4 CLASS(XonoticQuitDialog, XonoticDialog)
5 METHOD(XonoticQuitDialog, fill, void(entity));
6 ATTRIB(XonoticQuitDialog, title, string, _("Quit"))
7 ATTRIB(XonoticQuitDialog, tooltip, string, _("Quit the game"))
8 ATTRIB(XonoticQuitDialog, color, vector, SKINCOLOR_DIALOG_QUIT)
9 ATTRIB(XonoticQuitDialog, intendedWidth, float, 0.5)
10 ATTRIB(XonoticQuitDialog, rows, float, 3)
11 ATTRIB(XonoticQuitDialog, columns, float, 2)
12 ATTRIB(XonoticQuitDialog, name, string, "Quit")
13 ENDCLASS(XonoticQuitDialog)
17 void XonoticQuitDialog_fill(entity me)
21 me.TD(me, 1, 2, makeXonoticTextLabel(0.5, _("Are you sure you want to quit?")));
24 me.TD(me, 1, 1, e = makeXonoticCommandButton_T(_("Yes"), '1 0 0', "echo ]quit\nquit", 0,
25 _("Back to work...")));
26 me.TD(me, 1, 1, e = makeXonoticButton_T(_("No"), '0 1 0',
27 _("I got some more fragging to do!")));
28 e.onClick = Dialog_Close;