1 void race_send_recordtime(float msg);
2 void race_SendRankings(float pos, float prevpos, float del, float msg);
4 void send_CSQC_teamnagger() {
5 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
6 WriteByte(MSG_BROADCAST, TE_CSQC_TEAMNAGGER);
9 void Announce(string snd) {
10 WriteByte(MSG_ALL, SVC_TEMPENTITY);
11 WriteByte(MSG_ALL, TE_CSQC_ANNOUNCE);
12 WriteString(MSG_ALL, snd);
15 void AnnounceTo(entity e, string snd) {
16 if (clienttype(e) == CLIENTTYPE_REAL)
19 WriteByte(MSG_ONE, SVC_TEMPENTITY);
20 WriteByte(MSG_ONE, TE_CSQC_ANNOUNCE);
21 WriteString(MSG_ONE, snd);
25 float ClientData_Send(entity to, float sf)
36 if(to.classname == "spectator")
42 sf |= 1; // forced scoreboard
43 if(to.spectatee_status)
44 sf |= 2; // spectator ent number follows
47 if(e.porto_v_angle_held)
48 sf |= 8; // angles held
50 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
51 WriteByte(MSG_ENTITY, sf);
54 WriteByte(MSG_ENTITY, to.spectatee_status);
58 WriteAngle(MSG_ENTITY, e.v_angle_x);
59 WriteAngle(MSG_ENTITY, e.v_angle_y);
65 void ClientData_Attach()
67 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
68 self.clientdata.drawonlytoclient = self;
69 self.clientdata.owner = self;
72 void ClientData_Detach()
74 remove(self.clientdata);
75 self.clientdata = world;
78 void ClientData_Touch(entity e)
80 e.clientdata.SendFlags = 1;
82 // make it spectatable
84 FOR_EACH_REALCLIENT(e2)
87 if(e2.classname == "spectator")
89 e2.clientdata.SendFlags = 1;
94 .vector spawnpoint_score;
95 .string netname_previous;
97 void spawnfunc_info_player_survivor (void)
99 spawnfunc_info_player_deathmatch();
102 void spawnfunc_info_player_start (void)
104 spawnfunc_info_player_deathmatch();
107 void spawnfunc_info_player_deathmatch (void)
109 self.classname = "info_player_deathmatch";
110 relocate_spawnpoint();
113 void spawnpoint_use()
116 if(have_team_spawns > 0)
118 self.team = activator.team;
119 some_spawn_has_been_used = 1;
124 // _x: prio (-1 if unusable)
126 vector Spawn_Score(entity spot, entity playerlist, float teamcheck, float anypoint)
128 float shortest, thisdist;
134 // filter out spots for the wrong team
136 if(spot.team != teamcheck)
140 if(spot.target == "")
143 if(clienttype(self) == CLIENTTYPE_REAL)
145 if(spot.restriction == 1)
150 if(spot.restriction == 2)
154 // filter out spots for assault
155 if(spot.target != "") {
159 for(ent = world; (ent = find(ent, targetname, spot.target)); )
161 if(ent.classname == "target_objective")
164 if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
168 else if(ent.classname == "trigger_race_checkpoint")
171 if(!anypoint) // spectators may spawn everywhere
174 if(g_race_qualifying)
177 if(ent.race_checkpoint != 0)
179 if(spot.race_place != race_lowest_place_spawn)
184 if(ent.race_checkpoint != self.race_respawn_checkpoint)
186 // try reusing the previous spawn
187 if(ent == self.race_respawn_spotref || spot == self.race_respawn_spotref)
189 if(ent.race_checkpoint == 0)
192 pl = self.race_place;
193 if(pl > race_highest_place_spawn)
195 if(pl == 0 && !self.race_started)
196 pl = race_highest_place_spawn; // use last place if he has not even touched finish yet
197 if(spot.race_place != pl)
208 dprint("WARNING: spawnpoint at ", vtos(spot.origin), " could not find its target ", spot.target, "\n");
217 shortest = vlen(world.maxs - world.mins);
218 for(player = playerlist; player; player = player.chain)
221 thisdist = vlen(player.origin - spot.origin);
222 if (thisdist < shortest)
225 return prio * '1 0 0' + shortest * '0 1 0';
230 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck, float anypoint)
232 entity spot, spotlist, spotlistend;
233 spawn_allgood = TRUE;
239 for(spot = firstspot; spot; spot = spot.chain)
241 spot.spawnpoint_score = Spawn_Score(spot, playerlist, teamcheck, anypoint);
243 if(autocvar_spawn_debugview)
245 setmodel(spot, "models/runematch/rune.mdl");
246 if(spot.spawnpoint_score_y < mindist)
248 spot.colormod = '1 0 0';
253 spot.colormod = '0 1 0';
254 spot.scale = spot.spawnpoint_score_y / mindist;
258 if(spot.spawnpoint_score_x >= 0) // spawning allowed here
260 if(spot.spawnpoint_score_y < mindist)
262 // too short distance
263 spawn_allgood = FALSE;
268 spawn_allbad = FALSE;
271 spotlistend.chain = spot;
278 if(spot.team != teamcheck)
279 error("invalid spawn added");
281 print("added ", etos(spot), "\n");
287 spotlistend.chain = world;
292 for(e = spotlist; e; e = e.chain)
294 print("seen ", etos(e), "\n");
295 if(e.team != teamcheck)
296 error("invalid spawn found");
303 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
305 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
306 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
309 RandomSelection_Init();
310 for(spot = firstspot; spot; spot = spot.chain)
311 RandomSelection_Add(spot, 0, string_null, pow(bound(lower, spot.spawnpoint_score_y, upper), exponent) * spot.cnt, (spot.spawnpoint_score_y >= lower) * 0.5 + spot.spawnpoint_score_x);
313 return RandomSelection_chosen_ent;
320 Finds a point to respawn
323 entity SelectSpawnPoint (float anypoint)
326 entity firstspot_new;
327 entity spot, firstspot, playerlist;
329 spot = find (world, classname, "testplayerstart");
335 else if(have_team_spawns > 0)
337 if(have_team_spawns_forteam[self.team] == 0)
339 // we request a spawn for a team, and we have team
340 // spawns, but that team has no spawns?
341 if(have_team_spawns_forteam[0])
345 // if not, any spawn has to do
349 teamcheck = self.team; // MUST be team
351 else if(have_team_spawns == 0 && have_team_spawns_forteam[0])
352 teamcheck = 0; // MUST be noteam
355 // if we get here, we either require team spawns but have none, or we require non-team spawns and have none; use any spawn then
358 // get the list of players
359 playerlist = findchain(classname, "player");
360 // get the entire list of spots
361 firstspot = findchain(classname, "info_player_deathmatch");
362 // filter out the bad ones
363 // (note this returns the original list if none survived)
366 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
370 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck, anypoint);
372 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck, anypoint);
373 firstspot = firstspot_new;
375 // there is 50/50 chance of choosing a random spot or the furthest spot
376 // (this means that roughly every other spawn will be furthest, so you
377 // usually won't get fragged at spawn twice in a row)
378 if (arena_roundbased && !g_ca)
380 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck, anypoint);
382 firstspot = firstspot_new;
383 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
385 else if (random() > autocvar_g_spawn_furthest)
386 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
388 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
391 if(autocvar_spawn_debugview)
393 print("spot mindistance: ", vtos(spot.spawnpoint_score), "\n");
397 for(e = firstspot; e; e = e.chain)
398 if(e.team != teamcheck)
399 error("invalid spawn found");
404 if(autocvar_spawn_debug)
408 if(some_spawn_has_been_used)
409 return world; // team can't spawn any more, because of actions of other team
411 error("Cannot find a spawn point - please fix the map!");
422 Checks if the argument string can be a valid playermodel.
423 Returns a valid one in doubt.
426 string FallbackPlayerModel;
427 string CheckPlayerModel(string plyermodel) {
428 if(FallbackPlayerModel != cvar_defstring("_cl_playermodel"))
430 // note: we cannot summon Don Strunzone here, some player may
431 // still have the model string set. In case anyone manages how
432 // to change a cvar default, we'll have a small leak here.
