2 void PingPLReport_Think()
7 delta = 3 / maxclients;
8 if(delta < sys_frametime)
10 self.nextthink = time + delta;
12 e = edict_num(self.cnt + 1);
13 if(clienttype(e) == CLIENTTYPE_REAL)
15 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17 WriteByte(MSG_BROADCAST, self.cnt);
18 WriteShort(MSG_BROADCAST, max(1, e.ping));
19 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
24 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26 WriteByte(MSG_BROADCAST, self.cnt);
27 WriteShort(MSG_BROADCAST, 0);
28 WriteByte(MSG_BROADCAST, 0);
29 WriteByte(MSG_BROADCAST, 0);
31 self.cnt = mod(self.cnt + 1, maxclients);
33 void PingPLReport_Spawn()
35 pingplreport = spawn();
36 pingplreport.classname = "pingplreport";
37 pingplreport.think = PingPLReport_Think;
38 pingplreport.nextthink = time;
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
49 float() DoNextMapOverride;
51 void SetDefaultAlpha()
53 if(autocvar_g_running_guns)
55 default_player_alpha = -1;
56 default_weapon_alpha = +1;
60 default_player_alpha = autocvar_g_balance_cloaked_alpha;
61 default_weapon_alpha = default_player_alpha;
65 default_player_alpha = autocvar_g_player_alpha;
66 if(default_player_alpha == 0)
67 default_player_alpha = 1;
68 default_weapon_alpha = default_player_alpha;
72 void fteqcc_testbugs()
76 if(!autocvar_developer_fteqccbugs)
79 dprint("*** fteqcc test: checking for bugs...\n");
83 if(sqrt(a) - sqrt(b - a) == 0)
84 dprint("*** fteqcc test: found same-function-twice bug\n");
86 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
90 world.enemy.cnt += 10;
91 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92 dprint("*** fteqcc test: found += bug\n");
94 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
99 * Takes care of pausing and unpausing the game.
100 * Centerprints the information about an upcoming or active timeout to all active
101 * players. Also plays reminder sounds.
103 void timeoutHandler_Think() {
105 if (timeoutStatus == 1) {
106 if (remainingLeadTime > 0) {
107 //centerprint the information to every player
108 FOR_EACH_REALCLIENT(plr) {
109 if(plr.classname == "player") {
110 Send_CSQC_Centerprint_Generic(plr, CPID_TIMEOUT_COUNTDOWN, "Timeout begins in %d seconds!", 1, remainingLeadTime);
113 remainingLeadTime -= 1;
114 //think again in 1 second:
115 self.nextthink = time + 1;
118 //now pause the game:
120 //reset all the flood variables
121 FOR_EACH_CLIENT(plr) {
122 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
124 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
125 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
126 FOR_EACH_REALPLAYER(plr) {
127 plr.lastV_angle = plr.v_angle;
129 self.nextthink = time;
132 else if (timeoutStatus == 2) {
133 if (remainingTimeoutTime > 0) {
134 FOR_EACH_REALCLIENT(plr) {
135 if(plr.classname == "player") {
136 Send_CSQC_Centerprint_Generic(plr, CPID_TIMEOUT_COUNTDOWN, "Timeout ends in %d seconds!", 1, remainingTimeoutTime);
139 if(remainingTimeoutTime == autocvar_sv_timeout_resumetime) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
140 Announce("prepareforbattle");
142 remainingTimeoutTime -= 1;
143 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
146 //unpause the game again
147 remainingTimeoutTime = timeoutStatus = 0;
148 cvar_set("slowmo", ftos(orig_slowmo));
149 //and unlock the fixed view again once there is no timeout active anymore
150 FOR_EACH_REALPLAYER(plr) {
151 plr.fixangle = FALSE;
153 //get rid of the countdown message
154 FOR_EACH_REALCLIENT(plr) {
155 if(plr.classname == "player") {
156 Send_CSQC_Centerprint_Generic_Expire(plr, CPID_TIMEOUT_COUNTDOWN);
164 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
165 FOR_EACH_REALCLIENT(plr) {
166 if(plr.classname == "player") {
167 Send_CSQC_Centerprint_Generic_Expire(plr, CPID_TIMEOUT_COUNTDOWN);
178 if(autocvar__sv_init)
180 // cvar_set("_sv_init", "0");
181 // we do NOT set this to 0 any more, so someone "accidentally" changing
182 // to this "init" map on a dedicated server will cause no permanent
184 if(autocvar_g_maplist_shuffle)
186 n = tokenizebyseparator(autocvar_g_maplist, " ");
187 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
190 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
192 if(!DoNextMapOverride())
200 self.nextthink = time;
204 self.nextthink = time + 1;
205 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
209 void cvar_changes_init()
213 float n, i, adding, pureadding;
216 strunzone(cvar_changes);
217 cvar_changes = string_null;
219 strunzone(cvar_purechanges);
220 cvar_purechanges = string_null;
221 cvar_purechanges_count = 0;
224 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
230 for(i = 0; i < n; ++i)
232 k = bufstr_get(h, i);
234 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
235 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
236 #define BADCVAR(p) if(k == p) continue
238 // general excludes and namespaces for server admin used cvars
239 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
243 BADPREFIX("cvar_check_");
245 BADCVAR("g_configversion");
246 BADCVAR("g_maplist_index");
247 BADCVAR("halflifebsp");
248 BADPREFIX("sv_world");
254 BADPREFIX("scoreboard_");
255 BADPREFIX("g_campaign");
256 BADPREFIX("g_waypointsprite_");
262 BADPREFIX("net_slist_");
268 BADPREFIX("sensitivity");
269 BADPREFIX("userbind");
272 BADPREFIX("crosshair");
273 BADCVAR("mod_q3bsp_lightmapmergepower");
274 BADCVAR("mod_q3bsp_nolightmaps");
276 BADCVAR("mastervolume");
278 BADCVAR("bgmvolume");
281 BADCVAR("developer");
282 BADCVAR("log_dest_udp");
284 BADCVAR("net_address");
285 BADCVAR("net_address_ipv6");
287 BADCVAR("savedgamecfg");
288 BADCVAR("serverconfig");
