2 CLASS(XonoticWeaponsDialog) EXTENDS(XonoticDialog)
3 METHOD(XonoticWeaponsDialog, toString, string(entity))
4 METHOD(XonoticWeaponsDialog, fill, void(entity))
5 METHOD(XonoticWeaponsDialog, showNotify, void(entity))
6 ATTRIB(XonoticWeaponsDialog, title, string, _("Weapon settings"))
7 ATTRIB(XonoticWeaponsDialog, color, vector, SKINCOLOR_DIALOG_WEAPONS)
8 ATTRIB(XonoticWeaponsDialog, intendedWidth, float, 0.7)
9 ATTRIB(XonoticWeaponsDialog, rows, float, 12)
10 ATTRIB(XonoticWeaponsDialog, columns, float, 5.2)
11 ATTRIB(XonoticWeaponsDialog, weaponsList, entity, NULL)
12 ENDCLASS(XonoticWeaponsDialog)
16 void XonoticWeaponsDialog_showNotify(entity me)
20 string XonoticWeaponsDialog_toString(entity me)
22 return me.weaponsList.toString(me.weaponsList);
24 void XonoticWeaponsDialog_fill(entity me)
29 me.TD(me, 1, 2, makeXonoticTextLabel(0, _("Weapon priority list:")));
31 me.TD(me, 8, 2, e = me.weaponsList = makeXonoticWeaponsList());
33 me.TD(me, 1, 1, e = makeXonoticButton(_("Up"), '0 0 0'));
34 e.onClick = WeaponsList_MoveUp_Click;
35 e.onClickEntity = me.weaponsList;
36 me.TD(me, 1, 1, e = makeXonoticButton(_("Down"), '0 0 0'));
37 e.onClick = WeaponsList_MoveDown_Click;
38 e.onClickEntity = me.weaponsList;
40 me.gotoRC(me, 0, 2.2); me.setFirstColumn(me, me.currentColumn);
41 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_weaponpriority_useforcycling", _("Use priority list for weapon cycling")));
43 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_autoswitch", _("Auto switch weapons on pickup")));
46 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "r_drawviewmodel", _("Draw 1st person weapon model")));
49 me.TD(me, 1, 0.9, e = makeXonoticRadioButton(1, "cl_gunalign", "4", _("Left align")));
50 setDependent(e, "r_drawviewmodel", 1, 1);
51 me.TD(me, 1, 0.9, e = makeXonoticRadioButton(1, "cl_gunalign", "1", _("Center")));
52 setDependent(e, "r_drawviewmodel", 1, 1);
53 me.TD(me, 1, 1.0, e = makeXonoticRadioButton(1, "cl_gunalign", "3", _("Right align")));
54 setDependent(e, "r_drawviewmodel", 1, 1);
58 me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "cl_followmodel", _("Gun model swaying")));
59 makeMulti(e, "cl_leanmodel");
60 setDependent(e, "r_drawviewmodel", 1, 1);
63 me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "cl_bobmodel", _("Gun model bobbing")));
64 setDependent(e, "r_drawviewmodel", 1, 1);
68 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, ZCTX(_("VWMDL^Scale"))));
69 setDependent(e, "r_drawviewmodel", 1, 1);
70 me.TD(me, 1, 2, e = makeXonoticSlider(0.1, 2, 0.1, "cl_viewmodel_scale"));
71 setDependent(e, "r_drawviewmodel", 1, 1);
73 me.gotoRC(me, me.rows - 1, 0);
74 me.TD(me, 1, me.columns, e = makeXonoticButton(_("OK"), '0 0 0'));
75 e.onClick = Dialog_Close;