433 FallbackPlayerModel = strzone(cvar_defstring("_cl_playermodel"));
435 if(strlen(plyermodel) < 4)
436 return FallbackPlayerModel;
437 if( substring(plyermodel,0,14) != "models/player/")
438 return FallbackPlayerModel;
439 else if(autocvar_sv_servermodelsonly)
441 if(substring(plyermodel,-4,4) != ".zym")
442 if(substring(plyermodel,-4,4) != ".dpm")
443 if(substring(plyermodel,-4,4) != ".iqm")
444 if(substring(plyermodel,-4,4) != ".md3")
445 if(substring(plyermodel,-4,4) != ".psk")
446 return FallbackPlayerModel;
447 // forbid the LOD models
448 if(substring(plyermodel, -9,5) == "_lod1")
449 return FallbackPlayerModel;
450 if(substring(plyermodel, -9,5) == "_lod2")
451 return FallbackPlayerModel;
452 if(plyermodel != strtolower(plyermodel))
453 return FallbackPlayerModel;
454 if(!fexists(plyermodel))
455 return FallbackPlayerModel;
462 Client_customizeentityforclient
467 void Client_uncustomizeentityforclient()
469 if(self.modelindex == 0) // no need to uncustomize then
471 self.modelindex = self.modelindex_lod0;
472 self.skin = self.skinindex;
475 float Client_customizeentityforclient()
479 if(self.modelindex == 0)
486 t0 = gettime(GETTIME_HIRES); // reference
491 #ifdef ALLOW_FORCEMODELS
492 if(other.cvar_cl_forceplayermodelsfromxonotic)
493 if not(self.modelindex_lod0_from_xonotic)
495 if(other.cvar_cl_forceplayermodels && sv_clforceplayermodels)
499 self.skin = modelsource.skinindex;
502 if(modelsource == self)
503 self.skin = modelsource.skinindex;
505 self.skin = mod(modelsource.skinindex, 3); // forbid the fbskins as forced skins
509 // other: the player viewing me
513 if(other.cvar_cl_playerdetailreduction <= 0)
515 if(other.cvar_cl_playerdetailreduction <= -2)
516 self.modelindex = modelsource.modelindex_lod2;
517 else if(other.cvar_cl_playerdetailreduction <= -1)
518 self.modelindex = modelsource.modelindex_lod1;
520 self.modelindex = modelsource.modelindex_lod0;
524 distance = vlen(self.origin - other.origin);
525 f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
526 if(f > sv_loddistance2)
527 self.modelindex = modelsource.modelindex_lod2;
528 else if(f > sv_loddistance1)
529 self.modelindex = modelsource.modelindex_lod1;
531 self.modelindex = modelsource.modelindex_lod0;
536 t1 = gettime(GETTIME_HIRES); // reference
537 client_cefc_accumulator += (t1 - t0);
543 void setmodel_lod(entity e, string modelname)
549 // FIXME: this only supports 3-letter extensions
550 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod1", substring(modelname, -4, 4));
553 setmodel(e, s); // players have high precision
554 self.modelindex_lod1 = self.modelindex;
557 self.modelindex_lod1 = -1;
559 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod2", substring(modelname, -4, 4));
562 setmodel(e, s); // players have high precision
563 self.modelindex_lod2 = self.modelindex;
566 self.modelindex_lod2 = -1;
568 precache_model(modelname);
569 setmodel(e, modelname); // players have high precision
570 self.modelindex_lod0 = self.modelindex;
572 if(self.modelindex_lod1 < 0)
573 self.modelindex_lod1 = self.modelindex;
575 if(self.modelindex_lod2 < 0)
576 self.modelindex_lod2 = self.modelindex;
580 precache_model(modelname);
581 setmodel(e, modelname); // players have high precision
582 self.modelindex_lod0 = self.modelindex;
583 // save it for possible player model forcing
586 s = whichpack(self.model);
587 self.modelindex_lod0_from_xonotic = ((s == "") || (substring(s, 0, 4) == "data"));
589 player_setupanimsformodel();
590 UpdatePlayerSounds();
597 putting a client as observer in the server
600 void FixPlayermodel();
601 void PutObserverInServer (void)
604 self.hud = HUD_NORMAL;
605 race_PreSpawnObserver();
607 spot = SelectSpawnPoint (TRUE);
609 error("No spawnpoints for observers?!?\n");
610 RemoveGrapplingHook(self); // Wazat's Grappling Hook
612 if(clienttype(self) == CLIENTTYPE_REAL)
615 WriteByte(MSG_ONE, SVC_SETVIEW);
616 WriteEntity(MSG_ONE, self);
620 MUTATOR_CALLHOOK(MakePlayerObserver);
623 minstagib_stop_countdown();
625 Portal_ClearAll(self);
629 PlayerStats_Event(self, PLAYERSTATS_ALIVETIME, time - self.alivetime);
634 vehicles_exit(VHEF_RELESE);
637 DropFlag(self.flagcarried, world, world);
639 if(self.ballcarried && g_nexball)
640 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
642 WaypointSprite_PlayerDead();
644 if not(g_ca) // don't reset teams when moving a ca player to the spectators
645 self.team = -1; // move this as it is needed to log the player spectating in eventlog
647 if(self.killcount != -666) {
649 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
650 bprint ("^4", self.netname, "^4 has no more lives left\n");
652 bprint ("^4", self.netname, "^4 is spectating now\n"); // TODO turn this into a proper forfeit?
654 bprint ("^4", self.netname, "^4 is spectating now\n");
656 if(self.just_joined == FALSE) {
657 LogTeamchange(self.playerid, -1, 4);
659 self.just_joined = FALSE;
662 PlayerScore_Clear(self); // clear scores when needed
664 accuracy_resend(self);
666 self.spectatortime = time;
668 self.classname = "observer";
669 self.iscreature = FALSE;
670 self.damagedbycontents = FALSE;
672 self.takedamage = DAMAGE_NO;
673 self.solid = SOLID_NOT;
674 self.movetype = MOVETYPE_FLY_WORLDONLY; //(self.cvar_cl_clippedspectating ? MOVETYPE_NOCLIP : MOVETYPE_FLY); // it's too early for this anyway, lets just set it in playerprethink
675 self.flags = FL_CLIENT | FL_NOTARGET;
676 self.armorvalue = 666;
678 self.armorvalue = autocvar_g_balance_armor_start;
679 self.pauserotarmor_finished = 0;
680 self.pauserothealth_finished = 0;
681 self.pauseregen_finished = 0;
682 self.damageforcescale = 0;
689 self.pain_finished = 0;
690 self.strength_finished = 0;
691 self.invincible_finished = 0;
693 self.think = SUB_Null;
697 self.deadflag = DEAD_NO;
698 self.angles = spot.angles;
700 self.fixangle = TRUE;
703 self.view_ofs = '0 0 0'; // so that your view doesn't go into the ceiling with MOVETYPE_FLY_WORLDONLY, previously "PL_VIEW_OFS"
704 setorigin (self, spot.origin);
705 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX); // give the spectator some space between walls for MOVETYPE_FLY_WORLDONLY
706 self.prevorigin = self.origin;
714 self.weaponname = "";
715 self.switchingweapon = 0;
716 self.weaponmodel = "";
717 self.weaponentity = world;
718 self.exteriorweaponentity = world;
719 self.killcount = -666;
720 self.velocity = '0 0 0';
721 self.avelocity = '0 0 0';
722 self.punchangle = '0 0 0';
723 self.punchvector = '0 0 0';
724 self.oldvelocity = self.velocity;
725 self.fire_endtime = -1;
728 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
732 if(self.version_mismatch)
734 Spawnqueue_Unmark(self);
735 Spawnqueue_Remove(self);
739 Spawnqueue_Insert(self);
744 // Only if the player cannot play at all
745 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
746 self.frags = FRAGS_SPECTATOR;
748 self.frags = FRAGS_LMS_LOSER;
753 self.frags = FRAGS_LMS_LOSER;
755 self.frags = FRAGS_SPECTATOR;
758 self.frags = FRAGS_SPECTATOR;
761 void FixPlayermodel()
764 float defaultskin, chmdl, oldskin;
769 if(autocvar_sv_defaultcharacter == 1) {
775 s = Team_ColorNameLowerCase(self.team);
778 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", s));
779 defaultskin = cvar(strcat("sv_defaultplayerskin_", s));
783 if(defaultmodel == "")
785 defaultmodel = autocvar_sv_defaultplayermodel;
786 defaultskin = autocvar_sv_defaultplayerskin;
790 if(self.modelindex == 0 && self.deadflag == DEAD_NO)
793 bprint("\{1}^1Player ", self.netname, "^1 has a zero modelindex, trying to fix...\n");
794 self.model = ""; // force the != checks to return true
797 if(defaultmodel != "")
799 if (defaultmodel != self.model)
803 setmodel_lod (self, defaultmodel);
804 setsize (self, m1, m2);
808 oldskin = self.skinindex;
809 self.skinindex = defaultskin;
811 if (self.playermodel != self.model || self.playermodel == "")
813 self.playermodel = CheckPlayerModel(self.playermodel); // this is never "", so no endless loop
816 setmodel_lod (self, self.playermodel);
817 setsize (self, m1, m2);
821 oldskin = self.skinindex;
822 self.skinindex = stof(self.playerskin);
825 if(chmdl || oldskin != self.skinindex)
826 self.species = player_getspecies(); // model or skin has changed
829 if(strlen(autocvar_sv_defaultplayercolors))
830 if(self.clientcolors != stof(autocvar_sv_defaultplayercolors))
831 setcolor(self, stof(autocvar_sv_defaultplayercolors));
834 void PlayerTouchExplode(entity p1, entity p2)
837 org = (p1.origin + p2.origin) * 0.5;
838 org_z += (p1.mins_z + p2.mins_z) * 0.5;
845 RadiusDamage(e, world, g_touchexplode_damage, g_touchexplode_edgedamage, g_touchexplode_radius, world, g_touchexplode_force, DEATH_TOUCHEXPLODE, world);
853 Called when a client spawns in the server
856 //void() ctf_playerchanged;
857 void PutClientInServer (void)
859 if(clienttype(self) == CLIENTTYPE_BOT)
861 self.classname = "player";
863 else if(clienttype(self) == CLIENTTYPE_REAL)
866 WriteByte(MSG_ONE, SVC_SETVIEW);
867 WriteEntity(MSG_ONE, self);
873 // player is dead and becomes observer
874 // FIXME fix LMS scoring for new system
877 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
878 self.classname = "observer";
881 if(g_arena || (g_ca && !allowed_to_spawn))
883 self.classname = "observer";
886 self.classname = "observer";
888 if(self.classname == "player" && (!g_ca || (g_ca && allowed_to_spawn))) {
889 entity spot, oldself;
892 accuracy_resend(self);
895 JoinBestTeam(self, FALSE, TRUE);
899 spot = SelectSpawnPoint (FALSE);
902 centerprint(self, "Sorry, no spawnpoints available!\nHope your team can fix it...");
903 return; // spawn failed
906 RemoveGrapplingHook(self); // Wazat's Grappling Hook
908 self.classname = "player";
909 self.wasplayer = TRUE;
910 self.iscreature = TRUE;
911 self.damagedbycontents = TRUE;
912 self.movetype = MOVETYPE_WALK;
913 self.solid = SOLID_SLIDEBOX;
914 self.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID;
915 if(autocvar_g_playerclip_collisions)
916 self.dphitcontentsmask |= DPCONTENTS_PLAYERCLIP;
917 if(clienttype(self) == CLIENTTYPE_BOT && autocvar_g_botclip_collisions)
918 self.dphitcontentsmask |= DPCONTENTS_BOTCLIP;
919 self.frags = FRAGS_PLAYER;
920 if(INDEPENDENT_PLAYERS)
921 MAKE_INDEPENDENT_PLAYER(self);
922 self.flags = FL_CLIENT;
923 if(autocvar__notarget)
924 self.flags |= FL_NOTARGET;
925 self.takedamage = DAMAGE_AIM;
927 self.effects = EF_FULLBRIGHT;
930 self.air_finished = time + 12;
932 if(autocvar_g_balance_nex_charge)
934 if(autocvar_g_balance_nex_secondary_chargepool)
935 self.nex_chargepool_ammo = 1;
936 self.nex_charge = autocvar_g_balance_nex_charge_start;
941 self.ammo_shells = warmup_start_ammo_shells;
942 self.ammo_nails = warmup_start_ammo_nails;
943 self.ammo_rockets = warmup_start_ammo_rockets;
944 self.ammo_cells = warmup_start_ammo_cells;
945 self.ammo_fuel = warmup_start_ammo_fuel;
946 self.health = warmup_start_health;
947 self.armorvalue = warmup_start_armorvalue;
948 self.weapons = warmup_start_weapons;
952 self.ammo_shells = start_ammo_shells;
953 self.ammo_nails = start_ammo_nails;
954 self.ammo_rockets = start_ammo_rockets;
955 self.ammo_cells = start_ammo_cells;
956 self.ammo_fuel = start_ammo_fuel;
957 self.health = start_health;
958 self.armorvalue = start_armorvalue;
959 self.weapons = start_weapons;
962 if(g_weaponarena_random)
964 if(g_weaponarena_random_with_laser)
965 self.weapons &~= WEPBIT_LASER;
966 self.weapons = randombits(self.weapons, g_weaponarena_random, FALSE);
967 if(g_weaponarena_random_with_laser)
968 self.weapons |= WEPBIT_LASER;
971 self.items = start_items;
972 self.jump_interval = time;
974 self.spawnshieldtime = time + autocvar_g_spawnshieldtime;
975 self.pauserotarmor_finished = time + autocvar_g_balance_pause_armor_rot_spawn;
976 self.pauserothealth_finished = time + autocvar_g_balance_pause_health_rot_spawn;
977 self.pauserotfuel_finished = time + autocvar_g_balance_pause_fuel_rot_spawn;
978 self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen_spawn;
979 //extend the pause of rotting if client was reset at the beginning of the countdown
980 if(!autocvar_sv_ready_restart_after_countdown && time < game_starttime) { // TODO why is this cvar NOTted?