289 BADCVAR("sv_autoscreenshot");
290 BADCVAR("sv_heartbeatperiod");
291 BADCVAR("sv_vote_master_password");
292 BADCVAR("sys_colortranslation");
293 BADCVAR("sys_specialcharactertranslation");
294 BADCVAR("timeformat");
295 BADCVAR("timestamps");
296 BADPREFIX("developer_");
298 BADPREFIX("g_banned_list");
299 BADPREFIX("g_chat_flood_");
300 BADPREFIX("g_playerstats_");
301 BADPREFIX("g_voice_flood_");
303 BADPREFIX("settemp_");
304 BADPREFIX("sv_allowdownloads_");
305 BADPREFIX("sv_autodemo");
306 BADPREFIX("sv_curl_");
307 BADPREFIX("sv_eventlog");
308 BADPREFIX("sv_logscores_");
309 BADPREFIX("sv_master");
310 BADPREFIX("sv_weaponstats_");
311 BADPREFIX("sv_waypointsprite_");
313 // these can contain player IDs, so better hide
314 BADPREFIX("g_forced_team_");
317 BADCVAR("fraglimit");
319 BADCVAR("g_assault");
324 BADCVAR("g_domination");
325 BADCVAR("g_domination_default_teams");
326 BADCVAR("g_freezetag");
327 BADCVAR("g_keepaway");
328 BADCVAR("g_keyhunt");
329 BADCVAR("g_keyhunt_teams");
330 BADCVAR("g_keyhunt_teams");
332 BADCVAR("g_nexball");
333 BADCVAR("g_onslaught");
335 BADCVAR("g_race_qualifying_timelimit");
336 BADCVAR("g_runematch");
338 BADCVAR("g_tdm_teams");
339 BADCVAR("leadlimit");
342 BADCVAR("timelimit");
346 BADCVAR("g_maplist");
347 BADCVAR("g_maplist_mostrecent");
351 d = cvar_defstring(k);
357 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
358 if(strlen(cvar_changes) > 16384)
360 cvar_changes = "// too many settings have been changed to show them here\n";
365 // now check if the changes are actually gameplay relevant
367 // does nothing visible
368 BADCVAR("captureleadlimit_override");
369 BADCVAR("g_arena_point_leadlimit");
370 BADCVAR("g_balance_kill_delay");
371 BADCVAR("g_ca_point_leadlimit");
372 BADCVAR("g_ctf_captimerecord_always");
373 BADCVAR("g_ctf_capture_leadlimit");
374 BADCVAR("g_ctf_flag_capture_effects");
375 BADCVAR("g_ctf_flag_glowtrails");
376 BADCVAR("g_ctf_flag_pickup_effects");
377 BADCVAR("g_domination_point_leadlimit");
378 BADCVAR("g_forced_respawn");
379 BADCVAR("g_keyhunt_point_leadlimit");
380 BADCVAR("g_nexball_goalleadlimit");
381 BADCVAR("g_runematch_point_leadlimit");
382 BADCVAR("leadlimit_and_fraglimit");
383 BADCVAR("leadlimit_override");
385 BADCVAR("sv_checkforpacketsduringsleep");
386 BADCVAR("sv_timeout");
387 BADCVAR("welcome_message_time");
388 BADPREFIX("crypto_");
389 BADPREFIX("g_chat_");
390 BADPREFIX("g_ctf_captimerecord_");
391 BADPREFIX("g_maplist_votable_");
395 BADPREFIX("sv_fraginfo_");
396 BADPREFIX("sv_maxidle_");
397 BADPREFIX("sv_vote_");
398 BADPREFIX("timelimit_");
399 BADCVAR("gameversion");
400 BADPREFIX("gameversion_");
402 // allowed changes to server admins (please sync this to server.cfg)
406 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
408 // yes, this does contain some redundant stuff, don't really care
409 BADCVAR("bot_number");
410 BADCVAR("bot_prefix");
411 BADCVAR("bot_suffix");
412 BADCVAR("bot_config_file");
413 BADCVAR("capturelimit_override");
414 BADCVAR("fraglimit_override");
416 BADCVAR("g_antilag");
417 BADCVAR("g_balance_teams");
418 BADCVAR("g_balance_teams_force");
419 BADCVAR("g_ban_sync_trusted_servers");
420 BADCVAR("g_ban_sync_uri");
421 BADCVAR("g_ctf_capture_limit");
422 BADCVAR("g_ctf_ignore_frags");
423 BADCVAR("g_ctf_win_mode");
424 BADCVAR("g_domination_point_limit");
425 BADCVAR("g_friendlyfire");
426 BADCVAR("g_fullbrightitems");
427 BADCVAR("g_fullbrightplayers");
428 BADCVAR("g_keyhunt_point_limit");
429 BADCVAR("g_keyhunt_teams_override");
430 BADCVAR("g_lms_lives_override");
431 BADCVAR("g_maplist");
432 BADCVAR("g_maplist_check_waypoints");
433 BADCVAR("g_maplist_mostrecent_count");
434 BADCVAR("g_maplist_shuffle");
435 BADCVAR("g_maplist_votable");
436 BADCVAR("g_maplist_votable_abstain");
437 BADCVAR("g_maplist_votable_nodetail");
438 BADCVAR("g_maplist_votable_suggestions");
439 BADCVAR("g_maxplayers");
440 BADCVAR("g_minstagib");
441 BADCVAR("g_mirrordamage");
442 BADCVAR("g_nexball_goallimit");
443 BADCVAR("g_runematch_point_limit");
444 BADCVAR("g_start_delay");
446 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
449 BADCVAR("maxplayers");
450 BADCVAR("minplayers");
451 BADCVAR("net_address");
453 BADCVAR("rcon_password");
454 BADCVAR("rcon_restricted_commands");
455 BADCVAR("rcon_restricted_password");
457 BADCVAR("sv_adminnick");
458 BADCVAR("sv_autoscreenshot");
459 BADCVAR("sv_curl_defaulturl");
460 BADCVAR("sv_defaultcharacter");
461 BADCVAR("sv_defaultplayercolors");
462 BADCVAR("sv_defaultplayermodel");
463 BADCVAR("sv_defaultplayerskin");
464 BADCVAR("sv_maxidle");
465 BADCVAR("sv_maxrate");
467 BADCVAR("sv_public");
468 BADCVAR("sv_ready_restart");
469 BADCVAR("sv_status_privacy");
470 BADCVAR("sv_vote_call");
471 BADCVAR("sv_vote_commands");
472 BADCVAR("sv_vote_majority_factor");
473 BADCVAR("sv_vote_master");
474 BADCVAR("sv_vote_master_commands");
475 BADCVAR("sv_vote_master_password");
476 BADCVAR("sv_vote_simple_majority_factor");
477 BADCVAR("sys_ticrate");
478 BADCVAR("teamplay_mode");
479 BADCVAR("timelimit_override");
480 BADPREFIX("g_warmup_");
482 if(autocvar_g_minstagib)
484 BADCVAR("g_grappling_hook");
485 BADCVAR("g_jetpack");
492 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
493 if(strlen(cvar_purechanges) > 16384)
495 cvar_purechanges = "// too many settings have been changed to show them here\n";
499 ++cvar_purechanges_count;
500 // WARNING: this variable is used for the server list
501 // NEVER dare to skip this code!
502 // Hacks to intentionally appearing as "pure server" even though you DO have
503 // modified settings may be punished by removal from the server list.
