_DIALOG_QUIT, '1 0 0');
60 SKINVECTOR(COLOR_DIALOG_ADVANCED, '0.7 0.7 1');
61 SKINVECTOR(COLOR_DIALOG_MUTATORS, '0.7 0.7 1');
62 SKINVECTOR(COLOR_DIALOG_MAPINFO, '0.7 0.7 1');
63 SKINVECTOR(COLOR_DIALOG_USERBIND, '0.7 0.7 1');
64 SKINVECTOR(COLOR_DIALOG_SINGLEPLAYER, '1 1 0.7');
65 SKINVECTOR(COLOR_DIALOG_CREDITS, '0.7 0.7 1');
66 SKINVECTOR(COLOR_DIALOG_WEAPONS, '1 0.7 0.7');
67 SKINVECTOR(COLOR_DIALOG_WAYPOINTS, '0.7 0.7 1');
68 SKINVECTOR(COLOR_DIALOG_SERVERINFO, '0.7 0.7 1');
69 SKINVECTOR(COLOR_DIALOG_CVARS, '1 0 0');
71 // nexposee positions of windows (they are the scale transformation
72 // centers, NOT the actual positions of the windows!)
73 SKINVECTOR(POSITION_DIALOG_MULTIPLAYER, '0.9 0.5 0');
74 SKINVECTOR(POSITION_DIALOG_SINGLEPLAYER, '0.1 0.1 0');
75 SKINVECTOR(POSITION_DIALOG_SETTINGS, '0.1 0.9 0');
76 SKINVECTOR(POSITION_DIALOG_CREDITS, '0.3 1.2 0');
77 SKINVECTOR(POSITION_DIALOG_QUIT, '0.9 1.2 0');
80 SKINSTRING(GFX_CURSOR, "cursor");
81 SKINVECTOR(SIZE_CURSOR, '32 32 0');
82 SKINVECTOR(OFFSET_CURSOR, '0 0 0');
83 SKINFLOAT(ALPHA_CURSOR_INTRO, 0);
86 SKINVECTOR(COLOR_BACKGROUND, '0 0 0');
87 SKINSTRING(GFX_BACKGROUND, "background");
88 SKINSTRING(GFX_BACKGROUND_INGAME, "background_ingame");
89 // alignment string of num keys for orientations, or l = letterbox, c = crop, h = height, w = width, s = scale
90 SKINSTRING(ALIGN_BACKGROUND, "5");
91 SKINSTRING(ALIGN_BACKGROUND_INGAME, "5");
92 SKINFLOAT(ALPHA_BACKGROUND_INGAME, 0.7);
93 SKINFLOAT(ALPHA_DISABLED, 0.2);
94 SKINFLOAT(ALPHA_BEHIND, 0.5);
95 SKINFLOAT(ALPHA_TEXT, 0.7);
98 SKINSTRING(GFX_BUTTON, "button");
99 SKINSTRING(GFX_BUTTON_GRAY, "buttongray");
100 SKINSTRING(GFX_BUTTON_BIG, "bigbutton");
101 SKINSTRING(GFX_BUTTON_BIG_GRAY, "bigbuttongray");
102 SKINVECTOR(COLOR_BUTTON_N, '1 1 1');
103 SKINVECTOR(COLOR_BUTTON_C, '1 1 1');
104 SKINVECTOR(COLOR_BUTTON_F, '1 1 1');
105 SKINVECTOR(COLOR_BUTTON_D, '1 1 1');
106 SKINFLOAT(MARGIN_BUTTON, 0.5);
109 SKINFLOAT(ALPHA_CAMPAIGN_SELECTABLE, 0.8);
110 SKINVECTOR(COLOR_CAMPAIGN_SELECTABLE, '1 1 1');
111 SKINFLOAT(ALPHA_CAMPAIGN_CURRENT, 1);
112 SKINVECTOR(COLOR_CAMPAIGN_CURRENT, '1 1 0');
113 SKINFLOAT(ALPHA_CAMPAIGN_FUTURE, 0.2);
