1 #include "dialog_settings_audio.qh"
3 #include "slider_decibels.qh"
4 #include "commandbutton.qh"
5 #include "textlabel.qh"
7 #include "textslider.qh"
8 #include "checkbox_slider_invalid.qh"
10 entity makeXonoticAudioSettingsTab()
13 me = NEW(XonoticAudioSettingsTab);
14 me.configureDialog(me);
18 void XonoticAudioSettingsTab_fill(entity me)
21 entity audioApplyButton = makeXonoticCommandButton(_("Apply immediately"), '0 0 0',
23 "snd_attenuation_method_${menu_snd_attenuation_method};"
24 , COMMANDBUTTON_APPLY);
25 audioApplyButton.disableOnClick = true;
28 s = makeXonoticDecibelsSlider_T(-40, 0, 0.4, "mastervolume", "-");
29 me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Master:")));
33 s = makeXonoticDecibelsSlider_T(-40, 0, 0.4, "bgmvolume", "-");
34 makeMulti(s, "snd_channel8volume");
35 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Music:")));
37 setDependentStringNotEqual(e, "mastervolume", "0");
38 setDependentStringNotEqual(s, "mastervolume", "0");
41 s = makeXonoticDecibelsSlider_T(-40, 0, 0.4, "snd_staticvolume", "-");
42 makeMulti(s, "snd_channel9volume");
43 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, ZCTX(_("VOL^Ambient:"))));
45 setDependentStringNotEqual(e, "mastervolume", "0");
46 setDependentStringNotEqual(s, "mastervolume", "0");
49 s = makeXonoticDecibelsSlider_T(-40, 0, 0.4, "snd_channel0volume", "-");
50 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Info:")));
52 setDependentStringNotEqual(e, "mastervolume", "0");
53 setDependentStringNotEqual(s, "mastervolume", "0");
56 s = makeXonoticDecibelsSlider_T(-40, 0, 0.4, "snd_channel3volume", "-");
57 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Items:")));
59 setDependentStringNotEqual(e, "mastervolume", "0");
60 setDependentStringNotEqual(s, "mastervolume", "0");
63 s = makeXonoticDecibelsSlider_T(-40, 0, 0.4, "snd_channel6volume", "-");
64 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Pain:")));
66 setDependentStringNotEqual(e, "mastervolume", "0");
67 setDependentStringNotEqual(s, "mastervolume", "0");
70 s = makeXonoticDecibelsSlider_T(-40, 0, 0.4, "snd_channel7volume", "-");
71 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Player:")));
73 setDependentStringNotEqual(e, "mastervolume", "0");
74 setDependentStringNotEqual(s, "mastervolume", "0");
77 s = makeXonoticDecibelsSlider_T(-40, 0, 0.4, "snd_channel4volume", "-");
78 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Shots:")));
80 setDependentStringNotEqual(e, "mastervolume", "0");
81 setDependentStringNotEqual(s, "mastervolume", "0");
84 s = makeXonoticDecibelsSlider_T(-40, 0, 0.4, "snd_channel2volume", "-");
85 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Voice:")));
87 setDependentStringNotEqual(e, "mastervolume", "0");
88 setDependentStringNotEqual(s, "mastervolume", "0");
91 s = makeXonoticDecibelsSlider_T(-40, 0, 0.4, "snd_channel1volume", "-");
92 makeMulti(s, "snd_channel5volume"); // @!#%'n Tuba
93 me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Weapons:")));
95 setDependentStringNotEqual(e, "mastervolume", "0");
96 setDependentStringNotEqual(s, "mastervolume", "0");
99 me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "menu_snd_attenuation_method", _("New style sound attenuation")));
100 e.applyButton = audioApplyButton;
102 me.TD(me, 1, 3, makeXonoticCheckBox(0, "snd_mutewhenidle", _("Mute sounds when not active")));