504 // You can do to the variables cvar_changes and cvar_purechanges all you want,
508 if(cvar_changes == "")
509 cvar_changes = "// this server runs at default server settings\n";
511 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
512 cvar_changes = strzone(cvar_changes);
513 if(cvar_purechanges == "")
514 cvar_purechanges = "// this server runs at default gameplay settings\n";
516 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
517 cvar_purechanges = strzone(cvar_purechanges);
520 void detect_maptype()
529 o_x += random() * (world.maxs_x - world.mins_x);
530 o_y += random() * (world.maxs_y - world.mins_y);
531 o_z += random() * (world.maxs_z - world.mins_z);
533 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
534 if(trace_fraction == 1)
539 for(i = 0; i < 64; i += 4)
541 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
542 if(trace_fraction == 1)
544 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
553 float RandomSeed_Send(entity to, float sf)
555 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
556 WriteShort(MSG_ENTITY, self.cnt);
559 void RandomSeed_Think()
561 self.cnt = bound(0, floor(random() * 65536), 65535);
562 self.nextthink = time + 5;
566 void RandomSeed_Spawn()
568 randomseed = spawn();
569 randomseed.think = RandomSeed_Think;
570 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
575 self.think(); // sets random seed and nextthink
579 void spawnfunc___init_dedicated_server(void)
581 // handler for _init/_init map (only for dedicated server initialization)
583 world_initialized = -1; // don't complain
585 cvar_string = cvar_string_normal;
586 cvar_set = cvar_set_normal;
588 remove = remove_unsafely;
592 e.think = GotoFirstMap;
593 e.nextthink = time; // this is usually 1 at this point
596 e.classname = "info_player_deathmatch"; // safeguard against player joining
598 self.classname = "worldspawn"; // safeguard against various stuff ;)
601 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
604 void Map_MarkAsRecent(string m);
605 float world_already_spawned;
606 void RegisterWeapons();
608 void ClientInit_Spawn();
609 void WeaponStats_Init();
610 void WeaponStats_Shutdown();
611 void spawnfunc_worldspawn (void)
613 float fd, l, i, j, n;
617 cvar_string = cvar_string_normal;
618 cvar_set = cvar_set_normal;
620 if(world_already_spawned)
621 error("world already spawned - you may have EXACTLY ONE worldspawn!");
622 world_already_spawned = TRUE;
624 remove = remove_safely; // during spawning, watch what you remove!
626 check_unacceptable_compiler_bugs();
628 cvar_changes_init(); // do this very early now so it REALLY matches the server config
630 compressShortVector_init();
632 allowed_to_spawn = TRUE;
635 head = nextent(world);
640 head = nextent(head);
643 // needs to be done so early as they would still spawn
646 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
648 TemporaryDB = db_create();
653 // 1 FLICKER (first variety)
654 lightstyle(1, "mmnmmommommnonmmonqnmmo");
656 // 2 SLOW STRONG PULSE
657 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
659 // 3 CANDLE (first variety)
660 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
663 lightstyle(4, "mamamamamama");
666 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
668 // 6 FLICKER (second variety)
669 lightstyle(6, "nmonqnmomnmomomno");
671 // 7 CANDLE (second variety)
672 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
674 // 8 CANDLE (third variety)
675 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
677 // 9 SLOW STROBE (fourth variety)
678 lightstyle(9, "aaaaaaaazzzzzzzz");
680 // 10 FLUORESCENT FLICKER
681 lightstyle(10, "mmamammmmammamamaaamammma");
683 // 11 SLOW PULSE NOT FADE TO BLACK
684 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
686 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
691 if(autocvar_g_campaign)
694 Map_MarkAsRecent(mapname);
696 precache_model ("null"); // we need this one before InitGameplayMode
704 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
705 if(bot_waypoints_for_items == 1)
706 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
707 bot_waypoints_for_items = 0;
711 WaypointSprite_Init();
716 GameLogInit(); // prepare everything
717 if(autocvar_sv_eventlog)
719 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
720 matchid = strzone(s);
722 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
723 s = ":gameinfo:mutators:LIST";
726 MUTATOR_CALLHOOK(BuildMutatorsString);
729 // simple, probably not good in the mutator system
730 if(autocvar_g_grappling_hook)
731 s = strcat(s, ":grappling_hook");
733 // initialiation stuff, not good in the mutator system
734 if(!autocvar_g_use_ammunition)
735 s = strcat(s, ":no_use_ammunition");
737 // initialiation stuff, not good in the mutator system
738 if(!autocvar_g_pickup_items)
739 s = strcat(s, ":no_pickup_items");
741 // initialiation stuff, not good in the mutator system
742 if(autocvar_g_weaponarena != "0")
743 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
745 // TODO to mutator system
746 if(autocvar_g_norecoil)
747 s = strcat(s, ":norecoil");
749 // TODO to mutator system
750 if(autocvar_g_midair)
751 s = strcat(s, ":midair");
753 // TODO to mutator system
754 if(autocvar_g_minstagib)
755 s = strcat(s, ":minstagib");
758 GameLogEcho(":gameinfo:end");
761 matchid = strzone(ftos(random()));
763 cvar_set("nextmap", "");
767 if(autocvar_g_campaign)
775 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
777 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
779 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
782 while((s = fgets(fd)))
784 l = tokenize_console(s);
789 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
790 print(" cdtrack ", argv(2), "\n");
792 else if(argv(0) == "fog")
794 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
795 print(" \"fog\" \"", s, "\"\n");
797 else if(argv(0) == "set")
799 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
800 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
802 else if(argv(0) != "//")
804 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
805 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
814 addstat(STAT_WEAPONS, AS_INT, weapons);
815 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
816 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
817 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
818 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
821 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
822 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
823 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
824 addstat(STAT_FUEL, AS_INT, ammo_fuel);
825 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
826 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
827 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
828 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
829 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
830 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
831 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
832 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
834 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
835 addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
837 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
839 if(g_ca || g_freezetag)
841 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
842 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
843 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
844 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
848 addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
849 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
852 // g_movementspeed hack
853 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
854 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
855 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
856 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
859 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
860 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
862 next_pingtime = time + 5;
866 lsmaps_reply = "^7Maps available: ";
867 lsnewmaps_reply = "^7Maps without a record set: ";
868 for(i = 0, j = 0; i < MapInfo_count; ++i)
870 if(MapInfo_Get_ByID(i))
871 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
878 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
879 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
880 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
881 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
882 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
885 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
886 if (!g_race && !g_cts)
887 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
888 lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
890 maplist_reply = "^7Maps in list: ";
891 n = tokenize_console(autocvar_g_maplist);
892 for(i = 0, j = 0; i < n; ++i)
894 if(MapInfo_CheckMap(argv(i)))
900 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
904 maplist_reply = strzone(strcat(maplist_reply, "\n"));
905 MapInfo_ClearTemps();
907 for(i = 0; i < 10; ++i)
909 records_reply[i] = strzone(getrecords(i));
912 ladder_reply = strzone(getladder());
914 rankings_reply = strzone(getrankings());
918 PingPLReport_Spawn();
922 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
924 // fill sv_curl_serverpackages from .serverpackage files
925 if(autocvar_sv_curl_serverpackages_auto)
928 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
929 for(i = 0; i < n; ++i)
930 if(substring(argv(i), -14, -1) != ".serverpackage")
931 s = strcat(s, " ", argv(i));
932 fd = search_begin("*.serverpackage", TRUE, FALSE);
935 j = search_getsize(fd);
936 for(i = 0; i < j; ++i)
937 s = strcat(s, " ", search_getfilename(fd, i));
940 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
945 world_initialized = 1;
948 void spawnfunc_light (void)
950 //makestatic (self); // Who the f___ did that?