981 self.spawnshieldtime += game_starttime - time;
982 self.pauserotarmor_finished += game_starttime - time;
983 self.pauserothealth_finished += game_starttime - time;
984 self.pauseregen_finished += game_starttime - time;
986 self.damageforcescale = 2;
993 self.pain_finished = 0;
994 self.strength_finished = 0;
995 self.invincible_finished = 0;
997 // players have no think function
998 self.think = SUB_Null;
1002 self.ballistics_density = autocvar_g_ballistics_density_player;
1008 self.deadflag = DEAD_NO;
1010 self.angles = spot.angles;
1012 self.angles_z = 0; // never spawn tilted even if the spot says to
1013 self.fixangle = TRUE; // turn this way immediately
1014 self.velocity = '0 0 0';
1015 self.avelocity = '0 0 0';
1016 self.punchangle = '0 0 0';
1017 self.punchvector = '0 0 0';
1018 self.oldvelocity = self.velocity;
1019 self.fire_endtime = -1;
1022 WRITESPECTATABLE_MSG_ONE({
1023 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1024 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
1028 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
1033 self.crouch = FALSE;
1034 self.view_ofs = PL_VIEW_OFS;
1035 setsize (self, PL_MIN, PL_MAX);
1036 self.spawnorigin = spot.origin;
1037 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
1038 // don't reset back to last position, even if new position is stuck in solid
1039 self.oldorigin = self.origin;
1040 self.prevorigin = self.origin;
1041 self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
1042 self.lastteleporttime = time; // prevent insane speeds due to changing origin
1043 self.hud = HUD_NORMAL;
1047 Spawnqueue_Remove(self);
1048 Spawnqueue_Mark(self);
1054 self.event_damage = PlayerDamage;
1056 self.bot_attack = TRUE;
1058 self.statdraintime = time + 5;
1059 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
1061 if(self.killcount == -666) {
1062 PlayerScore_Clear(self);
1066 CL_SpawnWeaponentity();
1067 self.alpha = default_player_alpha;
1068 self.colormod = '1 1 1' * autocvar_g_player_brightness;
1069 self.exteriorweaponentity.alpha = default_weapon_alpha;
1071 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval*2;
1072 self.lms_traveled_distance = 0;
1073 self.speedrunning = FALSE;
1075 race_PostSpawn(spot);
1077 if(autocvar_spawn_debug)
1079 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
1080 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
1083 //stuffcmd(self, "chase_active 0");
1084 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1086 if (autocvar_g_spawnsound)
1087 sound (self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
1090 if(self.team == assault_attacker_team)
1091 centerprint(self, "You are attacking!");
1093 centerprint(self, "You are defending!");
1096 target_voicescript_clear(self);
1098 // reset fields the weapons may use
1099 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
1101 weapon_action(j, WR_RESETPLAYER);
1103 // all weapons must be fully loaded when we spawn
1105 e = get_weaponinfo(j);
1106 if(e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars
1107 self.(weapon_load[j]) = cvar(strcat("g_balance_", e.netname, "_reload_ammo"));
1112 activator = oldself;
1115 self.target = string_null;
1121 MUTATOR_CALLHOOK(PlayerSpawn);
1123 self.switchweapon = w_getbestweapon(self);
1124 self.cnt = -1; // W_LastWeapon will not complain
1126 self.weaponname = "";
1127 self.switchingweapon = 0;
1130 self.alivetime = time;
1131 } else if(self.classname == "observer" || (g_ca && !allowed_to_spawn)) {
1132 PutObserverInServer ();
1136 // ctf_playerchanged();
1139 .float ebouncefactor, ebouncestop; // electro's values
1140 // TODO do we need all these fields, or should we stop autodetecting runtime
1141 // changes and just have a console command to update this?
1142 float ClientInit_SendEntity(entity to, float sf)
1144 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
1145 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
1146 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[0]));
1147 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[1]));
1148 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[2]));
1149 WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[3]));
1150 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[0]));
1151 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[1]));
1152 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[2]));
1153 WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[3]));
1154 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[0]));
1155 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[1]));
1156 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[2]));
1157 WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[3]));
1158 if(sv_foginterval && world.fog != "")
1159 WriteString(MSG_ENTITY, world.fog);
1161 WriteString(MSG_ENTITY, "");
1162 WriteByte(MSG_ENTITY, self.count * 255.0); // g_balance_armor_blockpercent
1163 WriteByte(MSG_ENTITY, self.cnt * 255.0); // g_balance_weaponswitchdelay
1164 WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_grenadelauncher_bouncefactor
1165 WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_grenadelauncher_bouncestop
1166 WriteCoord(MSG_ENTITY, self.ebouncefactor); // g_balance_grenadelauncher_bouncefactor
1167 WriteCoord(MSG_ENTITY, self.ebouncestop); // g_balance_grenadelauncher_bouncestop
1168 WriteByte(MSG_ENTITY, autocvar_g_balance_nex_secondary); // client has to know if it should zoom or not
1169 WriteByte(MSG_ENTITY, autocvar_g_balance_rifle_secondary); // client has to know if it should zoom or not
1170 WriteByte(MSG_ENTITY, serverflags); // client has to know if it should zoom or not
1171 WriteByte(MSG_ENTITY, autocvar_g_balance_minelayer_limit); // minelayer max mines
1172 WriteByte(MSG_ENTITY, autocvar_g_balance_hagar_secondary_load_max); // hagar max loadable rockets
1173 WriteCoord(MSG_ENTITY, autocvar_g_trueaim_minrange);
1177 void ClientInit_CheckUpdate()
1179 self.nextthink = time;
1180 if(self.count != autocvar_g_balance_armor_blockpercent)
1182 self.count = autocvar_g_balance_armor_blockpercent;
1183 self.SendFlags |= 1;
1185 if(self.cnt != autocvar_g_balance_weaponswitchdelay)
1187 self.cnt = autocvar_g_balance_weaponswitchdelay;
1188 self.SendFlags |= 1;
1190 if(self.bouncefactor != autocvar_g_balance_grenadelauncher_bouncefactor)
1192 self.bouncefactor = autocvar_g_balance_grenadelauncher_bouncefactor;
1193 self.SendFlags |= 1;
1195 if(self.bouncestop != autocvar_g_balance_grenadelauncher_bouncestop)
1197 self.bouncestop = autocvar_g_balance_grenadelauncher_bouncestop;
1198 self.SendFlags |= 1;
1200 if(self.ebouncefactor != autocvar_g_balance_electro_secondary_bouncefactor)
1202 self.ebouncefactor = autocvar_g_balance_electro_secondary_bouncefactor;
1203 self.SendFlags |= 1;
1205 if(self.ebouncestop != autocvar_g_balance_electro_secondary_bouncestop)
1207 self.ebouncestop = autocvar_g_balance_electro_secondary_bouncestop;
1208 self.SendFlags |= 1;
1212 void ClientInit_Spawn()
1217 e.classname = "clientinit";
1218 e.think = ClientInit_CheckUpdate;
1219 Net_LinkEntity(e, FALSE, 0, ClientInit_SendEntity);
1223 ClientInit_CheckUpdate();
1232 void SetNewParms (void)
1234 // initialize parms for a new player
1235 parm1 = -(86400 * 366);
1243 void SetChangeParms (void)
1245 // save parms for level change
1246 parm1 = self.parm_idlesince - time;
1254 void DecodeLevelParms (void)
1257 self.parm_idlesince = parm1;
1258 if(self.parm_idlesince == -(86400 * 366))
1259 self.parm_idlesince = time;
1261 // whatever happens, allow 60 seconds of idling directly after connect for map loading
1262 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
1269 Called when a client types 'kill' in the console
1273 .float clientkill_nexttime;
1274 void ClientKill_Now_TeamChange()
1276 if(self.killindicator_teamchange == -1)
1279 JoinBestTeam( self, FALSE, FALSE );
1281 else if(self.killindicator_teamchange == -2)
1286 sprint(self, strcat("^7You have to become a player within the next ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1287 PutObserverInServer();
1290 SV_ChangeTeam(self.killindicator_teamchange - 1);
1293 void ClientKill_Now()
1297 vehicles_exit(VHEF_RELESE);
1298 if(!self.killindicator_teamchange)
1300 self.vehicle_health = -1;
1301 Damage(self, self, self, 1 , DEATH_KILL, self.origin, '0 0 0');
1305 if(self.killindicator && !wasfreed(self.killindicator))
1306 remove(self.killindicator);
1308 self.killindicator = world;
1310 if(self.killindicator_teamchange)
1311 ClientKill_Now_TeamChange();
1314 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
1316 // now I am sure the player IS dead
1318 void KillIndicator_Think()
1322 self.owner.killindicator = world;
1327 if (!self.owner.modelindex)
1329 self.owner.killindicator = world;
1337 ClientKill_Now(); // no oldself needed
1340 else if(g_cts && self.health == 1) // health == 1 means that it's silent
1342 self.nextthink = time + 1;
1348 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
1349 if(clienttype(self.owner) == CLIENTTYPE_REAL)
1352 AnnounceTo(self.owner, strcat(ftos(self.cnt), ""));
1354 self.nextthink = time + 1;
1359 float clientkilltime;
1360 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2 = spec
1369 killtime = autocvar_g_balance_kill_delay;
1371 if(g_race_qualifying || g_cts)