114 SKINVECTOR(COLOR_CAMPAIGN_FUTURE, '1 1 1');
115 SKINFLOAT(ALPHA_CAMPAIGN_DESCRIPTION, 0.7);
118 SKINSTRING(GFX_CHECKBOX, "checkbox");
119 SKINVECTOR(COLOR_CHECKBOX_N, '1 1 1');
120 SKINVECTOR(COLOR_CHECKBOX_C, '1 1 1');
121 SKINVECTOR(COLOR_CHECKBOX_F, '1 1 1');
122 SKINVECTOR(COLOR_CHECKBOX_D, '1 1 1');
124 // item: color picker
125 SKINSTRING(GFX_COLORPICKER, "colorpicker");
126 SKINVECTOR(MARGIN_COLORPICKER, '0 0 0');
128 // item: credits list
129 SKINVECTOR(COLOR_CREDITS_TITLE, '1 1 1');
130 SKINFLOAT(ALPHA_CREDITS_TITLE, 1);
131 SKINVECTOR(COLOR_CREDITS_FUNCTION, '1 1 1');
132 SKINFLOAT(ALPHA_CREDITS_FUNCTION, 0.7);
133 SKINVECTOR(COLOR_CREDITS_PERSON, '0.7 0.7 1');
134 SKINFLOAT(ALPHA_CREDITS_PERSON, 0.7);
135 SKINFLOAT(ROWS_CREDITS, 20);
136 SKINFLOAT(WIDTH_CREDITS, 0.5);
138 // item: crosshair button
139 SKINSTRING(GFX_CROSSHAIRBUTTON, "crosshairbutton");
142 SKINFLOAT(ALPHA_CVARLIST_SAVED, 1);
143 SKINFLOAT(ALPHA_CVARLIST_TEMPORARY, 0.7);
144 SKINVECTOR(COLOR_CVARLIST_CHANGED, '1 1 0.4');
145 SKINVECTOR(COLOR_CVARLIST_REVERTBUTTON, '1 0 0');
146 SKINVECTOR(COLOR_CVARLIST_UNCHANGED, '1 1 1');
149 SKINSTRING(GFX_DIALOGBORDER, "border");
150 SKINSTRING(GFX_CLOSEBUTTON, "closebutton");
151 SKINFLOAT(MARGIN_TOP, 8);
152 SKINFLOAT(MARGIN_BOTTOM, 8);
153 SKINFLOAT(MARGIN_LEFT, 8);
154 SKINFLOAT(MARGIN_RIGHT, 8);
155 SKINFLOAT(MARGIN_COLUMNS, 4);
156 SKINFLOAT(MARGIN_ROWS, 4);
157 SKINFLOAT(HEIGHT_DIALOGBORDER, 1);
160 SKINSTRING(GFX_INPUTBOX, "inputbox");
161 SKINVECTOR(COLOR_INPUTBOX_N, '1 1 1');
162 SKINVECTOR(COLOR_INPUTBOX_F, '1 1 1');
163 SKINFLOAT(MARGIN_INPUTBOX_CHARS, 1);
166 SKINVECTOR(COLOR_KEYGRABBER_TITLES, '1 1 1');
167 SKINFLOAT(ALPHA_KEYGRABBER_TITLES, 1);
168 SKINVECTOR(COLOR_KEYGRABBER_KEYS, '1 1 1');
169 SKINFLOAT(ALPHA_KEYGRABBER_KEYS, 0.7);
172 SKINVECTOR(COLOR_LISTBOX_SELECTED, '0 0 1');
173 SKINFLOAT(ALPHA_LISTBOX_SELECTED, 0.5);
174 SKINVECTOR(COLOR_LISTBOX_WAITING, '1 0 0');
175 SKINFLOAT(ALPHA_LISTBOX_WAITING, 0.5);
176 SKINVECTOR(COLOR_LISTBOX_BACKGROUND, '0 0 0');
177 SKINFLOAT(ALPHA_LISTBOX_BACKGROUND, 0.5);
180 SKINVECTOR(COLOR_MAPLIST_TITLE, '1 1 1');
181 SKINVECTOR(COLOR_MAPLIST_AUTHOR, '0.4 0.4 0.7');