956 return GametypeNameFromType(game);
959 string getmapname_stored;
965 float Map_Count, Map_Current;
966 string Map_Current_Name;
968 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
969 float GetMaplistPosition()
975 idx = autocvar_g_maplist_index;
982 for(pos = 0; pos < Map_Count; ++pos)
986 // resume normal maplist rotation if current map is not in g_maplist
990 float MapHasRightSize(string map)
993 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
994 if(autocvar_g_maplist_check_waypoints)
996 dprint("checkwp "); dprint(map);
997 if(!fexists(strcat("maps/", map, ".waypoints")))
999 dprint(": no waypoints\n");
1002 dprint(": has waypoints\n");
1005 // open map size restriction file
1006 dprint("opensize "); dprint(map);
1007 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1010 float mapmin, mapmax;
1012 mapmin = stof(fgets(fh));
1013 mapmax = stof(fgets(fh));
1015 if(player_count < mapmin)
1017 dprint("not enough\n");
1020 if(player_count > mapmax)
1022 dprint("too many\n");
1025 dprint("right size\n");
1028 dprint(": not found\n");
1032 string Map_Filename(float position)
1034 return strcat("maps/", argv(position), ".bsp");
1037 string strwords(string s, float w)
1040 for(endpos = 0; w && endpos >= 0; --w)
1041 endpos = strstrofs(s, " ", endpos + 1);
1045 return substring(s, 0, endpos);
1048 float strhasword(string s, string w)
1050 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1053 void Map_MarkAsRecent(string m)
1055 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1058 float Map_IsRecent(string m)
1060 return strhasword(autocvar_g_maplist_mostrecent, m);
1063 float Map_Check(float position, float pass)
1067 map_next = argv(position);
1070 if(Map_IsRecent(map_next))
1073 filename = Map_Filename(position);
1074 if(MapInfo_CheckMap(map_next))
1078 if(MapHasRightSize(map_next))
1083 dprint( "Couldn't select '", filename, "'..\n" );
1088 void Map_Goto_SetStr(string nextmapname)
1090 if(getmapname_stored != "")
1091 strunzone(getmapname_stored);
1092 if(nextmapname == "")
1093 getmapname_stored = "";
1095 getmapname_stored = strzone(nextmapname);
1098 void Map_Goto_SetFloat(float position)
1100 cvar_set("g_maplist_index", ftos(position));
1101 Map_Goto_SetStr(argv(position));
1106 // settings persist, except...
1107 localcmd("\nsettemp_restore\n");
1113 MapInfo_LoadMap(getmapname_stored);
1116 // return codes of map selectors:
1117 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1118 // -2 = permanent failure
1119 float() MaplistMethod_Iterate = // usual method
1123 for(pass = 1; pass <= 2; ++pass)
1125 for(i = 1; i < Map_Count; ++i)
1128 mapindex = mod(i + Map_Current, Map_Count);
1129 if(Map_Check(mapindex, pass))
1136 float() MaplistMethod_Repeat = // fallback method
1138 if(Map_Check(Map_Current, 2))
1143 float() MaplistMethod_Random = // random map selection
1149 for(i = 0; i <= imax; ++i)
1152 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1153 if(Map_Check(mapindex, 1))
1159 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1160 // the exponent sets a bias on the map selection:
1161 // the higher the exponent, the less likely "shortly repeated" same maps are
1163 float i, j, imax, insertpos;
1167 for(i = 0; i <= imax; ++i)
1171 // now reinsert this at another position
1172 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1173 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1174 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1175 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1177 // insert the current map there
1179 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1180 newlist = strcat(newlist, " ", argv(j));
1181 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1182 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1183 newlist = strcat(newlist, " ", argv(j));
1184 newlist = substring(newlist, 1, strlen(newlist) - 1);
1185 cvar_set("g_maplist", newlist);
1186 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1188 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1189 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1190 if(Map_Check(Map_Current, 1))
1198 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1201 bprint( "Maplist is empty! Resetting it to default map list.\n" );
1202 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1203 if(autocvar_g_maplist_shuffle)
1205 localcmd("\nmenu_cmd sync\n");
1206 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1209 error("empty maplist, cannot select a new map");
1210 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1212 if(Map_Current_Name)
1213 strunzone(Map_Current_Name);
1214 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1215 // this may or may not be correct, but who cares, in the worst case a map
1216 // isn't chosen in the first pass that should have been
1227 if(autocvar_g_maplist_shuffle > 0)
1228 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1231 if(autocvar_g_maplist_selectrandom)
1232 nextMap = MaplistMethod_Random();
1235 nextMap = MaplistMethod_Iterate();
1238 nextMap = MaplistMethod_Repeat();
1242 Map_Goto_SetFloat(nextMap);
1243 return getmapname_stored;
1249 float DoNextMapOverride()
1251 if(autocvar_g_campaign)
1253 CampaignPostIntermission();
1254 alreadychangedlevel = TRUE;
1257 if(autocvar_quit_when_empty)
1259 if(player_count <= currentbots)
1262 alreadychangedlevel = TRUE;
1266 if(autocvar_quit_and_redirect != "")
1268 redirection_target = strzone(autocvar_quit_and_redirect);
1269 alreadychangedlevel = TRUE;
1272 if (autocvar_samelevel) // if samelevel is set, stay on same level
1274 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
1275 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
1276 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
1277 localcmd("restart\n");
1278 //changelevel (mapname);
1279 alreadychangedlevel = TRUE;
1282 if(autocvar_nextmap != "")
1283 if(MapInfo_CheckMap(autocvar_nextmap))
1285 Map_Goto_SetStr(autocvar_nextmap);
1287 alreadychangedlevel = TRUE;
1290 if(autocvar_lastlevel)
1293 localcmd("set lastlevel 0\ntogglemenu\n");
1294 alreadychangedlevel = TRUE;
1305 if (alreadychangedlevel)
1307 alreadychangedlevel = TRUE;
1313 for(allowReset = 1; allowReset >= 0; --allowReset)
1315 nextMap = GetNextMap();
1321 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1322 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1323 if(autocvar_g_maplist_shuffle)
1325 localcmd("\nmenu_cmd sync\n");
1329 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1341 When the player presses attack or jump, change to the next level
1344 .float autoscreenshot;
1345 void() MapVote_Start;
1346 void() MapVote_Think;
1347 float mapvote_initialized;
1348 void IntermissionThink()
1350 FixIntermissionClient(self);
1352 if( (autocvar_sv_autoscreenshot || self.cvar_cl_autoscreenshot)
1353 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1355 self.autoscreenshot = -1;
1356 if(clienttype(self) == CLIENTTYPE_REAL)
1357 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1361 if (time < intermission_exittime)
1364 if(!mapvote_initialized)
1365 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1375 Returns the entity to view from
1379 entity FindIntermission()
1384 // look for info_intermission first
1385 spot = find (world, classname, "info_intermission");
1387 { // pick a random one
1391 spot = find (spot, classname, "info_intermission");
1393 spot = find (spot, classname, "info_intermission");
1399 // then look for the start position
1400 spot = find (world, classname, "info_player_start");
1404 // testinfo_player_start is only found in regioned levels
1405 spot = find (world, classname, "testplayerstart");
1409 // then look for the start position
1410 spot = find (world, classname, "info_player_deathmatch");
1414 //objerror ("FindIntermission: no spot");
1420 ===============================================================================
1424 ===============================================================================
1427 void DumpStats(float final)
1436 to_console = autocvar_sv_logscores_console;
1437 to_eventlog = autocvar_sv_eventlog;