104 me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn);
105 me.TD(me, 1, 1, makeXonoticTextLabel(0, _("Frequency:")));
106 me.TD(me, 1, 2, e = makeXonoticTextSlider_T("snd_speed",
107 _("Sound output frequency")));
108 e.addValue(e, _("8 kHz"), "8000");
109 e.addValue(e, _("11.025 kHz"), "11025");
110 e.addValue(e, _("16 kHz"), "16000");
111 e.addValue(e, _("22.05 kHz"), "22050");
112 e.addValue(e, _("24 kHz"), "24000");
113 e.addValue(e, _("32 kHz"), "32000");
114 e.addValue(e, _("44.1 kHz"), "44100");
115 e.addValue(e, _("48 kHz"), "48000");
116 e.configureXonoticTextSliderValues(e);
117 e.applyButton = audioApplyButton;
119 me.TD(me, 1, 1, makeXonoticTextLabel(0, _("Channels:")));
120 me.TD(me, 1, 2, e = makeXonoticTextSlider_T("snd_channels",
121 _("Number of channels for the sound output")));
122 e.addValue(e, _("Mono"), "1");
123 e.addValue(e, _("Stereo"), "2");
124 e.addValue(e, _("2.1"), "3");
125 e.addValue(e, _("4"), "4");
126 e.addValue(e, _("5"), "5");
127 e.addValue(e, _("5.1"), "6");
128 e.addValue(e, _("6.1"), "7");
129 e.addValue(e, _("7.1"), "8");
130 e.configureXonoticTextSliderValues(e);
131 e.applyButton = audioApplyButton;
134 me.TD(me, 1, 3, e = makeXonoticCheckBox_T(0, "snd_swapstereo", _("Swap stereo output channels"),
135 _("Swap left/right channels")));
136 setDependent(e, "snd_channels", 1.5, 0.5);
138 me.TD(me, 1, 3, e = makeXonoticCheckBox_T(0, "snd_spatialization_control", _("Headphone friendly mode"),
139 _("Enable spatialization (blend the right and left channel slightly to decrease stereo separation a bit for headphones)")));
140 setDependent(e, "snd_channels", 1.5, 0.5);
143 me.TD(me, 1, 3, e = makeXonoticCheckBox_T(0, "cl_hitsound", _("Hit indication sound"),
144 _("Play a hit indicator sound when your shot hits an enemy")));
147 me.TD(me, 1, 3, makeXonoticCheckBox(0, "con_chatsound", _("Chat message sound")));
149 me.hiddenMenuSoundsSlider = makeXonoticSlider_T(1, 1, 1, "menu_sounds",
150 _("Play sounds when clicking or hovering over menu items"));
151 me.TD(me, 1, 1.2, e = makeXonoticSliderCheckBox(0, 1, me.hiddenMenuSoundsSlider, _("Menu sounds")));
152 e.tooltip = me.hiddenMenuSoundsSlider.tooltip;
153 me.TD(me, 1, 1.8, e = makeXonoticSliderCheckBox(2, 0, me.hiddenMenuSoundsSlider, _("Focus sounds")));
154 e.tooltip = me.hiddenMenuSoundsSlider.tooltip;
155 setDependent(e, "menu_sounds", 1, 2);
158 me.TD(me, 1, 1, makeXonoticTextLabel(0, _("Time announcer:")));
159 me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_announcer_maptime"));
160 e.addValue(e, ZCTX(_("WRN^Disabled")), "0");
161 e.addValue(e, _("1 minute"), "1");
162 e.addValue(e, _("5 minutes"), "2");
163 e.addValue(e, ZCTX(_("WRN^Both")), "3");
164 e.configureXonoticTextSliderValues(e);
166 me.TD(me, 1, 1, makeXonoticTextLabel(0, _("Automatic taunts:")));
167 me.TD(me, 1, 2, e = makeXonoticTextSlider_T("cl_autotaunt",
168 _("Automatically taunt enemies after fragging them")));
169 e.addValue(e, _("Never"), "0");
170 e.addValue(e, _("Sometimes"), "0.35");
171 e.addValue(e, _("Often"), "0.65");
172 e.addValue(e, _("Always"), "1");
173 e.configureXonoticTextSliderValues(e);
177 if(cvar("developer"))
178 me.TD(me, 1, 3, makeXonoticCheckBox(0, "showsound", _("Debug info about sounds")));
180 me.gotoRC(me, me.rows - 1, 0);
181 me.TD(me, 1, me.columns, audioApplyButton);