1374 if(g_cts && self.killindicator && self.killindicator.health == 1) // self.killindicator.health == 1 means that the kill indicator was spawned by CTS_ClientKill
1376 remove(self.killindicator);
1377 self.killindicator = world;
1379 ClientKill_Now(); // allow instant kill in this case
1383 self.killindicator_teamchange = targetteam;
1385 if(!self.killindicator)
1387 if(self.modelindex && self.deadflag == DEAD_NO)
1389 killtime = max(killtime, self.clientkill_nexttime - time);
1390 self.clientkill_nexttime = time + killtime + autocvar_g_balance_kill_antispam;
1393 if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO)
1399 starttime = max(time, clientkilltime);
1401 self.killindicator = spawn();
1402 self.killindicator.owner = self;
1403 self.killindicator.scale = 0.5;
1404 setattachment(self.killindicator, self, "");
1405 setorigin(self.killindicator, '0 0 52');
1406 self.killindicator.think = KillIndicator_Think;
1407 self.killindicator.nextthink = starttime + (self.lip) * 0.05;
1408 clientkilltime = max(clientkilltime, self.killindicator.nextthink + 0.05);
1409 self.killindicator.cnt = ceil(killtime);
1410 self.killindicator.count = bound(0, ceil(killtime), 10);
1411 //sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
1413 for(e = world; (e = find(e, classname, "body")) != world; )
1417 e.killindicator = spawn();
1418 e.killindicator.owner = e;
1419 e.killindicator.scale = 0.5;
1420 setattachment(e.killindicator, e, "");
1421 setorigin(e.killindicator, '0 0 52');
1422 e.killindicator.think = KillIndicator_Think;
1423 e.killindicator.nextthink = starttime + (e.lip) * 0.05;
1424 clientkilltime = max(clientkilltime, e.killindicator.nextthink + 0.05);
1425 e.killindicator.cnt = ceil(killtime);
1430 if(self.killindicator)
1432 if(targetteam == 0) // just die
1434 self.killindicator.colormod = '0 0 0';
1435 if(clienttype(self) == CLIENTTYPE_REAL)
1436 if(self.killindicator.cnt > 0)
1437 Send_CSQC_Centerprint_Generic(self, CPID_TEAMCHANGE, "^1Suicide in %d seconds", 1, self.killindicator.cnt);
1439 else if(targetteam == -1) // auto
1441 self.killindicator.colormod = '0 1 0';
1442 if(clienttype(self) == CLIENTTYPE_REAL)
1443 if(self.killindicator.cnt > 0)
1444 Send_CSQC_Centerprint_Generic(self, CPID_TEAMCHANGE, "Changing team in %d seconds", 1, self.killindicator.cnt);
1446 else if(targetteam == -2) // spectate
1448 self.killindicator.colormod = '0.5 0.5 0.5';
1449 if(clienttype(self) == CLIENTTYPE_REAL)
1450 if(self.killindicator.cnt > 0)
1451 Send_CSQC_Centerprint_Generic(self, CPID_TEAMCHANGE, "Spectating in %d seconds", 1, self.killindicator.cnt);
1455 self.killindicator.colormod = TeamColor(targetteam);
1456 if(clienttype(self) == CLIENTTYPE_REAL)
1457 if(self.killindicator.cnt > 0)
1458 Send_CSQC_Centerprint_Generic(self, CPID_TEAMCHANGE, strcat("Changing to ", ColoredTeamName(targetteam), " in %d seconds"), 1, self.killindicator.cnt);
1464 void ClientKill (void)
1469 if((g_arena || g_ca) && ((champion && champion.classname == "player" && player_count > 1) || player_count == 1)) // don't allow a kill in this case either
1473 else if(self.freezetag_frozen)
1478 ClientKill_TeamChange(0);
1481 void CTS_ClientKill (entity e) // silent version of ClientKill, used when player finishes a CTS run. Useful to prevent cheating by running back to the start line and starting out with more speed
1483 e.killindicator = spawn();
1484 e.killindicator.owner = e;
1485 e.killindicator.think = KillIndicator_Think;
1486 e.killindicator.nextthink = time + (e.lip) * 0.05;
1487 e.killindicator.cnt = ceil(autocvar_g_cts_finish_kill_delay);
1488 e.killindicator.health = 1; // this is used to indicate that it should be silent
1492 void FixClientCvars(entity e)
1494 // send prediction settings to the client
1495 stuffcmd(e, "\nin_bindmap 0 0\n");
1497 stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n");
1498 if(autocvar_g_antilag == 3) // client side hitscan
1499 stuffcmd(e, "cl_cmd settemp cl_prydoncursor_notrace 0\n");
1501 stuffcmd(e, "cl_cmd settemp cl_gentle 1\n");
1503 * we no longer need to stuff this. Remove this comment block if you feel
1504 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1505 stuffcmd(e, strcat("cl_gravity ", ftos(autocvar_sv_gravity), "\n"));
1506 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(autocvar_sv_accelerate), "\n"));
1507 stuffcmd(e, strcat("cl_movement_friction ", ftos(autocvar_sv_friction), "\n"));
1508 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(autocvar_sv_maxspeed), "\n"));
1509 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(autocvar_sv_airaccelerate), "\n"));
1510 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(autocvar_sv_maxairspeed), "\n"));
1511 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(autocvar_sv_stopspeed), "\n"));
1512 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(autocvar_sv_jumpvelocity), "\n"));
1513 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(autocvar_sv_stepheight), "\n"));
1514 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(autocvar_sv_friction_on_land), "\n"));
1515 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(autocvar_sv_airaccel_qw), "\n"));
1516 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(autocvar_sv_airaccel_sideways_friction), "\n"));
1517 stuffcmd(e, "cl_movement_edgefriction 1\n");
1521 float PlayerInIDList(entity p, string idlist)
1526 // NOTE: we do NOT check crypto_keyfp here, an unsigned ID is fine too for this
1527 if not(p.crypto_idfp)
1530 // this function allows abbreviated player IDs too!
1531 n = tokenize_console(idlist);
1532 for(i = 0; i < n; ++i)
1535 if(s == substring(p.crypto_idfp, 0, strlen(s)))
1546 Called when a client connects to the server
1549 //void ctf_clientconnect();
1550 string ColoredTeamName(float t);
1551 void DecodeLevelParms (void);
1552 //void dom_player_join_team(entity pl);
1553 void set_dom_state(entity e);
1554 void ClientConnect (void)
1558 if(self.flags & FL_CLIENT)
1560 print("Warning: ClientConnect, but already connected!\n");
1564 if(Ban_MaybeEnforceBan(self))
1570 sprint(self, strcat("^4SVQC Build information: ^1", WATERMARK(), "\n"));
1573 self.classname = "player_joining";
1575 self.flags = FL_CLIENT;
1576 self.version_nagtime = time + 10 + random() * 10;
1580 dprint("BUG player count is lower than zero, this cannot happen!\n");
1584 PlayerScore_Attach(self);
1585 ClientData_Attach();
1586 accuracy_init(self);
1588 bot_clientconnect();
1594 race_PreSpawnObserver();
1597 // dom_player_join_team(self);
1599 // identify the right forced team
1600 if(autocvar_g_campaign)
1602 if(clienttype(self) == CLIENTTYPE_REAL) // only players, not bots
1604 switch(autocvar_g_campaign_forceteam)
1606 case 1: self.team_forced = COLOR_TEAM1; break;
1607 case 2: self.team_forced = COLOR_TEAM2; break;
1608 case 3: self.team_forced = COLOR_TEAM3; break;
1609 case 4: self.team_forced = COLOR_TEAM4; break;
1610 default: self.team_forced = 0;
1614 else if(PlayerInIDList(self, autocvar_g_forced_team_red))
1615 self.team_forced = COLOR_TEAM1;
1616 else if(PlayerInIDList(self, autocvar_g_forced_team_blue))
1617 self.team_forced = COLOR_TEAM2;
1618 else if(PlayerInIDList(self, autocvar_g_forced_team_yellow))
1619 self.team_forced = COLOR_TEAM3;
1620 else if(PlayerInIDList(self, autocvar_g_forced_team_pink))
1621 self.team_forced = COLOR_TEAM4;
1622 else if(autocvar_g_forced_team_otherwise == "red")
1623 self.team_forced = COLOR_TEAM1;
1624 else if(autocvar_g_forced_team_otherwise == "blue")
1625 self.team_forced = COLOR_TEAM2;
1626 else if(autocvar_g_forced_team_otherwise == "yellow")
1627 self.team_forced = COLOR_TEAM3;
1628 else if(autocvar_g_forced_team_otherwise == "pink")
1629 self.team_forced = COLOR_TEAM4;
1630 else if(autocvar_g_forced_team_otherwise == "spectate")
1631 self.team_forced = -1;
1632 else if(autocvar_g_forced_team_otherwise == "spectator")
1633 self.team_forced = -1;
1635 self.team_forced = 0;
1638 if(self.team_forced > 0)
1639 self.team_forced = 0;
1641 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1643 if((autocvar_sv_spectate == 1 && !g_lms) || autocvar_g_campaign || self.team_forced < 0) {
1644 self.classname = "observer";
1648 if(autocvar_g_balance_teams || autocvar_g_balance_teams_force)
1650 self.classname = "player";
1651 campaign_bots_may_start = 1;
1655 self.classname = "observer"; // do it anyway
1660 self.classname = "player";
1661 campaign_bots_may_start = 1;
1665 self.playerid = (playerid_last = playerid_last + 1);
1667 PlayerStats_AddEvent(sprintf("kills-%d", self.playerid));
1669 if(clienttype(self) == CLIENTTYPE_BOT)
1670 PlayerStats_AddPlayer(self);
1672 if(autocvar_sv_eventlog)
1673 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", ((clienttype(self) == CLIENTTYPE_REAL) ? self.netaddress : "bot"), ":", self.netname));
1675 LogTeamchange(self.playerid, self.team, 1);
1677 self.just_joined = TRUE; // stop spamming the eventlog with additional lines when the client connects
1679 self.netname_previous = strzone(self.netname);
1681 bprint("^4", self.netname, "^4 connected");
1683 if(self.classname != "observer" && (g_domination || g_ctf))
1684 bprint(" and joined the ", ColoredTeamName(self.team));
1688 stuffcmd(self, strcat(clientstuff, "\n"));
1689 stuffcmd(self, "cl_particles_reloadeffects\n"); // TODO do we still need this?