1438 to_file = autocvar_sv_logscores_file;
1442 to_console = TRUE; // always print printstats replies
1443 to_eventlog = FALSE; // but never print them to the event log
1447 if(autocvar_sv_eventlog_console)
1448 to_console = FALSE; // otherwise we get the output twice
1454 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1462 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1466 fputs(file, strcat(s, "\n"));
1469 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1475 fputs(file, strcat(s, "\n"));
1477 FOR_EACH_CLIENT(other)
1479 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1481 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1482 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1483 if(other.classname == "player" || g_arena || g_ca || g_lms)
1484 s = strcat(s, ftos(other.team), ":");
1486 s = strcat(s, "spectator:");
1489 print(s, other.netname, "\n");
1491 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1493 fputs(file, strcat(s, other.netname, "\n"));
1499 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1505 fputs(file, strcat(s, "\n"));
1507 for(i = 1; i < 16; ++i)
1509 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1510 s = strcat(s, ":", ftos(i));
1516 fputs(file, strcat(s, "\n"));
1523 GameLogEcho(":end");
1526 fputs(file, ":end\n");
1531 void FixIntermissionClient(entity e)
1534 if(!e.autoscreenshot) // initial call
1536 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1538 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1539 e.solid = SOLID_NOT;
1540 e.movetype = MOVETYPE_NONE;
1541 e.takedamage = DAMAGE_NO;
1544 e.weaponentity.effects = EF_NODRAW;
1545 if (e.weaponentity.weaponentity)
1546 e.weaponentity.weaponentity.effects = EF_NODRAW;
1548 if(clienttype(e) == CLIENTTYPE_REAL)
1550 stuffcmd(e, "\nscr_printspeed 1000000\n");
1551 s = autocvar_sv_intermission_cdtrack;
1553 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1555 WriteByte(MSG_ONE, SVC_INTERMISSION);
1562 go to the next level for deathmatch
1563 only called if a time or frag limit has expired
1569 intermission_running = 1;
1571 // enforce a wait time before allowing changelevel
1572 if(player_count > 0)
1573 intermission_exittime = time + autocvar_sv_mapchange_delay;
1575 intermission_exittime = -1;
1578 WriteByte (MSG_ALL, SVC_CDTRACK);
1579 WriteByte (MSG_ALL, 3);
1580 WriteByte (MSG_ALL, 3);
1581 // done in FixIntermission
1584 //pos = FindIntermission ();
1592 PlayerStats_EndMatch(1);
1594 PlayerStats_AddGlobalInfo(e);
1595 PlayerStats_Shutdown();
1596 WeaponStats_Shutdown();
1598 if(autocvar_sv_eventlog)
1599 GameLogEcho(":gameover");
1603 FOR_EACH_PLAYER(other) {
1604 FixIntermissionClient(other);
1606 bprint(other.netname, " ^7wins.\n");
1609 if(autocvar_g_campaign)
1610 CampaignPreIntermission();
1612 localcmd("\nsv_hook_gameend\n");
1619 Exit deathmatch games upon conditions
1622 void CheckRules_Player()
1624 if (gameover) // someone else quit the game already
1627 if(self.deadflag == DEAD_NO)
1628 self.play_time += frametime;
1630 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1631 // (div0: and that in CheckRules_World please)
1634 float checkrules_equality;
1635 float checkrules_suddendeathwarning;
1636 float checkrules_suddendeathend;
1637 float checkrules_overtimesadded; //how many overtimes have been already added
1639 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1640 float WINNING_YES = 1; // winner found
1641 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1642 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1644 float InitiateSuddenDeath()
1646 // Check first whether normal overtimes could be added before initiating suddendeath mode
1647 // - for this timelimit_overtime needs to be >0 of course
1648 // - also check the winning condition calculated in the previous frame and only add normal overtime
1649 // again, if at the point at which timelimit would be extended again, still no winner was found
1650 if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1652 return 1; // need to call InitiateOvertime later
1656 if(!checkrules_suddendeathend)
1658 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1659 if(g_race && !g_race_qualifying)
1660 race_StartCompleting();
1666 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1668 ++checkrules_overtimesadded;
1669 //add one more overtime by simply extending the timelimit
1671 tl = autocvar_timelimit;
1672 tl += autocvar_timelimit_overtime;
1673 cvar_set("timelimit", ftos(tl));
1674 string minutesPlural;
1675 if (autocvar_timelimit_overtime == 1)
1676 minutesPlural = " ^3minute";
1678 minutesPlural = " ^3minutes";
1682 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1683 ftos(autocvar_timelimit_overtime),
1690 float GetWinningCode(float fraglimitreached, float equality)
1692 if(autocvar_g_campaign == 1)
1693 if(fraglimitreached)
1700 if(fraglimitreached)
1701 return WINNING_STARTSUDDENDEATHOVERTIME;
1703 return WINNING_NEVER;
1705 if(fraglimitreached)
1711 // set the .winning flag for exactly those players with a given field value
1712 void SetWinners(.float field, float value)
1715 FOR_EACH_PLAYER(head)
1716 head.winning = (head.field == value);
1719 // set the .winning flag for those players with a given field value
1720 void AddWinners(.float field, float value)
1723 FOR_EACH_PLAYER(head)
1724 if(head.field == value)
1728 // clear the .winning flags
1729 void ClearWinners(void)
1732 FOR_EACH_PLAYER(head)
1736 // Onslaught winning condition:
1737 // game terminates if only one team has a working generator (or none)
1738 float WinningCondition_Onslaught()
1741 float t1, t2, t3, t4;
1743 WinningConditionHelper(); // set worldstatus
1748 // first check if the game has ended
1749 t1 = t2 = t3 = t4 = 0;
1750 head = find(world, classname, "onslaught_generator");
1753 if (head.health > 0)
1755 if (head.team == COLOR_TEAM1) t1 = 1;
1756 if (head.team == COLOR_TEAM2) t2 = 1;
1757 if (head.team == COLOR_TEAM3) t3 = 1;
1758 if (head.team == COLOR_TEAM4) t4 = 1;
1760 head = find(head, classname, "onslaught_generator");
1762 if (t1 + t2 + t3 + t4 < 2)
1764 // game over, only one team remains (or none)
1766 if (t1) SetWinners(team, COLOR_TEAM1);
1767 if (t2) SetWinners(team, COLOR_TEAM2);
1768 if (t3) SetWinners(team, COLOR_TEAM3);
1769 if (t4) SetWinners(team, COLOR_TEAM4);
1770 dprint("Have a winner, ending game.\n");
1774 // Two or more teams remain
1778 float LMS_NewPlayerLives()
1781 fl = autocvar_fraglimit;
1785 // first player has left the game for dying too much? Nobody else can get in.
1786 if(lms_lowest_lives < 1)
1789 if(!autocvar_g_lms_join_anytime)
1790 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1793 return bound(1, lms_lowest_lives, fl);
1796 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1797 // they win. Otherwise the defending team wins once the timelimit passes.
1798 void assault_new_round();
1799 float WinningCondition_Assault()
1803 WinningConditionHelper(); // set worldstatus
1805 status = WINNING_NO;
1806 // as the timelimit has not yet passed just assume the defending team will win
1807 if(assault_attacker_team == COLOR_TEAM1)
1809 SetWinners(team, COLOR_TEAM2);
1813 SetWinners(team, COLOR_TEAM1);
1817 ent = find(world, classname, "target_assault_roundend");
1820 if(ent.winning) // round end has been triggered by attacking team
1822 bprint("ASSAULT: round completed...\n");
1823 SetWinners(team, assault_attacker_team);
1825 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1827 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1829 status = WINNING_YES;
1836 assault_new_round();
1845 // LMS winning condition: game terminates if and only if there's at most one
1846 // one player who's living lives. Top two scores being equal cancels the time
1848 float WinningCondition_LMS()
1855 have_player = FALSE;
1856 have_players = FALSE;
1857 l = LMS_NewPlayerLives();
1859 head = find(world, classname, "player");
1862 head2 = find(head, classname, "player");
1864 have_players = TRUE;
1868 // we have at least one player
1871 // two or more active players - continue with the game
1875 // exactly one player?
