6 #include "miscfunctions.qh"
9 #include "../common/campaign_common.qh"
12 // _campaign_index: index of CURRENT map
13 // _campaign_name: name of the current campaign
14 // g_campaign(name)_index: index of current LAST map (saved)
15 // g_campaign_skill: bot skill offset
19 string campaign_index_var;
20 //float checkrules_equality;
22 float CampaignBailout(string s)
25 cvar_string = cvar_string_normal;
26 cvar_set = cvar_set_normal;
27 cvar_set("g_campaign", "0");
28 LOG_INFO("^4campaign initialization failed: ", s);
29 if(autocvar__campaign_testrun)
30 error("CAMPAIGN FAIL AHAHAHAHAHAHAHAHAH))");
34 string cvar_campaignwrapper_list; // string of format ; var value; var value; var value;
35 string cvar_string_campaignwrapper(string theCvar)
38 p = strstrofs(cvar_campaignwrapper_list, strcat("; ", theCvar, " "), 0);
40 return cvar_defstring(theCvar);
41 p += strlen(theCvar) + 3;
42 q = strstrofs(cvar_campaignwrapper_list, ";", p);
44 return cvar_defstring(theCvar);
45 return substring(cvar_campaignwrapper_list, p, q - p);
47 float cvar_campaignwrapper(string theCvar)
49 return stof(cvar_string_campaignwrapper(theCvar));
51 void cvar_set_campaignwrapper(string theCvar, string theValue)
53 if(cvar_string_campaignwrapper(theCvar) == theValue)
55 string s = cvar_campaignwrapper_list;
56 cvar_campaignwrapper_list = strzone(strcat("; ", theCvar, " ", theValue, s));
58 //print(cvar_campaignwrapper_list, "\n");
61 float Campaign_Invalid()
63 string thismapname, wantedmapname;
64 thismapname = GetMapname();
65 wantedmapname = campaign_gametype[0];
66 if(MapInfo_CurrentGametype() != MapInfo_Type_FromString(wantedmapname))
67 return CampaignBailout("wrong game type!");
68 wantedmapname = campaign_mapname[0];
69 if(wantedmapname != thismapname)
70 return CampaignBailout(strcat("wrong map: ", wantedmapname, " != ", thismapname));
74 void CampaignPreInit()
78 campaign_level = autocvar__campaign_index;
79 campaign_name = strzone(autocvar__campaign_name);
80 campaign_index_var = strzone(strcat("g_campaign", campaign_name, "_index"));
81 CampaignFile_Load(campaign_level, 2);
83 if(campaign_entries < 1)
85 CampaignBailout("unknown map");
89 if(autocvar_sv_cheats)
91 MapInfo_SwitchGameType(MapInfo_Type_FromString(campaign_gametype[0]));
92 CampaignFile_Unload();
93 CampaignBailout("JOLLY CHEATS AHAHAHAHAHAHAH))");
97 baseskill = autocvar_g_campaign_skill;
98 baseskill = baseskill + campaign_botskill[0];
102 cvar_set("sv_public", "0");
103 cvar_set("pausable", "1");
105 cvar_campaignwrapper_list = strzone(strcat("; ", campaign_mutators[0], "; "));
107 cvar = cvar_campaignwrapper;
108 cvar_string = cvar_string_campaignwrapper;
109 cvar_set = cvar_set_campaignwrapper;
111 cvar_set("g_campaign", "1");
112 cvar_set("g_dm", "0");
113 cvar_set("skill", ftos(baseskill));
114 cvar_set("bot_number", ftos(campaign_bots[0]));
115 MapInfo_SwitchGameType(MapInfo_Type_FromString(campaign_gametype[0]));
117 // copy sv_gravity cvar, as the engine needs it too (sorry, this will mess
118 // with the menu a little still...)
119 cvar_set_normal("sv_gravity", ftos(autocvar_sv_gravity));
121 if(Campaign_Invalid())
124 title = campaign_shortdesc[0];
125 title = strzone(strcat("Level ", ftos(campaign_level + 1), ": ", title));
126 campaign_message = strzone(strcat(title, "\n^3\n", campaign_longdesc[0], "\n\n^1press jump to enter the game"));
130 void CampaignPostInit()
132 // now some sanity checks
133 if(Campaign_Invalid())
135 if(autocvar__campaign_testrun)
137 cvar_set("fraglimit", "0");
138 cvar_set("timelimit", "0.01");
139 cvar_set_normal("fraglimit", "0");
140 cvar_set_normal("timelimit", "0.01");
144 cvar_set("fraglimit", ftos(campaign_fraglimit[0]));
145 cvar_set("timelimit", ftos(campaign_timelimit[0]));
146 cvar_set_normal("fraglimit", ftos(campaign_fraglimit[0]));
147 cvar_set_normal("timelimit", ftos(campaign_timelimit[0]));
151 void CampaignSaveCvar(string cvarname, float value)
158 registercvar(cvarname, ftos(value));
159 cvar_set_normal(cvarname, ftos(value));
160 // note: cvarname must be remembered
162 fh = fopen("campaign.cfg", FILE_READ);
166 while((l = fgets(fh)))
168 len = tokenize_console(l);
173 if(argv(1) == cvarname)
175 contents = strcat(contents, "set ", argv(1), " ", argv(2), "\n");
179 contents = strcat(contents, "set ", cvarname, " ", ftos(value), "\n");
180 fh = fopen("campaign.cfg", FILE_WRITE);
187 error("Cannot write to campaign file");
191 void CampaignPreIntermission()
197 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
204 if(autocvar__campaign_testrun)
207 bprint("Campaign test run, advancing level.\n");
209 else if(won == 1 && lost == 0 && checkrules_equality == 0)
211 if(autocvar_timelimit != 0 && autocvar_fraglimit != 0 && time > autocvar_timelimit * 60) // checks if the timelimit has expired.
214 bprint("Time's up! The current level has been LOST.\n");
220 bprint("The current level has been WON.\n");
224 else if(autocvar_timelimit != 0 && time > autocvar_timelimit * 60)
227 bprint("Time's up! The current level has been LOST.\n");
233 bprint("The current level has been LOST.\n");
237 if(campaign_won && cheatcount_total == 0 && !autocvar__campaign_testrun)
239 if(campaign_level == cvar_normal(campaign_index_var))
241 if(campaign_entries < 2)
244 savevar = strcat("g_campaign", campaign_name, "_won");
245 CampaignSaveCvar(savevar, 1);
246 // advance level (for menu to show it right)
247 CampaignSaveCvar(campaign_index_var, campaign_level + 1);
252 CampaignSaveCvar(campaign_index_var, campaign_level + 1);
258 void CampaignPostIntermission()
260 // NOTE: campaign_won is 0 or 1, that is, points to the next level
262 if(campaign_won && campaign_entries < 2)
265 LOG_DEBUG("^2test run: campaign looks GOOD");
266 localcmd("togglemenu 1\n");
267 CampaignFile_Unload();
271 CampaignSetup(campaign_won);
272 CampaignFile_Unload();
273 strunzone(campaign_message);
274 strunzone(campaign_index_var);
275 strunzone(campaign_name);
281 void CampaignLevelWarp(float n)
284 n = campaign_level + 1;
285 CampaignFile_Unload();
286 CampaignFile_Load(n, 1);
290 error("Sorry, cheater. You are NOT WELCOME.");
291 CampaignFile_Unload();