1 #ifndef SERVER_CONSTANTS_H
2 #define SERVER_CONSTANTS_H
4 const int FL_WEAPON = 8192;
5 const int FL_POWERUP = 16384;
6 const int FL_PROJECTILE = 32768;
7 const int FL_TOSSED = 65536;
8 const int FL_NO_WEAPON_STAY = 131072;
9 const int FL_SPAWNING = 262144;
11 const int SVC_SOUND = 6;
12 const int SVC_STOPSOUND = 16;
13 const int SVC_SETVIEW = 5;
15 const int RESPAWN_FORCE = 1;
16 const int RESPAWN_SILENT = 2;
18 #define EFMASK_CHEAP (EF_ADDITIVE | EF_DOUBLESIDED | EF_FULLBRIGHT | EF_NODEPTHTEST | EF_NODRAW | EF_NOGUNBOB | EF_NOSHADOW | EF_LOWPRECISION | EF_SELECTABLE | EF_TELEPORT_BIT)
20 const int MSG_ENTITY = 5; // csqc
22 const int NUM_PLAYERSKINS_TEAMPLAY = 3;
24 const int ASSAULT_VALUE_INACTIVE = 1000;
26 const int DOOR_NOSPLASH = 256; // generic anti-splashdamage spawnflag