1878 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1882 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1888 // and assign him his first place
1889 PlayerScore_Add(head, SP_LMS_RANK, 1);
1896 // nobody is playing at all...
1899 // wait for players...
1903 // SNAFU (maybe a draw game?)
1905 dprint("No players, ending game.\n");
1910 // When we get here, we have at least two players who are actually LIVING,
1911 // now check if the top two players have equal score.
1912 WinningConditionHelper();
1915 if(WinningConditionHelper_winner)
1916 WinningConditionHelper_winner.winning = TRUE;
1917 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1918 return WINNING_NEVER;
1920 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1924 void ShuffleMaplist()
1926 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1930 float WinningCondition_Scores(float limit, float leadlimit)
1934 // TODO make everything use THIS winning condition (except LMS)
1935 WinningConditionHelper();
1939 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1940 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1941 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1942 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1946 if(WinningConditionHelper_winner)
1947 WinningConditionHelper_winner.winning = 1;
1948 if(WinningConditionHelper_winnerteam >= 0)
1949 SetWinners(team, WinningConditionHelper_winnerteam);
1951 if(WinningConditionHelper_lowerisbetter)
1953 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1954 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1958 if(WinningConditionHelper_zeroisworst)
1959 leadlimit = 0; // not supported in this mode
1961 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1962 // these modes always score in increments of 1, thus this makes sense
1964 if(leaderfrags != WinningConditionHelper_topscore)
1966 leaderfrags = WinningConditionHelper_topscore;
1969 if (leaderfrags == limit - 1)
1970 Announce("1fragleft");
1971 else if (leaderfrags == limit - 2)
1972 Announce("2fragsleft");
1973 else if (leaderfrags == limit - 3)
1974 Announce("3fragsleft");
1978 limitreached = FALSE;
1980 if(WinningConditionHelper_topscore >= limit)
1981 limitreached = TRUE;
1984 float leadlimitreached;
1985 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1986 if(autocvar_leadlimit_and_fraglimit)
1987 limitreached = (limitreached && leadlimitreached);
1989 limitreached = (limitreached || leadlimitreached);
1992 return GetWinningCode(
1993 WinningConditionHelper_topscore && limitreached,
1994 WinningConditionHelper_equality
1998 float WinningCondition_Race(float fraglimit)
2009 if(p.race_completed)
2014 wc = WinningCondition_Scores(fraglimit, 0);
2016 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2017 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2018 // do NOT support equality when the laps are all raced!
2019 return WINNING_STARTSUDDENDEATHOVERTIME;
2021 return WINNING_NEVER;
2025 void ReadyRestart();
2026 float WinningCondition_QualifyingThenRace(float limit)
2029 wc = WinningCondition_Scores(limit, 0);
2031 // NEVER initiate overtime
2032 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2040 float WinningCondition_RanOutOfSpawns()
2044 if(have_team_spawns <= 0)
2047 if(!some_spawn_has_been_used)
2050 team1_score = team2_score = team3_score = team4_score = 0;
2052 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2054 if(head.team == COLOR_TEAM1)
2056 else if(head.team == COLOR_TEAM2)
2058 else if(head.team == COLOR_TEAM3)
2060 else if(head.team == COLOR_TEAM4)
2064 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2066 if(head.team == COLOR_TEAM1)
2068 else if(head.team == COLOR_TEAM2)
2070 else if(head.team == COLOR_TEAM3)
2072 else if(head.team == COLOR_TEAM4)
2077 if(team1_score + team2_score + team3_score + team4_score == 0)
2079 checkrules_equality = TRUE;
2082 else if(team1_score + team2_score + team3_score + team4_score == 1)
2085 if(team1_score) t = COLOR_TEAM1;
2086 if(team2_score) t = COLOR_TEAM2;
2087 if(team3_score) t = COLOR_TEAM3;
2088 if(team4_score) t = COLOR_TEAM4;
2089 CheckAllowedTeams(world);
2090 for(i = 0; i < MAX_TEAMSCORE; ++i)
2092 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2093 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2094 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2095 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2098 AddWinners(team, t);
2109 Exit deathmatch games upon conditions
2112 void CheckRules_World()
2124 MapVote_Think should now do that part
2125 if (intermission_running)
2126 if (time >= intermission_exittime + 60)
2128 if(!DoNextMapOverride())
2134 if (gameover) // someone else quit the game already
2136 if(player_count == 0) // Nobody there? Then let's go to the next map
2138 // this will actually check the player count in the next frame
2139 // again, but this shouldn't hurt
2143 timelimit = autocvar_timelimit * 60;
2144 fraglimit = autocvar_fraglimit;
2145 leadlimit = autocvar_leadlimit;
2147 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2150 timelimit = 0; // timelimit is not made for warmup
2152 fraglimit = 0; // no fraglimit for now
2153 leadlimit = 0; // no leadlimit for now
2157 timelimit = 0; // ONS has its own overtime rule
2161 timelimit += game_starttime;
2163 else if (timelimit < 0)
2173 if(checkrules_suddendeathend)
2175 if(!checkrules_suddendeathwarning)
2177 checkrules_suddendeathwarning = TRUE;
2178 if(g_race && !g_race_qualifying)
2179 bcenterprint("^3Everyone, finish your lap! The race is over!");
2181 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2186 if (timelimit && time >= timelimit)
2188 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2191 float playerswithlaps;
2194 totalplayers = playerswithlaps = readyplayers = 0;
2195 FOR_EACH_PLAYER(head)
2198 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2204 // at least 2 of the players have completed a lap: start the RACE
2205 // otherwise, the players should end the qualifying on their own
2206 if(readyplayers || playerswithlaps >= 2)
2208 checkrules_suddendeathend = 0;
2209 ReadyRestart(); // go to race
2213 wantovertime |= InitiateSuddenDeath();
2216 wantovertime |= InitiateSuddenDeath();
2220 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2226 float checkrules_status;
2227 checkrules_status = WinningCondition_RanOutOfSpawns();
2228 if(checkrules_status == WINNING_YES)
2230 bprint("Hey! Someone ran out of spawns!\n");
2232 else if(g_race && !g_race_qualifying && timelimit >= 0)
2234 checkrules_status = WinningCondition_Race(fraglimit);
2235 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2237 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2239 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2240 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2244 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2248 checkrules_status = WinningCondition_LMS();
2250 else if (g_onslaught)
2252 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2256 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2257 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2260 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2262 checkrules_status = WINNING_NEVER;
2263 checkrules_overtimesadded = -1;
2264 wantovertime |= InitiateSuddenDeath();
2267 if(checkrules_status == WINNING_NEVER)
2268 // equality cases! Nobody wins if the overtime ends in a draw.
