1 #ifndef SERVER_CONSTANTS_H
2 #define SERVER_CONSTANTS_H
4 const int FL_WEAPON = BIT(13);
5 const int FL_POWERUP = BIT(14);
6 const int FL_PROJECTILE = BIT(15);
7 const int FL_TOSSED = BIT(16);
8 const int FL_NO_WEAPON_STAY = BIT(17);
9 const int FL_SPAWNING = BIT(18);
10 const int FL_PICKUPITEMS = BIT(19);
12 const int SVC_SOUND = 6;
13 const int SVC_STOPSOUND = 16;
14 const int SVC_SETVIEW = 5;
16 const int RESPAWN_FORCE = 1;
17 const int RESPAWN_SILENT = 2;
19 #define EFMASK_CHEAP (EF_ADDITIVE | EF_DOUBLESIDED | EF_FULLBRIGHT | EF_NODEPTHTEST | EF_NODRAW | EF_NOGUNBOB | EF_NOSHADOW | EF_LOWPRECISION | EF_SELECTABLE | EF_TELEPORT_BIT)
21 const int MSG_ENTITY = 5; // csqc
23 const int NUM_PLAYERSKINS_TEAMPLAY = 3;
25 const int ASSAULT_VALUE_INACTIVE = 1000;