1691 FixClientCvars(self);
1693 // spawnfunc_waypoint sprites
1694 WaypointSprite_InitClient(self);
1696 // Wazat's grappling hook
1697 SetGrappleHookBindings();
1699 // get version info from player
1700 stuffcmd(self, "cmd clientversion $gameversion\n");
1702 // get other cvars from player
1705 // notify about available teams
1708 CheckAllowedTeams(self);
1709 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1710 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1713 stuffcmd(self, "set _teams_available 0\n");
1715 stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
1719 self.classname = "observer";
1721 Spawnqueue_Insert(self);
1725 ctf_clientconnect();
1730 bot_relinkplayerlist();
1732 self.spectatortime = time;
1735 sprint(self, strcat("^7You have to become a player within the next ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1738 self.jointime = time;
1739 self.allowedTimeouts = autocvar_sv_timeout_number;
1741 if(clienttype(self) == CLIENTTYPE_REAL)
1743 if(autocvar_g_bugrigs || g_weaponarena == WEPBIT_TUBA)
1744 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1749 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1751 PlayerScore_Add(self, SP_LMS_RANK, 666);
1752 self.frags = FRAGS_SPECTATOR;
1756 if(!sv_foginterval && world.fog != "")
1757 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1759 SoundEntity_Attach(self);
1761 if(autocvar_g_hitplots || strstrofs(strcat(" ", autocvar_g_hitplots_individuals, " "), strcat(" ", self.netaddress, " "), 0) >= 0)
1763 self.hitplotfh = fopen(strcat("hits-", matchid, "-", self.netaddress, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1764 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1767 self.hitplotfh = -1;
1769 if(g_race || g_cts) {
1775 t = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "time")));
1778 race_send_recordtime(MSG_ONE);
1779 race_send_speedaward(MSG_ONE);
1781 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
1782 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
1783 race_send_speedaward_alltimebest(MSG_ONE);
1786 for (i = 1; i <= RANKINGS_CNT; ++i) {
1787 race_SendRankings(i, 0, 0, MSG_ONE);
1790 else if(autocvar_sv_teamnagger && !(autocvar_bot_vs_human && (c3==-1 && c4==-1)) && !g_ca) // teamnagger is currently bad for ca
1791 send_CSQC_teamnagger();
1794 set_dom_state(self);
1798 if(!autocvar_g_campaign)
1799 Send_CSQC_Centerprint_Generic(self, CPID_MOTD, getwelcomemessage(), autocvar_welcome_message_time, 0);
1806 Called when a client disconnects from the server
1809 .entity chatbubbleentity;
1811 void ClientDisconnect (void)
1814 vehicles_exit(VHEF_RELESE);
1816 if not(self.flags & FL_CLIENT)
1818 print("Warning: ClientDisconnect without ClientConnect\n");
1822 PlayerStats_AddGlobalInfo(self);
1824 CheatShutdownClient();
1826 if(self.hitplotfh >= 0)
1828 fclose(self.hitplotfh);
1829 self.hitplotfh = -1;
1833 anticheat_shutdown();
1835 playerdemo_shutdown();
1837 bot_clientdisconnect();
1842 if(autocvar_sv_eventlog)
1843 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1844 bprint ("^4",self.netname);
1845 bprint ("^4 disconnected\n");
1847 SoundEntity_Detach(self);
1850 MUTATOR_CALLHOOK(ClientDisconnect);
1852 Portal_ClearAll(self);
1854 RemoveGrapplingHook(self);
1855 if(self.flagcarried)
1856 DropFlag(self.flagcarried, world, world);
1857 if(self.ballcarried && g_nexball)
1858 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
1860 // Here, everything has been done that requires this player to be a client.
1862 self.flags &~= FL_CLIENT;
1864 if (self.chatbubbleentity)
1865 remove (self.chatbubbleentity);
1867 if (self.killindicator)
1868 remove (self.killindicator);
1870 WaypointSprite_PlayerGone();
1872 bot_relinkplayerlist();
1876 Spawnqueue_Unmark(self);
1877 Spawnqueue_Remove(self);
1880 accuracy_free(self);
1881 ClientData_Detach();
1882 PlayerScore_Detach(self);
1884 if(self.netname_previous)
1885 strunzone(self.netname_previous);
1886 if(self.clientstatus)
1887 strunzone(self.clientstatus);
1888 if(self.weaponorder_byimpulse)
1889 strunzone(self.weaponorder_byimpulse);
1891 ClearPlayerSounds();
1894 remove(self.personal);
1904 void ChatBubbleThink()
1906 self.nextthink = time;
1907 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
1909 if(self.owner) // but why can that ever be world?
1910 self.owner.chatbubbleentity = world;
1914 if ((self.owner.BUTTON_CHAT && !self.owner.deadflag)
1916 || self.owner.tetris_on
1919 self.model = self.mdl;
1924 void UpdateChatBubble()
1926 if (!self.modelindex)
1928 // spawn a chatbubble entity if needed
1929 if (!self.chatbubbleentity)
1931 self.chatbubbleentity = spawn();
1932 self.chatbubbleentity.owner = self;
1933 self.chatbubbleentity.exteriormodeltoclient = self;
1934 self.chatbubbleentity.think = ChatBubbleThink;
1935 self.chatbubbleentity.nextthink = time;
1936 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1937 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1938 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1939 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1940 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1941 self.chatbubbleentity.model = "";
1942 self.chatbubbleentity.effects = EF_LOWPRECISION;
1947 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1948 // added to the model skins
1949 /*void UpdateColorModHack()
1952 c = self.clientcolors & 15;
1953 // LordHavoc: only bothering to support white, green, red, yellow, blue
1954 if (!teamplay) self.colormod = '0 0 0';
1955 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1956 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1957 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1958 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1959 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1960 else self.colormod = '1 1 1';
1966 if(self.modelindex != 0 && autocvar_g_respawn_ghosts)
1968 self.solid = SOLID_NOT;
1969 self.takedamage = DAMAGE_NO;
1970 self.movetype = MOVETYPE_FLY;
1971 self.velocity = '0 0 1' * autocvar_g_respawn_ghosts_speed;
1972 self.avelocity = randomvec() * autocvar_g_respawn_ghosts_speed * 3 - randomvec() * autocvar_g_respawn_ghosts_speed * 3;
1973 self.effects |= EF_ADDITIVE;
1974 self.oldcolormap = self.colormap;
1975 self.colormap = 0; // this originally was 512, but raises a warning in the engine, so get rid of it
1976 pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
1977 if(autocvar_g_respawn_ghosts_maxtime)
1978 SUB_SetFade (self, time + autocvar_g_respawn_ghosts_maxtime / 2 + random () * (autocvar_g_respawn_ghosts_maxtime - autocvar_g_respawn_ghosts_maxtime / 2), 1.5);
1982 self.effects |= EF_NODRAW; // prevent another CopyBody
1983 if(self.oldcolormap)
1985 self.colormap = self.oldcolormap;
1986 self.oldcolormap = 0;
1988 PutClientInServer();
1991 void play_countdown(float finished, string samp)
1993 if(clienttype(self) == CLIENTTYPE_REAL)
1994 if(floor(finished - time - frametime) != floor(finished - time))
1995 if(finished - time < 6)
1996 sound (self, CH_INFO, samp, VOL_BASE, ATTN_NORM);
1999 void player_powerups (void)
2001 // add a way to see what the items were BEFORE all of these checks for the mutator hook
2002 olditems = self.items;
2004 if((self.items & IT_USING_JETPACK) && !self.deadflag)
2006 SoundEntity_StartSound(self, CH_TRIGGER_SINGLE, "misc/jetpack_fly.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
2007 self.modelflags |= MF_ROCKET;
2011 SoundEntity_StopSound(self, CH_TRIGGER_SINGLE);
2012 self.modelflags &~= MF_ROCKET;
2015 self.effects &~= (EF_DIMLIGHT | EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
2017 if(!self.modelindex || self.deadflag) // don't apply the flags if the player is gibbed
2020 Fire_ApplyDamage(self);
2021 Fire_ApplyEffect(self);
2025 self.effects |= EF_FULLBRIGHT;
2027 if (self.items & IT_STRENGTH)
2029 play_countdown(self.strength_finished, "misc/poweroff.wav");
2030 if (time > self.strength_finished)
2032 self.alpha = default_player_alpha;
2033 self.exteriorweaponentity.alpha = default_weapon_alpha;
2034 self.items &~= IT_STRENGTH;
2035 sprint(self, "^3Invisibility has worn off\n");
2040 if (time < self.strength_finished)
2042 self.alpha = g_minstagib_invis_alpha;
2043 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
2044 self.items |= IT_STRENGTH;
2045 sprint(self, "^3You are invisible\n");
2049 if (self.items & IT_INVINCIBLE)
2051 play_countdown(self.invincible_finished, "misc/poweroff.wav");
2052 if (time > self.invincible_finished && autocvar_g_balance_powerup_timer)
2054 self.items = self.items - (self.items & IT_INVINCIBLE);
2055 sprint(self, "^3Speed has worn off\n");
2060 if (time < self.invincible_finished)
2062 self.items = self.items | IT_INVINCIBLE;
2063 sprint(self, "^3You are on speed\n");
2067 else // if we're not in minstagib, continue. I added this else to replace the "return" which was here that broke the callhook for this function -- This code is nasty.