182 SKINVECTOR(COLOR_MAPLIST_INCLUDEDBG, '0 0 0');
183 SKINFLOAT(ALPHA_MAPLIST_INCLUDEDFG, 1);
184 SKINFLOAT(ALPHA_MAPLIST_INCLUDEDBG, 0.5);
185 SKINFLOAT(ALPHA_MAPLIST_NOTINCLUDEDFG, 0.4);
188 SKINVECTOR(ALPHAS_MAINMENU, '0.6 0.8 0.9');
190 // item: player color button
191 SKINSTRING(GFX_COLORBUTTON, "colorbutton");
192 SKINSTRING(GFX_COLORBUTTON_COLOR, "color");
194 // item: player model
195 SKINVECTOR(COLOR_MODELTITLE, '1 1 1');
196 SKINFLOAT(ALPHA_MODELTITLE, 1);
198 // item: player name editor
199 SKINSTRING(GFX_CHARMAP, "charmap");
200 SKINSTRING(GFX_CHARMAP_SELECTED, "charmapbutton");
202 // item: radio button
203 SKINSTRING(GFX_RADIOBUTTON, "radiobutton");
204 SKINVECTOR(COLOR_RADIOBUTTON_N, '1 1 1');
205 SKINVECTOR(COLOR_RADIOBUTTON_C, '1 1 1');
206 SKINVECTOR(COLOR_RADIOBUTTON_F, '1 1 1');
207 SKINVECTOR(COLOR_RADIOBUTTON_D, '1 1 1');
210 SKINSTRING(GFX_SCROLLBAR, "scrollbar");
211 SKINVECTOR(COLOR_SCROLLBAR_N, '1 1 1');
212 SKINVECTOR(COLOR_SCROLLBAR_F, '1 1 1');
213 SKINVECTOR(COLOR_SCROLLBAR_C, '1 1 1');
214 SKINVECTOR(COLOR_SCROLLBAR_S, '1 1 1');
215 SKINFLOAT(WIDTH_SCROLLBAR, 16);
218 SKINFLOAT(ALPHA_SERVERLIST_FULL, 0.4);
219 SKINFLOAT(ALPHA_SERVERLIST_EMPTY, 0.7);
220 SKINVECTOR(COLOR_SERVERLIST_LOWPING, '0 1 0');
221 SKINVECTOR(COLOR_SERVERLIST_MEDPING, '1 1 0');
222 SKINVECTOR(COLOR_SERVERLIST_HIGHPING, '1 0 0');
223 SKINFLOAT(ALPHA_SERVERLIST_HIGHPING, 0.4);
224 SKINFLOAT(ALPHA_SERVERLIST_FAVORITE, 0.8);
225 SKINVECTOR(COLOR_SERVERLIST_FAVORITE, '1 1 1');
226 SKINFLOAT(ALPHA_SERVERLIST_IMPOSSIBLE, 0.7);
227 SKINVECTOR(COLOR_SERVERLIST_IMPOSSIBLE, '0.3 0.3 0.3');
228 SKINSTRING(GFX_SERVERLIST_ICON, "icon");
231 SKINVECTOR(COLOR_SERVERINFO_NAME, '1 1 1');
232 SKINVECTOR(COLOR_SERVERINFO_IP, '0.4 0.4 0.7');
235 SKINVECTOR(COLOR_SKINLIST_TITLE, '1 1 1');
236 SKINVECTOR(COLOR_SKINLIST_AUTHOR, '0.4 0.4 0.7');
239 SKINSTRING(GFX_SLIDER, "slider");
240 SKINVECTOR(COLOR_SLIDER_N, '1 1 1');
241 SKINVECTOR(COLOR_SLIDER_C, '1 1 1');
242 SKINVECTOR(COLOR_SLIDER_F, '1 1 1');
243 SKINVECTOR(COLOR_SLIDER_D, '1 1 1');
244 SKINVECTOR(COLOR_SLIDER_S, '1 1 1');
245 SKINFLOAT(WIDTH_SLIDERTEXT, 0.333333333333);
246 SKINVECTOR(TOLERANCE_SLIDER, '0.2 2 0');