2273 if(checkrules_status == WINNING_NEVER)
2276 checkrules_status = WINNING_YES;
2279 if(checkrules_suddendeathend)
2280 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2281 checkrules_status = WINNING_YES;
2283 if(checkrules_status == WINNING_YES)
2285 //print("WINNING\n");
2290 float mapvote_nextthink;
2291 float mapvote_initialized;
2292 float mapvote_keeptwotime;
2293 float mapvote_timeout;
2294 string mapvote_message;
2295 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2296 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2297 float mapvote_screenshot_dirs_count;
2299 float mapvote_count;
2300 float mapvote_count_real;
2301 string mapvote_maps[MAPVOTE_COUNT];
2302 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2303 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2304 float mapvote_maps_suggested[MAPVOTE_COUNT];
2305 string mapvote_suggestions[MAPVOTE_COUNT];
2306 float mapvote_suggestion_ptr;
2307 float mapvote_voters;
2308 float mapvote_votes[MAPVOTE_COUNT];
2310 float mapvote_detail;
2311 float mapvote_abstain;
2314 void MapVote_ClearAllVotes()
2316 FOR_EACH_CLIENT(other)
2320 string MapVote_Suggest(string m)
2324 return "That's not how to use this command.";
2325 if(!autocvar_g_maplist_votable_suggestions)
2326 return "Suggestions are not accepted on this server.";
2327 if(mapvote_initialized)
2328 return "Can't suggest - voting is already in progress!";
2329 m = MapInfo_FixName(m);
2331 return "The map you suggested is not available on this server.";
2332 if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2334 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2336 if(!MapInfo_CheckMap(m))
2337 return "The map you suggested does not support the current game mode.";
2338 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2339 if(mapvote_suggestions[i] == m)
2340 return "This map was already suggested.";
2341 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2343 i = floor(random() * mapvote_suggestion_ptr);
2347 i = mapvote_suggestion_ptr;
2348 mapvote_suggestion_ptr += 1;
2350 if(mapvote_suggestions[i] != "")
2351 strunzone(mapvote_suggestions[i]);
2352 mapvote_suggestions[i] = strzone(m);
2353 if(autocvar_sv_eventlog)
2354 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2355 return strcat("Suggestion of ", m, " accepted.");
2358 void MapVote_AddVotable(string nextMap, float isSuggestion)
2361 string pakfile, mapfile;
2365 for(j = 0; j < mapvote_count; ++j)
2366 if(mapvote_maps[j] == nextMap)
2368 // suggestions might be no longer valid/allowed after gametype switch!
2370 if(!MapInfo_CheckMap(nextMap))
2372 mapvote_maps[mapvote_count] = strzone(nextMap);
2373 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2375 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2377 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2378 pakfile = whichpack(strcat(mapfile, ".tga"));
2380 pakfile = whichpack(strcat(mapfile, ".jpg"));
2382 pakfile = whichpack(strcat(mapfile, ".png"));
2386 if(i >= mapvote_screenshot_dirs_count)
2387 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2388 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2389 pakfile = substring(pakfile, o, -1);
2391 mapvote_maps_screenshot_dir[mapvote_count] = i;
2392 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2397 void MapVote_Spawn();
2403 MapVote_ClearAllVotes();
2406 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2407 mapvote_abstain = autocvar_g_maplist_votable_abstain;
2410 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2412 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2413 smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2415 // we need this for AddVotable, as that cycles through the screenshot dirs
2416 mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2417 if(mapvote_screenshot_dirs_count == 0)
2418 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2419 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2420 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2421 mapvote_screenshot_dirs[i] = strzone(argv(i));
2423 if(mapvote_suggestion_ptr)
2424 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2425 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2427 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2428 MapVote_AddVotable(GetNextMap(), FALSE);
2430 if(mapvote_count == 0)
2432 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2433 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2434 if(autocvar_g_maplist_shuffle)
2436 localcmd("\nmenu_cmd sync\n");
2437 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2438 MapVote_AddVotable(GetNextMap(), FALSE);
2441 mapvote_count_real = mapvote_count;
2443 MapVote_AddVotable("don't care", 0);
2445 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2447 mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2448 mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2449 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2450 mapvote_keeptwotime = 0;
2451 mapvote_message = "Choose a map and press its key!";
2456 void MapVote_SendPicture(float id)
2459 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2460 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2461 WriteByte(MSG_ONE, id);
2462 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2465 float GameCommand_MapVote(string cmd)
2467 if(!intermission_running)
2470 if(cmd == "mv_getpic")
2472 MapVote_SendPicture(stof(argv(1)));
2479 float MapVote_GetMapMask()
2481 float mask, i, power;
2483 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2484 if(mapvote_maps[i] != "")
2490 float MapVote_SendEntity(entity to, float sf)
2495 sf &~= 2; // if we send 1, we don't need to also send 2
2497 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2498 WriteByte(MSG_ENTITY, sf);
2502 // flag 1 == initialization
2503 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2504 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2505 WriteString(MSG_ENTITY, "");
2506 WriteByte(MSG_ENTITY, mapvote_count);
2507 WriteByte(MSG_ENTITY, mapvote_abstain);
2508 WriteByte(MSG_ENTITY, mapvote_detail);
2509 WriteCoord(MSG_ENTITY, mapvote_timeout);
2510 if(mapvote_count <= 8)
2511 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2513 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2514 for(i = 0; i < mapvote_count; ++i)
2515 if(mapvote_maps[i] != "")
2517 if(mapvote_abstain && i == mapvote_count - 1)
2519 WriteString(MSG_ENTITY, ""); // abstain needs no text
2520 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2521 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2525 WriteString(MSG_ENTITY, mapvote_maps[i]);
2526 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2527 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2534 // flag 2 == update of mask
2535 if(mapvote_count <= 8)
2536 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2538 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2544 for(i = 0; i < mapvote_count; ++i)
2545 if(mapvote_maps[i] != "")
2546 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2548 WriteByte(MSG_ENTITY, to.mapvote);
2554 void MapVote_Spawn()
2556 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2559 void MapVote_TouchMask()
2561 mapvote_ent.SendFlags |= 2;
2564 void MapVote_TouchVotes(entity voter)
2566 mapvote_ent.SendFlags |= 4;
2569 float MapVote_Finished(float mappos)
2575 if(autocvar_sv_eventlog)
2577 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2578 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2579 didntvote = mapvote_voters;
2580 for(i = 0; i < mapvote_count; ++i)
2581 if(mapvote_maps[i] != "")
2583 didntvote -= mapvote_votes[i];
2586 result = strcat(result, ":", mapvote_maps[i]);
2587 result = strcat(result, ":", ftos(mapvote_votes[i]));
2590 result = strcat(result, ":didn't vote:", ftos(didntvote));