2069 if (self.items & IT_STRENGTH)
2071 play_countdown(self.strength_finished, "misc/poweroff.wav");
2072 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
2073 if (time > self.strength_finished && autocvar_g_balance_powerup_timer)
2075 self.items = self.items - (self.items & IT_STRENGTH);
2076 sprint(self, "^3Strength has worn off\n");
2081 if (time < self.strength_finished)
2083 self.items = self.items | IT_STRENGTH;
2084 sprint(self, "^3Strength infuses your weapons with devastating power\n");
2087 if (self.items & IT_INVINCIBLE)
2089 play_countdown(self.invincible_finished, "misc/poweroff.wav");
2090 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
2091 if (time > self.invincible_finished && autocvar_g_balance_powerup_timer)
2093 self.items = self.items - (self.items & IT_INVINCIBLE);
2094 sprint(self, "^3Shield has worn off\n");
2099 if (time < self.invincible_finished)
2101 self.items = self.items | IT_INVINCIBLE;
2102 sprint(self, "^3Shield surrounds you\n");
2106 if(autocvar_g_nodepthtestplayers)
2107 self.effects = self.effects | EF_NODEPTHTEST;
2109 if(autocvar_g_fullbrightplayers)
2110 self.effects = self.effects | EF_FULLBRIGHT;
2112 // midair gamemode: damage only while in the air
2113 // if in midair mode, being on ground grants temporary invulnerability
2114 // (this is so that multishot weapon don't clear the ground flag on the
2115 // first damage in the frame, leaving the player vulnerable to the
2116 // remaining hits in the same frame)
2117 if (self.flags & FL_ONGROUND)
2119 self.spawnshieldtime = max(self.spawnshieldtime, time + autocvar_g_midair_shieldtime);
2121 if (time >= game_starttime)
2122 if (time < self.spawnshieldtime)
2123 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
2126 MUTATOR_CALLHOOK(PlayerPowerups);
2129 float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
2131 if(current > stable)
2133 else if(current > stable - 0.25) // when close enough, "snap"
2136 return min(stable, current + (stable - current) * regenfactor * regenframetime);
2139 float CalcRot(float current, float stable, float rotfactor, float rotframetime)
2141 if(current < stable)
2143 else if(current < stable + 0.25) // when close enough, "snap"
2146 return max(stable, current + (stable - current) * rotfactor * rotframetime);
2149 float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit)
2151 if(current > rotstable)
2153 if(rotframetime > 0)
2155 current = CalcRot(current, rotstable, rotfactor, rotframetime);
2156 current = max(rotstable, current - rotlinear * rotframetime);
2159 else if(current < regenstable)
2161 if(regenframetime > 0)
2163 current = CalcRegen(current, regenstable, regenfactor, regenframetime);
2164 current = min(regenstable, current + regenlinear * regenframetime);
2174 void player_regen (void)
2176 float minh, mina, minf, maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
2177 maxh = autocvar_g_balance_health_rotstable;
2178 maxa = autocvar_g_balance_armor_rotstable;
2179 maxf = autocvar_g_balance_fuel_rotstable;
2180 minh = autocvar_g_balance_health_regenstable;
2181 mina = autocvar_g_balance_armor_regenstable;
2182 minf = autocvar_g_balance_fuel_regenstable;
2183 limith = autocvar_g_balance_health_limit;
2184 limita = autocvar_g_balance_armor_limit;
2185 limitf = autocvar_g_balance_fuel_limit;
2187 max_mod = regen_mod = rot_mod = limit_mod = 1;
2189 if (self.runes & RUNE_REGEN)
2191 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
2193 regen_mod = autocvar_g_balance_rune_regen_combo_regenrate;
2194 max_mod = autocvar_g_balance_rune_regen_combo_hpmod;
2195 limit_mod = autocvar_g_balance_rune_regen_combo_limitmod;
2199 regen_mod = autocvar_g_balance_rune_regen_regenrate;
2200 max_mod = autocvar_g_balance_rune_regen_hpmod;
2201 limit_mod = autocvar_g_balance_rune_regen_limitmod;
2204 else if (self.runes & CURSE_VENOM)
2206 max_mod = autocvar_g_balance_curse_venom_hpmod;
2207 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
2208 rot_mod = autocvar_g_balance_rune_regen_combo_rotrate;
2210 rot_mod = autocvar_g_balance_curse_venom_rotrate;
2211 limit_mod = autocvar_g_balance_curse_venom_limitmod;
2212 //if (!self.runes & RUNE_REGEN)
2213 // rot_mod = autocvar_g_balance_curse_venom_rotrate;
2215 maxh = maxh * max_mod;
2216 //maxa = maxa * max_mod;
2217 //maxf = maxf * max_mod;
2218 minh = minh * max_mod;
2219 //mina = mina * max_mod;
2220 //minf = minf * max_mod;
2221 limith = limith * limit_mod;
2222 limita = limita * limit_mod;
2223 //limitf = limitf * limit_mod;
2228 if (!g_minstagib && !g_ca && (!g_lms || autocvar_g_lms_regenerate))
2230 self.armorvalue = CalcRotRegen(self.armorvalue, mina, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxa, autocvar_g_balance_armor_rot, autocvar_g_balance_armor_rotlinear, rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
2231 self.health = CalcRotRegen(self.health, minh, autocvar_g_balance_health_regen, autocvar_g_balance_health_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxh, autocvar_g_balance_health_rot, autocvar_g_balance_health_rotlinear, rot_mod * frametime * (time > self.pauserothealth_finished), limith);
2233 // if player rotted to death... die!
2235 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2238 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
2239 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished) * (self.items & IT_FUEL_REGEN != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);
2242 float zoomstate_set;
2243 void SetZoomState(float z)
2245 if(z != self.zoomstate)
2248 ClientData_Touch(self);
2253 void GetPressedKeys(void) {
2254 MUTATOR_CALLHOOK(GetPressedKeys);
2255 if (self.movement_x > 0) // get if movement keys are pressed
2256 { // forward key pressed
2257 self.pressedkeys |= KEY_FORWARD;
2258 self.pressedkeys &~= KEY_BACKWARD;
2260 else if (self.movement_x < 0)
2261 { // backward key pressed
2262 self.pressedkeys |= KEY_BACKWARD;
2263 self.pressedkeys &~= KEY_FORWARD;
2267 self.pressedkeys &~= KEY_FORWARD;
2268 self.pressedkeys &~= KEY_BACKWARD;
2271 if (self.movement_y > 0)
2272 { // right key pressed
2273 self.pressedkeys |= KEY_RIGHT;
2274 self.pressedkeys &~= KEY_LEFT;
2276 else if (self.movement_y < 0)
2277 { // left key pressed
2278 self.pressedkeys |= KEY_LEFT;
2279 self.pressedkeys &~= KEY_RIGHT;
2283 self.pressedkeys &~= KEY_RIGHT;
2284 self.pressedkeys &~= KEY_LEFT;
2287 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
2288 self.pressedkeys |= KEY_JUMP;
2290 self.pressedkeys &~= KEY_JUMP;
2291 if (self.BUTTON_CROUCH)
2292 self.pressedkeys |= KEY_CROUCH;
2294 self.pressedkeys &~= KEY_CROUCH;
2298 ======================
2299 spectate mode routines
2300 ======================
2303 void SpectateCopy(entity spectatee) {
2305 MUTATOR_CALLHOOK(SpectateCopy);
2306 self.armortype = spectatee.armortype;
2307 self.armorvalue = spectatee.armorvalue;
2308 self.ammo_cells = spectatee.ammo_cells;
2309 self.ammo_shells = spectatee.ammo_shells;
2310 self.ammo_nails = spectatee.ammo_nails;
2311 self.ammo_rockets = spectatee.ammo_rockets;
2312 self.ammo_fuel = spectatee.ammo_fuel;
2313 self.clip_load = spectatee.clip_load;
2314 self.clip_size = spectatee.clip_size;
2315 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
2316 self.health = spectatee.health;
2318 self.items = spectatee.items;
2319 self.last_pickup = spectatee.last_pickup;
2320 self.hit_time = spectatee.hit_time;
2321 self.metertime = spectatee.metertime;
2322 self.strength_finished = spectatee.strength_finished;
2323 self.invincible_finished = spectatee.invincible_finished;
2324 self.pressedkeys = spectatee.pressedkeys;
2325 self.weapons = spectatee.weapons;
2326 self.switchweapon = spectatee.switchweapon;
2327 self.switchingweapon = spectatee.switchingweapon;
2328 self.weapon = spectatee.weapon;
2329 self.nex_charge = spectatee.nex_charge;
2330 self.nex_chargepool_ammo = spectatee.nex_chargepool_ammo;
2331 self.hagar_load = spectatee.hagar_load;
2332 self.minelayer_mines = spectatee.minelayer_mines;
2333 self.punchangle = spectatee.punchangle;
2334 self.view_ofs = spectatee.view_ofs;
2335 self.v_angle = spectatee.v_angle;
2336 self.velocity = spectatee.velocity;
2337 self.dmg_take = spectatee.dmg_take;
2338 self.dmg_save = spectatee.dmg_save;
2339 self.dmg_inflictor = spectatee.dmg_inflictor;
2340 self.angles = spectatee.v_angle;
2341 if(!self.BUTTON_USE)
2342 self.fixangle = TRUE;
2343 setorigin(self, spectatee.origin);
2344 setsize(self, spectatee.mins, spectatee.maxs);
2345 SetZoomState(spectatee.zoomstate);
2347 anticheat_spectatecopy(spectatee);
2349 //self.vehicle = spectatee.vehicle;
2351 self.hud = spectatee.hud;
2352 if(spectatee.vehicle)
2354 setorigin(self, spectatee.origin);
2355 self.velocity = spectatee.vehicle.velocity;
2356 self.v_angle += spectatee.vehicle.angles;
2357 //self.v_angle_x *= -1;
2358 self.vehicle_health = spectatee.vehicle_health;
2359 self.vehicle_shield = spectatee.vehicle_shield;
2360 self.vehicle_energy = spectatee.vehicle_energy;
2361 self.vehicle_ammo1 = spectatee.vehicle_ammo1;
2362 self.vehicle_ammo2 = spectatee.vehicle_ammo2;
2363 self.vehicle_reload1 = spectatee.vehicle_reload1;
2364 self.vehicle_reload2 = spectatee.vehicle_reload2;
2367 WriteByte (MSG_ONE, SVC_SETVIEWPORT);
2368 WriteEntity(MSG_ONE, spectatee);
2369 //self.tur_head = spectatee.vehicle.vehicle_viewport;
2373 float SpectateUpdate() {
2377 if (self == self.enemy)
2380 if(self.enemy.classname != "player")
2383 SpectateCopy(self.enemy);
2389 // Returns next available player to spectate if g_ca_spectate_enemies == 0
2390 entity CA_SpectateNext(entity start) {
2391 if (start.team == self.team) {
2396 // continue from current player
2397 while(other && other.team != self.team) {
2398 other = find(other, classname, "player");
2402 // restart from begining
2403 other = find(other, classname, "player");
2404 while(other && other.team != self.team) {
2405 other = find(other, classname, "player");
2412 float SpectateNext() {
2413 other = find(self.enemy, classname, "player");
2414 if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer) {
2415 // CA and ca players when spectating enemies is forbidden
2416 other = CA_SpectateNext(other);
2418 // other modes and ca spectators or spectating enemies is allowed
2420 other = find(other, classname, "player");
2426 if(self.enemy.classname == "player") {
2427 if(self.enemy.vehicle)
2430 WriteByte(MSG_ONE, SVC_SETVIEWPORT);
2431 WriteEntity(MSG_ONE, self.enemy);
2432 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2433 self.movetype = MOVETYPE_NONE;
2434 accuracy_resend(self);
2439 WriteByte(MSG_ONE, SVC_SETVIEW);
2440 WriteEntity(MSG_ONE, self.enemy);
2441 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2442 self.movetype = MOVETYPE_NONE;
2443 accuracy_resend(self);
2445 if(!SpectateUpdate())
2446 PutObserverInServer();
2456 ShowRespawnCountdown()
2458 Update a respawn countdown display.
2461 void ShowRespawnCountdown()
2464 if(self.deadflag == DEAD_NO) // just respawned?
2468 number = ceil(self.death_time - time);
2471 if(number <= self.respawn_countdown)
2473 self.respawn_countdown = number - 1;
2474 if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
2475 AnnounceTo(self, strcat(ftos(number), ""));
2480 .float prevent_join_msgtime;
2481 void LeaveSpectatorMode()
2483 if(nJoinAllowed(1)) {
2484 if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0) {
2485 self.classname = "player";
2487 if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force)
2488 JoinBestTeam(self, FALSE, TRUE);
2490 if(autocvar_g_campaign)
2491 campaign_bots_may_start = 1;
2493 PutClientInServer();
2495 if(self.classname == "player")
2496 bprint ("^4", self.netname, "^4 is playing now\n");
2498 if(!autocvar_g_campaign)
2499 if (time < self.jointime + autocvar_welcome_message_time)
2500 Send_CSQC_Centerprint_Generic_Expire(self, CPID_MOTD); // clear MOTD
2502 if (self.prevent_join_msgtime)
2504 Send_CSQC_Centerprint_Generic_Expire(self, CPID_PREVENT_JOIN);
2505 self.prevent_join_msgtime = 0;
2510 if (g_ca && self.caplayer) {
2513 stuffcmd(self,"menu_showteamselect\n");
2518 //player may not join because of g_maxplayers is set
2519 if (time - self.prevent_join_msgtime > 2)
2521 Send_CSQC_Centerprint_Generic(self, CPID_PREVENT_JOIN, PREVENT_JOIN_TEXT, 0, 0);
2522 self.prevent_join_msgtime = time;
2528 * Determines whether the player is allowed to join. This depends on cvar
2529 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
2530 * it checks whether the number of currently playing players exceeds g_maxplayers.
2531 * @return int number of free slots for players, 0 if none
2533 float nJoinAllowed(float includeMe) {
2534 if(self.team_forced < 0)
2535 return FALSE; // forced spectators can never join
2537 // TODO simplify this
2544 if (!autocvar_g_maxplayers)
2545 return maxclients - totalClients + includeMe;
2547 float currentlyPlaying;
2548 FOR_EACH_REALPLAYER(e)
2549 currentlyPlaying += 1;
2551 if(currentlyPlaying < autocvar_g_maxplayers)
2552 return min(maxclients - totalClients + includeMe, autocvar_g_maxplayers - currentlyPlaying);
2558 * Checks whether the client is an observer or spectator, if so, he will get kicked after
2559 * g_maxplayers_spectator_blocktime seconds
2561 void checkSpectatorBlock() {
2562 if(self.classname == "spectator" || self.classname == "observer") {
2563 if( time > (self.spectatortime + autocvar_g_maxplayers_spectator_blocktime) ) {
2564 sprint(self, "^7You were kicked from the server because you are spectator and spectators aren't allowed at the moment.\n");
2570 .float motd_actived_time; // used for both motd and campaign_message
2571 void PrintWelcomeMessage()
2573 if (self.motd_actived_time == 0) { // is there already a message showing?
2574 if (autocvar_g_campaign) {
2575 if ((self.classname == "player" && self.BUTTON_INFO) || (self.classname != "player")) {
2576 self.motd_actived_time = time;
2577 Send_CSQC_Centerprint_Generic(self, CPID_MOTD, campaign_message, -1, 0);
2580 if ((time - self.jointime > autocvar_welcome_message_time) && self.BUTTON_INFO) {
2581 self.motd_actived_time = time;
2582 Send_CSQC_Centerprint_Generic(self, CPID_MOTD, getwelcomemessage(), -1, 0);
2585 } else { // showing MOTD or campaign message
2586 if (autocvar_g_campaign) {
2587 if (self.BUTTON_INFO)
2588 self.motd_actived_time = time;
2589 else if ((time - self.motd_actived_time > 2) && self.classname == "player") { // hide it some seconds after BUTTON_INFO has been released
2590 self.motd_actived_time = 0;
2591 Send_CSQC_Centerprint_Generic_Expire(self, CPID_MOTD);
2594 if ((time - self.jointime) > autocvar_welcome_message_time) {
2595 if (self.BUTTON_INFO)
2596 self.motd_actived_time = time;
2597 else if (time - self.motd_actived_time > 2) { // hide it some seconds after BUTTON_INFO has been released
2598 self.motd_actived_time = 0;
2599 Send_CSQC_Centerprint_Generic_Expire(self, CPID_MOTD);
2606 void ObserverThink()
2608 float prefered_movetype;
2609 if (self.flags & FL_JUMPRELEASED) {
2610 if (self.BUTTON_JUMP && !self.version_mismatch) {
2611 self.flags &~= FL_JUMPRELEASED;
2612 self.flags |= FL_SPAWNING;
2613 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2614 self.flags &~= FL_JUMPRELEASED;
2615 if(SpectateNext() == 1) {
2616 self.classname = "spectator";
2619 prefered_movetype = ((!self.BUTTON_USE ? self.cvar_cl_clippedspectating : !self.cvar_cl_clippedspectating) ? MOVETYPE_FLY_WORLDONLY : MOVETYPE_NOCLIP);
2620 if (self.movetype != prefered_movetype)
2621 self.movetype = prefered_movetype;
2624 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2625 self.flags |= FL_JUMPRELEASED;
2626 if(self.flags & FL_SPAWNING)
2628 self.flags &~= FL_SPAWNING;
2629 LeaveSpectatorMode();
2635 PrintWelcomeMessage();
2638 void SpectatorThink()
2640 if (self.flags & FL_JUMPRELEASED) {
2641 if (self.BUTTON_JUMP && !self.version_mismatch) {
2642 self.flags &~= FL_JUMPRELEASED;
2643 self.flags |= FL_SPAWNING;
2644 } else if(self.BUTTON_ATCK) {
2645 self.flags &~= FL_JUMPRELEASED;
2646 if(SpectateNext() == 1) {
2647 self.classname = "spectator";
2649 self.classname = "observer";
2650 PutClientInServer();
2652 } else if (self.BUTTON_ATCK2) {
2653 self.flags &~= FL_JUMPRELEASED;
2654 self.classname = "observer";
2655 PutClientInServer();
2657 if(!SpectateUpdate())
2658 PutObserverInServer();
2661 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2662 self.flags |= FL_JUMPRELEASED;
2663 if(self.flags & FL_SPAWNING)
2665 self.flags &~= FL_SPAWNING;
2666 LeaveSpectatorMode();
2670 if(!SpectateUpdate())
2671 PutObserverInServer();
2674 PrintWelcomeMessage();
2675 self.flags |= FL_CLIENT | FL_NOTARGET;
2681 if(self.classname != "player")
2686 vehicles_exit(VHEF_NORMAL);
2690 // a use key was pressed; call handlers
2694 MUTATOR_CALLHOOK(PlayerUseKey);
2697 .float touchexplode_time;
2703 Called every frame for each client before the physics are run
2706 .float usekeypressed;
2707 void() ctf_setstatus;
2708 void() nexball_setstatus;
2710 void PlayerPreThink (void)
2712 WarpZone_PlayerPhysics_FixVAngle();
2714 self.stat_game_starttime = game_starttime;
2715 self.stat_allow_oldnexbeam = autocvar_g_allow_oldnexbeam;
2716 self.stat_leadlimit = autocvar_leadlimit;
2720 // physics frames: update anticheat stuff
2721 anticheat_prethink();
2724 if(blockSpectators && frametime)
2725 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2726 checkSpectatorBlock();
2730 if(self.netname_previous != self.netname)
2732 if(autocvar_sv_eventlog)
2733 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2734 if(self.netname_previous)
2735 strunzone(self.netname_previous);
2736 self.netname_previous = strzone(self.netname);
2740 if(self.version_nagtime)
2741 if(self.cvar_g_xonoticversion)
2742 if(time > self.version_nagtime)
2744 // don't notify git users
2745 if(strstr(self.cvar_g_xonoticversion, "git", 0) < 0 && strstr(self.cvar_g_xonoticversion, "autobuild", 0) < 0)
2747 if(strstr(autocvar_g_xonoticversion, "git", 0) >= 0 || strstr(autocvar_g_xonoticversion, "autobuild", 0) >= 0)
2749 // notify release users if connecting to git
2750 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2751 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Xonotic ", autocvar_g_xonoticversion, " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n"));
2756 r = vercmp(self.cvar_g_xonoticversion, autocvar_g_xonoticversion);
2759 // give users new version
2760 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Xonotic ", autocvar_g_xonoticversion, "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.org/^1!\n");
2761 sprint(self, strcat("\{1}^1NOTE: ^3Xonotic ", autocvar_g_xonoticversion, "^7 is out, and you still have ^3Xonotic ", self.cvar_g_xonoticversion, "^1 - get the update from ^4http://www.xonotic.org/^1!\n"));
2765 // notify users about old server version
2766 print("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
2767 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Xonotic ", autocvar_g_xonoticversion, "^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n"));
2771 self.version_nagtime = 0;
2775 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2777 sprint(self, strcat("godmode saved you ", ftos(self.max_armorvalue), " units of damage, cheater!\n"));
2778 self.max_armorvalue = 0;
2782 if (TetrisPreFrame())
2786 MUTATOR_CALLHOOK(PlayerPreThink);
2788 if(!self.cvar_cl_newusekeysupported) // FIXME remove this - it was a stupid idea to begin with, we can JUST use the button
2790 if(self.BUTTON_USE && !self.usekeypressed)
2792 self.usekeypressed = self.BUTTON_USE;
2795 PrintWelcomeMessage();
2797 if(self.classname == "player") {
2798 // if(self.netname == "Wazat")
2799 // bprint(self.classname, "\n");
2801 CheckRules_Player();
2803 if (intermission_running)
2805 IntermissionThink (); // otherwise a button could be missed between
2806 return; // the think tics
2809 //don't allow the player to turn around while game is paused!