2592 GameLogEcho(result);
2593 if(mapvote_maps_suggested[mappos])
2594 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2597 FOR_EACH_REALCLIENT(other)
2598 FixClientCvars(other);
2600 Map_Goto_SetStr(mapvote_maps[mappos]);
2602 alreadychangedlevel = TRUE;
2605 void MapVote_CheckRules_1()
2609 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2611 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2612 mapvote_votes[i] = 0;
2616 FOR_EACH_REALCLIENT(other)
2621 i = other.mapvote - 1;
2622 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2623 mapvote_votes[i] = mapvote_votes[i] + 1;
2628 float MapVote_CheckRules_2()
2631 float firstPlace, secondPlace;
2632 float firstPlaceVotes, secondPlaceVotes;
2633 float mapvote_voters_real;
2636 if(mapvote_count_real == 1)
2637 return MapVote_Finished(0);
2639 mapvote_voters_real = mapvote_voters;
2641 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2643 RandomSelection_Init();
2644 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2645 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2646 firstPlace = RandomSelection_chosen_float;
2647 firstPlaceVotes = RandomSelection_best_priority;
2648 //dprint("First place: ", ftos(firstPlace), "\n");
2649 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2651 RandomSelection_Init();
2652 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2654 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2655 secondPlace = RandomSelection_chosen_float;
2656 secondPlaceVotes = RandomSelection_best_priority;
2657 //dprint("Second place: ", ftos(secondPlace), "\n");
2658 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2660 if(firstPlace == -1)
2661 error("No first place in map vote... WTF?");
2663 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2664 return MapVote_Finished(firstPlace);
2666 if(mapvote_keeptwotime)
2667 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2670 MapVote_TouchMask();
2671 mapvote_message = "Now decide between the TOP TWO!";
2672 mapvote_keeptwotime = 0;
2673 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2674 result = strcat(result, ":", ftos(firstPlaceVotes));
2675 result = strcat(result, ":", mapvote_maps[secondPlace]);
2676 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2677 didntvote = mapvote_voters;
2678 for(i = 0; i < mapvote_count; ++i)
2679 if(mapvote_maps[i] != "")
2681 didntvote -= mapvote_votes[i];
2683 if(i != secondPlace)
2685 result = strcat(result, ":", mapvote_maps[i]);
2686 result = strcat(result, ":", ftos(mapvote_votes[i]));
2687 if(i < mapvote_count_real)
2689 strunzone(mapvote_maps[i]);
2690 mapvote_maps[i] = "";
2691 strunzone(mapvote_maps_pakfile[i]);
2692 mapvote_maps_pakfile[i] = "";
2696 result = strcat(result, ":didn't vote:", ftos(didntvote));
2697 if(autocvar_sv_eventlog)
2698 GameLogEcho(result);
2708 keeptwo = mapvote_keeptwotime;
2709 MapVote_CheckRules_1(); // count
2710 if(MapVote_CheckRules_2()) // decide
2714 FOR_EACH_REALCLIENT(other)
2716 // hide scoreboard again
2717 if(other.health != 2342)
2719 other.health = 2342;
2721 if(clienttype(other) == CLIENTTYPE_REAL)
2724 WriteByte(MSG_ONE, SVC_FINALE);
2725 WriteString(MSG_ONE, "");
2729 // clear possibly invalid votes
2730 if(mapvote_maps[other.mapvote - 1] == "")
2732 // use impulses as new vote
2733 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2734 if(mapvote_maps[other.impulse - 1] != "")
2736 other.mapvote = other.impulse;
2737 MapVote_TouchVotes(other);
2745 MapVote_CheckRules_1(); // just count
2747 void MapVote_Start()
2752 // wait for stats to be sent first
2753 if(!playerstats_waitforme)
2756 MapInfo_Enumerate();
2757 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2760 void MapVote_Think()
2765 if(alreadychangedlevel)
2768 if(time < mapvote_nextthink)
2772 mapvote_nextthink = time + 0.5;
2774 if(!mapvote_initialized)
2776 if(autocvar_rescan_pending == 1)
2778 cvar_set("rescan_pending", "2");
2779 localcmd("fs_rescan\nrescan_pending 3\n");
2782 else if(autocvar_rescan_pending == 2)
2786 else if(autocvar_rescan_pending == 3)
2788 // now build missing mapinfo files
2789 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2792 // we're done, start the timer
2793 cvar_set("rescan_pending", "0");
2796 mapvote_initialized = TRUE;
2797 if(DoNextMapOverride())
2799 if(!autocvar_g_maplist_votable || player_count <= 0)
2810 string GotoMap(string m)
2812 if(!MapInfo_CheckMap(m))
2813 return "The map you chose is not available on this server.";
2814 cvar_set("nextmap", m);
2815 cvar_set("timelimit", "-1");
2816 if(mapvote_initialized || alreadychangedlevel)
2818 if(DoNextMapOverride())
2819 return "Map switch initiated.";
2821 return "Hm... no. For some reason I like THIS map more.";
2824 return "Map switch will happen after scoreboard.";
2831 FOR_EACH_REALCLIENT(self)
2833 if(self.classname == "spectator")
2835 if(self.enemy.typehitsound)
2836 self.typehit_time = time;
2837 else if(self.enemy.hitsound)
2838 self.hit_time = time;
2842 if(self.typehitsound)
2843 self.typehit_time = time;
2844 else if(self.hitsound)
2845 self.hit_time = time;
2848 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2849 // add 1 frametime because after this, engine SV_Physics
2850 // increases time by a frametime and then networks the frame
2851 // add another frametime because client shows everything with
2852 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2854 FOR_EACH_CLIENT(self)
2856 self.hitsound = FALSE;
2857 self.typehitsound = FALSE;
2858 antilag_record(self, altime);
2865 * returns TRUE if redirecting
2867 float redirection_timeout;
2868 float redirection_nextthink;
2869 float RedirectionThink()
2871 float clients_found;
2873 if(redirection_target == "")
2876 if(!redirection_timeout)
2878 cvar_set("sv_public", "-2");
2879 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2880 if(redirection_target == "self")
2881 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2883 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2886 if(time < redirection_nextthink)
2889 redirection_nextthink = time + 1;
2892 FOR_EACH_REALCLIENT(self)
2894 print("Redirecting: sending connect command to ", self.netname, "\n");
2895 if(redirection_target == "self")
2896 stuffcmd(self, "\ndisconnect; reconnect\n");
2898 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2902 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2904 if(time > redirection_timeout || clients_found == 0)
2905 localcmd("\nwait; wait; wait; quit\n");
2910 void TargetMusic_RestoreGame();
2913 // Loaded from a save game
2914 // some things then break, so let's work around them...
2916 // Progs DB (capture records)
2917 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2921 MapInfo_Enumerate();
2922 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2925 TargetMusic_RestoreGame();
2932 if(gameover > 1) // shutting down already?
2935 gameover = 2; // 2 = server shutting down
2937 if(world_initialized > 0)
2939 world_initialized = 0;
2940 print("Saving persistent data...\n");
2943 PlayerStats_EndMatch(0);
2945 PlayerStats_AddGlobalInfo(e);
2946 PlayerStats_Shutdown();
2948 if(!cheatcount_total)
2950 if(autocvar_sv_db_saveasdump)
2951 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2953 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2955 if(autocvar_developer)
2957 if(autocvar_sv_db_saveasdump)
2958 db_dump(TemporaryDB, "server-temp.db");
2960 db_save(TemporaryDB, "server-temp.db");
2962 CheatShutdown(); // must be after cheatcount check
2963 db_close(ServerProgsDB);
2964 db_close(TemporaryDB);
2966 // tell the bot system the game is ending now
2969 WeaponStats_Shutdown();
2972 else if(world_initialized == 0)
2974 print("NOTE: crashed before even initializing the world, not saving persistent data\n");