2810 if(timeoutStatus == 2) {
2811 // FIXME turn this into CSQC stuff
2812 self.v_angle = self.lastV_angle;
2813 self.angles = self.lastV_angle;
2814 self.fixangle = TRUE;
2819 if(self.health <= 0 && autocvar_g_deathglow)
2821 if(self.glowmod_x > 0)
2822 self.glowmod_x -= autocvar_g_deathglow * frametime;
2824 self.glowmod_x = -1;
2825 if(self.glowmod_y > 0)
2826 self.glowmod_y -= autocvar_g_deathglow * frametime;
2828 self.glowmod_y = -1;
2829 if(self.glowmod_z > 0)
2830 self.glowmod_z -= autocvar_g_deathglow * frametime;
2832 self.glowmod_z = -1;
2836 // set weapon and player glowmod
2837 self.glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
2839 if(self.weapon == WEP_NEX && autocvar_g_balance_nex_charge)
2841 self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2842 self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2843 self.weaponentity_glowmod_z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);
2845 if(self.nex_charge > autocvar_g_balance_nex_charge_animlimit)
2847 self.weaponentity_glowmod_x = self.weaponentity_glowmod_x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2848 self.weaponentity_glowmod_y = self.weaponentity_glowmod_y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2849 self.weaponentity_glowmod_z = self.weaponentity_glowmod_z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.nex_charge - autocvar_g_balance_nex_charge_animlimit) / (1 - autocvar_g_balance_nex_charge_animlimit);
2853 self.weaponentity_glowmod = self.glowmod;
2859 minstagib_ammocheck();
2861 if (self.deadflag != DEAD_NO)
2863 float button_pressed, force_respawn;
2864 if(self.personal && g_race_qualifying)
2866 if(time > self.death_time)
2868 self.death_time = time + 1; // only retry once a second
2877 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2878 force_respawn = (g_lms || g_ca || g_cts || autocvar_g_forced_respawn);
2879 if (self.deadflag == DEAD_DYING)
2882 self.deadflag = DEAD_RESPAWNING;
2883 else if(!button_pressed)
2884 self.deadflag = DEAD_DEAD;
2886 else if (self.deadflag == DEAD_DEAD)
2889 self.deadflag = DEAD_RESPAWNABLE;
2891 else if (self.deadflag == DEAD_RESPAWNABLE)
2894 self.deadflag = DEAD_RESPAWNING;
2896 else if (self.deadflag == DEAD_RESPAWNING)
2898 if(time > self.death_time)
2900 self.death_time = time + 1; // only retry once a second
2904 ShowRespawnCountdown();
2908 // FIXME from now on self.deadflag is always 0 (and self.health is never < 1)
2909 // so (self.deadflag == DEAD_NO) is always true in the code below
2912 if(time > self.touchexplode_time)
2913 if(self.classname == "player")
2914 if(self.deadflag == DEAD_NO)
2915 if not(IS_INDEPENDENT_PLAYER(self))
2916 FOR_EACH_PLAYER(other) if(self != other)
2918 if(time > other.touchexplode_time)
2919 if(other.deadflag == DEAD_NO)
2920 if not(IS_INDEPENDENT_PLAYER(other))
2921 if(boxesoverlap(self.absmin, self.absmax, other.absmin, other.absmax))
2923 PlayerTouchExplode(self, other);
2924 self.touchexplode_time = other.touchexplode_time = time + 0.2;
2928 if(g_lms && !self.deadflag && autocvar_g_lms_campcheck_interval)
2932 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2933 dist = self.prevorigin - self.origin;
2935 self.lms_traveled_distance += fabs(vlen(dist));
2937 if((autocvar_g_campaign && !campaign_bots_may_start) || (time < game_starttime))
2939 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval*2;
2940 self.lms_traveled_distance = 0;
2943 if(time > self.lms_nextcheck)
2945 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2946 if(self.lms_traveled_distance < autocvar_g_lms_campcheck_distance)
2948 centerprint(self, autocvar_g_lms_campcheck_message);
2949 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2950 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2951 Damage(self, self, self, bound(0, autocvar_g_lms_campcheck_damage, self.health + self.armorvalue * autocvar_g_balance_armor_blockpercent + 5), DEATH_CAMP, self.origin, '0 0 0');
2953 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval;
2954 self.lms_traveled_distance = 0;
2958 self.prevorigin = self.origin;
2960 if (((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss) && self.animstate_startframe != self.anim_melee_x) // prevent crouching if using melee attack
2965 self.view_ofs = PL_CROUCH_VIEW_OFS;
2966 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2967 // setanim(self, self.anim_duck, FALSE, TRUE, TRUE); // this anim is BROKEN anyway
2974 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2975 if (!trace_startsolid)
2977 self.crouch = FALSE;
2978 self.view_ofs = PL_VIEW_OFS;
2979 setsize (self, PL_MIN, PL_MAX);
2984 if(self.health <= g_bloodloss && self.deadflag == DEAD_NO)
2986 if(self.bloodloss_timer < time)
2988 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2989 self.bloodloss_timer = time + 0.5 + random() * 0.5;
2995 GrapplingHookFrame();
2997 // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
3000 self.items &~= self.items_added;
3004 self.items_added = 0;
3005 if(self.items & IT_JETPACK)
3006 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
3007 self.items_added |= IT_FUEL;
3009 self.items |= self.items_added;
3014 // rot nex charge to the charge limit
3015 if(autocvar_g_balance_nex_charge_rot_rate && self.nex_charge > autocvar_g_balance_nex_charge_limit && self.nex_charge_rottime < time)
3016 self.nex_charge = bound(autocvar_g_balance_nex_charge_limit, self.nex_charge - autocvar_g_balance_nex_charge_rot_rate * frametime / W_TICSPERFRAME, 1);
3025 nexball_setstatus();
3028 secrets_setstatus();
3030 self.dmg_team = max(0, self.dmg_team - autocvar_g_teamdamage_resetspeed * frametime);
3032 //self.angles_y=self.v_angle_y + 90; // temp
3033 } else if(gameover) {
3034 if (intermission_running)
3035 IntermissionThink (); // otherwise a button could be missed between
3037 } else if(self.classname == "observer") {
3039 } else if(self.classname == "spectator") {
3044 SetZoomState(self.BUTTON_ZOOM || self.BUTTON_ZOOMSCRIPT || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX) || (self.BUTTON_ATCK2 && self.weapon == WEP_RIFLE && autocvar_g_balance_rifle_secondary == 0));
3046 float oldspectatee_status;
3047 oldspectatee_status = self.spectatee_status;
3048 if(self.classname == "spectator")
3049 self.spectatee_status = num_for_edict(self.enemy);
3050 else if(self.classname == "observer")
3051 self.spectatee_status = num_for_edict(self);
3053 self.spectatee_status = 0;
3054 if(self.spectatee_status != oldspectatee_status)
3056 ClientData_Touch(self);
3058 race_InitSpectator();
3061 if(self.teamkill_soundtime)
3062 if(time > self.teamkill_soundtime)
3064 self.teamkill_soundtime = 0;
3066 entity oldpusher, oldself;
3068 oldself = self; self = self.teamkill_soundsource;
3069 oldpusher = self.pusher; self.pusher = oldself;
3071 PlayerSound(playersound_teamshoot, CH_VOICE, VOICETYPE_LASTATTACKER_ONLY);
3073 self.pusher = oldpusher;
3077 if(self.taunt_soundtime)
3078 if(time > self.taunt_soundtime)
3080 self.taunt_soundtime = 0;
3081 PlayerSound(playersound_taunt, CH_VOICE, VOICETYPE_AUTOTAUNT);
3084 target_voicescript_next(self);
3086 // if a player goes unarmed after holding a loaded weapon, empty his clip size and remove the crosshair ammo ring
3088 self.clip_load = self.clip_size = 0;
3091 float isInvisibleString(string s)
3094 s = strdecolorize(s);
3095 for((i = 0), (n = strlen(s)); i < n; ++i)
3103 case 192: // charmap space
3104 if (!autocvar_utf8_enable)
3107 case 160: // space in unicode fonts
3108 case 0xE000 + 192: // utf8 charmap space
3109 if (autocvar_utf8_enable)
3122 Called every frame for each client after the physics are run
3125 .float idlekick_lasttimeleft;
3126 .entity showheadshotbbox;
3127 void showheadshotbbox_think()
3129 if(self.owner.showheadshotbbox != self)
3134 self.nextthink = time;
3135 setorigin(self, self.owner.origin);
3136 setsize(self, GetHeadshotMins(self.owner), GetHeadshotMaxs(self.owner));
3138 void PlayerPostThink (void)
3140 // Savage: Check for nameless players
3141 if (isInvisibleString(self.netname)) {
3142 self.netname = "Player";
3143 stuffcmd(self, strcat("name ", self.netname, substring(ftos(random()), 2, -1), "\n"));
3146 if(sv_maxidle && frametime)
3148 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
3150 if (time - self.parm_idlesince < 1) // instead of (time == self.parm_idlesince) to support sv_maxidle <= 10
3152 if(self.idlekick_lasttimeleft)
3154 Send_CSQC_Centerprint_Generic_Expire(self, CPID_DISCONNECT_IDLING);
3155 self.idlekick_lasttimeleft = 0;
3159 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
3160 if(timeleft == min(10, sv_maxidle - 1)) // - 1 to support sv_maxidle <= 10
3162 if(!self.idlekick_lasttimeleft)
3163 Send_CSQC_Centerprint_Generic(self, CPID_DISCONNECT_IDLING, "^3Stop idling!\n^3Disconnecting in %d seconds...", 1, timeleft);
3167 bprint("^3", self.netname, "^3 was kicked for idling.\n");
3168 AnnounceTo(self, "terminated");
3172 else if(timeleft <= 10)
3174 if(timeleft != self.idlekick_lasttimeleft)
3175 AnnounceTo(self, ftos(timeleft));
3176 self.idlekick_lasttimeleft = timeleft;
3181 if(self.impulse == 100)
3183 if (TetrisPostFrame())
3189 //CheckPlayerJump();
3191 if(self.classname == "player") {
3192 CheckRules_Player();
3196 if (intermission_running)
3197 return; // intermission or finale
3199 } else if (self.classname == "observer") {
3201 } else if (self.classname == "spectator") {
3207 for(i = 0; i < 1000; ++i)
3210 end = self.origin + '0 0 1024' + 512 * randomvec();
3211 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
3212 if(trace_fraction < 1)
3213 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
3215 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
3223 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
3225 if(self.waypointsprite_attachedforcarrier)
3226 WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent));
3228 if(self.classname == "player" && self.deadflag == DEAD_NO && autocvar_r_showbboxes)
3230 if(!self.showheadshotbbox)
3232 self.showheadshotbbox = spawn();
3233 self.showheadshotbbox.classname = "headshotbbox";
3234 self.showheadshotbbox.owner = self;
3235 self.showheadshotbbox.think = showheadshotbbox_think;
3236 self.showheadshotbbox.nextthink = time;
3237 self = self.showheadshotbbox;
3244 if(self.showheadshotbbox)
3245 if(self.showheadshotbbox && !wasfreed(self.showheadshotbbox))
3246 remove(self.showheadshotbbox);
3251 if((g_cts || g_race) && self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1)
3253 if(!self.stored_netname)
3254 self.stored_netname = strzone(uid2name(self.crypto_idfp));
3255 if(self.stored_netname != self.netname)
3257 db_put(ServerProgsDB, strcat("/uid2name/", self.crypto_idfp), self.netname);
3258 strunzone(self.stored_netname);
3259 self.stored_netname = strzone(self.netname);
3265 dprint(sprintf("%f %.6f\n", time, race_GetFractionalLapCount(self)));